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  • Cannot login to fresh Kubuntu installation as admin, but only as guest

    - by Cedric Reichenbach
    I just installed a fresh Kubuntu 12.10 on a machine beside Windows 7. After successful installation, I rebooted and wanted to login. But when I type my password and hit Enter, some command line screen shows up for the split of a second and then it thows me back to the login screen without any error message. It's hard to spot what the command line text says, but I couldn't see any error or something like that. Anyway, when I log in as guest (without password), everything works finely. Also, when going to a system command line (using Ctrl+Alt+F1), I can login with my account without any problems. Does anyone have a clue what is going on and how to fix it?

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  • Tar and gzip together, but the other way round?

    - by Boldewyn
    Gzipping a tar file as whole is drop dead easy and even implemented as option inside tar. So far, so good. However, from an archiver's point of view, it would be better to tar the gzipped single files. (The rationale behind it is, that data loss is minified, if there is a single corrupt gzipped file, than if your whole tarball is corrupted due to gzip or copy errors.) Has anyone experience with this? Are there drawbacks? Are there more solid/tested solutions for this than find folder -exec gzip '{}' \; tar cf folder.tar folder

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  • Ubuntu 9.10 freezes when HDMI port is connected

    - by Felipe Hummel
    I have a Sony Vaio FW350 with a HDMI output. I'm trying to use it under Ubuntu 9.10 with a LG LCD monitor 21,5'. The laptop has a Intel 4500 video card. I've tried two approaches: Boot the laptop with the HDMI cable connected and monitor turned on. Result: LCD Monitor keeps turned on but the whole screen is black and Ubuntu do not seem to be initializing. Boot Ubuntu until the end. I then connect the HDMI cable into the Laptop. The mouse and the whole system freezes. In both cases the only way to turn off the laptop is holding the power button. I've looked around the internet for similar problems, but only found workarounds for the same problem with VGA input, not HDMI. I also tried to use metacity before connecting the cable, but still got the same result. Any hints?

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  • Use Google Apps/Cloud Services as a Domain Controller Replacement

    - by user124548
    This is a Canonical Question about Cloud Services replacing Active Directory. Is it possible to use Google Apps or another Cloud Service as a replacement for a Windows Domain Controller (replacing my whole AD infrastructure)? Specifically, I want to remove our dependence on a local Windows Server; currently it acts as a Domain Controller with File and Print Services. I'd like to seamlessly replace this server with something based on hosted applications. I do not just want to move the server to a dedicated or collocated server. I have yet to figure out how to piece together printer/etc sharing. If anyone has any insight into this, it would be appreciated. The goal is to eventually move all my servers to the cloud then write up a case study on the whole affair.

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  • How to prevent dual booted OSes from damaging each other?

    - by user1252434
    For better compatibility and performance in games I'm thinking about installing Windows additionally to Linux. I have security concerns about this, though. Note: "Windows" in the remaining text includes not only the OS but also any software running on it. Regardless of whether it comes included or is additionally installed, whether it is started intentionally or unintentionally (virus, malware). Is there an easy way to achieve the following requirements: Windows MUST NOT be able to kill my linux partition or my data disk neither single files (virus infection) nor overwriting the whole disk Windows MUST NOT be able to read data disk (- extra protection against spyware) Linux may or may not have access to the windows partition both Linux and Windows should have full access to the graphics card this rules out desktop VM solutions for gaming I want the manufacturer's windows graphics card driver Regarding Windows to be unable to destroy my linux install: this is not just the usual paranoia, that has happened to me in the past. So I don't accept "no ext4 driver" as an argument. Once bitten, twice shy. And even if destruction targeted at specific (linux) files is nearly impossible, there should be no way to shred the whole partition. I may accept the risk of malware breaking out of a barrier (e.g. VM) around the whole windows box, though. Currently I have a system disk (SSD) and a data disk (HDD), both SATA. I expect I have to add another disk. If i don't: even better. My CPU is a Intel Core i5, with VT-x and VT-d available, though untested. Ideas I've had so far: deactivate or hide other HDs until reboot at low level possible? can the boot loader (grub) do this for me? tiny VM layer: load windows in a VM that provides access to almost all hardware, except the HDs any ready made software solution for this? Preferably free. as I said: the main problem seems to be to provide full access to the graphics card hardware switch to cut power to disks commercial products expensive and lots of warnings against cheap home built solutions preferably all three hard disks with one switch (one push) mobile racks - won't wear of daily swapping be a problem?

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  • Shaping with shorewall complex shaper not work (or I don't understand principle of operation)

    - by strangeman
    I have router (Debian 6) with 2 network interfaces (and 1 virtual tun interface): eth0 - localnet, 192.168.1.0/24, router ip is 192.168.1.1 eth1 - internet tun0 - openvpn to central office. openvpn network - 10.1.0.0/24, central office network - 192.168.0.0/24 I need shape all traffic, which moves 192.168.1.0/24-192.168.0.1:6666 and 192.168.1.0/24<-192.168.0.1:6666, and restrict its speed to 200kbit. Now, I have this configuration, but its not work: tcdevices (set up interface parameters) #INTERFACE IN-BANDWITH OUT-BANDWIDTH eth0 100mbit 100mbit #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE tcrules (mark all traffic, which move on 6666 port) #MARK SOURCE DEST PROTO PORT(S) 1 0.0.0.0/0 0.0.0.0/0 tcp 6666 #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE tcclasses (shape all marked traffic) #INTERFACE MARK RATE CEIL PRIORITY OPTIONS eth0 1 200kbit 200kbit 2 eth0 255 9*full/10 full 1 default #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE Where is my mistake?

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  • Apache log lines contain "..."

    - by mtah
    We have a custom log line format for Apache logs which are analyzed. CustomLog "|/usr/sbin/rotatelogs -l /mnt/var/log/apache2/access-%Y%m%d%H%M%S.log 900" "%a %{%s}t \"%r\"" However, some log lines are mysteriously shortened with "..." for some reason, but how can this be? The shortest length line discovered where this occurs is 317 chars while the longest line is way over 2000 chars. "GET /exposure?sg=&ap=0x0&fv=WIN%2010,0,22,87&si=IH95VDUAVLJ0&pt=Lage%20hjemmelaget%20sengegavl%20-%20Forum%20-%20Diskusjon.no&iv=0&sd=1024x600&ct=680&tz=-120&eu=http%3A//www.diskusjon.no/index.php%3Fshowtopic%3D1011139&l...AS3&an=NO%20-%20180x500%20Pretail%20CPC&wd=1024x483&rf=http%3A//www.google.no/search%3Fhl%3Dno%26source%3Dhp%26q%3Dsengegavl+lage%26meta%3D%26aq%3D2%26aqi%3Dg10%26aql%3D%26oq%3Dsengega%26gs_rfai%3D&ui=3INYF5QAZL10&ws=0x417&ad=180x500&sa= HTTP/1.1"

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  • Is there a way to adjust colors of a specific window?

    - by Synetech
    Is there a (Windows) program or something that will allow the user to adjust the brightness/contrast/gamma of a specific window rather than the whole screen? As a use-case scenario, imagine having a web-page showing on one half of the screen, and another program taking up the rest of the screen. This other program uses the default Windows colors (e.g., white background), so it may be glaringly bright. Alternately, the web-page may be too dark to see. Adjusting the monitor or video-card settings would affect everything which will be no good. Adjusting the default Windows colors is, at best, inconvenient. Instead, there needs to be a way to set the colors of one of the windows to equalize the whole screen.

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  • Tar an gzip together, but the other way round?

    - by Boldewyn
    Gzipping a tar file as whole is drop dead easy and even implemented as option inside tar. So far, so good. However, from an archiver's point of view, it would be better to tar the gzipped single files. (The rationale behind it is, that data loss is minified, if there is a single corrupt gzipped file, than if your whole tarball is corrupted due to gzip or copy errors.) Has anyone experience with this? Are there drawbacks? Are there more solid/tested solutions for this than find folder -exec gzip '{}' \; tar cf folder.tar folder

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  • Text File Cannot read by Batch File

    - by Typowarrior
    I have the problem where TXT file that batch create can't be read. it turns to ECHO OFF Result. Here is 1st code need to be run. echo. wmic /output:huhu.txt Path CIM_DataFile WHERE Name='C:\\Users\\uJaNbaTus\\Desktop\\HyperTerminal.exe' Get Version echo. Then I create another .bat file with this code and run it. echo. setlocal ENABLEDELAYEDEXPANSION set revision= for /f "delims=" %%a in (huhu.txt) do ( set line=%%a if "x!line:~0,8!"=="xVersion " ( set revision=!line:~8! ) ) echo !revision! echo. endlocal When I run this .bat file the result Showing ECHO off. Btw if I create another file using notepad and replace (huhu.txt) I didn't get any error and the output come from txt file.

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  • Restoring the Windows 7 boot loader after uninstalling Windows 8?

    - by ???
    A while back I installed Windows 8 Consumer Preview on my PC. As expected, I quickly grew bored of it, and uninstalled it. I removed the whole partition on which I had installed the OS, and everything seemed okay, until I rebooted. Whenever I reboot, I'm displayed with the Windows 8 boot loader (even though I deleted the whole partition it was on?), and I can't choose any operating system to boot into. It just says that there was an error. I did some research, and found out that I should use EasyBCD, but I'm not sure if I can burn it on to a CD and then boot from it? (I have only 700 MB CDs available) Or if there's another tool that I could burn on to a CD that would let me remove the Windows 8 boot loader, and just let me boot to Windows 7.

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  • Drive still usable if Seatools reports errors?

    - by Rob
    I have a Seagate 3TB Expansion Desktop drive that was part of a Linux RAID 6 array that failed. I eventually did a zero fill both through Seagate DiscWizard and via Linux dd, neither reported errors. When I ran Seatools now, I got: Short DST - Started 5/31/2014 10:04:36 PM Short DST - Pass 5/31/2014 10:05:37 PM Long Generic - Started 5/31/2014 10:15:19 PM Bad LBA: 518242762 Not Repaired (whole bunch of bad LBAs ommited) Bad LBA: 518715255 Not Repaired Long Generic Aborted 6/1/2014 3:12:18 AM i.e. the short test passed, the long test failed. Unfortunately, the drive is out of warranty, so I can't just RMA it. But I hate tossing a drive that can still be used. So, my questions are: If the zero fill succeeded, and the short test passed, can I still use the whole drive? if not, since I'm using LVM on top of RAID, is there a way to tell either of these to just skip the bad area? If not the above, can I just create partitions before and after the part of the drive with the bad LBAs?

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  • How to Configure SSL on Particular Folder,Not overall Site in iis 7

    - by user66001
    I have a website for example www.somesite.com. I want to apply SSL settings on Particular Folder in this site. I followed following steps. (1) Import Certificate in IIS 7. (2) Create SSL Bindings. (3) Select folder in website and set required ssl. Now my problem is that I want one particular folder to require SSL not overall site. By Following above steps. I can browse whole site with both http and https. I want whole site to be browsed by only http and the particular folder in website to be browsed using only https. Like -http://www.somesite.com and -https://www.somesite.com/somefolder Thanks in advance.

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  • what are the following keyboard shortcuts in a terminal?

    - by kloop
    I am trying to figure out a few keyboard shortcuts in a terminal in mac osx (and Linux): In the command line: go to the next word go to the previous word go to the end of the line go to the beginning of the line This will make it easier to change commands.. Right now, I am using the left/right arrow keys, which is time consuming. I used bind -p as suggested below. EDIT: What do the following key bindings mean? "\e\e[D": backward-word "\e[1;5D": backward-word "\e[5D": backward-word "\eb": backward-word and: "\e\e[C": forward-word "\e[1;5C": forward-word "\e[5C": forward-word "\ef": forward-word

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  • Removing extra commas in CSV without another data source

    - by fi-no
    We have a large database with customer addresses that was exported from an SQL database to CSV. In the event that a company has a comma in their name, it (predictably) throws the whole database out of whack. Unfortunately, there are so many instances of this (and commas in the second address line) that the whole CSV (~100k rows) is a huge mess. The obvious fix is to export the data again in a different, non comma reliant format, but access to that SQL database is more or less impossible at the moment... I've tried a few tools and brainstormed about combining things to fix this, but I figured asking couldn't hurt. Thanks!

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  • What happened to the ability to go back in a already-loaded YouTube video?

    - by Chelonian
    For many years, my experience with YouTube had been, consistently and on any computer/browser, that once a section of that video were loaded, or the whole video, if you wanted to see an earlier part of the video again, you could simply click on the loading bar to that area and you would instantly go to that part. More recently (6 months?) this has changed. Now, clicking in an earlier part of the video forces a reload of the whole video (that is, the grey bar goes back to 0) and you have to hope your loading will be fast enough to make waiting to watch it again even worth it. It is a huge regression in usability for me. Is there any way to watch YouTube videos in the "old way"? I use Firefox 17.0.1 at this point and have an updated (I think) Flash, but I'd be willing to try other browsers or versions if it made a difference.

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  • Windows 7 startup repair with Truecrypt

    - by PHLiGHT
    I have many computers encrypted with Truecrypt 7.1a (current version) with the whole drive encrypted. Today one of them shows the Windows 7 splash screen for a moment and then goes into startup repair which can't read the encrypted drive. I've tried the various safe modes and what not. The solution is to decrypt the drive and then run startup repair to fix the drive. The problem is that is going to take 50 hours. I've started that process for this situation but I need to have a way to cover myself when this happens to the next PC. What can I do to avoid decrypting the whole drive? I can't be the only one facing this problem so I feel like I must be missing something. Thanks!

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  • Windows 8 Update on Bootcamp

    - by RazorSharp
    I currently have Windows 8 Consumer Preview installed on a Mac Bootcamp Partition. Microsoft recently released the Windows 8 Release Preview, and I'd like to upgrade, but I'm worried that upgrading to the Release Preview (while in the Windows 8 partition) will erase my other partitions (ex. the Mac OS X partition). By upgrading from Consumer to Release (using the installer on Microsoft's website) while IN the Windows 8 partition, will it end up re-formating the whole hard drive / erasing partitions / removing Mac OS X? Are there any 100% positive answers out there? Will this work, and if not then how would you suggest updating? Note: I have a Time Machine backup of my Mac, but it isn't the WHOLE Mac.

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  • Role of OSI layers when we open a url in browser?

    - by user2715898
    I have searched on this topic a lot but I am not able to understand how and where OSI layers (Application, Presentation, Session, Transport, Network, Datalink, Physical) come into picture in the whole process of opening a webpage in browser. I have read this - http://stackoverflow.com/questions/2092527/what-happens-when-you-type-in-a-url-in-browser?lq=1 and I know all the functions of all the layers that are there in OSI model. Also, do we use OSI model or TCP/IP in the whole process? Basically I am having problem linking all the things together. And please forgive me if there are resources out there that explain this concept. You can definitely point to them.

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  • VLC Server Media root

    - by Geoff
    When I run vlc like: vlc -I http I open up users to browse my whole system directory structure. This is too much. For example at the page http://localhost:8080/vlm.html I can click Edit on the Input field, then click Browse. On the pop-up I can continue to click '..'. I want to open this server up so that I can access it remotely, but I do not want to expose my whole system directory structure. How can I restrict the browse functionality to a specific sub-tree?

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  • How to run script from root as another user (with user PATH)

    - by Sandra
    I would like to have these commands run as the ss user from root mkdir bin cp -r /opt/gitolite . gitolite/install -ln gitolite setup -pk ss.pub mkdir -p .gitolite/hooks/common ln -s /opt/pre-receive .gitolite/hooks/common/ so everything is executed in /home/ss. The 4th line requires $HOME/bin as you can see from the 3rd line. The only way I can get it to work is by adding su -c "command" ss to each line, which is not a nice hack. This is an extension to my previous question, where I wasn't precise enough. Question How do I run all these commands as a script in a practical way?

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  • Como Exportar Crystal Reports a Excel, Word, Rich Text, PDF ó HTML

    - by jaullo
    Cuando trabajamos con reportes siempre requerimos la funcionalidad de exportación. En crystal reports para asp.net, realizar esta tarea es sumamente sencillo. Sin embargo la pregunta más grande que salta siempre, es como realizarlo utilizando código Behind. Para poder acceder a las librerias de crystal y sus componentes, primero debemos importar los espacios de nombres: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Imports CrystalDecisions.CrystalReports.Engine Imports CrystalDecisions.Shared  CrystalDecisions.CrystalReports.Engine, nos servirá para poder manejar nuestro reportDocument y CrystalDecisions.Shared, será el medio que utilicemos para la exportación. Así que, veamos como podemos exportar nuestro informe sin tener que enviarlo a la impresora, recordemos que por defecto crystal reports ya tiene la opcion de exportar a PDF sin embargo debemos hacerlo tal como si fueramos a imprimir y que es lo que evitaremos acá. Colocamos un botón en nuestra pagina asp Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} <asp:Button ID="btntopdf" runat="server" Text="Exportar a PDF" /> Y en nuestro boton deberemos ejecutar la siguiente rutina: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Protected Sub btntodpf_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btntopdf.Click          'Cargar reporte. Enlazando a la fuente de datos.        LoadReporte()          'Mas adelante veremos que estas lineas las podemos obviar        Response.Buffer = False        Response.Clear()  'ClearContent, ClearHeaders          reporteDoc.ExportToHttpResponse(ExportFormatType.PortableDocFormat, Response, True, "NombreArchivo")       End Sub LoadReport, es el encargado de llenar nuestro crystal con la fuente de datos. Está fue la primer forma de exporta nuestro crystal reports, pero no es la única, así que vamos a ver otra forma en la cual utilizaremos el metodo v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ExportToHttpResponse  Para este metodo, nuestro código en el botón cambia relativamente, pero antes de ello, daremos un repaso a los metodos utilizados. Nuestro primer parametro FormatType es un valor de tipo ExportFormatType, que puede corresponder a cualquiera de los metodos que enumeramos a continuación: CrystalReport: El formato al cual se exporta es de Tipo CrystalReport. Excel: El formato al cual se exporta es de tipo Excel ExcelRecord: El formato al cual se exporta es de Tipo Excel Record. NoFormat: No se ha especificado un formato de exportación. PortableDocFormat: El formato al cual se exporta es de Tipo PDF.  No voy a enumerar todos, pues me imagino que ya sabrán la idea de cada uno de los formatos, los numerados arriba son los mas importantes. Nuestro segundo parametro el objeto response nos permite adozar el archivo. Y por último, nuestro tercer parametro, definirá si debe ir como un objeto adjunto o no. Si lo colocamos en TRUE, estaremos enviando nuestro archivo como parametro, esto hará que no necesitemos las siguientes líneas de código: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Response.Buffer = False Response.Clear()   Con esto realizado, ya contamos con la posibilidad de enviar el archivo directamente al cliente.   Ahora si, veamos cuanto se ha reducido nuestro código: Unicamente nos quedan dos líneas de código en nuestro botón Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}        'Cargar reporte. Enlazando a la fuente de datos.        LoadReport()          reporteDoc.ExportToHttpResponse(ExportFormatType.PortableDocFormat, Response, True, "NombreArchivo")   Para finalizar, nada mas decir que espero esto les sea de ayuda y por supuesto,  que les facilite la vida con el uso de crystal reports.

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  • Examples of temporal database designs? [closed]

    - by miku
    I'm researching various database design for historical record keeping - because I would like to implement a prototypical web application that (excessively) tracks changes made by users and let them undo things, see revisions, etc. I'd love use mercurial or git as backend (with files as records) - since they already implement the kind of append-only changes I imagine. I tried git and dulwich (python git API) - and it went ok - but I was concerned about performance; Bi-temporal database design lets you store a row along with time periods, when this record was valid. This sure sound more performant than to operate on files on disk (as in 1.) - but I had little luck finding real-world examples (e.g. from open source projects), that use this kind of design and are approachable enough to learn from them. Revisions à la MediaWiki revisions or an extra table for versions, as in Redmine. The problem here is, that DELETE would take the whole history with it. I looked at NoSQL solutions, too. With a document oriented approach, it would be simple to just store the whole history of an entity within the document itself - which would reduce design plus implementation time in contrast to a RDBMS approach. However, in this case I'm a bit concerned about ACID-properties, which would be important in the application. I'd like ask about experiences about real-world and pragmatic designs for temporal data.

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  • What markup languages are good for programming articles/tutorials?

    - by Vilx-
    I very much wish to write a programming tutorial in my native language (Latvian). There are far too few of those. I am however unsure on what markup language to use for writing it. Here are a few things I would like to achieve: The same source can be compiled to both HTML for online viewing and printed form (PDF?). In HTML form it would allow superior interaction and appearance (see below), while the print form would look good on paper (layout etc). I have the idea that the tutorial could be multi-language. Different students have different requirements in their schools. For example, some schools teach Java, some teach C#. You could choose the language on the top of the HTML page and the relevant code snippets (and occasionally pieces of text) would swap out. Most of the text is the same anyway, only the language syntax is a bit different. The text would occasionally contain images too of course and these would need to be included in both the HTML and the printed version In the HTML version the code snippets should get automatic syntax coloring which should ideally be the same as in the recommended IDE for the tutorial. In case there are ambiguities, hints for the syntax colorer should be possible, but I don't want to do the whole coloring by hand. "Output" syntax coloring which would emulate a standard 80x25 text console (since many of the initial programs would be console applicatioins) Collapsible sections for answers to questions (aka "spoiler tags") Automatically generated index/table-of-contents Links to other parts of the tutorial (rendered as links in HTML and as references in print version) "Side note" sections, rendered as separate blocks on the side. Other functions useful in publications that I'm not aware of :) I know this is a bit much to ask, but is there something close enough that I could take it as a starting point and add the necessary features myself? Or is there something in the whole list (like the desire to have both HTML and print versions from the same source) that makes it all fundametally infeasible?

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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