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  • "No bootable device - insert boot disk" after restart on Ubuntu 10.04 b1 update

    - by anjanesh
    I was making an update on my Ubuntu 10.04 beta1 64-bit PC when, after reboot I get PXE-E61: Mediaa test failure, check cable PXE-M0F: Exiting Intel Boot Agent. No bootable device - insert boot disk and press any key How did my boot record disappear ? BIOS Boot Boot Menu Type : Normal Boot Device Priority : <CD/DVD-ROM Drive> <Hard Disk Drive> <Floppy Drive> <Ethernet> Hard Driver Order : No Hard Disk Drive CD/DVD ROM Drive Order : <PT-TSSTcorp CDDV> Removable Drive Order : No Removable Drive Boot to Optical Devices : <Enable> Boot to Removable Devices : <Enable> Boot to Network : <Enable> USB Boot : <Enable>

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  • No space left on device with encrypted disk that takes all space

    - by Yosef
    I use Ubuntu 11.04. There's no space left on device. I have encrypted the disk that takes up space (maybe it's good to disable it, but I don't know how). In shell, I get this message: No space left on device I run df -I: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda1 3055616 602499 2453117 20% / none 210161 890 209271 1% /dev none 214789 8 214781 1% /dev/shm none 214789 53 214736 1% /var/run none 214789 3 214786 1% /var/lock /home/myuser/.Private 3055616 602499 2453117 20% /home/myuser df -I Edit: When I run only df: Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda1 48060296 45618928 0 100% / none 1538340 684 1537656 1% /dev none 1547596 808 1546788 1% /dev/shm none 1547596 104 1547492 1% /var/run none 1547596 0 1547596 0% /var/lock /home/myuser/.Private 48060296 45618928 0 100% /home/myuser Edit: I thinking about few solution but I don't know which better and how exactly to do them: to enlarge partition size (I cant install gparted - no more disk space) remove encryption of partition - I really not need that

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • ESXi 4 failed to find boot device

    - by phil
    I had exsi 3.5 running just fine, the upgrade to 4 failed ( i thought it would so everything is backed up ). but it did boot just could not import the data store So i did a fresh install of ESXi 4. Now it says failed to find boot device. Not sure why. i have wiped the disk, the controller is a adaptec 3405, it worked fine in 3.5 and when i upgrade to 4 it did boot. Now it just hangs at loading vfat. then the failed to find boot device. Any ideas?

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  • iPhone + OpenGL. How Do I Correctly Switch From Landscape to Portrait?

    - by dugla
    Because of the additional complexity of drawing via an EAGLView vs. a UIView I was wondering of someone has found a robust way to handle changing the device orientation from Landscape to Portrait. One approach is to tear down the framebuffer and rebuild from scratch which would require saving/retrieving scene state. The other would be far simpler: just rotate and resize the view. What is the best practice for this? Thanks, Doug

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  • iPhone SDK / Core Data usage scenario, similar to GAE data store?

    - by boliva
    Hi all, I am currently rewriting a map based App which I wrote in the past, specifically for 2.2.1 devices. Originally I wrote it to make use of SQLite databases but I would like to try and migrate it over Core Data, now that it's available on 3.X (for which I am rewriting to). I am fairly experienced in iPhone/Obj-C development, SQL and server backend technologies, but I have never had the chance to work with Core Data so IDK really if it's the appropiate tool for what I am trying to accomplish. The App works on a limited area in a map over which there are about 4000 placemarks, with different kinds of icons and sizes. Of course not all 4000 placemarks are shown at once but only those currently visible in the map viewport, and depending on the zoom level. What I am doing right now is, after the user moves the map in any way (panning or zooming) I am requesting from the backend server the required information for the placemarks that would be visible given the viewport coordinates boundaries and zoom level, however the process isn't as smooth as I'd like (the backend is sending its response in XML and I am compressing it using gzip), it takes anywhere from 1 to 3 seconds to update the display of the placemarks after the user ends moving the map. What I would like to do is to prefetch all the placemarks data at the App launch and use it all through the app life time - I don't mind storing it for later use because the data should be dynamic. The way I would do it right now is, after retrieving all the data, to store it on an SQLite db which I would query later, whenever the user moves the map, to return only the placemarks inside the viewport coordinate boundaries and specific to a given zoom level. Now, the question itself is, if is it possible to use some more 'native', object driven way to carry this queries process, which got me thinking about Core Data and if it is in any way similar to what Google App Engine offers through its datastore where you can fetch a number of objects from the backend given a certain query or criteria, without resorting to an SQL query itself. Like I said before I don't have any experience on Core Data but I have a pretty deep understanding of Obj-C and iPhone development, as well as SQL databases. Any guides on how to achieve what I'm trying (if possible at all) would be greatly appreciated.

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  • iphone s/w version 3.1.2 (7D11) not supporting in XCode 3.1.4 SDK 3.1

    - by Shibin Moideen
    Hi, I just updated my iPhone OS to 3.1.2(7D11) but when i tried to debug application in my device its not working. It is showing Code Sign error: Provisioning profile 'AF7973F9-B977-44F5-98C4-0C1976A41B10' can't be found Also in the organizer window its showing "XCode cannot find the software image to install the version" Can anyone help me in solving this.. please help needed Thanks, Shibin

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  • My iPhone app needs a persistent network connection...how to specify UIRequiredDeviceCapabilities?

    - by Greg Maletic
    I'm trying to set the UIRequiredDeviceCapabilities properties in my Info.plist file. My app requires a persistent network connection. If I look at the definition for the "wifi" key, it says: Include this key if your application requires access to the networking features of the device. So: does the "wifi" key indicate that I need WiFi, as the key name would suggest? Or does it mean that I simply need network access, as the key definition would suggest?

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  • No audio input deviced are installed

    - by Meowbits
    If I go to Sound Recording Devices and it says "No audio devices are installed" If I click to set up a microphone I get an error "Wizard could not launch, No audio input device found, make sure your audio hardware is working properly and check your audio configuration in the Audio Devices and Sound Themes control panel. Where can I get an audio input device? I just want something so I can actually use the microphone on my headset. This is ridiculous. I have tried to look for any file but I simply cannot find a way to add an audio input device... I really do not want to format my computer just for this problem but I am starting to feel like that is the only option I have. I have the latest chipsets

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  • How to force TTPhotoViewController reload image URL in iPhone?

    - by Teerasej
    Hi, everyone. I feel good when I use Three20 framework to create a good iPhone application if you didn't try it before, just go here to try. but the I want your help me to force TTPhotoViewController to reload the image after it initialized. At the moment, it seems load the exist image before and didn't active to viewDidLoad. Could you help me? or give me any advice?

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  • How to program a real-time accurate audio sequencer on the iphone?

    - by Walchy
    Hi... I want to program a simple audio sequencer on the iphone but I can't get accurate timing. The last days I tried all possible audio techniques on the iphone, starting from AudioServicesPlaySystemSound and AVAudioPlayer and OpenAL to AudioQueues. In my last attempt I tried the CocosDenshion sound engine which uses openAL and allows to load sounds into multiple buffers and then play them whenever needed. Here is the basic code: init: int channelGroups[1]; channelGroups[0] = 8; soundEngine = [[CDSoundEngine alloc] init:channelGroups channelGroupTotal:1]; int i=0; for(NSString *soundName in [NSArray arrayWithObjects:@"base1", @"snare1", @"hihat1", @"dit", @"snare", nil]) { [soundEngine loadBuffer:i fileName:soundName fileType:@"wav"]; i++; } [NSTimer scheduledTimerWithTimeInterval:0.14 target:self selector:@selector(drumLoop:) userInfo:nil repeats:YES]; In the initialisation I create the sound engine, load some sounds to different buffers and then establish the sequencer loop with NSTimer. audio loop: - (void)drumLoop:(NSTimer *)timer { for(int track=0; track<4; track++) { unsigned char note=pattern[track][step]; if(note) [soundEngine playSound:note-1 channelGroupId:0 pitch:1.0f pan:.5 gain:1.0 loop:NO]; } if(++step>=16) step=0; } Thats it and it works as it should BUT the timing is shaky and instable. As soon as something else happens (i.g. drawing in a view) it goes out of sync. As I understand the sound engine and openAL the buffers are loaded (in the init code) and then are ready to start immediately with alSourcePlay(source); - so the problem may be with NSTimer? Now there are dozens of sound sequencer apps in the appstore and they have accurate timing. I.g. "idrum" has a perfect stable beat even in 180 bpm when zooming and drawing is done. So there must be a solution. Does anybody has any idea? Thanks for any help in advance! Best regards, Walchy

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  • USB Audio device not selectable in settings after Camtasia Studio

    - by DJDavid98
    I tried to use Camtasia Studio 7 Recorder today, and when I selected the "Record Microphone and System audio" option, the recorder crashed, and then my sound settings icon disappeared. If I tried to open the Camtasia Recorder's Options or tried to select the option again, the program crashed. After holding the power button to force restart (so My settings wouldn't save, theoretically) the audio device was still not showing up in the sound settings, although it still is displayed under the "Hardware" tab, and is Functional. Or at least that's what windows thinks. I tried uninstalling Camtasia, and no sucess either. The USB audio device is labeled "C-Media USB Headphone Set". OS: Windows XP SP3 hu-HU Is there any way I could make it work again, like registry editing or something?

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  • DDMS Not Showing Threads From Device

    - by polyclef
    I'd like to check for memory leaks in my Android app using the DDMS feature in Eclipse. When I launch an emulated device, the threads display properly for the emulated device, starting with 8600 and up. However, when I connect my Droid to the PC, the device shows up just fine in DDMS. The logcat is generated correctly, and I can view the file structure. However, threads do not display. I get "no client selected" in the Threads pane, and there is no drop-down icon next to the device listing. Do I need to change some particular setting in Eclipse? Is this maybe a driver issue?

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