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  • PHP Looping....need some advice

    - by Homer_J
    Hi all, I have the following code: $q1 = $_POST["q1"]; $q2 = $_POST["q2"]; $q3 = $_POST["q3"]; $q4 = $_POST["q4"]; $q5 = $_POST["q5"]; $q6 = $_POST["q6"]; $q7 = $_POST["q7"]; $q8 = $_POST["q8"]; At the moment, this is hard coded and I need to manually change it each time, I'd like to use variables instead so that it's not a manual process. Is it a case of using a loop, while or foreach? If I had the the information $q and q in an array would that help? Thanks, Homer.

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  • How to create a language these days?

    - by Mike
    I need to get around to writing that programming language I've been meaning to write. How do you kids do it these days? I've been out of the loop for over a decade; are you doing it any differently now than we did back in the pre-internet, pre-windows days? You know, back when "real" coders coded in C, used the command line, and quibbled over which shell was superior? Just to clarify, I mean, not how do you DESIGN a language (that I can figure out fairly easily) but how do you build the compiler and standard libraries and so forth? What tools do you kids use these days?

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  • not getting new updated data while using AJAX in calling partial file

    - by dharin
    I have called the partial file form the loop. now when i update , i do not actually get updated result but need to do refresh for getting updated result. the code is like this : the file1 @folders.each do |@folder| = render :partial => 'folders/group_list' the partial file %div{:id => "group_list_#{@folder.id}"} // this is the div which needs to be updated = group_member(@folder) //this is the helper method I need the updated @folder from controller but I always get file1's @folder controller side def any_method .. some code .. @folder = Folder.find(params[:folder_id]) render :partial => '/folders/group_list' end

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  • Can I find out which thread is running using Eclipse?

    - by Roman
    I close my application by pressing a "Close" button. But in the Eclipse I see a red square indicating that something is still running. When I press this red square, I kill my application completely. Is it possible to find out what is still running (which method, which loop) using Eclipse? P.S. I am a newbie. So, it would be nice to have a simple solution. I also might not understand your answer if you use "technical" words which I do not know.

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  • mysql LAST_INSERT_ID() used with multiple records INSERT statement

    - by bogdan
    Hello, If i insert multiple records with a loop that executes a single record insert, the last insert id returned is, as expected, the last one... but if i do a multiple records insert statement: INSERT INTO people (name,age) VALUES('William',25),('Bart',15),('Mary',12); let's say the three above are the first records inserted in the table...after the insert statement i expected last insert id to return 3, but it returned 1...the first insert id for the statement in question... So can someone please confirm if this is the normal behavior of LAST_INSERT_ID() in the context of multiple records INSERT statements...so i can base my code on it thanks :)

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  • Summation using Lambda C# 3.0

    - by Newbie
    I have a small thing. public int GetSum(List<int> x) { foreach (int i in x) sum += i; return sum; } where x is a List of integers defined as List<int> l = new List<int>(); l.Add(4); l.Add(2); l.Add(5); l.Add(8); l.Add(6); and has been passed as GetSum(l) Is it possible to rewrite the above foreach loop using a lambda? Reason: I started looking into the lambda stuffs since yesterday and is interested to learn .. however simple it may be. Thanks.

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  • Is there an easy way to concatenate several lines of text into a string without constantly appending

    - by Marshmellow1328
    So I essentially need to do this: String text = "line1\n"; text += "line2\n"; text += "line3\n"; useString( text ); There is more involved, but that's the basic idea. Is there anything out there that might let me do something more along the lines of this though? DesiredStringThinger text = new DesiredStringThinger(); text.append( "line1" ); text.append( "line2" ); text.append( "line3" ); useString( text.toString() ); Obviously, it does not need to work exactly like that, but I think I get the basic point across. There is always the option of writing a loop which processes the text myself, but it would be nice if there is a standard Java class out there that already does something like this rather than me needing to carry a class around between applications just so I can do something so trivial. Thanks!

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  • foreach with an array of stdclass objects

    - by Jared Steffen
    So, what I want to do is quite simple in my mind. I have an array that consists solely of four objects. I want to create a loop that will echo an attribute of each object in the array. The only success I've had, however, is echoing every object and every property of the objects. I've never dealt with objects so this is probably the TRUE root of the problem. There's been a few revisions but the only thing I've really excelled at is creating error codes. Here is what I have: $categories = get_categories(array('child_of' => '8')); foreach ($categories as $cat) { echo $cat->name; };

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  • How do I get all data from a mysql table via php, and print out the contents of every cell ?

    - by roberto
    Hi. I've got a database table with at least three rows in it. From php, I have successfully connected to my db and extracted all table information with 'SELECT * from mytable' . Now I want to loop through first each row, and then each cell, printing out the contents of each cell. I know this might be a simple task for a more experienced programmer, but I can't figure it out, and I can't find any examples online and it's driving me stark raving bonkers. How can I do this ?

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  • Error(2,7): PLS-00428: an INTO clause is expected in this SELECT statement

    - by omgzor
    I'm trying to create this trigger and getting the following compiler errors: create or replace TRIGGER RESTAR_PLAZAS AFTER INSERT ON PLAN_VUELO BEGIN SELECT F.NRO_VUELO, M.CAPACIDAD, M.CAPACIDAD - COALESCE(( SELECT count(*) FROM PLAN_VUELO P WHERE P.NRO_VUELO = F.NRO_VUELO ), 0) as PLAZAS_DISPONIBLES FROM VUELO F INNER JOIN MODELO M ON M.ID = F.CODIGO_AVION; END RESTAR_PLAZAS; Error(2,7): PL/SQL: SQL Statement ignored Error(8,5): PL/SQL: ORA-00933: SQL command not properly ended Error(8,27): PLS-00103: Encountered the symbol "end-of-file" when expecting one of the following: begin case declare end exception exit for goto if loop mod null pragma raise return select update while with <an identifier> <a double-quoted delimited-identifier> <a bind variable> << close current delete fetch lock insert open rollback savepoint set sql execute commit forall merge pipe Error(2,1): PLS-00428: an INTO clause is expected in this SELECT statement What's wrong with this trigger?

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  • How to change FPU context in signal handler (C++/Linux)

    - by Henry Fané
    I wrote a signal handler to catch FPE errors. I need to continue execution even if this happens. I receive a ucontext_t as parameter, I can change the bad operand from 0 to another value but the FPU context is still bad and I run into an infinite loop ? Does someone already manupulate the ucontext_t structure on Linux ? I finally found a way to handle these situations by clearing the status flag of ucontext_t like this: ... const long int cFPUStatusFlag = 0x3F; aContext->uc_mcontext.fpregs->sw &= ~cFPUStatusFlag; ... 0x3F is negated to put 0 in the 6 bits of the status register of the FPU (x87). Doing this implies to check for FPE exceptions after calculation.

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  • get entire line with java.util.scanner.hasNext(regex)

    - by Hussain
    I'm doing something in Java that requires input to be matched against the pattern ^[1-5]$. I should have a while loop looping through each line of input, checking it against the pattern, and outputting an error message if it does not. Sudo code: while (regex_match(/^[^1-5]$/,inputLine)) { print ("Please enter a number between 1 and 5! "); getNextInputLine(); } I can use java.util.Scanner.hasMatch("^[^1-5]$"), but that will only match a single token, not the entire line. Any idea on how to make hasMatch match against the entire line? (Setting the delimiter to "\n" or "\0" doesn't work.)

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  • How to read an image from disk and block until its read?

    - by Shizam
    I'm loading 5 images from disk but I want the 1st image I read to show as soon as possible. Right now I do UIImage *img = [UIImage imageWithContentsOfFile:path]; in a for loop but since imageWithContentsOfFile:path isn't blocking all 5 images wind up getting read from disk before the first one will appear (because they're all using up I/O). I confirmed this by just load one and it appeared on screen faster than if I load all 5. I'd like to load the 1st image and block until its fully read and shown before loading the next 4 or load the 1st one and be notified when its done before loading the next 4 but I can't figure out a way to do it. None of the 'WithContentsOfFile' methods for data or image block and they don't notify or have delegate methods. Any suggestions? Thanks

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  • Java Prepared Statement Error

    - by Suresh S
    Hi Guys the following code throws me an error i have an insert statement created once and in the while loop i am dynamically setting parameter , and at the end i says ps2.addBatch() again while ( (eachLine = in.readLine()) != null)) { for (int k=stat; k <=45;k++) { ps2.setString (k,main[(k-2)]); } stat=45; for (int l=1;l<= 2; l++) { ps2.setString((stat+l),pdp[(l-1)]);// Exception } ps2.addBatch(); } This is the error java.lang.ArrayIndexOutOfBoundsException: 45 at oracle.jdbc.dbaccess.DBDataSetImpl._getDBItem(DBDataSetImpl.java:378) at oracle.jdbc.dbaccess.DBDataSetImpl._createOrGetDBItem(DBDataSetImpl.java:781) at oracle.jdbc.dbaccess.DBDataSetImpl.setBytesBindItem(DBDataSetImpl.java:2450) at oracle.jdbc.driver.OraclePreparedStatement.setItem(OraclePreparedStatement.java:1155) at oracle.jdbc.driver.OraclePreparedStatement.setString(OraclePreparedStatement.java:1572) at Processor.main(Processor.java:233)

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Search Form using PHP/mySQL and Fancybox iFrame

    - by Cocoonfxmedia
    I am struggling to get a search form in PHP to work with a fancybox iFrame. The search form queries a MySQL database and I want the results to show in the iFrame. However for some reason i can not get this to work. I have pasted the complete code below. Appreciate any support with this? Java Script: <script type="text/javascript"> $(document).ready(function() { $("#tip5").fancybox({ 'scrolling' : 'no', 'titleShow' : false, 'onClosed' : function() { $("#login_error").hide(); } }); }); </script> HTML/PHP <form method="post" action="test2.php?go" id="topF"> <input type="text" name="name"> <input type="submit" name="submit" id="tip5" href="#results" value="Search" class="buttonSubmit"> </form> <div id="results"> <?php if(isset($_POST['submit'])){ if(isset($_GET['go'])){ if(preg_match("/[A-Z | a-z]+/", $_POST['name'])){ $name=$_POST['name']; //-query the database table $sql="SELECT id, COMPANY, TOWN, COUNTY, ServiceStandards,Active FROM main WHERE Active='Y' AND COMPANY LIKE '%" . $name . "%' OR TOWN LIKE '%" . $name . "%'AND Active='Y' OR ServiceStandards LIKE '%" . $name . "%' AND Active='Y' OR COUNTY LIKE '%" . $name . "%'AND Active='Y'"; $result5=mysql_query($sql); $numrows=mysql_num_rows($result5); echo "<p>" .$numrows . " results found for " . stripslashes($name) . "</p>"; //-create while loop and loop through result set while($numrow=mysql_fetch_array($result5)){ $Company =$numrow['COMPANY']; $Town=$numrow['TOWN']; $County=$numrow['COUNTY']; $ID=$numrow['id']; $Service=$numrow['ServiceStandards']; //-display the result of the array echo "<ul>\n"; echo "<li>" . "<a href=\"test2.php?id=$ID\">" .$Company . "</a></li>\n"; echo "</ul>"; } } else{ echo "<p>Please enter a search query</p>"; } } } if(isset($_GET['by'])){ $letter=$_GET['by']; $sql="SELECT *,COMPANY,COMPANY+0 FROM main WHERE Active='Y' AND COMPANY LIKE '" . $letter . "%' ORDER BY COMPANY"; $result5=mysql_query($sql); $result6=mysql_query($sql); $rows=mysql_num_rows($result6); echo "<p>" .$numrows . " results found for " . $letter . "</p>"; while($rows=mysql_fetch_array($result6)){ $Company =$rows['COMPANY']; $Town=$rows['TOWN']; $County=$rows['COUNTY']; $Post=$rows['POSTCODE']; $ID=$rows['id']; //-display the result of the array echo "<ul>\n"; echo "<li>" . "<a href=\"test2.php?id=$ID\">" .$Company . "</a> <br/>" .$Town . ", " .$County. ", " .$Post."</li>\n"; echo "</ul>"; } } if(isset($_GET['id'])){ $contactid=$_GET['id']; $sql="SELECT * FROM main WHERE Active='Y' AND id=" . $contactid; $result7=mysql_query($sql); while($row=mysql_fetch_array($result7)){ $Company =$row['COMPANY']; $Town=$row['TOWN']; $County=$row['COUNTY']; $Email=$row['Email']; $Web=$row['Web']; //-display the result of the array echo 'Company Name: '. $row['COMPANY'] . '<br />'; echo 'Town: '. $row['TOWN'] . '<br/>'; echo 'Postcode: '. $row['POSTCODE'] . '<br/>'; echo 'Telephone: '. $row['TELEPHONE'] . '<br/>'; echo 'Email: '. $row['Email'] . '<br/>'; echo 'Web: ' . "<a href=".$Web.">" .$Web . "</a> <br/>\n"; echo ' '. '<br/>'; echo 'Service: '. $row['ServiceStandards'] . '</br>'; } } ?> </div>

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  • plane bombing problems- help

    - by peiska
    I'm training code problems, and on this one I am having problems to solve it, can you give me some tips how to solve it please. The problem is something like this: Your task is to find the sequence of points on the map that the bomber is expected to travel such that it hits all vital links. A link from A to B is vital when its absence isolates completely A from B. In other words, the only way to go from A to B (or vice versa) is via that link. Notice that if we destroy for example link (d,e), it becomes impossible to go from d to e,m,l or n in any way. A vital link can be hit at any point that lies in its segment (e.g. a hit close to d is as valid as a hit close to e). Of course, only one hit is enough to neutralize a vital link. Moreover, each bomb affects an exact circle of radius R, i.e., every segment that intersects that circle is considered hit. Due to enemy counter-attack, the plane may have to retreat at any moment, so the plane should follow, at each moment, to the closest vital link possible, even if in the end the total distance grows larger. Given all coordinates (the initial position of the plane and the nodes in the map) and the range R, you have to determine the sequence of positions in which the plane has to drop bombs. This sequence should start (takeoff) and finish (landing) at the initial position. Except for the start and finish, all the other positions have to fall exactly in a segment of the map (i.e. it should correspond to a point in a non-hit vital link segment). The coordinate system used will be UTM (Universal Transverse Mercator) northing and easting, which basically corresponds to a Euclidian perspective of the world (X=Easting; Y=Northing). Input Each input file will start with three floating point numbers indicating the X0 and Y0 coordinates of the airport and the range R. The second line contains an integer, N, indicating the number of nodes in the road network graph. Then, the next N (<10000) lines will each contain a pair of floating point numbers indicating the Xi and Yi coordinates (1 No two links will ever cross with each other. Output The program will print the sequence of coordinates (pairs of floating point numbers with exactly one decimal place), each one at a line, in the order that the plane should visit (starting and ending in the airport). Sample input 1 102.3 553.9 0.2 14 342.2 832.5 596.2 638.5 479.7 991.3 720.4 874.8 744.3 1284.1 1294.6 924.2 1467.5 659.6 1802.6 659.6 1686.2 860.7 1548.6 1111.2 1834.4 1054.8 564.4 1442.8 850.1 1460.5 1294.6 1485.1 17 1 2 1 3 2 4 3 4 4 5 4 6 6 7 7 8 8 9 8 10 9 10 10 11 6 11 5 12 5 13 12 13 13 14 Sample output 1 102.3 553.9 720.4 874.8 850.1 1460.5 102.3 553.9

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  • How to read from an XmlReader without moving it forwards

    - by andy
    hey guys, I've got this scenario: while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == itemElementName) { XElement item = null; try { item = XElement.ReadFrom(reader) as XElement; } catch (XmlException ex) { //log line number and stuff from XmlException class } } } In the above loop I'm transforming a certain node (itemElementName) into an XElement. Some nodes will be good XML and will go into an XElement, however, some will not. In the CATCH, I'd like to now only catch the standard XmlException stuff... I'd also like to catch an extract of the current Xml and a string. However, if I do any kind of READ operation on the node before I pass it to the XElement, it moves the reader forward. How can get a "snapshot" of the contents of the OuterXml of the reader without interfering with it's position?

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  • Set height of Flex Accordion to height of tallest child

    - by Mike Deck
    By default the height of an Flex Accordion container is the height of the initially selected child. I'd like to be able to set the height to the tallest child so that no resizing or scrolling is necessary when other children are selected. I do not want to use the resizeToContent property. I want the size of the container to stay constant no matter what child is selected. My current thought is to extend the accordion class setting the creation policy to "all" and then override the measure function to loop through all the children and find the tallest one and use that for the height. This seems a little kludgy though, so I'd like to know if there is a better approach. Ultimately my question is: is there a way to set the size of an accordion container such that the container never resizes and scoll bars are never necessary to display any of the children?

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  • JSF Servlet Arch Help needed.

    - by abc
    i want a mechanism in my web app as described below: user will enter mydomain.com/CompanyName , depending upon the CompanyNameit will show its logo and its customized page, and i will take that parsed parameter in session again upon each request i will compare the parsed CompanyName and one stored in session , and if they matched then application will show the requested page with user's data.else it will be redirected to login page. and the main thing is i want this thing in JSF arch. i tried taking a servlet that will resolve all request and it will parse and then will dispatch the request to prefered servlet,but problem is it goes in loop as again it resolves to the same controller servlet,

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  • PHP Change Array Over and Over

    - by Steven
    Hello, I have any array $num_list = array(42=>'0',44=>'0',46=>'0',48=>'0',50=>'0',52=>'0',54=>'0',56=>'0',58=>'0',60=>'0'); and I want to change specific values as I go through a loop while(list($pq, $oin) = mysql_fetch_row($result2)) { $num_list[$oin] = $pq; } So I want to change like 58 to 403 rather then 0. However I always end up getting just the last change and non of the earlier ones. So it always ends up being something like 0,0,0,0,0,0,0,0,0,403 rather then 14,19,0,24,603,249,0,0,0,403 How can I do this so it doesn't overwrite it? Thanks

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  • prevent using functions before initialization, constructors-like in C

    - by Hernán Eche
    This is the way I get to prevent funA,funB,funC, etc.. for being used before init #define INIT_KEY 0xC0DE //any number except 0, is ok static int initialized=0; int Init() { //many init task initialized=INIT_KEY; } int funA() { if (initialized!=INIT_KEY) return 1 //.. } int funB() { if (initialized!=INIT_KEY) return 1 //.. } int funC() { if (initialized!=INIT_KEY) return 1 //.. } The problem with this approach is that if some of those function is called within a loop so "if (initialized!=INIT_KEY)" is called again, and again, although it's not necessary. It's a good example of why constructors are useful haha, If it were an object I would be sure that when was created initialization was called, but in C, I don't know how to do it. Any other ideas are welcome!

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  • Mod Rewrite - Simple Question

    - by bob
    This is my current .htaccess Options +FollowSymLinks DirectoryIndex index.php RewriteEngine On RewriteBase /product/ RewriteCond %{ENV:REDIRECT_STATUS} ^$ RewriteRule ^(.+)\.php$ ./$1/ [R=301,L] RewriteCond %{SCRIPT_FILENAME} !-f RewriteRule [^/]$ %{REQUEST_URI}/ [R=301,L] RewriteRule ^contact/?$ ./contact.php [QSA,L] Everything is working fine now.. /product/contact return to /product/contact/ /product/contact.php return to /product/contact/ Question.. How to make all my .php will be /contact/ /help/ /faq/ Now I should to add contact.php help.php faq.php to the htaccess I tried to add RewriteRule ^(.*)/$ $1.php [QSA,L] but it will be return loop. Let me know how to fix it ;)

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  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

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  • Error occurs when I convert NSMutableArray to NSArray

    - by Ali
    Hi All, I want to convert NSMutableArray to NSArray to it gives error following is code ABAddressBookRef addressBook = ABAddressBookCreate(); CFArrayRef allPeople = ABAddressBookCopyArrayOfAllPeople(addressBook); CFIndex nPeople = ABAddressBookGetPersonCount(addressBook); tempPeoples=[[NSMutableArray alloc]init]; for(int i=0;i<nPeople;i++){ ABRecordRef i1=CFArrayGetValueAtIndex(allPeople, i); [tempPeoples addObject:i1]; // [peoples addObject:i1]; }// end of the for loop // Peoples is NSArray // peoples=[[NSArray alloc] initWithArray: tempPeoples]; peoples=[NSArray arrayWithArray:tempPeoples]; Please help

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