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  • different for lusses java

    - by Ayrton
    Hi I'm having some difficulties with the following problem: I'm making a little game where you're at a specific spot and each spot has each some possible directions. The available directions are N(ord),E(ast),S,W . I use the function getPosDirections to get the possible directions of that spot. The function returns the directions into an ArrayList e.g. for spot J3: [E,W] Now the game goes like this: 2 dices will be rolled so you get a number between 2 and 12, this number represents the number of steps you can make. What I want is an ArrayList of all the possible routes e.g.: I throw 3 and I'm currently at spot J3: [[E,N,E],[E,N,S],[E,S,E],[E,S,S],[W,N,E],[W,N,S],[W,S,E],[W,S,S]] How would obtain the last mentioned Array(list) Thanks in advance

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  • ASP menu is not showing

    - by LauzPT
    My web application menu isn't showing in any browser I use to test. I looked around and checked out if it wasn't the z-index bug mentioned here, that seems to have caused some trouble to many people. I'm wondering if I'm doing something wrong: <asp:Menu ID="Menu1" runat="server" DataSourceID="SiteMapDataSource1" Orientation="Horizontal" /> </asp:Menu> I've got this as my SiteMap: <?xml version="1.0" encoding="utf-8" ?> <siteMap xmlns="http://schemas.microsoft.com/AspNet/SiteMap-File-1.0" > <siteMapNode title="Pagina"> <siteMapNode url="Default.aspx" title="Home" description="Página Inicial" /> <siteMapNode url="Generos.aspx" title="Géneros" description="Géneros" /> <siteMapNode url="Artistas.aspx" title="Artistas" description="Artistas" /> <siteMapNode url="Musicas.aspx" title="Musicas" description="Músicas" /> <siteMapNode title="Admin" roles="Administrador"> <siteMapNode url="Admin/Musicas.aspx" title="Musicas"/> </siteMapNode> </siteMapNode> </siteMap> Any suggestions about what might be wrong? TIA

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  • How to merge or copy anonymous session data into user data when user logs in?

    - by benhoyt
    This is a general question, or perhaps a request for pointers to other open source projects to look at: I'm wondering how people merge an anonymous user's session data into the authenticated user data when a user logs in. For example, someone is browsing around your websites saving various items as favourites. He's not logged in, so they're saved to an anonymous user's data. Then he logs in, and we need to merge all that data into their (possibly existing) user data. Is this done different ways in an ad-hoc fashion for different applications? Or are there some best practices or other projects people can direct me to?

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  • JQuery: How to perform a "push" slide, not a slide up?

    - by Tedy
    I using the following JQuery: $("#pushSlideDiv").slideDown("fast"); However, this creates a "slide" effect. Meaning, if I do a slidedown, this makes the underlining DIV reveal it's self from a top-to-bottom reveal. I want a "push" effect, where the slidedown instead reveals as though the div is being pushed onto the page ... where you first see the bottom of the div. How can I do this with JQuery? UPDATE: This isn't a great example, but it does show a push effect that I'm trying to accomplish vs a "slide" effect.

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  • Is it okay to store user data in XML files?

    - by rity
    I have an app that is being used by a few users (< 12 users). There are less than 2000 records so I decided to use an XML file and store the file under \company\product\p.xml. Is this okay or am I breaking some design guidelines without realizing it? EnvironmentL .net/c#/winforms

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  • Javascript: How to filter object array based on attributes?

    - by JGreig
    I have the following JavaScript JSON array of real estate home objects: var json = { 'homes' : [ { "home_id":"1", "price":"925", "sqft":"1100", "num_of_beds":"2", "num_of_baths":"2.0", }, { "home_id":"2", "price":"1425", "sqft":"1900", "num_of_beds":"4", "num_of_baths":"2.5", }, // ... (more homes) ... ]} var xmlhttp = eval('(' + json + ')'); homes = xmlhttp.homes; What I would like to do is be able to perform a filter on the object to return a subset of "home" objects. For example, I want to be able to filter based on: price, sqft, num_of_beds, and num_of_baths. Question: How can I perform something in javascript like the pseudo-code below: var newArray = homes.filter( price <= 1000 & sqft >= 500 & num_of_beds >=2 & num_of_baths >= 2.5); Note, the syntax does not have to be exactly like above. This is just an example.

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  • Business web application platform structure

    - by VoodooRider
    Hi, I would like to develop a web application in java/spring/hibernate serving as a business platform that I could connect plugins to (i.e. CRM plugin, ware plugin, sales plugin). Those plugins could be dependent of other plugins in a tree manner. The parent project would be packaged as war having all the basic configuration and looks (spring configs, css, scripts), ready to go user and group management, security settings, etc. All together I would like it to behave and look a bit like Joomla, but built using different tools for different purposes. And I have a few questions concerning that project: Do you know of any open source projects offering such a platform ready to go? If not is maven applicable for managing those plugins? What is the best way to package and deploy those plugins? And the last but not least, basically is this the right way to go or is a dead end and it would be better to create a separate web app for those business needs?

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  • What is the best 3-D technology for the "Online Room Planner" site?

    - by Omega
    The main user-case is: Create the 2D floor plan See the 3D view of the room in colors and in dynamic lighting (switching on and off the lamps) Select the furniture from the large library of predefined samples. Change the color and texture of the furniture samples. Create the photos of the 3D room view from different points. Also user can move and turn the camera in the room and discover the view.

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  • ctrl-c does not copy text on a webpage

    - by aepheus
    I've come across this several times, ctrl-c randomly does not copy. I think it's caused by javascript or maybe some odd html syntax. I never spent the time to track down what caused it. Anyone know the typical/common causes of ctrl-c not working (to copy) on a website? Speaking from a developers standpoint. What do we developers end up doing to break ctrl-c? Just to clarify, I'm not interested in preventing copying. I'm trying to do the opposite, occasionally I find I've done something that is preventing ctrl-c from copying text, and that is not very user friendly on a text heavy site.

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  • As a programmer, what are some telltale signs that you're about to get fired or laid off?

    - by plaureano
    If you have ever been fired from a job, did you notice anything different about the behavior of your peers or upper management just before your termination? What are some common signs to look for among your coworkers and project manager(s) that would indicate your position is severely at risk? EDIT: My instincts were right, and I opted to resign rather than face termination. I guess when you have that "gut feeling" that something is about to happen, it's a strong sign that you should be heading for the exit...

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  • Replace a DIV with another using effect and set cookie

    - by Alex
    Hi. I've got some complicated requirements and wondered if there's a way to accomplish this via jQuery: User comes to a web page for the first time today and we show DIV_1. After 30 seconds, we dissolve DIV_1 to DIV_2. We set a cookie on the user's machine that expires when s/he returns tomorrow. If the same user returns today, we only show DIV_2. Tomorrow, we repeat the process: The user will see DIV_1 and then it dissolves to DIV_2. How do you accomplish this via jQuery? Thank you.

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  • Why are mainframes still around?

    - by ThaDon
    It's a question you've probably asked or been asked several times. What's so great about Mainframes? The answer you've probably been given is "they are fast" "normal computers can't process as many 'transactions' per second as they do". Jeese, I mean it's not like Google is running a bunch of Mainframes and look how many transactions/sec they do! The question here really is "why?". When I ask this question to the mainframe devs I know, they can't answer, they simply restate "It's fast". With the advent of Cloud Computing, I can't imagine mainframes being able to compete both cost-wise and mindshare-wise (aren't all the Cobol devs going to retire at some point, or will offshore just pickup the slack?). And yet, I know a few companies that still pump out net-new Cobol/Mainframe apps, even for things we could do easily in say .NET and Java. Anyone have a real good answer as to why "The Mainframe is faster", or can point me to some good articles relating to the topic?

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  • Tool for making quick UI drafts

    - by Moshe
    I'm looking for a tool that can be used for sketching UI (specifically web UI). The sketches/drafts can look as simple as if it was drawn by hand on a whiteboard. Preferably, this tool should be free/open-source and run on Linux as well as on Windows, but this is not a must. Could you recommend?

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  • "Othello" game needs some clarification

    - by pappu
    I am trying to see if my understanding of "othello" fame is correct or not. According to the rules, we flip the dark/light sides if we get some sequence like X000X = XXXXX. The question I have is if in the process of flipping 0-X or X- 0, do we also need to consider the rows/columns/diagonals of newly flipped elements? e.g. consider board state as shown in above image(New element X is placed @ 2,3) When we update board, we mark elements from 2,3 to 6,3 as Xs but in this process elements like horizontal 4,3 to 4,5 and diagonal 2,3 to 4,5 are also eligible for update? so do we update those elements as well? or just the elements which have starting as 2,3 (i.e update rows/column/diagonal whose starting point is the element we are dealing with, in our case 2,3?) Please help me understand it

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  • Widget_Controller for different types of data (MVC)

    - by steve-o
    Hello, I have a few widgets I need to show on a site - they are all relating to different types of data (e.g user, house). Each type of data and its relations is represented in specific models, but as far as a controller or helper is concerned, is it an ok plan to have a generic Widget controller/helper which generates the necessary widgets, even though each widget is dealing with distinct data? I don't really want to generate these widgets within the User and House controllers, as these controllers are dealing with different types of functionality. I'd imagine that the Widget_Controller could just contain static methods for generating these widgets, e.g: Widget_Controller::user_panel(); Does that make sense? Cheers!

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • When asked "How do I make a website?" how do you answer?

    - by Luke CK
    A (non-technical) friend of mine has asked me how to make a website. I get this question all the time. After a few questions I found out that she has an idea that could turn into a commercial site. I described three options to her: a) Get a book/enroll in a class/follow some online tutorials and learn how to do it. She's pretty smart and her personality seems like a good match for this sort of thing so I'm sure she could learn but she doesn't have a lot of time spare. Maybe if she started with one of those WYSIWYG editors at first? I stressed that this would take a longer than a couple of weekends of playing around. b) Hire someone to build it. Ranges from ultra cheap to ultra expensive, crappy to good and everything in between. I didn't mention sites like Rentacoder because she hasn't worked on a project like this before and doesn't know what to ask for. At this stage she'd likely ask for a Youtube-MySpace-Google for a few hundred bucks because she doesn't yet understand just how much is involved. c) Find someone technical and partner up with them. I explained that this can either work really well or be a disaster because she'd have to give up some of her ownership of the idea. How do you respond in these situations?

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