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  • Advice on designing web application with a 40+ year lifetime

    - by user2708395
    Scenario Currently, I am apart of a health care project whose main requirement is to capture data with unknown attributes using user generated forms by health care providers. The second requirement is that data integrity is key and that the application will be used for 40+ years. We are currently migrating the client's data from the past 40 years from various sources (Paper, Excel, Access, etc...) to the database. Future requirements are: Workflow management of forms Schedule management of forms Security/Role based management Reporting engine Mobile/Tablet support Situation Only 6 months in, the current (contracted) architect/senior programmer has taken the "fast" approach and has designed a poor system. The database is not normalized, the code is coupled, the tiers have no dedicated purpose and data is starting to go missing since he has designed some beans to perform "deletes" on the database. The code base is extremely bloated and there are jobs just to synchronize data since the database is not normalized. His approach has been to rely on backup jobs to restore missing data and doesn't seem to believe in re-factoring. Having presented my findings to the PM, the architect will be removed when his contract ends. I have been given the task to re-architect this application. My team consists of me and one junior programmer. We have no other resources. We have been granted a 6-month requirement freeze in which we can focus on re-building this system. I suggested using a CMS system like Drupal, but for policy reasons at the client's organization, the system must be built from scratch. This is the first time that I will be designing a system with a 40+ lifespan. I have only worked on projects with 3-5 year lifespans, so this situation is very new, yet exciting. Questions What design considerations will make the system more "future proof"? What experiences have you had in designing such systems - both failures and successes? What questions should be asked to the client/PM to make the system more "future proof"?

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  • Keeping a domain model consistent with actual data

    - by fstuijt
    Recently domain driven design got my attention, and while thinking about how this approach could help us I came across the following problem. In DDD the common approach is to retrieve entities (or better, aggregate roots) from a repository which acts as a in-memory collection of these entities. After these entities have been retrieved, they can be updated or deleted by the user, however after retrieval they are essentially disconnected from the data source and one must actively inform the repository to update the data source and make is consistent again with our in-memory representation. What is the DDD approach to retrieving entities that should remain connected to the data source? For example, in our situation we retrieve a series of sensors that have a specific measurement during retrieval. Over time, these measurement values may change and our business logic in the domain model should respond to these changes properly. E.g., domain events may be raised if a sensor value exceeds a predefined threshold. However, using the repository approach, these sensor values are just snapshots, and are disconnected from the data source. Does any of you have an idea on how to solve this following the DDD approach?

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  • Motivation for service layer (instead of just copying dlls)?

    - by BornToCode
    I'm creating an application which has 2 different UIs so I'm making it with a service layer which I understood is appropriate for such case. However I found myself just creating web methods for every single method I have in the BL layer, so the services basically built from methods that looks like this: return customers_bl.Get_Customer_Prices(customer_id); I understood that a main point of the service layer is to prevent duplication of code so I asked myself - well, why not just import the BL.dll (and the DAL.dll) to the other UI, and whenever making a change re-copy the dll files, it might not be so 'neat', but is the all purpose of the service layer to prevent this? {I know something is wrong in my approach, I'm probably missing the importance of service layer, I'd like to get more motivation to create another layer, especially because as it is I found that many of my BL functions ALREADY looks like: return customers_dal.Get_Customer_Prices(cust_id) which led me to ask: was it really necessary to create the BL just because on several functions I actually have LOGIC inside the BL?} so I'm looking for more motivation to creating ONE MORE layer, I'm sure it's not just to make it more convenient that I won't have to re-copy the dlls on changes? Am I grasping it wrong? Any simple guidelines on how to design service layer (corresponding to all the BL layer functions or not? any simple example?) any enlightenment on the subject?

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  • Motivation for a service layer (instead of just copying dlls)?

    - by BornToCode
    I'm creating an application which has 2 different UIs so I'm making it with a service layer which I understood is appropriate for such scenario. However I found myself just creating web methods for every single method I have in the BL layer, so the services basically built from methods that looks like this: return customers_bl.Get_Customer_Prices(customer_id); I understood that a main point of the service layer is to prevent duplication of code so I asked myself - why not just import the BL.DLL (and the dal.dll) to the other UI, and whenever making a change re-copy the dlls, it might not be so 'neat', but still less hassle than one more layer? {I know something is wrong in my approach, I'm probably missing the importance of service layer, I'd like to get more motivation to create another layer, especially because as it is I found that many of my BL functions ALREADY looks like: return customers_dal.Get_Customer_Prices(cust_id) which led me to ask: was it really necessary to create the BL just because on several functions I actually have LOGIC inside the BL?} so I'm looking for more motivation to creating ONE MORE layer, I'm sure it's not just to make it more convenient that I won't have to re-copy the dlls on changes? Am I grasping it wrong? Any simple guidelines on how to design service layer (corresponding to all the BL layer functions or not? any simple example?) any enlightenment on the subject?

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  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

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  • How to design database for tests in online test application

    - by Kien Thanh
    I'm building an online test application, the purpose of app is, it can allow teacher create courses, topics of course, and questions (every question has mark), and they can create tests for students and students can do tests online. To create tests of any courses for students, first teacher need to create a test pattern for that course, test pattern actually is a general test includes the number of questions teacher want it has, then from that test pattern, teacher will generate number of tests corresponding with number of students will take tests of that course, and every test for student will has different number of questions, although the max mark of test in every test are the same. Example if teacher generate tests for two students, the max mark of test will be 20, like this: Student A take test with 20 questions, student B take test only has 10 questions, it means maybe every question in test of student A only has mark is 1, but questions in student B has mark is 2. So 20 = 10 x 2, sorry for my bad English but I don't know how to explain it better. I have designed tables for: - User (include students and teachers account) - Course - Topic - Question - Answer But I don't know how to define associations between user and test pattern, test, question. Currently I only can think these: Test pattern table: name, description, dateStart, dateFinish, numberOfMinutes, maxMarkOfTest Test table: test_pattern_id And when user (is Student) take tests, I think i will have one more table: Result: user_id, test_id, mark but I can't set up associations among test pattern and test and question. How to define associations?

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  • Photoshop Retro Vintage Design Tutorials

    - by Aditi
    Gone are the days when designers only wanted to create high glossy web2.0 gradient rich website designs. Now a days designers are coming up with rugged, retro & vintage themes for their website designs. Colorful or subtle with that worn out look the website seems like a masterpiece. It is not hard to pick up on such Photoshop techniques to master the art of making themes that are retro & vibrant. We have complied a list of tutorials you would like to learn from..rest is in your hands & creativity. Photochrom Vintage Postcard effect Turn your high definition photos into vintage postcards and use them in your website concepts. Learn More Add Retro Look to your Images Give that 1970’s retro look to your images and web concepts. It’s a very easy process using either patterns, brushes, colors or gradients, layer modes and variable opacity. Learn More Brushed metal effect, Just like World War Airplanes texture This is one of a kind photoshop tutorial that teaches how to use  noise and blur filters to create a brushed metal effect unlike other gradient based effects, Also it covers a few layer styles to create airplane graphic. Learn More Transform a New Image into Illustration, Retro Poster Style With the help of this tutorial you can create brilliant poster style or illustrative images and concepts for your new website. This tutorial is superb example of image enhancement & creative use of blending options in photoshop. Learn More Retro Neon Style Text Tutorial Just like the old days, the rainbow neon curvy text format that can be seen on many posters etc, can now be made for your use on website. This tutorial gives you a easy step by step procedure. Learn More Retro Dotted Photo Tutorial Find how to make a dotted poster of your image, pure retro feel. Learn More

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  • Design For Asynchronous User Interface

    - by Sohnee
    I have been working on a integration that has posed an interesting user interface conundrum that I would like suggestions for. The user interface is displayed within a third party product. The state of the interface is supplied by calls to a service I have written. There can be small delays between the actual state changing the the user interface changing due to the polling for state by the third party. When a user interacts with the user interface, requests are sent back to my application. This then affects the state and the next state poll request will update the user interface. The problem is that the delay between pressing a button and seeing the user interface update is perhaps 1 or 2 seconds and in usability testing I can see that people are clicking again before the user interface updates, thinking that they haven't properly clicked the first time. Given the constraints (we can only update the user interface via the polling mechanism - if we updated it when they clicked, the polling might return and overwrite the change causing unpredictable / undesirable results)... what can we do to make the user experience better. My current idea is to show a message for a couple of seconds so people know their click was accepted, the message would not be affected by the state polling, so wouldn't be prematurely removed / overwritten etc. I'm sure there are other ideas out there and I'm also confident someone has a better idea that I have!

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  • Object model design: collections on classes

    - by Luke Puplett
    Hi all, Consider Train.Passengers, what type would you use for Passengers where passengers are not supposed to be added or removed by the consuming code? I'm using .NET Framework, so this discussion would suit .NET, but it could apply to a number of modern languages/frameworks. In the .NET Framework, the List is not supposed to be publicly exposed. There's Collection and ICollection and guidance, which I tend to agree with, is to return the closest concrete type down the inheritance tree, so that'd be Collection since it is already an ICollection. But Collection has read/write semantics and so possibly it should be a ReadOnlyCollection, but its arguably common sense not to alter the contents of a collection that you don't have intimate knowledge about so is it necessary? And it requires extra work internally and can be a pain with (de)serialization. At the extreme ends I could just return Person[] (since LINQ now provides much of the benefits that previously would have been afforded by a more specified collection) or even build a strongly-typed PersonCollection or ReadOnlyPersonCollection! What do you do? Thanks for your time. Luke

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  • Question on refactoring and code design

    - by Software Engeneering Learner
    Suppose, I have a class with a constant static final field. Then I want in certain situations that field to be different. It still can be final, because it should be initialized in constructor. My question is, what strategy I should use: add this field value into the constructor create 2 subclasses, replace original field usage with some protected method and override it in subclasses Or create some composite class that will held instance of my class inside and somehow change that value? Which approach should I use and why?

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  • Spreadsheets in Game Design?

    - by Joey Green
    There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in this GDCVault video: http://gdcvault.com/play/1012372/From-Zero-to-Time-Magazine The second being the guys that do Walled Garden Weekly: http://walledgardenweekly.com/ David said he models everything out and uses excel models to see how everything plays out. What on earth is he talking about? Is it seeing how the game mechanics react to each other? Is there somewhere where I can learn more about how to do this? Thanks

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  • Looking for enterprise web application design inspiration [closed]

    - by Farshid
    I've checked many websites to be inspired about what the look and feel of a serious enterprise web-application should look like. But the whole I saw were designed for being used by single users and not serious corporate users. The designs I saw were mostly happy-colored, and looked like being developed by a small team of eager young passionate developers. But what I'm looking for, are showcases of serious web apps' designs (e.g. web apps developed by large corporations) that are developed for being used by a large number of corporate uses. Can you suggest me sources for this kind of inspiration?

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  • class hierarchy design for small java project

    - by user523956
    I have written a java code which does following:- Main goal is to fetch emails from (inbox, spam) folders and store them in database. It fetches emails from gmail,gmx,web.de,yahoo and Hotmail. Following attributes are stored in mysql database. Slno, messagedigest, messageid, foldername, dateandtime, receiver, sender, subject, cc, size and emlfile. For gmail,gmy and web.de, I have used javamail API, because email form it can be fetched with IMAP. For yahoo and hotmail, I have used html parser and httpclient to fetch emails form spam folder and for inbox folder, I have used pop3 javamail API. I want to have proper class hierarchy which makes my code efficient and easily reusable. As of now I have designed class hierarchy as below: I am sure it can still be improved. So I would like to have different opinions on it. I have following classes and methods as of now. MainController:- Here I pass emailid, password and foldername from which emails have to be fetched. Abstract Class :-EmailProtocol Abstract Methods of it (All methods except executeParser contains method definition):- connectImap() // used by gmx,gmail and web.de email ids connectPop3() // used by hotmail and yahoo to fetch emails of inbox folder createMessageDigest // used by every email provider(gmx, gmail,web.de,yahoo,hotmail) establishDBConnection // used by every email emailAlreadyExists // used by every email which checks whether email already exists in db or not, if not then store it. storeemailproperties // used by every email to store emails properties to mysql database executeParser // nothing written in it. Overwridden and used by just hotmail and yahoo to fetch emails form spam folder. Imap extends EmailProtocol (nothing in it. But I have to have it to access methods of EmailProtocol. This is used to fetch emails from gmail,gmx and web.de) I know this is really a bad way but don't know how to do it other way. Hotmsil extends EmailProtocol Methods:- executeParser() :- This is used by just hotmail email id. fetchjunkemails() :- This is also very specific for only hotmail email id. Yahoo extends EmailProtocol Methods:- executeParser() storeEmailtotemptable() MoveEmailtoInbox() getFoldername() nullorEquals() All above methods are specific for yahoo email id. public DateTimeFormat(class) format() //this formats datetime of gmax,gmail and web.de emails. formatYahoodate //this formats datetime of yahoo email. formatHotmaildate // this formats datetime of hotmail email. public StringFormat ConvertStreamToString() // Accessed by every class except DateTimeFormat class. formatFromTo() // Accessed by every class except DateTimeFormat class. public Class CheckDatabaseExistance public static void checkForDatabaseTablesAvailability() (This method checks at the beginnning whether database and required tables exist in mysql or not. if not it creates them) Please see code of my MainController class so that You can have an idea about how I use different classes. public class MainController { public static void main(String[] args) throws Exception { ArrayList<String> web_de_folders = new ArrayList<String>(); web_de_folders.add("INBOX"); web_de_folders.add("Unbekannt"); web_de_folders.add("Spam"); web_de_folders.add("OUTBOX"); web_de_folders.add("SENT"); web_de_folders.add("DRAFTS"); web_de_folders.add("TRASH"); web_de_folders.add("Trash"); ArrayList<String> gmx_folders = new ArrayList<String>(); gmx_folders.add("INBOX"); gmx_folders.add("Archiv"); gmx_folders.add("Entwürfe"); gmx_folders.add("Gelöscht"); gmx_folders.add("Gesendet"); gmx_folders.add("Spamverdacht"); gmx_folders.add("Trash"); ArrayList<String> gmail_folders = new ArrayList<String>(); gmail_folders.add("Inbox"); gmail_folders.add("[Google Mail]/Spam"); gmail_folders.add("[Google Mail]/Trash"); gmail_folders.add("[Google Mail]/Sent Mail"); ArrayList<String> pop3_folders = new ArrayList<String>(); pop3_folders.add("INBOX"); CheckDatabaseExistance.checkForDatabaseTablesAvailability(); EmailProtocol imap = new Imap(); System.out.println("CHECKING FOR NEW EMAILS IN WEB.DE...(IMAP)"); System.out.println("*********************************************************************************"); imap.connectImap("[email protected]", "pwd", web_de_folders); System.out.println("\nCHECKING FOR NEW EMAILS IN GMX.DE...(IMAP)"); System.out.println("*********************************************************************************"); imap.connectImap("[email protected]", "pwd", gmx_folders); System.out.println("\nCHECKING FOR NEW EMAILS IN GMAIL...(IMAP)"); System.out.println("*********************************************************************************"); imap.connectImap("[email protected]", "pwd", gmail_folders); EmailProtocol yahoo = new Yahoo(); Yahoo y=new Yahoo(); System.out.println("\nEXECUTING YAHOO PARSER"); System.out.println("*********************************************************************************"); y.executeParser("http://de.mc1321.mail.yahoo.com/mc/welcome?ymv=0","[email protected]","pwd"); System.out.println("\nCHECKING FOR NEW EMAILS IN INBOX OF YAHOO (POP3)"); System.out.println("*********************************************************************************"); yahoo.connectPop3("[email protected]","pwd",pop3_folders); System.out.println("\nCHECKING FOR NEW EMAILS IN INBOX OF HOTMAIL (POP3)"); System.out.println("*********************************************************************************"); yahoo.connectPop3("[email protected]","pwd",pop3_folders); EmailProtocol hotmail = new Hotmail(); Hotmail h=new Hotmail(); System.out.println("\nEXECUTING HOTMAIL PARSER"); System.out.println("*********************************************************************************"); h.executeParser("https://login.live.com/ppsecure/post.srf","[email protected]","pwd"); } } I have kept DatetimeFormat and StringFormat class public so that I can access its public methods by just (DatetimeFormat.formatYahoodate for e.g. from different methods). This is the first time I have developed something in java. It serves its purpose but of course code is still not so efficient I think. I need your suggestions on this project.

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  • Interfaces, Adapters, exposing business objects via WCF design

    - by Onam
    I know there have been countless discussions about this but I think this question is slightly different and may perhaps prompt a heated discussion (lets keep it friendly). The scene: I am developing a system as a means for me to learn various concepts and I came across a predicament which my brain is conflicting with. That is whether to keep my interfaces in a separate class library or should they live side by side my business objects. I want to expose certain objects via WCF, however refuse to expose them in its entirety. I am sure most will agree exposing properties such as IDs and other properties is not good practice but also I don't want to have my business objects decorated with attributes. The question: Essentially, I'll be having a separate interface for each of my objects that will essentially be exposed to the outside world (could end up being quite a few) so does it make sense to create a separate class library for interfaces? This also brings up the question of whether adapters should live in a separate class library too as ideally I want a mechanism from transferring from one object to the other and vice versa?

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  • Can and should a game design be patented?

    - by Christian
    I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't mean that it makes sense to do it. I actually don't really want patent it (it's expensive, a hassle and I don't believe in patenting of ideas... unless it's something truly revolutionary). However, I'm concerned a bigger company could come along, with more experienced game designers and developers and steal the idea.

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  • The Template Method Design Pattern using C# .Net

    - by nijhawan.saurabh
    First of all I'll just put this pattern in context and describe its intent as in the GOF book:   Template Method: Define the skeleton of an algorithm in an operation, deferring some steps to Subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the Algorithm's Structure.    Usage: When you are certain about the High Level steps involved in an Algorithm/Work flow you can use the Template Pattern which allows the Base Class to define the Sequence of the Steps but permits the Sub classes to alter the implementation of any/all steps.   Example in the .Net framework: The most common example is the Asp.Net Page Life Cycle. The Page Life Cycle has a few methods which are called in a sequence but we have the liberty to modify the functionality of any of the methods by overriding them.   Sample implementation of Template Method Pattern:   Let's see the class diagram first:            Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standard;}   And here goes the code:EmailBase.cs     1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public abstract class EmailBase    10     {    11     12         public bool SendEmail()    13         {    14             if (CheckEmailAddress() == true) // Method1 in the sequence    15             {    16                 if (ValidateMessage() == true) // Method2 in the sequence    17                 {    18                     if (SendMail() == true) // Method3 in the sequence    19                     {    20                         return true;    21                     }    22                     else    23                     {    24                         return false;    25                     }    26     27                 }    28                 else    29                 {    30                     return false;    31                 }    32     33             }    34             else    35             {    36                 return false;    37     38             }    39     40     41         }    42     43         protected abstract bool CheckEmailAddress();    44         protected abstract bool ValidateMessage();    45         protected abstract bool SendMail();    46     47     48     }    49 }    50    EmailYahoo.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public class EmailYahoo:EmailBase    10     {    11     12         protected override bool CheckEmailAddress()    13         {    14             Console.WriteLine("Checking Email Address : YahooEmail");    15             return true;    16         }    17         protected override bool ValidateMessage()    18         {    19             Console.WriteLine("Validating Email Message : YahooEmail");    20             return true;    21         }    22     23     24         protected override bool SendMail()    25         {    26             Console.WriteLine("Semding Email : YahooEmail");    27             return true;    28         }    29     30     31     }    32 }    33   EmailGoogle.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public class EmailGoogle:EmailBase    10     {    11     12         protected override bool CheckEmailAddress()    13         {    14             Console.WriteLine("Checking Email Address : GoogleEmail");    15             return true;    16         }    17         protected override bool ValidateMessage()    18         {    19             Console.WriteLine("Validating Email Message : GoogleEmail");    20             return true;    21         }    22     23     24         protected override bool SendMail()    25         {    26             Console.WriteLine("Semding Email : GoogleEmail");    27             return true;    28         }    29     30     31     }    32 }    33   Program.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     class Program    10     {    11         static void Main(string[] args)    12         {    13             Console.WriteLine("Please choose an Email Account to send an Email:");    14             Console.WriteLine("Choose 1 for Google");    15             Console.WriteLine("Choose 2 for Yahoo");    16             string choice = Console.ReadLine();    17     18             if (choice == "1")    19             {    20                 EmailBase email = new EmailGoogle(); // Rather than newing it up here, you may use a factory to do so.    21                 email.SendEmail();    22     23             }    24             if (choice == "2")    25             {    26                 EmailBase email = new EmailYahoo(); // Rather than newing it up here, you may use a factory to do so.    27                 email.SendEmail();    28             }    29         }    30     }    31 }    32    Final Words: It's very obvious that why the Template Method Pattern is a popular pattern, everything at last revolves around Algorithms and if you are clear with the steps involved it makes real sense to delegate the duty of implementing the step's functionality to the sub classes. 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  • Should we write detailed architecture design or just an outline when designing a program?

    - by EpsilonVector
    When I'm doing design for a task, I keep fighting this nagging feeling that aside from being a general outline it's going to be more or less ignored in the end. I'll give you an example: I was writing a frontend for a device that has read/write operations. It made perfect sense in the class diagram to give it a read and a write function. Yet when it came down to actually writing them I realized they were literally the same function with just one line of code changed (read vs write function call), so to avoid code duplication I ended up implementing a do_io function with a parameter that distinguishes between operations. Goodbye original design. This is not a terribly disruptive change, but it happens often and can happen in more critical parts of the program as well, so I can't help but wondering if there's a point to design more detail than a general outline, at least when it comes to the program's architecture (obviously when you are specifying an API you have to spell everything out). This might be just the result of my inexperience in doing design, but on the other hand we have agile methodologies which sort of say "we give up on planning far ahead, everything is going to change in a few days anyway", which is often how I feel. So, how exactly should I "use" design?

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  • Make a controller a superclass in MVC design pattern

    - by Nikola
    I am really confused how to handle this. I have: model.Outsider model.SubContractor (which extends Outsider) Basically, Outsider would mean Supplier, but SubContractor is not a Supplier itself so I had to divide it somehow. I used to have model.Outsider (super class of the two bellow) model.Supplier model.SubContractor But Supplier didn't have any unique fields so I have removed it (Was this correct?) So, continuing, I have db layer which has: db.DBOutsider db.DBSubContractor (which again extends the top one) And I have no place to put my Supplier methods. I can do that in DBOutsider, but then DBSubContractor (which extends DBOutsider) would get unnecessary methods. Do I create a DBSupplier even though there is no such class in the model layer? Then again, going to controller layer. It is the same situation as db layer. I have OutsiderController and SubContractorController (which extends the first one) (is this correct in first place? to have an extended controller?). But I have no place to put the methods which are concerned with Supplier and if I put them in the OutsiderController the SubContractorController would recieve unneccessary methods. At the moment I am going for the extra DBSupplier and SupplierController classes, but I have no idea if this is the correct way. Basically what perplexes me is the "empty" Supplier. Since it is supposed to be an Outsider but has no extra methods or fields, should there be an empty class?

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  • The best tile based level design [on hold]

    - by ReallyGoodPie
    My current method for tile based levels is to put everything in an array like the following: grass = g sky = s house = h ... """ ["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"], ["SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"], ["HHHHHHHHHHHHHHSSSSSSSSSSSSSSSS"], ["GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG"], """ I would then run a for loop to pass these on to a sprite class, bliting the images to the screen. This is what I'd generally do in pygame when I am creating levels for a tile based RPG's. However, as I've gone on, I have added allot more sprites and image and it is seriously becoming more and more confusing to work with this and allot of mistakes are being made. What is the best alternative or other methods for doing this?

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  • Website design reviews and advice [closed]

    - by dotman14
    I have developed a website for a non-profit organisation, and after a while I constantly get bad reviews on how my CSS is. Most of them don't really say what the problem is or how I can manage to redo or make amends to it. Please what do you advice that I do in this case to make it look better. Please feel free to migrate the question to the appropriate SO site, if this question does not belong here. Thank you.

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  • Is there a design pattern for chained observers?

    - by sharakan
    Several times, I've found myself in a situation where I want to add functionality to an existing Observer-Observable relationship. For example, let's say I have an Observable class called PriceFeed, instances of which are created by a variety of PriceSources. Observers on this are notified whenever the underlying PriceSource updates the PriceFeed with a new price. Now I want to add a feature that allows a (temporary) override to be set on the PriceFeed. The PriceSource should still update prices on the PriceFeed, but for as long as the override is set, whenever a consumer asks PriceFeed for it's current value, it should get the override. The way I did this was to introduce a new OverrideablePriceFeed that is itself both an Observer and an Observable, and that decorates the actual PriceFeed. It's implementation of .getPrice() is straight from Chain of Responsibility, but how about the handling of Observable events? When an override is set or cleared, it should issue it's own event to Observers, as well as forwarding events from the underlying PriceFeed. I think of this as some kind of a chained observer, and was curious if there's a more definitive description of a similar pattern.

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  • Class design, One class in two sources

    - by Pavla
    Is it possible define methods from the same class in different "CPP" files? I have header file "myClass.h" with: class myClass { public: // methods for counting ... // methods for other ... }; I would like to define "methods for counting" in one CPP and "methods for other" in other CPP. For clarity. Both groups of methods sometime use the same attributes. Is it possible? Thanks :).

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  • Game World Design [on hold]

    - by GameDev
    I have one doubt about world game developing. I want to do a kind of platform game mixed with RPG (Side Scroll). What's the best to draw the world, - Draw everything than use the camera to move around the world - Draw just what you see as the player moves draw the new stuff. I'm new at this and didn't had any course for it. So if anyone can help me thanks :) PS: Any recommendation to learning game concept, like drawing world theory, play etc.. (not code and i want to 2D and i only see books for 3D stuff)

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  • Design of input files reading when it comes to defaults/transformations

    - by Stefano Borini
    Suppose you have an application that reads an input file, on a language that does not support the concept of None. The input is read, parsed, and the contents are stored on a structure for later use. Now, in general you want to keep into account transformation of the data from the input, such as adding default values when not specified, or adding full path information to relative path specified in the input. There are two different strategies to achieve this. The first strategy is to perform these transformations at input file reading time. In practice, you put all the intelligence into the input parser, and your application has no logic to deal with unexpected circumstances, such as an unspecified value. You lose the information of what was specified and what wasn't, but you gain in black-boxing the details. Your "running code" needs that information in any case and in a proper form, and is not concerned if it's the default or a user-specified information. The second strategy is to have the file reader a real one-to-one mapper from the file to a memory-stored object, with no intelligent behavior. unspecified values are not filled (which may however be a problem in languages not supporting None) and data is stored verbatim from the file. The intelligence for recovery must now go into the "running code", which must check what was specified in the file, eventually fall back to a default, or modify the input properly before using it. I would like to know your opinion on these two approaches, and in particular which one you found the most frequently implemented.

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