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  • Sending jpegs by tcp socket...sometimes incomplete.

    - by Guy
    Vb.net Hi I've been working on a project for months now (vb 2008 express). There is one final problem which I can't solve. I need to send images to a client from a 'server'(listener). The code below works most of the time but sometimes the image is incomplete. I believe this might be something to do with the tcp packet sizes varying, maybe limited by how busy it is out there on the net. I have seen examples of code that splits the image into chunks and sends them out, but I can't get them to work maybe because I'm using a different vb version. The pictures to be sent are small 20k max. Any working code examples would be wonderful. I have been experimenting and failing with this final hurdle for weeks. Thanks in anticipation. Client----- Sub GetPic() '------- Connect to Server ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp) ClientSocket.Connect(Epoint) '------- Send Picture Request Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture") ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None) '------- Receive Response Dim RecvBuffer(20000) As Byte Dim Numbytes As Integer Numbytes = ClientSocket.Receive(RecvBuffer) Dim Darray(Numbytes) As Byte Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes) '------- Close Connection ClientSocket.Shutdown(SocketShutdown.Both) ClientSocket.Close() '------- Dim MStrm = New MemoryStream(Darray) Picture = Image.FromStream(MStrm) End Sub Listener----- 'Threaded from a listener Sub ClientThread(ByVal Client As TcpClient) Dim MStrm As New MemoryStream Dim Rbuffer(1024) As Byte Dim Tbyte As Byte() Dim NStrm As NetworkStream = Client.GetStream() Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length) Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I) If Incoming = "Send Picture" then Picture Save(MStrm, Picture.RawFormat) Tbyte = MStrm.ToArray NStrm.Write(Tbyte, 0, Tbyte.Length) End if Client.Close() End Sub

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  • How to get a service to listen on port 80 on Windows Server 2003

    - by Miky D
    I've coded a custom windows service that listens on TCP port 80 but when I try to install it on a Windows Server 2003 machine it fails to start because some other service is already listening on that port. So far I've disabled the IIS Admin service and the HTTP SSL service but no luck. When I run netstat -a -n -o | findstr 0.0:80 it gives me the process id 4 as the culprit, but when I look at the running processes that process id points to the "System" process. What can I do to get the System process to stop listening on port 80 and get my service to listen instead? P.S. I should point out that the service runs fine if I install it on my Windows XP or Windows 7 development boxes. Also, I should specify that this has nothing to do with it being a service. I've tried starting a regular application that attempts to bing to port 80 on the Windows Server 2003 with the same outcome - it fails because another application is already bound to that port.

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  • Detect aborted connection during ASIO request

    - by Tim Sylvester
    Is there an established way to determine whether the other end of a TCP connection is closed in the asio framework without sending any data? Using Boost.asio for a server process, if the client times out or otherwise disconnects before the server has responded to a request, the server doesn't find this out until it has finished the request and generated a response to send, when the send immediately generates a connection-aborted error. For some long-running requests, this can lead to clients canceling and retrying over and over, piling up many instances of the same request running in parallel, making them take even longer and "snowballing" into an avalanche that makes the server unusable. Essentially hitting F5 over and over is a denial-of-service attack. Unfortunately I can't start sending a response until the request is complete, so "streaming" the result out is not an option, I need to be able to check at key points during the request processing and stop that processing if the client has given up.

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  • PHP MINISERVER DOWNLOAD RESUME-ERROR! Resource id # 4

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); hey guys i have create a miniwebserver downloader it can download files from your server, however i am unable to resume my download when i download the file i get Resource id # 4 and also i cant resume the download,i would like to know how i can monitor record the client output how much bandwidth he has downloaded perl has something like this put its hardcore if possible kindly provide me with some pointers thank you :)

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  • How does the socket API accept() function work?

    - by Eli Bendersky
    The socket API is the de-facto standard for TCP/IP and UDP/IP communications (that is, networking code as we know it). However, one of its core functions, accept() is a bit magical. To borrow a semi-formal definition: accept() is used on the server side. It accepts a received incoming attempt to create a new TCP connection from the remote client, and creates a new socket associated with the socket address pair of this connection. In other words, accept returns a new socket through which the server can communicate with the newly connected client. The old socket (on which accept was called) stays open, on the same port, listening for new connections. How does accept work? How is it implemented? There's a lot of confusion on this topic. Many people claim accept opens a new port and you communicate with the client through it. But this obviously isn't true, as no new port is opened. You actually can communicate through the same port with different clients, but how? When several threads call recv on the same port, how does the data know where to go? I guess it's something along the lines of the client's address being associated with a socket descriptor, and whenever data comes through recv it's routed to the correct socket, but I'm not sure. It'd be great to get a thorough explanation of the inner-workings of this mechanism.

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  • Peer did not return a certificate

    - by pfista
    I am trying to get two way SSL authentication working between a Python server and an Android client application. I have access to both the server and client, and would like to implement client authentication using my own certificate. So far I have been able to verify the server certificate and connect without client authentication. What sort of certificate does the client need and how do I get it to automatically send it to the server during the handshake process? Here is the client and server side code that I have so far. Is my approach wrong? Server Code while True: # Keep listening for clients c, fromaddr = sock.accept() ssl_sock = ssl.wrap_socket(c, keyfile = "serverPrivateKey.pem", certfile = "servercert.pem", server_side = True, # Require the client to provide a certificate cert_reqs = ssl.CERT_REQUIRED, ssl_version = ssl.PROTOCOL_TLSv1, ca_certs = "clientcert.pem", #TODO must point to a file of CA certificates?? do_handshake_on_connect = True, ciphers="!NULL:!EXPORT:AES256-SHA") print ssl_sock.cipher() thrd = sock_thread(ssl_sock) thrd.daemon = True thrd.start() I suspect I may be using the wrong file for ca_certs...? Client Code private boolean connect() { try { KeyStore keystore = KeyStore.getInstance("BKS"); // Stores the client certificate, to be sent to server KeyStore truststore = KeyStore.getInstance("BKS"); // Stores the server certificate we want to trust // TODO: change hard coded password... THIS IS REAL BAD MKAY truststore.load(mSocketService.getResources().openRawResource(R.raw.truststore), "test".toCharArray()); keystore.load(mSocketService.getResources().openRawResource(R.raw.keystore), "test".toCharArray()); // Use the key manager for client authentication. Keys in the key manager will be sent to the host KeyManagerFactory keyFManager = KeyManagerFactory.getInstance(KeyManagerFactory.getDefaultAlgorithm()); keyFManager.init(keystore, "test".toCharArray()); // Use the trust manager to determine if the host I am connecting to is a trusted host TrustManagerFactory trustMFactory = TrustManagerFactory.getInstance(TrustManagerFactory .getDefaultAlgorithm()); trustMFactory.init(truststore); // Create the socket factory and add both the trust manager and key manager SSLCertificateSocketFactory socketFactory = (SSLCertificateSocketFactory) SSLCertificateSocketFactory .getDefault(5000, new SSLSessionCache(mSocketService)); socketFactory.setTrustManagers(trustMFactory.getTrustManagers()); socketFactory.setKeyManagers(keyFManager.getKeyManagers()); // Open SSL socket directly to host, host name verification is NOT performed here due to // SSLCertificateFactory implementation mSSLSocket = (SSLSocket) socketFactory.createSocket(mHostname, mPort); mSSLSocket.setSoTimeout(TIMEOUT); // Most SSLSocketFactory implementations do not verify the server's identity, allowing man-in-the-middle // attacks. This implementation (SSLCertificateSocketFactory) does check the server's certificate hostname, // but only for createSocket variants that specify a hostname. When using methods that use InetAddress or // which return an unconnected socket, you MUST verify the server's identity yourself to ensure a secure // connection. verifyHostname(); // Safe to proceed with socket now ... I have generated a client private key, a client certificate, a server private key, and a server certificate using openssl. I then added the client certificate to keystore.bks (which I store in /res/raw/keystore.bks) I then added the server certificate to the truststore.bks So now when the client tries to connect I am getting this error server side: ssl.SSLError: [Errno 1] _ssl.c:504: error:140890C7:SSL routines:SSL3_GET_CLIENT_CERTIFICATE:peer did not return a certificate And when I try to do this in the android client SSLSession s = mSSLSocket.getSession(); s.getPeerCertificates(); I get this error: javax.net.ssl.SSLPeerUnverifiedException: No peer certificate So obviously the keystore I am using doesn't appear to have a correct peer certificate in it and thus isn't sending one to the server. What should I put in the keystore to prevent this exception? Furthermore, is this method of two way SSL authentication safe and effective?

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  • easiest and best way to make a server queue java

    - by houlahan
    i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue? this is the my main method for my server: public class Server { public static int MaxUsers = 1000; //public static PrintStream[] sessions = new PrintStream[MaxUsers]; public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers]; public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers]; private static int port = 6283; public static Connection conn; static Toolkit toolkit; static Timer timer; public static void main(String[] args) { try { conn = (Connection) Mysql.getConnection(); } catch (Exception ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } System.out.println("****************************************************"); System.out.println("* *"); System.out.println("* Cloud Server *"); System.out.println("* ©2010 *"); System.out.println("* *"); System.out.println("* Luke Houlahan *"); System.out.println("* *"); System.out.println("* Server Online *"); System.out.println("* Listening On Port " + port + " *"); System.out.println("* *"); System.out.println("****************************************************"); System.out.println(""); mailChecker(); try { int i; ServerSocket s = new ServerSocket(port); for (i = 0; i < MaxUsers; ++i) { sessions[i] = null; } while (true) { try { Socket incoming = s.accept(); boolean found = false; int numusers = 0; int usernum = -1; synchronized (sessions) { for (i = 0; i < MaxUsers; ++i) { if (sessions[i] == null) { if (!found) { sessions[i] = new ObjectOutputStream(incoming.getOutputStream()); ois[i]= new ObjectInputStream(incoming.getInputStream()); new SocketHandler(incoming, i).start(); found = true; usernum = i; } } else { numusers++; } } if (!found) { ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream()); Person tempperson = new Person(); tempperson.setFlagField(100); temp.writeObject(tempperson); temp.flush(); temp = null; tempperson = null; incoming.close(); } else { } } } catch (IOException ex) { System.out.println(1); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } catch (IOException ex) { System.out.println(2); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } public static void mailChecker() { toolkit = Toolkit.getDefaultToolkit(); timer = new Timer(); timer.schedule(new mailCheck(), 0, 10 * 1000); } }

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  • Unit testing UDP socket handling code

    - by JustJeff
    Are there any 'good' ways to cause a thread waiting on a recvfrom() call to become unblocked and return with an error? The motivation for this is to write unit tests for a system which includes a unit that reads UDP datagrams. One of the branches handles errors on the recvfrom call itself. The code isn't required to distinguish between different types of errors, it just has to set a flag. I've thought of closing the socket from another thread, or do a shutdown on it, to cause recvfrom to return with an error, but this seems a bit heavy handed. I've seen mention elsewhere that sending an over-sized packet would do it, and so set up an experiment where a 16K buffer was sent to a recvfrom waiting for just 4K, but that didn't result in an error. The recvfrom just return 4096, to indicate it had gotten that many bytes.

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  • How to get fopen to timeout properly

    - by beagleguy
    hey all, I have the following snippet of php code if($fp = fopen($url, 'r')) { stream_set_timeout($fp, 1); stream_set_blocking($fp, 0); } $info = stream_get_meta_data($fp); I'd like the request to timeout after 1 second... if I put a sleep(20) in my $url that I'm reading it just waits the whole 20 seconds and never times out. Is there a better way to do timeouts with fopen? If I use ini_set('default_socket_timeout',2); above that code it times out properly but $info then becomes null so ideally I'd like to use the stream functions. thanks

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  • Writing asynchronously on a stream in cocoa

    - by Richard Ibarra
    Hi folks I have been trying to find any way for writing asynchronously on a stream in Cocoa. I have a set of events in my applications which will try to send data through the socket but i can't be blocked during this transmission due to design terms. I have tried setting a delegate on the output stream and check the event NSStreamEventHasSpaceAvailable but I don't know how this can be combined with the events that put data into the stream. Is there anyway for doing that? I thought using NSThread but I guess there is a better option. Cheers

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  • How do i program a simple IRC bot in python?

    - by Jake
    Hi every one. I need help writing a basic IRC bot that just connects to a channel.. is anyone able to explain me this? I have managed to get it to connect to the IRC server but i am unable to join a channel and log on. The code i have thus far is: import sockethost = 'irc.freenode.org' port = 6667 join_sock = socket.socket() join_sock.connect((host, port)) <code here> Any help would be greatly appreciated.

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  • Establishing a tcp connection from within a DLL

    - by Nicholas Hollander
    I'm trying to write a piece of code that will allow me to establish a TCP connection from within a DLL file. Here's my situation: I have a ruby application that needs to be able to send and receive data over a socket, but I can not access the native ruby socket methods because of the environment in which it will be running. I can however access a DLL file and run the functions within that, so I figured I would create a wrapper for winsock. Unfortunately, attempting to take a piece of code that should connect to a TCP socket in a normal C++ application throws a slew of LNK2019 errors that I can not for the life of me resolve. This is the method I'm using to connect: //Socket variable SOCKET s; //Establishes a connection to the server int server_connect(char* addr, int port) { //Start up Winsock WSADATA wsadata; int error = WSAStartup(0x0202, &wsadata); //Check if something happened if (error) return -1; //Verify Winock version if (wsadata.wVersion != 0x0202) { //Clean up and close WSACleanup(); return -2; } //Get the information needed to finalize a socket SOCKADDR_IN target; target.sin_family = AF_INET; //Address family internet target.sin_port = _WINSOCKAPI_::htons(port); //Port # target.sin_addr.s_addr = inet_addr(addr); //Create the socket s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (s == INVALID_SOCKET) { return -3; } //Try connecting if (connect(s, (SOCKADDR *)&target, sizeof(target)) == SOCKET_ERROR) { //Failed to connect return -4; } else { //Success return 1; } } The exact errors that I'm receiving are: Error 1 error LNK2019: unresolved external symbol _closesocket@4 referenced in function _server_disconnect [Project Path] Error 2 error LNK2019: unresolved external symbol _connect@12 referenced in function _server_connect [Project Path] Error 3 error LNK2019: unresolved external symbol _htons@4 referenced in function _server_connect [Project Path] Error 4 error LNK2019: unresolved external symbol _inet_addr@4 referenced in function _server_connect [Project Path] Error 5 error LNK2019: unresolved external symbol _socket@12 referenced in function _server_connect [Project Path] Error 6 error LNK2019: unresolved external symbol _WSAStartup@8 referenced in function _server_connect [Project Path] Error 7 error LNK2019: unresolved external symbol _WSACleanup@0 referenced in function _server_connect [Project Path] Error 8 error LNK1120: 7 unresolved externals [Project Path] 1 1 Many thanks!

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  • Android bluetooth socket error

    - by ashwini
    I am using backport bluetooth api on android 1.6. I am using Google Bluetooth Chat sample app for testing. The app works fine in normal scenarios. In a scenario, when I try to connect to paired device which is in off state, I get following error. 01-04 09:00:11.629: ERROR/BluetoothEventLoop.cpp(84): onGetRemoteServiceChannelResult: D-Bus error: org.bluez.Error.ConnectionAttemptFailed (Host is down) 01-04 09:00:11.729: DEBUG/dalvikvm(128): GC freed 4535 objects / 256008 bytes in 296ms 01-04 09:00:21.880: ERROR/bluetooth_RfcommSocket.cpp(1433): connect error: Host is down (112) But it sets the state as connected. The app is unable to catch the exception. Why does it happen? Or is it the case with backport api? Any help is appreciated as I am struggling a lot to get things run fine.

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  • What to do when ServerSocket throws IOException and keeping server running

    - by s5804
    Basically I want to create a rock solid server. while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... } catch (IOException e) { e.printStackTrace(); // NOW WHAT? } } In the IOException block, what to do? Is the Server socket at fault so it need to be recreated? For example wait a few seconds and then serverSocket = ServerSocketFactory.getDefault().createServerSocket(MY_PORT); However if the server socket is still OK, then it is a pity to close it and kill all previously accepted connections that are still communicating. EDIT: After some answers, here my attempt to deal with the IOException. Would the implementation be guaranteeing keeping the server up and only re-create server socket when only necessary? while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... bindExceptionCounter = 0; } catch (IOException e) { e.printStackTrace(); recreateServerSocket(); } } private void recreateServerSocket() { while (keepRunning) { try { logger.info("Try to re-create Server Socket"); ServerSocket socket = ServerSocketFactory.getDefault().createServerSocket(RateTableServer.RATE_EVENT_SERVER_PORT); // No exception thrown, then use the new socket. serverSocket = socket; break; } catch (BindException e) { logger.info("BindException indicates that the server socket is still good.", e); bindExceptionCounter++; if (bindExceptionCounter < 5) { break; } } catch (IOException e) { logger.warn("Problem to re-create Server Socket", e); e.printStackTrace(); try { Thread.sleep(30000); } catch (InterruptedException ie) { logger.warn(ie); } } } }

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  • Silverlight Socket Constantly Returns With Empty Buffer

    - by Benny
    I am using Silverlight to interact with a proxy application that I have developed but, without the proxy sending a message to the Silverlight application, it executes the receive completed handler with an empty buffer ('\0's). Is there something I'm doing wrong? It is causing a major memory leak. this._rawBuffer = new Byte[this.BUFFER_SIZE]; SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs(); receiveArgs.SetBuffer(_rawBuffer, 0, _rawBuffer.Length); receiveArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ReceiveComplete); this._client.ReceiveAsync(receiveArgs); if (args.SocketError == SocketError.Success && args.LastOperation == SocketAsyncOperation.Receive) { // Read the current bytes from the stream buffer int bytesRecieved = this._client.ReceiveBufferSize; // If there are bytes to process else the connection is lost if (bytesRecieved > 0) { try { //Find out what we just received string messagePart = UTF8Encoding.UTF8.GetString(_rawBuffer, 0, _rawBuffer.GetLength(0)); //Take out any trailing empty characters from the message messagePart = messagePart.Replace('\0'.ToString(), ""); //Concatenate our current message with any leftovers from previous receipts string fullMessage = _theRest + messagePart; int seperator; //While the index of the seperator (LINE_END defined & initiated as private member) while ((seperator = fullMessage.IndexOf((char)Messages.MessageSeperator.Terminator)) > 0) { //Pull out the first message available (up to the seperator index string message = fullMessage.Substring(0, seperator); //Queue up our new message _messageQueue.Enqueue(message); //Take out our line end character fullMessage = fullMessage.Remove(0, seperator + 1); } //Save whatever was NOT a full message to the private variable used to store the rest _theRest = fullMessage; //Empty the queue of messages if there are any while (this._messageQueue.Count > 0) { ... } } catch (Exception e) { throw e; } // Wait for a new message if (this._isClosing != true) Receive(); } } Thanks in advance.

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  • Sending the array of arbitrary length through a socket. Endianness.

    - by Negai
    Hi everyone, I'm fighting with socket programming now and I've encountered a problem, which I don't know how to solve in a portable way. The task is simple : I need to send the array of 16 bytes over the network, receive it in a client application and parse it. I know, there are functions like htonl, htons and so one to use with uint16 and uint32. But what should I do with the chunks of data greater than that? Thank you.

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  • How to tell when a Socket has been disconnected

    - by BowserKingKoopa
    On the client side I need to know when/if my socket connection has been broken. However the Socket.Connected property always returns true, even after the server side has been disconnected and I've tried sending data through it. Can anyone help me figure out what's going on here. I need to know when a socket has been disconnected. Socket serverSocket = null; TcpListener listener = new TcpListener(1530); listener.Start(); listener.BeginAcceptSocket(new AsyncCallback(delegate(IAsyncResult result) { Debug.WriteLine("ACCEPTING SOCKET CONNECTION"); TcpListener currentListener = (TcpListener)result.AsyncState; serverSocket = currentListener.EndAcceptSocket(result); }), listener); Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, and it is clientSocket.Connect("localhost", 1530); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be TRUE, and it is Thread.Sleep(1000); serverSocket.Close();//closing the server socket here Thread.Sleep(1000); clientSocket.Send(new byte[0]);//sending data should cause the socket to update its Connected property. Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, but its always TRUE

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  • boost::asio::async_resolve Problem

    - by Moo-Juice
    Hi All, I'm in the process of constructing a Socket class that uses boost::asio. To start with, I made a connect method that took a host and a port and resolved it to an IP address. This worked well, so I decided to look in to async_resolve. However, my callback always gets an error code of 995 (using the same destination host/port as when it worked synchronously). code: Function that starts the resolution: // resolve a host asynchronously template<typename ResolveHandler> void resolveHost(const String& _host, Port _port, ResolveHandler _handler) const { boost::asio::ip::tcp::endpoint ret; boost::asio::ip::tcp::resolver::query query(_host, boost::lexical_cast<std::string>(_port)); boost::asio::ip::tcp::resolver r(m_IOService); r.async_resolve(query, _handler); }; // eo resolveHost Code that calls this function: void Socket::connect(const String& _host, Port _port) { // Anon function for resolution of the host-name and asynchronous calling of the above auto anonResolve = [this](const boost::system::error_code& _errorCode, boost::asio::ip::tcp::resolver_iterator _epIt) { // raise event onResolve.raise(SocketResolveEventArgs(*this, !_errorCode ? (*_epIt).host_name() : String(""), _errorCode)); // perform connect, calling back to anonymous function if(!_errorCode) connect(*_epIt); }; // Resolve the host calling back to anonymous function Root::instance().resolveHost(_host, _port, anonResolve); }; // eo connect The message() function of the error_code is: The I/O operation has been aborted because of either a thread exit or an application request And my main.cpp looks like this: int _tmain(int argc, _TCHAR* argv[]) { morse::Root root; TextSocket s; s.connect("somehost.com", 1234); while(true) { root.performIO(); // calls io_service::run_one() } return 0; } Thanks in advance!

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  • An existing connection was forcibly closed by the remote host

    - by peter
    I am working with a commercial application which is throwing a SocketException with the message, An existing connection was forcibly closed by the remote host This happens with a socket connection between client and server. The connection is alive and well, and heaps of data is being transferred, but it then becomes disconnected out of nowhere. Has anybody seen this before? What could the causes be? I can kind of guess a few causes, but also is there any way to add more into this code to work out what the cause could be? Any comments / ideas are welcome. Thanks.

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  • Socket programming and telnet with VB.net

    - by Mike
    I'm writing a GUI-based app in VB.net that talks to a LambdaMOO server via telnet, sends commands to display the object hierarchy, then parses the output and creates a visual representation of the object hierarchy. So my question is: is there some kind of "telnet client" class for .NET to simplify the sending and receiving of data, or do I have to write my own using the socket API? Does Mono have something like this? Barring an easy solution, does anyone have a good tutorial they can point to for telnet client programming in VB.net?

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