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  • How to get java singleton object manager to return any type of object?

    - by Robert
    I'm writing an interactive fiction game in java from scratch. I'm currently storing all of my game object references in a hashmap in a singleton called ObjectManager. ObjectManager has a function called get which takes an integer ID and returns the appropriate reference. The problem is that it returns a BaseObject when I need to return subclasses of BaseObject with more functionality. So, what I've done so far is I've added a getEntity function which returns BaseEntity (which is a subclass of BaseObject). However, when I need the function to return to an object that is a subclass of BaseEntity that has added, required functionality, I will need to make another function. I know there is a better way, but I don't know what it is. I know very little of design patterns, and I'm not sure which one to use here. I tried passing 'class' as a parameter, but that didn't get me anywhere. public BaseObject get(int ID){ return (BaseObject)refMap.get(ID); } public BaseEntity getEntity(int ID){ return (BaseEntity)refMap.get(ID); } Thanks, java ninjas!

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  • Projecting an object into a scene based on world coordinates only

    - by user354862
    I want to place a 3D image into a scene base on world/global coordinates. I have an image of a scene. The image was captures at some global coordinate (x1, y1, z1). I am given an object that needs to be placed into this scene based on its global coordinate (x2, y2, y3). This object needs to be projected into the scene accurately similarly to perspective projection. An example may help to make this clear. Imagine there is a parking lot with some set of global coordinates. A picture is taken of a portion of the parking lot. The coordinates from the spot where the image was taken is recorded. The goal is to place a virtual vehicle into this image using the global coordinates for that vehicle. Because the global cooridnates for the vehicle may not be in the fov of the global coordinates for the image I am assuming that I will need the image coordinates, angle and possibly fov. 3D graphics is not my area so I have been looking at http://en.wikipedia.org/wiki/Perspective_projection#Perspective_projection. I have also been looking at Matrix3DProjection which seems to possibly be what I am looking for but it only works in Silverlight and I am trying to do this in WPF. In my mind it appears I need to determine the (X,Y,Z) coordinates that are in the fov of the image, determine the world coordinate to pixel conversion and then accurately project the vehicle into the image giving it the correct perspective such that is looks 3D i.e smaller the further away bigger closer Is there a function within WPF that can help with this or will I need to re-learn matrices and do this by hand?

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  • Initializing an object to all zeroes

    - by dash-tom-bang
    Oftentimes data structures' valid initialization is to set all members to zero. Even when programming in C++, one may need to interface with an external API for which this is the case. Is there any practical difference between: some_struct s; memset(s, 0, sizeof(s)); and simply some_struct s = { 0 }; Do folks find themselves using both, with a method for choosing which is more appropriate for a given application? For myself, as mostly a C++ programmer who doesn't use memset much, I'm never certain of the function signature so I find the second example is just easier to use in addition to being less typing, more compact, and maybe even more obvious since it says "this object is initialized to zero" right in the declaration rather than waiting for the next line of code and seeing, "oh, this object is zero initialized." When creating classes and structs in C++ I tend to use initialization lists; I'm curious about folks thoughts on the two "C style" initializations above rather than a comparison against what is available in C++ since I suspect many of us interface with C libraries even if we code mostly in C++ ourselves.

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  • Accessing "pseudo-globals" by their name as a string

    - by rob
    I am now in the process of removing most globals from my code by enclosing everything in a function, turning the globals into "pseudo globals," that are all accessible from anywhere inside that function block. (function(){ var g = 1; var func f1 = function () { alert (g); } var func f2= function () { f1(); } })(); (technically this is only for my "release version", where I append all my files together into a single file and surround them with the above....my dev version still has typically one global per js file) This all works great except for one thing...there is one important place where I need to access some of these "globals" by string name. Previously, I could have done this: var name = "g"; alert (window[name]); and it did the same as alert(g); Now -- from inside the block -- I would like to do the same, on my pseudo-globals. But I can't, since they are no longer members of any parent object ("window"), even though are in scope. Any way to access them by string? Thanks...

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  • jQuery: serializing array returns empty string

    - by John Smith
    I did not forget to add name attributes as is a common problem and yet my serialized form is returning an empty string. What am I doing wrong? HTML/javascript: <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js"></script> <script> $( document ).ready( function() { $('#word_form').submit(function(e) { e.preventDefault(); console.log($(this).serialize()); //returns an empty string }); }); </script> </head> <body> <div id="wrapper"> <form name="word_form" id="word_form" method="POST"> <input type="image" name="thumbsUp" id="thumb1" value="1" src="http://upload.wikimedia.org/wikipedia/commons/8/87/Symbol_thumbs_up.svg" style="width:50px;height:50px;"> <input type="image" name="thumbsDown" id="thumb2" value="2" src="http://upload.wikimedia.org/wikipedia/commons/8/84/Symbol_thumbs_down.svg" style="width:50px;height:50px;"> </form> </div> </body> Thanks!

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  • c# How to get string from byte?

    - by Kade
    I have a form-console application which does a TCP socket connections for send and receive. I need help getting the following response to STRING. The following code does write the RESPONSE to the console, but i also want to byte[] b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); ASCIIEncoding asen = new ASCIIEncoding(); s.Send(asen.GetBytes("RECEIVED :")); i want to get something like String GETSTRING; byte[] b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); GETSTRING = *WHATEVER RESPONSE RECEIVED ABOVE* ASCIIEncoding asen = new ASCIIEncoding(); s.Send(asen.GetBytes("RECEIVED :"));

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  • Add new element in existing object

    - by user3094292
    I am using node.js. I have to add new elements in the object before to send a response to client. user.getMatch(req.user, function(err, match){ for( k=0; k<match.length; k++){ var userId = { id : match[k].match_id }; var user = new User(userId); console.log('k: ' + k); user.getUserInfo(function(err2, info){ console.log('k here: ' + k); if(info){ match[k].foo = info[0].foo; } }); } var response = { data : match }; res.json(response); }); I want to add an element "foo" from user.getUserInfo to the object "match" that was returned by user.getMatch. And then send all the data as response to the client. But it got an error because "k" inside of user.getUserInfo is not equal to the "k" outside. I do not know why the both "k" are not equal. And how will I send a response to the client after performing the loop. Thanks for your help!

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  • Mutate an object into an instance of one its subclasses

    - by Gohu
    Hi, Is it possible to mutate an object into an instance of a derived class of the initial's object class? Something like: class Base(): def __init__(self): self.a = 1 def mutate(self): self = Derived() class Derived(Base): def __init__(self): self.b = 2 But that doesn't work. >>> obj = Base() >>> obj.mutate() >>> obj.a 1 >>> obj.b AttributeError... If this isn't possible, how should I do otherwise? My problem is the following: My Base class is like a "summary", and the Derived class is the "whole thing". Of course getting the "whole thing" is a bit expensive so working on summaries as long as it is possible is the point of having these two classes. But you should be able to get it if you want, and then there's no point in having the summary anymore, so every reference to the summary should now be (or contain, at least) the whole thing. I guess I would have to create a class that can hold both, right? class Thing(): def __init__(self): self.summary = Summary() self.whole = None def get_whole_thing(self): self.whole = Whole()

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  • .Net file writing and string splitting issues

    - by sagar
    I have a requirement where the file should be split using a given character. Default splitting options are CRLF and LF In both these cases I am splitting the line by \r\n and \r respectively. Also I have requirement where any size of file should be processed. (Processing is basically inserting the given string in a file at given position). For this I am reading the file in chunk of 1024 bytes. Then I am applying the string.Split() method. Split() method gives options for ignoring white spaces and none. I have to add back these line break characters to the line. for this I am using a binary writer and I am writing the byte array to the new file. Issue:- 1) When line break is CRLF, and the split option is NONE, while spaces are also added in the splitted array. Second option is given (to ignore white spaces) CRLF works properly. 2)Bit ignoring white space option creates other problems, as I am reading the file byte by byte I can't ignore a white space. 3)When line break characters are other than default(e.g. '|', a null value is prepended to the resulting line. Can anybody give solution to my issues?

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  • Pass/Access Object Attributes to/from another Class

    - by Namuna
    Issue: Unable to access parent object attributes Verification.pm: (Parent class) package Verification; use Verification::Proid; sub Proid { my $self = shift; print Dumper($self); my $result = Verification::Proid->validate($self); return $result; } Dumper result $VAR1 = bless( { 'event_name' => 'validate', 'Verification_Type' => 'Proid', 'Verification_Value' => 'ecmetric', 'xml_request' => bless( do{\(my $o = 148410616)}, 'XML::LibXML::Document' ), 'Verification_Options' => [ { '2' => 'UNIX' } ], 'Verification_ID' => '3' }, 'Verification' ); Proid.pm: (Child class) package Verification::Proid; our @ISA = qw(Verification); sub validate { my $self = shift; print Dumper($self); my $result; foreach my $validation_type ( @$self->{Verification_Options} ) { do stuff... } } Dumper result $VAR1 = 'Verification::Proid'; What am I doing wrong that the child class isn't properly getting all the attributes from the object passed to it? Thank you!

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  • JAX-WS MarshalException with custom JAX-B bindings: Unable to marshal type "java.lang.String" as an

    - by MoneyMark
    I seem to be having an issue with Jax-WS and Jax-b playing nicely together. I need to consume a web-service, which has a predefined WSDL. When executing the generated client I am receiving the following error: javax.xml.ws.WebServiceException: javax.xml.bind.MarshalException - with linked exception: [com.sun.istack.SAXException2: unable to marshal type "java.lang.String" as an element because it is missing an @XmlRootElement annotation] This started occurring when I used an external custom binding file to map needlessly complex types to java.lang.string. Here is an excerpt from my binding file: <?xml version="1.0" encoding="UTF-8"?> <bindings xmlns="http://java.sun.com/xml/ns/jaxb" version="2.0" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:xjc="http://java.sun.com/xml/ns/jaxb/xjc"> <bindings schemaLocation="http://localhost:7777/GESOR/services/RegistryUpdatePort?wsdl#types?schema1" node="/xs:schema"> <bindings node="//xs:element[@name='StwrdCompany']//xs:complexType//xs:sequence//xs:element[@name='company_name']"> <property> <baseType name="java.lang.String" /> </property> </bindings> <bindings node="//xs:element[@name='StwrdCompany']//xs:complexType//xs:sequence//xs:element[@name='address1']"> <property> <baseType name="java.lang.String" /> </property> </bindings> <bindings node="//xs:element[@name='StwrdCompany']//xs:complexType//xs:sequence//xs:element[@name='address2']"> <property> <baseType name="java.lang.String" /> </property> </bindings> ...more fields </bindings> </bindings> When executing wsimport against the provided WSDL, StwrdCompany is generated with the following variables declared: @XmlRootElement(name = "StwrdCompany") public class StwrdCompany { @XmlElementRef(name = "company_name", type = JAXBElement.class) protected String companyName; @XmlElementRef(name = "address1", type = JAXBElement.class) protected String address1; @XmlElementRef(name = "address2", type = JAXBElement.class) ... more fields ... getters/setters @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "", propOrder = { "value" }) public static class CompanyName { @XmlValue protected String value; @XmlAttribute protected Boolean updateToNULL; /** * Gets the value of the value property. * * @return * possible object is * {@link String } * */ public String getValue() { return value; } /** * Sets the value of the value property. * * @param value * allowed object is * {@link String } * */ public void setValue(String value) { this.value = value; } /** * Gets the value of the updateToNULL property. * * @return * possible object is * {@link Boolean } * */ public boolean isUpdateToNULL() { if (updateToNULL == null) { return false; } else { return updateToNULL; } } /** * Sets the value of the updateToNULL property. * * @param value * allowed object is * {@link Boolean } * */ public void setUpdateToNULL(Boolean value) { this.updateToNULL = value; } ... more inner classes } } Finally, here is the associated snippet from the WSDL that seems to be causing such grief. <xs:element name="StwrdCompany"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="1" minOccurs="0" name="company_name" nillable="true"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute default="false" name="updateToNULL" type="xs:boolean"/> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> <xs:element maxOccurs="1" minOccurs="0" name="address1" nillable="true"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute default="false" name="updateToNULL" type="xs:boolean"/> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> ... more fields in the same format <xs:element maxOccurs="1" minOccurs="0" name="p_source_timestamp" nillable="false" type="xs:string"/> </xs:sequence> <xs:attribute name="company_xid" type="xs:string"/> </xs:complexType> </xs:element> The reason for the custom binding is so I can map user input from a pojo into the StwrdCompany object more easily, whether it be direct instantiation or through the use of Dozer for bean mapping. I was unable to successfully map between the objects without the custom binding. Finally, one other thing I tried was setting a globalBinding definition: <globalBindings generateValueClass="false"></globalBindings> This caused the server to through an argument mismatch exception since the Soap Message was using xs:string xml types instead of passing the defined complex types, so I abandoned that idea. Any insight into what is causing the MarshalException or how to go about solving the issue of calling the webservice and mapping these objects more easily, is greatly appreciated. I've been searching for days and I sadly think I am stumped.

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  • Convert C++Builder AnsiString to std::string via boost::lexical_cast

    - by David Klein
    For a school assignment I have to implement a project in C++ using Borland C++ Builder. As the VCL uses AnsiString for all GUI Components I have to convert all of my std::strings to AnsiString for the sake of displaying. std::string inp = "Hello world!"; AnsiString outp(inp.c_str()); works of course but is a bit tedious to write and code duplication I want to avoid. As we use Boost in other contexts I decided to provide some helper functions go get boost::lexical_cast to work with AnsiString. Here is my implementation so far: std::istream& operator>>(std::istream& istr, AnsiString& str) { istr.exceptions(std::ios::badbit | std::ios::failbit | std::ios::eofbit); std::string s; std::getline(istr,s); str = AnsiString(s.c_str()); return istr; } In the beginning I got Access Violation after Access Violation but since I added the .exceptions() stuff the picture gets clearer. When the conversion is performed I get the following Exception: ios_base::eofbit set [Runtime Error/std::ios_base::failure] Does anyone have an idea how to fix it and can explain why the error occurs? My C++ experience is very limited. The conversion routine the other way round would be: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); return ostr; } Maybe someone will spot an error here too :) With best regards! Edit: At the moment I'm using the edited version of Jem, it works in the beginning. After a while of using the programm the Borland Codeguard mentions some pointer arithmetic in already freed regions. Any ideas how this could be related? The Codeguard log (I'm using the german version, translations marked with stars): ------------------------------------------ Fehler 00080. 0x104230 (r) (Thread 0x07A4): Zeigerarithmetik in freigegebenem Speicher: 0x0241A238-0x0241A258. **(pointer arithmetic in freed region)** | d:\program files\borland\bds\4.0\include\dinkumware\sstream Zeile 126: | { // not first growth, adjust pointers | _Seekhigh = _Seekhigh - _Mysb::eback() + _Ptr; |> _Mysb::setp(_Mysb::pbase() - _Mysb::eback() + _Ptr, | _Mysb::pptr() - _Mysb::eback() + _Ptr, _Ptr + _Newsize); | if (_Mystate & _Noread) Aufrufhierarchie: **(stack-trace)** 0x00411731(=FOSChampion.exe:0x01:010731) d:\program files\borland\bds\4.0\include\dinkumware\sstream#126 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 0x004080C9(=FOSChampion.exe:0x01:0070C9) D:\Projekte\Schule\foschamp\lib\boost_1_34_1\boost/lexical_cast.hpp#151 Objekt (0x0241A238) [Größe: 32 Byte] war erstellt mit new **(Object was created with new)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 28: | _Ty _FARQ *_Allocate(_SIZT _Count, _Ty _FARQ *) | { // allocate storage for _Count elements of type _Ty |> return ((_Ty _FARQ *)::operator new(_Count * sizeof (_Ty))); | } | Aufrufhierarchie: **(stack-trace)** 0x0040ED90(=FOSChampion.exe:0x01:00DD90) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#28 0x0040E194(=FOSChampion.exe:0x01:00D194) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#143 0x004115CF(=FOSChampion.exe:0x01:0105CF) d:\program files\borland\bds\4.0\include\dinkumware\sstream#105 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 Objekt (0x0241A238) war Gelöscht mit delete **(Object was deleted with delete)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 138: | void deallocate(pointer _Ptr, size_type) | { // deallocate object at _Ptr, ignore size |> ::operator delete(_Ptr); | } | Aufrufhierarchie: **(stack-trace)** 0x004044C6(=FOSChampion.exe:0x01:0034C6) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#138 0x00411628(=FOSChampion.exe:0x01:010628) d:\program files\borland\bds\4.0\include\dinkumware\sstream#111 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 ------------------------------------------ Ansistringkonverter.h is the file with the posted operators and line 31 is: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); **(31)** return ostr; } Thanks for your help :)

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  • Trouble with copying dictionaries and using deepcopy on an SQLAlchemy ORM object

    - by Az
    Hi there, I'm doing a Simulated Annealing algorithm to optimise a given allocation of students and projects. This is language-agnostic pseudocode from Wikipedia: s ? s0; e ? E(s) // Initial state, energy. sbest ? s; ebest ? e // Initial "best" solution k ? 0 // Energy evaluation count. while k < kmax and e > emax // While time left & not good enough: snew ? neighbour(s) // Pick some neighbour. enew ? E(snew) // Compute its energy. if enew < ebest then // Is this a new best? sbest ? snew; ebest ? enew // Save 'new neighbour' to 'best found'. if P(e, enew, temp(k/kmax)) > random() then // Should we move to it? s ? snew; e ? enew // Yes, change state. k ? k + 1 // One more evaluation done return sbest // Return the best solution found. The following is an adaptation of the technique. My supervisor said the idea is fine in theory. First I pick up some allocation (i.e. an entire dictionary of students and their allocated projects, including the ranks for the projects) from entire set of randomised allocations, copy it and pass it to my function. Let's call this allocation aOld (it is a dictionary). aOld has a weight related to it called wOld. The weighting is described below. The function does the following: Let this allocation, aOld be the best_node From all the students, pick a random number of students and stick in a list Strip (DEALLOCATE) them of their projects ++ reflect the changes for projects (allocated parameter is now False) and lecturers (free up slots if one or more of their projects are no longer allocated) Randomise that list Try assigning (REALLOCATE) everyone in that list projects again Calculate the weight (add up ranks, rank 1 = 1, rank 2 = 2... and no project rank = 101) For this new allocation aNew, if the weight wNew is smaller than the allocation weight wOld I picked up at the beginning, then this is the best_node (as defined by the Simulated Annealing algorithm above). Apply the algorithm to aNew and continue. If wOld < wNew, then apply the algorithm to aOld again and continue. The allocations/data-points are expressed as "nodes" such that a node = (weight, allocation_dict, projects_dict, lecturers_dict) Right now, I can only perform this algorithm once, but I'll need to try for a number N (denoted by kmax in the Wikipedia snippet) and make sure I always have with me, the previous node and the best_node. So that I don't modify my original dictionaries (which I might want to reset to), I've done a shallow copy of the dictionaries. From what I've read in the docs, it seems that it only copies the references and since my dictionaries contain objects, changing the copied dictionary ends up changing the objects anyway. So I tried to use copy.deepcopy().These dictionaries refer to objects that have been mapped with SQLA. Questions: I've been given some solutions to the problems faced but due to my über green-ness with using Python, they all sound rather cryptic to me. Deepcopy isn't playing nicely with SQLA. I've been told thatdeepcopy on ORM objects probably has issues that prevent it from working as you'd expect. Apparently I'd be better off "building copy constructors, i.e. def copy(self): return FooBar(....)." Can someone please explain what that means? I checked and found out that deepcopy has issues because SQLAlchemy places extra information on your objects, i.e. an _sa_instance_state attribute, that I wouldn't want in the copy but is necessary for the object to have. I've been told: "There are ways to manually blow away the old _sa_instance_state and put a new one on the object, but the most straightforward is to make a new object with __init__() and set up the attributes that are significant, instead of doing a full deep copy." What exactly does that mean? Do I create a new, unmapped class similar to the old, mapped one? An alternate solution is that I'd have to "implement __deepcopy__() on your objects and ensure that a new _sa_instance_state is set up, there are functions in sqlalchemy.orm.attributes which can help with that." Once again this is beyond me so could someone kindly explain what it means? A more general question: given the above information are there any suggestions on how I can maintain the information/state for the best_node (which must always persist through my while loop) and the previous_node, if my actual objects (referenced by the dictionaries, therefore the nodes) are changing due to the deallocation/reallocation taking place? That is, without using copy?

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  • Returning Json object from controller action to jQuery

    - by PsychoCoder
    I'm attempting to get this working properly (2 days now). I'm working on a log in where I'm calling the controller action from jQuery, passing it a JSON object (utilizing json2.js) and returning a Json object from the controller. I'm able to call the action fine, but instead of being able to put the response where I want it it just opens a new window with this printed on the screen: {"Message":"Invalid username/password combination"} And the URL looks like http://localhost:13719/Account/LogOn so instead of calling the action and not reloading the page it's taking the user to the controller, which isn't good. So now for some code, first the controller code [HttpPost] public ActionResult LogOn(LogOnModel model, string returnUrl = "") { if (ModelState.IsValid) { var login = ObjectFactory.GetInstance<IRepository<PhotographerLogin>>(); var user = login.FindOne(x => x.Login == model.Username && x.Pwd == model.Password); if (user == null) return Json(new FailedLoginViewModel { Message = "Invalid username/password combination" }); else { if (!string.IsNullOrEmpty(returnUrl)) return Redirect(returnUrl); else return RedirectToAction("Index", "Home"); } } return RedirectToAction("Index", "Home"); } And the jQuery code $("#signin_submit").click(function () { var login = getLogin(); $.ajax({ type: "POST", url: "../Account/LogOn", data: JSON.stringify(login), dataType: 'json', contentType: 'application/json; charset=utf-8', error: function (xhr) { $("#message").text(xhr.statusText); }, success: function (result) { } }); }); function getLogin() { var un = $("#username").val(); var pwd = $("#password").val(); var rememberMe = $("#rememberme").val(); return (un == "") ? null : { Username: un, Password: pwd, RememberMe: rememberMe }; } In case you need to see the actual login form here that is as well <fieldset id="signin_menu"> <div> <span id="message"></span> </div> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm("LogOn", "Account", FormMethod.Post, new { @id = "signin" })) {%> <% ViewContext.FormContext.ValidationSummaryId = "valLogOnContainer"; %> <%= Html.LabelFor(m => m.Username) %> <%= Html.TextBoxFor(m => m.Username, new { @class = "inputbox", @tabindex = "4", @id = "username" })%><%= Html.ValidationMessageFor(m => m.Username, "*")%> <p> <%= Html.LabelFor(m=>m.Password) %> <%= Html.PasswordFor(m => m.Password, new { @class = "inputbox", @tabindex = "5", @id = "password" })%><%= Html.ValidationMessageFor(m => m.Password, "*")%> </p> <p class="remember"> <input id="signin_submit" value="Sign in" tabindex="6" type="submit"/> <%= Html.CheckBoxFor(m => m.RememberMe, new { @class = "inputbox", @tabindex = "7", @id = "rememberme" })%> <%= Html.LabelFor(m => m.RememberMe) %> <p class="forgot"> <a href="#" id="forgot_password_link" title="Click here to reset your password.">Forgot your password?</a> </p> <p class="forgot-username"> <a href="#" id="forgot_username_link" title="Fogot your login name? We can help with that">Forgot your username?</a> </p> </p> <%= Html.ValidationSummaryJQuery("Please fix the following errors.", new Dictionary<string, object> { { "id", "valLogOnContainer" } })%> <% } %> </fieldset> The login form is loaded on the main page with <% Html.RenderPartial("LogonControl");%> Not sure if that has any bearing on this or not but thought I'd mention it. EDIT: The login form is loaded similar to the Twitter login, click a link and the form loads with the help of jQuery & CSS

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  • webgl adding projection doesnt display object

    - by dazed3confused
    I am having a look at web gl, and trying to render a cube, but I am having a problem when I try to add projection into the vertex shader. I have added an attribute, but when I use it to multiple the modelview and position, it stops displaying the cube. Im not sure why and was wondering if anyone could help? Ive tried looking at a few examples but just cant get this to work vertex shader attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); //gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0); } fragment shader #ifdef GL_ES precision highp float; // Not sure why this is required, need to google it #endif uniform vec4 uColor; void main() { gl_FragColor = uColor; } function init() { // Get a reference to our drawing surface canvas = document.getElementById("webglSurface"); gl = canvas.getContext("experimental-webgl"); /** Create our simple program **/ // Get our shaders var v = document.getElementById("vertexShader").firstChild.nodeValue; var f = document.getElementById("fragmentShader").firstChild.nodeValue; // Compile vertex shader var vs = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vs, v); gl.compileShader(vs); // Compile fragment shader var fs = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fs, f); gl.compileShader(fs); // Create program and attach shaders program = gl.createProgram(); gl.attachShader(program, vs); gl.attachShader(program, fs); gl.linkProgram(program); // Some debug code to check for shader compile errors and log them to console if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(vs)); if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(fs)); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) console.log(gl.getProgramInfoLog(program)); /* Create some simple VBOs*/ // Vertices for a cube var vertices = new Float32Array([ -0.5, 0.5, 0.5, // 0 -0.5, -0.5, 0.5, // 1 0.5, 0.5, 0.5, // 2 0.5, -0.5, 0.5, // 3 -0.5, 0.5, -0.5, // 4 -0.5, -0.5, -0.5, // 5 -0.5, 0.5, -0.5, // 6 -0.5,-0.5, -0.5 // 7 ]); // Indices of the cube var indicies = new Int16Array([ 0, 1, 2, 1, 2, 3, // front 5, 4, 6, 5, 6, 7, // back 0, 1, 5, 0, 5, 4, // left 2, 3, 6, 6, 3, 7, // right 0, 4, 2, 4, 2, 6, // top 5, 3, 1, 5, 3, 7 // bottom ]); // create vertices object on the GPU vbo = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Create indicies object on th GPU ibo = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indicies, gl.STATIC_DRAW); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.enable(gl.DEPTH_TEST); // Render scene every 33 milliseconds setInterval(render, 33); } var mvMatrix = mat4.create(); var pMatrix = mat4.create(); function render() { // Set our viewport and clear it before we render gl.viewport(0, 0, canvas.width, canvas.height); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(program); // Bind appropriate VBOs gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); // Set the color for the fragment shader program.uColor = gl.getUniformLocation(program, "uColor"); gl.uniform4fv(program.uColor, [0.3, 0.3, 0.3, 1.0]); // // code.google.com/p/glmatrix/wiki/Usage program.uPMatrix = gl.getUniformLocation(program, "uPMatrix"); program.uMVMatrix = gl.getUniformLocation(program, "uMVMatrix"); mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 1.0, 10.0, pMatrix); mat4.identity(mvMatrix); mat4.translate(mvMatrix, [0.0, -0.25, -1.0]); gl.uniformMatrix4fv(program.uPMatrix, false, pMatrix); gl.uniformMatrix4fv(program.uMVMatrix, false, mvMatrix); // Set the position for the vertex shader program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); gl.enableVertexAttribArray(program.aVertexPosition); gl.vertexAttribPointer(program.aVertexPosition, 3, gl.FLOAT, false, 3*4, 0); // position // Render the Object gl.drawElements(gl.TRIANGLES, 36, gl.UNSIGNED_SHORT, 0); } Thanks in advance for any help

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  • Casting an object using 'as' returns null: myObject = newObject as MyObject; // null

    - by John Russell
    I am trying to create a custom object in AS3 to pass information to and from a server, which in this case will be Red5. In the below screenshots you will see that I am able to send a request for an object from as3, and receive it successfully from the java server. However, when I try to cast the received object to my defined objectType using 'as', it takes the value of null. It is my understanding that that when using "as" your checking to see if your variable is a member of the specified data type. If the variable is not, then null will be returned. This screenshot illustrates that I am have successfully received my object 'o' from red5 and I am just about to cast it to the (supposedly) identical datatype testObject of LobbyData: However, when testObject = o as LobbyData; runs, it returns null. :( Below you will see my specifications both on the java server and the as3 client. I am confident that both objects are identical in every way, but for some reason flash does not think so. I have been pulling my hair out for a long time, does anyone have any thoughts? AS3 Object: import flash.utils.IDataInput; import flash.utils.IDataOutput; import flash.utils.IExternalizable; import flash.net.registerClassAlias; [Bindable] [RemoteClass(alias = "myLobbyData.LobbyData")] public class LobbyData implements IExternalizable { private var sent:int; // java sentinel private var u:String; // red5 username private var sen:int; // another sentinel? private var ui:int; // fb uid private var fn:String; // fb name private var pic:String; // fb pic private var inb:Boolean; // is in the table? private var t:int; // table number private var s:int; // seat number public function setSent(sent:int):void { this.sent = sent; } public function getSent():int { return sent; } public function setU(u:String):void { this.u = u; } public function getU():String { return u; } public function setSen(sen:int):void { this.sen = sen; } public function getSen():int { return sen; } public function setUi(ui:int):void { this.ui = ui; } public function getUi():int { return ui; } public function setFn(fn:String):void { this.fn = fn; } public function getFn():String { return fn; } public function setPic(pic:String):void { this.pic = pic; } public function getPic():String { return pic; } public function setInb(inb:Boolean):void { this.inb = inb; } public function getInb():Boolean { return inb; } public function setT(t:int):void { this.t = t; } public function getT():int { return t; } public function setS(s:int):void { this.s = s; } public function getS():int { return s; } public function readExternal(input:IDataInput):void { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } public function writeExternal(output:IDataOutput):void { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } Java Object: package myLobbyData; import org.red5.io.amf3.IDataInput; import org.red5.io.amf3.IDataOutput; import org.red5.io.amf3.IExternalizable; public class LobbyData implements IExternalizable { private static final long serialVersionUID = 115280920; private int sent; // java sentinel private String u; // red5 username private int sen; // another sentinel? private int ui; // fb uid private String fn; // fb name private String pic; // fb pic private Boolean inb; // is in the table? private int t; // table number private int s; // seat number public void setSent(int sent) { this.sent = sent; } public int getSent() { return sent; } public void setU(String u) { this.u = u; } public String getU() { return u; } public void setSen(int sen) { this.sen = sen; } public int getSen() { return sen; } public void setUi(int ui) { this.ui = ui; } public int getUi() { return ui; } public void setFn(String fn) { this.fn = fn; } public String getFn() { return fn; } public void setPic(String pic) { this.pic = pic; } public String getPic() { return pic; } public void setInb(Boolean inb) { this.inb = inb; } public Boolean getInb() { return inb; } public void setT(int t) { this.t = t; } public int getT() { return t; } public void setS(int s) { this.s = s; } public int getS() { return s; } @Override public void readExternal(IDataInput input) { sent = input.readInt(); u = input.readUTF(); sen = input.readInt(); ui = input.readInt(); fn = input.readUTF(); pic = input.readUTF(); inb = input.readBoolean(); t = input.readInt(); s = input.readInt(); } @Override public void writeExternal(IDataOutput output) { output.writeInt(sent); output.writeUTF(u); output.writeInt(sen); output.writeInt(ui); output.writeUTF(fn); output.writeUTF(pic); output.writeBoolean(inb); output.writeInt(t); output.writeInt(s); } } AS3 Client: public function refreshRoom(event:Event) { var resp:Responder=new Responder(handleResp,null); ncLobby.call("getLobbyData", resp, null); } public function handleResp(o:Object):void { var testObject:LobbyData=new LobbyData; testObject = o as LobbyData; trace(testObject); } Java Client public LobbyData getLobbyData(String param) { LobbyData lobbyData1 = new LobbyData(); lobbyData1.setSent(5); lobbyData1.setU("lawlcats"); lobbyData1.setSen(5); lobbyData1.setUi(5); lobbyData1.setFn("lulz"); lobbyData1.setPic("lulzagain"); lobbyData1.setInb(true); lobbyData1.setT(5); lobbyData1.setS(5); return lobbyData1; }

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  • Parameter index is out of range

    - by czuroski
    Hello, I am getting the following error when trying to update an object using nhibernate. I am attempting to update a field which is a foreign key. Any thoughts why I might be getting this error? I can't figure it out from that error and my log4net log doesn't give any hints either. Thanks System.IndexOutOfRangeException was unhandled by user code Message="Parameter index is out of range." Source="MySql.Data" StackTrace: at MySql.Data.MySqlClient.MySqlParameterCollection.CheckIndex(Int32 index) at MySql.Data.MySqlClient.MySqlParameterCollection.GetParameter(Int32 index) at System.Data.Common.DbParameterCollection.System.Collections.IList.get_Item(Int32 index) at NHibernate.Type.Int32Type.Set(IDbCommand rs, Object value, Int32 index) at NHibernate.Type.NullableType.NullSafeSet(IDbCommand cmd, Object value, Int32 index) at NHibernate.Type.NullableType.NullSafeSet(IDbCommand st, Object value, Int32 index, ISessionImplementor session) at NHibernate.Persister.Entity.AbstractEntityPersister.Dehydrate(Object id, Object[] fields, Object rowId, Boolean[] includeProperty, Boolean[][] includeColumns, Int32 table, IDbCommand statement, ISessionImplementor session, Int32 index) at NHibernate.Persister.Entity.AbstractEntityPersister.Update(Object id, Object[] fields, Object[] oldFields, Object rowId, Boolean[] includeProperty, Int32 j, Object oldVersion, Object obj, SqlCommandInfo sql, ISessionImplementor session) at NHibernate.Persister.Entity.AbstractEntityPersister.UpdateOrInsert(Object id, Object[] fields, Object[] oldFields, Object rowId, Boolean[] includeProperty, Int32 j, Object oldVersion, Object obj, SqlCommandInfo sql, ISessionImplementor session) at NHibernate.Persister.Entity.AbstractEntityPersister.Update(Object id, Object[] fields, Int32[] dirtyFields, Boolean hasDirtyCollection, Object[] oldFields, Object oldVersion, Object obj, Object rowId, ISessionImplementor session) at NHibernate.Action.EntityUpdateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() at DataAccessLayer.NHibernateDataProvider.UpdateItem_temp(items_temp item_temp) in C:\Documents and Settings\user\My Documents\Visual Studio 2008\Projects\mySolution\DataAccessLayer\NHibernateDataProvider.cs:line 225 at InventoryDataClean.Controllers.ImportController.Edit(Int32 id, FormCollection formValues) in C:\Documents and Settings\user\My Documents\Visual Studio 2008\Projects\mySolution\InventoryDataClean\Controllers\ImportController.cs:line 101 at lambda_method(ExecutionScope , ControllerBase , Object[] ) at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters) at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters) at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7() at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation) InnerException: Here is my item mapping - <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="DataTransfer" namespace="DataTransfer"> <class name="DataTransfer.items_temp, DataTransfer" table="items_temp"> <id name="id" unsaved-value="any" > <generator class="assigned"/> </id> <property name="assetid"/> <property name="description"/> <property name="caretaker"/> <property name="category"/> <property name="status" /> <property name="vendor" /> <many-to-one name="statusName" class="status" column="status" /> </class> </hibernate-mapping> Here is my status mapping - <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="DataTransfer" namespace="DataTransfer"> <class name="DataTransfer.status, DataTransfer" table="status"> <id name="id" unsaved-value="0"> <generator class="assigned"/> </id> <property name="name"/> <property name="def"/> </class> </hibernate-mapping> and here is my update function - public void UpdateItem_temp(items_temp item_temp) { ITransaction t = _session.BeginTransaction(); try { _session.SaveOrUpdate(item_temp); t.Commit(); } catch (Exception) { t.Rollback(); throw; } finally { t.Dispose(); } }

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  • Simple Constructor With Initializer List? - C++

    - by Alex
    Hi all, below I've included my h file, and my problem is that the compiler is not liking my simple exception class's constructor's with initializer lists. It also is saying that string is undeclared identifier, even though I have #include <string> at the top of the h file. Do you see something I am doing wrong? For further explanation, this is one of my domain classes that I'm integrating into a wxWidgets GUI application on Windows. Thanks! Time.h #pragma once #include <string> #include <iostream> // global constants for use in calculation const int HOURS_TO_MINUTES = 60; const int MINUTES_TO_HOURS = 100; class Time { public: // default Time class constructor // initializes all vars to default values Time(void); // ComputeEndTime computes the new delivery end time // params - none // preconditions - vars will be error-free // postconditions - the correct end time will be returned as an int // returns an int int ComputeEndTime(); // GetStartTime is the getter for var startTime // params - none // returns an int int GetStartTime() { return startTime; } // GetEndTime is the getter for var endTime // params - none // returns an int int GetEndTime() { return endTime; } // GetTimeDiff is the getter for var timeDifference // params - none // returns a double double GetTimeDiff() { return timeDifference; } // SetStartTime is the setter for var startTime // params - an int // returns void void SetStartTime(int s) { startTime = s; } // SetEndTime is the setter for var endTime // params - an int // returns void void SetEndTime(int e) { endTime = e; } // SetTimeDiff is the setter for var timeDifference // params - a double // returns void void SetTimeDiff(double t) { timeDifference = t; } // destructor for Time class ~Time(void); private: int startTime; int endTime; double timeDifference; }; class HourOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type HourOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~HourOutOfRangeException() {} private: string message; }; class MinuteOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type MinuteOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~MinuteOutOfRangeException() {} private: string message; }; class PercentageOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type PercentageOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~PercentageOutOfRangeException() {} private: string message; }; class StartEndException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type StartEndException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~StartEndException() {} private: string message; };

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • How to convert a DataSet object into an ObjectContext (Entity Framework) object on the fly?

    - by Marcel
    Hi all, I have an existing SQL Server database, where I store data from large specific log files (often 100 MB and more), one per database. After some analysis, the database is deleted again. From the database, I have created both a Entity Framework Model and a DataSet Model via the Visual Studio designers. The DataSet is only for bulk importing data with SqlBulkCopy, after a quite complicated parsing process. All queries are then done using the Entity Framework Model, whose CreateQuery Method is exposed via an interface like this public IQueryable<TTarget> GetResults<TTarget>() where TTarget : EntityObject, new() { return this.Context.CreateQuery<TTarget>(typeof(TTarget).Name); } Now, sometimes my files are very small and in such a case I would like to omit the import into the database, but just have a an in-memory representation of the data, accessible as Entities. The idea is to create the DataSet, but instead of bulk importing, to directly transfer it into an ObjectContext which is accessible via the interface. Does this make sense? Now here's what I have done for this conversion so far: I traverse all tables in the DataSet, convert the single rows into entities of the corresponding type and add them to instantiated object of my typed Entity context class, like so MyEntities context = new MyEntities(); //create new in-memory context ///.... //get the item in the navigations table MyDataSet.NavigationResultRow dataRow = ds.NavigationResult.First(); //here, a foreach would be necessary in a true-world scenario NavigationResult entity = new NavigationResult { Direction = dataRow.Direction, ///... NavigationResultID = dataRow.NavigationResultID }; //convert to entities context.AddToNavigationResult(entity); //add to entities ///.... A very tedious work, as I would need to create a converter for each of my entity type and iterate over each table in the DataSet I have. Beware, if I ever change my database model.... Also, I have found out, that I can only instantiate MyEntities, if I provide a valid connection string to a SQL Server database. Since I do not want to actually write to my fully fledged database each time, this hinders my intentions. I intend to have only some in-memory proxy database. Can I do simpler? Is there some automated way of doing such a conversion, like generating an ObjectContext out of a DataSet object? P.S: I have seen a few questions about unit testing that seem somewhat related, but not quite exact.

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  • Magento - Fatal error: Class name must be a valid object or a string

    - by Jason Millward
    I'm having a problem with a Magento installation that I hope someone can help me with. I suddenly started getting the following error message when I accessed the site: Fatal error: Class name must be a valid object or a string in /app/code/core/Mage/Core/Model/Resource.php on line 215 I've searched for someone with a similar issue but not had any luck so i'm stuck and really need to get this resolved Can anyone help?

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  • Warning: Illegal string offset 'new_file' - Magento Site

    - by Roy
    We just migrated our magento installation from one of the hosting company and this keeps popping up whenever I try to duplicate product. Something wrong with codebase...Can someone please help. The code at 130 is… $object->setData($mediaAttrCode, $newImages[$attrData]['new_file']); THanks Warning: Illegal string offset 'new_file' in /home/spotzee/webapps/yourchemistonline/app/code/core/Mage/Catalog/Model/Product/Attribute/Backend/Media.php on line 130

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  • Concatenate int and string in LINQ

    - by Waheed
    HI, I am using the following code from c in Country where c.IsActive.Equals(true) orderby c.CountryName select new { countryIDCode = c.CountryID + "|" + c.TwoDigitCode, countryName = c.CountryName } but following is the error while doing this... Unable to cast the type 'System.Int32' to type 'System.Object'. LINQ to Entities only supports casting Entity Data Model primitive types. CountryID is int type and TwoDigitCode is string type. Can u please let me know how to concatenate.... Thanks....

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