Search Results

Search found 30601 results on 1225 pages for 'team development'.

Page 259/1225 | < Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >

  • Python Game using pyGame with Window Menu elements

    - by Zoja
    Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File-(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written. I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI but that doesn't help me, altough it has those menu elements I'm taking about, you can't include the screen of the game in it's container. Does anybody know how to include such window menus with the usage of pyGame ?

    Read the article

  • Language/Framework support for Interacting With CouchDB

    - by Gordon
    I am interested in knowing if there are any server-side web application frameworks which integrate nicely with CouchDB? Does anyone have any experience in doing this? It seems like a dynamic language would be well-suited for playing with the JSON, but I am more interested in hearing about how it would fit in with the framework and the application's design.

    Read the article

  • Getting Different IP each time

    - by Sarfraz
    Hello, I am creating a poll script for a facebook fan page: http://www.facebook.com/apps/application.php?id=115400635147687&v=app_115400635147687 I am getting the IP using: $_SERVER['REMOTE_ADDR'] But the problem is that each time I refresh the page, or make an ajax call, the IP is changed everytime. Someone told me that facebook has many IPs, proxies. Basically I need to save the IP in database, so that once a user from certain IP has voted, he should not be able to do so again. What is the solution or alternative to this?

    Read the article

  • What is the best way to create a wizard in C# for web?

    - by Yan
    Hi , i want to create a wizard the include a few steps ,that in the final steps we need to include all the steps and save on the data base. what is the best design to do this ? there is implemante for a jquery ? i need to save the steps in sessions till the final save ? thanks !!!!

    Read the article

  • Documenting software architectures that serve multiple markets

    - by wsb3383
    Hello, I'm the lead developer/architect wanna-be on a J2EE based system/platform at work that serves both real estate and automotive markets. The systems consists of a set of database back ends, web services and two web clients. The platform ends up serving 3 different products: an internal vehicle inventory system for use by company analysts, an external dealer management system (commercialized product), and a real estate inventory system (commercialized). In other words, it follows a software product lines approach....My question is, I'm having trouble communicating to other technical and some business people how this platform architecture is one system that serves multiple markets (by leveraging some existing assets combined with minor modifications)....Is there a formal modeling language that can simplify communicating this intent? I should note that I haven't read much about software product lines, so I'm not sure if there is actually a standard modeling approach to SPL that i'm not aware of....I'm also interested in knowing if there are special configuration management practices for such systems. thanks,

    Read the article

  • What technology should I use to write my game?

    - by Alon
    I have a great idea for a 3D network game, and I've concluded that it is possible to write it in Java as an applet which will live under the web browser, just like a full software in C++. And it will look and feel the same. The main advantage of Java on C++ is that with Java you can play without downloading any software. I have already thought about the download of the graphics, sound, etc but I found a solution for it. RuneScape just proves that it is possible. So my first question is, should my game live on a web browser or on the operating system? I think that in a web browser it is much more portable, although you need install Java and stuff. But the fact is, that most MMO games are currently not in the web. If you suggest in a software so please suggest a language either - C++ or something more productive like Python or C#? So after choosing a language, I need a graphics solution. Should I write directly with OpenGL/DirectX or use a game engine? What game engine should I use? Ogre? jMonkeyEngine? What's your opinion? Thank you! P.S: Please don't use answers like "Use what you know".

    Read the article

  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

    Read the article

  • Problem with onMouseOut event with select box options (IE)

    - by nik
    Hello All, The problem I am facing with below code is that whenever I try to select any option from the select box, the mouseout event executed (in IE, Mozilla doing gr8) and option disappear. How can one get over this bug. <select name="ed" id="ed" dir="ltr" style="width:200px;overflow:hidden;" onMouseOver="this.style.width='auto'" onMouseOut="this.style.width='200px';"> <option value="1" selected="selected">click here</option> <option value="1">Samuel Jackson</option> <option value="2">David Nalog</option> <option value="3">This one is a real real big name</option> </select>

    Read the article

  • Tips for documenting a web application?

    - by Pandiya Chendur
    I know that I can take my asp.net application and get it reversed to a UML document, but that doesn't tell the whole story of things like who can use what, what it calls in the way of stored procedures, what pages call what pages etc. etc. Does anyone know of an article where someone has a comprehensive way to document a web application/site? Or shall I just make up my own way?

    Read the article

  • Free SMS API

    - by Vasil
    Anyone know of a free SMS API I can integrate in my web application that will enable my users to send a limited amount of free SMS messages?

    Read the article

  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

    Read the article

  • How do I sort feeds returned from Google Reader?

    - by Ed Marty
    When I query Google Reader for the list of subscriptions for a user, it seems to be returned in a fixed order, no matter what the order is as shown at google.com/reader. (see http://www.google.com/reader/api/0/subscription/list for the list I'm talking about) Each subscription returns a 'sortid', which Google Reader uses when the user rearranges subscriptions, by sending back a concatenation of all sortids in the new order after rearranging is finished. However, that sortid never changes. So my question is this: How do I actually get the order the subscriptions are supposed to be in? I've been using http://code.google.com/p/pyrfeed/wiki/GoogleReaderAPI as a reference, but it is lacking in this department, and I haven't found anything anywhere else either.

    Read the article

  • Can a signed Java Applet/Web Start manipulate content in a cross-site IFRAME?

    - by etoleb
    Is it possible for a signed Java Applet or Web Start app to write to the DOM of an IFRAME under a different domain? Does the fact that they're a signed applet/javaws allow them to ignore browsers' standard cross-browser security? If this does work, how well is it supported across the major browsers? Thanks! EDIT: My motivation is to add a browser plugin-like tool to third-party websites I don't control. It's not required that I use Java at all---any ideas or suggestions are encouraged.

    Read the article

  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

< Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >