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  • Jetspeed null PortletDefinition

    - by heeboir
    Hello, I am running a jetspeed portal which contains various portlet applications and have come across an issue after a recent reinstall where some of the portlets will return Cannot pass a null PortletDefinition to a PortletEntity Any idea what is causing this issue? I investigated a bit and it seems that jetspeed runs a process when new portlets are added where it creates mappings in its DB (derby in my case). If this does not complete it seems to cause this problem. Is my assumption correct? If yes, how can I restart this process? Many thanks

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  • How do I bypass GUI in MFC app if command line options exist?

    - by Brandon
    I've got an existing simple MFC app that the user specifies the input file, output file, and then a "Process" button. I'd like to just add the capability so that the input/output files are command line parameters. But, if they exist, I don't want the GUI to show up. I just want the "Process" to execute. I see where I can get the command line parameters (m_lpCmdLine) but how can I bypass the displaying of the GUI? If I step into the app, it goes directly to winmain.cpp and displays the GUI without stepping into any of my code.

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  • What is the best strategy for populating a TableView from a service?

    - by alrutherford
    I have an application which has a potentially long running background process. I want this process to populate a TableView as results objects are generated. The results objects are added to an observableList and have properties which are bound to the columns in the usual fashion for JavaFX. As an example of this consider the following sample code Main Application import java.util.LinkedList; import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Insets; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TableColumn; import javafx.scene.control.TableView; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.VBox; import javafx.stage.Stage; public class DataViewTest extends Application { private TableView<ServiceResult> dataTable = new TableView<ServiceResult>(); private ObservableList<ServiceResult> observableList; private ResultService resultService; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { observableList = FXCollections.observableArrayList(new LinkedList<ServiceResult>()); resultService = new ResultService(observableList); Button refreshBtn = new Button("Update"); refreshBtn.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent arg0) { observableList.clear(); resultService.reset(); resultService.start(); } }); TableColumn<ServiceResult, String> nameCol = new TableColumn<ServiceResult, String>("Value"); nameCol.setCellValueFactory(new PropertyValueFactory<ServiceResult, String>("value")); nameCol.setPrefWidth(200); dataTable.getColumns().setAll(nameCol); // productTable.getItems().addAll(products); dataTable.setItems(observableList); Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(300); stage.setHeight(500); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.setPadding(new Insets(10, 0, 0, 10)); vbox.getChildren().addAll(refreshBtn, dataTable); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } } Service public class ResultService extends Service<Void> { public static final int ITEM_COUNT = 100; private ObservableList<ServiceResult> observableList; /** * Construct service. * */ public ResultService(ObservableList<ServiceResult> observableList) { this.observableList = observableList; } @Override protected Task<Void> createTask() { return new Task<Void>() { @Override protected Void call() throws Exception { process(); return null; } }; } public void process() { for (int i = 0; i < ITEM_COUNT; i++) { observableList.add(new ServiceResult(i)); } } } Data public class ServiceResult { private IntegerProperty valueProperty; /** * Construct property object. * */ public ServiceResult(int value) { valueProperty = new SimpleIntegerProperty(); setValue(value); } public int getValue() { return valueProperty.get(); } public void setValue(int value) { this.valueProperty.set(value); } public IntegerProperty valueProperty() { return valueProperty; } } Both the service and the TableView share a reference to the observable list? Is this good practise in JavaFx and if not what is the correct strategy? If you hit the the 'Update' button the list will not always refresh to the ITEM_COUNT length. I believe this is because the observableList.clear() is interfering with the update which is running in the background thread. Can anyone shed some light on this?

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  • How to debug a fatal system crash - [graphical loop DOTA2]?

    - by Huw
    Whilst playing DOTA2, I occasionally and apparently randomly seem to be experiencing a fatal crash where the display freezes fixed and the audio loops over approx the last .5 of a second. Now, I'm interested in resolving this - but my trouble is I don't know where to start. The error appears non-reproducible (I've tried returning to games and deploying the same combination of events in hopes of pinning to to a certain shader etc), and I don't know which part of 'the stack' it might be coming from. Variables that occur to me: I custom build this system, did I do something wrong - is my PSU not providing enough power to the graphics card? I am running Steam and DOTA under Linux, could this new software have a bug Might it be something to do with my ATI Catalyst graphics drivers Is some other background process interfering I'm usually mid game when this occurs, so i quickly kill the power and reboot (when i'm lucky i can get back in with only 1-2 mins lost!). So my question here relates to logs. Where should I start to look or how might I set up logs to help me pin down a fatal crash of this kind by recording moments up to / before a crash and is this likely to be something I should push Steam to do, or is there something at a system level? Then perhaps I can return with a more specific question and perhaps even a bug report :) Many thanks in advance.

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  • Background upload in PHP

    - by Robijntje007
    I am working with a form that allows me to upload files via a local folder and FTP. So I want to move files over ftp (which already works) Because of performance reasons I chose this process to run in the background so I use nfcftpput (linux) In CLI the following command works perfectly: ncftpput-b-u name -p password -P 1980 127.0.0.1 /upload/ /home/Downloads/upload.zip (Knowing that the b-parameter triggers background process) But if I run it via PHP it does not work (without the-b parameter it does) PHP code: $cmd = "ncftpput -b -u name -p password -P 1980 127.0.0.1 /upload/ /home/Downloads/upload.zip"; $return = exec($cmd);

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  • Web based interface for open SSL client certificates

    - by Felix
    Hi there! We are currently developing a apache2-based web application and want to invite some beta testers to give it a try. To be on the safe side, access should be provided by individual browser certificates (.p12) which are issued using a (fake) CA. Our users should be passing a complete register/login process and some of them will be granted administrative privileges within the application. That's why a preceding simple web-based authentication won't be sufficient. Atm, I using a serverside shellscript to generate the certificates each time. Do you know about a small, web-based tool to simplify the process of generating / revoking those certificates? Maybe an overview of the CA's index.txt plus the option to revoke a cert and a link to download them directly?

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  • [PHP] background upload

    - by Robijntje007
    I am working with a form that allows me to upload files via a local folder and FTP. So I want to move files over ftp (which already works) Because of performance reasons I chose this process to run in the background so I use nfcftpput (linux) In CLI the following command works perfectly: ncftpput-b-u name -p password -P 1980 127.0.0.1 /upload/ /home/Downloads/upload.zip (Knowing that the b-parameter triggers background process) But if I run it via PHP it does not work (without the-b parameter it does) PHP code: $cmd = "ncftpput -b -u name -p password -P 1980 127.0.0.1 /upload/ /home/Downloads/upload.zip"; $return = exec($cmd);

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  • is it possible to include a binary in my project and use it?

    - by Adam S
    I have a binary that's used as a command-line tool to manipulate some files - tool.exe. I would like to include this in my Visual Studio 2008 project and use it from my C# code. I have it in a folder called "Resources" which also has some other files my project uses. I would like to do something like Process myproc = Process.Start("Resources/tool.exe"); but I believe C# has an issue with this because it's looking in the file system rather than the project. How can this be done?

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  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

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  • VST plugin : using FFT on audio input buffer with arbitrary size, how ?

    - by Led
    I'm getting interested in programming a VST plugin, and I have a basic knowledge of audio dsp's and FFT's. I'd like to use VST.Net, and I'm wondering how to implement an FFT-based effect. The process-code looks like public override void Process(VstAudioBuffer[] inChannels, VstAudioBuffer[] outChannels) If I'm correct, normally the FFT would be applied on the input, some processing would be done on the FFT'd data, and then an inverse-FFT would create the processed soundbuffer. But since the FFT works on a specified buffersize that will most probably be different then the (arbitrary) amount of input/output-samples, how would you handle this ?

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  • python processs complete list files matched

    - by thomytheyon
    Hi All, I'm trying to get a simple code working, unfortunatly im a python beginner. My script should return a list of files that doesn't match a pattern, more information here : http://stackoverflow.com/questions/2910106/python-grep-reverse-matching/2910288#2910288 My code is running but doesn't process the complete list of files found as it should : import sys,os filefilter = ['.xml','java','.jsp','lass'] path= "/home/patate/code/project" s = "helloworld" for path, subdirs, files in os.walk(path): for name in files: if name[-4:] in filefilter : f = str(os.path.join(path, name)) with open(f) as fp: if s in fp.read(): print "%s has the string" % f else: print "%s doesn't have the string" % f This code return : /home/patate/code/project/blabla/blabla/build.xml doesn't have the string None If i change f = str(os.path.join(path, name)) for print str(os.path.join(path, name)) I can see the whole list being printed. How can i process the whole list as i which to ? :( Thanks again.

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  • Isuue when uploading new version to app store

    - by user2978997
    Can I use new certificate and provisioning profile to upload new version? We have discovered one or more issues with your recent delivery for "EMTV News". To process your delivery, the following issues must be corrected: Invalid Provisioning Profile - The provisioning profile included in the bundle com.pointabout.C1E322F0 (Payload/EMTV.app) is invalid. (Missing code-signing certificate.) For more information, visit the iOS Developer Portal. Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary. Regards, The App Store team Note: I am using new Certificate and provisioning profile but same bundle ID which is being used in old version of the app.

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  • Write to pipe deadlocking program

    - by avs3323
    Hi, I am having a problem in my program that uses pipes. What I am doing is using pipes along with fork/exec to send data to another process What I have is something like this: //pipes are created up here if(fork() == 0) //child process { ... execlp(...); } else { ... fprintf(stderr, "Writing to pipe now\n"); write(pipe, buffer, BUFFER_SIZE); fprintf(stderr, "Wrote to pipe!"); ... } This works fine for most messages, but when the message is very large, the write into the pipe deadlocks. I think the pipe might be full, but I do not know how to clear it. I tried using fsync but that didn't work. Can anyone help me?

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  • MVC best practice when adding functions to controller?

    - by Patrick
    Hi I'm writing a function in my controller; this is supposed to take in a form, process it, register the user in DB, send a confirmation email etc etc. to avoid this function to be too cluttered, I was thinking of calling some sub-functions (eg: function registration() { //process form.. _insertInDb($formdata) _send_mail($address); //load confirmation view.. } function _send_mail($to) { //code here } function _insertInDb($formdata) { //other code here... } I'm not sure whether writing all the functions in the controller would be best practice -maybe I should insert all 'supporting' function (eg send_mail and insertInDb in this example) in another file and then import them? This would probably make the controller much more readable.. what's your view?

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  • How to handle inputs in a C shell program during exec

    - by hits_lucky
    I am currently writing my own shell program. This simple shell can just execute commands. When executing commands like vi or calc which require input from the terminal , the command is getting executed and is waiting for the input from the user. But I am unable to give any input on the screen. How should the input be handled during the fork and exec. Here is the piece of code which is executing commands: if((pid = fork()) < 0) { perror("Fork failed"); exit(errno); } if(pid == 0) { // Child process if(execvp(arguments[0], arguments) == -1) { child_status = errno; switch(child_status) { case ENOENT: printf(" command not found \n"); break; } exit(errno); } } else { // parent process int wait_stat; if(waitpid(pid , &wait_stat, WNOHANG) == -1) { printf(" waitpid failed \n"); return; } } } ~ Thanks,

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  • Background thread in .NET

    - by Xodarap
    When the user saves some data, I want to spin off a background thread to update my indexes and do some other random stuff. Even if there is an error in this indexing the user can't do anything about it, so there is no point in forcing the main thread to wait until the background thread finishes. I'm doing this from a ASP.NET process, so I think I should be able to do this (as the main thread exiting won't kill the process). When I set a breakpoint in the background thread's method though, the main thread also appears to stop. Is this just an artifact of visual studio's debugger, or is the main thread really not going to return until the background thread stops?

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  • jQuery: load refuses to get dynamic content in IE6

    - by user260157
    jQuery refuses to load my dynamic content in IE6. All in FireFox & Safari works fine. Only IE6 is being a pain. When I try the a html with <p>Hello World</p> that works. Properly. But when loading a PHP it doesn't work! As you can see it's doing multiple things. <script type="text/javascript"> // When the document is ready set up our sortable with it's inherant function(s) $(document).ready(function() { // Sort list & amend in database function sortTableMenuAndReload() { var order = $('#menuList').sortable('serialize'); $.post("PLUGINS/SortableMenu/process-sortable.php",order); $("#menuList").load("PLUGINS/SortableMenu/sortableMenu_ajax.php"); } function sortTableOrder() { var order = $('#menuList').sortable('serialize'); $.post("PLUGINS/SortableMenu/process-sortable.php",order); } function sortTableOrderAndRemove(removeID) { $('#listItem_'+removeID).remove(); var order = $('#menuList').sortable('serialize'); $.post("PLUGINS/SortableMenu/process-sortable.php",order); $("#menuList").load("PLUGINS/SortableMenu/sortableMenu_ajax.php"); } $("#menuList > li > .remove").live('click', function () { var removeID = $(this).attr('id'); $.ajax({ type: 'post', url: 'PLUGINS/SortableMenu/removeLine.php', data: 'id='+removeID, success: sortTableOrderAndRemove(removeID) }); }); $("#menuList > li > .publish").live('click', function () { var publishID = $(this).attr('id'); $.ajax({ type: 'post', url: 'PLUGINS/SortableMenu/publishLine.php', data: 'id='+publishID, success: sortTableOrder }); }); $('#new_documents > li').draggable({ addClasses: false, helper:'clone', connectToSortable:'#menuList' }); $("#menuList").droppable({ addClasses: false, drop: function() { var clone = $("#menuList > li#newArticleTYPE1"); $(clone).attr("id","listItem_newArticleTYPE1"); } }); $("#menuList").sortable({ opacity: 0.6, handle : '.handle, .remove', update : sortTableMenuAndReload }); }); </script>

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  • c# list<int> how to insert a new value in between two values

    - by gdubs
    so i have a list where i need to add new values constantly but when i do i need to increment it and insert it in between two values. List<int> initializers = new List <int>(); initializers.Add(1); initializers.Add(3); so initializers would have 1, 3 values. i would then process a new set of numbers. the initializers will need to have the values. 1, 5, 3, 7 and if i process another set of numbers it should become 1, 9, 5, 13, 3, 11, 7, 15 i know how to properly generate the new values inserted, i just need some help on inserting it in between the existing values of the initializers without having to add 2 or 3 more loops to move the values' positions.

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • Construct A Polygon Out of Union of Many Polygons

    - by Ngu Soon Hui
    Supposed that I have many polygons, what is the best algorithm to construct a polygon--maybe with holes- out of the union of all those polygons? For my purpose, you can imagine each piece of a polygon as a jigsaw puzzle piece, when you complete them you will get a nice picture. But the catch is that a small portion <5% of the jigsaw is missing, and you are still require to form a picture as complete as possible; that's the polygon-- maybe with holes-- that I want to form. My naive approach is to take two polygons, union them, and take another polygon, union it with the union of the two polygons, and repeat this process until every single piece is union. Then I will run through the union polygon list and check whether there are still some polygons can be combined, and I will repeat this process until a satisfactory result is achieved. But this seems to be like an extremely naive approach. I just wonder is there any other better algorithm?

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  • Implementation of a C pre-processor in Python or JavaScript?

    - by grrussel
    Is there a known implementation of the C pre-processor tool implemented either in Python or JavaScript? I am looking for a way to robustly pre-process C (and C like) source code and want to be able to process, for example, conditional compilation and macros without invoking an external CPP tool or native code library. Another potential use case is pre-processing within a web application, within the web browser. So far, I have found implementations in Java, Perl, and of course, C and C again. It may be plausible to use one of the C to JavaScript compilers now becoming available. The PLY (Python Lex and Yacc) tools include a cpp implemented in Python.

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  • How to diagnose, and reverse (not prevent) Unicode mangling

    - by Steve Bennett
    Somewhere upstream of me, "something" happened that looks like unicode mangling. One symptom is that a lowercase u umlaut (ü) gets converted to "ü" (ie, character FC gets converted to C3 BC). Assuming that I have no control over this upstream process, how can I reverse-engineer what's going on? And if that is possible, can I crank the sausage machine backwards and get the original text back? (If it helps to understand this case, the text I received was in the form of a MySQL dump. I think somwewhere in the dump/transport process it got mangled.)

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  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

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