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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • Implementing crossover in genetic programming

    - by Name
    Hi, I'm writing a genetic programming (GP) system (in C but that's a minor detail). I've read a lot of the literature (Koza, Poli, Langdon, Banzhaf, Brameier, et al) but there are some implementation details I've never seen explained. For example: I'm using a steady state population rather than a generational approach, primarily to use all of the computer's memory rather than reserve half for the interim population. Q1. In GP, as opposed to GA, when you perform crossover you select two parents but do you create one child or two, or is that a free choice you have? Q2. In steady state GP, as opposed to a generational system, what members of the population do the children created by crossover replace? This is what I haven't seen discussed. Is it the two parents, or is it two other, randomly-selected members? I can understand if it's the latter, and that you might use negative tournament selection to choose members to replace, but would that not create premature convergence? (After a crossover event the population contains the two original parents plus two children of those parents, and two other random members get removed. Elitism is inherent.) Q3. Is there a Web forum or mailing list focused on GP? Oddly I haven't found one. Yahoo's GP group is used almost exclusively for announcements, the Poli/Langdon Field Guide forum is almost silent, and GP discussions on general/game programming sites like gamedev.net are very basic. Thanks for any help you can provide!

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  • Experience with Take home Programming Test for Interviews

    - by Alan
    Okay this is not "programming" related per-se, but it is a situation that I believe the SO audience would be more familiar with, than say an ask.yahoo.com audience, so please forgive me. I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

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  • Keep a programming language backwards compatible vs. fixing its flaws

    - by Radu Murzea
    First, some context (stuff that most of you know anyway): Every popular programming language has a clear evolution, most of the time marked by its version: you have Java 5, 6, 7 etc., PHP 5.1, 5.2, 5.3 etc. Releasing a new version makes new APIs available, fixes bugs, adds new features, new frameworks etc. So all in all: it's good. But what about the language's (or platform's) problems? If and when there's something wrong in a language, developers either avoid it (if they can) or they learn to live with it. Now, the developers of those languages get a lot of feedback from the programmers that use them. So it kind of makes sense that, as time (and version numbers) goes by, the problems in those languages will slowly but surely go away. Well, not really. Why? Backwards compatibility, that's why. But why is this so? Read below for a more concrete situation. The best way I can explain my question is to use PHP as an example: PHP is loved thousands of people and hated by just as many thousands. All languages have flaws, but apparently PHP is special. Check out this blog post. It has a very long list of so called flaws in PHP. Now, I'm not a PHP developer (not yet), but I read through all of it and I'm sure that a big chunk of that list are indeed real issues. (Not all of it, since it's potentially subjective). Now, if I was one of the guys who actively develops PHP, I would surely want to fix those problems, one by one. However, if I do that, then code that relies on a particular behaviour of the language will break if it runs on the new version. Summing it up in 2 words: backwards compatibility. What I don't understand is: why should I keep PHP backwards compatible? If I release PHP version 8 with all those problems fixed, can't I just put a big warning on it saying: "Don't run old code on this version !"? There is a thing called deprecation. We had it for years and it works. In the context of PHP: look at how these days people actively discourage the use of the mysql_* functions (and instead recommend mysqli_* and PDO). Deprecation works. We can use it. We should use it. If it works for functions, why shouldn't it work for entire languages? Let's say I (the developer of PHP) do this: Launch a new version of PHP (let's say 8) with all of those flaws fixed New projects will start using that version, since it's much better, clearer, more secure etc. However, in order not to abandon older versions of PHP, I keep releasing updates to it, fixing security issues, bugs etc. This makes sense for reasons that I'm not listing here. It's common practice: look for example at how Oracle kept updating version 5.1.x of MySQL, even though it mostly focused on version 5.5.x. After about 3 or 4 years, I stop updating old versions of PHP and leave them to die. This is fine, since in those 3 or 4 years, most projects will have switched to PHP 8 anyway. My question is: Do all these steps make sense? Would it be so hard to do? If it can be done, then why isn't it done? Yes, the downside is that you break backwards compatibility. But isn't that a price worth paying ? As an upside, in 3 or 4 years you'll have a language that has 90 % of its problems fixed.... a language much more pleasant to work with. Its name will ensure its popularity. EDIT: OK, so I didn't expressed myself correctly when I said that in 3 or 4 years people will move to the hypothetical PHP 8. What I meant was: in 3 or 4 years, people will use PHP 8 if they start a new project.

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  • How do you use asynchronous ORMs without huge callback chains?

    - by hornairs
    I'm using the relatively immature Joose Javascript ORM plugin (project page) to persist objects in an Appcelerator Titanium (company page) mobile project. Since it's client side storage, the application has to check to see if the database is initialized before starting up the ORM since it inspects the DB tables to construct the classes. My problem is that this sequence of operations (and if this one is like this, other things down the road) takes a lot of callbacks to complete. I have a lot of jumping around in the code that isn't apparent to a maintainer and results in some complex call graphs and whatnot. So, I ask these questions: How would you asynchronously initialize a database and populate it with seed data using an ORM that needs the schema to be correct to function? Do you have any general strategies or links for async/event driven programming and keeping the call graph simple and understandable? Do you have any suggestions for Javascript ORMs/meta object systems that work with HTML 5 as a storage engine and are hopefully framework agnostic? Am I just a big newb and should be able to work this out with ease? Thanks folks!

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  • What is stopping data flow with .NET 3.5 asynchronous System.Net.Sockets.Socket?

    - by TonyG
    I have a .NET 3.5 client/server socket interface using the asynchronous methods. The client connects to the server and the connection should remain open until the app terminates. The protocol consists of the following pattern: send stx receive ack send data1 receive ack send data2 (repeat 5-6 while more data) receive ack send etx So a single transaction with two datablocks as above would consist of 4 sends from the client. After sending etx the client simply waits for more data to send out, then begins the next transmission with stx. I do not want to break the connection between individual exchanges or after each stx/data/etx payload. Right now, after connection, the client can send the first stx, and get a single ack, but I can't put more data onto the wire after that. Neither side disconnects, the socket is still intact. The client code is seriously abbreviated as follows - I'm following the pattern commonly available in online code samples. private void SendReceive(string data) { // ... SocketAsyncEventArgs completeArgs; completeArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnSend); clientSocket.SendAsync(completeArgs); // two AutoResetEvents, one for send, one for receive if ( !AutoResetEvent.WaitAll(autoSendReceiveEvents , -1) ) Log("failed"); else Log("success"); // ... } private void OnSend( object sender , SocketAsyncEventArgs e ) { // ... Socket s = e.UserToken as Socket; byte[] receiveBuffer = new byte[ 4096 ]; e.SetBuffer(receiveBuffer , 0 , receiveBuffer.Length); e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive); s.ReceiveAsync(e); // ... } private void OnReceive( object sender , SocketAsyncEventArgs e ) {} // ... if ( e.BytesTransferred > 0 ) { Int32 bytesTransferred = e.BytesTransferred; String received = Encoding.ASCII.GetString(e.Buffer , e.Offset , bytesTransferred); dataReceived += received; } autoSendReceiveEvents[ SendOperation ].Set(); // could be moved elsewhere autoSendReceiveEvents[ ReceiveOperation ].Set(); // releases mutexes } The code on the server is very similar except that it receives first and then sends a response - the server is not doing anything (that I can tell) to modify the connection after it sends a response. The problem is that the second time I hit SendReceive in the client, the connection is already in a weird state. Do I need to do something in the client to preserve the SocketAsyncEventArgs, and re-use the same object for the lifetime of the socket/connection? I'm not sure which eventargs object should hang around during the life of the connection or a given exchange. Do I need to do something, or Not do something in the server to ensure it continues to Receive data? The server setup and response processing looks like this: void Start() { // ... listenSocket.Bind(...); listenSocket.Listen(0); StartAccept(null); // note accept as soon as we start. OK? mutex.WaitOne(); } void StartAccept(SocketAsyncEventArgs acceptEventArg) { if ( acceptEventArg == null ) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted); } Boolean willRaiseEvent = this.listenSocket.AcceptAsync(acceptEventArg); if ( !willRaiseEvent ) ProcessAccept(acceptEventArg); // ... } private void OnAcceptCompleted( object sender , SocketAsyncEventArgs e ) { ProcessAccept(e); } private void ProcessAccept( SocketAsyncEventArgs e ) { // ... SocketAsyncEventArgs readEventArgs = new SocketAsyncEventArgs(); readEventArgs.SetBuffer(dataBuffer , 0 , Int16.MaxValue); readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); readEventArgs.UserToken = e.AcceptSocket; dataReceived = ""; // note server is degraded for single client/thread use // As soon as the client is connected, post a receive to the connection. Boolean willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs); if ( !willRaiseEvent ) this.ProcessReceive(readEventArgs); // Accept the next connection request. this.StartAccept(e); } private void OnIOCompleted( object sender , SocketAsyncEventArgs e ) { // switch ( e.LastOperation ) case SocketAsyncOperation.Receive: ProcessReceive(e); // similar to client code // operate on dataReceived here case SocketAsyncOperation.Send: ProcessSend(e); // similar to client code } // execute this when a data has been processed into a response (ack, etc) private SendResponseToClient(string response) { // create buffer with response // currentEventArgs has class scope and is re-used currentEventArgs.SetBuffer(sendBuffer , 0 , sendBuffer.Length); Boolean willRaiseEvent = currentClient.SendAsync(currentEventArgs); if ( !willRaiseEvent ) ProcessSend(currentEventArgs); } A .NET trace shows the following when sending ABC\r\n: Socket#7588182::SendAsync() Socket#7588182::SendAsync(True#1) Data from Socket#7588182::FinishOperation(SendAsync) 00000000 : 41 42 43 0D 0A Socket#7588182::ReceiveAsync() Exiting Socket#7588182::ReceiveAsync() - True#1 And it stops there. It looks just like the first send from the client but the server shows no activity. I think that could be info overload for now but I'll be happy to provide more details as required. Thanks!

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  • Objective-measures of the power of programming languages

    - by Casebash
    Are there any objective measures for measuring the power of programming languages? Turing-completeness is one, but it is not particularly discriminating. I also remember there being a few others measures of power which are more limited versions (like finite-state-autonoma), but is there any objective measure that is more powerful?

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  • Programming Blogs, Tumblrs, eBooks or Resources

    - by jiewmeng
    i thought it will be good to know what websites, blogs or tumblogs providing good programming resources, latest news/trends etc. i was actually on tumblr when i thought about finding other users to follow, but couldn't. so i thought i asked here, but dont want to be limited to tumblr please enter 1 link per answer to facilitate voting

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  • dynamic programming [closed]

    - by shruti
    the input to this problem is a sequence S of integers(not necessarily positive). the problem is to find consecutive subsequence of S with maximum sum using dynamic programming. consecutive means that you are not allowed to skip numbers. for example: if the input was 12,-14,1,23,-6,22,-34,-13. the output would be 1,23,-6,22.

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  • Programming for Multi core Processors

    - by Chathuranga Chandrasekara
    As far as I know, the multi-core architecture in a processor does not effect the program. The actual instruction execution is handled in a lower layer. my question is, Given that you have a multicore environment, Can I use any programming practices to utilize the available resources more effectively? How should I change my code to gain more performance in multicore environments?

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  • Replacement for C low level programming?

    - by Sauron
    So C obviously has a pretty dominant low level programming stronghold.....but is anything coming out that challenges/wants to replace it? Python/C#/etc all seem to be aimed at very high level, but when it comes down to nitty-gritty low level stuff C seems to be king and I haven't seen much "try" to replace that? Is there anything out there, or does learning C for low level stuff seem to be the standard?

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  • Dynamic Programming Algorithm?

    - by scardin
    I am confused about how best to design this algorithm. A ship has x pirates, where the age of the jth pirate is aj and the weight of the jth pirate is wj. I am thinking of a dynamic programming algorithm, which will find the oldest pirate whose weight is in between twenty-fifth and seventy-fifth percentile of all pirates. But I am clueless as to how to proceed.

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  • What's your take on the programming language Go?

    - by fbrereto
    I've just been told about a new programming language, Go, developed at Google by such notables as Ken Thompson and Rob Pike. Does anyone have any experience with it so far? What are your thoughts about how viable small- and large-scale applications could be developed with it? Relevant links (thanks to Lance Roberts; feel free to update these as necessary): Ars-Technica PC World Google Open Source Blog Tech Talk Video Go Mailing List

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  • Are there any ball tracking algorithms/patterns around in game programming

    - by user214626
    Hello, I am a newbie to game programming,I would need the suggestions and help of the wonderful people around here. I have set of players, and a ball, the players can kick the ball around the ground (not yet a football game, neither a foosball game too ).Are there any algorithms/ patterns for addressing the problems with tracking the ball and taking decisions, Is that too much to ask.What I was looking at is something like a collision detection algorithm for the common problem of 2 objects interacting with one another.

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  • Language for non-programmers to start learning programming

    - by zarawesome
    A non-programmer friend will be starting the Computer Science college course in a few months. I'd like her to try her hand at some programming before she starts her studies (the course itself expects one to know C, but it's an horrible language to learn to program at). What language would be the best to do so? Related question: Best ways to teach a beginner to program?

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  • Big datastructures in functional programming

    - by Denis Gorodetskiy
    I'm newbie in Functional Programming. I have a huge neural network with thousands of neurons and every connection between neurons has its weight. I have to update these weights very often, several thousand times per learning session. Is FP still applicable here? I mean in fp we can't modify variables and only able to return new variables not changing previous values. Does this mean I have to recreate whole network on every weight update?

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  • Windows Programming with Win32SDK/MFC/wxWidget

    - by JMSA
    Being a C#/Java programmer, I really need to know a fact: Has Windows Programming with Win32SDK/MFC/wxWidget become antiquated? What is the status of popularity of these technologies in software industry now? Being a C#/Java programmer, do I need to learn Win32SDK/MFC/wxWidget now?

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  • Power of programming languages

    - by Casebash
    Are there any objective measures for measuring the power of programming languages? Turing-completeness is one, but it is not particularly discriminating. I also remember there being a few others measures of power which are more limited versions (like finite-state-autonoma), but is there any objective measure that is more powerful?

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  • How to choose programming language for projects?

    - by bdhar
    This is a question I constantly encounter when I attend any technical forums / discussions / interviews. There is a similar article but it focuses on business merits as well. What I am looking for is a guide (not a checklist like this one which is abstract and not so accurate) which helps an architect to choose the programming language to implement a requirement. Is there a book or article available for the same purpose?

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  • Comparisons of web programming languages (on speed, etc.)

    - by Dave
    I'm looking for a site / report / something that can compares "identical" programs (programs that do the same thing) in different web-programming languages and then compares the speeds of each of them. I agree that there will be MANY MANY criteria on which this information can be sliced and diced by, but has anyone done any real comparison of this? I am interested in web-based languages only, ie php, perl, C, C++, java, asp, asp.net, etc.

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  • Ideas for student parallel programming project

    - by chi42
    I'm looking to do a parallel programming project in C (probably using pthreads or maybe OpenMP) for a class. It will done by a group of about four students, and should take about 4 weeks. I was thinking it would be interesting to attack some NP-complete problem with a more complex algorithm like a genetic algo with simulated annealing, but I'm not sure if it would be a big enough project. Anyone knew of any cool problems that could benefit from a parallel approach?

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  • How to gather information on windows shell programming?

    - by terrani
    Hi, I am very interested in learning windows shell programming. So...I searched for books on the amazon.com. I see that books on the amazon.com are out of date. Most of books are published before 2005. I googled about it and found many tips and tricks, but not step by step guide. Where do I get started?

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