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  • What's the best way to add scripting to an Android app?

    - by Omega
    I have an XML based file format that I'm using to store and load instances of objects. I'm interested in adding some scripting support to those objects so that they can respond to events. That said, I also don't want to cripple performance. Are there any well known scripting options for Android - maybe even ones where while loading, I can pre-compile and cache the scripts?

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  • Android: Any way to auto-pair to another device over Bluetooth without prompting for a pin?

    - by D.
    I am looking for a way to connect to Android devices via Bluetooth without user intervention(assuming at least on device is set to "Discoverable"). Since 2.0, it seems the devices prompt for a random pin to be entered when connecting to each other for the first time. I've tried some Bluetooth projects, but none seem to work as the underlying Bluetooth Adapter code always kicks in. Is there any way around this? Thanks.

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  • How to get the data buffer of screen in screen stack in Android?

    - by Glory Jiang
    Currently I want to develop one Activity to allow the user to see the screens/activites of all running tasks , then the user can select one of them to switch it to foreground. As I known, HTC Sence seems already to have this implementation for Home screen, to display the thumbnail of all Home panels in one screen. Does anybody know how to access screen stack in Android? Thanks.

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  • Turning a refresh ImageView into a ProgressBar

    - by Macarse
    I am doing a custom title for my android app and I want to have a refresh button like the Twitter app. I am using a RelativeLayout an my ImageView is defined by: <ImageView android:id="@+id/title_refresh" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/ic_menu_refresh" android:layout_alignParentRight="true"> </ImageView> In my Activity I have something like this: refreshView = (ImageView) findViewById(R.id.title_refresh); refreshView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { /* Make the refreshView turn into a progress bar. */ startService(new Intent(MyActivity.this, MyService.class)); } } I would like the ImageView to turn into a ProgressBar while I wait for my service to finish processing. How is the correct way to do this?

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  • Android InAppBilling - what to do when user presses the buy button?

    - by GeekedOut
    I set up the "Dungeons" InAppBilling example locally and I am ready to try it out, but I am a bit confused. I have a button like this: Button donate = (Button)findViewById(R.id.donate); donate.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // But what do I do here? :) } }); And when it is called, what do I need to do to actually go to the pay screen on android store? Thanks!

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  • Can't find AVD or SDK manager in Eclipse

    - by zigzag
    Seems like I'm having some problems after updating my android sdk tools and platform-tools using the sdk manager. The problem is that, after updating, I found that the avd or sdk options in the windows dropdown menu in eclipse are gone! And, I can't find any option to create an android project from file-new projects any more. I tried removing the ADT from eclipse and the software site "https://dl-ssl.google.com/android/eclipse/" from "available software sites" and then reinstalled the ADT from "https://dl-ssl.google.com/android/eclipse/" using help-install new software. The installation was successful, but I still don't have any option for shortcuts to the SDK manager or the AVD in eclipse, and neither can I create a new android project. By the way, the android perspectives are not gone, they are still here. Also, I can manually open the avd and sdk manager from the directory where I have installed them. Can anyone please show me a workaround? Any help would be greatly appreciated.

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  • error in creating my own Robot class in android..

    - by manju
    Hi All, I have decided to create my own Java's Robot class in android to take screen capture..i have written the source code of the robot class by my own but the problem is here, the following line in the code is throwing compilation error..saying "The method createRobot(Robot, GraphicsDevice) in the type ComponentFactory is not applicable for the arguments (Robot, GraphicsDevice)" peer = ((ComponentFactory)toolkit).createRobot(this, screen); Can anyone suggest me what would be the solution.... thanks..

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • Turn Bluetooth On and Off in Andriod 1.5 (SDK level 3)?

    - by pcm2a
    There are tons of pay and free bluetooth toggles on the market that work with Android 1.5 (SDK level 3). The problem is there is no visible API for this! Does anyone have any working code snippits on how to enable and disable bluetooth that works on Android 1.5? I assume you must have to use some kind of reflection for it. There are some examples over on anddev.org, but they only work with Android 1.1 or lower. This is for Android 1.5 (SDK level 3) and not Android 2.0 or greater. In Android 2.0 or later Google added easy to use APIs.

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  • Can Android OS be programmed to interface with a external device via the mini-USB port?

    - by user322865
    Basic example, if I bought a chipset with a light socket and bulb soldered to the chipset; then put a USB cable with the mini-USB plug on the end to get plugged into the android phone. Can I write a Java application to turn on/off the light, get the status of the light(on/off) and maybe power a super-small led/bulb with power from the phone itself? Any insight at all would be greatly appreciated. Thank you

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  • No pre-built ActionBar for Android pre-3.0?

    - by Ollie C
    I note the release a few days ago of the static library bringing fragments to Android versions prior to 3.0, but does this library include the ActionBar? I suspect not. I assume that for an app that will work on pre-3.0 versions, that it needs a hand-built ActionBar implementation for versions up to 2.3 and then to use the OS default ActionBar in v3.0? for some reason I assumed the library had ActionBar in it, but as I dig further I'm not finding any evidence of its presence.

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  • how to clear the the activity stack in android.

    - by Sam
    Hi, im having following application flow in my android app, Login-Home-screen1-screen2-screen3-screen4- logout In the screen4 i've a log out button,which allow user to logout from the application and re login.when i re-logn to the app previous data still be shown,is there way to start the application in fresh when user log out from the app NOTE: all the above activities launch mode set to "single task", regards, Sam.

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  • Facebook Like Button for a Facebook video

    - by gridsquare
    Today, i created an iframe-Tab on our Facebook Page as a landingpage. On this tab we display a video, implemented from Facebook. Now i want to add the Facebook Like Button for this video on this page, i implement the code generated by the LIKE BUTTON Developer Page. <iframe src="https://www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fvideo%2Fvideo.php%3Fv%3D345848348745&amp;layout=button_count&amp;show_faces=true&amp;width=100&amp;action=like&amp;font=arial&amp;colorscheme=light&amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:120px; height:21px;" allowTransparency="true"></iframe> Now the button where displayed, but without a count. If i click on the like button the counter getting visible (displaying +1) and jumping back then (displaying no count). Do you know, if i can use the like button directly for the Facebook URL? http://www.facebook.com/video/video.php?v=345848348745 Thank u!

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  • How do I update the system wallpaper in an Android 1.6 service after changing it with setWallpaper()

    - by Majakk
    So basically the code "almost" works - the problem is that the system does not appear to know that the system wallpaper have been changed or does not do anything about it. Starting and closing another app manually appears to enforce an update. In an event call the following is done: getApplicationContext().setWallpaper(pWallOne); Is there some way of telling the android system to update the graphics or to do some cheap trick that forces it to? Any help or tip would be very much appreciated!!

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