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  • GWT HTMLTable colaspan feature

    - by Sanjay
    Hello all I am using HTMLTable of import com.google.gwt.user.client.ui.HTMLTable I instantiated it like below: HTMLTable table = new Grid(rows, col); Number of rows and columns are decided by the user input. Now I want to used colspan for the specific rows of the table. One way to this is apply css to the that specific row.But problem with this is that Number of column to span are decided by the user input, i.e It may vary every time. So by using css it is something like making it static. So I want to know the way through which I can do colspan on the rows of the table. and Number of column to span is different every time. Thanks in advance

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  • GWT Clipped image

    - by Kasturi
    I am creating a widget in which a portion of an image will be highlighted and the remaining portion will have an opacity 0.5. For this i am using two images. The full image at the back with opacity 0.5. the portion of the image i want to be highlighted in the front. the front image is GWT's Clipped image. I have a scenario where i have to resize the back image. Is there any way to resize the clipped image at the front?

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  • GWT 100% height panel with scroll

    - by Andrey
    Hello! Could anyone help me make normal layout in GWT. I need a main panel which: fills all the browser space (100% height); if being collapsed too much shows scroll bars (autoscroll). When I use old layout (RootPanel, VerticalPanel) I have scroll, but can't get 100% height. When I use new layout (RootLayoutPanel, DockLayoutPanel) I get 100% height, but I don't get any scroll. And also I have some troubles in IE. Is there any sample showing how to achieve both goals? Thanks in advance!

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  • Simple animation using C#/Windows Forms

    - by clintp
    I need to knock out a quick animation in C#/Windows Forms for a Halloween display. Just some 2D shapes moving about on a solid background. Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this. (DirectX dev kits, Silverlight, Flash, etc..) I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse. For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out. I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!) Advice? Here's some of the things I'd like to know: I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right? That's how I'd draw a custom widget. Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms? I'm not looking for a high frame rate, just as little flicker/drawing as necessary. Thanks. Post Mortem Edit ... "a couple of coding days later" Well, the project is done. The links below came in handy although a couple of them were 404. (I wish SO would allow more than one reply to be marked "correct"). The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly. Using the OnPaint event for the Form: bad idea. I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions). I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway. Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding. Lots of flickering went away when I abandoned this. Skip the OnPaint/Invalidate() and just paint it yourself. Setting all of the "double buffering" options on the form still left some flicker that had to be fixed. (And I found conflicting docs that said "set them on the control" and "set them on the form". Well controls don't have a .SetStyle() method.) I haven't tested without them, so they might be doing something (this is the form): this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); So the workhorse of the code wound up looking like (pf is the panel control): void PaintPlayField() { Bitmap bufl = new Bitmap(pf.Width, pf.Height); using (Graphics g = Graphics.FromImage(bufl)) { g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height)); DrawItems(g); DrawMoreItems(g); pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0); } } And I just called PaintPlayField from the inside of my Timer loop. No flicker at all.

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  • Background custom button animation using WPF

    - by ajtp
    Hi, I am using Resources dictionaries to customize my controls and apply them as themes to my WPF application so I have implemented one for the button control. A code snippet for my custom Button.xaml is (its namespace is MyWPFApp.Themes): <ResourceDictionary ...> ... <LinearGradientBrush x:Key="NormalBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="sc#1.000000, 0.250141, 0.333404, 0.884413" Offset="0"/> <GradientStop Color="#ccffffff" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="OverBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#da5e69" Offset="0"/> <GradientStop Color="#d12e27" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="ClickBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#d22828" Offset="1"/> <GradientStop Color="#b00000" Offset="0"/> </LinearGradientBrush> ... <Style TargetType="{x:Type Button}"> ... <Setter Property="Background" Value="{StaticResource NormalBackground}"/> ... </Style> </ResourceDictionary> and I apply it by doing the following from my main Application.xaml: <Application ...> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Themes/Button.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> What I try to do is to change background color, for example, from White to Lime for 6 seconds by doing this from one of my pages, MyPage1.xaml, using StoryBoard: <Page x:Class="MyWPFApp.Pages.MyPage1" ...> <Page.Resources> ... <Storyboard x:Key="sbBtnResetHC" Storyboard.TargetName="BtnResetHC" Storyboard.TargetProperty="(Background). (SolidColorBrush.Color)"> <ColorAnimation From="Pink" To="Green" By="Blue" Duration="0:0:6" RepeatBehavior="3x" AutoReverse="True" /> </Storyboard> ... </Page.Resources> ... <Button x:Name="BtnResetHC" Click="BtnResetHC_Click" Width="90" Visibility="Collapsed" /> ... </Page> and from code behind MyPage1.xaml.cs I start animation by doing this: Storyboard sb = (Storyboard)FindResource("sbBtnResetHC"); sb.Begin(); when the button is visible, but it doesn't work for me. Any ideas what's wrong? Maybe another possibility, as I want the animation starts on button visible is to do a trigger for the button over Visibility property, Is it a better solution? Thanks a lot!

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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • gwt+xml- can i read through incomplete XML using the GWT XML Parser

    - by Arvind
    I have a requirement where a user is typing in XML in a text area, and I want to show the various nodes in a tree...But as the user is typing in the xml, it wont be a complete xml (since he is still typing in the XML)... How do I read an incomplete XML and correctly generate the tree? I understand how to read an xml and generate nodes in the tree, what I want to know is, how to read the incomplete XML as it is being typed in

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  • Retrieve GWT radiobutton value in servlet

    - by Florian d'Erfurth
    Hi, I'm having a headache figuring how to retrieve the gwt Radio Buttons values in the server side. Here is my UiBinder form: <g:FormPanel ui:field="form"><g:VerticalPanel ui:field="fruitPanel"> <g:RadioButton name="fruit">apple</g:RadioButton> <g:RadioButton name="fruit">banana</g:RadioButton> <g:SubmitButton>Submit</g:SubmitButton> ... Here is how i initialize the form: form.setAction("/submit"); form.setMethod(FormPanel.METHOD_POST); So i though i would have to do this on the servlet: fruit = req.getParameter("fruit") But of course this doesn't work, parameter fruit doesn't exist :/ Edit: Ok i get parameter fruit but it's always "on" I also did try to add the radio button in java with: RadioButton rb0 = new RadioButton("fruit", "apple"); RadioButton rb1 = new RadioButton("fruit", "banana"); fruitPanel.add(rb0); fruitPanel.add(rb1); So how should i do?

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  • uiview animation used to work on iphone sdk 2.2 and now it doesn't on sdk 3.0

    - by nico
    hello! I have an animation block that worked fine when runnung the app on iphone OS 2.2. Now I compile the same code for iphone OS 3.0 and it doesn't work. UIViewAnimationTransition trans = UIViewAnimationTransitionFlipFromLeft; [UIView beginAnimations: nil context: NULL]; UIView *forview = [[self view] superview]; [UIView setAnimationTransition: trans forView:forview cache: YES]; [UIView setAnimationDuration:1.0]; [[self navigationController] popViewControllerAnimated:NO]; [UIView commitAnimations]; What the code does, it uses the navigation controller to change the top most view, but with the flip transition and not with the built in one. any ideas on what might have change in the sdk or what I'm doing wrong? thanks!!

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  • cxf jaxws with spring on gwt 2.0

    - by Karl
    Hi, I'm trying to use an application which uses cxf-jaxws in bean definition: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:sec="http://cxf.apache.org/configuration/security" xmlns:jaxws="http://cxf.apache.org/jaxws" xmlns:util="http://www.springframework.org/schema/util" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd http://cxf.apache.org/configuration/security http://cxf.apache.org/schemas/configuration/security.xsd http://cxf.apache.org/jaxws http://cxf.apache.org/schemas/jaxws.xsd http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-2.0.xsd"> however in combination with the jetty from gwt 2.0 development shell my context doesn't load and I get this exception: org.springframework.web.context.ContextLoader: Context initialization failed org.springframework.beans.factory.parsing.BeanDefinitionParsingException: Configuration problem: Unable to locate Spring NamespaceHandler for XML schema namespace [http://cxf.apache.org/jaxws] enter code hereOffending resource: class path resource [bean_definition.xml] My project is maven-based and I got cxf-rt-frontend-jaxws which contains the namespacehandler and spring.handlers on the classpath. I added cxf-transports-http-jetty.jar as well. Has anyone experienced this kind of problem and found a solution? It seems to be a classpath issue, added the cxf-rt-frontend-jaxws.jar by hand and it works... Somehow the maven dependency doesn't get added to the classpath. Thanks in advance, karl

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  • Tween Animation Cannot Start

    - by David Dimalanta
    Do you have any reasons why my tween code didn't run or work? I already add the tween engine onto the library folder under LibGDX project folder and "Order and Export" it under Java Build Path at the Properties menu. My first two classes ran correctly and workly but my third class didn't work. Here's the sequence: First class is the first screen. Fade animation works on the company's logo. Second class is the second screen. Fade animation for the loading screen works. Third class is the third screen. After the second screen, now calls for the third screen. Animation stopped or won't run since I want the black screen to fade out at the start when the menu is here. Can you check if I did right? Look carefully by comment lines for explanation. //-----[ Animation Setup ]----- Tween.registerAccessor(Sprite.class, new Tween_Animation()); // --> Tween_Animation.java Tween_Manager = new TweenManager(); // --> I initialized it the TweenManager and seems okay. cb_start = new TweenCallback() // --> I'll use this when I choose START and the menu will fade in black. { @Override public void onEvent(int arg0, BaseTween<?> arg1) { goTo(); } }; Tween // --> This is where I focused the problem. .to(black_Sprite, Tween_Animation.ALPHA, 3f) .target(1) .ease(TweenEquations.easeInQuad) .repeatYoyo(200, 2.5f) // --> I set the repeat for 200 times when I noticed that the animation won't work! .start(Tween_Manager);

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  • How to Animate a Gradient on a Path to visualize data flow in WPF/WCF app

    - by John
    I have an interesting project where several "nodes" on a cnavas are connected via a Path similiar to a mindmap tree. The path is used to visualize the connection state between two nodes. Red means the nodes are disconnected, green means they're connected. The next step would be to illustrate data flow (from A to B or B to A) using that path and an animation. Basically I would want to start the animation with the data transfer and stop it when the transfer is complete. Does anyone know how this could be done in WPF?

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  • addSubview animation

    - by Mike
    I have main UIView where I display different data. Then I put a button, which displays subview like this: - (IBAction) buttonClicked: (id) sender { UIView *newView = [[UIView alloc] initWithFrame:CGRectMake(25,25,50,20)]; UILabel *newLabel = [[UILabel alloc] initWithFrame:CGRectMake(25,25, 50,25)]; newLabel.text = @"some text"; [newView addSubview: newLabel]; [self.view addSubview: newView]; [newLabel release]; [newView release]; } newView appears fine, but it doesn't animate itself any way, it just appears immediately. How can I add some kind of animation when newView appears? Like zoom or slide down or something like that. Is there some simple code?

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  • Technology Selection for a dynamic product

    - by Kuntal Shah
    We are building a product for Procurement Domain in JAVA. Following are the main technical requirements. Platform Independent Database Independent Browser Independent In functional requirements the product is very dynamic in nature. The main reason being the procurement process around the world is different from client to client. Briefly we need to have a dynamic workflow engine and a dynamic template engine. The workflow engine by which we can define any kind of workflows and the template engine allows us to define any kind of data structures and based on definition it can get the user input through workflow. We have been developing this product for almost 2 years. It has been a long time till we can get down with the dynamics of requirements. Till now we have developed a basic workflow and template engine and which is in use at one of the client. We have been using following technologies. GWT-Ext (Front End Framework) Hibernate (Database Layer) In between we have faced some issues with GWT-Ext (mainly browser compatibility) and database optimization due to sub classing in hibernate. For resolving GWT-Ext issue, which a dying community so we decided to move to SmartGWT. In SmartGWT we faced issues related to loading and now we are able to finalize that GWT 2.3 will be the way to go as the library is rich and performance is upto the mark. We are able to almost finalize GWT-Spring based front and middle layer. In hibernate, we found main issues with sub-classing due to that it was throwing astronomical queries and sometimes it would stop firing any queries for 5-10 seconds or may be around 30 seconds and then resume again. Few days back I came to one article related to ORM. I am a traditional .Net SQL developer and I have always worked with relational database. Reading through this article, I also found it relating to the issues I face. I am still not completely convinced of using hibernate and this article just supported my opinion. Following are the questions for which I am looking for an answer. Should we be going with Hibernate in case of dynamic database requirements and the load of the data will be heavy in future? How can we partition the data, how we can efficiently join the data, how we can optimize the queries? If the answer is no then how do we achieve database independence? Is our choice related to GWT and Spring proper or do we need to change that too? Should we use any other key value pair database if the data is dynamic in nature and it is very difficult to make it relational?

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  • GWT forced height HTMLPanel

    - by Nils
    Hello, I'm developing a GWT project, and I encountered a problematic cross-browsering problem. When using firefox, there are problems with the display of all the pages. I found the reason why : In UIBinder, each of my pages are wrapped by a "g:HTMLPanel" : at start and at the end of the xml file, to wrap the content of all the pages When doing this, the generated code of the panel goes like this : div style="width: 100%; height: 100%; .... The problem is that "height : 100%". If I remove it with firebug, the display is perfect. So my goal is to programatically remove that generated 100% height.. But no way to do it ! I tried everything : setHeight, setSize, working on the Element itself with getElement().methods()... I tried to do things like style.clear(), everything that could have a chance to work.. But in the generated code that "height: 100%" will ALWAYS be there. If I set it's height to "50%" or "50px" it has no effect at all. I even tried to give it an ID, then with pure javascript to change it's style, but no solution either.. Note : I'm sure that I'm working on the right element : adding a styleName, for example, works well. Any idea ? Your help would be really appreciated, I have no clue of how to remove this bit of generated code, and I've been looking for hours already :(:(:(:( Best regards, Nils

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  • Help with animation

    - by Pennywise83
    I've used the "FeatureList" Jquery Plugin to make my own content slider. The script can be found here: http://pastebin.com/7iyE5ADu Here is an exemplificative image to show what I'm triyng to achieve: http://i41.tinypic.com/6jkeq1.jpg Actually the slider add a "current" class to an item (in the example the squares 1,2 and 3) and for each thumb show a content in the main area. In the example, with an interval of 2 seconds, the script switch from 1 to 2, from 2 to 3, and so on. I'd like to make a continuous animation of the thumbs, anyone can help me?

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  • GWT CssResource Customization

    - by Eric Landry
    I'm writing a GWT widget using UIBinder and MVP. The widget's default styles are defined in TheWidgetView.ui.xml: <ui:style type="com.widgetlib.spinner.display.TheWidgetView.MyStyle"> .textbox { border: 1px solid #red; } .important { font-weight: bold; } </ui:style> The widget's CssResource interface is defined in TheWidgetView.java: public class TheWidgetView extends HorizontalPanel implements TheWidgetPresenter.Display { // ... some code @UiField MyStyle style; public interface MyStyle extends CssResource { String textbox(); String important(); } // ... more code } I'd like the consumer of this widget to be able to customize part of the widget's styles and to have this in their MyExample.ui.xml: <ui:style type="com.consumer.MyExample.MyStyle"> .textbox { border: 2px solid #black; } </ui:style> And this be their MyExample.java: public class MyExample extends Composite { // ... some code @UiField MyStyle style; interface MyStyle extends TheWidgetView.MyStyle{ String textbox(); } // ... more code } Is there a way that my widget can have default styles, but that the consumer of the widget can override one of them? When an interface extends TheWidgetView.MyStyle, the of the widget consumer needs to define all the styles listed in that parent interface. I've seen some widget libraries have the widget's constructor take in a ClientBundle as parameter, which I suppose could apply to CssResource. Although, I'm not sure how I'd pass in this style object in a constructor invoked by UIBinder. Thanks much in advance!

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  • GWT, MVP, and UIBinding - How to get the best of all worlds

    - by Stephane Grenier
    With MVP, you normally bind the View (UI) with the Presenter in the Presenter. However with the latest version of GWT, especially with UIBinding, you can do the following in the View: @UiHandler("loginButton") void onAboutClicked(ClickEvent event) { // my login code } Which basically exchanges a lot of anonymous inner class code for some quick annotation code. Very nice!! The problem is that this code is in the view and not the presenter... So I thought maybe: @UiHandler("loginButton") void onAboutClicked(ClickEvent event) { myPresenter.onAboutClicked(...); } But there are several problems with this approach. The most important, you blur the lines between View and Presenter. Who does which binding, in some cases it's the View, in others it's the presenter (binding to events not in your current view but that need to be attached - for example a system wide update event). You still get the benefit of being able to unit test your presenter, but at what cost. The responsibilities are messy now. For example the binding is sometimes in the View and others times in the Presenter level. I can see the code falling into all kinds of chaos with time. I also thought of extending the Presenter to the View, so that you could do this in the View. The problem here is that you lose the Presenter's ability to run standard unit tests! That's a major issue. That and the lines again become blurred. So my question, does anyone have a good method of taking advantage of the annotation from UIBinding within the MVP pattern without blurring the lines and losing the advantages of the MVP pattern?

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  • how can i use gwt-test-utils to work with gin?

    - by krrish
    i tried using the steps in http://code.google.com/p/gwt-test-utils/wiki/HowToUseWithGIN and i'm using testNG but it is giving fallowing error java.lang.ExceptionInInitializerError at com.riskfocus.examples.JsonReaderWriterTest.setupGIN(JsonReaderWriterTest.java:59) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.testng.internal.MethodInvocationHelper.invokeMethod(MethodInvocationHelper.java:80) at org.testng.internal.Invoker.invokeConfigurationMethod(Invoker.java:551) at org.testng.internal.Invoker.invokeConfigurations(Invoker.java:213) at org.testng.internal.Invoker.invokeConfigurations(Invoker.java:138) at org.testng.internal.TestMethodWorker.invokeBeforeClassMethods(TestMethodWorker.java:175) at org.testng.internal.TestMethodWorker.run(TestMethodWorker.java:107) at org.testng.TestRunner.privateRun(TestRunner.java:768) at org.testng.TestRunner.run(TestRunner.java:617) at org.testng.SuiteRunner.runTest(SuiteRunner.java:334) at org.testng.SuiteRunner.runSequentially(SuiteRunner.java:329) at org.testng.SuiteRunner.privateRun(SuiteRunner.java:291) at org.testng.SuiteRunner.run(SuiteRunner.java:240) at org.testng.SuiteRunnerWorker.runSuite(SuiteRunnerWorker.java:53) at org.testng.SuiteRunnerWorker.run(SuiteRunnerWorker.java:87) at org.testng.TestNG.runSuitesSequentially(TestNG.java:1185) at org.testng.TestNG.runSuitesLocally(TestNG.java:1110) at org.testng.TestNG.run(TestNG.java:1022) at org.testng.remote.RemoteTestNG.run(RemoteTestNG.java:109) at org.testng.remote.RemoteTestNG.initAndRun(RemoteTestNG.java:202) at org.testng.remote.RemoteTestNG.main(RemoteTestNG.java:173) Caused by: java.lang.UnsupportedOperationException: ERROR: GWT.create() is only usable in client code! It cannot be called, for example, from server code. If you are running a unit test, check that your test case extends GWTTestCase and that GWT.create() is not called from within an initializer or constructor. at com.google.gwt.core.client.GWT.create(GWT.java:91) at com.riskfocus.examples.client.model.StockPriceJsonReaderWriter.<clinit>(StockPriceJsonReaderWriter.java:12) ... 25 more

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  • Splitting an image in GWT results in unwanted white space

    - by rancidfishbreath
    I am using GWT 2.03 and am have an image that I want to place partially in an area with a background and partially above a background. I am using a FlexTable to try to accomplish this and have used GIMP to cut the image into two sections. I am trying to load the top part of the image into row 0 and the bottom part of the image into row 1. I set the alignment of the top image to ALIGN_BOTTOM but there is a bit of space at the bottom of cell and so the two parts of the picture don't touch. Here is an image showing what I am talking about. I set the background of the cell to be yellow show where the cell boundaries are. The bottom image and background are rendering correctly. Here is the relevant code snippet: FlexTable table = new FlexTable(); table.setCellSpacing(0); table.setCellPadding(0); table.setBorderWidth(0); FlexCellFormatter formatter = table.getFlexCellFormatter(); table.setWidget(0, 0, topImage); formatter.setStyleName(0, 0, "topImageStyle"); formatter.setVerticalAlignment(0, 0, HasVerticalAlignment.ALIGN_BOTTOM); table.setWidget(1, 0, bottomImage); formatter.setStyleName(1, 0, "bottomImageStyle"); How can I get rid of that space between my image and the cell boundary?

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  • Jquery animation in firefox

    - by Ravindra Soni
    i am using following code for animation using jquery. when i click on a list element, the corresponding div slides down and opacity goes to ‘1’. When i click other list element, the previos one goes up and fades, and the next one come down. var id_prev; var id_new; $("#tag ul li ").click(function(event){ var i = $(this).index()+1; var id_new="#person"+i; if(id_new != id_prev){ $(id_prev).animate({top:'300px',opacity:'0'},500); $(id_prev).delay(200).css({'z-index':'0'}); $(id_new).delay(200).css({'z-index':'300'}); $(id_new).delay(200).animate({top:'300px',opacity:'0'},500); $(id_new).delay(200).animate({top:'330px',opacity:'1'},500); id_prev = id_new; } });

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  • UIView animation not working

    - by Daniel
    I have the following code to do a UIView animation: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.0]; [UIView setAnimationDelegate:self]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:mapView.view cache:NO]; [self addSubview:detailView]; [mapView removeFromSuperview]; [UIView commitAnimations]; It works when I dont add the detailView. What actually happens is the equivalent of this: [self addSubview:detailView]; [mapView removeFromSuperview]; Please help.

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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