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  • Excess errors on model from somewhere

    - by gmile
    I have a User model, and use an acts_as_authentic (from authlogic) on it. My User model have 3 validations on username and looks as following: User < ActiveRecord::Base acts_as_authentic validates_presence_of :username validates_length_of :username, :within => 4..40 validates_uniqueness_of :username end I'm writing a test to see my validations in action. Somehow, I get 2 errors instead of one when validating a uniqueness of a name. To see excess error, I do the following test: describe User do before(:each) do @user = Factory.build(:user) end it "should have a username longer then 3 symbols" do @user2 = Factory(:user) @user.username = @user2.username @user.save puts @user.errors.inspect end end I got 2 errors on username: @errors={"username"=>["has already been taken", "has already been taken"]}. Somehow the validation passes two times. I think authlogic causes that, but I don't have a clue on how to avoid that. Another case of problem is when I set username to nil. Somehow I get four validation errors instead of three: @errors={"username"=>["is too short (minimum is 3 characters)", "should use only letters, numbers, spaces, and .-_@ please.", "can't be blank", "is too short (minimum is 4 characters)"]} I think authlogic is one that causes this strange behaviour. But I can't even imagine on how to solve that. Any ideas?

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  • Trying to make a plugin system in C++/Qt

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • How to perform Rails model validation checks within model but outside of filters using ledermann-rails-settings and extensions

    - by user1277160
    Background I'm using ledermann-rails-settings (https://github.com/ledermann/rails-settings) on a Rails 2/3 project to extend virtually the model with certain attributes that don't necessarily need to be placed into the DB in a wide table and it's working out swimmingly for our needs. An additional reason I chose this Gem is because of the post How to create a form for the rails-settings plugin which ties ledermann-rails-settings more closely to the model for the purpose of clean form_for usage for administrator GUI support. It's a perfect solution for addressing form_for support although... Something that I'm running into now though is properly validating the dynamic getters/setters before being passed to the ledermann-rails-settings module. At the moment they are saved immediately, regardless if the model validation has actually fired - I can see through script/console that validation errors are being raised. Example For instance I would like to validate that the attribute :foo is within the range of 0..100 for decimal usage (or even a regex). I've found that with the previous post that I can use standard Rails validators (surprise, surprise) but I want to halt on actually saving any values until those are addressed - ensure that the user of the GUI has given 61.43 as a numerical value. The following code has been borrowed from the quoted post. class User < ActiveRecord::Base has_settings validates_inclusion_of :foo, :in => 0..100 def self.settings_attr_accessor(*args) >>SOME SORT OF UNLESS MODEL.VALID? CHECK HERE args.each do |method_name| eval " def #{method_name} self.settings.send(:#{method_name}) end def #{method_name}=(value) self.settings.send(:#{method_name}=, value) end " end >>END UNLESS end settings_attr_accessor :foo end Anyone have any thoughts here on pulling the state of the model at this point outside of having to put this into a before filter? The goal here is to be able to use the standard validations and avoid rolling custom validation checks for each new settings_attr_accessor that is added. Thanks!

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  • How do i programmatically access the face cache in Windows Live Photo Gallery?

    - by acorderob
    I'm not talking about the "people tags" embeded in the XMP packets of JPEGs. I'm talking about the face database used to recognize new faces. I want to add to my program the option to recognize faces using the already trained database of WLPG. I managed to use the API (a type library dll) to detect faces, but to recognize them it needs an Exemplar Cache object that is not available in the same API. I could create my own object, but i want to use the already existing one to avoid duplicate training for the user. I know the database is in C:\Users\\AppData\Local\Microsoft\Windows Live Photo Gallery and that it is in an SQL Server Compact format. I tried to open the database with Visual Studio 2010, but it says that it is in an older version (pre-3.5) and needs to be upgraded. I don't want to change the database, just read it. I don't know how the WPLG reads it since apparently i don't have the correct OLEDB provider version. I would also prefer to read it without accesing the database directly but i don't see any DLL that exports that functionality. BTW, i'm using Delphi 2010. Any ideas?

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • How to display recently view items in iphone

    - by Pugal Devan
    Hi friends, I have created tab bar and have three views. Tab-1 --> table view and it navigates to detail table view. Tab-2 --> map view. Tab-3 --> table view.(Recent view for Tab-1 items). Now i have displayed the names in the table view in tab-1. The names are changed dynamically and displayed using XML parsing. In tab-3 is the recent view. Now i want to display the details in recent view those who visit recently in tab-1 view. I want to display only 10 items in the recent view. So i have used NSMutableArray and i have set deleagtes due to get the items in recent view from tab-1 view. How to avoid the duplicate recent items and how to remove the older items and inserts the new recent items in recent view. Here my sample code, In Recent view class, stories = [[NSMutableArray alloc] initWithCapacity:10]; items = [[NSMutableDictionary alloc] init]; NSString *preferName = [devDelegate getCurrentAuthor]; //(get name dynamically) [items setObject:preferName forKey:@"preferName"]; [stories addObject:[items copy]]; cell.textLabel.text = [[stories objectAtIndex:storyIndex] objectForKey:@"preferName"]; So please guide me to how to achieve this. Thanks.

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

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  • Polling servers at the same port - Threads and Java

    - by John
    Hi there. I'm currently busy working on an IP ban tool for the early versions of Call of Duty 1. (Apparently such a feature wasn't implemented in these versions). I've finished a single threaded application but it won't perform well enough for multiple servers, which is why I am trying to implement threading. Right now, each server has its own thread. I have a Networking class, which has a method; "GetStatus" -- this method is synchronized. This method uses a DatagramSocket to communicate with the server. Since this method is static and synchronized, I shouldn't get in trouble and receive a whole bunch of "Address already in use" exceptions. However, I have a second method named "SendMessage". This method is supposed to send a message to the server. How can I make sure "SendMessage" cannot be invoked when there's already a thread running in "GetStatus", and the other way around? If I make both synchronized, I will still get in trouble if Thread A is opening a socket on Port 99999 and invoking "SendMessage" while Thread B is opening a socket on the same port and invoking "GetStatus"? (Game servers are usually hosted on the same ports) I guess what I am really after is a way to make an entire class synchronized, so that only one method can be invoked and run at a time by a single thread. Hope that what I am trying to accomplish/avoid is made clear in this text. Any help is greatly appreciated.

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  • Testing approach for multi-threaded software

    - by Shane MacLaughlin
    I have a piece of mature geospatial software that has recently had areas rewritten to take better advantage of the multiple processors available in modern PCs. Specifically, display, GUI, spatial searching, and main processing have all been hived off to seperate threads. The software has a pretty sizeable GUI automation suite for functional regression, and another smaller one for performance regression. While all automated tests are passing, I'm not convinced that they provide nearly enough coverage in terms of finding bugs relating race conditions, deadlocks, and other nasties associated with multi-threading. What techniques would you use to see if such bugs exist? What techniques would you advocate for rooting them out, assuming there are some in there to root out? What I'm doing so far is running the GUI functional automation on the app running under a debugger, such that I can break out of deadlocks and catch crashes, and plan to make a bounds checker build and repeat the tests against that version. I've also carried out a static analysis of the source via PC-Lint with the hope of locating potential dead locks, but not had any worthwhile results. The application is C++, MFC, mulitple document/view, with a number of threads per doc. The locking mechanism I'm using is based on an object that includes a pointer to a CMutex, which is locked in the ctor and freed in the dtor. I use local variables of this object to lock various bits of code as required, and my mutex has a time out that fires my a warning if the timeout is reached. I avoid locking where possible, using resource copies where possible instead. What other tests would you carry out?

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  • Progressively stream the output of an ASP.NET page - or render a page outside of an HTTP request

    - by Evgeny
    I have an ASP.NET 2.0 page with many repeating blocks, including a third-party server-side control (so it's not just plain HTML). Each is quite expensive to generate, in terms of both CPU and RAM. I'm currently using a standard Repeater control for this. There are two problems with this simple approach: The entire page must be rendered before any of it is returned to the client, so the user must wait a long time before they see any data. (I write progress messages using Response.Write, so there is feedback, but no actual results.) The ASP.NET worker process must hold everything in memory at the same time. There is no inherent needs for this: once one block is processed it won't be changed, so it could be returned to the client and the memory could be freed. I would like to somehow return these blocks to the client one at a time, as each is generated. I'm thinking of extracting the stuff inside the Repeater into a separate page and getting it repeatedly using AJAX, but there are some complications involved in that and I wonder if there is some simper approach. Ideally I'd like to keep it as one page (from the client's point of view), but return it incrementally. Another way would be to do something similar, but on the server: still create a separate page, but have the server access it and then Response.Write() the HTML it gets to the response stream for the real client request. Is there a way to avoid an HTTP request here, though? Is there some ASP.NET method that would render a UserControl or a Page outside of an HTTP request and simply return the HTML to me as a string? I'm open to other ideas on how to do this as well.

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  • Custom Silverlight Splash Screen causes White Screen of Death

    - by wickster05
    I'm developing a Silverlight 4 application and I've created a custom splash screen. At first glance, the custom splash screen worked well - really well. After a few days I started noticing that the splash screen would no longer show and the screen would remain blank. This seems to only occur when I open multiple IE tabs/windows all pointing to this same application. The first few will load fine, while the following tabs/windows will remain "white" - as if nothing has/is loaded. This doesn't appear to be an issue with other browsers that I've tested with (i.e., Firefox and Chrome). Unfortunately, this product requires multiple screens to be open (and I'm not going to require our users to use a non-Microsoft internet browser). Furthermore, we have another product that hosts this Silverlight application inside a WPF WebBrowser control (which is similar to IE - and experiences the same issues as delineated above). Does anyone have any ideas on how to get around this? This is becoming increasingly frustrating. I should also point out, that the default splash screen seems to avoid these issues. When I remove the custom splash screen, we no longer see these problems. ANY help would be appreciated greatly! -Tom

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  • MySQL get point in time totals from related tables

    - by batfastad
    Hi everyone We have an order book and invoicing system and I've been tasked with trying to output monthly rolling totals from these tables. But I don't know really where to start with this. I think there's some SQL syntax that I don't even know about yet. I'm familiar with INNER/LEFT/JOINS and GROUP BY etc but grouping by date is confusing since I don't know how to limit the data to only the current date that's being grouped by at that point. I think this will involve joining the tables to themselves or possibly a sub-select. I always thought it best to avoid sub-selects apart from when absolutely necessary. Basically the system has 3 tables orders: order_id, currency, order_stamp orders_lines: order_line_id, invoice_id, order_id, price invoices: invoice_id, invoice_stamp order_stamp and invoice_stamp are UTC unix timestamps stored as integers, not MySQL timestamps. I'm trying to get a listing by year/month showing the total of current unbilled orders (sum of price), at that point in time. Current orders are ones where order_stamp is less than or equal to 00:00 on the 1st of the month. Unbilled orders are ones where invoice_stamp is null or invoice_stamp is greater than 00:00 on the 1st of the month. At that point in time there may not be a related invoice yet and invoice_id might be null. Anyone got any suggestions on what I should join to what and what I need to group by? Cheers, B

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  • How to easily map c++ enums to strings

    - by Roddy
    I have a bunch of enum types in some library header files that I'm using, and I want to have a way of converting enum values to user strings - and vice-versa. RTTI won't do it for me, because the 'user strings' need to be a bit more readable than the enumerations. A brute force solution would be a bunch of functions like this, but I feel that's a bit too C-like. enum MyEnum {VAL1, VAL2,VAL3}; String getStringFromEnum(MyEnum e) { switch e { case VAL1: return "Value 1"; case VAL2: return "Value 2"; case VAL1: return "Value 3"; default: throw Exception("Bad MyEnum"); } } I have a gut feeling that there's an elegant solution using templates, but I can't quite get my head round it yet. UPDATE: Thanks for suggestions - I should have made clear that the enums are defined in a third-party library header, so I don't want to have to change the definition of them. My gut feeling now is to avoid templates and do something like this: char * MyGetValue(int v, char *tmp); // implementation is trivial #define ENUM_MAP(type, strings) char * getStringValue(const type &T) \ { \ return MyGetValue((int)T, strings); \ } ; enum eee {AA,BB,CC}; - exists in library header file ; enum fff {DD,GG,HH}; ENUM_MAP(eee,"AA|BB|CC") ENUM_MAP(fff,"DD|GG|HH") // To use... eee e; fff f; std::cout<< getStringValue(e); std::cout<< getStringValue(f);

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  • How to check for mip-map availability in OpenGL?

    - by Xavier Ho
    Recently I bumped into a problem where my OpenGL program would not render textures correctly on a 2-year-old Lenovo laptop with an nVidia Quadro 140 card. It runs OpenGL 2.1.2, and GLSL 1.20, but when I turned on mip-mapping, the whole screen is black, with no warnings or errors. This is my texture filter code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); After 40 minutes of fiddling around, I found out mip-mapping was the problem. Turning it off fixed it: // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); I get a lot of aliasing, but at least the program is visible and runs fine. Finally, two questions: What's the best or standard way to check if mip-mapping is available on a machine, aside from checking OpenGL versions? If mip-mapping is not available, what's the best work-around to avoid aliasing?

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  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

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  • Give More Prominence To DIV or <P> That Is After Floating DIV

    - by Aahan Krish
    Consider this HTML: <div id="entry-content"> <div id="my-300px-ad">AD CODE HERE</div> <p><img src="file.jpg" alt="file" /></p> <p>SOME TEXT</p> <p>SOME MORE TEXT</p> </div> Now, consider that the div#my-300px-ad is floating right. Would it be possible for me to have the image in the next paragraph show up before the ad so that the TEXT in its following paragraphs can wrap around the ad? For example, like this: Why so...? The thing is, due to various reasons (including Google) I want to avoid placing an ad in BETWEEN the post's content. CSS only I am sure that something like this would be possible with some JavaScript code. But I am looking for a CSS-based solution only. (Cross-browser compatibility, = IE8) Please note that ONLY the CSS of div#my-300px-ad can be changed. Nothing else should be touched as this is not a static HTML page, besides they are articles. PS: It was hard to frame a one-line question for this. Please feel free to edit the question's title if it can be made more clear.

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  • P/Invoke declarations should not be safe-critical

    - by Bobrovsky
    My code imports following native methods: DeleteObject, GetFontData and SelectObject from gdi32.dll GetDC and ReleaseDC from user32.dll I want to run the code in full trust and medium trust environments (I am fine with exceptions being thrown when these imported methods are indirectly used in medium trust environments). When I run Code Analysis on the code I get warnings like: CA5122 P/Invoke declarations should not be safe-critical. P/Invoke method 'GdiFont.DeleteObject(IntPtr)' is marked safe-critical. Since P/Invokes may only be called by critical code, this declaration should either be marked as security critical, or have its annotation removed entirely to avoid being misleading. Could someone explain me (in layman terms) what does this warning really mean? I tried putting these imports in static SafeNativeMethods class as internal static methods but this doesn't make the warnings go away. I didn't try to put them in NativeMethods because after reading this article I am unsure that it's the right way to go because I don't want my code to be completely unusable in medium trust environments (I think this will be the consequence of moving imports to NativeMethods). Honestly, I am pretty much confused about the real meaning of the warning and consequences of different options to suppressing it. Could someone shed some light on all this? EDIT: My code target .NET 2.0 framework. Assembly is marked with [assembly: AllowPartiallyTrustedCallers] Methods are declared like this: [DllImport("gdi32")] internal static extern int DeleteObject(HANDLE hObject);

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  • problem configure JBoss to work with JNDI(2)

    - by Spiderman
    in continuation to the question from last week: http://stackoverflow.com/questions/2828237/problem-configure-jboss-to-work-with-jndi I'm trying to bind datasource in JBoss and use it in my application. In my struggling, I already managed to avoid the javax.naming.NameNotFoundException by: 1. using in java new InitialContext().lookup(connection); instead of new JndiObjectFactoryBean().setJndiName(connection); 2. changing the connection name from: 'jndi-name' to 'java:jndi-name' Now the problem is that the datasouce that I get from the lookup is null. I created the datsource file: <datasources> <local-tx-datasource> <jndi-name>bilby</jndi-name> <connection-url>jdbc:oracle:myURL</connection-url> <driver-class>oracle.jdbc.OracleDriver </driver-class> <user-name>myUsername</user-name> <password>myPassword</password> <exception-sorter-class- name>org.jboss.resource.adapter.jdbc.vendor.OracleExceptionSorter</exception-sorter-class-name> <metadata> <type-mapping>Oracle9i</type-mapping> </metadata> </local-tx-datasource> </datasources> and put it under \server\default\deploy\oracle-ds.xml I get during runtime the line: 18:37:56,560 INFO [ConnectionFactoryBindingService] Bound ConnectionManager 'jb oss.jca:service=DataSourceBinding,name=bilby' to JNDI name 'java:bilby' So my question is - why do I get null as my datasource???

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  • [C++][OpenMP] Proper use of "atomic directive" to lock STL container

    - by conradlee
    I have a large number of sets of integers, which I have, in turn, put into a vector of pointers. I need to be able to update these sets of integers in parallel without causing a race condition. More specifically. I am using OpenMP's "parallel for" construct. For dealing with shared resources, OpenMP offers a handy "atomic directive," which allows one to avoid a race condition on a specific piece of memory without using locks. It would be convenient if I could use the "atomic directive" to prevent simultaneous updating to my integer sets, however, I'm not sure whether this is possible. Basically, I want to know whether the following code could lead to a race condition vector< set<int>* > membershipDirectory(numSets, new set<int>); #pragma omp for schedule(guided,expandChunksize) for(int i=0; i<100; i++) { set<int>* sp = membershipDirectory[5]; #pragma omp atomic sp->insert(45); } (Apologies for any syntax errors in the code---I hope you get the point) I have seen a similar example of this for incrementing an integer, but I'm not sure whether it works when working with a pointer to a container as in my case.

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  • Problem logging in and changing permissions in Facebook

    - by kujawk
    Hi everybody, I've got a piece of code that logs into Facebook, gets a session, sets status_update and offline_access permission if they are not set, and gets a new session with the newly set permissions. This code used to work fine but now I'm getting error 100 "One of the parameters specified was missing or invalid" as a response to the second call to get session and I can't figure out why. Here's the sequence in detail: CREATE TOKEN restserver.php?method=auth.createToken&api_key=[our key]&v=1.0&format=JSON&sig=[sig created with our secret] response: new token LOGIN m.facebook.com/login.php?api_key=[our key]&v=1.0&auth_token=[token created above] login screen loads and user successfully logs in with their username/password. GET SESSION restserver.php?method=auth.getSession&api_key=[our key]&v=1.0&format=JSON&auth_token=token created above&sig=[sig created with our secret] response: session key with expiration date and a secret CHECK/AUTHORIZE PERMISSIONS restserver.php?method=users.hasAppPermission&api_key=[our key]&v=1.0&format=JSON&ext_perm=status_update&call_id=[proper id]&session_key=[key returned above]&sig=[sig created with secret returned for get session] response: 0 m.facebook.com/authorize.php?api_key=[our key]&v=1.0&ext_perm=status_update authorization screen loads and user authorizes Same steps for status_update CREATE NEW TOKEN Same steps as done to create the first token LOGIN m.facebook.com/login.php?api_key=[our key]&v=1.0&auth_token=[new token] user is already logged in, redirected to their homepage GET NEW SESSION restserver.php?method=auth.getSession&api_key=[our key]&format=JSON&auth_token=[new token]&sig=[sig created with our secret] response: error 100 - missing or invalid parameter. Of course it doesn't tell me which one. Anybody have any ideas what I'm doing wrong here? I tried skipping the second login and going right to creating the new session and that didn't work. The only thing that seems to work is logging out the user after they've authorized the permissions and having them log back in again. I'd like to avoid this if possible. Can you have two outstanding sessions at one time? This code used to work but I'm thinking maybe something changed on Facebook's end that I'm not aware of. Thanks, kris

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  • Save Xml in an Excel cell value causes ComException

    - by mas_oz2k1
    I am trying to save an object (Class1) as string in a cell value. My issue is that from time to time I have a ComException: HRESULT: 0x8007000E (E_OUTOFMEMORY) (It is kind of random but I have not identified any particular pattern yet) when I write the value into a cell. Any ideas will be welcome For illustration purposes: Let Class1 be the class to be converted to an Xml string. (Notice that I removed the xml declaration at the start of the string to avoid having the preamble present- non printable character) <Class1 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" <ElementID HL690375</ElementID </Class1" Class1 myClass = new Class1(); this class is converted to a string s. s= ConvertObjectToXmlString(myClass); then s is assigned to a cell Range r = Application.ActiveCell; r.Value2 = s; Note: (1) If the string is too big, I limit it to 32000 chars and split the string in chunks of 32000 chars and save the chunks in multiple cells. (2) I do not to quote the string before adding to a cell. Do I need to? If so how it can be done? (3) All object contents are English. (4) C# code sample will be great but VB.net code is OK.

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  • How to check for a null object reference when validating forms in MVC

    - by quakkels
    Hello SO, I'm experimenting with validating forms in the asp.net MVC framework. I'm focusing on server side validation for the time being. I've come across an error that I'm not sure how to rectify. System.NullReferenceException: Object reference not set to an instance of an object. The code that throws the error is: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create([Bind(Exclude="ID")] MembersCreate mc ) { mc.Modules = ModuleListDataContext.GetModuleList(); ViewData.Model = mc; //Validation using ModelState // // //line below errors when form field is empty // if ((string)mc.Member.Username.Trim() == "") ModelState.AddModelError("Member.Username", "Username is required."); if (!ModelState.IsValid) return View(); try { // TODO: Add insert logic here return RedirectToAction("Index","Home"); } catch { return View(); } } When I put spaces in the field it performs exactly as i want, but if I leave the field blank and press submit I get the error. What's the best way to avoid this error and still validate blank form fields? Thanks all -

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  • Client-server synchronization pattern / algorithm?

    - by tm_lv
    I have a feeling that there must be client-server synchronization patterns out there. But i totally failed to google up one. Situation is quite simple - server is the central node, that multiple clients connect to and manipulate same data. Data can be split in atoms, in case of conflict, whatever is on server, has priority (to avoid getting user into conflict solving). Partial synchronization is preferred due to potentially large amounts of data. Are there any patterns / good practices for such situation, or if you don't know of any - what would be your approach? Below is how i now think to solve it: Parallel to data, a modification journal will be held, having all transactions timestamped. When client connects, it receives all changes since last check, in consolidated form (server goes through lists and removes additions that are followed by deletions, merges updates for each atom, etc.). Et voila, we are up to date. Alternative would be keeping modification date for each record, and instead of performing data deletes, just mark them as deleted. Any thoughts?

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