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  • What are the benefits of the PHP the different PHP compression libraries?

    - by Christopher W. Allen-Poole
    I've been looking into ways to compress PHP libraries, and I've found several libraries which might be useful, but I really don't know much about them. I've specifically been reading about bcompiler and PHAR libraries. Is there any performance benefit in either of these? Are there any "gotchas" I need to watch out for? What are the relative benefits? Do either of them add to/detract from performance? I'm also interested in learning of other libs which might be out there which are not obvious in the documentation? As an aside, does anyone happen to know whether these work more like zip files which just happen to have the code in there, or if they operate more like Python's pre-compiling which actually runs a pseudo-compiler? ======================= EDIT ======================= I've been asked, "What are you trying to accomplish?" Well, I suppose the answer is that this is all hypothetical. It is a combination of these: What if my pet project becomes the most popular web project on earth and I want to distribute it quickly and easily? (hay, a man can dream, right?) It also seems if using PHAR can be done easily, it would be the best way to create a subversion snapshot. Python has this really cool pre-compiling policy, I wonder if PHP has something like that? These libraries seem to do something similar. Will they do that? Hey, these libraries seem pretty neat, but I'd like clarification on the differences as they seem to do the same thing

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  • Java problem: Could not find main class HelloWorld

    - by Newbie
    I am new to java(a real novice). I installed Java 1.7.0 in the following folder C:\Program Files\Java The environment variable which I set are CLASSPATH : C:\Program Files\Java\jdk1.7.0\jre\lib\rt.jar; Path : C:\Program Files\Java\jdk1.7.0\bin; JAVA_HOME : C:\Program Files\Java; I have presented here the class names which are in my system. Next I wrote a program(HelloWorld.java) import java.io.*; class HelloWorld { public static void main(String[] args) { System.out.println("Hello World!"); } } When I am compiling using javac HelloWorld.java it is compiling fine. But after I issue java HelloWorld I am encountering the below error Error: Could not find main class HelloWorld Exception in thread "main" java.lang.NoClassDefFoundError: HelloWorld at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:198) Caused by: java.lang.ClassNotFoundException: HelloWorld at java.net.URLClassLoader$1.run(URLClassLoader.java:299) at java.net.URLClassLoader$1.run(URLClassLoader.java:288) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:287) at java.lang.ClassLoader.loadClass(ClassLoader.java:422) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:325) at java.lang.ClassLoader.loadClass(ClassLoader.java:355) at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:195) After a bit of google search I found that may be something wrong in the environment variable. I tried to play with that but no luck. I know that it may be a very simple thing for the real java developers(actually basic) but for me as of now no luck! I even RESTARTED the machine and then again I tried to run but with same fate. OS: Windows XP(Version 2002) with Service pack 3 Help needed . Thanks .

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  • Error trying to use rand from std library cstdlib with g++

    - by Matt
    I was trying to use the random function in Ubuntu compiling with g++ on a larger program and for some reason rand just gave weird compile errors. For testing purposes I made the simplest program I could and it still gives errors. Program: #include <iostream> using std::cout; using std::endl; #include <cstdlib> int main() { cout << "Random number " << rand(); return 0; } Error when compiling with the terminal sudo g++ chapter_3/tester.cpp ./test ./test: In function _start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: first defined here ./test:(.rodata+0x0): multiple definition of _fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here ./test: In function_fini': (.fini+0x0): multiple definition of _fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here ./test:(.rodata+0x4): multiple definition of_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here ./test: In function __data_start': (.data+0x0): multiple definition ofdata_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here ./test: In function __data_start': (.data+0x4): multiple definition of__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here ./test: In function main': (.text+0xb4): multiple definition ofmain' /tmp/cceF0x0p.o:tester.cpp:(.text+0x0): first defined here ./test: In function _init': (.init+0x0): multiple definition ofinit' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `_DTOR_END' ./test:(.dtors+0x4): first defined here /usr/bin/ld: error in ./test(.eh_frame); no .eh_frame_hdr table will be created. collect2: ld returned 1 exit status

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  • GCC/X86, Problems with relative jumps

    - by Ian Kelly
    I'm trying to do a relative jump in x86 assembly, however I can not get it to work. It seems that for some reason my jump keeps getting rewritten as an absolute jump or something. A simple example program for what I'm trying to do is this: .global main main: jmp 0x4 ret Since the jmp instruction is 4 bytes long and a relative jump is offset from the address of the jump + 1, this should be a fancy no-op. However, compiling and running this code will cause a segmentation fault. The real puzzler for me is that compiling it to the object level and then disassembling the object file shows that it looks like the assembler is correctly doing a relative jump, but after the file gets compiled the linker is changing it into another type of jump. For example if the above code was in a file called asmtest.s: $gcc -c asmtest.s $objdump -D asmtest.o ... Some info from objdump 00000000 <main>: 0: e9 00 00 00 00 jmp 5 <main+0x5> 5: c3 ret This looks like the assembler correctly made a relative jump, although it's suspicious that the jmp instruction is filled with 0s. I then used gcc to link it then disassembled it and got this: $gcc -o asmtest asmtest.o $objdump -d asmtest ...Extra info and other disassembled functions 08048394 <main>: 8048394: e9 6b 7c fb f7 jmp 4 <_init-0x8048274> 8048399: c3 ret This to me looks like the linker rewrote the jmp statement, or substituted the 5 in for another address. So my question comes down to, what am I doing wrong? Am I specifying the offset incorrectly? Am I misunderstanding how relative jumps work? Is gcc trying to make sure I don't do dangerous things in my code?

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  • Weirdness with cabal, HTF, and HUnit assertions

    - by rampion
    So I'm trying to use HTF to run some HUnit-style assertions % cat tests/TestDemo.hs {-# OPTIONS_GHC -Wall -F -pgmF htfpp #-} module Main where import Test.Framework import Test.HUnit.Base ((@?=)) import System.Environment (getArgs) -- just run some tests main :: IO () main = getArgs >>= flip runTestWithArgs Main.allHTFTests -- all these tests should fail test_fail_int1 :: Assertion test_fail_int1 = (0::Int) @?= (1::Int) test_fail_bool1 :: Assertion test_fail_bool1 = True @?= False test_fail_string1 :: Assertion test_fail_string1 = "0" @?= "1" test_fail_int2 :: Assertion test_fail_int2 = [0::Int] @?= [1::Int] test_fail_string2 :: Assertion test_fail_string2 = "true" @?= "false" test_fail_bool2 :: Assertion test_fail_bool2 = [True] @?= [False] And when I use ghc --make, it seems to work correctly. % ghc --make tests/TestDemo.hs [1 of 1] Compiling Main ( tests/TestDemo.hs, tests/TestDemo.o ) Linking tests/TestDemo ... % tests/TestDemoA ... * Tests: 6 * Passed: 0 * Failures: 6 * Errors: 0 Failures: * Main:fail_int1 (tests/TestDemo.hs:9) * Main:fail_bool1 (tests/TestDemo.hs:12) * Main:fail_string1 (tests/TestDemo.hs:15) * Main:fail_int2 (tests/TestDemo.hs:19) * Main:fail_string2 (tests/TestDemo.hs:22) * Main:fail_bool2 (tests/TestDemo.hs:25) But when I use cabal to build it, not all the tests that should fail, fail. % cat Demo.cabal ... executable test-demo build-depends: base >= 4, HUnit, HTF main-is: TestDemo.hs hs-source-dirs: tests % cabal configure Resolving dependencies... Configuring Demo-0.0.0... % cabal build Preprocessing executables for Demo-0.0.0... Building Demo-0.0.0... [1 of 1] Compiling Main ( tests/TestDemo.hs, dist/build/test-demo/test-demo-tmp/Main.o ) Linking dist/build/test-demo/test-demo ... % dist/build/test-demo/test-demo ... * Tests: 6 * Passed: 3 * Failures: 3 * Errors: 0 Failures: * Main:fail_int2 (tests/TestDemo.hs:23) * Main:fail_string2 (tests/TestDemo.hs:26) * Main:fail_bool2 (tests/TestDemo.hs:29) What's going wrong and how can I fix it?

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • Using BWSAL with BWAPI JBridge

    - by pek
    I've been busting my head to find out how to use BWSAL with JBridge... I just can't figure it out.. I'm not that good in C++.. The best I could do is compile the latest JBridge from the repo... But I can't seem to get BSWAL working... What do I need? Compiling JBrigde doesn't seem to have BWSAL in.. I found the directory that BWSAL exists but there is no solution file to build.. I downloaded the latest BWSAL, found the solution file, but have no idea what to do... Compiling it will create an AIModule.dll but if I use this, the JBridge won't work... What I'm trying to do is to simply use BuildingPlacer.getBuildLocationNear... Whenever I call this method a NullPointerException is thrown: java.lang.NullPointerException at org.bwapi.bridge.model.Game.canBuildHere(Game.java:286) at org.bwapi.bridge.sal.BuildingPlacer.canBuildHere(BuildingPlacer.java: 46) at org.bwapi.bridge.sal.BuildingPlacer.canBuildHereWithSpace(BuildingPlacer.java: 60) at org.bwapi.bridge.sal.BuildingPlacer.getBuildLocationNear(BuildingPlacer.java: 121) at com.pekalicious.starplanner.ResourceManager.isInitialReady(ResourceManager.java: 87) at com.pekalicious.starplanner.ResourceManager.update(ResourceManager.java: 37) at com.pekalicious.starplanner.StrategicManager.update(StrategicManager.java: 51) at com.pekalicious.starplanner.StarPlannerBridgeBot.onFrame(StarPlannerBridgeBot.java: 36) How do I make this work? I really need this.. Please. Thank you.

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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • Google App Engine Java app couldn't find javac ?

    - by Frank
    I'm learning to use Google App Engine, I installed it in Netbeans, the project works, but when I clicked on "Deploy To Google App Engine", I got the following error : Beginning server interaction for ... 0% Creating staging directory 5% Scanning for jsp files. 8% Compiling jsp files. 11% Compiling java files. Error Details: Apr 20, 2010 3:51:23 PM org.apache.jasper.JspC processFile INFO: Built File: \PayPal_Monitor.jsp java.lang.IllegalStateException: cannot find javac executable based on java.home, tried "C:\Program Files (x86)\Java\jre6\bin\javac.exe" and "C:\Program Files (x86)\Java\bin\javac.exe" Unable to update app: cannot find javac executable based on java.home, tried "C:\Program Files (x86)\Java\jre6\bin\javac.exe" and "C:\Program Files (x86)\Java\bin\javac.exe" Please see the logs [C:\Users\NM\AppData\Local\Temp\appcfg3946701335172983337.log] for further information. The file "javac.exe" is in : C:\Program Files (x86)\Java\jdk1.6.0_18\bin How can I add it to "java.home" ? I'm using Win Vista, and I tried to add it from "System - Environment Variables", but there is no "java.home" in there. Where can I find it ? Frank

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  • Xerces C++ SAX Parsing Problem: expected class-name before '{' token

    - by aduric
    I'm trying to run through an example given for the C++ Xerces XML library implementation. I've copied the code exactly, but I'm having trouble compiling it. error: expected class-name before '{' token I've looked around for a solution, and I know that this error can be caused by circular includes or not defining a class before it is used, but as you can see from the code, I only have 2 files: MySAXHandler.hpp and MySAXHandler.cpp. However, the MySAXHandler class is derived from HandlerBase, which is included. MyHandler.hpp #include <xercesc/sax/HandlerBase.hpp> class MySAXHandler : public HandlerBase { public: void startElement(const XMLCh* const, AttributeList&); void fatalError(const SAXParseException&); }; MySAXHandler.cpp #include "MySAXHandler.hpp" #include <iostream> using namespace std; MySAXHandler::MySAXHandler() { } void MySAXHandler::startElement(const XMLCh* const name, AttributeList& attributes) { char* message = XMLString::transcode(name); cout << "I saw element: "<< message << endl; XMLString::release(&message); } void MySAXHandler::fatalError(const SAXParseException& exception) { char* message = XMLString::transcode(exception.getMessage()); cout << "Fatal Error: " << message << " at line: " << exception.getLineNumber() << endl; XMLString::release(&message); } I'm compiling like so: g++ -L/usr/local/lib -lxerces-c -I/usr/local/include -c MySAXHandler.cpp I've looked through the HandlerBase and it is defined, so I don't know why I can't derive a class from it? Do I have to override all the virtual functions in HandlerBase? I'm kinda new to C++. Thanks in advance.

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  • Dynamically invoke web service at runtime

    - by Ulrik Rasmussen
    So, our application needs support for dynamically calling web services which are unknown at compile time. The user should therefore be able to specify a URL to a WSDL, and specify some data bindings for the request and reply parameters. When Googling for answers, it seems like the way to do this is by actually compiling a web service proxy class at runtime, loading it, and invoking the methods using reflection. I think this seems like a rather clunky approach, given that I don't really need a strongly typed set of classes when I'm going to cast my data dynamically anyway. Dynamically compiling code for doing something that simple also just seems like The Wrong Way To Do It. Restricting ourself to the SOAP protocol, is there any library for C# that implements this protocol for dynamic use? I can imagine that it would be possible to generate runtime key/value data structures from the WSDL, which could be used to specify the request messages, as well as reading the replies. The library should then be able to send well-formed SOAP messages to the server, and parse the replies, without the programmer having to generate the XML manually (at least not the headers and other plumbing). I can't seem to find any library that actually does this. Is what I want to do really that esoteric, or have I just searched the wrong places? Thanks, Ulrik

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  • Java conditional compilation: how to prevent code chunks to be compiled?

    - by khachik
    My project requires Java 1.6 for compilation and running. Now I have a requirement to make it working with Java 1.5 (from the marketing side). I want to replace method body (return type and arguments remain the same) to make it compiling with Java 1.5 without errors. Details: I have an utility class called OS which encapsulates all OS-specific things. It has a method public static void openFile(java.io.File file) throws java.io.IOException { // open the file using java.awt.Desktop ... } to open files like with double-click (start Windows command or open Mac OS X command equivalent). Since it cannot be compiled with Java 1.5, I want to exclude it during compilation and replace by another method which calls run32dll for Windows or open for Mac OS X using Runtime.exec. Question: How can I do that? Can annotations help here? Note: I use ant, and I can make two java files OS4J5.java and OS4J6.java which will contain the OS class with the desired code for Java 1.5 and 1.6 and copy one of them to OS.java before compiling (or an ugly way - replace the content of OS.java conditionally depending on java version) but I don't want to do that, if there is another way. Elaborating more: in C I could use ifdef, ifndef, in Python there is no compilation and I could check a feature using hasattr or something else, in Common Lisp I could use #+feature. Is there something similar for Java? Found this post but it doesn't seem to be helpful. Any help is greatly appreciated. kh.

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  • Setting hidden input value in Javascript, then accessing it in c# codebehind

    - by Siegesmith
    Thank you for reading my question. I have been trying to set the value of a hidden input by using Javascript and then access the value from within my C# codebehind. When I run the code that is copied below, the value that is assigned to assignedIDs is "", which I assume is the default value for a hidden input. If I manually set the value in the html tag, then assignedIDs is set to that value. This behavior suggests to me that the value of the input is being reset (re-rendered?) between the onClientClick and onClick events firing. I would appreciate any help with the matter. I have spent hours trying to solve what seems like a very simple problem. html/javascript: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Admin Page - Manage Tasks</title> <script language="javascript" type="text/javascript"> function PopulateAssignedIDHiddenInput() { var source = document.getElementById('assignedLinguistListBox'); var s = ""; var count = source.length; for (var i = count - 1; i >= 0; i--) { var item = source.options[i]; if (s == "") { s = source.options[i].value; } else { s = s.concat(",",source.options[i].value); } } document.getElementById('assignedIDHiddenInput').Value = s; // I have confirmed that, at this point, the value of // the hidden input is set properly } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Panel id="EditMode" runat="server"> <table style="border: none;"> <tr> <td> <asp:Label ID="availableLinguistLabel" runat="server" Text="Available"></asp:Label><br /> <asp:ListBox ID="availableLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> <td> <input type="button" name="right" value="&gt;&gt;" onclick="Javascript:MoveItem('availableLinguistListBox', 'assignedLinguistListBox');" /><br /><br /> <input type="button" name="left" value="&lt;&lt;" onclick="Javascript:MoveItem('assignedLinguistListBox', 'availableLinguistListBox');" /> </td> <td> <asp:Label ID="assignedLinguistLabel" runat="server" Text="Assigned To"></asp:Label><br /> <asp:ListBox ID="assignedLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> </tr> </table> //-snip- <asp:Button ID="save_task_changes_button" runat="server" ToolTip="Click to save changes to task" Text="Save Changes" OnClick="save_task_changes_button_click" OnClientClick="Javascript:PopulateAssignedIDHiddenInput()" /> </asp:Panel> <!-- Hidden Inputs --> <!-- Note that I have also tried setting runat="server" with no change --> <input id="assignedIDHiddenInput" name="assignedIDHiddenInput" type="hidden" /> </div> </form> </body> c# protected void save_task_changes_button_click(object sender, EventArgs e) { string assignedIDs = Request.Form["assignedIDHiddenInput"]; // Here, assignedIDs == ""; also, Request.Params["assignedIDHiddenInput"] == "" // -snip- }

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  • Setting hidden input value in Javascript, then accessing it in codebehind

    - by Siegesmith
    I have been trying to set the value of a hidden input by using Javascript and then access the value from within my C# codebehind. When I run the code that is copied below, the value that is assigned to assignedIDs is "", which I assume is the default value for a hidden input. If I manually set the value in the html tag, then assignedIDs is set to that value. This behavior suggests to me that the value of the input is being reset (re-rendered?) between the onClientClick and onClick events firing. I would appreciate any help with the matter. I have spent hours trying to solve what seems like a very simple problem. html/javascript: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Admin Page - Manage Tasks</title> <script language="javascript" type="text/javascript"> function PopulateAssignedIDHiddenInput() { var source = document.getElementById('assignedLinguistListBox'); var s = ""; var count = source.length; for (var i = count - 1; i >= 0; i--) { var item = source.options[i]; if (s == "") { s = source.options[i].value; } else { s = s.concat(",",source.options[i].value); } } document.getElementById('assignedIDHiddenInput').Value = s; // I have confirmed that, at this point, the value of // the hidden input is set properly } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Panel id="EditMode" runat="server"> <table style="border: none;"> <tr> <td> <asp:Label ID="availableLinguistLabel" runat="server" Text="Available"></asp:Label><br /> <asp:ListBox ID="availableLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> <td> <input type="button" name="right" value="&gt;&gt;" onclick="Javascript:MoveItem('availableLinguistListBox', 'assignedLinguistListBox');" /><br /><br /> <input type="button" name="left" value="&lt;&lt;" onclick="Javascript:MoveItem('assignedLinguistListBox', 'availableLinguistListBox');" /> </td> <td> <asp:Label ID="assignedLinguistLabel" runat="server" Text="Assigned To"></asp:Label><br /> <asp:ListBox ID="assignedLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> </tr> </table> //-snip- <asp:Button ID="save_task_changes_button" runat="server" ToolTip="Click to save changes to task" Text="Save Changes" OnClick="save_task_changes_button_click" OnClientClick="Javascript:PopulateAssignedIDHiddenInput()" /> </asp:Panel> <!-- Hidden Inputs --> <!-- Note that I have also tried setting runat="server" with no change --> <input id="assignedIDHiddenInput" name="assignedIDHiddenInput" type="hidden" /> </div> </form> </body> c# protected void save_task_changes_button_click(object sender, EventArgs e) { string assignedIDs = Request.Form["assignedIDHiddenInput"]; // Here, assignedIDs == ""; also, Request.Params["assignedIDHiddenInput"] == "" // -snip- }

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  • How to find if a Item in a ListBox has the focus?

    - by eitan barazani
    I have a List box defined like this: <ListBox x:Name="EmailList" ItemsSource="{Binding MailBoxManager.Inbox.EmailList}" SelectedItem="{Binding SelectedMessage, Mode=TwoWay}" Grid.Row="1"> <ListBox.ItemTemplate> <DataTemplate> <usrctrls:MessageSummary /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The UserControl is defined like this: <UserControl x:Class="UserControls.MessageSummary" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="600"> <UserControl.Resources> </UserControl.Resources> <Grid HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="50" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <CheckBox Grid.Column="0" VerticalAlignment="Center" /> <Grid Grid.Column="1" Margin="0,0,12,0"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="30" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="80" /> <ColumnDefinition Width="80" /> </Grid.ColumnDefinitions> <Image x:Name="FlaggedImage" Grid.Column="0" Width="20" Height="10" Margin="0" VerticalAlignment="Center" HorizontalAlignment="Center" Source="/Assets/ico_flagged_white.png" /> <TextBlock x:Name="Sender" Grid.Column="1" Text="{Binding EmailProperties.DisplayFrom}" Style="{StaticResource TextBlock_SenderRowTitle}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <Grid x:Name="ImagesContainer" Grid.Column="2" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Image x:Name="ImgImportant" Grid.Column="0" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_important_red.png" /> <Image x:Name="ImgFolders" Grid.Column="1" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_ico_addtofolder.png" /> <Image x:Name="ImgAttachment" Grid.Column="2" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_attachment_lightgray.png" /> <Image x:Name="ImgFlag" Grid.Column="3" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_flag.png" /> </Grid> <TextBlock x:Name="Time" Grid.Column="3" Text="{Binding EmailProperties.DateReceived, Converter={StaticResource EmailHeaderTimeConverter}}" TextAlignment="Center" FontSize="16" VerticalAlignment="Center" Margin="0" /> </Grid> <TextBlock Grid.Row="1" Text="{Binding EmailProperties.Subject}" TextTrimming="WordEllipsis" Margin="0,10" /> <TextBlock Grid.Row="2" Text="{Binding EmailProperties.Preview}" TextTrimming="WordEllipsis" /> </Grid> </Grid> The MessageSummary is a UserControl. I would like to bind the foreground color of the Items of the ListBox to whether the item is the one selected in the list box, i.e. I would like the Item's foreground color to be Black if not selected and White if the item is selected. How can it be done? Thanks,

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  • Anyone Experiencing Slow Builds With VS2010?

    - by MrKWatkins
    Hi, We've recently upgraded to the final release of VS2010 and are experiencing very slow build times compared to the same code under 2008. I was wondering if anyone else is experiencing the same so I can work out whether it's just our environment or not? A few details: Using VS2010 Ultimate on Windows 7 with fairly beefy machines, talking to TFS 2010. The solution has been upgraded from VS2008 but still builds against .NET 3.5 and ASP.NET MVC 1.0. It doesn't seem to be the compilation itself taking long but something else in the build process. This is because even projects that are up to date and don't need compiling are taking a few seconds or so to process. It's not due to an Visual Studio addin because a couple guys in the team haven't installed any. The first build after loading VS2010 is pretty quick, then they seem to slow down over time. For example on of the projects in my solution just took 00:00:00.08 to process after a restart. (The project was up to date and didn't need compiling) I then immediately hit rebuild and it jumps to 00:00:01.33. We're also experiencing the problem with another solution that uses .NET 4.0 that was building perfectly fine under VS2010 RC. There are no build events or anything like that I can blame, just straightforward assembly builds. The IDE is not very responsive during the slow builds. Anyone else has similar problems? Update: It looks like the resolving assembly references is taking a long time. Looking at the MSBuild diagnostic output or the example above the first build has 30ms for ResolveAssemblyReferences, the second build has 800ms. Subsequent builds seem to be taking longer copying stuff around, e.g. CopyFilesToOutputDirectory jumps from 1ms to 27ms.

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  • Strange type-related error

    - by vsb
    I wrote following program: isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] primes = filter isPrime [1 .. ] it should construct list of prime numbers. But I got this error: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:3:16: Ambiguous type variable `a' in the constraints: `Floating a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `RealFrac a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `Integral a' arising from a use of `isPrime' at 7/main.hs:3:16-22 Possible cause: the monomorphism restriction applied to the following: primes :: [a] (bound at 7/main.hs:3:0) Probable fix: give these definition(s) an explicit type signature or use -XNoMonomorphismRestriction Failed, modules loaded: none. If I specify signature for isPrime function explicitly: isPrime :: Integer -> Bool isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] I can't even compile isPrime function: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:2:45: No instance for (RealFrac Integer) arising from a use of `truncate' at 7/main.hs:2:45-61 Possible fix: add an instance declaration for (RealFrac Integer) In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] In a stmt of a list comprehension: i <- [2 .. truncate (sqrt x)] 7/main.hs:2:55: No instance for (Floating Integer) arising from a use of `sqrt' at 7/main.hs:2:55-60 Possible fix: add an instance declaration for (Floating Integer) In the first argument of `truncate', namely `(sqrt x)' In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] Failed, modules loaded: none. Can you help me understand, why am I getting these errors?

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • Installing gitosis and closed port?

    - by Nicolas GUILLAUME
    I'm trying to install gitosis on a Server (hosted by OVH and running Ubuntu server 11.04). I've done it a few times and never had any problems. But this time I have something very wired when I simply try to clone gitosis. [root@ovks-1:~/]#git clone git://eagain.net/gitosis.git Cloning into gitosis... eagain.net[0: 208.78.102.120]: errno=Connection refused fatal: unable to connect a socket (Connection refused) zsh: exit 128 git clone git://eagain.net/gitosis.git Based on my searches it looks like the port 9418 is closed. But I don't understand, a server by definition shouldn't have any closed port and I can't find a way to see if they are. So how can I check is a port is open and how can I open it if closed? Thank you for your help. Requested by WesleyDavid: iptables -L result [root@odeoos-vks-1:~/]#iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination I have no idea what it means... Thanks :)

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  • iSCSI errors continue after removing inaccessible target portal

    - by Ansgar Wiechers
    By mistake I entered an iSCSI target portal address in the iSCSI Initiator on one of our virtual servers that does not have an address in the network range used for iSCSI. This caused the following errors/warnings to appear in the eventlog: Log Name: System Source: MSiSCSI Event ID: 113 Level: Warning Description: iSCSI discovery via SendTargets failed with error code 0xefff0003 to target portal *192.168.23.42 0003260 Root\ISCSIPRT\0000_0 . Log Name: System Source: iScsiPrt Event ID: 1 Level: Error Description: Initiator failed to connect to the target. Target IP address and TCP Port number are given in dump data. Log Name: System Source: iScsiPrt Event ID: 70 Level: Error Description: Error occurred when processing iSCSI logon request. The request was not retried. Error status is given in the dump data. So far that's expected beahvior, so I removed the portal from the iSCSI Initiator as described in MSKB 976072. However, the errors/warnings keep appearing every hour, even though neither iSCSI Initiator GUI nor iscscli show any portals: C:\>iscsicli ListTargetPortals Microsoft iSCSI Initiator Version 6.1 Build 7601 The operation completed successfully. The problem persists after rebooting the server. Uninstalling the Microsoft iSCSI Initiator device via devmgmt.msc as well as changing the Initiator parameters like this: [HKLM\SYSTEM\CurrentControlSet\Control\Class\{4D36E97B-E325-11CE-BFC1-08002BE10318}] "MaxPendingRequests"=dword:00000001 "MaxConnectionRetries"=dword:00000001 "MaxRequestHoldTime"=dword:00000005 didn't help either. Each change was followed by a reboot. Disabling the device does prevent the errors/warnings from re-appearing, of course, but I'd rather not have to resort to this. How can I prevent those errors and warnings from appearing (short of disabling the initiator device or re-installing the server)? What am I missing? Environment: The virtual machine runs on a Hyper-V cluster managed by SCVMM 2012. Hosts and guests run Windows Server 2008 R2 SP1. The physical machines are Dell PowerEdge M710HD blades.

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  • Zabbix Proxy not collecting data

    - by Jordan Eunson
    I have a working Zabbix 1.8.2 server collecting data for our office and our colo facility. However the link between the colo and office is flaky. What I'm trying to do is setup a proxy on the colo side to have a 1 hour cache and relay the data to our primary server at the office. Our zabbix server is compiled from source and uses a mysql database I've followed the instructions found in the zabbix documentation to compile the proxy using a sqlite3 database. I add the proxy to zabbix under Administration-DM-Proxies. The zabbix server "sees" the proxy because the "last seen" field is always under 60s. However when I assign a colo host to the proxy I stop receiving data from it. The colo host's zabbix_agentd.log file says this: 29343:20100622:124847 Timeout while answering request 29343:20100622:124847 Getting list of active checks failed. Will retry after 60 seconds The zabbix_proxy.log says this. 2041:20100622:123131.760 Deleted 0 records from history [0.000994 seconds] 2028:20100622:124131.671 Error while receiving answer from server [ZBX_TCP_READ() failed I also am unable to receive any SNMP data which is more important to me than the zabbix agent data. Has anyone had this problem before? Zabbix Server OS: CentOS5.4 Zabbix Server Build: 1.8.2 from source Zabbix Proxy OS: CentOS5.4 Zabbix Proxy Build: 1.8.2 from source P.S. The SQLite database on the zabbix proxy never gets any data written to it, it is identical to when I created it from the blank schema in zabbix-1.8.2/create/schema. (Yes I've checked the permissions)

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  • Is mod_spnego.so for Windows available somewhere?

    - by cdauth
    Hi there, compiling mod_spnego (http://sourceforge.net/projects/modgssapache/) for Windows seems to be relatively easy compared to mod_auth_kerb. But still, I don't seem to make it. Various people write on the Internet that they have compiled it successfully. So this is an easy question: Is mod_spnego.so for Windows available for download anywhere? Thank you, Candid Dauth

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  • How to repair multiple KDC an Netlogon errors

    - by Keith Sirmons
    Howdy, I have several erros in the system event log of my single Windows 2003 SP2 domain controller. Multiple member computers on the domain are listed in these errors. I am seeing two similar errors for each computer one second apart in the event log. Event ID 7 Source KDC The Security Account Manager failed a KDC request in an unexpected way. The error is in the data field. The account name was [email protected] and lookup type 0x8. followed by Event ID 7 Source KDC The Security Account Manager failed a KDC request in an unexpected way. The error is in the data field. The account name was MEMBERNAME$ and lookup type 0x8. The Lookup Types are also different, I have 0x8, 0x28, 0x0, 0x20. I am also receiving other authentication errors in the same time frame as all of the KDC errors Event ID 5722 Source NETLOGON The session setup from the computer MEMBERNAME failed to authenticate. The name(s) of the account(s) referenced in the security database is MEMBERNAME$. The following error occurred: Access is denied. I have run dcdiag /v to see if there was something wrong with Active Directory, but all tests passed. I also ran netdiag /v and it appers all of those tests ran. Any ideas on where to start for this issue? Thank you, Keith

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  • Configuration management in support of scientific computing

    - by Sharpie
    For the past few years I have been involved with developing and maintaining a system for forecasting near-shore waves. Our team has just received a significant grant for further development and as a result we are taking the opportunity to refactor many components of the old system. We will also be receiving a new server to run the model and so I am taking this opportunity to consider how we set up the system. Basically, the steps that need to happen are: Some standard packages and libraries such as compilers and databases need to be downloaded and installed. Some custom scientific models need to be downloaded and compiled from source as they are not commonly provided as packages. New users need to be created to manage the databases and run the models. A suite of scripts that manage model-database interaction needs to be checked out from source code control and installed. Crontabs need to be set up to run the scripts at regular intervals in order to generate forecasts. I have been pondering applying tools such as Puppet, Capistrano or Fabric to automate the above steps. It seems perfectly possible to implement most of the above functionality except there are a couple usage cases that I am wondering about: During my preliminary research, I have found few examples and little discussion on how to use these systems to abstract and automate the process of building custom components from source. We may have to deploy on machines that are isolated from the Internet- i.e. all configuration and set up files will have to come in on a USB key that can be inserted into a terminal that can connect to the server that will run the models. I see this as an opportunity to learn a new tool that will help me automate my workflow, but I am unsure which tool I should start with. If any member of the community could suggest a tool that would support the above workflow and the issues specific to scientific computing, I would be very grateful. Our production server will be running Linux, but support for OS X would be a bonus as it would allow the development team to setup test installations outside of VirtualBox.

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