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  • Nvidia GTX 660m crashes games

    - by dcap
    I just recently bought a Lenovo y580 with both HD intel graphics and an Nvidia GTX 660m. It works great except for one thing: playing games. Every time I load a game, either with Steam or Games for Windows Live, games will end up crashing. I've already talked with lenovo tech support and they couldn't help other than send my new laptop for repair which would take 7 days. So before I do that I thought I'd ask around. These are the games I've tested and what happens when they load: Civilization V: Game loads fine but once it gets loaded to the game, there's noticeable "tearing" popping up and certain things flash. Within a minute of this, the game crashes. Does the same thing regardless if Vsync is on or off. Total War Shogun2: Game gets to the menu screen. The background of the menu screen shows what is expected - slideshow of in-game environments rendered on high settings (this is expected). However, within 2 seconds of the menu loading up it crashes. Age of Empires 3 (Non-steam): This game is several years old so it should work on this brand new laptop fine. However the results are similar to that of Civilization V. Noticeable "Tearing" and after a few seconds it'll freeze/crash. I've done tests on all these games with both the latest stable Nvidia driver 285 as well as the nightly build 307. In addition, Nvidia control panel is set on using the dedicated graphics card for all programs. So is there anything I can do to fix this or will I have to send it back for a week to tech support?

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Designing bayesian networks

    - by devoured elysium
    I have a basic question about Bayesian networks. Let's assume we have an engine, that with 1/3 probability can stop working. I'll call this variable ENGINE. If it stops working, then your car doesn't work. If the engine is working, then your car will work 99% of the time. I'll call this one CAR. Now, if your car is old(OLD), instead of not working 1/3 of the time, your engine will stop working 1/2 of the time. I'm being asked to first design the network and then assign all the conditional probabilities associated with the table. I'd say the diagram of this network would be something like OLD -> ENGINE -> CAR Now, for the conditional probabilities tables I did the following: OLD |ENGINE ------------ True | 0.50 False | 0.33 and ENGINE|CAR ------------ True | 0.99 False | 0.00 Now, I am having trouble about how to define the probabilities of OLD. In my point of view, old is not something that has a CAUSE relationship with ENGINE, I'd say it is more a characteristic of it. Maybe there is a different way to express this in the diagram? If the diagram is indeed correct, how would I go to make the tables? Thanks

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  • AS3 URLRequest in for Loop problem

    - by Adrian
    Hi guys, I read some data from a xml file, everything works great besides urls. I can't figure what's the problem with the "navigateURL" function or with the eventListener... on which square I click it opens the last url from the xml file for(var i:Number = 0; i <= gamesInput.game.length() -1; i++) { var square:square_mc = new square_mc(); //xml values var tGame_name:String = gamesInput.game.name.text()[i];//game name var tGame_id:Number = gamesInput.children()[i].attributes()[2].toXMLString();//game id var tGame_thumbnail:String = thumbPath + gamesInput.game.thumbnail.text()[i];//thumb path var tGame_url:String = gamesInput.game.url.text()[i];//game url addChild(square); square.tgname_txt.text = tGame_name; square.tgurl_txt.text = tGame_url; //load & attach game thumb var getThumb:URLRequest = new URLRequest(tGame_thumbnail); var loadThumb:Loader = new Loader(); loadThumb.load(getThumb); square.addChild(loadThumb); // square.y = squareY; square.x = squareX; squareX += square.width + 10; square.buttonMode = true; this.addEventListener(MouseEvent.CLICK, navigateURL); } function navigateURL(event:MouseEvent):void { var url:URLRequest = new URLRequest(tGame_url); navigateToURL(url, "_blank"); trace(tGame_url); } Many thanks!

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  • Why are my events being called more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • Python unittest (using SQLAlchemy) does not write/update database?

    - by Jerry
    Hi, I am puzzled at why my Python unittest runs perfectly fine without actually updating the database. I can even see the SQL statements from SQLAlchemy and step through the newly created user object's email -- ...INFO sqlalchemy.engine.base.Engine.0x...954c INSERT INTO users (user_id, user_name, email, ...) VALUES (%(user_id)s, %(user_name)s, %(email)s, ...) ...INFO sqlalchemy.engine.base.Engine.0x...954c {'user_id': u'4cfdafe3f46544e1b4ad0c7fccdbe24a', 'email': u'[email protected]', ...} > .../tests/unit_tests/test_signup.py(127)test_signup_success() -> user = user_q.filter_by(user_name='test').first() (Pdb) n ...INFO sqlalchemy.engine.base.Engine.0x...954c SELECT users.user_id AS users_user_id, ... FROM users WHERE users.user_name = %(user_name_1)s LIMIT 1 OFFSET 0 ...INFO sqlalchemy.engine.base.Engine.0x...954c {'user_name_1': 'test'} > .../tests/unit_tests/test_signup.py(128)test_signup_success() -> self.assertTrue(isinstance(user, model.User)) (Pdb) user <pweb.models.User object at 0x9c95b0c> (Pdb) user.email u'[email protected]' Yet at the same time when I login to the test database, I do not see the new record there. Is it some feature from Python/unittest/SQLAlchemy/Pyramid/PostgreSQL that I'm totally unaware of? Thanks. Jerry

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  • Why are my event listeners firing more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • How should I organize my Java GUI?

    - by Spencer
    I'm creating a game in Java for fun and I'm trying to decide how to organize my classes for the GUI. So far, all the classes with only the swing components and layout (no logic) are in a package called "ui". I now need to add listeners (i.e. ActionListener) to components (i.e. button). The listeners need to communicate with the Game class. Currently I have: Game.java - creates the frame add panels to it import javax.swing.; import ui.; public class Game { private JFrame frame; Main main; Rules rules; Game() { rules = new Rules(); frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); main = new Main(); frame.setContentPane(main.getContentPane()); show(); } void show() { frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } public static void main(String[] args) { new Game(); } } Rules.java - game logic ui package - all classes create new panels to be swapped out with the main frame's content pane Main.java (Main Menu) - creates a panel with components Where do I now place the functionality for the Main class? In the game class? Separate class? Or is the whole organization wrong? Thanks

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  • Design issue when having classes implement different interfaces to restrict client actions

    - by devoured elysium
    Let's say I'm defining a game class that implements two different views: interface IPlayerView { void play(); } interface IDealerView { void deal(); } The view that a game sees when playing the game, and a view that the dealer sees when dealing the game (this is, a player can't make dealer actions and a dealer can't make player actions). The game definition is as following: class Game : IPlayerView, IDealerView { void play() { ... } void deal() { ... } } Now assume I want to make it possible for the players to play the game, but not to deal it. My original idea was that instead of having public Game GetGame() { ... } I'd have something like public IPlayerView GetGame() { ... } But after some tests I realized that if I later try this code, it works: IDealerView dealerView = (IDealerView)GameClass.GetGame(); this works as lets the user act as the dealer. Am I worrying to much? How do you usually deal with this patterns? I could instead make two different classes, maybe a "main" class, the dealer class, that would act as factory of player classes. That way I could control exactly what I would like to pass on the the public. On the other hand, that turns everything a bit more complex than with this original design. Thanks

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  • MSB3422 Failed to retrieve VC project information through the VC project engine object model. MSB342

    - by Scott Langham
    I'm getting the following errors from MSBuild while trying to build a solution: C:\dev\MySln.sln : warning MSB3422: Failed to retrieve VC project information through the VC project engine object model. Unable to determine default tool for the specified file configuration. C:\dev\MySln.sln : warning MSB3425: Could not resolve VC project reference "C:\dev\MyProj.vcproj". Have you got any ideas on what's causing this? I've seen other postings about similar, but different errors such as when the MSB3422 error has a different message and shows "Illegal characters in path.", but I haven't seen any useful information about how to solve the error I'm getting where it says "Unable to determine default tool for the specified file configuration.". Thanks. I found this, but it doesn't really help: http://social.msdn.microsoft.com/Forums/en-US/msbuild/thread/b470f111-9321-4b43-8bd1-7fcf67c2d402

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  • How to access the Desktop Composition Engine from a WinForms app?

    - by MusiGenesis
    Is it possible to access Desktop Composition Engine in Windows Vista from a winforms application? The DCE apparently involves applications rendering to DCE buffers instead of directly to the screen. Since a winforms app has no way of getting information about the monitor's refresh rate and scanline status (other than via DirectX), animation in a winforms app is subject to tearing effects. With DCE enabled, the tearing effects are lessened but still there (apparently the DCE can still grab a buffer that your app is halfway through writing to and render it to the screen, thereby producing the half-one-frame-half-of-the-next tearing effects). Is there any way for my winforms app to communicate with the DCE and possible avoid rendering during buffer switchover times?

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  • What web browser engine, version, and capabilities are used to display web pages inside Visual Studio 2010?

    - by Phrogz
    My company is developing a plugin/add-on for Visual Studio 2010. When the user asks to display the help for our product, we plan on opening an HTML page (or suite of pages) within Visual Studio. I'm helping to design and implement the help system. What web engine/version is used within Visual Studio 2010? According to Wikipedia it is not Trident(!). Am I allowed to load remote JavaScript content (via a <script> element)? Am I allowed to use XHR to load remote content? Will my page be trusted and have access to the FileSystemObject? I would appreciate any resources you can give me on programming specifically to the 'web' capabilities of VisualStudio2010-as-a-browser.

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  • Java MVC - How to divide a done text game into MVC?

    - by Zopyrus
    Been sitting here for hours now trying to figure this out, so a bit sympathy for this large question. :) The Goal: I simply want to divide my done code into MVC (Model View Controller) parts. I have the game logics done and text based - the code works fine. The Problem: Well, I want to implement this code into MVC, but where do explain for the MODEL that it should use text-based? Because the VIEW is only for the layout (graphically) correct? I am having a REALLY hard time figuring out where to begin at all. Any pointers would be so nice! Here is my game logics code: import mind.*; import javax.swing.*; import java.util.*; import java.lang.*; import java.awt.*; public class Drive { String[] mellan; boolean gameEnd, checkempty, checkempty2, enemy, enemy2; String gr,rd,tom; int digits; public Drive() { // Gamepieces in textform gr="G"; rd="R"; tom=" "; mellan = new String[7]; String[] begin = {gr,gr,gr,tom,rd,rd,rd}; String[] end = {rd,rd,rd,tom,gr,gr,gr}; //input Scanner in = new Scanner(System.in); mellan=begin; gameEnd=false; while (gameEnd == false) { for(int i=0; i<mellan.length; i++) { System.out.print(mellan[i]); } System.out.print(" Choose 0-6: "); digits = in.nextInt(); move(); checkWin(); } } void move() { //BOOLEAN for gameruls!!! checkempty = digits<6 && mellan[digits+1]==tom; checkempty2 = digits>0 && mellan[digits-1]==tom; enemy = (mellan[digits]==gr && mellan[digits+1]==rd && mellan[digits+2]==tom); enemy2 = (mellan[digits]==rd && mellan[digits-1]==gr && mellan[digits-2]==tom); if(checkempty) { mellan[digits+1]=mellan[digits]; mellan[digits]=tom; } else if (checkempty2) { mellan[digits-1]=mellan[digits]; mellan[digits]=tom; } else if (enemy) { mellan[digits+2]=mellan[digits]; mellan[digits]=tom; } else if (enemy2) { mellan[digits-2]=mellan[digits]; mellan[digits]=tom; } } void checkWin() { String[] end = {rd,rd,rd,tom,gr,gr,gr}; for (int i=0; i<mellan.length; i++){ } if (Arrays.equals(mellan,end)) { for (int j=0; j<mellan.length; j++) { System.out.print(mellan[j]); } displayWin(); } } void displayWin() { gameEnd = true; System.out.println("\nNicely Done!"); return; } // Kör Drive! public static void main(String args[]) { new Drive(); } } Here is how I defined my DriveView thus far: (just trying to make one button to work) import mind.*; import javax.swing.*; import java.util.*; import java.lang.*; import java.awt.*; import java.awt.event.*; public class DriveView extends JFrame { JButton ruta1 = new JButton("Green"); JButton ruta2 = new JButton("Green"); JButton rutatom = new JButton(""); JButton ruta6 = new JButton("Red"); private DriveModel m_model; public DriveView(DriveModel model) { m_model = model; //Layout for View JPanel myPanel = new JPanel(); myPanel.setLayout(new FlowLayout()); myPanel.add(ruta1); myPanel.add(ruta2); myPanel.add(rutatom); myPanel.add(ruta6); this.setContentPane(myPanel); this.pack(); this.setTitle("Drive"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } void addMouseListener(ActionListener mol) { ruta2.addActionListener(mol); } } And DriveController which gives me error at compile import mind.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.lang.*; public class DriveController { private DriveModel m_model; private DriveView m_view; public DriveController(DriveModel model, DriveView view) { m_model = model; m_view = view; view.addMouseListener(new MouseListener()); } class MouseListener implements ActionListener { public void actionPerformed(ActionEvent e) { String mening; mening = e.getActionCommand(); if (mening.equals("Green")) { setForeground(Color.red); } } } }

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  • Is there "native" support for JSON in JDK6 Script Engine?

    - by Ayman
    I'm using JDK6the standard Scripting. I need to store and retrieve some JavaScript Objects that also contain Java Objects to JSON. I loaded the json2.js into the ScriptENgine and can use it fine without issue if the objects are all created in the Scrip Engine. The moment I try to use my own Java classes, I get some errors like "object does not support toJSON" errors. I did not find much about JSON in Java Scripting / Rhino context. Am I doing something totally wrong? What's the best way of achieving the requirement?

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  • how to specify the Build Engine Version when using VcBuild.exe on the command line.

    - by r9r9r9
    I create a c# class library project named: testVcBuild, then use vcbuild.exe to build the project in the command line like: C:\Program Files\Microsoft Visual Studio 9.0\VC\vcpackages>vcbuild testVcBuild.csproj "Debug|Win32" the out put shows: Microsoft (R) Visual C++ Project Builder - Command Line Version 9.00.21022 Copyright (C) Microsoft Corporation. All rights reserved. Microsoft (R) Build Engine Version 2.0.50727.4927 [Microsoft .NET Framework, Version 2.0.50727.4927] Copyright (C) Microsoft Corporation 2005. All rights reserved. I found that the vcbuild.exe always call the "C:\Windows\Microsoft.NET\Framework\v2.0.50727\Csc.exe /noconfig .." the problem is how can I change the Framework version to v3.5? I found my project works fine with the v3.5 but it's broken in the v2.0.50727. I try to use msbuild.exe instead of vcbuild.exe, everything goes well, I just don't understand how can I make it with the vcbuild.exe? win7+vs2005+vs2008 installed.

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  • OpenAL causing leaks in my iPhone game. Help appreciated

    - by AptoTech
    Hi, I am integrating OpenAL in my iPhone game from code I found in this post, but the compiler gave me an error on this line of code: unsigned char *outData = malloc(fileSize);, so I changed it to this: unsigned char *outData = (unsigned char*) malloc(fileSize);. This got rid of the compiler errors, but seems to have thrown up two leaks: Malloc 32 Bytes 0x505cb40 AudioToolbox SimAggregateDevice::CreateAggregateDevice(__CFString const*, __CFString const*, unsigned long&) and NSCFDictionary 0x505be30 64 AudioToolbox SimAggregateDevice::CreateAggregateDevice(__CFString const*, __CFString const*, unsigned long&) Is this due to me changing the unsigned char line? I would be very grateful if someone could help me to remove these leaks.

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  • Is it posible for WIndows Speech Recognition Engine to use in my project like word pronounciation ga

    - by XBasic3000
    I use to create an application that uses the windows speech recognition engine or the SAPI. its like a game for pronounciation that it give you score when you pronounce it correctly. but when i started experiments with SAPI, it has poor recognition unless if you load a grammar on it (XML) its give best recognition result. but the problem now is closest pronounciation from the input text will be recognize. for example: Database - dedebase - correct. even if you mispronounce it. it gives you correct answers. without using the xml grammar when you say database it give you "in the base/the base/data base/etc..." please post your answer,suggestion,clarication and please votes for best answer.

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  • Any open source back test engine using bloomberg tick-by-tick data?

    - by Ian Xu
    I have a back test on index futures to do. I've finished the test on 1-minute OHLC data and the result is OK. Further I want to opt our tick-by-tick data downloaded from Bloomberg. I have browsed the internet and found that several trading platforms are available for such function but Bloomberg is not in the data source providers list. So I think these are not suitable for my case. I'm wondering whether there is any open-source engine that I may embed to finish the test?

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  • Is it possible to use WIndows Speech Recognition Engine in a word pronunciation game?

    - by XBasic3000
    I use to create an application that uses the windows speech recognition engine or the SAPI. its like a game for pronunciation that it give you score when you pronounce it correctly. but when i started experiments with SAPI, it has poor recognition unless if you load a grammar on it (XML) its give best recognition result. but the problem now is closest pronunciation from the input text will be recognize. for example: Database - dedebase - correct. even if you mispronounce it. it gives you correct answers. without using the xml grammar when you say database it give you "in the base/the base/data base/etc..." please post your answer,suggestion,clarification. votes for best answer. is it possible or not? by the way i use delphi compiler on the projects....

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  • Only Integrating Box2D collision detection in my 2d engine?

    - by Mr.Gando
    I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc. I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc. Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply ) Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc. Thanks a lot!

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  • How difficult is it to migrate away from Google App Engine?

    - by Ignas Limanauskas
    I am thinking of making an (initially) small Web Application, which would eventually have a potential to grow. All things considered Google App Engine seems like a very attractive option. Say, user base and complexity grows and for one or other reason I needed to leave GAE behind. How difficult would it be to migrate away? 1) Does GAE provide a way to export the database? What format would it be? Would it be difficult to put it under MySQL (or similar)? 2) In which areas (ex. database access, others?) would I have to use GAE API? I.e. which parts of implementation would have to be abstracted away / interfaced? 3) Alternatively, is it even worth to keep GAE API outside, say, if there is nothing much I would need to use.

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  • Is it possible to use WIndows Speech Recognition Engine in a word pronounciation game?

    - by XBasic3000
    I use to create an application that uses the windows speech recognition engine or the SAPI. its like a game for pronounciation that it give you score when you pronounce it correctly. but when i started experiments with SAPI, it has poor recognition unless if you load a grammar on it (XML) its give best recognition result. but the problem now is closest pronounciation from the input text will be recognize. for example: Database - dedebase - correct. even if you mispronounce it. it gives you correct answers. without using the xml grammar when you say database it give you "in the base/the base/data base/etc..." please post your answer,suggestion,clarication. votes for best answer. is it posible or not? by the way i use delphi compiler on the projects....

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  • The Microsoft Jet database engine cannot open the file '(unknown)'.

    - by murali
    hi i am oracle DB. i am uploading keywords into the DB. but i am getting the error java.sql.SQLException: [Microsoft][ODBC Excel Driver] The Microsoft Jet database engine cannot open the file '(unknown)'. It is already opened exclusively by another user, or you need permission to view its data. at sun.jdbc.odbc.JdbcOdbc.createSQLException(JdbcOdbc.java:6998) at sun.jdbc.odbc.JdbcOdbc.standardError(JdbcOdbc.java:7155) at sun.jdbc.odbc.JdbcOdbc.SQLDriverConnect(JdbcOdbc.java:3106) at sun.jdbc.odbc.JdbcOdbcConnection.initialize(JdbcOdbcConnection.java:355) at sun.jdbc.odbc.JdbcOdbcDriver.connect(JdbcOdbcDriver.java:209) at java.sql.DriverManager.getConnection(DriverManager.java:539) at java.sql.DriverManager.getConnection(DriverManager.java:211) at keywordsreader.main(keywordsreader.java:28) how to reslove this type error...plz help me..

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  • Which workflow engine should I chose for implementing a dynamic reconfiguration of workflows?

    - by Raya
    I want to be able to interrupt a running workflow instance, say when a new activity is about to be invoked, and extract information both about the structure of the workflow and the data in the particular instance. Then I will consult with an external system and according to its response I will possibly alter the behaviour of the workflow. The options I would like to have are addition/removal of activities and altering parameters for the activities to be invoked. I am currently struggling with the engine it's best to go with. I have looked at WWF, Apache ODE, Oracle Workflow and Active BPEL and as far as I understand they can all provide me with the options I need. I would really appreciate any recommendations on which one will be the easiest to work with for my purpose and any restrictions either of the above might have that would prevent me from reaching my goal. Thanks

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  • What is this for an IP in my google app engine log file?

    - by Christian Harms
    I get many normal log lines in my google app engine application. But today I go these instead the 4-part number: 2a01:e35:2f20:f770:6c54:3ee8:67fb:df8 What is this for an format? ipv6 are 6 numbers, mac address too... Normal logfile line: 187.14.44.208 - - [19/Mar/2010:14:31:35 -0700] "GET /geo_data.js HTTP/1.1" 200 776 "http://www.xxx.com.br/spl19/index.php?refid=gv_av_ri" "Mozilla/5.0 (Windows; U; Windows NT 5.1; pt-BR; rv:1.9.2) Gecko/20100115 Firefox/3.6 (.NET CLR 3.5.30729),gzip(gfe)" This special logfile line: 2a01:e35:2f20:f770:6c54:3ee8:67fb:df8 - - [18/Mar/2010:17:00:37 -0700] "GET /geo_data.js HTTP/1.1" 500 450 "http://www.xxx.com.br/spl19/index.php?refid=cm_av_ri" "Mozilla/5.0 (Windows; U; Windows NT 6.1; pt-PT; rv:1.9.2) Gecko/20100115 Firefox/3.6,gzip(gfe)"

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