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  • How to implement wait(); to wait for a notifyAll(); from enter button?

    - by Dakota Miller
    Sorry for the confusion I posted the Worng Logcat info. I updated the question. I want to click Start to start a thread then when enter is clicked i want the thad to continue and get the message and handle the message in the thread then output it to the main thread and update the text view. How would i start a thread to wait for enter to be pressed and get the bundle for the Handler? Here is my Code: public class MainActivity extends Activity implements OnClickListener { Handler mHandler; Button enter; Button start; TextView display; String dateString; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); enter = (Button) findViewById(R.id.enter); start = (Button) findViewById(R.id.start); display = (TextView) findViewById(R.id.Display); enter.setOnClickListener(this); start.setOnClickListener(this); mHandler = new Handler() { <=============================This is Line 31 public void handleMessage(Message msg) { // TODO Auto-generated method stub super.handleMessage(msg); Bundle bundle = msg.getData(); String string = bundle.getString("outKey"); display.setText(string); } }; } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.enter: Message msgin = Message.obtain(); Bundle bundlein = new Bundle(); String in = "It Works!"; bundlein.putString("inKey", in); msgin.setData(bundlein); notifyAll(); break; case R.id.start: new myThread().hello.start(); break; } } public class myThread extends Thread { Thread hello = new Thread() { @Override public void run() { // TODO Auto-generated method stub super.run(); Looper.prepare(); try { wait(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } Handler Mhandler = new Handler() { @Override public void handleMessage(Message msg) { // TODO Auto-generated method stub super.handleMessage(msg); Bundle bundle = msg.getData(); dateString = bundle.getString("inKey"); } }; Looper.loop(); Message msg = Message.obtain(); Bundle bundle = new Bundle(); bundle.putString("outKey", dateString); msg.setData(bundle); mHandler.sendMessage(msg); } }; } } Here is the logcat info: 06-27 00:00:24.832: E/AndroidRuntime(18513): FATAL EXCEPTION: Thread-1210 06-27 00:00:24.832: E/AndroidRuntime(18513): java.lang.IllegalMonitorStateException: object not locked by thread before wait() 06-27 00:00:24.832: E/AndroidRuntime(18513): at java.lang.Object.wait(Native Method) 06-27 00:00:24.832: E/AndroidRuntime(18513): at java.lang.Object.wait(Object.java:364) 06-27 00:00:24.832: E/AndroidRuntime(18513): at com .example.learninghandlers.MainActivity$myThread$1.run(MainActivity.java:77)

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  • location getting some times and sometimes not

    - by Chaitanya Sai
    // in this i'm getting location sometimes and sometimes location is not retrieving i had turned gps and gprs on and added permissions required . i'm bot getting what actually the problem is package com.example.addr; import java.util.List; import java.util.Locale; import android.location.Address; import android.location.Criteria; import android.location.Geocoder; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.app.Activity; import android.content.Context; import android.view.Menu; import android.widget.TextView; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); LocationManager locationManager; String context = Context.LOCATION_SERVICE; locationManager = (LocationManager)getSystemService(context); Criteria crta = new Criteria(); crta.setAccuracy(Criteria.ACCURACY_FINE); crta.setAltitudeRequired(false); crta.setBearingRequired(false); crta.setCostAllowed(true); crta.setPowerRequirement(Criteria.POWER_LOW); String provider = locationManager.getBestProvider(crta, true); // String provider = LocationManager.GPS_PROVIDER; Location location = locationManager.getLastKnownLocation(provider); updateWithNewLocation(location); locationManager.requestLocationUpdates(provider, 2000, 10, locationListener); } private final LocationListener locationListener = new LocationListener() { @Override public void onLocationChanged(Location location) { updateWithNewLocation(location); } @Override public void onProviderDisabled(String provider) { updateWithNewLocation(null); } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } }; private void updateWithNewLocation(Location location) { String latLong; TextView myLocation; myLocation = (TextView) findViewById(R.id.myLocation); String addressString = "Sorry No Address Found"; if(location!=null) { double lat = location.getLatitude(); double lon = location.getLongitude(); latLong = "Lat:" + lat + "\nLong:" + lon; double lattitude = location.getLatitude(); double longitude = location.getLongitude(); Geocoder gc = new Geocoder(this,Locale.getDefault()); try { List<Address> addresses= gc.getFromLocation(lattitude, longitude, 1); StringBuilder sb = new StringBuilder(); if(addresses.size()>0) { Address address=addresses.get(0); for(int i=0;i<address.getMaxAddressLineIndex();i++) sb.append(address.getAddressLine(i)).append("\n"); sb.append(address.getLocality()).append("\n"); sb.append(address.getPostalCode()).append("\n"); sb.append(address.getCountryName()); } addressString = sb.toString(); } catch (Exception e) { } } else { latLong = " NO Location Found "; } myLocation.setText("Current Position is :\n"+ latLong + "\n"+ addressString ); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } }

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  • javascript: Problems with multiple setIntervals running simultaniously

    - by user340879
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

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  • My sample app is getting crash while registering to Filechangeinfo notification

    - by Solitaire
    public partial class Form1 : Form { [DllImport("coredll.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong); [DllImport("coredll.dll")] static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam); [DllImport("coredll.dll")] public static extern IntPtr GetWindowLong(IntPtr hWnd, int nIndex); //public struct tagSHCHANGENOTIFYENTRY //{ // [MarshalAs(UnmanagedType.SysUInt)] // public ulong dwEventMask; // [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 4096)] // public string WatchDir; // [MarshalAs(UnmanagedType.Bool)] // public bool fRecursive; //} //tagSHCHANGENOTIFYENTRY test; //[DllImport("aygshell.dll")] //static extern bool SHChangeNotifyRegister(IntPtr hwnd, ref tagSHCHANGENOTIFYENTRY test); const int GWL_WNDPROC = -4; public delegate int WindProc(IntPtr hWnd, int msg, IntPtr Wparam, IntPtr lparam); static private WindProc SampleProc; IntPtr OldDefProc = IntPtr.Zero; public enum SHCNE : uint { SHCNE_RENAMEITEM = 0x00000001, SHCNE_CREATE = 0x00000002, SHCNE_DELETE = 0x00000004, SHCNE_MKDIR = 0x00000008, SHCNE_RMDIR = 0x00000010, SHCNE_MEDIAINSERTED = 0x00000020, SHCNE_MEDIAREMOVED = 0x00000040, SHCNE_DRIVEREMOVED = 0x00000080, SHCNE_DRIVEADD = 0x00000100, SHCNE_NETSHARE = 0x00000200, SHCNE_NETUNSHARE = 0x00000400, SHCNE_ATTRIBUTES = 0x00000800, SHCNE_UPDATEDIR = 0x00001000, SHCNE_UPDATEITEM = 0x00002000, SHCNE_SERVERDISCONNECT = 0x00004000, SHCNE_UPDATEIMAGE = 0x00008000, SHCNE_DRIVEADDGUI = 0x00010000, SHCNE_RENAMEFOLDER = 0x00020000, SHCNE_FREESPACE = 0x00040000, SHCNE_EXTENDED_EVENT = 0x04000000, SHCNE_ASSOCCHANGED = 0x08000000, SHCNE_DISKEVENTS = 0x0002381F, SHCNE_GLOBALEVENTS = 0x0C0581E0, SHCNE_ALLEVENTS = 0x7FFFFFFF, SHCNE_INTERRUPT = 0x80000000, } public enum SHCNF { SHCNF_IDLIST = 0x0000, SHCNF_PATHA = 0x0001, SHCNF_PRINTERA = 0x0002, SHCNF_DWORD = 0x0003, SHCNF_PATHW = 0x0005, SHCNF_PRINTERW = 0x0006, SHCNF_TYPE = 0x00FF, SHCNF_FLUSH = 0x1000, SHCNF_FLUSHNOWAIT = 0x2000 } public const uint WM_SHNOTIFY = 0x0401; private const int WM_FILECHANGEINFO = (0x8000 + 0x101); public struct SHChangeNotifyEntry { public IntPtr pIdl; [MarshalAs(UnmanagedType.Bool)] public Boolean Recursively; } [DllImport("coredll.dll", EntryPoint = "#2", CharSet = CharSet.Auto)] private static extern uint SHChangeNotifyRegister( IntPtr hWnd, SHCNF fSources, SHCNE fEvents, uint wMsg, int cEntries, ref SHChangeNotifyEntry pFsne); [DllImport("Ceshell.dll", CharSet = CharSet.Auto)] private static extern uint SHGetSpecialFolderLocation( IntPtr hWnd, CSIDL nFolder, out IntPtr Pidl); public enum CSIDL { /// <summary> /// Desktop /// </summary> CSIDL_DESKTOP = 0x0000, /// <summary> /// Internet Explorer (icon on desktop) /// </summary> CSIDL_INTERNET = 0x0001, /// <summary> /// Start Menu\Programs /// </summary> CSIDL_PROGRAMS = 0x0002, /// <summary> /// My Computer\Control Panel /// </summary> CSIDL_CONTROLS = 0x0003, /// <summary> /// My Computer\Printers /// </summary> CSIDL_PRINTERS = 0x0004, /// <summary> /// My Documents /// </summary> CSIDL_PERSONAL = 0x0005, /// <summary> /// user name\Favorites /// </summary> CSIDL_FAVORITES = 0x0006, /// <summary> /// Start Menu\Programs\Startup /// </summary> CSIDL_STARTUP = 0x0007, /// <summary> /// user name\Recent /// </summary> CSIDL_RECENT = 0x0008, /// <summary> /// user name\SendTo /// </summary> CSIDL_SENDTO = 0x0009, /// <summary> /// desktop\Recycle Bin /// </summary> CSIDL_BITBUCKET = 0x000a, /// <summary> /// user name\Start Menu /// </summary> CSIDL_STARTMENU = 0x000b, /// <summary> /// logical "My Documents" desktop icon /// </summary> CSIDL_MYDOCUMENTS = 0x000c, /// <summary> /// "My Music" folder /// </summary> CSIDL_MYMUSIC = 0x000d, /// <summary> /// "My Videos" folder /// </summary> CSIDL_MYVIDEO = 0x000e, /// <summary> /// user name\Desktop /// </summary> CSIDL_DESKTOPDIRECTORY = 0x0010, /// <summary> /// My Computer /// </summary> CSIDL_DRIVES = 0x0011, /// <summary> /// Network Neighborhood (My Network Places) /// </summary> CSIDL_NETWORK = 0x0012, /// <summary> /// user name>nethood /// </summary> CSIDL_NETHOOD = 0x0013, /// <summary> /// windows\fonts /// </summary> CSIDL_FONTS = 0x0014, CSIDL_TEMPLATES = 0x0015, /// <summary> /// All Users\Start Menu /// </summary> CSIDL_COMMON_STARTMENU = 0x0016, /// <summary> /// All Users\Start Menu\Programs /// </summary> CSIDL_COMMON_PROGRAMS = 0X0017, /// <summary> /// All Users\Startup /// </summary> CSIDL_COMMON_STARTUP = 0x0018, /// <summary> /// All Users\Desktop /// </summary> CSIDL_COMMON_DESKTOPDIRECTORY = 0x0019, /// <summary> /// user name\Application Data /// </summary> CSIDL_APPDATA = 0x001a, /// <summary> /// user name\PrintHood /// </summary> CSIDL_PRINTHOOD = 0x001b, /// <summary> /// user name\Local Settings\Applicaiton Data (non roaming) /// </summary> CSIDL_LOCAL_APPDATA = 0x001c, /// <summary> /// non localized startup /// </summary> CSIDL_ALTSTARTUP = 0x001d, /// <summary> /// non localized common startup /// </summary> CSIDL_COMMON_ALTSTARTUP = 0x001e, CSIDL_COMMON_FAVORITES = 0x001f, CSIDL_INTERNET_CACHE = 0x0020, CSIDL_COOKIES = 0x0021, CSIDL_HISTORY = 0x0022, /// <summary> /// All Users\Application Data /// </summary> CSIDL_COMMON_APPDATA = 0x0023, /// <summary> /// GetWindowsDirectory() /// </summary> CSIDL_WINDOWS = 0x0024, /// <summary> /// GetSystemDirectory() /// </summary> CSIDL_SYSTEM = 0x0025, /// <summary> /// C:\Program Files /// </summary> CSIDL_PROGRAM_FILES = 0x0026, /// <summary> /// C:\Program Files\My Pictures /// </summary> CSIDL_MYPICTURES = 0x0027, /// <summary> /// USERPROFILE /// </summary> CSIDL_PROFILE = 0x0028, /// <summary> /// x86 system directory on RISC /// </summary> CSIDL_SYSTEMX86 = 0x0029, /// <summary> /// x86 C:\Program Files on RISC /// </summary> CSIDL_PROGRAM_FILESX86 = 0x002a, /// <summary> /// C:\Program Files\Common /// </summary> CSIDL_PROGRAM_FILES_COMMON = 0x002b, /// <summary> /// x86 Program Files\Common on RISC /// </summary> CSIDL_PROGRAM_FILES_COMMONX86 = 0x002c, /// <summary> /// All Users\Templates /// </summary> CSIDL_COMMON_TEMPLATES = 0x002d, /// <summary> /// All Users\Documents /// </summary> CSIDL_COMMON_DOCUMENTS = 0x002e, /// <summary> /// All Users\Start Menu\Programs\Administrative Tools /// </summary> CSIDL_COMMON_ADMINTOOLS = 0x002f, /// <summary> /// user name\Start Menu\Programs\Administrative Tools /// </summary> CSIDL_ADMINTOOLS = 0x0030, /// <summary> /// Network and Dial-up Connections /// </summary> CSIDL_CONNECTIONS = 0x0031, /// <summary> /// All Users\My Music /// </summary> CSIDL_COMMON_MUSIC = 0x0035, /// <summary> /// All Users\My Pictures /// </summary> CSIDL_COMMON_PICTURES = 0x0036, /// <summary> /// All Users\My Video /// </summary> CSIDL_COMMON_VIDEO = 0x0037, /// <summary> /// Resource Direcotry /// </summary> CSIDL_RESOURCES = 0x0038, /// <summary> /// Localized Resource Direcotry /// </summary> CSIDL_RESOURCES_LOCALIZED = 0x0039, /// <summary> /// Links to All Users OEM specific apps /// </summary> CSIDL_COMMON_OEM_LINKS = 0x003a, /// <summary> /// USERPROFILE\Local Settings\Application Data\Microsoft\CD Burning /// </summary> CSIDL_CDBURN_AREA = 0x003b, /// <summary> /// Computers Near Me (computered from Workgroup membership) /// </summary> CSIDL_COMPUTERSNEARME = 0x003d, /// <summary> /// combine with CSIDL_ value to force folder creation in SHGetFolderPath() /// </summary> CSIDL_FLAG_CREATE = 0x8000, /// <summary> /// combine with CSIDL_ value to return an unverified folder path /// </summary> CSIDL_FLAG_DONT_VERIFY = 0x4000, /// <summary> /// combine with CSIDL_ value to insure non-alias versions of the pidl /// </summary> CSIDL_FLAG_NO_ALIAS = 0x1000, /// <summary> /// combine with CSIDL_ value to indicate per-user init (eg. upgrade) /// </summary> CSIDL_FLAG_PER_USER_INIT = 0x0800, /// <summary> /// mask for all possible /// </summary> CSIDL_FLAG_MASK = 0xFF00, } public enum SHGetFolderLocationReturnValues : uint { /// <summary> /// Success /// </summary> S_OK = 0x00000000, /// <summary> /// The CSIDL in nFolder is valid but the folder does not exist /// </summary> S_FALSE = 0x00000001, /// <summary> /// The CSIDL in nFolder is not valid /// </summary> E_INVALIDARG = 0x80070057 } public static IntPtr GetPidlFromFolderID(IntPtr hWnd, CSIDL Id) { IntPtr pIdl = IntPtr.Zero; SHGetFolderLocationReturnValues res = (SHGetFolderLocationReturnValues) SHGetSpecialFolderLocation( hWnd, Id, out pIdl); return (pIdl); } public Form1() { InitializeComponent(); SampleProc = new WindProc (SubclassWndProc); OldDefProc = GetWindowLong(this.Handle, GWL_WNDPROC); SetWindowLong(this.Handle, GWL_WNDPROC, Marshal.GetFunctionPointerForDelegate(SampleProc)/*SampleProc.Method.MethodHandle.Value.ToInt32()*/); //tagSHCHANGENOTIFYENTRY changeentry = new tagSHCHANGENOTIFYENTRY(); //changeentry.dwEventMask = (ulong)SHCNE.SHCNE_ALLEVENTS; //changeentry.fRecursive = true; //changeentry.WatchDir = null; //SHChangeNotifyRegister(this.Handle, ref changeentry); SHChangeNotifyEntry changeentry = new SHChangeNotifyEntry(); changeentry.pIdl = GetPidlFromFolderID(this.Handle, CSIDL.CSIDL_DESKTOP); changeentry.Recursively = true; try { uint notifyid = SHChangeNotifyRegister( this.Handle, SHCNF.SHCNF_TYPE | SHCNF.SHCNF_IDLIST, SHCNE.SHCNE_ALLEVENTS, WM_FILECHANGEINFO, 1, ref changeentry); } catch (Exception ee) { } i am failing in SHChangeNotifyRegister please help me.. tell me the reason why i am crashing..same code work fine for desktop.. please help Thanks.

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  • Announcing release of ASP.NET MVC 3, IIS Express, SQL CE 4, Web Farm Framework, Orchard, WebMatrix

    - by ScottGu
    I’m excited to announce the release today of several products: ASP.NET MVC 3 NuGet IIS Express 7.5 SQL Server Compact Edition 4 Web Deploy and Web Farm Framework 2.0 Orchard 1.0 WebMatrix 1.0 The above products are all free. They build upon the .NET 4 and VS 2010 release, and add a ton of additional value to ASP.NET (both Web Forms and MVC) and the Microsoft Web Server stack. ASP.NET MVC 3 Today we are shipping the final release of ASP.NET MVC 3.  You can download and install ASP.NET MVC 3 here.  The ASP.NET MVC 3 source code (released under an OSI-compliant open source license) can also optionally be downloaded here. ASP.NET MVC 3 is a significant update that brings with it a bunch of great features.  Some of the improvements include: Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to continuing to support/enhance the existing .aspx view engine).  Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, with Razor you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type.  You can learn more about Razor from some of the blog posts I’ve done about it over the last 6 months Introducing Razor New @model keyword in Razor Layouts with Razor Server-Side Comments with Razor Razor’s @: and <text> syntax Implicit and Explicit code nuggets with Razor Layouts and Sections with Razor Today’s release supports full code intellisense support for Razor (both VB and C#) with Visual Studio 2010 and the free Visual Web Developer 2010 Express. JavaScript Improvements ASP.NET MVC 3 enables richer JavaScript scenarios and takes advantage of emerging HTML5 capabilities. The AJAX and Validation helpers in ASP.NET MVC 3 now use an Unobtrusive JavaScript based approach.  Unobtrusive JavaScript avoids injecting inline JavaScript into HTML, and enables cleaner separation of behavior using the new HTML 5 “data-“ attribute convention (which conveniently works on older browsers as well – including IE6). This keeps your HTML tight and clean, and makes it easier to optionally swap out or customize JS libraries.  ASP.NET MVC 3 now includes built-in support for posting JSON-based parameters from client-side JavaScript to action methods on the server.  This makes it easier to exchange data across the client and server, and build rich JavaScript front-ends.  We think this capability will be particularly useful going forward with scenarios involving client templates and data binding (including the jQuery plugins the ASP.NET team recently contributed to the jQuery project).  Previous releases of ASP.NET MVC included the core jQuery library.  ASP.NET MVC 3 also now ships the jQuery Validate plugin (which our validation helpers use for client-side validation scenarios).  We are also now shipping and including jQuery UI by default as well (which provides a rich set of client-side JavaScript UI widgets for you to use within projects). Improved Validation ASP.NET MVC 3 includes a bunch of validation enhancements that make it even easier to work with data. Client-side validation is now enabled by default with ASP.NET MVC 3 (using an onbtrusive javascript implementation).  Today’s release also includes built-in support for Remote Validation - which enables you to annotate a model class with a validation attribute that causes ASP.NET MVC to perform a remote validation call to a server method when validating input on the client. The validation features introduced within .NET 4’s System.ComponentModel.DataAnnotations namespace are now supported by ASP.NET MVC 3.  This includes support for the new IValidatableObject interface – which enables you to perform model-level validation, and allows you to provide validation error messages specific to the state of the overall model, or between two properties within the model.  ASP.NET MVC 3 also supports the improvements made to the ValidationAttribute class in .NET 4.  ValidationAttribute now supports a new IsValid overload that provides more information about the current validation context, such as what object is being validated.  This enables richer scenarios where you can validate the current value based on another property of the model.  We’ve shipped a built-in [Compare] validation attribute  with ASP.NET MVC 3 that uses this support and makes it easy out of the box to compare and validate two property values. You can use any data access API or technology with ASP.NET MVC.  This past year, though, we’ve worked closely with the .NET data team to ensure that the new EF Code First library works really well for ASP.NET MVC applications.  These two posts of mine cover the latest EF Code First preview and demonstrates how to use it with ASP.NET MVC 3 to enable easy editing of data (with end to end client+server validation support).  The final release of EF Code First will ship in the next few weeks. Today we are also publishing the first preview of a new MvcScaffolding project.  It enables you to easily scaffold ASP.NET MVC 3 Controllers and Views, and works great with EF Code-First (and is pluggable to support other data providers).  You can learn more about it – and install it via NuGet today - from Steve Sanderson’s MvcScaffolding blog post. Output Caching Previous releases of ASP.NET MVC supported output caching content at a URL or action-method level. With ASP.NET MVC V3 we are also enabling support for partial page output caching – which allows you to easily output cache regions or fragments of a response as opposed to the entire thing.  This ends up being super useful in a lot of scenarios, and enables you to dramatically reduce the work your application does on the server.  The new partial page output caching support in ASP.NET MVC 3 enables you to easily re-use cached sub-regions/fragments of a page across multiple URLs on a site.  It supports the ability to cache the content either on the web-server, or optionally cache it within a distributed cache server like Windows Server AppFabric or memcached. I’ll post some tutorials on my blog that show how to take advantage of ASP.NET MVC 3’s new output caching support for partial page scenarios in the future. Better Dependency Injection ASP.NET MVC 3 provides better support for applying Dependency Injection (DI) and integrating with Dependency Injection/IOC containers. With ASP.NET MVC 3 you no longer need to author custom ControllerFactory classes in order to enable DI with Controllers.  You can instead just register a Dependency Injection framework with ASP.NET MVC 3 and it will resolve dependencies not only for Controllers, but also for Views, Action Filters, Model Binders, Value Providers, Validation Providers, and Model Metadata Providers that you use within your application. This makes it much easier to cleanly integrate dependency injection within your projects. Other Goodies ASP.NET MVC 3 includes dozens of other nice improvements that help to both reduce the amount of code you write, and make the code you do write cleaner.  Here are just a few examples: Improved New Project dialog that makes it easy to start new ASP.NET MVC 3 projects from templates. Improved Add->View Scaffolding support that enables the generation of even cleaner view templates. New ViewBag property that uses .NET 4’s dynamic support to make it easy to pass late-bound data from Controllers to Views. Global Filters support that allows specifying cross-cutting filter attributes (like [HandleError]) across all Controllers within an app. New [AllowHtml] attribute that allows for more granular request validation when binding form posted data to models. Sessionless controller support that allows fine grained control over whether SessionState is enabled on a Controller. New ActionResult types like HttpNotFoundResult and RedirectPermanent for common HTTP scenarios. New Html.Raw() helper to indicate that output should not be HTML encoded. New Crypto helpers for salting and hashing passwords. And much, much more… Learn More about ASP.NET MVC 3 We will be posting lots of tutorials and samples on the http://asp.net/mvc site in the weeks ahead.  Below are two good ASP.NET MVC 3 tutorials available on the site today: Build your First ASP.NET MVC 3 Application: VB and C# Building the ASP.NET MVC 3 Music Store We’ll post additional ASP.NET MVC 3 tutorials and videos on the http://asp.net/mvc site in the future. Visit it regularly to find new tutorials as they are published. How to Upgrade Existing Projects ASP.NET MVC 3 is compatible with ASP.NET MVC 2 – which means it should be easy to update existing MVC projects to ASP.NET MVC 3.  The new features in ASP.NET MVC 3 build on top of the foundational work we’ve already done with the MVC 1 and MVC 2 releases – which means that the skills, knowledge, libraries, and books you’ve acquired are all directly applicable with the MVC 3 release.  MVC 3 adds new features and capabilities – it doesn’t obsolete existing ones. You can upgrade existing ASP.NET MVC 2 projects by following the manual upgrade steps in the release notes.  Alternatively, you can use this automated ASP.NET MVC 3 upgrade tool to easily update your  existing projects. Localized Builds Today’s ASP.NET MVC 3 release is available in English.  We will be releasing localized versions of ASP.NET MVC 3 (in 9 languages) in a few days.  I’ll blog pointers to the localized downloads once they are available. NuGet Today we are also shipping NuGet – a free, open source, package manager that makes it easy for you to find, install, and use open source libraries in your projects. It works with all .NET project types (including ASP.NET Web Forms, ASP.NET MVC, WPF, WinForms, Silverlight, and Class Libraries).  You can download and install it here. NuGet enables developers who maintain open source projects (for example, .NET projects like Moq, NHibernate, Ninject, StructureMap, NUnit, Windsor, Raven, Elmah, etc) to package up their libraries and register them with an online gallery/catalog that is searchable.  The client-side NuGet tools – which include full Visual Studio integration – make it trivial for any .NET developer who wants to use one of these libraries to easily find and install it within the project they are working on. NuGet handles dependency management between libraries (for example: library1 depends on library2). It also makes it easy to update (and optionally remove) libraries from your projects later. It supports updating web.config files (if a package needs configuration settings). It also allows packages to add PowerShell scripts to a project (for example: scaffold commands). Importantly, NuGet is transparent and clean – and does not install anything at the system level. Instead it is focused on making it easy to manage libraries you use with your projects. Our goal with NuGet is to make it as simple as possible to integrate open source libraries within .NET projects.  NuGet Gallery This week we also launched a beta version of the http://nuget.org web-site – which allows anyone to easily search and browse an online gallery of open source packages available via NuGet.  The site also now allows developers to optionally submit new packages that they wish to share with others.  You can learn more about how to create and share a package here. There are hundreds of open-source .NET projects already within the NuGet Gallery today.  We hope to have thousands there in the future. IIS Express 7.5 Today we are also shipping IIS Express 7.5.  IIS Express is a free version of IIS 7.5 that is optimized for developer scenarios.  It works for both ASP.NET Web Forms and ASP.NET MVC project types. We think IIS Express combines the ease of use of the ASP.NET Web Server (aka Cassini) currently built-into Visual Studio today with the full power of IIS.  Specifically: It’s lightweight and easy to install (less than 5Mb download and a quick install) It does not require an administrator account to run/debug applications from Visual Studio It enables a full web-server feature set – including SSL, URL Rewrite, and other IIS 7.x modules It supports and enables the same extensibility model and web.config file settings that IIS 7.x support It can be installed side-by-side with the full IIS web server as well as the ASP.NET Development Server (they do not conflict at all) It works on Windows XP and higher operating systems – giving you a full IIS 7.x developer feature-set on all Windows OS platforms IIS Express (like the ASP.NET Development Server) can be quickly launched to run a site from a directory on disk.  It does not require any registration/configuration steps. This makes it really easy to launch and run for development scenarios.  You can also optionally redistribute IIS Express with your own applications if you want a lightweight web-server.  The standard IIS Express EULA now includes redistributable rights. Visual Studio 2010 SP1 adds support for IIS Express.  Read my VS 2010 SP1 and IIS Express blog post to learn more about what it enables.  SQL Server Compact Edition 4 Today we are also shipping SQL Server Compact Edition 4 (aka SQL CE 4).  SQL CE is a free, embedded, database engine that enables easy database storage. No Database Installation Required SQL CE does not require you to run a setup or install a database server in order to use it.  You can simply copy the SQL CE binaries into the \bin directory of your ASP.NET application, and then your web application can use it as a database engine.  No setup or extra security permissions are required for it to run. You do not need to have an administrator account on the machine. Just copy your web application onto any server and it will work. This is true even of medium-trust applications running in a web hosting environment. SQL CE runs in-memory within your ASP.NET application and will start-up when you first access a SQL CE database, and will automatically shutdown when your application is unloaded.  SQL CE databases are stored as files that live within the \App_Data folder of your ASP.NET Applications. Works with Existing Data APIs SQL CE 4 works with existing .NET-based data APIs, and supports a SQL Server compatible query syntax.  This means you can use existing data APIs like ADO.NET, as well as use higher-level ORMs like Entity Framework and NHibernate with SQL CE.  This enables you to use the same data programming skills and data APIs you know today. Supports Development, Testing and Production Scenarios SQL CE can be used for development scenarios, testing scenarios, and light production usage scenarios.  With the SQL CE 4 release we’ve done the engineering work to ensure that SQL CE won’t crash or deadlock when used in a multi-threaded server scenario (like ASP.NET).  This is a big change from previous releases of SQL CE – which were designed for client-only scenarios and which explicitly blocked running in web-server environments.  Starting with SQL CE 4 you can use it in a web-server as well. There are no license restrictions with SQL CE.  It is also totally free. Tooling Support with VS 2010 SP1 Visual Studio 2010 SP1 adds support for SQL CE 4 and ASP.NET Projects.  Read my VS 2010 SP1 and SQL CE 4 blog post to learn more about what it enables.  Web Deploy and Web Farm Framework 2.0 Today we are also releasing Microsoft Web Deploy V2 and Microsoft Web Farm Framework V2.  These services provide a flexible and powerful way to deploy ASP.NET applications onto either a single server, or across a web farm of machines. You can learn more about these capabilities from my previous blog posts on them: Introducing the Microsoft Web Farm Framework Automating Deployment with Microsoft Web Deploy Visit the http://iis.net website to learn more and install them. Both are free. Orchard 1.0 Today we are also releasing Orchard v1.0.  Orchard is a free, open source, community based project.  It provides Content Management System (CMS) and Blogging System support out of the box, and makes it possible to easily create and manage web-sites without having to write code (site owners can customize a site through the browser-based editing tools built-into Orchard).  Read these tutorials to learn more about how you can setup and manage your own Orchard site. Orchard itself is built as an ASP.NET MVC 3 application using Razor view templates (and by default uses SQL CE 4 for data storage).  Developers wishing to extend an Orchard site with custom functionality can open and edit it as a Visual Studio project – and add new ASP.NET MVC Controllers/Views to it.  WebMatrix 1.0 WebMatrix is a new, free, web development tool from Microsoft that provides a suite of technologies that make it easier to enable website development.  It enables a developer to start a new site by browsing and downloading an app template from an online gallery of web applications (which includes popular apps like Umbraco, DotNetNuke, Orchard, WordPress, Drupal and Joomla).  Alternatively it also enables developers to create and code web sites from scratch. WebMatrix is task focused and helps guide developers as they work on sites.  WebMatrix includes IIS Express, SQL CE 4, and ASP.NET - providing an integrated web-server, database and programming framework combination.  It also includes built-in web publishing support which makes it easy to find and deploy sites to web hosting providers. You can learn more about WebMatrix from my Introducing WebMatrix blog post this summer.  Visit http://microsoft.com/web to download and install it today. Summary I’m really excited about today’s releases – they provide a bunch of additional value that makes web development with ASP.NET, Visual Studio and the Microsoft Web Server a lot better.  A lot of folks worked hard to share this with you today. On behalf of my whole team – we hope you enjoy them! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Why is my mouse randomly deselecting and unclicking?

    - by Coldblackice
    (Windows 7 x64, Logitech MX1100 mouse) If I click/hold/ the mouse, like on the title bar of a folder to move it, or to select text, the mouse will randomly "unselect" it and then randomly reselect at another point in the movement. For example, if I were to start mouse-selecting the above paragraph, starting with "movement." and then moving backwards, it might select as far as "reselect", but then the selection would disappear, only to start selecting again from "will randomly". I realize this would sound like a clear-cut case for a hardware issue in the mouse button, but I've narrowed out that that's not the case. The problem doesn't happen if I drag-move/drag-select slowly. But I can make the problem very apparent if I click and drag something fast. For example, if I click and hold the title bar of a window, and then start quickly dragging it around in circles across my monitor, the window will get "dropped", and a new window will get picked up in the process. Additionally, if I right-click anywhere to get a context menu (in Windows, programs, anywhere/everywhere), and then relatively quickly press the left mouse button to select something on the context menu, the context menu will disappear as if I had clicked "through" it. I haven't had any driver changes, system updates, or significant software changes/updates/installations recently, that might be a precursor to this issue. Again, the oddity seems to be the "speed" of action. Another note -- it seems that "lag" has a bit to do with it. If I click and drag a window around quickly, it might start to "lag" a tad bit, like it's perhaps moving too fast for Windows to keep up with the refresh/redraw rate, and that's usually synonymous with this odd deselect bug happening. (Batteries fully charged, no damage or recent changes to mouse, no changes that might affect/block wireless communication)

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  • Problems with freetype on OSX 10.7.4

    - by eythor
    I'm trying to install mplayer with OSD using homebrew. I've added both --enable-menu and --with-freetype-config=/usr/local/Cellar/freetype/2.4.10/freetype-config to the brew recipe. ==> Downloading http://www.mplayerhq.hu/MPlayer/releases/MPlayer-1.1.tar.xz Already downloaded: /Library/Caches/Homebrew/mplayer-1.1.tar.xz xz -dc "/Library/Caches/Homebrew/mplayer-1.1.tar.xz" | /usr/bin/tar xf - ==> ./configure --prefix=/usr/local/Cellar/mplayer/1.1 --cc=cc --host-cc=cc --disable-cdparanoia --disable-libopenjpeg --enable-menu --disable-x11 -- with-freetype-config=/usr/local/Cellar/freetype/2.4.10/freetype-config ./configure --prefix=/usr/local/Cellar/mplayer/1.1 --cc=cc --host-cc=cc --disable-cdparanoia --disable-libopenjpeg --enable-menu --disable-x11 --with -freetype-config=/usr/local/Cellar/freetype/2.4.10/freetype-config Checking for cc version ... clang 4.2.1 (experimental support only) Checking for working compiler ... yes Detected operating system: Darwin Detected host architecture: x86_64 Checking for cross compilation ... no Checking for host cc ... cc Checking for CPU vendor ... GenuineIntel (6:15:10) Checking for CPU type ... Intel(R) Core(TM)2 Duo CPU T7700 @ 2.40GHz For freetype-config I've tried three seperate paths; /usr/X11R6/bin/freetype-config, /usr/X11/bin/freetype-config and the one in Cellar. Checking for freetype always fails: Checking for freetype >= 2.0.9 ... no Checking for fontconfig ... no (FreeType support needed) Although freetype itself seems to be installed. mufasa:bin eythor$ freetype-config --version 15.0.9 mufasa:bin eythor$ freetype-config --ftversion 2.4.10 mufasa:bin eythor$ freetype-config --libs -L/usr/local/Cellar/freetype/2.4.10/lib -lfreetype -lz -lbz2 mufasa:bin eythor$ freetype-config --cflags -I/usr/local/Cellar/freetype/2.4.10/include/freetype2 - I/usr/local/Cellar/freetype/2.4.10/include I'm not sure what to try next or how to figure out why freetype isn't recognized. Can anyone point me in a sensible direction?

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  • Ubuntu 12.4 compiz - disable all compiz plugin - empty screen

    - by gotqn
    A friend of mine has installed on my new machine Ubuntu 10.4 (I have always been windows user and have no experience with Linux). I started to watch some tutorial about how to make 'Rotated Cube' using 'Compiz',but the cube appears in the form of a list (only two slides). I have thought this could be result of my video cards (only two - one from the processor and one from the motherboard) and they can not support this options. Anyway, I have decided to disable all compiz plugins and options because my friend has set some, and I started to think there is some misunderstanding between the plugins. After, that I got only empty screen(no menu, no icons, anything) and can do nothing. How to fix this? EDIT: When I remove the compiz stuffs (from the console), the menu is shown again. Then I install the compiz again (some of the effect are still not working). After restart or log out/in the menu is hidden again. I suppose that there are some settings that I've broken but they are saved somewhere in the system and remove the compiz do not deleted them and as a result they are activated after compiz is installed again and the PC is restarted?

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  • Mouse click-focus wanders in vmPlayer 3.0 dual-monitor

    - by Gary M. Mugford
    Previously, a WinXPSP3 session running on a WinXPSP3 host computer ran perfectly fine in a dual monitor setup. No issues with vmPlayer 2.x. BEFORE updating to vmPlayer 3, the following problem cropped up. When clicking in a single monitor, you would get exactly what you expected. However, when the display was stretched across two monitors, the clicking would be to the left of the mouse cursor. The farther RIGHT you were, the farther left the click would occur. In other words, if you clicked on the system menu of a window in the upper left of a window on the left monitor, you would get the system menu. Move half a screen to your right and the click would be on an item about a quarter of the way over, rather than where you were clicking. And by going all the way to the far right of the right monitor, you could bring up a right-click menu on the far right of the LEFT monitor. I Hope I have described this properly. It's confusing, even in words. In single monitor mode, everything works perfectly fine. If, instead of using either UltraMon or DisplayFusion, you run a single desktop across both monitors (3200x1600), there are no mousing issues. Unfortunately, having two 1600x1200 monitors, that depth of 1600 makes that hack less than useable. My graphic card won't offer anything resembling 3200x1200. vmPlayer 3.0 did not alleviate the situation. The microsoft mouse drivers are up to date and so are the nVidia card drivers. Any ideas?

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  • Blank desktop when logging into a Virtualized Windows 2008 Terminal Server?

    - by Rachel
    We have a Virtualized Terminal Server running Windows Server 2008. When the admin user logs in, everything is fine. When anyone else logs in, their desktop and start menu is blank (they have the taskbar, start button, and quick launch links though). If I go into Windows Explorer, I can see icons in their desktop folder (although the icon image is missing and it is just displaying the generic icon), but can't run any of them. If I login with a user that is part of the Administrator group in Active directory, I get the same behavior except I can launch the programs found in the Desktop Folder of Windows Explorer. I cannot drag these items out onto the desktop though - The cursor doesn't allow me to drop them. From Task Manager I can see that explorer.exe and dwm.exe are both running. The Authenticated Users and Interactive groups are both under the Users group, along with our network's Domain Users group. Does anyone know why this is happening and how I can fix it? Also, not sure if it's related but about 1 in every 3 logins just hangs at a completely blank blue screen (no start button, taskbar, or quick launch buttons) and needs to be disconnected / reset by an admin. Edit I just noticed that the desktop itself doesn't even respond to click events. It's almost like the entire desktop is missing. At first I thought it didn't respond to right-click events because of an AD policy, but then I noticed if you open the Start Menu and click the desktop, the start menu doesn't shut like it should

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  • Ubuntu 12.04 compiz - disable all compiz plugin - empty screen

    - by gotqn
    A lots of thanks to terdon who spent so many time on this and finally solve the issue. A friend of mine has installed on my new machine Ubuntu 12.04 (I have always been windows user and have no experience with Linux). I started to watch some tutorial about how to make 'Rotated Cube' using 'Compiz',but the cube appears in the form of a list (only two slides). I have thought this could be result of my video cards (only two - one from the processor and one from the motherboard) and they can not support this options. Anyway, I have decided to disable all compiz plugins and options because my friend has set some, and I started to think there is some misunderstanding between the plugins. After, that I got only empty screen(no menu, no icons, anything) and can do nothing. How to fix this? EDIT: When I remove the compiz stuffs (from the console), the menu is shown again. Then I install the compiz again (some of the effect are still not working). After restart or log out/in the menu is hidden again. I suppose that there are some settings that I've broken but they are saved somewhere in the system and remove the compiz do not deleted them and as a result they are activated after compiz is installed again and the PC is restarted?

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  • IIS Manager - Connect to Another Server (Win7 to Win2008 server)

    - by Matt
    I am running Windows 7 Ultimate. If I open up IIS Manager, I see a list of "connections" on the left hand side. In previous versions, I would be able to select an option to "connect to another server" or "connect to another machine", but there is no such option visible anywhere here. The only thing in the list is my local machine. Even in the address bar, if I manually type in the server location (\servername, even tried just servername), nothing happens (it just reverts back to my current local computer) The documentation at http://technet.microsoft.com/en-us/library/cc732466%28WS.10%29.aspx seems to imply the very same steps... but there is just no button or menu option anywhere to do this. Am I missing something? I'm not even seeing a grayed out menu option. EDIT: Under the "File" menu, I see 2 options: Save Connections (grayed out) Exit Under the "Connections" pane, I see 1 button, grayed out. When I hover the mouse, it simply says "Up", appears to be usable if I browse into an element in my local computers IIS settings If I right click inside the pane itself, I see Refresh Add website (to the current host) Start Stop Rename Switch to Content View UPDATE: I downloaded and installed the Remote Server Administration tools from http://www.microsoft.com/downloads/details.aspx?FamilyID=7D2F6AD7-656B-4313-A005-4E344E43997D&displaylang=en, and I enabled everything listed under "Remote Server Administration Tools" under "Turn Windows Features On or Off". Still nothing.

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  • Eee PC Seashell series netbook screen is cut off at bottom no matter the resolution

    - by Yzmir Ramirez
    I have an Eee PC 1015PE Seashell netbook running Windows 7 Home Premium with an Intel Graphics Media Accelerator 3150 (8.14.10.2230) with a "Generic Non-PnP Monitor" detected. I tried: Changing the resolution (Control Panel = Appearance and Personalization = Display = Screen Resolution) to 1024x768 Updating the video driver (to 8.14.10.2230) Uninstalling the driver and rebooting Pressing the Windows Key + "-" (magnifier) Pressing Ctrl + Mouse Scroll only resizes the desktop items Pressing Fn + F4 shows 1024x600 (which I think is what I should be using, but nothing happens) EDIT: Changed from Landscape to Portrait and it works Attached an External Monitor and when I extend or set as desktop it works only on the External Monitor (shows up as "Generic PnP Monitor in Device Manager) Basically the bottom inch of my desktop is off-screen hiding my start bar, but my wigets are in their proper position (the start bar is not hidden). Pressing Ctrl + Esc shows the start menu but its cut-off. I'm pretty sure I should be using 1024x600 resolution, any advice? What's odd is that this only started happening recently. EDIT2: Here are some screenshots showing the problem: Resized Window to fit: Opened Start Menu - notice it cut off: Maximized window and then scrolled down - notice no Start Menu: I downgraded my graphic driver I downloaded from the Intel Download Center for the Graphic Media Accelerator 3150 (now: 8.14.10.1972) and now my "Generic non-PnP Montior" detects as "Digital Flat Panel (1024x768 60Hz)".

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  • How to set up GRUB2 chainloader to other Grub (Fedora, Debian) on GPT

    - by basic6
    I'm trying to set up a dedicated GRUB2 which (chain-)loads another GRUB on a disk with GPT partition table. Relevant partitions: /dev/sda1 BIOS_BOOT /dev/sda2 BOOT (ext2) /dev/sda3 FEDORA (ext4) /dev/sda6 DEBIAN (ext4) I installed Fedora first, using /dev/sda2 as boot partition. Then I installed Debian. The Debian installer recognized the Fedora installation and added it as boot entry, then installed its GRUB into the MBR. While this works for the moment, it's pretty messy, because every Debian update may change the boot config, removing the Fedora entry (tried it) and the other way around. That's why I want both systems to have their own boot loader and one main boot loader (that could reside on /dev/sda2), which loads one of them. This is what I've tried: Moved everything from /dev/sda2 to /dev/sda3/boot Removed /boot mount point in Fedora (so /dev/sda2 isn't used anymore) From a live Linux, installed GRUB2 to the MBR (grub-install --boot-directory=sda2 /dev/sda) Wrote a menu.lst: title Fedora root (hd0,2) chainloader +1 (Again, for Debian) Converted that to a grub.cfg script (grub-menu2cfg or something like that) When booting, actually got a GRUB2 menu with "Fedora" (and "Debian") When selecting any one of those: error: invalid signature Issued "grub-install /dev/sda6" (and ...sda3) from all kinds of live Linux systems, all of which failed with another error message (in the case of the Debian installer, without explanation at all) Added --force to the chainloader line, now it says "loading", then reboots Found douzens of howtos, none of which seem to work for me Since I get the self-made GRUB2 menu on bootup, I've at least successfully installed the first stage of GRUB, right? When trying to chainload, some signature is checked and seems to be wrong - how do I fix it? The boot menus (Fedora with its different Kernel versions and Debian with Debian and Fedora as well) are now on the system partitions (/dev/sda3, /dev/sda6), is there anything else to do on these partitions, so they can be chainloaded? Any help is greatly appreciated.

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • Setting Outlook Web Access as default mail client in Firefox

    - by Barton Chittenden
    The company that I work for is nice enough to let me use Linux for work, but they use Outlook. I've been using Outlook Web Access (OWA) as my mail client, which is more or less acceptable. The only problem is that whenever I click on a mailto link or use the "Send Link" menu option in firefox, I'm prompted to use evolution. Since connecting to an exchange server through evolution seems to be sketchy at best, I would like to set OWA as my default mail client. I'm using Firefox 3.6.13 Here's what I've found so far: Default mail client can be found at Edit Menu -> Preferences -> Applications Tab -> mailto When I click on the drop down menu, one of the options is "Application Details" This shows two options by default: Google Yahoo! Mail Each of these shows how to launch that service. For Gmail: https://mail.google.com/mail/?extsrc=mailto&url=%s For Yahoo!: http://compose.mail.yahoo.com/?To=%s I presume that Outlook Web Access has something similar. Based on the googling that I've done so far, I think that this should look something like this: https://<server name>/owa/?cmd=compose... A little experimentation on my part shows that the following will compose a message: https://<email server>/owa/?ae=Item&a=New&t=IPM.Note but I still don't know how to specify recipient, subject or body of the email to be composed... What I want to know is a) does anyone know the URL parameters to compose a mailto in Outlook Web Access, including subject, recipient and body? else b) can someone give me a decent pointer for where to get this information?

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  • Python not Working in Vim

    - by jdg
    I have a new install of VIM from the automatic windows installer: gvim73_46.exe I have Python 2.7 (32 bit) installed. If I open gvim, and type: :set python? I get E518: Unknown option. If I try typing: :python 'hello' Vim crashes. What could be wrong? Here are the contents of :version in case they are helpful, although python is installed, and it is using Python 2.7. I also checked, and C:\Windows\System32\python27.dll is where it should be... I am really lost here. Does anyone have any ideas as to what is going wrong? VIM - Vi IMproved 7.3 (2010 Aug 15, compiled Oct 27 2010 17:59:02) MS-Windows 32-bit GUI version with OLE support Included patches: 1-46 Compiled by Bram@KIBAALE Big version with GUI. Features included (+) or not (-): +arabic +autocmd +balloon_eval +browse ++builtin_terms +byte_offset +cindent +clientserver +clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments +conceal +cryptv +cscope +cursorbind +cursorshape +dialog_con_gui +diff +digraphs -dnd -ebcdic +emacs_tags +eval +ex_extra +extra_search +farsi +file_in_path +find_in_path +float +folding -footer +gettext/dyn -hangul_input +iconv/dyn +insert_expand +jumplist +keymap +langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse +mouseshape +multi_byte_ime/dyn +multi_lang -mzscheme +netbeans_intg +ole -osfiletype +path_extra +perl/dyn +persistent_undo -postscript +printer -profile +python/dyn +python3/dyn +quickfix +reltime +rightleft +ruby/dyn +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white +tcl/dyn -tgetent -termresponse +textobjects +title +toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -xfontset -xim -xterm_save +xpm_w32 system vimrc file: "$VIM\vimrc" user vimrc file: "$HOME_vimrc" 2nd user vimrc file: "$VIM_vimrc" user exrc file: "$HOME_exrc" 2nd user exrc file: "$VIM_exrc" system gvimrc file: "$VIM\gvimrc" user gvimrc file: "$HOME_gvimrc" 2nd user gvimrc file: "$VIM_gvimrc" system menu file: "$VIMRUNTIME\menu.vim" Compilation: cl -c /W3 /nologo -I. -Iproto -DHAVE_PATHDEF -DWIN32 -DFEAT_CSCOPE -DFEAT_NETBEANS_INTG -DFEAT_XPM_W32 -DWINVER=0x0400 -D_WIN32_WINNT=0x0400 /Fo.\ObjGOLYHTR/ /Ox /GL -DNDEBUG /Zl /MT -DFEAT_OLE -DFEAT_MBYTE_IME -DDYNAMIC_IME -DFEAT_GUI_W32 -DDYNAMIC_ICONV -DDYNAMIC_GETTEXT -DFEAT_TCL -DDYNAMIC_TCL -DDYNAMIC_TCL_DLL=\"tcl83.dll\" -DDYNAMIC_TCL_VER=\"8.3\" -DFEAT_PYTHON -DDYNAMIC_PYTHON -DDYNAMIC_PYTHON_DLL=\"python27.dll\" -DFEAT_PYTHON3 -DDYNAMIC_PYTHON3 -DDYNAMIC_PYTHON3_DLL=\"python31.dll\" -DFEAT_PERL -DDYNAMIC_PERL -DDYNAMIC_PERL_DLL=\"perl512.dll\" -DFEAT_RUBY -DDYNAMIC_RUBY -DDYNAMIC_RUBY_VER=191 -DDYNAMIC_RUBY_DLL=\"msvcrt-ruby191.dll\" -DFEAT_BIG /Fd.\ObjGOLYHTR/ /Zi Linking: link /RELEASE /nologo /subsystem:windows /LTCG:STATUS oldnames.lib kernel32.lib advapi32.lib shell32.lib gdi32.lib comdlg32.lib ole32.lib uuid.lib /machine:i386 /nodefaultlib gdi32.lib version.lib winspool.lib comctl32.lib advapi32.lib shell32.lib /machine:i386 /nodefaultlib libcmt.lib oleaut32.lib user32.lib /nodefaultlib:python27.lib /nodefaultlib:python31.lib e:\tcl\lib\tclstub83.lib WSock32.lib e:\xpm\lib\libXpm.lib /PDB:gvim.pdb -debug

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  • Making "default saved" work with GRUB2...?

    - by baltusaj
    I just installed Moblin Operating System. It's using GRUB2. On my Ubuntu 8.04 GRUB 0.97 was being used in which i was using the default saved option comfortably. I found that with GRUB2 i should not edit /boot/grub/menu.lst directly but I did :) because my Moblin does not contain any /etc/default/grub where they say I should do the modification I want. So what I did is as following which did not work: default=saved timeout=1 #splashimage=(hd0,0)/boot/grub/splash.xpm.gz #hiddenmenu #silent title Moblin (2.6.31.5-10.1.moblin2-netbook) root (hd0,0) kernel /boot/vmlinuz-2.6.31.5-10.1.moblin2-netbook ro root=/dev/sda1 vga=current savedefault=1 title Pathetic Windows rootnoverify (hd0,1) chainloader +1 savedefault=0 By doing so I should have automatically switch between Moblin and Window at each boot but it's not working. Almost all the troubleshooters on internet are saying that I should enable the DEFAULT=save option in /etc/default/grub but I am unable to find this file. Any idea what else should I do? Thanks a lot Update: I used the equal to sign because by default my menu.lst had an entry as default=0. However, default 0, is also working fine. Moreover the menu.lst, i have is actually a symbolic link to ./grub.conf. I have also noticed that grub-intall and grub-set-default commands are not working.

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • Alienware Aurora R2 Slow Boot Up

    - by James R
    I have an Aurora R2 bought a few years ago, and recently I decided a RAM update and new Samsung SSD would be good for speed. So now it's super fast, with the exception of booting up. It still takes good 2 minutes to get past the first splash screen on the BIOS, it's only the BIOS, after that it's like lightning. I've Googled the issue, and the usual problem is the BIOS trying to boot from anything it can, with the fix being to change the boot menu. However I've changed it now, and it's still slow. When I disconnect the USB devices it speeds up, but I can't do that every time I want to boot the PC up! The only other option I can think of is upgrading the BIOS, however it seems that A04 is the recommended on for Aurora R2s, so I don't know if upgrading the BIOS could cause issues, especially not if it doesn't solve the issue. Also, when I disable my original hard drive in the boot menu, the PC won't boot up. Despite the Samsung one being fine to boot from, and the original not being needed as far as I know for starting Windows, it gives me an error message and makes me restart the PC, with a new boot configuration (with the original drive as second choice). Any ideas on how to make the BIOS boot faster? And why I need to have my original drive in the boot menu?

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  • Modify or disable Windows 8 swipe gestures on touchpad / laptop

    - by Matsemann
    I have an ASUS G75VW laptop with a Synaptic touchpad (/trackpad). When I move my finger from one edge towards the middle (the swipe), Windows 8 will bring up different stuff. This is a problem because the area where I can actually move the mouse with my finger is too small (or, I mostly use the top left of the touchpad). So I often end up doing a swipe and bringing up some menu, or to do the swipe so slow that no menu is appearing but the mouse pointer is also not moving when I move my finger. Quite annoying. When swiping from left edge it earlier swapped apps like crazy. I disabled that, so now it only brings up the same menu as pressing win+tab (or some times the charms bar, I never know which). I could change that by: Win+I - Change PC settings - General - When I swipe from the left edge, switch directly to my most recent app I've tried Mouse settings in Control Panel, driver settings for my touchpad and searching for swipe and gestures on my computer (which was what led me to the setting above) with no luck. How can I disable the swipe gestures, or change what they do? Thanks.

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  • Help with Ubuntu and Windows, separate HDs

    - by LuxuryMode
    Need some major help. Running a Dell XPS/Dimension 630i. It came with "SATA 2 RAID 0 With Dual 500GB Hard Drives." I have installed a new, third non-raided drive and installed Ubuntu on it. So now I have Windows on the original hard drive and Ubuntu Linux on the new HD. When I get to the boot menu where I can select an OS, if I select windows I get an error: "No such drive, no such disk." Also, strangely in the first place, in order to even get to the bootloader menu I have had to disable ALL ports under the RAID config. Unless I do this, I will just get to a never-ending blinking cursor. I have tried every conceivable CMOS config and nothing else works. Tried setting port 3 (the new HD w/ Ubuntu) to first hard disk boot priority. Tried disabling all other ports and enabling the Ubuntu HD port and vice versa. I have some pictures of boot up: first one is strange error i get after messing with CMOS to finally get ubuntu install to work. http://imgur.com/5sqJa then boot menu: http://imgur.com/TWtLq then error: http://imgur.com/TJ1mS. Also, please note that I can actually access all files from the raided Windows drive through Ubuntu.

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  • GRUB having problems with my sda1 UUID

    - by Igoru
    I was having trouble trying to setup triple boot on my computer... (Take a look at this thread if you think it would help). I ended up by having a GRUB menu that has Ubuntu entries and "Windows" entry, that calls an EasyBCD menu to choose between Windows 7 and XP. Everything would be fine if, only if, GRUB was set up correctly. I can't find why, but it throws me this when I try to open Ubuntu: I've already tried to remove the menu.lst and do a grub-update, and a grub-install too. I tried to create a symlink to /dev/sda1 at /dev/disk/by-uuid/<<uuid that is there>>, just like the other UUIDs that were there... But I couldn't find that symlink at that busybox that opened when it thrown me the error. Any ideas? [UPDATE] This is the GRUB entry with problems: title Ubuntu 9.04, kernel 2.6.28-15-generic uuid b1ed36e5-4d84-4eb8-86ef-6f1135ffc238 kernel /boot/vmlinuz-2.6.28-15-generic root=UUID=b1ed36e5-4d84-4eb8-86ef-6f1135ffc238 ro quiet splash initrd /boot/initrd.img-2.6.28-15-generic quiet And this my /dev/disk/by-uuid folder: 04DCBCFBDCBCE856 - ../../sdb1 (NTFS backup disk) 4434E77734E769FE - ../../sda4 (NTFS WinXP) ACB09F0DB09EDCE0 - ../../sda2 (NTFS Win7) b5311be8-a853-4fdd-aed5-d65974b3c0c4 - ../../sda5 (EXT4 home) C04B-4D97 - ../../sdc (FAT32 live-pendrive from which i'm running) D28447F68447DB9B - ../../sda6 (NTFS files partition) e0e88f38-d815-423a-9d5e-64b9c74a8b92 - ../../sda7 (swap)

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  • Rackspace Ubuntu 12.04 server stuck in initramfs after kernel upgrade

    - by Znarkus
    Can't boot after I did a aptitude full-upgrade and let it update menu.lst (did a diff first and it looked good). This is what I've done so far in the BusyBox shell: mkdir /tmp/xvda1 mount /dev/xvda1 /tmp/xvda1 chroot /dev/xvda1 nano /boot/grub/menu.lst This file looks like this: title Ubuntu 12.04.1 LTS, kernel 3.2.0-31-virtual root(hd0,0) kernel /boot/vmlinuz-3.2.0-31-virtual root=UUID=/dev/xvda1 ro quiet splash initrd /boot/initrd.img-3.2.0-31-virtual title Ubuntu 12.04.1 LTS, kernel 3.2.0-31-virtual (recovery mode) root(hd0,0) kernel /boot/vmlinuz-3.2.0-31-virtual root=UUID=/dev/xvda1 ro single initrd /boot/initrd.img-3.2.0-31-virtual titleUbuntu 12.04.1 LTS, kernel 3.2.0-24-virtual root(hd0,0) kernel/boot/vmlinuz-3.2.0-24-virtual root=UUID=/dev/xvda1 ro quiet splash initrd/boot/initrd.img-3.2.0-24-virtual titleUbuntu 12.04.1 LTS, kernel 3.2.0-24-virtual (recovery mode) root(hd0,0) kernel/boot/vmlinuz-3.2.0-24-virtual root=UUID=/dev/xvda1 ro single initrd/boot/initrd.img-3.2.0-24-virtual titleUbuntu 12.04.1 LTS, kernel 3.2.0-24-generic root(hd0,0) kernel/boot/vmlinuz-3.2.0-24-generic root=UUID=/dev/xvda1 ro quiet splash initrd/boot/initrd.img-3.2.0-24-generic titleUbuntu 12.04.1 LTS, kernel 3.2.0-24-generic (recovery mode) root(hd0,0) kernel/boot/vmlinuz-3.2.0-24-generic root=UUID=/dev/xvda1 ro single initrd/boot/initrd.img-3.2.0-24-generic titleChainload into GRUB 2 root(hd0,0) kernel/boot/grub/core.img titleUbuntu 12.04.1 LTS, memtest86+ root(hd0,0) kernel/boot/memtest86+.bin From what I remember, the upgrade added the UUID= string. Should I remove these? Or rather, how do I get my system back online again? Thanks. Update: Seems like I can't even edit the file. [ Error writing /boot/grub/menu.lst: Read-only file system ]

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