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  • Add custom method to string object [closed]

    - by cru3l
    Possible Duplicate: Can I add custom methods/attributes to built-in Python types? In Ruby you can override any built-in object class with custom method, like this: class String def sayHello return self+" is saying hello!" end end puts 'JOHN'.downcase.sayHello # >>> 'john is saying hello!' How can i do that in python? Is there a normally way or just hacks?

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  • Create a ASP.NET smart gridview

    - by harold-sota
    I wont to create a User Control based in gridview that have the edit add delete incorporate, the problem is these: In the admin part of my web site i have to repeat the same action for view add delete update the data for different datasource. I wont to create a generic gridview that have incorporate these action. The gridview can take a xml file for configure him self dependently of the request for desplay the data. Any ideas how i can do it?

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  • Unable to get Stencil Buffer to work in iOS 4+ (5.0 works fine). [OpenGL ES 2.0]

    - by MurderDev
    So I am trying to use a stencil buffer in iOS for masking/clipping purposes. Do you guys have any idea why this code may not work? This is everything I have associated with Stencils. On iOS 4 I get a black screen. On iOS 5 I get exactly what I expect. The transparent areas of the image I drew in the stencil are the only areas being drawn later. Code is below. This is where I setup the frameBuffer, depth and stencil. In iOS the depth and stencil are combined. -(void)setupDepthBuffer { glGenRenderbuffers(1, &depthRenderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthRenderBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, self.frame.size.width * [[UIScreen mainScreen] scale], self.frame.size.height * [[UIScreen mainScreen] scale]); } -(void)setupFrameBuffer { glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); // Check the FBO. if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { NSLog(@"Failure with framebuffer generation: %d", glCheckFramebufferStatus(GL_FRAMEBUFFER)); } } This is how I am setting up and drawing the stencil. (Shader code below.) glEnable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(0, 0, 0, 0); glClear(GL_STENCIL_BUFFER_BIT); machineForeground.shader = [StencilEffect sharedInstance]; [machineForeground draw]; machineForeground.shader = [BasicEffect sharedInstance]; glDisable(GL_STENCIL_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); Here is where I am using the stencil. glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 1, -1); ...Draw Stuff here glDisable(GL_STENCIL_TEST); Finally here is my fragment shader. varying lowp vec2 TexCoordOut; uniform sampler2D Texture; void main(void) { lowp vec4 color = texture2D(Texture, TexCoordOut); if(color.a < 0.1) gl_FragColor = color; else discard; }

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  • How do I load a second view correctly in Swift?

    - by slooker
    I have a view that I'm trying to load in Swift like this, but it crashes with this error: 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "DetailView" nib but the view outlet was not set.' Here is the code I'm trying to use to load it. Second View Controller import UIKit class DetailViewController: UIViewController { @IBOutlet var nameField: UITextField override func viewDidLoad() { super.viewDidLoad() } } Code to load the view controller: var newViewController = DetailViewController() @IBAction func buttonTapped(AnyObject) { println("button tapped!") self.presentViewController(newViewController, animated: true, nil) } What am I doing wrong?

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  • load the videos in ipod/iphone library but always crash

    - by user262325
    Hello everyone I hope to load the videos in ipod/iphone library and list in UITableView like app 'videos'. the codes show below, but it always cause crash UIImagePickerController *picker=[[UIImagePickerController alloc]init]; picker.sourceType= UIImagePickerControllerSourceTypePhotoLibrary; picker.mediaTypes = [NSArray arrayWithObject:kUTTypeMovie]; picker.delegate = self; Welcome any comment Thanks interdeb

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  • core plot error?

    - by senthilmuthu
    hi, i am using core plot framework,when i run following code in viewdidload gives crash.the view is as custom view... graph = [(CPXYGraph *)[CPXYGraph alloc] initWithFrame:CGRectZero]; CPLayerHostingView *hostingView = (CPLayerHostingView *)self.view; hostingView.hostedLayer = graph;**(gives error)** what i have to do? any help please?

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  • NSConcreteData leaked object in objective c ?

    - by Madan Mohan
    Hi Guys, I am getting the NSConcreteData leaked object while testing the leaks in the instruments.It showing in the parser, - (void)parseXMLFileAtURL:(NSURL *)URL { [urlList release]; urlList = [[NSMutableArray alloc] init]; myParser = [[NSXMLParser alloc] initWithContentsOfURL:URL] ;// it showing this line as leaking [myParser setDelegate:self]; [myParser setShouldProcessNamespaces:NO]; [myParser setShouldReportNamespacePrefixes:NO]; [myParser setShouldResolveExternalEntities:NO]; [myParser parse]; [myParser release]; }

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  • tool to find out distance in terms of no. of hops in unix

    - by mawia
    Hi! all, I am writing an application for video streaming.In the application server is required to know the distance of the client from it self in terms of hop number.My question is,is there any tool/method other than traceroute available in unix environment to find it? I also need to find out the geographical location of the client.So is their any tool/method for this as well? Any help in this regard will be highly appreciated. Thanks in advance. Mawia

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  • Does dict.update affect a function's argspec?

    - by sbox32
    import inspect class Test: def test(self, p, d={}): d.update(p) return d print inspect.getargspec(getattr(Test, 'test'))[3] print Test().test({'1':True}) print inspect.getargspec(getattr(Test, 'test'))[3] I would expect the argspec for Test.test not to change but because of dict.update it does. Why?

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  • Dynamic attached UILabel is not moving.

    - by coure06
    I have attached a UILabel to view. Now i want to move that label but its not working. here is my code UILabel *tick = (UILabel *)[self.view viewWithTag:tag]; CGRect frame = tick.frame; frame.origin.x = newVal; frame.origin.y = newVal; I can change text value of the UILabel tick but how can i move it here and there?

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  • NSString cannot be released

    - by Stanley
    Consider the following method and the caller code block. The method analyses a NSString and extracts a "http://" string which it passes out by reference as an auto release object. Without releasing g_scan_result, the program works as expected. But according to non-arc rules, g_scan_result should be released since a retain has been called against it. My question are : Why g_scan_result cannot be released ? Is there anything wrong the way g_scan_result is handled in the posted coding below ? Is it safe not to release g_scan_result as long as the program runs correctly and the XCode Memory Leak tool does not show leakage ? Which XCode profile tools should I look into to check and under which subtitle ? Hope somebody knowledgeable could help. - (long) analyse_scan_result :(NSString *)scan_result target_url :(NSString **)targ_url { NSLog (@" RES analyse string : %@", scan_result); NSRange range = [scan_result rangeOfString:@"http://" options:NSCaseInsensitiveSearch]; if (range.location == NSNotFound) { *targ_url = @""; NSLog(@"fnd string not found"); return 0; } NSString *sub_string = [scan_result substringFromIndex : range.location]; range = [sub_string rangeOfString : @" "]; if (range.location != NSNotFound) { sub_string = [sub_string substringToIndex : range.location]; } NSLog(@" FND sub_string = %@", sub_string); *targ_url = sub_string; return [*targ_url length]; } The following is the caller code block, also note that g_scan_result has been declared and initialized (on another source file) as : NSString *g_scan_result = nil; Please do send a comment or answer if you have suggestions or find possible errors in code posted here (or above). Xcode memory tools does not seem to show any memory leak. But it may be because I do not know where to look as am new to the memory tools. { long url_leng = [self analyse_scan_result:result target_url:&targ_url]; NSLog(@" TAR target_url = %@", targ_url); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Scanned Result" message:result delegate:g_alert_view_delegate cancelButtonTitle:@"OK" otherButtonTitles:nil]; if (url_leng) { // ****** The 3 commented off statements // ****** cannot be added without causing // ****** a crash after a few scan result // ****** cycles. // ****** NSString *t_url; if (g_system_status.language_code == 0) [alert addButtonWithTitle : @"Open"]; else if (g_system_status.language_code == 1) [alert addButtonWithTitle : @"Abrir"]; else [alert addButtonWithTitle : @"Open"]; // ****** t_url = g_scan_result; g_scan_result = [targ_url retain]; // ****** [t_url release]; } targ_url = nil; [alert show]; [alert release]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(activate_qr_scanner:) userInfo:nil repeats:NO ]; return; }

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  • Can an ActiveRecord before_save filter halt the save without halting the transaction?

    - by Michael Boutros
    Is there any way for a before_save filter to halt the entire save without halting the transaction? What I'm trying to do is have a "sample" version of my model that the user can interact with and save but the changes themselves are never actually saved. The following will halt the transaction and (naturally) return false when I call @model.update_attributes: before_filter :ignore_changes_if_sample def ignore_changes_if_sample if self.sample? return false end end Thanks!

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  • Create a new instance in a static function of an abstract class

    - by arno
    abstract class db_table { static function get_all_rows() { ... while(...) { $rows[] = new self(); ... } return $rows; } } class user extends db_table { } $rows = user::get_all_rows(); I want to create instances of a class from a static method defined in the abstract parent class but PHP tells me "Fatal error: Cannot instantiate abstract class ..." How should I implement it correctly?

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  • iOS dynamic object creation

    - by Abdul Ahmad
    I've worked with Xcode and iOS on a few personal projects and have always used non-object-oriented designs for everything... just because I've been doing mostly learning/experimenting with things. Now I've been trying to implement some object oriented design into one game I've made previously. The idea is, I have a space ship that can shoot bullets. In the past I basically added the UIImageView to the storyboard and then connected it to the .h file and from there did things on it like move it around or whatever (using CGPointMake). The idea now is to make a method (and a whole other class soon) that will create a UIImageView programmatically, allocate it, add it to the superview etc... I've got this working so far, easy stuff, but the next part is a bit harder. Where do I store this local variable "bullet"? I've been saving it to an NSMutableArray and doing the following: (actually here are the methods that I have) -(void)movement { for (int i = 0; i < [array1 count]; i ++) { UIImageView *a = [array1 objectAtIndex:i]; a.center = CGPointMake(a.center.x + 2, a.center.y); if (a.center.x > 500) { [array1 removeObjectAtIndex:i]; [a removeFromSuperview]; } } } -(void)getBullet { UIImageView *bullet = [[UIImageView alloc] initWithFrame:CGRectMake(ship.center.x + 20, ship.center.y - 2, 15, 3)]; bullet.image = [UIImage imageNamed:@"bullet2.png"]; bullet.hidden = NO; [self.view addSubview:bullet]; [array1 addObject:bullet]; } (by the way, array1 is declared in the .h file) and theres a timer that controls the movement method timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(movement) userInfo:nil repeats:YES]; first question is: what is the correct way of doing this? Storing a bullet for example until it is removed from the superview, should I store it another way? and another question is, when I remove a UIImageView from the superview, does that remove it from memory so its not using up system resources? Thank you for the help! (will update if I Think of other questions

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  • Add objects to NSMutableArray

    - by iorf
    I'm trying to add objects to NSMutableArray (categoriasArray), but its not done by the iterator: @synthesize categoriasArray; for (int i = 0; i < [categories count]; i++) { categoria *cat = [[categoria alloc] initWithDictionary:[categories objectAtIndex:i]]; [self.categoriasArray addObject:cat]; cat=nil; } After the for iterator, categoriasArray has 0 objects. Many thanks

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  • How to get the location (x,y) of a CCLabel that is a child of a CCScene?

    - by RexOnRoids
    (learning Cocos2D) After creating a CCLabel and adding it to a CCLayer like this: //From HelloWorldScene.m // create and initialize a Label CCLabel* label1 = [CCLabel labelWithString:@"Hello" fontName:@"Marker Felt" fontSize:10]; label1.position = ccp(35, 435); // add the label as a child to this Layer [self addChild: label1]; How do I determine when a user has TOUCHED the label on the screen?

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • dismissing uiwebview

    - by chimgrrl
    Ok, I really spend 2 days on this and it has gotten me stumped. From my main UIViewController I called a WebViewController which is a UIViewController with a UIWebView inside: UOLCategoriesWebViewController *ucwvcontroller = [[UOLCategoriesWebViewController alloc] initWithNibName:@"UOLCategoriesWebViewController" bundle:nil]; [self presentModalViewController:ucwvcontroller animated:YES]; [ucwvcontroller release]; Inside the UOLCategoriesWebViewController I've call the delegate method shouldStartLoadWithRequest where when the user clicks on a particular type of link it parses out the params and return back to the main UIViewController (or at least that's what I want it to do): - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { BOOL continueOrExit = YES; NSURL *url = request.URL; NSString *urlString = [url relativeString]; NSString *urlParams = [url query]; NSArray *urlParamArr = [urlParams componentsSeparatedByString:@"&"]; NSLog(@"the url is: %@",urlString); //NSLog(@"the params are: %@,%@",[urlParamArr objectAtIndex:0],[urlParamArr objectAtIndex:1]); //BOOL endTrain1 = [[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]; //BOOL endTrain2 = ([urlParamArr objectAtIndex:1 //NSLog(@"Number of elements: %@",[urlParamArr count]); if (navigationType == UIWebViewNavigationTypeLinkClicked) { //NSLog(@"Enter into His glory"); if ([urlString hasSuffix:@"categories_list.php"]) { //NSLog(@"2nd Heaven"); continueOrExit = YES; }else if ([[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]) { continueOrExit = NO; NSLog(@"end of the train"); NSArray *firstParamStringArr = [[urlParamArr objectAtIndex:0] componentsSeparatedByString:@"="]; NSArray *secondParamStringArr = [[urlParamArr objectAtIndex:1] componentsSeparatedByString:@"="]; NSString *catSelected = [firstParamStringArr objectAtIndex:1]; NSString *subCatSelected = [secondParamStringArr objectAtIndex:1]; //go back to native app [self goBackToMain:catSelected andSubCat:subCatSelected]; } } return continueOrExit; } Actually in the above function where I am calling the goBackToMain method I want it to call the delegate method and return to the mainviewcontroller. Unfortunately after executing that goBackToMain method it goes back to this method and continue to return continueOrExit. Is there anyway to make it truly exit without returning anything? I've tried putting in multiple returns to no avail. Or can I in the html page pass some javascript to directly call this method so that I don't have to go through this delegate method? Thanks for the help in advance!

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  • WebView load css on the fly

    - by ADAM
    I have the following code which loads and html file into a webview - (void)awakeFromNib{ NSString *resourcesPath = [[NSBundle mainBundle] resourcePath]; NSString *htmlPath = [resourcesPath stringByAppendingString:@"/main.html"]; [[self mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:htmlPath]]]; } How would i dynamically load a css file (in the most efficient manner) as it does not suit to have the css file link in the html file

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