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  • Flex Error #1014: Class flash.net::NetStreamPlayOptions

    - by evilpenguin
    I have a pure ActionScript project. I'm using Flex Builder on a Mac, Flex SDK 3.4 and I've even added the playerglobal.swc from the Flash folder to the project's library path. I get autocomplete when I add import flash.net.NetStreamPlayOptions; import flash.net.NetStreamPlayTransitions; But when I run the movie, I get: VerifyError: Error #1014: Class flash.net::NetStreamPlayOptions could not be found. I don't get it.. What must I do to use those classes?

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  • Clearing "may not respond" warnings for UIView and UIViewController

    - by user284681
    In an iPad app, I'm using a custom subclass of UIView with UIViewController. Here's the view header: @interface pdfView : UIView { CGPDFDocumentRef doc; } -(void)setDoc:(CGPDFDocumentRef)newDoc; @end And here's the controller header: @interface iPadPDFTestViewController : UIViewController { CGPDFDocumentRef doc; } - (void)loadPDF; @end Part of the controller implementation: - (void)viewDidLoad { [super viewDidLoad]; [self loadPDF]; [self.view setDoc:doc]; } In Interface Builder, I've set the view object to use the class pdfView. At compilation, [self.view setDoc:doc]; gives the warning "'UIView' may not respond to '--setDoc'." I'm guessing that this warning appears because the compiler thinks it's looking at UIView (which does not implement the setDoc method) instead of pdfView. But why does it think that? And how can I tell it what class it's really looking at, so as to clear the warning?

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  • Simple Properties in Objective-C Classes

    - by tarnfeld
    Hey, I've bene working with Objective-C for a while now, and so far I have never really needed to craft my own classes, properly. I am a bit confused with the two arguments you can give the @property(a, b) declaration in a header file. When creating outlets to Interface Builder I usually do @property(nonatomic, retain) but I have no idea what this means. I'm writing a simple class which has a set of properties which will be set from the outside, like [instance setName:@"Bla Bla Bla"]; or I guess like instance.name = @"Bla@" but I would rather the first option. How would I declare this kind of property on a class? Thanks in advanced! Sorry for the n00bish question :-)

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  • Ultimate chat-client API for .NET?

    - by Shimmy
    Does anyone know of a .NET API (source-code is preferrable of course) that I can access all the common chat clients thru it (GT, Yahoo, MSN, AIM, FB, ICQ, SKYPE and more)? I guess I am looking for a .NET library project that performs something like pidjin. I need it because I hate Pidgin's interface and functionality, and I want to have a Google-Talk desktop like UI. Any comments and tips will also be very useful. Thanks.

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  • Flex Client application - HTTPRequest problem in the initialize function.

    - by Elad
    Hello all. I have a serious problem in my flex client applications. I have an apache server with php web services. the flex client makes an httpservice requests. I noticed that the httpservice requests that runs from the creationComplete event of the application does not always get data from the server. but HTTPservice requests called from user actions always work. I also noticed that when I run the flex client application directly from the Flex Builder 3 without upload it to the server, the problem occours less frequently. in the Application: mx:Application creationComplete="Init()" verticalScrollPolicy="off" horizontalScrollPolicy="off" xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" backgroundColor="#5d8eb1" private function Init():void { var http_request:HTTPService = new HTTPService(); http_request.url = "http://"+this.server_name+":"+this.server_port+"/services/client/client_result.php"; http_request.resultFormat = "e4x"; http_request.addEventListener("result",resultFunc); http_request.send(); http_request.disconnect(); }

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  • Invalid argument exception - Navigation bar, tab bar, UIView.

    - by Tejaswi Yerukalapudi
    Class 1 has the following code that generates the exception - -(IBAction) searchAllAction: (id) sender { AddDiagSearchController *search = [[AddDiagSearchController alloc] initWithNibName:@"DiagSearch" bundle:nil]; [self.navigationController pushViewController:search animated:YES]; } the pushViewController part generates the following exception - 2010-04-14 14:03:31.060 Nav[10314:207] *** -[UIView addTarget:action:forControlEvents:]: unrecognized selector sent to instance 0x3956a80 And the class I'm trying to push has the following code. All the connections for IBOutlets were made through the interface builder. It's has a tableView, search text bar and a tabbar at the bottom and I'll be adding this to a UINavigationController. @interface AddDiagSearchController : UIViewController <UITableViewDataSource, UITableViewDelegate>{ UIBarButtonItem *quickAdd; UIBarButtonItem *searchAll; UITextField *searchTxt; } @property (nonatomic, retain) IBOutlet UITextField *searchTxt; -(IBAction) searchAllClicked:(id) sender; -(IBAction) quickAddClicked:(id) sender; -(IBAction) searchBtnClicked; -(IBAction) resignResponder: (id) sender; @end

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  • JavaScript - Why does google-maps wait until jquery finishes download?

    - by Teddyk
    I'm using the following Google Maps autload (asynchronous) to load asynchronous both Google Maps v3 and JQuery, like so: <script type="text/javascript" src="http://www.google.com/jsapi?autoload={ "modules":[ {name:"maps",version:3,other_params:"sensor=false"},{"name":"jquery","version":"1.4.2"},{"name":"jqueryui","version":"1.8.1"} ]}"></script> However, looking at the network traffic, it appears that it is not downloading asynchronously. Question: Does anyone understand why the %7Bcommon (google-maps) file is being delayed from download until the jquery-ui.min file completes download first?

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • How to handle input and parameter validation between layers?

    - by developr
    If I have a 3 layer web forms application that takes user input, I know I can validate that input using validation controls in the presentation layer. Should I also validate in the business and data layers as well to protect against SQL injection and also issues? What validations should go in each layer? Another example would be passing a ID to return a record. Should the data layer ensure that the id is valid or should that happen in BLL / UI?

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  • jQuery nested sortables jumpy behaviour

    - by sebbie
    I want to allow user to drag and drop UI elements. I've 'container' and 'control', control may be in container, containers may include other containers (this is important requirement). I created simple prototype using jQuery. HTML: <div class="one"> <div class="control">Control 1</div> <div class="control">Control 2</div> <div class="control container"> Container drag area <div class="control">Subcontrol 1</div> <div class="control">Subcontrol 2</div> <div class="control">Subcontrol 3</div> <div class="control">Subcontrol 4</div> <div class="control">Subcontrol 5</div> <div class="control">Subcontrol 6</div> <div class="control">Subcontrol 7</div> <div class="control">Subcontrol 8</div> <div class="control">Subcontrol 9</div> </div> <div class="control">Control 3</div> Then I created sortables using jQueryUI: $('.one').sortable({ items: 'div.control', placeholder: 'placeholder', forcePlaceholderSize: true }); Now when I'm trying to drag "Subcontrol 8" and place it between "Subcontrol 2" and "Subcontrol 3" for example I'm getting jumpy effect, you can observe it here: http://jsbin.com/egipu4/2 Interesting thing is - when I remove ability to drag "container" then it becomes smooth and perfect (you can see this on jsbin example below "jumpy" example, you can't drag using "Container drag area" span). I tried different "nested" plugins and techniques, google'd for a long time and the only one that worked was on this page: (StackOverflow doesn't allow me to post more than one like, google for "Brian Swartzfager's Blog: Nested List Sort Demo" should be first, sorry!) But it does work great only in jQuery1.2 and very old jQueryUI. If I include latest jQuery (1.3/1.4) and UI (1.7/1.8) it gets jumpy as well. What am I doing wrong?

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  • Changing custom cell appearance when entering editing mode

    - by Nava Carmon
    Hi, I have a table with custom cells, that I built in IB. When entering editing mode, content of all cells is moved to show delete edit control. My question is where can I adjust the cell appearance before entering editing mode? I saw that willBeginEditingRowAtIndexPath function is supposed to let adjust the UI, but seems I don't get there at all. Please help, TIA

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  • SCons: How to use the same builders for multiple variants (release/debug) of a program

    - by OK
    The SCons User Guide tells about the usage of Multiple Construction Environments to build build multiple versions of a single program and gives the following example: opt = Environment(CCFLAGS = '-O2') dbg = Environment(CCFLAGS = '-g') o = opt.Object('foo-opt', 'foo.c') opt.Program(o) d = dbg.Object('foo-dbg', 'foo.c') dbg.Program(d) Instead of manually assigning different names to the objects compiled with different environments, VariantDir() / variant_dir sounds like a better solution... But if I place the Program() builder inside the SConscript: Import('env') env.Program('foo.c') How can I export different environments to the same SConscript file? opt = Environment(CCFLAGS = '-O2') dbg = Environment(CCFLAGS = '-g') SConscript('SConscript', 'opt', variant_dir='release') #'opt' --> 'env'??? SConscript('SConscript', 'dbg', variant_dir='debug') #'dbg' --> 'env'??? Unfortunately the discussion in the SCons Wiki does not bring more insight to this topic. Thanks for your input!

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  • Rails Custom Plugin/Gem with Partials

    - by Jason
    I am writing a gem which provides helpers for views. The HTML I want to insert via the helper is complex enough that I'd rather write it in a _partial.html.erb file. How do I get the gem's view path include in the application's load_path? Note: the only gem I've found that does something like this is Devise. When a view cannot be found, Rails prints the load path which (on my machine) looks like: Missing partial sortable_nested_set/tree with {:handlers=>[:erb, :rjs, :builder, :rhtml, :rxml], :formats=>[:html], :locale=>[:en, :en]} in view paths "/home/jason/VirtualRestaurant3/app/views", "/home/jason/.rvm/gems/ruby-1.9.2-preview3/gems/devise-1.1.rc0/app/views" How does Devise do it? My gem: http://github.com/jrmurad/SortableNestedSet Devise gem: +http://+github.com/plataformatec/devise

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  • WPF Dispatcher.BeginInvoke crash on Windows XP

    - by amr-ne
    Hi, I have a WPF application and a worker thread. The worker thread invokes a callback on the UI thread, which opens a new dialog. Works fine on Win7, but on XP it will crash. In worker thread: someWpfDialogInstance.Dispatcher.BeginInvoke(openSomeDialogCallback, null); Does someone knows a solution or a workaround for this problem?

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  • WPF Composition/Agregation

    - by Eric.Lacroix
    Hi, I'm looking for documentation regarding WPF best practice for Compositing and agregating the user interface in a large project. I'm comming from a visual Inheriance world using Delphi and Winform. And I'm now try to replicate that kind of pattern well in fact reusability of those UI elements. I'm open to suggestion and reading.

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  • Visual Studio Macro To Switch Solution Configuration

    - by Eddie Parker
    I'm trying to write a macro that toggles between release/debug solution configurations in Visual Studio. It appears I can switch the configuration by using 'DTE.ExecuteCommand("Build.SolutionConfigurations", "Debug")'. Is there a way I can 'read' the value? Or is there a way I can use macros to 'focus' on the solution configuration UI element?

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  • Set HTML dropdown selected option using JSTL

    - by sarah
    In the same context i have another query ${productSubCategoryList} and the corresponding setting in request is like for(int i=0;i } here i have multiple select drop down ,even though i get the return value from for as two ,in the UI only one data is getting higlighted not the second one,What is wrong in the code ?

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  • Are there old versions of Windows UX guidelines somewhere?

    - by Camilo Martin
    Since I've read Windows User Experience Interaction Guidelines (there's a PDF download avaliable) I've found it to be admirably self-deprecating, humbly pointing out their own horrible UI practices long scolded by Joel Spolsky. I'd like to know, however, what they had in mind while they made those mistakes. Is this (terrific) UX Guidelines document something new, or were there previous issues of such? If so, where can I find them? My prayers to Google yielded no leniency.

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  • while creating archetype getting following error

    - by munna
    D:\Training\workspace\vppsourcemvn archetype:generate -B -DarchetypeGroupId=org .appfuse.archetypes -DarchetypeArtifactId=appfuse-modular-struts-archetype -Darc hetypeVersion=2.1.0-M1 -DgroupId=com.vmware -DartifactId=vpp [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'archetype'. [INFO] ------------------------------------------------------------------------ [INFO] Building Maven Default Project [INFO] task-segment: [archetype:generate] (aggregator-style) [INFO] ------------------------------------------------------------------------ [INFO] Preparing archetype:generate [INFO] No goals needed for project - skipping [INFO] [archetype:generate {execution: default-cli}] [INFO] Generating project in Batch mode [WARNING] Error reading archetype catalog http://repo1.maven.org/maven2 org.apache.maven.wagon.TransferFailedException: Error transferring file: Connect ion timed out: connect at org.apache.maven.wagon.providers.http.LightweightHttpWagon.fillInputD ata(LightweightHttpWagon.java:143) at org.apache.maven.wagon.StreamWagon.getInputStream(StreamWagon.java:11 6) at org.apache.maven.wagon.StreamWagon.getIfNewer(StreamWagon.java:88) at org.apache.maven.wagon.StreamWagon.get(StreamWagon.java:61) at org.apache.maven.archetype.source.RemoteCatalogArchetypeDataSource.ge tArchetypeCatalog(RemoteCatalogArchetypeDataSource.java:97) at org.apache.maven.archetype.DefaultArchetypeManager.getRemoteCatalog(D efaultArchetypeManager.java:195) at org.apache.maven.archetype.DefaultArchetypeManager.getRemoteCatalog(D efaultArchetypeManager.java:184) at org.apache.maven.archetype.ui.DefaultArchetypeSelector.getArchetypesB yCatalog(DefaultArchetypeSelector.java:278) at org.apache.maven.archetype.ui.DefaultArchetypeSelector.selectArchetyp e(DefaultArchetypeSelector.java:69) at org.apache.maven.archetype.mojos.CreateProjectFromArchetypeMojo.execu te(CreateProjectFromArchetypeMojo.java:186) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPlugi nManager.java:490) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(Defa ultLifecycleExecutor.java:694) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeStandalone Goal(DefaultLifecycleExecutor.java:569) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(Defau ltLifecycleExecutor.java:539) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHan dleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegmen ts(DefaultLifecycleExecutor.java:284) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLi fecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:6 0) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: java.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at java.net.Socket.connect(Socket.java:478) at sun.net.NetworkClient.doConnect(NetworkClient.java:163) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.http.HttpClient.(HttpClient.java:233) at sun.net.www.http.HttpClient.New(HttpClient.java:306) at sun.net.www.http.HttpClient.New(HttpClient.java:323) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLC onnection.java:860) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConne ction.java:801) at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection .java:726) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLCon nection.java:1049) at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:373 ) at org.apache.maven.wagon.providers.http.LightweightHttpWagon.fillInputD ata(LightweightHttpWagon.java:115) ... 28 more [WARNING] No archetype found in Remote catalog. Defaulting to internal Catalog [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 46 seconds [INFO] Finished at: Wed Jun 09 16:11:07 IST 2010 [INFO] Final Memory: 11M/28M [INFO] ------------------------------------------------------------------------

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  • Auto generate SWF in Flex SDK

    - by Nick
    I'm building my first website with AS3, and I'm using Flash Builder 4 to create/edit my AS classes. I have two .fla files (preloader.fla and portfolio.fla) which I both published as .swc and loaded them into my ActionScript project in FB4 (build path). When I hit debug, FB4 automatically generates a .SWF in bin-debug folder called Preloader.swf, but in my Preloader.as I have new URLRequest("Portfolio.swf"); and this Portfolio.swf isn't being generated by itself. Now the real question; how can I tell FB4 to automatically create both .SWF files for me? Or isn't that possible, any workaround then? Thanks.

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  • Calling method after view has loaded

    - by iamdadude
    My iPhone app allows for users to type in their usernames and passwords so that they can login. When they login once, their usernames and passwords are saved so that users don't have to type it in again. My problem is, when the app starts again, it immediately starts logging them in, leaving the interface completely black. How would I go about calling my login method AFTER all the UI methods are loaded?

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