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  • CarrierWave and nested forms saving empty image object if photo :title is included in form

    - by Wasabi Developer
    I'm after some advice in regards to handling nested form data and I would be ever so grateful for any insights. The trouble is I'm not 100% sure why I require the following code in my model accepts_nested_attributes_for :holiday_image, allow_destroy: true, :reject_if => lambda { |a| a[:title].blank? } If I don't understand why I require to tact on on my accepts_nested_attributes_for association: :reject_if => lambda { |a| a[:title].blank? } If I remove this :reject_if lambda, it will save a blank holiday photo object in the database. I presume because it takes the :title field from the form as an empty string? I guess my question is, am I doing this right or is there a better way of this this within nested forms if I want to extend my HolidayImage model to include more strings like description, notes? Sorry If I can't be more succinct. My simple holiday app. # holiday.rb class Holiday < ActiveRecord::Base has_many :holiday_image accepts_nested_attributes_for :holiday_image, allow_destroy: true, :reject_if => lambda { |a| a[:title].blank? } attr_accessible :name, :content, :holiday_image_attributes end I'm using CarrierWave for image uploads. # holiday_image.rb class HolidayImage < ActiveRecord::Base belongs_to :holiday attr_accessible :holiday_id, :image, :title mount_uploader :image, ImageUploader end Inside my _form partial there is a field_for block <h3>Photo gallery</h3> <%= f.fields_for :holiday_image do |holiday_image| %> <% if holiday_image.object.new_record? %> <%= holiday_image.label :title, "Image Title" %> <%= holiday_image.text_field :title %> <%= holiday_image.file_field :image %> <% else %> Title: <%= holiday_image.object.title %> <%= image_tag(holiday_image.object.image.url(:thumb)) %> Tick to delete: <%= holiday_image.check_box :_destroy %> <% end %> Thanks again for your patience.

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  • Python - Checking for membership inside nested dict

    - by victorhooi
    heya, This is a followup questions to this one: http://stackoverflow.com/questions/2901422/python-dictreader-skipping-rows-with-missing-columns Turns out I was being silly, and using the wrong ID field. I'm using Python 3.x here. I have a dict of employees, indexed by a string, "directory_id". Each value is a nested dict with employee attributes (phone number, surname etc.). One of these values is a secondary ID, say "internal_id", and another is their manager, call it "manager_internal_id". The "internal_id" field is non-mandatory, and not every employee has one. (I've simplified the fields a little, both to make it easier to read, and also for privacy/compliance reasons). The issue here is that we index (key) each employee by their directory_id, but when we lookup their manager, we need to find managers by their "internal_id". Before, when employee.keys() was a list of internal_ids, I was using a membership check on this. Now, the last part of my if statement won't work, since the internal_ids is part of the dict values, instead of the key itself. def lookup_supervisor(manager_internal_id, employees): if manager_internal_idis not None and manager_internal_id!= "" and manager_internal_id in employees.keys(): return (employees[manager_internal_id]['mail'], employees[manager_internal_id]['givenName'], employees[manager_internal_id]['sn']) else: return ('Supervisor Not Found', 'Supervisor Not Found', 'Supervisor Not Found') So the first question is, how do I check whether the manager_internal_id is present in the dict's values. I've tried substituting employee.keys() with employee.values(), that didn't work. Also, I'm hoping for something a little more efficient, not sure if there's a way to get a subset of the values, specifically, all the entries for employees[directory_id]['internal_id']. Hopefully there's some Pythonic way of doing this, without using a massive heap of nested for/if loops. My second question is, how do I then cleanly return the required employee attributes (mail, givenname, surname etc.). My for loop is iterating over each employee, and calling lookup_supervisor. I'm feeling a bit stupid/stumped here. def tidy_data(employees): for directory_id, data in employees.items(): # We really shouldnt' be passing employees back and forth like this - hmm, classes? data['SupervisorEmail'], data['SupervisorFirstName'], data['SupervisorSurname'] = lookup_supervisor(data['manager_internal_id'], employees) Thanks in advance =), Victor

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  • (nested) user controls within a mvp pattern causing sporadic problems

    - by LLEA
    hi everyone, I have a serious problem with nested user controls (UCs) in WinForms while trying to implement the mvp pattern (passive view). The project consists of one model (designed as a singleton) and a set of different presenters with corresponding view interfaces. To avoid one huge view interface and therefore an overloaded main UI, I decided to make use of a set of different UCs. Each UC has one view interface and one presenter that can access the model. But there are nested UCs: meaning that one specialised UC implements sort of a basic UC. The main UI just represents a container for all those UCs. So far, so good (if not, please ask)?! There are two problems that I am facing now (but I guess both are of the same origin): From time to time it is not possible anymore to load the UCs and test them within the Visual Studio 2008 User Control Test Container. The error message just says that a project with an output type of class library cannot be started directly etc. I can "handle" that by unloading all UC projects and reloading them afterwards. (I guess the references to all mvp components and other UCs are then updated). Assuming that the implementation of my mvp pattern is okay and all those UCs are testable within the VS Test Container at a certain time - there is the biggest problem still left: I am not able to add any UC (even the basic and unnested ones) to a simple Form (UI). The error message: error message.jpg Could it be that my basic UC causes all these Problems?! It consists of two simple ComboBoxes and implements a basic presenter and basic view interface. Whenever I add this UC to a different UC the VS designer adds two references to the public getter methods of the UC as resources. I then manually remove those resources from the resx-file and commend the corresponding lines in the designer file. thx in advance

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  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

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  • Python: Created nested dictionary from list of paths

    - by sberry2A
    I have a list of tuples the looks similar to this (simplified here, there are over 14,000 of these tuples with more complicated paths than Obj.part) [ (Obj1.part1, {<SPEC>}), (Obj1.partN, {<SPEC>}), (ObjK.partN, {<SPEC>}) ] Where Obj goes from 1 - 1000, part from 0 - 2000. These "keys" all have a dictionary of specs associated with them which act as a lookup reference for inspecting another binary file. The specs dict contains information such as the bit offset, bit size, and C type of the data pointed to by the path ObjK.partN. For example: Obj4.part500 might have this spec, {'size':32, 'offset':128, 'type':'int'} which would let me know that to access Obj4.part500 in the binary file I must unpack 32 bits from offset 128. So, now I want to take my list of strings and create a nested dictionary which in the simplified case will look like this data = { 'Obj1' : {'part1':{spec}, 'partN':{spec} }, 'ObjK' : {'part1':{spec}, 'partN':{spec} } } To do this I am currently doing two things, 1. I am using a dotdict class to be able to use dot notation for dictionary get / set. That class looks like this: class dotdict(dict): def __getattr__(self, attr): return self.get(attr, None) __setattr__ = dict.__setitem__ __delattr__ = dict.__delitem__ The method for creating the nested "dotdict"s looks like this: def addPath(self, spec, parts, base): if len(parts) > 1: item = base.setdefault(parts[0], dotdict()) self.addPath(spec, parts[1:], item) else: item = base.setdefault(parts[0], spec) return base Then I just do something like: for path, spec in paths: self.lookup = dotdict() self.addPath(spec, path.split("."), self.lookup) So, in the end self.lookup.Obj4.part500 points to the spec. Is there a better (more pythonic) way to do this?

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  • regressions with many nested categorical covariates

    - by eric
    I have a few hundred thousand measurements where the dependent variable is a probability, and would like to use logistic regression. However, the covariates I have are all categorical, and worse, are all nested. By this I mean that if a certain measurement has "city - Phoenix" then obviously it is certain to have "state - Arizona" and "country - U.S." I have four such factors - the most granular has some 20k levels, but if need be I could do without that one, I think. I also have a few non-nested categorical covariates (only four or so, with maybe three different levels each). What I am most interested in is prediction - given a new observation in some city, I would like to know the relevant probability/dependent variable. I am not interested as much in the related inferential machinery - standard deviations, etc - at least as of now. I am hoping I can afford to be sloppy. However, I would love to have that information unless it requires methods that are more computationally expensive. Does anyone have any advice on how to attack this? I have looked into mixed effects, but am not sure it is what I am looking for.

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  • Modify passed, nested dict/list

    - by Gerenuk
    I was thinking of writing a function to normalize some data. A simple approach is def normalize(l, aggregate=sum, norm_by=operator.truediv): aggregated=aggregate(l) for i in range(len(l)): l[i]=norm_by(l[i], aggregated) l=[1,2,3,4] normalize(l) l -> [0.1, 0.2, 0.3, 0.4] However for nested lists and dicts where I want to normalize over an inner index this doesnt work. I mean I'd like to get l=[[1,100],[2,100],[3,100],[4,100]] normalize(l, ?? ) l -> [[0.1,100],[0.2,100],[0.3,100],[0.4,100]] Any ideas how I could implement such a normalize function? Maybe it would be crazy cool to write normalize(l[...][0]) Is it possible to make this work?? Or any other ideas? Also not only lists but also dict could be nested. Hmm... EDIT: I just found out that numpy offers such a syntax (for lists however). Anyone know how I would implement the ellipsis trick myself?

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  • Ruby on Rails - pass variable to nested form

    - by Krule
    I am trying to build a multilingual site using Rails, but I can't figure out how to pass variable to nested form. Right now I am creating nested form like this. @languages.each do @article.article_locale.build(:language_id => language.id) end But i would like to pass value of language to it so i can distinguish fields. Something like this. @languages.each do |language| @language = language @article.article_locale.build(:language_id => language.id) end However, I always end up with language of the last loop iteration. Any way to pass this variable? -- edit -- In the end, since I've got no answer I have solved this problem so it, at least, works as it should. Following code is my partial solution. In model: def self.languages Language.all end def self.language_name language = [] self.languages.each_with_index do |lang, i| language[i] = lang.longname end return language end In Controller: def new @article = Article.new Article.languages.each do |language| @article.article_locale.build(:language_id => language.id) end end In HAML View: -count = 0 -f.fields_for :article_locale do |al| %h3= Article.language_name[count] -count+=1 -field_set_tag do %p =al.label :name, t(:name) =al.text_field :name %p =al.label :description, t(:description) =al.text_area :description =al.hidden_field :language_id It's not the most elegant solution I suppose, but it works. I would really love if I could get rid of counter in view for instance.

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  • Creating nested fields for column on assignment table?

    - by H O
    I have three models, that represent a many to many relationship - Product, Sale and Product_sale. I have a nested form that allows me to create new products from the sale form - so far, so good. I have, however, added some additional fields to the assignment table - price, for example. How can I set the price on the assignment table from the product form, when it is nested in the sale form? I currently have the code below: <%= sale.fields_for :products do |products_builder| %> <%= render :partial => "products/form", :locals => {:f => products_builder, :form_actions_visible => false} %> <% end -%> I could nest a Product_sale form within the product form, but this would create a new product_sale, which is not what I am looking for. I will most likely need to nest the price field within the product form, to ensure that it updates the correct assignment record (since there could be multiple products on one sale form). How can I use a fields_for loop on the product form to update the existing assignment record that is built when I do @sale.products.build? The assignment record will not yet be saved, so I can not access it using a where clause and edit it that way. Thanks!

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Positioning an image inside an ImageView width max height and max width set

    - by andern
    I have an ImageView with max height and max width both set to 100. The figure below is clearly not a square, but you can use your imagination ;) Figure 1: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Anyway, If I try to set a BitMap to the ImageView that does not have a ratio of 1:1, the image is positioned like pictured in Figure 1. What I want is for the picture to be placed to the left inside the ImageView like pictured in Figure 2 below. Figure 2: +----------------------------------------------+ ¦--------------+ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦--------------+ ¦ +----------------------------------------------+ You can see my ImageView in XML below. maxHeight, maxWidth and adjustViewBounds are set during runtime. <ImageView android:id="@+id/someImage" android:layout_alignParentLeft="true" android:layout_below="@+id/textName" android:layout_height="wrap_content" android:layout_width="wrap_content" android:paddingRight="4dp" /> This is in a RelativeLayout if it makes any difference.

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • 4096 MiB SD card in Android Emulator... less than 9MB?

    - by Izhido
    Every time I attempt to create a new AVD with the latest Android SDK (under Eclipse), I can't actually specify SD Card Sizes greater than 1024 MiB. Any attempt to specify higher numbers gets me always the same message: "SD Card Size must be at least 9MB" What gives? Any idea why this could be happening?

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  • How to use zoom controls on TextView in Android ?

    - by mob-king
    I want to zoom text that is displayed at center of screen as per user choice. How can I achieve this ? Using pinch multitouch cannot be tested on emulator and I want something that I can test on Android emulator. Can I use zoom in and out controls to control only text view for my layout ? Or Can I use webview to contain a text as webview has default zoom in out buttons ?

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  • How to refresh an Android RelativeLayout when orientation changes without restarting the Activity?

    - by johnrock
    I have an Android Activity with a RelativeLayout and I have implemented the following method to prevent the activity from being recreated on change of Orientation: @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } I am obviously not doing anything in this method, but it worked perfect when using a LinearLayout. Now however, using RelativeLayout, my layout is all messed up when changing to landscape orientation. What is the most efficient way to have the screen redraw correctly without having the activity restarted again with a call to onCreate?

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  • Do Android/webOS devices support multi-touch Javascript events?

    - by Rufo Sanchez
    On iPhone, iPod touch and (presumably) iPad, Apple has multi-touch event handling available via JavaScript in Mobile Safari. I know the Nexus One recently added multi-touch support via an update, and I believe webOS is also multi-touch enabled. Do Android 2.1 and/or webOS have access to multi-touch in the browser, or is this currently exclusive to Apple devices?

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  • Why is my onItemSelectedListener not called in a ListView?

    - by Janusz
    I'm using a ListView that is setup like this: <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:longClickable="false" android:choiceMode="singleChoice"> </ListView> In my code I add an OnItemSelectedListener to the ListView like this: getListView().setAdapter(adapter); getListView().setOnItemSelectedListener(this); my Activity implements the listener like this: @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { Log.d("LocateByCategory", "ListItemSelected: Parent: " + parent.toString() + " View: " + view.toString() + " Position: " + " Id: " + id); } My hope was, that I would see this debug output the moment I click on something in the list. But the debug output is never shown in LogCat.

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  • Positioning an image inside an ImageView with max height and max width set

    - by andern
    I have an ImageView with max height and max width both set to 100. The figure below is clearly not a square, but you can use your imagination ;) Figure 1: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Anyway, If I try to set a BitMap to the ImageView that does not have a ratio of 1:1, the image is positioned like pictured in Figure 1. What I want is for the picture to be placed to the left inside the ImageView like pictured in Figure 2 below. Figure 2: +----------------------------------------------+ ¦--------------+ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦--------------+ ¦ +----------------------------------------------+ You can see my ImageView in XML below. maxHeight, maxWidth and adjustViewBounds are set during runtime. <ImageView android:id="@+id/someImage" android:layout_alignParentLeft="true" android:layout_below="@+id/textName" android:layout_height="wrap_content" android:layout_width="wrap_content" android:paddingRight="4dp" /> This is in a RelativeLayout if it makes any difference.

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  • How do I specify image dimentions in dp for an Android Gallery?

    - by Richard
    All the examples I've see for using the Gallery view in Android set a specific pixel size for the images using: i.setLayoutParams(new Gallery.LayoutParams(200, 200)); I want to have my gallery images sized based on the screen density (ldpi, mdpi, hdpi). Can someone give me an example of how to specify gallery image dimensions using dp? Thanks!

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  • How to overlay GLSurfaceView over a MapView in Android?

    - by Rajapandian
    Hi, I want to create a simple Map based application in android ,where i can display my current position.Instead of overlaying a simple Image on the MapView to represent the position, i want to overlay the GLSurfaceView on the MapView. But i don't know how to achieve this. Is there any way to do that?. Please anybody knows the solution help me.

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