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  • Why aren't min-width and max-width working as I expect?

    - by Nathan Long
    I'm trying to adjust a CSS page layout using min-width and max-width. To simplify the problem, I made this test page. I'm trying it out in the latest versions of Firefox and Chrome with the same results. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Testing min-width and max-width</title> <style type="text/css"> div{float: left; max-width: 400px; min-width: 200px;} div.a{background: orange;} div.b{background: gray;} </style> </head> <body> <div class="a"> (Giant block of filler text here) </div> <div class="b"> (Giant block of filler text here) </div> </body> </html> Here's what I expect to happen: With the browser maximized, the divs sit side by side, each 400px wide: their maximum width Shrink the browser window, and they both shrink to 200px: their minimum width Further shrinking the browser has no effect on them Here's what actually happens, starting at step 2: Shrink the browser window, and as soon as they can't sit side-by-side at their max width, the second div drops below the first Further shrinking the browser makes them get narrower and narrower, as small as I can make the window So here's are my questions: What does max-width mean if the element will sooner hop down in the layout than go lower than its maximum width? What does min-width mean if the element will happily get narrower than that if the browser window keeps shrinking? Is there any way to achieve what I want: have these elements sit side-by-side, happily shrinking until they reach 200px each, and only then adjust the layout so that the second one drops down? And of course... What am I doing wrong?

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  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

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  • AdornerDecorator and tab stop issues

    - by Trev
    Hi, I am using IDataErrorInfo to validate and indicate errors in my text boxes. I am finding I have to tab once for the text box and once for the adornerdecorator. I have an error template: <ControlTemplate x:Key="ErrorTemplate"> <StackPanel KeyboardNavigation.IsTabStop="False" > <Border KeyboardNavigation.IsTabStop="False" BorderBrush="Red" BorderThickness="1" Padding="2" CornerRadius="2"> <AdornedElementPlaceholder KeyboardNavigation.IsTabStop="False" /> </Border> </StackPanel> </ControlTemplate> a textbox template: <Style x:Key="TextBoxInError" TargetType="{x:Type TextBox}"> <Setter Property="KeyboardNavigation.TabNavigation" Value="None"/> <Setter Property="FocusVisualStyle" Value="{x:Null}"/> <Setter Property="Margin" Value="0,5,0,5"/> <Setter Property="AllowDrop" Value="true"/> <Setter Property="HorizontalContentAlignment" Value="left"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TextBox}"> <Grid KeyboardNavigation.IsTabStop="False" > <Border KeyboardNavigation.IsTabStop="False" x:Name="Border" Background="{DynamicResource WindowBackgroundBrush}" BorderBrush="{DynamicResource SolidBorderBrush}" BorderThickness="1" Padding="2" CornerRadius="2"> <ScrollViewer IsTabStop="False" Margin="0" x:Name="PART_ContentHost" Style="{DynamicResource SimpleScrollViewer}" Background="{TemplateBinding Background}"/> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors), Converter={StaticResource errorConverter}}"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="Gray"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> and declare a text box like this: <AdornerDecorator KeyboardNavigation.IsTabStop="False" > <TextBox Margin="5,5,5,3" x:Name="txtName" IsEnabled="{Binding EditMode}" Validation.ErrorTemplate="{StaticResource ErrorTemplate}" Text="{Binding ApplicationName, Mode=TwoWay, ValidatesOnExceptions=True, NotifyOnValidationError=True, ValidatesOnDataErrors=True}" Height="25" MaxLength="50" MaxLines="1" Style="{StaticResource TextBoxInError}"/> </AdornerDecorator> If the adorner is round one text box as above then I tab once to leave the text box and once to leave the 'adornment' (it seems) If I have the adorner around a stackpanel of text boxes then I tab once each for the text boxes then have to go back through all the 'adornments' in turn. When tabbing through the adornments the focus goes on the red border defined in the control template.. any ideas? thanks

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  • Trying to style the first tbody different than others without introducing another class.

    - by mwiik
    I have a table with multiple tbody's, each of which has a classed row, and I want it so that the classed row in the first tbody has style differences, but am unable to get tbody:first-child to work in any browser. Perhaps I am missing something, or maybe there is a workaround. Ideally, I would like to provide the programmers with a single tbody section they can use as a template, but will otherwise have to add a class to the first tbody, making for an extra test in the programming. The html is straightforward: <tbody class="subGroup"> <tr class="subGroupHeader"> <th colspan="8">All Grades: Special Education</th> <td class="grid" colspan="2"><!-- contains AMO line --></td> <td><!-- right 100 --></td> </tr> <tr>...</tr> <!-- several more rows of data --> </tbody> There are several tbody's per table. I want to style the th and td's within tr.subGroupHeader in the very first tbody differently than the rest. Just to illustrate, I want to add a border-top to the tr.subGroupHeader cells. The tr.subGroupHeader will be styled with a border-top, such as: table.databargraph.continued tr.subGroupHeader th, table.databargraph.continued tr.subGroupHeader td { border-top: 6px solid red; } For the first tbody, I am trying: table.databargraph.continued tbody:first-child tr.subGroupHeader th { border-top: 6px solid blue ; } However, this doesn't seem to work in any browser (I've tested in Safari, Opera, Firefox, and PrinceXML, all on my Mac) Curiously, the usually excellent Xyle Scope tool indicates that the blue border should be taking precedence, though it obviously is not. See the screenshot at http://s3.amazonaws.com/ember/kUD8DHrz06xowTBK3qpB2biPJrLWTZCP_o.png This screenshot shows (top left) the American Indian th is selected, and (bottom right), shows (via black instead of gray text for the css declaration), that, indeed, the blue border should be given precedence. Yet the border is red. I may be missing something fundamental, like pseudo-classes not working for tbodys at all... This really only needs to work in PrinceXML, and maybe Safari so I can see what I'm doing with webkit-based css tools. Note I did try a selector like tr.subGroupHeader:first-child, but such tr's apparently consider the tbody the parent (as I would suspect), thus made every border blue. Thanks...

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  • Separating positive values from 'zero' values in an XSLT for-each statement

    - by danielle
    I am traversing an XML file (that contains multiple tables) using XSLT. Part of the job of the page is to get the title of each table, and present that title with along with the number of items that table contains (i.e. "Problems (5)"). I am able to get the number of items, but I now need to separate the sections with 0 (zero) items in them, and put them at the bottom of the list of table titles. I'm having trouble with this because the other items with positive numbers need to be left in their original order/not sorted. Here is the code for the list of titles: <ul> <xsl:for-each select="n1:component/n1:structuredBody/n1:component/n1:section/n1:title"> <li style="list-style-type:none;"> <div style = "padding:3px"><a href="#{generate-id(.)}"> <xsl:variable name ="count" select ="count(../n1:entry)"/> <xsl:choose> <xsl:when test = "$count != 0"> <xsl:value-of select="."/> (<xsl:value-of select="$count"/>) </xsl:when> <xsl:otherwise> <div id = "zero"><xsl:value-of select="."/> (<xsl:value-of select="$count"/>)</div> </xsl:otherwise> </xsl:choose> </a> </div> </li> </xsl:for-each> </ul> Right now, the "zero" div just marks each link as gray. Any help regarding how to place the "zero" divs at the bottom of the list would be greatly appreciated. Thank you!

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  • How do I classify using SVM Classifier?

    - by Gomathi
    I'm doing a project in liver tumor classification. Actually I initially used Region Growing method for liver segmentation and from that I segmented tumor using FCM. I,then, obtained the texture features using Gray Level Co-occurence Matrix. My output for that was stats = autoc: [1.857855266614132e+000 1.857955341199538e+000] contr: [5.103143332457753e-002 5.030548650257343e-002] corrm: [9.512661919561399e-001 9.519459060378332e-001] corrp: [9.512661919561385e-001 9.519459060378338e-001] cprom: [7.885631654779597e+001 7.905268525471267e+001] Now how should I give this as an input to the SVM program. function [itr] = multisvm( T,C,tst ) %MULTISVM(2.0) classifies the class of given training vector according to the % given group and gives us result that which class it belongs. % We have also to input the testing matrix %Inputs: T=Training Matrix, C=Group, tst=Testing matrix %Outputs: itr=Resultant class(Group,USE ROW VECTOR MATRIX) to which tst set belongs %----------------------------------------------------------------------% % IMPORTANT: DON'T USE THIS PROGRAM FOR CLASS LESS THAN 3, % % OTHERWISE USE svmtrain,svmclassify DIRECTLY or % % add an else condition also for that case in this program. % % Modify required data to use Kernel Functions and Plot also% %----------------------------------------------------------------------% % Date:11-08-2011(DD-MM-YYYY) % % This function for multiclass Support Vector Machine is written by % ANAND MISHRA (Machine Vision Lab. CEERI, Pilani, India) % and this is free to use. email: [email protected] % Updated version 2.0 Date:14-10-2011(DD-MM-YYYY) u=unique(C); N=length(u); c4=[]; c3=[]; j=1; k=1; if(N>2) itr=1; classes=0; cond=max(C)-min(C); while((classes~=1)&&(itr<=length(u))&& size(C,2)>1 && cond>0) %This while loop is the multiclass SVM Trick c1=(C==u(itr)); newClass=c1; svmStruct = svmtrain(T,newClass); classes = svmclassify(svmStruct,tst); % This is the loop for Reduction of Training Set for i=1:size(newClass,2) if newClass(1,i)==0; c3(k,:)=T(i,:); k=k+1; end end T=c3; c3=[]; k=1; % This is the loop for reduction of group for i=1:size(newClass,2) if newClass(1,i)==0; c4(1,j)=C(1,i); j=j+1; end end C=c4; c4=[]; j=1; cond=max(C)-min(C); % Condition for avoiding group %to contain similar type of values %and the reduce them to process % This condition can select the particular value of iteration % base on classes if classes~=1 itr=itr+1; end end end end Kindly guide me. Images:

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  • Programmatically Setting ControlTemplate Item

    - by Robert
    I'm having trouble figuring out how to programmatically setting the "Stroke" of my arrow. I'm using these buttons in a menu bar and I want the one currently selected to have it's arrow change to green and all the others gray. <Style x:Key="FooterGrayButtonStyle" TargetType="{x:Type Button}"> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="MinHeight" Value="35" /> <Setter Property="FontSize" Value="16"/> <Setter Property="Margin" Value="0,5,10,5" /> <Setter Property="Foreground" Value="White" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid> <Border x:Name="Bd" Background="#FF535A65" BorderBrush="Black" BorderThickness="1" CornerRadius="10"> <Path x:Name="arrow" Stretch="Fill" Stroke="#FFB1BB1C" StrokeThickness="5" HorizontalAlignment="Right" Margin="5" StrokeEndLineCap="Round" StrokeStartLineCap="Round" StrokeLineJoin="Miter" Width="13" Height="23" Data="M0,0 L1,1 0,2" /> </Border> <ContentPresenter HorizontalAlignment="Left" Margin="15,-2,30,0" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsPressed" Value="True"> <Setter TargetName="Bd" Property="Background" Value="#FFB1BB1C" /> <Setter Property="Stroke" TargetName="arrow" Value="White"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Stroke" TargetName="arrow" Value="#FFB7B7B7"/> <Setter Property="Foreground" Value="#FFB7B7B7"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • IE CSS bug: table border showing div with visibility: hidden, position: absolute

    - by Alessandro Vernet
    The issue I have a <div> on a page which is initially hidden with a visibility: hidden; position: absolute. The issue is that if a <div> hidden this way contains a table which uses border-collapse: collapse and has a border set on it cells, that border still shows "through" the hidden <div> on IE. Try this for yourself by running the code below on IE6 or IE7. You should get a white page, but instead you will see: Possible workaround Since this is happening on IE and not on other browsers, I assume that this is an IE bug. One workaround is to add the following code which will override the border: .hide table tr td { border: none; } I am wondering: Is this a known IE bug? Is there a more elegant solution/workaround? The code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <style type="text/css"> /* Style for tables */ .table tr td { border: 1px solid gray; } .table { border-collapse: collapse; } /* Class used to hide a section */ .hide { visibility: hidden; position: absolute; } </style> </head> <body> <div class="hide"> <table class="table"> <tr> <td>Gaga</td> </tr> </table> </div> </body> </html>

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  • CSS Margin problem

    - by amitairos
    I'm starting out in HTML and CSS. I have a div element on the page, which doesn't fill the whole page. In it- there's a ul element and some list items in it. I want to put the list 227px from the top of the div element, but I can't manage to accomplish this- it pushes it more. Also- between the list items I want a margin of 40 pixels, but it also does more. What's the problem? Here's my code: Html: <body> <div class="Hashta"> <div class="Menu"> <ul id="MenuItems"> <li><a href="#" >ONE</a></li> <li><a href="#" >TWO</a></li> <li><a href="#" >THREE</a></li> <li><a href="#" >FOUR</a></li> </ul> </div> </div> </body> CSS: body { background-color: Gray; } .Hashta{ width:874px; height:650px; background-color:black; margin: auto auto 50px auto; border-radius: 20px; border: 3px solid darkgray; moz-box-shadow: 2px 2px 10px black; webkit-box-shadow: 2px 2px 10px black; box-shadow: 2px 2px 10px black; } .Menu { margin-top: 227px; padding-right: 50px; float:right; } #MenuItems { list-style:none; } #MenuItems li { text-align:center; position:relative; padding: 4px 10px 4px 10px; margin-right:30px; margin-bottom: 40px; border:none; } #MenuItems li a{ width: 280px; height: 70px; background-color: green; color:White; font-family:Arial, Helvetica, sans-serif; font-size:24px; display:block; outline:0; text-decoration:none; text-shadow: 1px 1px 1px #000; line-height: 70px; } If you want to measure the pixels- you can install this: http://www.mioplanet.com/products/pixelruler/ (click to rotate) Thanks!

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  • Stretch panel with splitter

    - by user1153896
    I want to implement a basic WPF layout with three panels and two splitters (Horizontal and Vertical splitter). Two panels on the left and on the bottom has to be callapsable and one panel has to stretch accordingly. Here is a simple XAML: <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="5"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <StackPanel Background="Aqua" Grid.Column="0" Name="leftPanel" > <TextBlock FontSize="35" Foreground="#58290A" TextWrapping="Wrap">Left Hand Side</TextBlock> </StackPanel> <GridSplitter Grid.Column="1" HorizontalAlignment="Stretch"/> <Grid Grid.Column="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="5" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <StackPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Label Content="... Clien Area .. Has to Stretch vertically and horizontally" Margin="10"></Label> <Button Click="LeftButton_Click" Margin="10">Close Left Panel</Button> <Button Click="BottomButton_Click" Margin="10">Close Bottom Panel</Button> </StackPanel> <GridSplitter Grid.Row="1" Background="Gray" HorizontalAlignment="Stretch"/> <ListBox Grid.Row="2" Background="Violet" Name="bottomPanel"> <ListBoxItem>Hello</ListBoxItem> <ListBoxItem>World</ListBoxItem> </ListBox> </Grid> </Grid> and codebehind: private void LeftButton_Click(object sender, RoutedEventArgs e) { leftPanel.Visibility = (leftPanel.Visibility == System.Windows.Visibility.Visible)? System.Windows.Visibility.Collapsed : System.Windows.Visibility.Visible; } private void BottomButton_Click(object sender, RoutedEventArgs e) { bottomPanel.Visibility = (bottomPanel.Visibility == System.Windows.Visibility.Visible) ? System.Windows.Visibility.Collapsed : System.Windows.Visibility.Visible; } This code doesn't work as expected :(. Any WPF experts around? to suggest a solution for having Client Area (stretched) and splitter at the same time? DockPanel will work perfectly, but I need splitter! Thanks.

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • WPF: How to properly override the methods when creating custom control

    - by EV
    Hi, I am creating a custom control Toolbox that is derived from ItemsControl. This toolbox is supposed to be filled with icons coming from the database. The definition looks like this: public class Toolbox : ItemsControl { protected override DependencyObject GetContainerForItemOverride() { return new ToolboxItem(); } protected override bool IsItemItsOwnContainerOverride(object item) { return (item is ToolboxItem); } } Toolboxitem is derived from ContentControl. public class ToolboxItem : ContentControl { static ToolboxItem() { FrameworkElement.DefaultStyleKeyProperty.OverrideMetadata(typeof(ToolboxItem), new FrameworkPropertyMetadata(typeof(ToolboxItem))); } } Since the number of icons stored in a database is not known I want to use the data template: <DataTemplate x:Key="ToolBoxTemplate"> <StackPanel> <Image Source="{Binding Path=url}" /> </StackPanel> </DataTemplate> Then I want the Toolbox to use the template. <Toolbox x:Name="NewLibrary" ItemsSource="{Binding}" ItemTemplate="ToolBoxtemplate"> </Toolbox> I'm using ADO.NET entity framework to connect to a database. The code behind: SystemicsAnalystDBEntities db = new SystemicsAnalystDBEntities(); private void Window_Loaded(object sender, RoutedEventArgs e) { NewLibrary.ItemsSource = from c in db.Components select c; } However, there is a problem. When the code is executed, it displays the object from the database (as the ItemSource property is set to the object from the database) and not the images. It does not use the template. When I use the static images source it works in the right way I found out that I need to override the PrepareContainerForItemOverride method.But I don't know how to add the template to it. Thanks a lot for any comments. Additional Information Here is the ControlTemplate for ToolboxItem: <ControlTemplate TargetType="{x:Type s:ToolboxItem}"> <Grid> <Rectangle Name="Border" StrokeThickness="1" StrokeDashArray="2" Fill="Transparent" SnapsToDevicePixels="true" /> <ContentPresenter Content="{TemplateBinding ContentControl.Content}" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Setter TargetName="Border" Property="Stroke" Value="Gray" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate>

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  • Problem setting row backgrounds in Android Listview

    - by zchtodd
    I have an application in which I'd like one row at a time to have a certain color. This seems to work about 95% of the time, but sometimes instead of having just one row with this color, it will allow multiple rows to have the color. Specifically, a row is set to have the "special" color when it is tapped. In rare instances, the last row tapped will retain the color despite a call to setBackgroundColor attempting to make it otherwise. private OnItemClickListener mDirectoryListener = new OnItemClickListener(){ public void onItemClick(AdapterView parent, View view, int pos, long id){ if (stdir.getStationCount() == pos) { stdir.moreStations(); return; } if (playingView != null) playingView.setBackgroundColor(Color.DKGRAY); view.setBackgroundColor(Color.MAGENTA); playingView = view; playStation(pos); } }; I have confirmed with print statements that the code setting the row to gray is always called. Can anyone imagine a reason why this code might intermittently fail? If there is a pattern or condition that causes it, I can't tell. I thought it might have something to do with the activity lifecycle setting the "playingView" variable back to null, but I can't reliably reproduce the problem by switching activities or locking the phone. private class DirectoryAdapter extends ArrayAdapter { private ArrayList<Station> items; public DirectoryAdapter(Context c, int resLayoutId, ArrayList<Station> stations){ super(c, resLayoutId, stations); this.items = stations; } public int getCount(){ return items.size() + 1; } public View getView(int position, View convertView, ViewGroup parent){ View v = convertView; LayoutInflater vi = (LayoutInflater)getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); if (position == this.items.size()) { v = vi.inflate(R.layout.morerow, null); return v; } Station station = this.items.get(position); v = vi.inflate(R.layout.songrow, null); if (station.playing) v.setBackgroundColor(Color.MAGENTA); else if (station.visited) v.setBackgroundColor(Color.DKGRAY); else v.setBackgroundColor(Color.BLACK); TextView title = (TextView)v.findViewById(R.id.title); title.setText(station.name); return v; } };

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  • How to preserve sibling element position when one sibling is absolutely positioned?

    - by Casey
    In the snippet below, the child div is normally positioned until it is :hovered , when it becomes absolutely positioned. The reasoning behind this markup is to simulate a popup style in a limited environment where I can't use a <select> (among other limitations). When child is hovered, the sibling elements jump around, which is expected, as the contents of the block have changed. But how can I preserve their positioning? That is, what CSS can I add to prevent the siblings from jumping around when child is hovered. Javascript is also not allowed, so please no answers using JS. HTML: <div class="container"> <div class="child"> <span class="d4"></span> <label><input type="radio" name="radio" value="1"/>One</label> <label><input type="radio" name="radio" value="2"/>Two</label> </div> <input type="text" name="sibling"/> <button name="sibling2">Button</button> </div> CSS: .container, .child, button { display:inline-block; } .child { vertical-align: middle; width: 35px; height: 35px; } .child:hover { background: gray; position:absolute; width: 100px; height: auto; } .child:hover > .d4 { display: none; } .child label { display:none; } .child:hover label { display: inline-block; } .d4 { background-position: -411px -1px; width: 35px; height: 35px; background-image: url("https://i.imgur.com/zkgyBOi.png"); background-repeat: no-repeat; color: transparent; display: inline-block; } Here's a fiddle: http://jsfiddle.net/cpctZ/1/

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  • How to store result of drag and drop as a image

    - by Jimmy
    I want to take the screenshot of the result of drag and drop, but I don't know how to do. Actually, I found 2 javascript and using HTML5 such as html2canvas and canvas2image. I am now combining them together, but it's still meet some problem with the canvas2image. Please help me solve this problem if you have same experience, thank you a lot. Please help me, I've been stock here for days. Drag and drop code. <script> $(function() { $( "#draggable" ).draggable(); $( "#draggable2" ).draggable(); $( "#droppable" ).droppable({ hoverClass: "ui-state-active", drop: function( event, ui ) { $( this ) .addClass( "ui-state-highlight" ) .find( "p" ) .html( "Dropped!" ); } }); }); </script> Image generation code <script> window.onload = function() { function convertCanvas(strType) { if (strType == "JPEG") var oImg = Canvas2Image.saveAsJPEG(oCanvas, true); if (!oImg) { alert("Sorry, this browser is not capable of saving " + strType + " files!"); return false; } oImg.id = "canvasimage"; oImg.style.border = oCanvas.style.border; oCanvas.parentNode.replaceChild(oImg, oCanvas); } function convertHtml(strType) { $('body').html2canvas(); var queue = html2canvas.Parse(); var canvas = html2canvas.Renderer(queue,{elements:{length:1}}); var img = canvas.toDataURL(); convertCanvas(strType); window.open(img); } document.getElementById("html2canvasbtn").onclick = function() { convertHtml("JPEG"); } } </script> HTML code <body> <h3>Picture:</h3> <div id="draggable"> <img src='http://1.gravatar.com/avatar/1ea64135b09e00ab80fa7596fafbd340? s=50&d=identicon&r=R'> </div> <div id="draggable2"> <img src='http://0.gravatar.com/avatar/2647a7d4b4a7052d66d524701432273b?s=50&d=identicon&r=G'> </div> <div id="dCanvas"> <canvas id="droppable" width="500" height="500" style="border: 2px solid gray" class="ui-widget-header" /> </div> <input type="button" id="bGenImage" value="Generate Image" /> <div id="dOutput"></div> </body>

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  • OpenCv Error ( unhandeld exeption) after execute

    - by hamza
    Hi , i m using VS2010 i m trting to make a gray image more bright , the code did compile normaly but no change in the seconde picture , and an error message ( undhadled exeception .. .. ) showed up after that the execute is done showed up here is a peace of my code : int main(int argc, _TCHAR* argv[]) { IplImage *img = cvLoadImage("mra.jpg"); if (!img) { printf("Error: Couldn't open the image file.\n"); return 1; } //IplImage* new_image = getlargersize(img); double Min , Max ; Min = Max = 0 ; Max_Min (img , &Min , &Max); cout<<"the max value in the picture is :"<<Min<<" and the minimum value is :"<<Max<<endl ; IplImage* img2 = eclaircir(Min ,Max ,img); cvNamedWindow("Image:", CV_WINDOW_AUTOSIZE); cvNamedWindow("Image2:", CV_WINDOW_AUTOSIZE); cvShowImage("Image2:", img2); cvShowImage("Image:", img); cvWaitKey(0); cvDestroyWindow("Image2:"); cvDestroyWindow("Image:"); cvReleaseImage(&img2); cvReleaseImage(&img); return 0; } void Max_Min(IplImage* temp , double *min , double *max ){ CvScalar pix ; for (int i = 0 ; i < temp->height ; i++){ for (int j = 0 ; j < temp->width ; j++){ pix = cvGet2D(temp , i , j); if ( pix.val[0] >= *max ){ *max = pix.val[0]; } if ( pix.val[0] <= *min){ *min = pix.val[0]; } } } } IplImage* eclaircir (double min , double max , IplImage* image){ double temp = max - min ; CvScalar pix ; for (int i = 0 ; i < image->height ; i++){ for (int j = 0 ; j < image->width ; j++){ pix = cvGet2D(image , i , j); pix.val[0] = ( pix.val[0] - min)*255 ; pix.val[0] = pix.val[0]/temp ; cvSet2D(image , i , j , pix ); } } return image ; } thanks

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  • Why bubling not working

    - by slier
    I just want to understand how capturing and bubbling work. Unfortunately this code just work in IE, and not working in firefox. When i click on div3, it just stop there.it not bubling up toward body element. Can somebody enlighten me. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Untitled 1</title> <script type="text/javascript"> var addEvent = function(elem, event, func, capture){ if(typeof(window.event) != 'undefined'){ elem.attachEvent('on' + event, func); } else{ elem.addEventListener(event, func, capture); } } var bodyFunc = function(){ alert('In element body') } var div1Func = function(){ alert('In element div1') } var div2Func = function(){ alert('In element div2') } var div3Func = function(){ alert('In element div3') } var init = function(){ addEvent(document.getElementsByTagName('body')[0], 'click', bodyFunc, true); addEvent(document.getElementById('div1'), 'click', div1Func, true); addEvent(document.getElementById('div2'), 'click', div2Func, true); addEvent(document.getElementById('div3'), 'click', div3Func, true); } addEvent(window, 'load', init, false) </script> </head> <body> <h1>Using the Modern Event Model</h1> <div id="div1" style="border:1px solid #000000;padding:10pt;background:cornsilk"> <p>This is div 1</p> <div id="div2" style="border:1px solid #000000;padding:10pt;background:gray"> <p>This is div 2</p> <div id="div3" style="border:1px solid #000000;padding:10pt; background:lightBlue"> <p>This is div 3</p> </div> </div> </div> </body> </html>

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  • Changing RGB color image to Grayscale image using Objective C

    - by user567167
    I was developing a application that changes color image to gray image. However, some how the picture comes out wrong. I dont know what is wrong with the code. maybe the parameter that i put in is wrong please help. UIImage *c = [UIImage imageNamed:@"downRed.png"]; CGImageRef cRef = CGImageRetain(c.CGImage); NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(cRef)); size_t w = CGImageGetWidth(cRef); size_t h = CGImageGetHeight(cRef); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; unsigned char* greyPixelData = (unsigned char*) malloc(w*h); for (int y = 0; y < h; y++) { for(int x = 0; x < w; x++){ int iter = 4*(w*y+x); int red = pixe lBytes[iter]; int green = pixelBytes[iter+1]; int blue = pixelBytes[iter+2]; greyPixelData[w*y+x] = (unsigned char)(red*0.3 + green*0.59+ blue*0.11); int value = greyPixelData[w*y+x]; } } CFDataRef imgData = CFDataCreate(NULL, greyPixelData, w*h); CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData(imgData); size_t width = CGImageGetWidth(cRef); size_t height = CGImageGetHeight(cRef); size_t bitsPerComponent = 8; size_t bitsPerPixel = 8; size_t bytesPerRow = CGImageGetWidth(cRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGBitmapInfo info = kCGImageAlphaNone; CGFloat *decode = NULL; BOOL shouldInteroplate = NO; CGColorRenderingIntent intent = kCGRenderingIntentDefault; CGDataProviderRelease(imgDataProvider); CGImageRef throughCGImage = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpace, info, imgDataProvider, decode, shouldInteroplate, intent); UIImage* newImage = [UIImage imageWithCGImage:throughCGImage]; CGImageRelease(throughCGImage); newImageView.image = newImage;

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  • Php plugin to replace '->' with '.' as the member access operator ? Or even better: alternative synt

    - by Gigi
    Present day usable solution: Note that if you use an ide or an advanced editor, you could make a code template, or record a macro that inserts '->' when you press Ctrl and '.' or something. Netbeans has macros, and I have recorded a macro for this, and I like it a lot :) (just click the red circle toolbar button (start record macro),then type -> into the editor (thats all the macro will do, insert the arrow into the editor), then click the gray square (stop record macro) and assign the 'Ctrl dot' shortcut to it, or whatever shortcut you like) The php plugin: The php plugin, would also have to have a different string concatenation operator than the dot. Maybe a double dot ? Yea... why not. All it has to do is set an activation tag so that it doesnt replace / interpreter '.' as '->' for old scripts and scripts that dont intent do use this. Something like this: <php+ $obj.i = 5 ?> (notice the modified '<?php' tag to '<?php+' ) This way it wouldnt break old code. (and you can just add the '<?php+' code template to your editor and then type 'php tab' (for netbeans) and it would insert '<?php+' ) With the alternative syntax method you could even have old and new syntax cohabitating on the same page like this (I am illustrating this to show the great compatibility of this method, not because you would want to do this): <?php+ $obj.i = 5; ?> <?php $obj->str = 'a' . 'b'; ?> You could change the tag to something more explanatory, in case somebody who doesnt know about the plugin reads the script and thinks its a syntax error <?php-dot.com $obj.i = 5; ?> This is easy because most editors have code templates, so its easy to assign a shortcut to it. And whoever doesnt want the dot replacement, doesnt have to use it. These are NOT ultimate solutions, they are ONLY examples to show that solutions exist, and that arguments against replacing '->' with '.' are only excuses. (Just admit you like the arrow, its ok : ) With this potential method, nobody who doesnt want to use it would have to use it, and it wouldnt break old code. And if other problems (ahem... excuses) arise, they could be fixed too. So who can, and who will do such a thing ?

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  • [Android] Show default selection color for custom listview

    - by Diego
    Hello, I have a listview with a custom BaseAdapter. Each row of the listview has a TextView and a CheckBox. The problem is when I click (or touch) any row, the textview foreground becomes gray, instead of the default behavior (background - green, textview foreground - white). Here is the code: row.xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/layout"> <TextView android:id="@+id/main_lv_item_textView" style="@style/textViewBig" android:layout_alignParentLeft="true"/> <CheckBox android:id="@+id/main_lv_item_checkBox" style="@style/checkBox" android:layout_width="wrap_content" android:layout_alignParentRight="true"/> </RelativeLayout> Custom Adapter: public class CustomAdapter extends BaseAdapter { private List<Profile> profiles; private LayoutInflater inflater; private TextView tvName; private CheckBox cbEnabled; public CustomAdapter(List<Profile> profiles) { this.profiles = profiles; inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); } public int getCount() { return profiles.size(); } public Object getItem(int position) { return profiles.get(position); } public long getItemId(int position) { return position; } public View getView(final int position, View convertView, ViewGroup parent) { View row = inflater.inflate(R.layout.main_lv_item, null); final Profile profile = profiles.get(position); tvName = (TextView) row.findViewById(R.id.main_lv_item_textView); registerForContextMenu(tvName); cbEnabled = (CheckBox) row.findViewById(R.id.main_lv_item_checkBox); tvName.setText(profile.getName()); if (profile.isEnabled()) { cbEnabled.setChecked(true); } tvName.setOnClickListener(new OnClickListener() { public void onClick(View v) { Bundle bundle = new Bundle(); bundle.putString(PROFILE_NAME_KEY, profile.getName()); Intent intent = new Intent(context, GuiProfile.class); intent.putExtras(bundle); startActivity(intent); } }); tvName.setOnLongClickListener(new OnLongClickListener() { public boolean onLongClick(View v) { selectedProfileName = ((TextView) v).getText().toString(); return false; } }); cbEnabled.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { if (!profile.isEnabled()) { for (Profile profile : profiles) { if (profile.isEnabled()) { profile.setEnabled(false); Database.getInstance().storeProfile(profile); } } } profile.setEnabled(isChecked); Database.getInstance().storeProfile(profile); updateListView(); } }); return row; } } Any help would be appreciated.

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  • How can I set an image for background of GUI interface?

    - by enriched
    hey everyone, im having some troubles displaying the background image for a GUI interface in java. Here is what i have at the moment, and with current stage of code it shows default(gray) background. import javax.swing.*; import java.awt.event.*; import java.util.Scanner; import java.awt.*; import java.io.File; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; ////////////////////////////////// // 3nriched Games Presents: // // MIPS The Mouse!! // ////////////////////////////////// public class mipsMouseGUI extends JFrame implements ActionListener { private static String ThePDub = ("mouse"); //the password JPasswordField pass; JPanel panel; JButton btnEnter; JLabel lblpdub; public mipsMouseGUI() { BufferedImage image = null; try { //attempts to read picture from the folder image = ImageIO.read(getClass().getResource("/mousepics/mousepic.png")); } catch (IOException e) { //catches exceptions e.printStackTrace(); } ImagePanel panel = new ImagePanel(new ImageIcon("/mousepics/neonglowOnwill.png").getImage()); setIconImage(image); //sets icon picture setTitle("Mips The Mouse Login"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pass = new JPasswordField(5); //sets password length to 5 pass.setEchoChar('@'); //hide characters as @ symbol pass.addActionListener(this); //adds action listener add(panel); //adds panel to frame btnEnter = new JButton("Enter"); //creates a button btnEnter.addActionListener(this);// Register the action listener. lblpdub = new JLabel(" Your Password: "); // label that says enter password panel.add(lblpdub, BorderLayout.CENTER);// adds label and inputbox panel.add(pass, BorderLayout.CENTER); // to panel and sets location panel.add(btnEnter, BorderLayout.CENTER); //adds button to panel pack(); // packs controls and setLocationRelativeTo(null); // Implicit "this" if inside JFrame constructor. setVisible(true);// makes them visible (duh) } public void actionPerformed(ActionEvent a) { Object source = a.getSource(); //char array that holds password char[] passy = pass.getPassword(); //characters array to string String p = new String(passy); //determines if user entered correct password if(p.equals(ThePDub)) { JOptionPane.showMessageDialog(null, "Welcome beta user: USERNAME."); } else JOptionPane.showMessageDialog(null, "You have enter an incorrect password. Please try again."); } public class ImagePanel extends JPanel { private BufferedImage img; public ImagePanel(String img) { this(new ImageIcon(img).getImage()); } public ImagePanel(Image img) { Dimension size = new Dimension(img.getWidth(null), img.getHeight(null)); } public void paintComponent(Graphics g) { g.drawImage(img, 0, 0, null); } } }

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  • A few problems with Delphi involving Mail Merge, SQL + Databases.

    - by Daniel
    My first problem is with mail merge. I have created a a Data File and a table, yet I am not able to fill my table with information from my Data File. The << just seems to be inserted after wherever the cursor is on the page, which is not where the table is. All that is entered into the actual table is a '59'. Therefore I think I either need to to change the code or be able to move the cursor. Here is the code I am currently using: wrdDoc.Tables.Add(wrdSelection.Range, ADOTable1.FieldCount, 3); wrdDoc.Tables.Item(1).Columns.Item(1).SetWidth(51,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(2).SetWidth(20,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(3).SetWidth(100,wdAdjustNone); // Set the shading on the first row to light gray wrdDoc.Tables.Item(1).Rows.Item(1).Cells .Shading.BackgroundPatternColorIndex := wdGray25; // BOLD the first row wrdDoc.Tables.Item(1).Rows.Item(1).Range.Bold := True; // Center the text in Cell (1,1) wrdDoc.Tables.Item(1).Cell(1,1).Range.Paragraphs.Alignment := wdAlignParagraphCenter; // Fill each row of the table with data wrdDoc.Tables.Item(1).Cell(1, 1).Range.InsertAfter('Time'); wrdDoc.Tables.Item(1).Cell(1, 2).Range.InsertAfter(''); wrdDoc.Tables.Item(1).Cell(1, 3).Range.InsertAfter('Teacher'); For Count := 1 to (ADOTable1.FieldCount - 1) do begin wrdDoc.Tables.Item(1).Cell((Count + 1), 1).Range.InsertAfter(wrdSelection.Range,'Time' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 2).Range.InsertAfter(wrdSelection.Range,'THonorific' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 3).Range.InsertAfter(wrdSelection.Range,'TSurname' + IntToStr(Count)); end; My second problem is that I do not know what the correct SQL syntax is for editing the name of a column in the database (I am using Delphi 7 and Microsoft Jet Engine if that makes a difference). The third problem is that when I add a new column to my database manually (which I need to do) I get a 'violation' error in one of my units when I activate an ADOTable. This only happens on one unit and it happens when I add a column with any name anywhere in the table. I know that is vague but I can't seem to narrow down the problem any further than that. If you could help with me with any of those it would be great. Thanks.

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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • Why are my lines getting thicker and thicker?

    - by mystify
    I try to draw some lines with different colors. This code tries to draw two rectangles with 1px thin lines. However, the second rectangle is drawn with 2px width lines, while the first one is drawn with 1px width. - (void)addLineFrom:(CGPoint)p1 to:(CGPoint)p2 context:(CGContextRef)context { // set the current point CGContextMoveToPoint(context, p1.x, p1.y); // add a line from the current point to the wanted point CGContextAddLineToPoint(context, p2.x, p2.y); } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGPoint from, to; // ----- draw outer black frame (left, bottom, right) ----- CGContextBeginPath(context); // set the color CGFloat lineColor[4] = {26.0f * colorFactor, 26.0f * colorFactor, 26.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor); // left from = CGPointZero; to = CGPointMake(0.0f, rect.size.height); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width, rect.size.height); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width, 0.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); CGContextClosePath(context); // ----- draw the middle light gray frame (left, bottom, right) ----- CGContextSetLineWidth(context, 1.0f); CGContextBeginPath(context); // set the color CGFloat lineColor2[4] = {94.0f * colorFactor, 94.0f * colorFactor, 95.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor2); // left from = CGPointMake(200.0f, 1.0f); to = CGPointMake(200.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width - 2.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width - 2.0f, 1.0f); [self addLineFrom:from to:to context:context]; // top from = to; to = CGPointMake(1.0f, 1.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); }

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  • Align text with bottom as it comes in during a chat?

    - by Andrew
    I'm building a custom web chat application, and while I have the basics worked out, I've been wondering if this was possible... right now, the chat comes in at the top of the div, and when it reaches the bottom, the div starts scrolling. This works. This is great. But I was wondering if it was possible to create it more like an IRC client, where the chat comes in initially at the bottom of the div, then each new line comes in below the old ones, etc, and again, when the div is full, it starts scrolling. I've managed to get part of this working: I can get it displaying this way. But I can't find a way to scroll it; either the scroll doesn't appear (when there's no overflow on the inner, text div, despite there being an overflow on the outer, container div), or it's confined to the width of the text rather than the width of the container div. Some options I've tried: <div id="chatbox" style="overflow: auto; position: relative; width: 100%; height: 400px;"> <div id="chatmessages" style="overflow: auto; position: absolute; bottom: 0;"></div></div> This has the text appear properly at the bottom, but no scrollbar ever appears. <div id="chatbox" style="overflow: auto; position: relative; width: 100%; height: 400px;"> <div id="chatmessages" style="overflow: scroll; position: absolute; bottom: 0;"></div></div> This has the text appear properly at the bottom, and a scrollbar appears, but it's only ever as wide as the text, even if width=100%... and when the text reaches the top, the scrollbar remains gray. Basically, do I want the scrollbar on the inner or the container div, is this even possible, how do I force it to work, and am I going about this entirely wrong?

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