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  • Getting a Type variable knowing the name of type C#

    - by StuffHappens
    Hello! I'm developing a TypeTranslator class which has a method Type TranslateType(Type type). This method gets a type of an interface and if there's a class of interface name without leading I it creates it, otherwise an exception is raised. Here's some code to clearify what's written before: class Program { interface IAnimal { } class Animal : IAnimal { } void Function() { TypeTranslator typeTranslator = new TypeTranslator(); Assert(typeTranslator.TranslateType(typeof(IAnimal) == typeof(Animal))); } } Is it possible to get what I want? Thank you for your help!

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  • PHPUnit test for error thrown with wrong argument type

    - by Spencer Mark
    I'm just starting with PHPUnit and am ok with all assert* methods, but can't figure out how to test for error thrown when the wrong argument is provided to the method - say hinted with array like so: public function(array $list) { } and then tested with null as argument. Could someone please provide an example of how to test for this sort of errors? I've checked quite a few posts on stackoverflow, but couldn't find the answer to this specific issue. Edit Ok - just to give you an idea of what I'm testing - here's the ArrayHelper::removeIfValueIsEmpty() method: public static function removeIfValueIsEmpty(array $array) { if (empty($array)) { return array(); } return array_filter($array, function($value) { return !Helper::isEmpty($value); }); } and now test: class ArrayHelperTest extends PHPUnit_Framework_TestCase { public function testRemoveIfValueIsEmpty() { $this->assertEmpty( \Cmd\Helper\ArrayHelper::removeIfValueIsEmpty(null), '\Cmd\Helper\ArrayHelper::removeIfValueIsEmpty method failed (checking with null as argument)' ); } } This throws an error: PHPUnit_Framework_Error : Argument 1 passed to Cmd\Helper\ArrayHelper::removeIfValueIsEmpty() must be of the type array, null given

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  • PHP file modification time in milliseconds

    - by Steven Rosato
    I there, I am currently writing a unit test which asserts that a file did not get modified. The test code execution takes less than one second and therefore I would like to know if it is possible to retrieve the file modification time in milliseconds. filemtime() function returns the UNIX timestamp in seconds. My current solution is using the sleep(1) function which will assure me that 1 second passed before checking if it was modified or not. I don't like that solution since it slows down the test by a great deal. I cannot assert the content equality via get_file_contents() since the data that can be rewritten would be the same. I am guessing it is impossible, is it?

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  • How to encode and decode chinese characters?

    - by melaos
    I've try googling around but wasn't able to find what charset that this text below belongs to: 具有éœé›»ç”¢ç”Ÿè£ç½®ä¹‹å½±åƒè¼¸å…¥è£ç½® But putting <meta http-equiv="Content-Type" Content="text/html; charset=utf-8"> and keeping that string into a html file i was able to view the chinese character wording properly. which is: ??????????????? So my question is: what tools can i use to detect the character set of those text? And how do i convert/encode/decode them properly in C#? Updates: Added some test code [TestMethod] public void TestMethod1() { string encodedText = "具有éœé›»ç”¢ç”Ÿè£ç½®ä¹‹å½±åƒè¼¸å…¥è£ç½®"; Encoding encoder = new UTF8Encoding(); byte[] postBytes = encoder.GetBytes(encodedText); postBytes = UTF8Encoding.Convert(Encoding.UTF8, Encoding.Unicode, postBytes); string decodedText = Encoding.Unicode.GetString(postBytes); Assert.AreNotEqual(encodedText, decodedText); } thanks

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  • VHDL Simulation Timing Behaviour

    - by chris
    I'm trying to write some VHDL code that simply feeds sequential bits from a std_logic_vector into a model of an FSM. However, the bits don't seem to be updating correctly. To try figure out the issue, I have the following code, where instead of getting a bit out of a vector, I'm just toggling the signal x (the same place I'd be getting a bit out). clk <= NOT clk after 10 ns; process(clk) begin if count = 8 then assert false report "Simulation ended" severity failure; elsif (clk = '1') then x <= test1(count); count <= count + 1; end if; end process; EDIT: It appears I was confused.I've put it back to trying to take bit by bit out of the vector. This is the output. I would have thought that on when count is 1, x would take on the value of test1(1) which is a 1.

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  • Mock Objects properties not changing

    - by frictionlesspulley
    I am new to using Mock test in .Net. I am testing out a financial transaction which is of the following nature: int amt =20; //sets all the props and func and returns a FinaceAccount. //Note I did not SetUp the amt of the account. var account =GetFinanceAccount() //service layer to be tested _financeService.tranx(account,amt); //checks if the amt was added to the account.amt //here the amt comes out same as that set in GetFinanceAccount. Assert.AreEqual(account.amt ,amt) I know that the function tranx works correctly but there is an issue with the test. Are there any GOOD reference material on Mocking in .Net

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  • Creating a System.Windows.Controls.Image throws an exception - how do I use the dispatcher to instan

    - by Scott Whitlock
    I'm running my unit tests on a piece of code that does the following in the test: Assert.IsNotNull(target.Icon); Inside the getter for the Icon property, I'm doing this: System.Windows.Controls.Image img = new System.Windows.Controls.Image(); That's throwing this exception: System.InvalidOperationException : The calling thread must be STA, because many UI components require this. I understand what that means, and I understand that I need to use the Dispatcher, but I'm a bit confused about how or why... this is a property of my ViewModel and I don't get any of these exceptions when running the application. Other info: this only started failing when I upgraded to .NET 4.

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  • JAVA-SQL- Data Migration - ResultSets comparing Failing JUnit test

    - by user1865053
    I CANNOT get this JUnit Test to pass for the life of me. Can somebody point out where this has gone wrong. I am doing a data migration(MSSQL SERVER 2005), but I have the sourceDBUrl and the targetDCUrl the same URL so to narrow it down to syntax errors. So that is what I have, a syntax error. I am comparing the results of a table for the query SELECT programmeapproval, resourceapproval FROM tr_timesheet WHERE timesheetid = ? and the test always fails, but passes for other junit tests I have developed. I created 3 diffemt resultSetsEqual methods and none work. Yet, some other JUnit tests I have developed have PASSED. THE QUERY: SELECT timesheetid, programmeapproval, resourceapproval FROM tr_timesheet Returns three columns timesheetid (PK,int, not null) (populated with a range of numbers 2240 - 2282) programmeapproval (smallint,not null) (populated with the number 1 in every field) resourceapproval (smallint, not null) (populated with a number 1 in every field) When I run the query that is embedded in the code it only returns one row with the programmeapproval and resourceapproval columns and both field populated with the number 1. I have all jdbc drivers correctly installed and tested for connectivity. The JUnit Test is failing at this point according to the IDE. assertTrue(helper.resultSetsEqual2(sourceVal,targetVal)); This is the code: /*THIS IS A JUNIT CLASS****? package a7.unittests.dao; import static org.junit.Assert.assertTrue; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.Types; import org.junit.Test; import artemispm.tritonalerts.TimesheetAlert; public class UnitTestTimesheetAlert { @Test public void testQUERY_CHECKALERT() throws Exception{ UnitTestHelper helper = new UnitTestHelper(); Connection con = helper.getConnection(helper.sourceDBUrl); Connection conTarget = helper.getConnection(helper.targetDBUrl); PreparedStatement stmt = con.prepareStatement("select programmeapproval, resourceapproval from tr_timesheet where timesheetid = ?"); stmt.setInt(1, 2240); ResultSet sourceVal = stmt.executeQuery(); stmt = conTarget.prepareStatement("select programmeapproval, resourceapproval from tr_timesheet where timesheetid = ?"); stmt.setInt(1,2240); ResultSet targetVal = stmt.executeQuery(); assertTrue(helper.resultSetsEqual2(sourceVal,targetVal)); }} /*END**/ /*THIS IS A REGULAR CLASS**/ package a7.unittests.dao; import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.ResultSetMetaData; import java.sql.SQLException; public class UnitTestHelper { static String sourceDBUrl = "jdbc:sqlserver://127.0.0.1:1433;databaseName=a7itm;user=a7user;password=a7user"; static String targetDBUrl = "jdbc:sqlserver://127.0.0.1:1433;databaseName=a7itm;user=a7user;password=a7user"; public Connection getConnection(String url)throws Exception{ return DriverManager.getConnection(url); } public boolean resultSetsEqual3 (ResultSet rs1, ResultSet rs2) throws SQLException { int col = 1; //ResultSetMetaData metadata = rs1.getMetaData(); //int count = metadata.getColumnCount(); while (rs1.next() && rs2.next()) { final Object res1 = rs1.getObject(col); final Object res2 = rs2.getObject(col); // Check values if (!res1.equals(res2)) { throw new RuntimeException(String.format("%s and %s aren't equal at common position %d", res1, res2, col)); } // rs1 and rs2 must reach last row in the same iteration if ((rs1.isLast() != rs2.isLast())) { throw new RuntimeException("The two ResultSets contains different number of columns!"); } } return true; } public boolean resultSetsEqual (ResultSet source, ResultSet target) throws SQLException{ while(source.next()) { target.next(); ResultSetMetaData metadata = source.getMetaData(); int count = metadata.getColumnCount(); for (int i =1; i<=count; i++) { if(source.getObject(i) != target.getObject(i)) { return false; } } } return true; } public boolean resultSetsEqual2 (ResultSet source, ResultSet target) throws SQLException{ while(source.next()) { target.next(); ResultSetMetaData metadata = source.getMetaData(); int count = metadata.getColumnCount(); for (int i =1; i<=count; i++) { if(source.getObject(i).equals(target.getObject(i))) { return false; } } } return true; } } /END***/ /*PASTED NEW CLASS - THIS IS A JUNIT TEST CLASS*/ package a7.unittests.dao; import static org.junit.Assert.*; import java.sql.Connection; import java.sql.DriverManager; import org.junit.Test; public class TestDatabaseConnection { @Test public void testConnection() throws Exception{ UnitTestHelper helper = new UnitTestHelper(); Connection con = helper.getConnection(helper.sourceDBUrl); Connection conTarget = helper.getConnection(helper.targetDBUrl); assertTrue(con != null && conTarget != null); } } /**END***/

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  • How to leave out some System.out/logging statements while executing java code?

    - by iamrohitbanga
    In C++ if we do not want some statements to compile into code that ships like assert function calls, we control their compilation through #ifndef preprocessor directives. How do we do this in Java? I have some System.out.println() statements for debugging which I would like to remove for the final code. one way is to make them execute conditionally under the affect of a boolean variable. Is there a better way of doing this? As I have a java swing application I can turn off the System.out.println statements without affecting the output. What is the method of doing this?

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  • How can I double-enhance a class with cglib?

    - by artemb
    Hi there! Here's the code: Patient patient = factory.createPatient(); Enhancer enhancer = new Enhancer(); enhancer.setSuperclass(patient.getClass()); enhancer.setCallback(new DefaultMethodInterceptor(patient)); patient = (Patient) enhancer.create(); assertThat(patient.getFirstName()).isNotNull(); Enhancer enhancer2 = new Enhancer(); enhancer2.setSuperclass(patient.getClass()); enhancer2.setCallback(new DefaultMethodInterceptor(patient)); patient = (Patient) enhancer2.create(); assertThat(patient.getFirstName()).isNotNull(); It fails on the last assert with net.sf.cglib.core.CodeGenerationException: java.lang.reflect.InvocationTargetException-->null ... Caused by: java.lang.reflect.InvocationTargetException ... Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file my/package/entity/Patient$$EnhancerByCGLIB$$ca1e6685$$EnhancerByCGLIB$$f52743be I ask this because I want to enhance Hibernate's entities, but sometimes it returns already enhanced ones by itself and my second enhancement fails. How can I avoid this?

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  • Typechecking macro arguments in C

    - by Rocketmagnet
    Hi all, Is is possible to typecheck arguments to a #define macro? For example: typedef enum { REG16_A, REG16_B, REG16_C }REG16; #define read_16(reg16) read_register_16u(reg16); \ assert(typeof(reg16)==typeof(REG16)); The above code doesn't seem to work. What am I doing wrong? BTW, I am using gcc, and I can guarantee that I will always be using gcc in this project. The code does not need to be portable.

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  • possible implementations of casting in c++

    - by lego69
    I have this snippet of the code in my header: class A { private: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); ~A(); void foo() const; friend int operator==(const A& i, const A& member) const; }; implementation of the operator== int operator==(const A& i, const A& member) const{ if(i.player == member.player){ return 1; } return 0; } and I need casting for this part of my code: A *pa1 = new A(a2); assert(i == *pa1); i - is some int, which my function receives I receive an error non-member function, How can I fix it? thanks in advance

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  • Symfony 2 form repeated validation in Entity with annotation

    - by Sukhrob
    My question is "How can I do form repeated validation in Entity with annotation?". I have an Account entity with (email, password and confirmPassword) attributes. When a new user registers a new account, he/she has to fill in email, password and confirmPassword fields. Obviously, password and confirmPassword fields must match. I saw an example of this validation with pure php (form builder) in Stachoverflow like below. $builder->add('password', 'repeated', array( 'type' => 'password', 'first_name' => 'Password', 'second_name' => 'Password confirmation', 'invalid_message' => 'Passwords are not the same', )); But, this is not what I want. I want this functionality with annotation in my Account entity. Maybe * @Assert\Match( * matchField = "password", * message = "The password confirmation does not match password." * ) protected $confirmPassword;

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  • <hash_set> equality operator doesn't work in VS2010

    - by ProgramWriter
    Sample code: std::hash_set<int> hs1; // also i try std::unorded_set<int> - same effect std::hash_set<int> hs2; hs1.insert(15); hs1.insert(20); hs2.insert(20); hs2.insert(15); assert(hs1 == hs2); hash_set doesn't stores elements in some order defined by hash function... why? Please note that this code works in VS2008 using stdext::hash_set.

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  • JUnit - assertSame

    - by Michael
    Can someone tell me why assertSame() do fail when I use values 127? import static org.junit.Assert.*; ... @Test public void StationTest1() { .. assertSame(4, 4); // OK assertSame(10, 10); // OK assertSame(100, 100); // OK assertSame(127, 127); // OK assertSame(128, 128); // raises an junit.framework.AssertionFailedError! assertSame(((int) 128),((int) 128)); // also junit.framework.AssertionFailedError! } I'm using JUnit 4.8.1.

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  • Virtualbox on Ubuntu 12.04 and 3.5 kernel

    - by kas
    I have installed the 3.5 kernel under Ubuntu 12.04. When I install virtualbox I recieve the following error. Setting up virtualbox (4.1.12-dfsg-2ubuntu0.2) ... * Stopping VirtualBox kernel modules [ OK ] * Starting VirtualBox kernel modules * No suitable module for running kernel found [fail] invoke-rc.d: initscript virtualbox, action "restart" failed. Processing triggers for python-central ... Setting up virtualbox-dkms (4.1.12-dfsg-2ubuntu0.2) ... Loading new virtualbox-4.1.12 DKMS files... First Installation: checking all kernels... Building only for 3.5.0-18-generic Building initial module for 3.5.0-18-generic Error! Bad return status for module build on kernel: 3.5.0-18-generic (x86_64) Consult /var/lib/dkms/virtualbox/4.1.12/build/make.log for more information. * Stopping VirtualBox kernel modules [ OK ] * Starting VirtualBox kernel modules * No suitable module for running kernel found [fail] invoke-rc.d: initscript virtualbox, action "restart" failed. Setting up virtualbox-qt (4.1.12-dfsg-2ubuntu0.2) ... Does anyone know how I might be able to resolve this? Edit -- Here is the make.log DKMS make.log for virtualbox-4.1.12 for kernel 3.5.0-18-generic (x86_64) Mon Nov 19 12:12:23 EST 2012 make: Entering directory `/usr/src/linux-headers-3.5.0-18-generic' LD /var/lib/dkms/virtualbox/4.1.12/build/built-in.o LD /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/built-in.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/linux/SUPDrv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/SUPDrv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/SUPDrvSem.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/alloc-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/initterm-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/memobj-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/mpnotification-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/powernotification-r0drv.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/assert-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/alloc-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/initterm-r0drv-linux.o CC [M] /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.o /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.c: In function ‘rtR0MemObjLinuxDoMmap’: /var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.c:1150:9: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] cc1: some warnings being treated as errors make[2]: *** [/var/lib/dkms/virtualbox/4.1.12/build/vboxdrv/r0drv/linux/memobj-r0drv-linux.o] Error 1 make[1]: *** [/var/lib/dkms/virtualbox/4.1.12/build/vboxdrv] Error 2 make: *** [_module_/var/lib/dkms/virtualbox/4.1.12/build] Error 2 make: Leaving directory `/usr/src/linux-headers-3.5.0-18-generic'

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  • Chunking a List - .NET vs Python

    - by Abhijeet Patel
    Chunking a List As I mentioned last time, I'm knee deep in python these days. I come from a statically typed background so it's definitely a mental adjustment. List comprehensions is BIG in Python and having worked with a few of them I can see why. Let's say we need to chunk a list into sublists of a specified size. Here is how we'd do it in C#  static class Extensions   {       public static IEnumerable<List<T>> Chunk<T>(this List<T> l, int chunkSize)       {           if (chunkSize <0)           {               throw new ArgumentException("chunkSize cannot be negative", "chunkSize");           }           for (int i = 0; i < l.Count; i += chunkSize)           {               yield return new List<T>(l.Skip(i).Take(chunkSize));           }       }    }    static void Main(string[] args)  {           var l = new List<string> { "a", "b", "c", "d", "e", "f","g" };             foreach (var list in l.Chunk(7))           {               string str = list.Aggregate((s1, s2) => s1 + "," + s2);               Console.WriteLine(str);           }   }   A little wordy but still pretty concise thanks to LINQ.We skip the iteration number plus chunkSize elements and yield out a new List of chunkSize elements on each iteration. The python implementation is a bit more terse. def chunkIterable(iter, chunkSize):      '''Chunks an iterable         object into a list of the specified chunkSize     '''        assert hasattr(iter, "__iter__"), "iter is not an iterable"      for i in xrange(0, len(iter), chunkSize):          yield iter[i:i + chunkSize]    if __name__ == '__main__':      l = ['a', 'b', 'c', 'd', 'e', 'f']      generator = chunkIterable(l,2)      try:          while(1):              print generator.next()      except StopIteration:          pass   xrange generates elements in the specified range taking in a seed and returning a generator. which can be used in a for loop(much like using a C# iterator in a foreach loop) Since chunkIterable has a yield statement, it turns this method into a generator as well. iter[i:i + chunkSize] essentially slices the list based on the current iteration index and chunksize and creates a new list that we yield out to the caller one at a time. A generator much like an iterator is a state machine and each subsequent call to it remembers the state at which the last call left off and resumes execution from that point. The caveat to keep in mind is that since variables are not explicitly typed we need to ensure that the object passed in is iterable using hasattr(iter, "__iter__").This way we can perform chunking on any object which is an "iterable", very similar to accepting an IEnumerable in the .NET land

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  • Access Control Service: Protocol and Token Transition

    - by Your DisplayName here!
    ACS v2 supports a number of protocols (WS-Federation, WS-Trust, OpenId, OAuth 2 / WRAP) and a number of token types (SWT, SAML 1.1/2.0) – see Vittorio’s Infographic here. Some protocols are designed for active client (WS-Trust, OAuth / WRAP) and some are designed for passive clients (WS-Federation, OpenID). One of the most obvious advantages of ACS is that it allows to transition between various protocols and token types. Once example would be using WS-Federation/SAML between your application and ACS to sign in with a Google account. Google is using OpenId and non-SAML tokens, but ACS transitions into WS-Federation and sends back a SAML token. This way you application only needs to understand a single protocol whereas ACS acts as a protocol bridge (see my ACS2 sample here). Another example would be transformation of a SAML token to a SWT. This is achieved by using the WRAP endpoint – you send a SAML token (from a registered identity provider) to ACS, and ACS turns it into a SWT token for the requested relying party, e.g. (using the WrapClient from Thinktecture.IdentityModel): [TestMethod] public void GetClaimsSamlToSwt() {     // get saml token from idp     var samlToken = Helper.GetSamlIdentityTokenForAcs();     // send to ACS for SWT converion     var swtToken = Helper.GetSimpleWebToken(samlToken);     var client = new HttpClient(Constants.BaseUri);     client.SetAccessToken(swtToken, WebClientTokenSchemes.OAuth);     // call REST service with SWT     var response = client.Get("wcf/client");     Assert.AreEqual<HttpStatusCode>(HttpStatusCode.OK, response.StatusCode); } There are more protocol transitions possible – but they are not so obvious. A popular example would be how to call a REST/SOAP service using e.g. a LiveId login. In the next post I will show you how to approach that scenario.

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  • C#/.NET Little Wonders: The Generic Func Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Back in one of my three original “Little Wonders” Trilogy of posts, I had listed generic delegates as one of the Little Wonders of .NET.  Later, someone posted a comment saying said that they would love more detail on the generic delegates and their uses, since my original entry just scratched the surface of them. Last week, I began our look at some of the handy generic delegates built into .NET with a description of delegates in general, and the Action family of delegates.  For this week, I’ll launch into a look at the Func family of generic delegates and how they can be used to support generic, reusable algorithms and classes. Quick Delegate Recap Delegates are similar to function pointers in C++ in that they allow you to store a reference to a method.  They can store references to either static or instance methods, and can actually be used to chain several methods together in one delegate. Delegates are very type-safe and can be satisfied with any standard method, anonymous method, or a lambda expression.  They can also be null as well (refers to no method), so care should be taken to make sure that the delegate is not null before you invoke it. Delegates are defined using the keyword delegate, where the delegate’s type name is placed where you would typically place the method name: 1: // This delegate matches any method that takes string, returns nothing 2: public delegate void Log(string message); This delegate defines a delegate type named Log that can be used to store references to any method(s) that satisfies its signature (whether instance, static, lambda expression, etc.). Delegate instances then can be assigned zero (null) or more methods using the operator = which replaces the existing delegate chain, or by using the operator += which adds a method to the end of a delegate chain: 1: // creates a delegate instance named currentLogger defaulted to Console.WriteLine (static method) 2: Log currentLogger = Console.Out.WriteLine; 3:  4: // invokes the delegate, which writes to the console out 5: currentLogger("Hi Standard Out!"); 6:  7: // append a delegate to Console.Error.WriteLine to go to std error 8: currentLogger += Console.Error.WriteLine; 9:  10: // invokes the delegate chain and writes message to std out and std err 11: currentLogger("Hi Standard Out and Error!"); While delegates give us a lot of power, it can be cumbersome to re-create fairly standard delegate definitions repeatedly, for this purpose the generic delegates were introduced in various stages in .NET.  These support various method types with particular signatures. Note: a caveat with generic delegates is that while they can support multiple parameters, they do not match methods that contains ref or out parameters. If you want to a delegate to represent methods that takes ref or out parameters, you will need to create a custom delegate. We’ve got the Func… delegates Just like it’s cousin, the Action delegate family, the Func delegate family gives us a lot of power to use generic delegates to make classes and algorithms more generic.  Using them keeps us from having to define a new delegate type when need to make a class or algorithm generic. Remember that the point of the Action delegate family was to be able to perform an “action” on an item, with no return results.  Thus Action delegates can be used to represent most methods that take 0 to 16 arguments but return void.  You can assign a method The Func delegate family was introduced in .NET 3.5 with the advent of LINQ, and gives us the power to define a function that can be called on 0 to 16 arguments and returns a result.  Thus, the main difference between Action and Func, from a delegate perspective, is that Actions return nothing, but Funcs return a result. The Func family of delegates have signatures as follows: Func<TResult> – matches a method that takes no arguments, and returns value of type TResult. Func<T, TResult> – matches a method that takes an argument of type T, and returns value of type TResult. Func<T1, T2, TResult> – matches a method that takes arguments of type T1 and T2, and returns value of type TResult. Func<T1, T2, …, TResult> – and so on up to 16 arguments, and returns value of type TResult. These are handy because they quickly allow you to be able to specify that a method or class you design will perform a function to produce a result as long as the method you specify meets the signature. For example, let’s say you were designing a generic aggregator, and you wanted to allow the user to define how the values will be aggregated into the result (i.e. Sum, Min, Max, etc…).  To do this, we would ask the user of our class to pass in a method that would take the current total, the next value, and produce a new total.  A class like this could look like: 1: public sealed class Aggregator<TValue, TResult> 2: { 3: // holds method that takes previous result, combines with next value, creates new result 4: private Func<TResult, TValue, TResult> _aggregationMethod; 5:  6: // gets or sets the current result of aggregation 7: public TResult Result { get; private set; } 8:  9: // construct the aggregator given the method to use to aggregate values 10: public Aggregator(Func<TResult, TValue, TResult> aggregationMethod = null) 11: { 12: if (aggregationMethod == null) throw new ArgumentNullException("aggregationMethod"); 13:  14: _aggregationMethod = aggregationMethod; 15: } 16:  17: // method to add next value 18: public void Aggregate(TValue nextValue) 19: { 20: // performs the aggregation method function on the current result and next and sets to current result 21: Result = _aggregationMethod(Result, nextValue); 22: } 23: } Of course, LINQ already has an Aggregate extension method, but that works on a sequence of IEnumerable<T>, whereas this is designed to work more with aggregating single results over time (such as keeping track of a max response time for a service). We could then use this generic aggregator to find the sum of a series of values over time, or the max of a series of values over time (among other things): 1: // creates an aggregator that adds the next to the total to sum the values 2: var sumAggregator = new Aggregator<int, int>((total, next) => total + next); 3:  4: // creates an aggregator (using static method) that returns the max of previous result and next 5: var maxAggregator = new Aggregator<int, int>(Math.Max); So, if we were timing the response time of a web method every time it was called, we could pass that response time to both of these aggregators to get an idea of the total time spent in that web method, and the max time spent in any one call to the web method: 1: // total will be 13 and max 13 2: int responseTime = 13; 3: sumAggregator.Aggregate(responseTime); 4: maxAggregator.Aggregate(responseTime); 5:  6: // total will be 20 and max still 13 7: responseTime = 7; 8: sumAggregator.Aggregate(responseTime); 9: maxAggregator.Aggregate(responseTime); 10:  11: // total will be 40 and max now 20 12: responseTime = 20; 13: sumAggregator.Aggregate(responseTime); 14: maxAggregator.Aggregate(responseTime); The Func delegate family is useful for making generic algorithms and classes, and in particular allows the caller of the method or user of the class to specify a function to be performed in order to generate a result. What is the result of a Func delegate chain? If you remember, we said earlier that you can assign multiple methods to a delegate by using the += operator to chain them.  So how does this affect delegates such as Func that return a value, when applied to something like the code below? 1: Func<int, int, int> combo = null; 2:  3: // What if we wanted to aggregate the sum and max together? 4: combo += (total, next) => total + next; 5: combo += Math.Max; 6:  7: // what is the result? 8: var comboAggregator = new Aggregator<int, int>(combo); Well, in .NET if you chain multiple methods in a delegate, they will all get invoked, but the result of the delegate is the result of the last method invoked in the chain.  Thus, this aggregator would always result in the Math.Max() result.  The other chained method (the sum) gets executed first, but it’s result is thrown away: 1: // result is 13 2: int responseTime = 13; 3: comboAggregator.Aggregate(responseTime); 4:  5: // result is still 13 6: responseTime = 7; 7: comboAggregator.Aggregate(responseTime); 8:  9: // result is now 20 10: responseTime = 20; 11: comboAggregator.Aggregate(responseTime); So remember, you can chain multiple Func (or other delegates that return values) together, but if you do so you will only get the last executed result. Func delegates and co-variance/contra-variance in .NET 4.0 Just like the Action delegate, as of .NET 4.0, the Func delegate family is contra-variant on its arguments.  In addition, it is co-variant on its return type.  To support this, in .NET 4.0 the signatures of the Func delegates changed to: Func<out TResult> – matches a method that takes no arguments, and returns value of type TResult (or a more derived type). Func<in T, out TResult> – matches a method that takes an argument of type T (or a less derived type), and returns value of type TResult(or a more derived type). Func<in T1, in T2, out TResult> – matches a method that takes arguments of type T1 and T2 (or less derived types), and returns value of type TResult (or a more derived type). Func<in T1, in T2, …, out TResult> – and so on up to 16 arguments, and returns value of type TResult (or a more derived type). Notice the addition of the in and out keywords before each of the generic type placeholders.  As we saw last week, the in keyword is used to specify that a generic type can be contra-variant -- it can match the given type or a type that is less derived.  However, the out keyword, is used to specify that a generic type can be co-variant -- it can match the given type or a type that is more derived. On contra-variance, if you are saying you need an function that will accept a string, you can just as easily give it an function that accepts an object.  In other words, if you say “give me an function that will process dogs”, I could pass you a method that will process any animal, because all dogs are animals.  On the co-variance side, if you are saying you need a function that returns an object, you can just as easily pass it a function that returns a string because any string returned from the given method can be accepted by a delegate expecting an object result, since string is more derived.  Once again, in other words, if you say “give me a method that creates an animal”, I can pass you a method that will create a dog, because all dogs are animals. It really all makes sense, you can pass a more specific thing to a less specific parameter, and you can return a more specific thing as a less specific result.  In other words, pay attention to the direction the item travels (parameters go in, results come out).  Keeping that in mind, you can always pass more specific things in and return more specific things out. For example, in the code below, we have a method that takes a Func<object> to generate an object, but we can pass it a Func<string> because the return type of object can obviously accept a return value of string as well: 1: // since Func<object> is co-variant, this will access Func<string>, etc... 2: public static string Sequence(int count, Func<object> generator) 3: { 4: var builder = new StringBuilder(); 5:  6: for (int i=0; i<count; i++) 7: { 8: object value = generator(); 9: builder.Append(value); 10: } 11:  12: return builder.ToString(); 13: } Even though the method above takes a Func<object>, we can pass a Func<string> because the TResult type placeholder is co-variant and accepts types that are more derived as well: 1: // delegate that's typed to return string. 2: Func<string> stringGenerator = () => DateTime.Now.ToString(); 3:  4: // This will work in .NET 4.0, but not in previous versions 5: Sequence(100, stringGenerator); Previous versions of .NET implemented some forms of co-variance and contra-variance before, but .NET 4.0 goes one step further and allows you to pass or assign an Func<A, BResult> to a Func<Y, ZResult> as long as A is less derived (or same) as Y, and BResult is more derived (or same) as ZResult. Sidebar: The Func and the Predicate A method that takes one argument and returns a bool is generally thought of as a predicate.  Predicates are used to examine an item and determine whether that item satisfies a particular condition.  Predicates are typically unary, but you may also have binary and other predicates as well. Predicates are often used to filter results, such as in the LINQ Where() extension method: 1: var numbers = new[] { 1, 2, 4, 13, 8, 10, 27 }; 2:  3: // call Where() using a predicate which determines if the number is even 4: var evens = numbers.Where(num => num % 2 == 0); As of .NET 3.5, predicates are typically represented as Func<T, bool> where T is the type of the item to examine.  Previous to .NET 3.5, there was a Predicate<T> type that tended to be used (which we’ll discuss next week) and is still supported, but most developers recommend using Func<T, bool> now, as it prevents confusion with overloads that accept unary predicates and binary predicates, etc.: 1: // this seems more confusing as an overload set, because of Predicate vs Func 2: public static SomeMethod(Predicate<int> unaryPredicate) { } 3: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } 4:  5: // this seems more consistent as an overload set, since just uses Func 6: public static SomeMethod(Func<int, bool> unaryPredicate) { } 7: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } Also, even though Predicate<T> and Func<T, bool> match the same signatures, they are separate types!  Thus you cannot assign a Predicate<T> instance to a Func<T, bool> instance and vice versa: 1: // the same method, lambda expression, etc can be assigned to both 2: Predicate<int> isEven = i => (i % 2) == 0; 3: Func<int, bool> alsoIsEven = i => (i % 2) == 0; 4:  5: // but the delegate instances cannot be directly assigned, strongly typed! 6: // ERROR: cannot convert type... 7: isEven = alsoIsEven; 8:  9: // however, you can assign by wrapping in a new instance: 10: isEven = new Predicate<int>(alsoIsEven); 11: alsoIsEven = new Func<int, bool>(isEven); So, the general advice that seems to come from most developers is that Predicate<T> is still supported, but we should use Func<T, bool> for consistency in .NET 3.5 and above. Sidebar: Func as a Generator for Unit Testing One area of difficulty in unit testing can be unit testing code that is based on time of day.  We’d still want to unit test our code to make sure the logic is accurate, but we don’t want the results of our unit tests to be dependent on the time they are run. One way (of many) around this is to create an internal generator that will produce the “current” time of day.  This would default to returning result from DateTime.Now (or some other method), but we could inject specific times for our unit testing.  Generators are typically methods that return (generate) a value for use in a class/method. For example, say we are creating a CacheItem<T> class that represents an item in the cache, and we want to make sure the item shows as expired if the age is more than 30 seconds.  Such a class could look like: 1: // responsible for maintaining an item of type T in the cache 2: public sealed class CacheItem<T> 3: { 4: // helper method that returns the current time 5: private static Func<DateTime> _timeGenerator = () => DateTime.Now; 6:  7: // allows internal access to the time generator 8: internal static Func<DateTime> TimeGenerator 9: { 10: get { return _timeGenerator; } 11: set { _timeGenerator = value; } 12: } 13:  14: // time the item was cached 15: public DateTime CachedTime { get; private set; } 16:  17: // the item cached 18: public T Value { get; private set; } 19:  20: // item is expired if older than 30 seconds 21: public bool IsExpired 22: { 23: get { return _timeGenerator() - CachedTime > TimeSpan.FromSeconds(30.0); } 24: } 25:  26: // creates the new cached item, setting cached time to "current" time 27: public CacheItem(T value) 28: { 29: Value = value; 30: CachedTime = _timeGenerator(); 31: } 32: } Then, we can use this construct to unit test our CacheItem<T> without any time dependencies: 1: var baseTime = DateTime.Now; 2:  3: // start with current time stored above (so doesn't drift) 4: CacheItem<int>.TimeGenerator = () => baseTime; 5:  6: var target = new CacheItem<int>(13); 7:  8: // now add 15 seconds, should still be non-expired 9: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(15); 10:  11: Assert.IsFalse(target.IsExpired); 12:  13: // now add 31 seconds, should now be expired 14: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(31); 15:  16: Assert.IsTrue(target.IsExpired); Now we can unit test for 1 second before, 1 second after, 1 millisecond before, 1 day after, etc.  Func delegates can be a handy tool for this type of value generation to support more testable code.  Summary Generic delegates give us a lot of power to make truly generic algorithms and classes.  The Func family of delegates is a great way to be able to specify functions to calculate a result based on 0-16 arguments.  Stay tuned in the weeks that follow for other generic delegates in the .NET Framework!   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Func, Delegates

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  • BizTalk 2009 - Custom Functoid Categories

    - by StuartBrierley
    I recently had cause to code a number of custom functoids to aid with some maps that I was writing. Once these were developed and deployed to C:\Program Files\Microsoft BizTalk Server 2009\Developer Tools\Mapper Extensions a quick refresh allowed them to appear in toolbox.  After dropping these on a map and configuring the appropriate inputs I tested the map to check that they worked as expected.  All but one of the functoids worked as expecetd, but the final functoid appeared not to be firing at all. I had already tested the code used in a simple test harness application, so I was confident in the code used, but I still needed to figure out what the problem might be. Debugging the map helped me on the way; for some reason the functoid in question was not shown correctly - the functoid definition was wrong. After some investigations I found that the functoid type you assign when coding a custom functoid affects more than just the category it appears in; different functoid types have different capabilities, including what they can link too.  For example, a logical functoid can not provide content for an output element, it can only say whether the element exists.  Map this via a Value Mapping functoid and the value of true or false can be seen in the output element. The functoid I was having problems with was one whare I had used the XPath functoid type, this had seemed to be a good fit as I was looking up content in a config file using xpath and I wanted it to appear the advanced area.  From the table below you can see that this functoid type is marked as "Internal Only", preventing it from being used for custom functoids.  Changing my type to String allowed the functoid to function as expected. Category Description Toolbox Group Assert Internal Use Only Advanced Conversion Converts characters to and from numerics and converts numbers from one base to another. Conversion Count Internal Use Only Advanced Cumulative Performs accumulations of the value of a field that occurs multiple times in a source document and outputs a single output. Cumulative DatabaseExtract Internal Use Only Database DatabaseLookup Internal Use Only Database DateTime Adds date, time, date and time, or add days to a specified date, in output data. Date/Time ExistenceLooping Internal Use Only Advanced Index Internal Use Only Advanced Iteration Internal Use Only Advanced Keymatch Internal Use Only Advanced Logical Controls conditional behavior of other functoids to determine whether particular output data is created. Logical Looping Internal Use Only Advanced MassCopy Internal Use Only Advanced Math Performs specific numeric calculations such as addition, multiplication, and division. Mathematical NilValue Internal Use Only Advanced Scientific Performs specific scientific calculations such as logarithmic, exponential, and trigonometric functions. Scientific Scripter Internal Use Only Advanced String Manipulates data strings by using well-known string functions such as concatenation, length, find, and trim. String TableExtractor Internal Use Only Advanced TableLooping Internal Use Only Advanced Unknown Internal Use Only Advanced ValueMapping Internal Use Only Advanced XPath Internal Use Only Advanced Links http://msdn.microsoft.com/en-us/library/microsoft.biztalk.basefunctoids.functoidcategory(BTS.20).aspx http://blog.eliasen.dk/CommentView,guid,d33b686b-b059-4381-a0e7-1c56e808f7f0.aspx

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  • introducing pointers to a large software project

    - by stefan
    I have a fairly large software project written in c++. In there, there is a class foo which represents a structure (by which i don't mean the programmers struct) in which foo-objects can be part of a foo-object. Here's class foo in simplest form: class Foo { private: std::vector<unsigned int> indices; public: void addFooIndex(unsigned int); unsigned int getFooIndex(unsigned int); }; Every foo-object is currently stored in an object of class bar. class Bar { private: std::vector<Foo> foos; public: void addFoo(Foo); std::vector<Foo> getFoos(); } So if a foo-object should represent a structure with a "inner" foo-object, I currently do Foo foo; Foo innerFoo; foo.addFooIndex(bar.getFoos().size() - 1); bar.addFoo(innerFoo); And to get it, I obviously use: Foo foo; for ( unsigned int i = 0; i < foo.getFooIndices().size(); ++i ) { Foo inner_foo; assert( foo.getFooIndices().at(i) < bar.getFoos().size() ); inner_foo = bar.getFoos().at(foo.getFooIndices().at(i)); } So this is not a problem. It just works. But it's not the most elegant solution. I now want to make the inner foos to be "more connected" with the foo-object. It would be obviously to change class foo to: class Foo { private: std::vector<Foo*> foo_pointers; public: void addFooPointer(Foo*); std::vector<Foo*> getFooPointers(); }; So now, for my question: How to gently change this basic class without messing up the whole code? Is there a "clean way"?

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  • What if I can't make my unit test fail in "Red, Green, Refactor" of TDD?

    - by Joshua Harris
    So let's say that I have a test: @Test public void MoveY_MoveZero_DoesNotMove() { Point p = new Point(50.0, 50.0); p.MoveY(0.0); Assert.assertAreEqual(50.0, p.Y); } This test then causes me to create the class Point: public class Point { double X; double Y; public void MoveY(double yDisplace) { throw new NotYetImplementedException(); } } Ok. It fails. Good. Then I remove the exception and I get green. Great, but of course I need to test if it changes value. So I write a test that calls p.MoveY(10.0) and checks if p.Y is equal to 60.0. It fails, so then I change the function to look like so: public void MoveY(double yDisplace) { Y += yDisplace; } Great, now I have green again and I can move on. I've tested not moving and moving in the positive direction, so naturally I should test a negative value. The only problem with this test is that if I wrote the test correctly, then it doesn't fail at first. That means that I didn't fit the principle of "Red, Green, Refactor." Of course, This is a first-world problem of TDD, but getting a fail at first is helpful in that it shows that your test can fail. Otherwise this seemingly innocent test that is just passing for incorrect reasons could fail later because it was written wrong. That might not be a problem if it happened 5 minutes later, but what if it happens to the poor-sap that inheirited your code two years later. What he knows is that MoveY does not work with negative values because that is what the test is telling him. But, it really could work and just be a bug in the test. I don't think that would happen in this particular case because the code sample is so simple, but if it were a large complicated system that might not be the case. It seems crazy to say that I want to fail my tests, but that is an important step in TDD, for good reasons.

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  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

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  • From Co-op to fulltime help with salary negotation [closed]

    - by Peter
    Hey I'm a coop student that worked at a particular medium size printing company for 8 months. I had a good time it was lax, sometimes insufficiently challenging but none the less I learned a whole lot. I stuck with them for another 5 months (including this month) at the same rate I was paid then, doing testing work, tool development, taking care of emergencies when the lead developers were away, and other smaller projects and now bigger projects and problem handling (bad printer output etc.). I know their website inside out (ecommerce), and I know their printing software inside out and have made many changes to them both without a hitch. I have also done a lot of refactoring of the existing code base which as far as Im concerned, I believe am the only one to do those sorts of restructuring even though there is constant talk about it. I guess the unit testing paid off and lets me see the value in modularity if even a tad more. Never the less I have faith in my skill and the restructuring I did turned out better than I had imagined . Now the problem is that I finish school next month and so I asked for a full time spot the month after. They have been expanding and have hired a new guy a few months after my coop spot, and just now they hired a new guy to deal with the CRM application. The lead developer who wrote all of the software had left 5 months ago so it was up to all of us to learn what he had done over 4 years (including db, networking). So now I'm afraid that if I assert myself for a salary similar to the other guys, which I believe I am certainly on par with, that I would be seen as ingrateful. It's hard to flip a switch and say, hey double my pay, although when I'm working with their bread and butter (printers) and writing new features, refactoring the whole application for extensibility. I love it regardless of pay. I also feel maybe I'm replaceeble, although nobody knows the website better than myself and the lead web dev (not by a long shot), and nobody knows the printer software/drivers better than myself. I just thought they would have brought up a raise earlier on, and now it feels like they don't value my work. I'm also tired of worrying about it. I think my question is, well what do I do next?

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  • Problem texturing with opengl

    - by Killrazor
    Hello! I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Could you help me? All help is welcome. Thanks!!

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