Search Results

Search found 779 results on 32 pages for 'coordinate'.

Page 26/32 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • How to draw a circle in java with a radius and points around the edge

    - by windopal
    Hi, I'm really stuck on how to go about programming this. I need to draw a circle within a JFrame with a radius and points around the circumference. i can mathematically calculate how to find the coordinates of the point around the edge but i cant seem to be able to program the circle. I am currently using a Ellipse2D method but that doesn't seem to work and doesn't return a radius, as under my understanding, it doesn't draw the circle from the center rather from a starting coordinate using a height and width. My current code is on a separate frame but i need to add it to my existing frame. import java.awt.*; import javax.swing.*; import java.awt.geom.*; public class circle extends JFrame { public circle() { super("circle"); setSize(410, 435); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Panel sp = new Panel(); Container content = getContentPane(); content.add(sp); setContentPane(content); setVisible(true); } public static void main (String args[]){ circle sign = new circle(); } } class Panel extends JPanel { public void paintComponent(Graphics comp) { super.paintComponent(comp); Graphics2D comp2D = (Graphics2D) comp; comp2D.setColor(Color.red); Ellipse2D.Float sign1 = new Ellipse2D.Float(0F, 0F, 350F, 350F); comp2D.fill(sign1); } }

    Read the article

  • CF - How to get mouse position when ContextMenu pops up ??

    - by no9
    I have a problem i cannot solve. In my view (that shows a map) i created a contextMenu. When context menu is invoked i need to get the position where the user has clicked on the map. Here is my problem: In the view i already have onMouseDown event that gets me the coordinates where the user clicked. private void MapView_MouseDown(object sender, MouseEventArgs e) { this.lastMouseDownX = e.X; this.lastMouseDownY = e.Y; } When the contextMenu is invoked i need the same data, but the problem is that contextMenu only has EventArgs that dont keep the data i need. Furthermore ... contextMenu is invoked when user presses and holds mouse for a second and when its invoked the code does not enter onMouseDown event ! It just goes into popup event on my context menu.... I tried putting this in my popup event, but the coordinates are not ok. Y coordinate is way off the chart. private void servicesContextMenu_Popup(object sender, EventArgs e) { this.lastMouseUpX = Control.MousePosition.X; this.lastMouseUpX = Control.MousePosition.Y; } I also tried this, but with no success ... the problem remains ... when contextMenu is invoked the code does not fire onMouseDown event. http://www.mofeel.net/58-microsoft-public-dotnet-framework-compactframework/19285.aspx Help?

    Read the article

  • MySQL GIS and Spatial Extensions - how to map regions and query against them

    - by chibineku
    I am trying to make a smartphone app which will return a list of users within a certain proximity, say 100m. It's easy to get the coordinates of my BlackBerry and write them to a database, but in order to return a list of other users within 100m, I need to pull every other record from the database and compare the distance between the two points, checking to see if it's within range, before outputting that user's information. This is going to be time consuming if there are many users involved. So I would like to map areas (countries, cities, I'm not yet sure of the resolution I'll need) so that I can first target a smaller subset of all users. This will save on processing time. I have read the basics of GIS and spatial querying on the mysql website but to be honest the query is over my head and I hate copying and pasting code without understanding it. Plus it only checks for proximity - I want to first check if a coordinate falls within a certain area. Does anyone have any experience of such matters and feel like giving me some pointers? Resources such as any preexisting databases of points describing countries as polygons would be really helpful too. Many thanks to anyone who takes the time :)

    Read the article

  • Google Maps, marker info window won't show up ?

    - by user296516
    Hi guys, I have written this code that loops through an array of lat/long coordinates and places a marker at each of the coordinate. Everything forks fine, exempt the info window won't appear once the marker is clicked. var ExpTowerIcon = new GIcon(); ExpTowerIcon.image = "tower.png"; ExpTowerIcon.iconSize = new GSize(75, 75); ExpTowerIcon.iconAnchor = new GPoint(37, 65); ExpTowerIcon.infoWindowAnchor = new GPoint(37, 20); var marker=new Array(); for ( i=0 ; i < lat.length ; i++ ) { var MarkerPoint = new GLatLng(lat[i],long[i]); marker[i] = new GMarker(MarkerPoint,{icon:ExpTowerIcon}) map.addOverlay( marker[i] ); GEvent.addListener( marker[i] , 'click', function() { marker[i].openInfoWindowHtml('Hello!') ; }); var polyline = new GPolyline([ new GLatLng(lat[i],long[i]) , new GLatLng(lat[i+1],long[i+1]) ], "#ff0000", 5); map.addOverlay(polyline); } Any ideas? Thanks!

    Read the article

  • How to output KML by GAE

    - by Niklas R
    Hi I use KML for a google map where entities have a geopt.db coordinate and soft memory limit was exceeded with 213.465 MB after servicing 1 requests total. The log says /list.kml 200 13130ms 10211cpu_ms 4238api_cpu_ms The file list.kml which outputs about 455,7 KB is a template as follows <?xml version="1.0" encoding="UTF-8"?><kml xmlns="http:// www.opengis.net/kml/2.2" xmlns:gx="http://www.google.com/kml/ext/2.2" xmlns:kml="http://www.opengis.net/kml/2.2" xmlns:atom="http:// www.w3.org/2005/Atom"> <Document>{% for a in list %} <Placemark> <name> </name> <description> <![CDATA[<a href="http://{{host}}/{{a.key.id}}"> {{ a.title }} </a> <br/>{{a.text}}]]> </description> <Style> <IconStyle> <Icon> <href> http://www.google.com/intl/en_us/mapfiles/ms/icons/green-dot.png </href> </Icon> </IconStyle> </Style> <Point> <coordinates> {{a.geopt.lon|floatformat:2}},{{a.geopt.lat|floatformat:2}} </coordinates> </Point> </Placemark> {% endfor %} </Document> </kml> Is there a memory leak in the template or the python that passes the list variable? Can I improve using other template engine or other framework than default? Is kmz compression a good idea in this case? Thanks in advance for any suggestion where or how to change the code.

    Read the article

  • How to use generic (NSObject) controller with subviews of a UIViewController?

    - by wanderlust
    I have a UIViewController that is loading several subviews at different times based on user interaction. I originally built all of these subviews in code, with no nib files. Now I am moving to nib files with custom UIView subclasses. Some of these subviews display static data, and I am using loadNibNamed:owner:options: to load them into the view controller. Others contain controls that I need to access. I (sort of) understand the reasons Apple says to use one view controller per screen of content, using generic controller objects (NSObjects) to manage subsections of a screen. So I need a view controller, a generic controller, a view class and a nib. How do I put this all together? My working assumptions and subsequent questions: I will associate the view class with the nib in the 'class identity' drop down in IB. The view controller will coordinate overall screen interactions. When necessary, it will create an instance of the generic controller. Does the generic controller load the nib? How? Do I define the outlets and actions in that view class, or should they be in the generic controller? How do I pass messages between the view controller and the generic controller? If anyone can point me to some sample code using a controller in this way, it will go a long way to helping me understand. None of the books or stackoverflow posts I've read have quite hit the spot yet.

    Read the article

  • Browser relative positioning with jQuery and CutyCapt

    - by Acoustic
    I've been using CutyCapt to take screen shots of several web pages with great success. My challenge now is to paint a few dots on those screen shots that represent where a user clicked. CutyCapt goes through a process of resizing the web page to the scroll width before taking a screen shot. That's extremely useful because you only get content and not much (if any) of the page's background. My challenge is trying to map a user's mouse X coordinates to the screen shot. Obviously users have different screen resolutions and have their browser window open to different sizes. The image below shows 3 examples with the same logo. Assume, for example, that the logo is 10 pixels to the left edge of the content area (in red). In each of these cases, and for any resolution, I need a JavaScript routine that will calculate that the logo's X coordinate is 10. Again, the challenge (I think) is differing resolutions. In the center-aligned examples, the logo's position, as measured from the left edge of the browser (in black), differs with changing browser size. The left-aligned example should be simple as the logo never moves as the screen resizes. Can anyone think of a way to calculate the scrollable width of a page? In other words, I'm looking for a JavaScript solution to calculate the minimum width of the browser window before a horizontal scroll bar shows up. Thanks for your help!

    Read the article

  • ActionScript Tweening Matrix Transform (big problem)

    - by TheDarkIn1978
    i'm attempting to tween the position and angle of a sprite. if i call the functions without tweening, to appear in one step, it's properly set at the correct coordinates and angle. however, tweening it makes it all go crazy. i'm using an rotateAroundInternalPoint matrix, and assume tweening this along with coordinate positions is messing up the results. works fine (without tweening): public function curl():void { imageWidth = 400; imageHeight = 600; parameters.distance = 0.5; parameters.angle = 45; backCanvas.x = imageWidth - imageHeight * parameters.distance; backCanvas.y = imageHeight - imageHeight * parameters.distance; var internalPointMatrix:Matrix = backCanvas.transform.matrix; MatrixTransformer.rotateAroundInternalPoint(internalPointMatrix, backCanvas.width * parameters.distance, 0, parameters.angle); backCanvas.transform.matrix = internalPointMatrix; } doesn't work properly (with tweening): public function curlUp():void { imageWidth = 400; imageHeight = 600; parameters.distance = 0.5; parameters.angle = 45; distanceTween = new Tween(parameters, "distance", None.easeNone, 0, distance, 1, true); angleTween = new Tween(parameters, "angle", None.easeNone, 0, angle, 1, true); angleTween.addEventListener(TweenEvent.MOTION_CHANGE, animateCurl); } private function animateCurl(evt:TweenEvent):void { backCanvas.x = imageWidth - imageHeight * parameters.distance; backCanvas.y = imageHeight - imageHeight * parameters.distance; var internalPointMatrix:Matrix = backCanvas.transform.matrix; MatrixTransformer.rotateAroundInternalPoint(internalPointMatrix, backCanvas.width * parameters.distance, 0, parameters.angle - previousAngle); backCanvas.transform.matrix = internalPointMatrix; previousAngle = parameters.angle; } in order for the angle to tween properly, i had to add a variable that would track it's last angle setting and subtract it from the new one. however, i still can not get this tween to return the same end position and angle as is without tweening. i've been stuck on this problem for a day now, so any help would be greatly appreciated.

    Read the article

  • How to get rid of gap when I add my custom UIViewController to window?

    - by wgpubs
    I'm getting this gap at the bottom of my window after I add the view of a custom UIViewController. The gap goes away as the view is shifted down after I move to another view and then back. Here is the code in the app delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch CustomViewController *gvc = [[CustomViewController alloc] init]; self.customViewController = gvc; [gvc release]; [window addSubview:customViewController.view]; [window makeKeyAndVisible]; } "CustomViewController" is used as a root view controller to simply coordinate which other UIViewControllers to display. As such I simply set its view = to that of the first ViewController's view needed like so: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view = v; [v release]; // Add the HomeViewController to the top of the stack MainViewController *mvc = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; mvc.delegate = self; self.mainViewController = mvc; [mvc release]; [self.view addSubview:self.mainViewController.view]; } I've tried a bunch of things including what you see here with no luck. Any ideas? thanks

    Read the article

  • Suggested (simple) approach for drawing large numbers of visual elements in WPF?

    - by Ender
    I'm writing an interface that features a large (~50000px width) "canvas"-type area that is used to display a lot of data in a fairly novel way. This involves lots of lines, rectangles, and text. The user can scroll around to explore the entire canvas. At the moment I'm just using a standard Canvas panel with various Shapes placed on it. This is nice and easy to do: construct a shape, assign some coordinates, and attach it to the Canvas. Unfortunately, it's pretty slow (to construct the children, not to do the actual rendering). I've looked into some alternatives, it's a bit intimidating. I don't need anything fancy - just the ability to efficiently construct and place objects in a coordinate plane. If all I get are lines, colored rectangles, and text, I'll be happy. Do I need Geometry instances inside of Geometry Groups inside of GeometryDrawings inside of some Panel container? Note: I'd like to include text and graphics (i.e. colored rectangles) in the same space, if possible.

    Read the article

  • WCF RIA Services Custom Type with Collection of Custom Types

    - by Blakewell
    Is it possible to have a custom type within a custom type and have the result returned via WCF RIA services? I have the following two classes below, but I can't gain access to the Verticies property within the Polygon class. I assume it is because it is a custom class, or something to do with it being a List collection. Polygon Class public class Polygon { public Polygon() { _vertices = new List<Location>(); } private int _id; [Key] public int Id { get; set; } private List<Location> _vertices; public List<Location> Vertices { get { return _vertices; } set { _vertices = value; } } } Location Class public class Location { public Location() { } /// <summary> /// Default constructor for creating a Location object /// </summary> /// <param name="latitude"></param> /// <param name="longitude"></param> public Location( double latitude, double longitude ) { _latitude = latitude; _longitude = longitude; } private int _id; [Key] public int Id { get { return _id; } set { _id = value; } } private double _latitude; /// <summary> /// Latitude coordinate of the location /// </summary> public double Latitude { get { return _latitude; } set { _latitude = value; } } private double _longitude; /// <summary> /// Longitude coordiante of the location /// </summary> public double Longitude { get { return _longitude; } set { _longitude = value; } } }

    Read the article

  • Point data structure for a sketching application

    - by bebraw
    I am currently developing a little sketching application based on HTML5 Canvas element. There is one particular problem I haven't yet managed to find a proper solution for. The idea is that the user will be able to manipulate existing stroke data (points) quite freely. This includes pushing point data around (ie. magnet tool) and manipulating it at whim otherwise (ie. altering color). Note that the current brush engine is able to shade by taking existing stroke data in count. It's a quick and dirty solution as it just iterates the points in the current stroke and checks them against a distance rule. Now the problem is how to do this in a nice manner. It is extremely important to be able to perform efficient queries that return all points within given canvas coordinate and radius. Other features, such as space usage, should be secondary to this. I don't mind doing some extra processing between strokes while the user is not painting. Any pointers are welcome. :)

    Read the article

  • retrieve value from hashtable with clone of key; C#

    - by Johnny
    I would like to know if there is any possible way to retrieve an item from a hashtable using a key that is identical to the actual key, but a different object. I understand why it is probably not possible, but I would like to see if there is any tricky way to do it. My problem arises from the fact that, being as stupid as I am, I created hashtables with int[] as the keys, with the integer arrays containing indices representing spatial position. I somehow knew that I needed to create a new int[] every time I wanted to add a new entry, but neglected to think that when I generated spatial coordinate arrays later they would be worthless in retrieving the values from my hashtables. Now I am trying to decide whether to rearrange things so that I can store my values in ArrayLists, or whether to search through the list of keys in the Hashtable for the one I need every time I want to get a value, neither of the options being very cool. Unless of course there is a way to get //1 to work like //2! Thanks in advance. static void Main(string[] args) { Hashtable dog = new Hashtable(); //1 int[] man = new int[] { 5 }; dog.Add(man, "hello"); int[] cat = new int[] { 5 }; Console.WriteLine(dog.ContainsKey(cat)); //false //2 int boy = 5; dog.Add(boy, "wtf"); int kitten = 5; Console.WriteLine(dog.ContainsKey(kitten)); //true; }

    Read the article

  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

    Read the article

  • Using OpenGL vertex buffers in C++.

    - by Ren
    I've loaded a Wavefront .obj file and drawn it in immediate mode, and it works fine. I'm now trying to draw the same model with a vertex buffer, but I have a question. My model data is organized in the following structures: struct Vert { double x; double y; double z; }; struct Norm { double x; double y; double z; }; struct Texcoord { double u; double v; double w; }; struct Face { unsigned int v[3]; unsigned int n[3]; unsigned int t[3]; }; struct Model { unsigned int vertNumber; unsigned int normNumber; unsigned int texcoordNumber; unsigned int faceNumber; Vert * vertArray; Norm * normArray; Texcoord * texcoordArray; Face * faceArray; }; As it is now, I don't think there is any redundant data, since multiple face structures can point to the same vertex, normal, or texture coordinate. When I make vbo's for the vertex positions, normals, and texture coordinates, and assign data to them with glBufferData, do I have to have make arrays with redundant data so that they will all have the same number of elements in the same order? I'd like to know if there is a simpler way to fill the buffers with the way I already have the model's data organized.

    Read the article

  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

    Read the article

  • Which text margin does SWT Table use when drawing text?

    - by Zordid
    I got a relatively easy question - but I cannot find anything anywhere to answer it. I use a simple SWT table widget in my application that displays only text in the cells. I got an incremental search feature and want to highlight text snippets in all cells if they match. So when typing "a", all "a"s should be highlighted. To get this, I add an SWT.EraseItem listener to interfere with the background drawing. If the current cell's text contains the search string, I find the positions and calculate relative x-coordinates within the text using event.gc.stringExtent - easy. With that I just draw rectangles "behind" the occurrences. Now, there's a flaw in this. The table does not draw the text without a margin, so my x coordinate does not really match - it is slightly off by a few pixels! But how many?? Where do I retrieve the cell's text margins that table's own drawing will use? No clue. Cannot find anything. :-( Bonus question: the table's draw method also shortens text and adds "..." if it does not fit into the cell. Hmm. My occurrence finder takes the TableItem's text and thus also tries to mark occurrences that are actually not visible because they are consumed by the "...". How do I get the shortened text and not the "real" text within the EraseItem draw handler? Thanks!

    Read the article

  • Better use a tuple or numpy array for storing coordinates

    - by Ivan
    Hi, I'm porting an C++ scientific application to python, and as I'm new to python, some problems come to my mind: 1) I'm defining a class that will contain the coordinates (x,y). These values will be accessed several times, but they only will be read after the class instantiation. Is it better to use an tuple or an numpy array, both in memory and access time wise? 2) In some cases, these coordinates will be used to build a complex number, evaluated on a complex function, and the real part of this function will be used. Assuming that there is no way to separate real and complex parts of this function, and the real part will have to be used on the end, maybe is better to use directly complex numbers to store (x,y)? How bad is the overhead with the transformation from complex to real in python? The code in c++ does a lot of these transformations, and this is a big slowdown in that code. 3) Also some coordinates transformations will have to be performed, and for the coordinates the x and y values will be accessed in separate, the transformation be done, and the result returned. The coordinate transformations are defined in the complex plane, so is still faster to use the components x and y directly than relying on the complex variables? Thank you

    Read the article

  • Storing and loading a subtitle of an annotation with NSUserDefualts

    - by Krismutt
    Happy new year everybody! Basically, what I try to do is to save a subtitle to an annotation when the application terminates. When the application starts again I want this stored subtitle to show up in the callout of the annotation again. What am I doing wrong? I just can't get it to work... storeLocation.m - (void)setCoordinate:(CLLocationCoordinate2D)coor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:coor] autorelease]; geocoder.delegate = self; coordinate = coor; [geocoder start]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef synchronize]; NSLog(@"Sparade adress"); } mainViewController.m -(void)viewDidLoad { NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { // what code should I add here // so that the subtitle shows up // when the application launches? } } Would really appreciate some help with this one... Thanks in advance!

    Read the article

  • Constructor Overloading

    - by Mark Baker
    Normally when I want to create a class constructor that accepts different types of parameters, I'll use a kludgy overloading principle of not defining any args in the constructor definition: e.g. for an ECEF coordinate class constructor, I want it to accept either $x, $y and $z arguments, or to accept a single array argument containg x, y and z values, or to accept a single LatLong object I'd create a constructor looking something like: function __construct() { // Identify if any arguments have been passed to the constructor if (func_num_args() > 0) { $args = func_get_args(); // Identify the overload constructor required, based on the datatype of the first argument $argType = gettype($args[0]); switch($argType) { case 'array' : // Array of Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromArray'; break; case 'object' : // A LatLong object that needs converting to Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromLatLong'; break; default : // Individual Cartesian co-ordinate values $overloadConstructor = 'setCoordinatesFromXYZ'; break; } // Call the appropriate overload constructor call_user_func_array(array($this,$overloadConstructor),$args); } } // function __construct() I'm looking at an alternative: to provide a straight constructor with $x, $y and $z as defined arguments, and to provide static methods of createECEFfromArray() and createECEFfromLatLong() that handle all the necessary extraction of x, y and z; then create a new ECEF object using the standard constructor, and return that Which option is cleaner from an OO purists perspective?

    Read the article

  • API-based solutions for sending payments to people without bank accounts

    - by Tauren
    I'm looking for inexpensive ways to send payments to hundreds or thousands of individual contractors, even if they do not have a bank account. Currently I only need to support payment in the USA, but may eventually be international. Here's the scenario: I offer a service that allows an organization or manager-type person to coordinate contractors for very short term jobs. These jobs are typically only an hour or two in length. A contractor may get only one job over an entire month, several jobs spread out over a month, multiple jobs on a single day, or any other combination. Thus, a single contractor could earn as little as one job's payment up to potentially payment for dozens. Payment for a month could be as little as $10 up to $1000's. Right now, the system provides payroll reports to the manager and it is the manager's responsibility to produce checks, stuff envelopes, and send mail via the US postal service. I'd like to remove this burden from the manager and have all the payments taken care of for them automatically by the system. I'm not sure where to start or what the best options would be. I'm starting to look into the following solutions, but don't know specifics yet and would like some advice before pursuing them. I'd also like to hear about other ideas or suggestions. PayPal (Send Money, Adaptive Payments, x.com, other???) Amazon (Flexible Payments System?) Fund some sort of pre-paid debit card? Web service with API that mails checks for you? Direct deposit via a bank API (for users with bank accounts)? The problem is that many of these contractors may not be able to obtain bank accounts or credit cards within the USA. I don't mind doing a hybrid of solutions, but are there any that would work well with this issue? I want the solution to be easy to use for the contractors, meaning that they can get the money easily (via check in the mail, debit card ATM withdrawal, etc.)

    Read the article

  • I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Natural remedy for this is to multiply the normals w/ scale before you submit to GPU. Then, my short normals almost become 0, because the scale factor is usually smaller than 0. Duh! How do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

    Read the article

  • quartz2d translating the origin

    - by qwertyp96
    My understanding of quartz2d is that the code CGContextTranslateCTM(context, x, y); translates the coordinate system. I have a quartz2d view with lots of shapes on it, and the user needs to be able to pan around and zoom it. However, when using the CGContextScaleCTM(context, scaleX, scaleY); code, everything scales around the origin, not the center of the viewpoint the user is viewing. My solution to this was to use the following code: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 512.0+offset.x, 384.0+offset.y); //(512, 384) is the center of the iPad screen CGContextScaleCTM(context, scale, scale); You can translate around fine, but things still scale into the corner. What's wrong? EDIT: Oh. Wow. Duh. If you move the origin, the shapes move too, so you can't move it relative to the shapes. Now I know what's wrong, but how do I do that?(move the origin independently of the shapes)

    Read the article

  • Open Maps app from Code : Where to find the "Current Location"?

    - by Simon
    I am opening Maps app to show directions from user's Current Location to a destination coordinate, from my code. I am using the following code to open the Maps app. I am calling this code when a button is pressed. - (void)showDirectionsToHere { CLLocationCoordinate2D currentLocation = [self getCurrentLocation]; // LINE 1 NSString* url = [NSString stringWithFormat: @"http://maps.google.com/maps?saddr=%f,%f&daddr=%f,%f", destCoordinate.latitude + 0.1, destCoordinate.longitude, destCoordinate.latitude, destCoordinate.longitude];//8.3, 12.1 [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; } Here [self getCurrentLocation] in LINE 1 uses CLLocationManager to determine the Current Location and returns the value. Note: I have not yet implemented the LINE1. I've just planned to do in that way. My question is, Is this a good practice to calculate the Current Location, at the time the Maps app is called? [self getCurrentLocation] will retrun the Current Location before openURL gets called? I have to determine the Current Location well before opening the Maps app? I am little bit confused about these things. Kindly guide me. Thanks.

    Read the article

  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32  | Next Page >