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  • What causes player box/world geometry glitches in old games?

    - by Alexander
    I'm looking to understand and find the terminology for what causes - or allows - players to interfere with geometry in old games. Famously, ID's Quake3 gave birth to a whole community of people breaking the physics by jumping, sliding, getting stuck and launching themselves off points in geometry. Some months ago (though I'd be darned if I can find it again!) I saw a conference held by Bungie's Vic DeLeon and a colleague in which Vic briefly discussed the issues he ran into while attempting to wrap 'collision' objects (please correct my terminology) around environment objects so that players could appear as though they were walking on organic surfaces, while not clipping through them or appear to be walking on air at certain points, due to complexities in the modeling. My aim is to compose a case study essay for University in which I can tackle this issue in games, drawing on early exploits and how techniques have changed to address such exploits and to aid in the gameplay itself. I have 3 current day example of where exploits still exist, however specifically targeting ID Software clearly shows they've massively improved their techniques between Q3 and Q4. So in summary, with your help please, I'd like to gain a slightly better understanding of this issue as a whole (its terminology mainly) so I can use terms and ask the right questions within the right contexts. In practical application, I know what it is, I know how to do it, but I don't have the benefit of level design knowledge yet and its technical widgety knick-knack terms =) Many thanks in advance AJ

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  • System in low-graphics mode

    - by Artem Moskalev
    I am totally new to Linux, and Ubuntu. I bought ASUS X53E Notebook, erased Windows and installed Ubuntu. First it worked ok. Then when I started working with it, i opened the terminal, entered sudo chmod 666 usr and then all the icons from the main panel disappeared + the whole system stopped responding. I decided to restart the system. When restarted, a message appears: the system is running in low graphics mode and below it: Your screen, graphics card and input device setting could not be detected correctly. You will need to configure it yourself. But the "OK" button is disabled and if I press any buttons nothing happens. If I enter Ctrl-Alt-F2 it opens the bash terminal. But there commands sudo or apt-get are not found and it says that permission denied if i try to enter any folder like cd /usr If I enter the su command it asks for the password I don't know. When encountering this problem first, I reinstalled the whole Ubuntu. but today it happened again just the same. What shall I do? maybe there is something wrong with the hardware? If I need to install another distribution of Linux could you recommend one? but I'd rather stick to Debian releases like Ubuntu. so how do I fix the problem? PS: Please give answers in simple terms because am a newbie so i don't know what goes where yet.

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  • Should the syntax for disabling code differ from that of normal comments?

    - by deltreme
    For several reasons during development I sometimes comment out code. As I am chaotic and sometimes in a hurry, some of these make it to source control. I also use comments to clarify blocks of code. For instance: MyClass MyFunction() { (...) // return null; // TODO: dummy for now return obj; } Even though it "works" and alot of people do it this way, it annoys me that you cannot automatically distinguish commented-out code from "real" comments that clarify code: it adds noise when trying to read code you cannot search for commented-out code for for instance an on-commit hook in source control. Some languages support multiple single-line comment styles - for instance in PHP you can either use // or # for a single-line comment - and developers can agree on using one of these for commented-out code: # return null; // TODO: dummy for now return obj; Other languages - like C# which I am using today - have one style for single-line comments (right? I wish I was wrong). I have also seen examples of "commenting-out" code using compiler directives, which is great for large blocks of code, but a bit overkill for single lines as two new lines are required for the directive: #if compile_commented_out return null; // TODO: dummy for now #endif return obj; So as commenting-out code happens in every(?) language, shouldn't "disabled code" get its own syntax in language specifications? Are the pro's (separation of comments / disabled code, editors / source control acting on them) good enough and the cons ("shouldn't do commenting-out anyway", not a functional part of a language, potential IDE lag (thanks Thomas)) worth sacrificing? Edit I realise the example I used is silly; the dummy code could easily be removed as it is replaced by the actual code.

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  • Modelling work-flow plus interaction with a database - quick and accessible options

    - by cjmUK
    I'm wanting to model a (proposed) manufacturing line, with specific emphasis on interaction with a traceability database. That is, various process engineers have already mapped the manufacturing process - I'm only interested in the various stations along the line that have to talk to the DB. The intended audience is a mixture of project managers, engineers and IT people - the purpose is to identify: points at which the line interacts with the DB (perhaps going so far as indicating the Store Procs called at each point, perhaps even which parameters are passed.) the communication source (PC/Handheld device/PLC) the communication medium (wireless/fibre/copper) control flow (if leak test fails, unit is diverted to repair station) Basically, the model will be used as a focus different groups on outstanding tasks; for example, I'm interested in the DB and any front-end app needed, process engineers need to be thinking about the workflow and liaising with the PLC suppliers, the other IT guys need to make sure we have the hardware and comms in place. Obviously I could just improvise in Visio, but I was wondering if there was a particular modelling technique that might particularly suit my needs or my audience. I'm thinking of a visual model with supporting documentation (as little as possible, as much as is necessary). Clearly, I don't want something that will take me ages to (effectively) learn, nor one that will alienate non-technical members of the project team. So far I've had brief looks at BPMN, EPC Diagrams, standard Flow Diagrams... and I've forgotten most of what I used to know about UML... And I'm not against picking and mixing... as long as it is quick, clear and effective. Conclusion: In the end, I opted for a quasi-workflow/dataflow diagram. I mapped out the parts of the manufacturing process that interact with the traceability DB, and indicated in a significantly-simplified form, the data flows and DB activity. Alongside which, I have a supporting document which outlines each process, the data being transacted for each process (a 'data dictionary' of sorts) and details of hardware and connectivity required. I can't decide whether is a product of genius or a crime against established software development practices, but I do think that is will hit the mark for this particular audience.

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  • Unable To Get Sound Working to External Speaker on HP TouchSmart 320 on 11.04 or 11.10

    - by Schof
    This is an HP TouchSmart 320, model number 320-1200m. I'm using Ubuntu 11.04. Hardware information: root@hp320:/home/mpower# aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Generic [HD-Audio Generic], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 root@hp320:~$ cat /proc/asound/card0/codec#0 | grep Codec Codec: IDT 92HD91BXX Sound to headphone jack works properly, but sound to built-in speakers does not work. I have installed Windows, and with Windows 7 installed, all audio hardware works properly, so this isn't a hardware fault. I've looked at https://help.ubuntu.com/community/HdaIntelSoundHowto and have been unable to find my card in http://www.kernel.org/doc/Documentation/sound/alsa/HD-Audio-Models.txt . I have tried adding almost every conceivable model in the line "options snd-hda-intel model=MODEL" line I added to /etc/modprobe.d/alsa-base.conf. Update 2011-11-09 2:31 PM PST: I've gone to Control Center - Sound Preferences to attempt settings that make sound work. The "Hardware" tab shows one device: "Internal Audio 1 Output / 1 Input Analog Stereo Duplex." There are two output profiles listed in the selection box at the bottom of the tag: Analog Stereo Duplex and Analog Stereo Output. Neither cause sound to emit from the speakers. I've also run alsamixer on the command-line and ensured that everything is set to maximum and nothing is muted. Update 2011-11-09 5:15 PM PST: I've replicated the exact same symptoms in 11.10. Update 2011-11-10 11:31 AM PST: I've filed a bug in launchpad: https://launchpad.net/ubuntu/+source/alsa-driver/+bug/888703

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  • Importing tab delimited file into array in Visual Basic 2013 [migrated]

    - by JaceG
    I am needing to import a tab delimited text file that has 11 columns and an unknown number of rows (always minimum 3 rows). I would like to import this text file as an array and be able to call data from it as needed, throughout my project. And then, to make things more difficult, I need to replace items in the array, and even add more rows to it as the project goes on (all at runtime). Hopefully someone can suggest code corrections or useful methods. I'm hoping to use something like the array style sMyStrings(3,2), which I believe would be the easiest way to control my data. Any help is gladly appreciated, and worthy of a slab of beer. Here's the coding I have so far: Imports System.IO Imports Microsoft.VisualBasic.FileIO Public Class Main Dim strReadLine As String Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim sReader As IO.StreamReader = Nothing Dim sRawString As String = Nothing Dim sMyStrings() As String = Nothing Dim intCount As Integer = -1 Dim intFullLoop As Integer = 0 If IO.File.Exists("C:\MyProject\Hardware.txt") Then ' Make sure the file exists sReader = New IO.StreamReader("C:\MyProject\Hardware.txt") Else MsgBox("File doesn't exist.", MsgBoxStyle.Critical, "Error") End End If Do While sReader.Peek >= 0 ' Make sure you can read beyond the current position sRawString = sReader.ReadLine() ' Read the current line sMyStrings = sRawString.Split(New Char() {Chr(9)}) ' Separate values and store in a string array For Each s As String In sMyStrings ' Loop through the string array intCount = intCount + 1 ' Increment If TextBox1.Text <> "" Then TextBox1.Text = TextBox1.Text & vbCrLf ' Add line feed TextBox1.Text = TextBox1.Text & s ' Add line to debug textbox If intFullLoop > 14 And intCount > -1 And CBool((intCount - 0) / 11 Mod 0) Then cmbSelectHinge.Items.Add(sMyStrings(intCount)) End If Next intCount = -1 intFullLoop = intFullLoop + 1 Loop End Sub

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  • GNOME session not starting after filesystem corruption

    - by user3215
    I'm running Ubuntu 9.10 desktop edition. Suddenly today /home became corrupted and I was prompted to run fsck manually. I ran fsck -y /home and rebooted the system. The system booted but I got no GUI interface (GNOME session) but a black screen with a user prompt instead. Any tricks here to start my system normally? Any help is greatly appreciated. EDIT:1 The error were similar to the the following(may be with some mistakes as I had to type it manually): machine1 login: root password: at login Sun Jan 16 15:30:46 IST 2011 on tty1 EXT3-fs error (devie sda1): ext3_lookup :deleted inode referenced aborting journal on device sda1 Remounting filesystem read-only root@machine1:~# startx ktemp: failed to create file via template `/tmp/serverauth.xxxxxxxxxxx: Read-only file /usr/bin/startx: line 157: cannot create temp file for here-document: Read-only file xauth: error in locking authority file /root/.Xauthority /usr/bin/startx: line 173: cannnot create temp file for here-document: Read-only file xauth: error in locking authority file /root/.Xauthority /usr/bin/startx: line 173: cannnot create temp file for here-document: Read-only file X: cannot stat /tmp/.x11-unix (No such file or directory), aborting giving up. xinit: No such file or directory (errno 2): unable to connect to xserver xinit: No such process (errno 3): Server error xauth: error in locking authority file /root/.Xauthority

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  • How to determine the end of list has been reached?

    - by Sweta Dwivedi
    I'm trying to animate my object according to a set of recorded values from kinect skeleton stream by saving the (x,y,z) stream from the skeletal data into a list and then set my objects x and y position from the x,y of the list. However, once the list end has been reached it starts to animate again from the start. I don't want that - I just want the model position to keep going in the positive X direction. Is there any way I can check if end of the list has been reached and to just update the model position in x direction? Or is there any other way to continue moving my sprite once the points in the list are over... i dont want it to start animating all the way again.. protected override void Update(GameTime gameTime) { //position += spriteSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; //// TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int) Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int) Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); motion_2.Add(new Point(x, y)); } } position.X = motion_2[i].X; position.Y = motion_2[i].Y; i++; a_butterfly_up.Update(gameTime); a_butterfly_side.Update(gameTime); G_vidPlayer.Play(mossV); base.Update(gameTime); }

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  • organization of DLL linked functions

    - by m25
    So this is a code organization question. I got my basic code working but when I expand it will be terrible. I have a DLL that I don't have a .lib for. Therefore I have to use the whole loadLibrary()/getprocaddress() combo. it works great. But this DLL that i'm referencing at 100+ functions. my current process is (1) typedef a type for the function. or typedef short(_stdcall *type1)(void); then (2) assign a function name that I want to use such as type1 function_1, then (3) I do the whole LoadLibrary, then do something like function_1 = (type1)GetProcAddress(hinstLib, "_mangled_funcName@5"); normally I would like to do all of my function definitions in a header file but because I have to do use the load library function, its not that easy. the code will be a mess. Right now i'm doing (1) and (2) in a header file and was considering making a function in another .cpp file to do the load library and dump all of the (3)'s in there. I considered using a namespace for the functions so I can use them in the main function and not have to pass over to the other function. Any other tips on how to organize this code to where it is readable and organized? My goals are to be able to use function_1 as a regular function in the main code. if I have to a ref::function_1 that would be okay but I would prefer to avoid it. this code for all practical purposes is just plane C at the moment. thanks in advance for any advice!

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  • XNA 4.0, Combining model draw calls

    - by MayContainNuts
    I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to the conclusion that the amount of draw calls I am making must be the root of my problems. I've looked around for a while now and couldn't quite find a satisfying solution. I can't cull any of those models, in a worst case scenario there could be 1000 of them visible at the same time. I also looked at Hardware geometry Instancing, but I don't think that's quite what I'm looking for, because the level consists of a lot of different parts. So, what I'd like to do is combining 100 or 200 of these Models into a single large one and draw it as a whole 'chunk'. The whole geometry is static so it wouldn't have to be changed after combining, but different parts of it would have to use different textures (I think I can accomplish that with a texture atlas). But I have no idea how to to that, so does anybody have any suggestions?

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  • Is an event loop just a for/while loop with optimized polling?

    - by Alan
    I'm trying to understand what an event loop is. Often the explanation is that in the event loop, you do something until you're notified that an event occurred. You than handle the event and continue doing what you did before. To map the above definition with an example. I have a server which 'listens' in a event loop, and when a socket connection is detected, the data from it gets read and displayed, after which the server goes to the listening it did before. However, this event happening and us getting notified 'just like that' are to much for me to handle. You can say: "It's not 'just like that' you have to register an event listener". But what's an event listener but a function which for some reason isn't returning. Is it in it's own loop, waiting to be notified when an event happens? Should the event listener also register an event listener? Where does it end? Events are a nice abstraction to work with, however just an abstraction. I believe that in the end, polling is unavoidable. Perhaps we are not doing it in our code, but the lower levels (the programming language implementation or the OS) are doing it for us. It basically comes down to the following pseudo code which is running somewhere low enough so it doesn't result in busy waiting: while(True): do stuff check if event has happened (poll) do other stuff This is my understanding of the whole idea, and i would like to hear if this is correct. I am open in accepting that the whole idea is fundamentally wrong, in which case I would like the correct explanation. Best regards

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • Track sales and commission with third-party tool

    - by Andrew
    I have a clothing website where I link to various clothing retailers. I have reached an agreement with one of the retailers whereby they will pay a commission to us for every sale they make from traffic that was referred by our site. I need a mechanism for tracking how much commission should be paid to us, that involves as little work as possible to implement from their side. We both have Google Analytics. Option 1: They record a goal in their GA account whenever someone makes a purchase on their site. They see how many completed goals are marked as referral traffic from our site and calculate commission accordingly. The problem with this is that the whole process of calculating and paying commission will be manual. They will need to frequently check how many sales were generated by referral traffic from our site, and probably we will have to chase them for commission payments. Also - since we won't have access to their GA data - we will need to trust that they report all sales accurately. Option 2: Sign them up to an affiliate network like Commission Junction or Google's Affiliate Network, and connect to them through this network. The problem with this solution is that it seems too heavyweight; ideally we don't want to ask a retailer to go through the whole sign up process just to deal with us and pay us commission. I am assuming that there must be some lightweight service that tracks the number of sales by one site and pays commission accordingly to the other site, where the sign up and installation procedure is simple and fast.

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  • Smooth waypoint traversing

    - by TheBroodian
    There are a dozen ways I could word this question, but to keep my thoughts in line, I'm phrasing it in line with my problem at hand. So I'm creating a floating platform that I would like to be able to simply travel from one designated point to another, and then return back to the first, and just pass between the two in a straight line. However, just to make it a little more interesting, I want to add a few rules to the platform. I'm coding it to travel multiples of whole tile values of world data. So if the platform is not stationary, then it will travel at least one whole tile width or tile height. Within one tile length, I would like it to accelerate from a stop to a given max speed. Upon reaching one tile length's distance, I would like it to slow to a stop at given tile coordinate and then repeat the process in reverse. The first two parts aren't too difficult, essentially I'm having trouble with the third part. I would like the platform to stop exactly at a tile coordinate, but being as I'm working with acceleration, it would seem easy to simply begin applying acceleration in the opposite direction to a value storing the platform's current speed once it reaches one tile's length of distance (assuming that the tile is traveling more than one tile-length, but to keep things simple, let's just assume it is)- but then the question is what would the correct value be for acceleration to increment from to produce this effect? How would I find that value?

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  • Need ideas for an innovation week

    - by slandau
    So 4 times a year we have an innovation week (to even out the odd sprint releases). This whole week is dedicated to experimenting with new technology/ideas that could potentially help progress the software department or the company as a whole, and serve as sort of a starting point for new ideas and brainstorming. For example, the last one contained a lot of projects. One was the re-design of our web app into more of a Web 2.0 look and feel using JQuery and a lot of cool CSS tricks. Another was a proposal for a new bug tracking software as opposed to the clearly outdated one we use, and another was a very cool JQuery/Js design that could show the same page to multiple users on different computers and allow each of them to take "charge" of the page, disabling the other one from doing anything, and vice versa, seeing all updates in real time -- sort of like Netmeeting through Js. Well, this is my first one as a new employee so I wanted to think of something cool. We get one week (anywhere from 40-60 hours or so), and we usually pair up or do this in groups of 3-4, depending on how many projects there are. Projects have to get approved but usually that doesn't prove to be too difficult. We are in the financial analysis software industry if the domain was leading you guys to think of anything helpful. I am primarily working on a web app in MVC 2 at the moment using a lot of JQuery and a C# backend. Do you guys have any idea of something that would be cool/beneficial/worth it?

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  • That Tool is cURLy

    When you just use IE, Firefox or Chrome it can be easy to forget that HTTP is about more then just going to check the latest tech news at Engadget. It is a full and rich protocol, and a great way to experience that richness is the powerful command line utility cURL. cURL has a lot of options, but the syntax starts out simple. You can retrieve the contents of a web page with a simple curl http://blogs.claritycon.com/. The results should be the full text of the web page, tags and all. From there, you can use X to specify the HTTP verb to use, POST, PUT, DELETE, PATCH, etc and d to specify the payload of a POST or PUT. I have found cURL to be incredibly useful for two scenarios. First, as a good way to test basic web services. Second, while working a bit with CouchDB and another document based database, cURL has helped me learn more about RESTful APIs, including different verbs and response codes. cURL is a mainstay in our environments and programming languages precisely because it is simple, powerful and discoverable. I encourage more .NET developers to take a look, bask on the command line for a while and enjoy the plain text of the web. And this excellent logo:     -- Relevant Links -- Its not always the case with manuals, but the manual for cURL is quite useful: http://curl.haxx.se/docs/manual.html To make your command line look a little nicer (and more powerful) on Windows, check out Console and add some transparency effects: http://sourceforge.net/projects/console/Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Account Listings on APress and O'Reilly

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/20/e-books-from-apress-and-oreilly.aspxIn recent days both APress and O'Reilly have radically improved the way they display items registered against your account with them.APress now show only one line per e-book and the multitude of formats is handled by a drop-down list. The result is that the list of APress books I have bought now requires less paging through. The only things that the APress lacks are:The ability to show all on the page (currently options for 10,20 and 50 per page)The ability to sort on title or date bought or date updatedO'Reilly have always shown the formats available by a series of hyperlinks along one line. They have improved their list as follows:You can sort on title or date bought or date updatedClicking on a line shows full detail of the item (include image, download details, errata link and catalog page). Clicking again collapses the detail.You can select all your purchased items together or just show E-Books or Print or VideosNow why is the date updated important? Updates are issued for various books  (particularly those made available whilst still being written) - the publishers very kindly email you when an update is available but finding it in the list to download it again is not as easy as you think, however sort on release date and they are easy to find!

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  • How to Turn Your Home Ubuntu PC Into a LAMP Web Server

    - by YatriTrivedi
    Got a Linux PC you want to put to work? Maybe you’re not comfortable with the command-line only version of Ubuntu Server Edition. Here’s how to keep the standard Ubuntu desktop and add web-serving capabilities to it. Whether you’re not comfortable with a command-line only system, you’re using your Ubuntu desktop for other things, or you just need it installed for a few particular apps, you can add Apache, MySQL, and PHP to any standard desktop installation of Ubuntu very quickly and easily Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • How to shift a vector based on the rotation of another vector?

    - by bpierre
    I’m learning 2D programming, so excuse my approximations, and please, don’t hesitate to correct me. I am just trying to fire a bullet from a player. I’m using HTML canvas (top left origin). Here is a representation of my problem: The black vector represent the position of the player (the grey square). The green vector represent its direction. The red disc represents the target. The red vector represents the direction of a bullet, which will move in the direction of the target (red and dotted line). The blue cross represents the point from where I really want to fire the bullet (and the blue and dotted line represents its movement). This is how I draw the player (this is the player object. Position, direction and dimensions are 2D vectors): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.drawImage(this.image, Math.round(-this.dimensions.x/2), Math.round(-this.dimensions.y/2), this.dimensions.x, this.dimensions.y); ctx.restore(); This is how I instanciate a new bullet: var bulletPosition = playerPosition.clone(); // Copy of the player position var bulletDirection = Vector2D.substract(targetPosition, playerPosition).normalize(); // Difference between the player and the target, normalized new Bullet(bulletPosition, bulletDirection); This is how I move the bullet (this is the bullet object): var speed = 5; this.position.add(Vector2D.multiply(this.direction, speed)); And this is how I draw the bullet (this is the bullet object): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.fillRect(0, 0, 3, 3); ctx.restore(); How can I change the direction and position vectors of the bullet to ensure it is on the blue dotted line? I think I should represent the shift with a vector, but I can’t see how to use it.

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  • Ubuntu Server 11.10 boot, white terminal with garbled black text

    - by SpeedCrazy
    I just installed Ubuntu server 11.10 and the install went fine. This system is running on an Intel Pentium II board with onboard graphics. However when I try to boot into Ubuntu I get a white terminal with garbled black text. I have tried various grub 'fixes' as googling the issue seemed to suggest it was a res or grub related issue. I cannot ssh in so the issue does affect Linux as well. I have had no luck with anything thus far and am at my wits end. This was my first Ubuntu excursion as my friend told me it was better for servers than CentOS because it was easier... Not so much.... Does anyone have any ideas as to what the issue could be? When answering bear in mind I am an Ubuntu noob and Linux novice. As of 1/26/12 I have tried to add the console=ttyl line to the /etc/default/grub and run update-grub. This results in the line in the boot parameters that normally reads: linux /vmlunz-3.0.0-12-generic-pae root=/dev/mapper/dev-root rovt.handoff=7 now reads: linux /vmlunz-3.0.0-12-generic-pae root=/dev/mapper/dev-root ro console=ttyl vt.handoff=7 This does not work. Is there anyway to have console=ttyl inserted on a line by itself? I am at my wits ends, Thanks for all your help, Speed

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  • Is chroot the right choice for my use case?

    - by Anthony
    Backstory: I am working on setting up a MineCraft server and want to allow admins to have ssh access to the MineCraft server console and appropriate mc server files, but not the whole system. The console provided by the minecraft server is only available to the user that launched the process. In addition, the admins will need terminal access to some basic cli tools such as wget, cp, mv, rm, and a text editor. Plan: I have already setup the ssh aspect of things, requiring pre-shared keys and whatnot. Setup a jailed environment in which all user activity will be contained. Setup user accounts. - The first user account will be the minecraft user. The minecraft user will start the MC server in a multiuser screen session and allow the other admins to attach to it. - Subsequent users should have their own /home directory for normal usage. Setup acl for the appropriate files to allow each user to edit the mc server files. No one will be doing system updates, nor will anyone be installing any programs, so I'll be the only user with sudo. The Issues: I don't want the ssh users to have access to the whole system. Users will still need to use wget or curl to update the mc server files. Is chroot the right tool for this use case, or is there something more appropriate for the job? I have no experience setting up a chroot environment and have found several tools to aid in this process. Jailkit seems to be the most robust, but it's not in the standard repos.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • I have discovered a fundamental truth about TV shows and plots

    - by Steve Loethen
    For years, we have all known (okay, maybe I give people too much credit) that there is a very small finite number of plots.  I propose a project.  Let’s use the blogosphere to catalog those plotlines, and then find and document the episodes of shows that use them, including the show title. As evidence, how many shows have used the following plot line:? The standard “evil twin” plotline?  Once relegated to soaps, it has show up in crime shows, with the twist of DNA.  Step one, concentrate one this one.  Tell me about every show you recall that has used this plot.  I will collect and document the shows on my website (www.loethen.net) and we can build a database of the plots. Step two, what other common themes should I offer up?  How about the bigamist plot line?  The “bad guy was dead” plot line (revenge from the dead"?  The “vast government conspiracy” plotline? Let the games begin….

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  • Avoid overwriting all the methods in the child class

    - by Heckel
    The context I am making a game in C++ using SFML. I have a class that controls what is displayed on the screen (manager on the image below). It has a list of all the things to draw like images, text, etc. To be able to store them in one list I created a Drawable class from which all the other drawable class inherit. The image below represents how I would organize each class. Drawable has a virtual method Draw that will be called by the manager. Image and Text overwrite this method. My problem is that I would like Image::draw method to work for Circle, Polygon, etc. since sf::CircleShape and sf::ConvexShape inherit from sf::Shape. I thought of two ways to do that. My first idea would be for Image to have a pointer on sf::Shape, and the subclasses would make it point onto their sf::CircleShape or sf::ConvexShape classes (Like on the image below). In the Polygon constructor I would write something like ptr_shape = &polygon_shape; This doesn't look very elegant because I have two variables that are, in fact, just one. My second idea is to store the sf::CircleShape and sf::ConvexShape inside the ptr_shape like ptr_shape = new sf::ConvexShape(...); and to use a function that is only in ConvexShape I would cast it like so ((sf::ConvexShape*)ptr_shape)->convex_method(); But that doesn't look very elegant either. I am not even sure I am allowed to do that. My question I added details about the whole thing because I thought that maybe my whole architecture was wrong. I would like to know how I could design my program to be safe without overwriting all the Image methods. I apologize if this question has already been asked; I have no idea what to google.

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  • Virtualization in Ubuntu 11.10

    - by Mascarpone
    Since Ubuntu 11.10 use a new kernel, it's very difficult to have a decent support for virtualization. VirtualBox doesn't support guest additions for ubuntu 11.10, so I can't copy to and from my ubuntu desktop and windows, which I absolutely require, plus FreeBSD seems not to be able to use DHCP without guest additions. Virt-manager instead gives an error on launch: Unable to open a connection to the libvirt management daemon. Libvirt URI is: qemu:///system Verify that: - The 'libvirt-bin' package is installed - The 'libvirtd' daemon has been started - You are member of the 'libvirtd' group unable to connect to '/var/run/libvirt/libvirt-sock', libvirtd may need to be started: Permission denied Traceback (most recent call last): File "/usr/share/virt-manager/virtManager/connection.py", line 1146, in _open_thread self.vmm = self._try_open() File "/usr/share/virt-manager/virtManager/connection.py", line 1130, in _try_open flags) File "/usr/lib/python2.7/dist-packages/libvirt.py", line 102, in openAuth if ret is None:raise libvirtError('virConnectOpenAuth() failed') libvirtError: unable to connect to '/var/run/libvirt/libvirt-sock', libvirtd may need to be started: Permission denied The problem is solved by running virt-manager as root, but I don't like that. How do I change permissions to run Virt-Manager as user? Is there a way to install guest additions on Ubuntu 11.10?

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