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  • Starting an animation from the ViewModel in WPF/MVVM

    - by RandomEngy
    I'm writing a MVVM app and have started putting in a few animations. I want to call something on the ViewModel which starts the a storyboard. This blog had a promising approach to it, but it doesn't actually work. The IDChanged handler never fires for some reason. I also found that you could start animations on EventTriggers, but I don't know how to raise one on the ViewModel.

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  • Android -- Change the AlertDialog Animation?

    - by borg17of20
    Hello all, Does anyone know how to change the in/out animations of an extended AlertDialog? I connot figure out how to do this. See below for what I have so far (it doesn't work though): public class PauseMenu extends AlertDialog { private Context myContext; public PauseMenu(Context context, int theme) { super(context, theme); myContext = context; } protected PauseMenu(Context context, boolean cancelable, OnCancelListener cancelListener) { super(context, cancelable, cancelListener); myContext = context; } public PauseMenu(Context context) { super(context); myContext = context; } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub //super.onCreate(savedInstanceState); this.setContentView(R.layout.pause_menu); //this.getWindow().getDecorView().setAnimation(new ViewZoomAnimation()); this.getWindow().getDecorView().setAnimation(AnimationUtils.loadAnimation(myContext, R.anim.slide_in_bottom_newgame)); } } Thanks.

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  • Android ViewFlipper + homescreen animation

    - by Tim
    I am trying to use a ViewFlipper and make it act like the home screen(The layout will move with your finger). Check out this for an example. I want to do this with a ViewFlipper that only contains two children so the opposite view should be shown on either side of the current view depending on which way the user moves their finger. This code works but only for 1 direction at a time. This is in onTouchEvent. case MotionEvent.ACTION_MOVE: leftView.setVisibility(View.VISIBLE); rightView.setVisibility(View.VISIBLE); // move the current view to the left or right. currentView.layout((int) (touchEvent.getX() - oldTouchValue), currentView.getTop(), (int) (touchEvent.getX() - oldTouchValue) + 320, currentView.getBottom()); // place this view just left of the currentView leftView.layout(currentView.getLeft() - 320, leftView.getTop(), currentView.getLeft(), leftView.getBottom()); // place this view just right of the currentView rightView.layout(currentView.getRight(), rightView.getTop(), currentView.getRight() + 320, rightView.getBottom()); Which ever of the bottom two lines I put last that direction will work correctly but the other will not. Here is how I set the leftView and rightView: final View currentView = myFlipper.getCurrentView(); final View leftView, rightView; if (currentView == meView) { Log.d("current layout: ", "me"); leftView = youView; rightView = youView; } else if (currentView == youView) { Log.d("current layout: ", "you"); leftView = meView; rightView = meView; }else { leftView = null; rightView = null; } Is it going to be possible to set it up so that the same view is shown on both sides of the current view?

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  • gwt textbox add change handler

    - by msaif
    I execute but not executed. pls help me. TextBox zip1 = null; function onModuleLoad() { zip1 = TextBox.wrap(DOM.getElementById("zip1")); zip1.addChangeHandler(zip1ChangeAction()); } private ChangeHandler zip1ChangeAction() { return new ChangeHandler() { public void onChange(ChangeEvent event) { Window.alert("change fired"); } }; }

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  • Rotating a UIButton with a custom image (animation)

    - by Tiago
    Hi, I'm trying to rotate a button that I've connected to the controller from the Interface Builder. I've set it's image right from Interface Builder. I'm using this code on the method that runs when I click it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationRepeatCount:5]; updateButton.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; But this doesn't do anything. Can this be done, or should I create the button programmatically in order to get it to rotate?

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  • ClickHandler on an existing element in GWT

    - by Honza Pokorny
    I have an HTML document. In that document, there is an element (like button, div, a) with an ID. I know I can use: Document.get().getElementById("id"); to find the required element in the HTML file. How can I add a Click handler to it? ClickHandlers only seem to be available on the Button class. Thanks

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  • Smoothing touch-based animation in iPhone OpenGL?

    - by quixoto
    I know this is vague, but looking for general tips/help on this, as it's not an area of significant expertise for me. I have some iPhone code that's basically an EAGL view handling a single touch. The app draws (using GL) a circle via triangle fan at the touch point, and moves it when the user moves the touch point, and re-renders the view then. When dragging a finger slowly, the circle keeps up and consistent with the finger as it moves. If I scribble my finger quickly back and forth across the screen, the rendering doesn't keep up with the touch motion, so you see an optical illusion of "multiple" discrete circles on the screen "at once". (Normal persistence of vision illusion). This optical illusion is jarring. How can I make this look more natural? Can I blur the motion of the circle somehow? Is this result the evidence of some bad frame rate issue? I see this artifact even when nothing else is being rendered, so I think this might just be as fast as we can go. Any hints or suggestions? Much appreciated. Thanks.

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  • Core Animation not working on Leopard, working on Snow Leopard

    - by Nick Paulson
    Hi, I animate NSImageViews using its animator proxy. While testing my application on Snow Leopard, everything works as expected. However, on Leopard, none of the animations are functioning. In addition, NSImageViews don't seem to take into effect the alphaValue I set on them, whether through the animator proxy or not. The only way I can get them to disappear is by setting their image to nil. What is weird is that this all works fine in Snow Leopard, but does not work on Leopard 10.5.8. Any idea on why this may be occurring?

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  • Slide expand animation in android.

    - by Priyank
    Hi, I have a simple list view listing results in android. Upon click of each item, I would like it to slide down expand and show the content. Is there an easy way to do this in android? Any help will be appreciated. Cheers

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  • Can't get SplitLayoutPanel working - GWT + UIBinder are driving me crazy

    - by Matt H
    ... <g:VerticalPanel styleName="{style.mainVerticalPanel}"> <g:SplitLayoutPanel> <g:north size="700"> <g:VerticalPanel> <g:ScrollPanel styleName="{style.conversationPanelContainer}"> <g:FlexTable ui:field="conversationPanel" styleName="{style.conversationPanel}"></g:FlexTable> </g:ScrollPanel> <g:HorizontalPanel styleName="{style.messageTextAndSendPanel}"> <g:TextBox ui:field="messageText" styleName="{style.messageText}"></g:TextBox><g:Button ui:field="sendButton">Send</g:Button> </g:HorizontalPanel> </g:VerticalPanel> </g:north> <g:south size="300"> <g:button>TestButton</g:button> </g:south> </g:SplitLayoutPanel> </g:VerticalPanel> ... Anything look wrong with this? All I'm trying to do is make a simple split panel but whenever I run this all I get is a blank page. Without any of the SplitPanel stuff, it works fine. The same happens with DockLayoutPanel.

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  • GWT 1.4 TO 2.0 UiBinder

    - by manu sinha
    Hi I am upgrading a project with around 60 java classes, from 1.4 to 2.0 . Apart from replacing deprecated functions, adding generics, will converting the whole project into UI Binder approach i.e. XML and Corresponding working Java classes, be recommended. Or shall i go on adding new UI requirments using Ui Binder and leaving the existing code as it is?

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  • GWT: How can I use JsonpRequestBuilder to handle a Json response of a list

    - by Anthony Kong
    My backend server function returns a list of json object to the caller. I would like to use JsonRequestBuilder to interact with this backend function I defined a AsyncCallback this way class MyCallBack extends AsyncCallback<List<MyObject>> { However, JsonpRequestBuilder does not this declaration AsyncCallback because the generic type is bounded to <T extends JavaScriptObject. List<MyObject does not satisfy this requirement. Do you have any suggestion to this problem?

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  • GWT Button eventlistener designer2

    - by msaif
    I have a html tag. I used ((HasClickHandlers)RootPanel.get("test").getWidget(0)).addClickHandler(new ClickHandler() { @Override public void onClick(ClickEvent event) { Window.alert('sss'); } } I executed but no action.

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  • jQuery animation works in IE8, not in Firefox or Webkit

    - by Don
    My CSS: #content { border: 2px solid #4190d4; padding: 220px; background-color: #282828; margin-top: 65px; -moz-border-radius: 8px; -webkit-border-radius: 8px; } My jQuery: $("#header a").click(function() { $('#content').animate({padding: 300}, 500); } This code works perfectly fine in IE8, my #content div grows from 220px to 300px. In Firefox or Webkit-based browsers, though, my #content div first shrinks to 0px and then resizes to 300px. I'm using jQuery 1.4.2, Firefox 3.6 and Chrome 4.0.249.89. Any ideas?

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  • iPhone UIView frame animation inconsistent why?

    - by Rick
    I have an app that uses an image loaded in from an UIImagePickerController instance. Once the picker is dismissed so as to reduce the jarring transition from the picker layout to the layout of the next function I initially have the UIImageView for the image fill the whole screen and then when the picker is dismissed the image 'squeezes' up to the top left of the screen. from the initWithFrame... targetPicView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; [targetPicView setContentMode:UIViewContentModeScaleToFill]; this in a function called after dismissing the picker... [UIView beginAnimations:@"squeeze" context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.75]; [targetPicView setFrame:CGRectMake(20.0, 20.0, 130.0, 150.0)]; [UIView commitAnimations]; The weird thing is that this works great when the image has been chosen from the library, the view shrinks down with the top left corner in place just as I planned but... If the image comes from the camera then the view shrinks with the top right corner in place instead and appears to come in from the left side of the screen. Can anyone shed any light on this?

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  • UIView "suck" animation

    - by igul222
    I'd like to use the UIView "sucking" transition (view is "sucked" into a point) referenced here: http://iphonedevwiki.net/index.php/UIViewAnimationState#Using_suckEffect The method above, however, uses private APIs, which makes it next to useless for an App Store app. How can I recreate a similar effect without relying on private APIs? I'm guessing the answer has to do with OpenGL, although I have zero experience there.

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  • Python Animation Timing

    - by M3RPHY
    I'm currently working on sprite sheet tool in python that exports the organization into an xml document but I've run into some problems trying to animate a preview. I'm not quite sure how to time the frame rate with python. For example, assuming I have all of my appropriate frame data and drawing functions, how would I go about coding the timing to display it at 30 frames per second (or any other arbitrary rate).

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  • UIView Animation: Shrink

    - by Moduspwnens
    I'm looking to have my main view shrink to reveal the next view in the same way the Facebook app's views shrink when you press the top-left button. I already have it working with one of the included animations like this: [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.navigationController.view cache:NO]; [self.navigationController popToRootViewControllerAnimated:YES]; [UIView commitAnimations]; I'm fairly well-experienced with the iPhone SDK but haven't spent a lot of time with UIView animations.

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  • How do you add a key handler to a GWT FlexTable?

    - by Eric Landry
    I'm trying to change the row highlighting in my FlexTable using KeyCodes.KEY_UP/DOWN. This doesn't seem to work (based on 1809155): public class KeyAwareFlexTable extends FlexTable implements KeyDownHandler, HasKeyDownHandlers { public KeyAwareFlexTable() { this.addKeyDownHandler(this); } @Override public void onKeyDown(KeyDownEvent event) { GWT.log("onKeyDown"); // check if up/down & do something useful } @Override public HandlerRegistration addKeyDownHandler(KeyDownHandler handler) { return addDomHandler(handler, KeyDownEvent.getType()); } } I've also tried this (based on this site): FlexTable table = new FlexTable() { @Override public void onBrowserEvent(Event event) { super.onBrowserEvent(event); GWT.log("Event type = " + DOM.eventGetType(event)); switch (DOM.eventGetType(event)) { case Event.ONKEYDOWN: if (DOM.eventGetKeyCode(event) == KeyCodes.KEY_UP) { GWT.log("up"); } else if (DOM.eventGetKeyCode(event) == KeyCodes.KEY_DOWN) { GWT.log("down"); } break; default: break; } } }; table.sinkEvents(Event.ONKEYDOWN); I'm looking for a way to have this behavior more or less. Does anybody have a way to do this in GWT?

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  • How divide a GWT module into some separate javascript files ?

    - by Ehsan Khodarahmi
    Hi, I've a big GWT module which comprised of many java classes (& of course it's impossible to break it down into several modules). My GWT application consists of some forms, but the users usually work only with a few of them, anyway they should be abale to open any form as they need. Now my problem its that gwt generates a big js file that will load each time, but most of its content may never use! Is there any way to break the big js module file into several smaller files(for example, one file for each class) & gwt load them automatically as needed ?

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  • Core Data + Core Animation/CALayer together??

    - by ivanTheTerrible
    I am making an Cocoa app with custom interfaces. So far I have implemented one version of the app using CALayer doing the rendering, which has been great given the hierarchical structure of CALayers, and its [hitTest:] function for handling mouse events. In this early version, the model of the app are my custom classes. However, as the program grows I feel the urge of using Core Data for the model, not just for the ease of binding/undo management, but also want to try out the new technology. My method so far: In Core Data: creating a Block entity, with attributes xPos, yPos, width, height...etc. Then, creating a BlockView : CALayer class for drawing, which uses methods such as self.position.x = [self valueForKey:@"xPos"] to fetch the values from the model. In this case, every BlockView object has to also keep a local copy of xPos, which is NOT good. Do any of you guys have better suggestions? Edit: This app is a information visualization tool. So the positions, dimensions of the blocks are important, and should be persisted for later analysis.

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  • UISearchBar animation hidding button

    - by David Carvalho
    Hello I currently have a UISearchBar (attached to a UISearchDisplayController), but I reduced the width of the search bar so I could display a custom button to its right when the search bar is not selected. The button is used to access other views. However, when I select the search bar and then press cancel (or even perform a search) and return to the normal view, where the search bar should be displayed with my custom button, the search bar animates and takes up all the room for the button and the is not displayed. Essentially, the search bar takes up all the width of the screen when I only want it to take up a part of it. Is there any way to prevent the search bar from animating to the whole width of the screen? This is how I defined the CGRect of the search bar: self = [[UISearchBar alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 250.0f, 45.0f)] Any help would be great. Regards

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