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  • Gmail HTML5 Feature to "drop" attachments

    - by Pablo Fernandez
    I've seen this and I have to admit I'm pretty impressed: http://bit.ly/bkU9r5 I'm almost certain that this is an HTML 5 feature (it's supported on Chrome and Firefox 3.5), and was wondering if somebody knew how is the browser feature called. Bonus points for a tutorial/article on how to do something similar!

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  • HTML5 Drag and Drop styles not displaying on Windows Server 2003

    - by NoR
    I'm working on a file upload utility based on Valum's Ajax-Uploader. The idea is similar to the Gmail attachment process. The user should be able to drag a file from the desktop into the browser window and onto the file upload area to get it to upload. This works fine in the browsers that support this functionality (Firefox 3.6+, Chrome 7+). The problem I'm running into are the styles that should be re-drawn when the user: Drags the file anywhere in the browser Drags the file into the upload area I have tested in the exact same browser versions on WinXP, Vista, and Win7. The appropriate styles are redrawn. However, in Windows Server 2003, they do not. In Win2003, when I inspect the div that should be redrawn via Firebug, the "drop-area" and "drop-area-active" classes are applied correctly. Firebug even shows the correct style declarations, but the changes are never visible. The only difference between FF and Chrome that I'm able to spot is that in Chrome, the "drop-area-active" style is displayed for a split second when the user drops the file. I'm not positive that it is a Windows2003 issue, but that's the only OS in which I'm able to recreate the bug.

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  • Which browsers support html5 offline storage?

    - by Marcin
    Essentially, I wanted to run a piece of demo code from W3c Offline Webapps page. It looks like that: var db = window.openDatabase("notes", "", "The Example Notes App!", 1048576); Firefox 3.5, IE8 and Chrome do not seem to get it. Is there anybody out there that actually wrote support for that? Or is this wishful thinking about 'the standard of the future'?

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  • Required attribute HTML5

    - by Joop
    First of all I will explain how I stumbled into this behavior. Within my web application I am using some custom validation for my form fields. Within the same form I have two buttons. One to actually submit the form and the other to cancel/reset the form. Mostly I use Safari as my default browser. Now Safari 5 is out and suddenly my cancel/reset button didn't work anymore. Every time I did hit the reset button the first field in my form did get the focus. However this is the same behavior as my custom form validation. When trying it with another browser everything just worked fine. I had to be a Safari 5 problem. I changed a bit in my Javascript code and I found out that the following line was causing the problem: document.getElementById("somefield").required = true; To be sure that would be really the problem I created a test scenario: <!DOCTYPE html> <html> <head> <title>Test</title> </head> <body> <form id="someform"> <label>Name:</label>&nbsp;<input type="text" id="name" required="true" /><br/> <label>Car:</label>&nbsp;<input type="text" id="car" required="true" /><br/> <br/> <input type="submit" id="btnsubmit" value="Submit!" /> </form> </body> </html> What I expected would happen did happen. The first field "name" did get the focus automatically. Anyone else stumbled into this?

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  • HTML5 Video Javascript

    - by user373721
    Hi, I am not experienced in Javascript, I have the following script to play video files on Andriod phone, and it works fine. <script type="text/javascript"> function PlayMyVideo(arg) { var myVideo = document.getElementById([arg]); myVideo.play(); } </script> <video id="what" src="what.mp4" poster="" /> <input type="button" onclick="PlayMyVideo('what')" value="Play" /> I am trying to write the tag on the fly: <script type="text/javascript"> function PlayVideo() { new_video = document.createElement('video'); new_video.setAttribute('scr', 'what.mp4'); new_video.play(); } </script> <input type="button" onclick="PlayVideo()" value="Play2" /> Nothing happen, would appreciate your suggestions. Thanks in advance

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  • Determining unknown content-types with the Html5 file api

    - by Jesse
    I'm working through a small file upload script (learning experience) and I noticed that when selecting microsoft office related files (.doc or .docx for example) the file objects do not have a type specified: For .doc files I had expected the type to be "application/msword" and along the same train of thought .docx to be "application/vnd.openxmlformats-officedocument.wordprocessingml.document". In the cases when the type cannot be determined is the correct course of action to look at the file extension and match that to the "expected" content / mime type? Sample script: <div id="fileUpload"> <input type="file" id="fileElem" style="display:none;" onchange="handleFiles(this.files)"/> <a href="#" id="fileSelect">Select some files</a> </div> <script type="text/javascript"> var fileSelect = document.getElementById("fileSelect"), fileElem = document.getElementById("fileElem"); fileSelect.addEventListener("click", function (e) { if (fileElem) { fileElem.click(); } e.preventDefault(); }, false); function handleFiles(files) { console.log(files); } </script>

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  • Windows8, JavaScript and HTML5 - A good thing?

    - by Albers
    Most of us have seen the Windows 8 news regarding support for native HTML5/JavaScript applications. The press has pushed this as a potential threat to the .NET developer community because JavaScript and HTML5 were called "our new developer platform". The press release refers to "Web-connected and Web-powered apps built using HTML5 and JavaScript that have access to the full power of the PC.".Microsoft has also been hush on details related to these comments. Before we buy the hype and start worrying about a world where we drop our Visual Studio licenses and buy DreamWeaver - let's think about how Windows 8 HTML/JavaScript applications would be implemented. The HTML5 spec offers support for offline applications, but this won't offer the OS-integrated experience the press release refers to. MS has to be planning a way to extend access beyond the traditional JavaScript feature set. Microsoft has a similar option today: HTML Applications or HTAs. They come close to required features, but HTAs need ActiveX or Java integration to provide the promised OS-level access. I'm guessing that Microsoft's future OS strategy isn't built on developers cranking out ActiveX controls or Java applets. So where is Microsoft headed? One possibility is that MS builds a new JavaScript framework from the ground up outside their current APIs. Another idea would be for Microsoft to add support for JavaScript as a first class .NET language using the Dynamic Language Runtime. A solution based on the DLR could be integrated into an HTA-like model to provide the promised access, along with the full range of features in .NET Framework. Security comes included in the Framework. And the work necessary to support this integration would tie in nicely with the effort MS has recently made providing better JavaScript and HTML5 support in Visual Studio 2010. As a bonus, a full-fledged JavaScript DLR implementation would allow single language web solutions across client and server (think node.js) and would appeal to developers who are familiar with JavaScript but have less experience with the Microsoft tech stack. We will all get a better picture after the Build conference in September. But in the mean time we know that Microsoft has a reputation for providing strong developer support. We might want to reserve our harshest judgement and consider that the press release could hint at new opportunities for .NET development.

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  • Could the HTML 5 Video tag pick up an IP Multicast Stream?

    - by DrewBarbs
    I've been researching methods of getting an IP Multicast over UDP to the browser, and have found little that suggests I would be able to do it without using a plug-in like Java, Flash, or Silverlight in order to open a UDP port and (somehow) render the video. Checking out the HTML 5 <video> spec, there is (obviously) little in the way of specific implementation details, so as far as I can tell, there is nothing stopping a browser from parsing a address of the form "udp://224.1.1.1:8000" and joining a multicast group on that IP/port. Is this a correct understanding? Or must the resource pointed to by the <source> be a file?

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  • HTML-5 : video tag. Video not playing

    - by Microkernel
    Hi guys, I was trying use/test video tag of HTML-5. Here is the code <!DOCTYPE HTML> <html> <body> <video src="./Pilot.avi" controls="controls"> your browser does not support the video tag </video> </body> </html> Pilot.avi is stored in the same same directory as this HTML page. The problem is, I am seeing the controls being displayed but can't play the video. I tried with, 1) Mozilla Firefox 3.6.13 2) Google Chrome 8.0.552.224 What could be the problem? Regards, Microkernel

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  • How to create nested directories in PhoneGap

    - by Stallman
    I have tried on this, but this didn't satisfy my request at all. I write a new one: var file_system; var fs_root; window.requestFileSystem(LocalFileSystem.PERSISTENT, 1024*1024, onInitFs, request_FS_fail); function onInitFs(fs) { file_system= fs; fs_root= file_system.root; alert("ini fs"); create_Directory(); alert("ini fs done."); } var string_array; var main_dir= "story_repository/"+ User_Editime; string_array= new Array("story_repository/",main_dir, main_dir+"/rec", main_dir+"/img","story_repository/"+ User_Name ); function create_Directory(){ var start= 0; var path=""; while(start < string_array.length) { path = string_array[start]; alert(start+" th created directory " +" is "+ path); fs_root.getDirectory ( path , {create: true, exclusive: false}, function(entry) { alert(path +"is created."); }, create_dir_err() ); start++; }//while loop }//create_Directory function create_dir_err() { alert("Recursively create directories error."); } function request_FS_fail() { alert("Failed to request File System "); } Although the directories are created, the it sends me ErrorCallback:"alert("Recursively create directories error.");" Firstly, I don't think this code will work since I have tried on this: This one failed: window.requestFileSystem( LocalFileSystem.PERSISTENT, 0, //request file system success callback. function(fileSys) { fileSys.root.getDirectory( "story_repository/"+ dir_name, {create: true, exclusive: false}, //Create directory story_repository/Stallman_time. function(directory) { alert("Create directory: "+ "story_repository/"+ dir_name); //create dir_name/img/ fileSys.root.getDirectory { "story_repository/"+ dir_name + "/img/", {create: true, exclusive: false}, function(directory) { alert("Create a directory: "+ "story_repository/"+ dir_name + "/img/"); //check. //create dir_name/rec/ fileSys.root.getDirectory { "story_repository/"+ dir_name + "/rec/", {create: true, exclusive: false}, function(directory) { alert("Create a directory: "+ "story_repository/"+ dir_name + "/rec/"); //check. //Go ahead. }, createError } //create dir_name/rec/ }, createError } //create dir_name/img }, createError); }, //Create directory story_repository/Stallman_time. createError()); } I just repeatedly call fs.root.getDirectory only but it failed. But the first one is almost the same... 1. What is the problem at all? Why does the first one always gives me the ErrorCallback? 2. Why can't the second one work? 3. Does anyone has a better solution?(no ErrorcallBack msg) ps: I work on Android and PhoneGap 1.7.0.

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  • HTML Audio performance

    - by user1888309
    I'm working on HTML drum machine, and I`ve met some performance issues, rhythm start to break if BPM is higher than 110 but I'm expecting to make it work on BPM over 180. I guess that it can be related with format or codec of audio files, however it also maybe that my code is not very optimised (as I can see from JS CPU profiling it's not). So I'm expecting you guys give me some code review or some hints on optimisation. Although all similar projects I've found on internet didn't work good and maybe it's just restrictions of Audio API. By the way, it's very raw and sounds works only on Chrome under Mac OS, so any advise on audio encoding for web also would be great Project on Github pages Screenshot of Groove which breaks UPDATE Ok, I've found that I was encoding audio files incorrectly, after fixing that rhythm stopped breaking, and also it started working in Mozilla. But still there are issues on windows OS.

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  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

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  • Does video tag (HTML 5) injection via JavaScript work in any browsers?

    - by JoshNaro
    I'm trying to dynamically spawn a video element on a page using JavaScript. JavaScript <script type="text/javascript"> $(document).ready(function() { var video = $(document.createElement('video')) .attr('id', 'VideoElement') .attr('controls', 'controls') .attr('src', 'videopath.mp4') // Changed 'href' attribute to 'src' .css({ width: 640, height: 360 }); $('#VideoContainer').append(video); }); HTML <body> <div id="VideoContainer"></div> </body> In Firefox I get the video harness, but the actual video doesn't load. In IE8 the video harness doesn't even appear. Is HTML 5 just not supported enough to accomplish this yet? Edit: Got this to work with Artiom's fix. Looks like this works fine with Chrome and Safari. I'm using a codec Firefox doesn't support, so it doesn't work there; although I suspect it will work with a supported codec. IE8 sure enough doesn't work (high five IE).

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  • html5media library doesn't work on FF 3.6.3

    - by Alex
    Hi. Am I the only one experiencing this issue? I'm using the html5media library and the test page they provide no longer plays in Firefox 3.6.3, though it plays on the latest Safari, Chrome, Opera, and IE. On FF 3.6.3, it shows the video and the audio with large X through them. I'm using this library on my site and noticed the issue as well. I'm not seeing any errors in the error console.

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  • Does Android 2.1's Browser Support HTML 5 and What Video Format Does It Play?

    - by John Giotta
    The company I work for produces allot of video and we want to target as many devices as possible, but the question came up of what does the Android do? I personally own an Android based phone running 2.1, but I can't seem to get the HTML 5 tag to work. Even when I can trigger the browser to playback the video it just throws a notification error that it can't. Are there guidelines to producing Android/HTML 5 compatible videos? Is it truly supported?

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  • How do I disable auto- poster image generation on the video tag?

    - by ekallevig
    I'm using the 'poster' attribute on a video tag and the way it seems to work at least in webkit browsers is that it loads the poster image and then once enough of the video has loaded, it replaces that poster with an auto-generated poster from the video file itself. However, my poster images don't match the auto-generated posters which results in a weird experience of one image loading, then being replaced in a few seconds by the auto-generated image. Is there any way to prevent the auto-generated image from being used?

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  • How can I disable HTML5 content in popular browsers like Firefox and Chrome?

    - by HRJ
    The bad thing about Flash video was that it required a third-party plugin to play the content. The good thing was I could select which content to play; using the click-to-play feature in Firefox and Chrome. But now that HTML5 video is getting popular, I see a lot of ads popping into view again. They are not only a distraction, they hog resources on my computer and make the fans spin full speed. Is there a way to disable HTML5 audio/video content by default, and enable it only selectively?

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  • Building an HTML5 App with ASP.NET

    - by Stephen Walther
    I’m teaching several JavaScript and ASP.NET workshops over the next couple of months (thanks everyone!) and I thought it would be useful for my students to have a really easy to use JavaScript reference. I wanted a simple interactive JavaScript reference and I could not find one so I decided to put together one of my own. I decided to use the latest features of JavaScript, HTML5 and jQuery such as local storage, offline manifests, and jQuery templates. What could be more appropriate than building a JavaScript Reference with JavaScript? You can try out the application by visiting: http://Superexpert.com/JavaScriptReference Because the app takes advantage of several advanced features of HTML5, it won’t work with Internet Explorer 6 (but really, you should stop using that browser). I have tested it with IE 8, Chrome 8, Firefox 3.6, and Safari 5. You can download the source for the JavaScript Reference application at the end of this article. Superexpert JavaScript Reference Let me provide you with a brief walkthrough of the app. When you first open the application, you see the following lookup screen: As you type the name of something from the JavaScript language, matching results are displayed: You can click the details link for any entry to view details for an entry in a modal dialog: Alternatively, you can click on any of the tabs -- Objects, Functions, Properties, Statements, Operators, Comments, or Directives -- to filter results by type of syntax. For example, you might want to see a list of all JavaScript built-in objects: You can login to the application to make modification to the application: After you login, you can add, update, or delete entries in the reference database: HTML5 Local Storage The application takes advantage of HTML5 local storage to store all of the reference entries on the local browser. IE 8, Chrome 8, Firefox 3.6, and Safari 5 all support local storage. When you open the application for the first time, all of the reference entries are transferred to the browser. The data is stored persistently. Even if you shutdown your computer and return to the application many days later, the data does not need to be transferred again. Whenever you open the application, the app checks with the server to see if any of the entries have been updated on the server. If there have been updates, then only the updates are transferred to the browser and the updates are merged with the existing entries in local storage. After the reference database has been transferred to your browser once, only changes are transferred in the future. You get two benefits from using local storage. First, the application loads very fast and works very fast after the data has been loaded once. The application does not query the server whenever you filter or view entries. All of the data is persisted in the browser. Second, you can browse the JavaScript reference even when you are not connected to the Internet (when you are on the proverbial airplane). The JavaScript Reference works as an offline application for browsers that support offline applications (unfortunately, not IE). When using Google Chrome, you can easily view the contents of local storage by selecting Tools, Developer Tools (CTRL-SHIFT I) and selecting Storage, Local Storage: The JavaScript Reference app stores two items in local storage: entriesLastUpdated and entries. HTML5 Offline App For browsers that support HTML5 offline applications – Chrome 8 and Firefox 3.6 but not Internet Explorer – you do not need to be connected to the Internet to use the JavaScript Reference. The JavaScript Reference can execute entirely on your machine just like any other desktop application. When you first open the application with Firefox, you are presented with the following warning: Notice the notification bar that asks whether you want to accept offline content. If you click the Allow button then all of the files (generated ASPX, images, CSS, JavaScript) needed for the JavaScript Reference will be stored on your local computer. Automatic Script Minification and Combination All of the custom JavaScript files are combined and minified automatically whenever the application is built with Visual Studio. All of the custom scripts are contained in a folder named App_Scripts: When you perform a build, the combine.js and combine.debug.js files are generated. The Combine.config file contains the list of files that should be combined (importantly, it specifies the order in which the files should be combined). Here’s the contents of the Combine.config file:   <?xml version="1.0"?> <combine> <scripts> <file path="compat.js" /> <file path="storage.js" /> <file path="serverData.js" /> <file path="entriesHelper.js" /> <file path="authentication.js" /> <file path="default.js" /> </scripts> </combine>   jQuery and jQuery UI The JavaScript Reference application takes heavy advantage of jQuery and jQuery UI. In particular, the application uses jQuery templates to format and display the reference entries. Each of the separate templates is stored in a separate ASP.NET user control in a folder named Templates: The contents of the user controls (and therefore the templates) are combined in the default.aspx page: <!-- Templates --> <user:EntryTemplate runat="server" /> <user:EntryDetailsTemplate runat="server" /> <user:BrowsersTemplate runat="server" /> <user:EditEntryTemplate runat="server" /> <user:EntryDetailsCloudTemplate runat="server" /> When the default.aspx page is requested, all of the templates are retrieved in a single page. WCF Data Services The JavaScript Reference application uses WCF Data Services to retrieve and modify database data. The application exposes a server-side WCF Data Service named EntryService.svc that supports querying, adding, updating, and deleting entries. jQuery Ajax calls are made against the WCF Data Service to perform the database operations from the browser. The OData protocol makes this easy. Authentication is handled on the server with a ChangeInterceptor. Only authenticated users are allowed to update the JavaScript Reference entry database. JavaScript Unit Tests In order to build the JavaScript Reference application, I depended on JavaScript unit tests. I needed the unit tests, in particular, to write the JavaScript merge functions which merge entry change sets from the server with existing entries in browser local storage. In order for unit tests to be useful, they need to run fast. I ran my unit tests after each build. For this reason, I did not want to run the unit tests within the context of a browser. Instead, I ran the unit tests using server-side JavaScript (the Microsoft Script Control). The source code that you can download at the end of this blog entry includes a project named JavaScriptReference.UnitTests that contains all of the JavaScripts unit tests. JavaScript Integration Tests Because not every feature of an application can be tested by unit tests, the JavaScript Reference application also includes integration tests. I wrote the integration tests using Selenium RC in combination with ASP.NET Unit Tests. The Selenium tests run against all of the target browsers for the JavaScript Reference application: IE 8, Chrome 8, Firefox 3.6, and Safari 5. For example, here is the Selenium test that checks whether authenticating with a valid user name and password correctly switches the application to Admin Mode: [TestMethod] [HostType("ASP.NET")] [UrlToTest("http://localhost:26303/JavaScriptReference")] [AspNetDevelopmentServerHost(@"C:\Users\Stephen\Documents\Repos\JavaScriptReference\JavaScriptReference\JavaScriptReference", "/JavaScriptReference")] public void TestValidLogin() { // Run test for each controller foreach (var controller in this.Controllers) { var selenium = controller.Value; var browserName = controller.Key; // Open reference page. selenium.Open("http://localhost:26303/JavaScriptReference/default.aspx"); // Click login button displays login form selenium.Click("btnLogin"); Assert.IsTrue(selenium.IsVisible("loginForm"), "Login form appears after clicking btnLogin"); // Enter user name and password selenium.Type("userName", "Admin"); selenium.Type("password", "secret"); selenium.Click("btnDoLogin"); // Should set adminMode == true selenium.WaitForCondition("selenium.browserbot.getCurrentWindow().adminMode==true", "30000"); } }   The results for running the Selenium tests appear in the Test Results window just like the unit tests: The Selenium tests take much longer to execute than the unit tests. However, they provide test coverage for actual browsers. Furthermore, if you are using Visual Studio ALM, you can run the tests automatically every night as part of your standard nightly build. You can view the Selenium tests by opening the JavaScriptReference.QATests project. Summary I plan to write more detailed blog entries about this application over the next week. I want to discuss each of the features – HTML5 local storage, HTML5 offline apps, jQuery templates, automatic script combining and minification, JavaScript unit tests, Selenium tests -- in more detail. You can download the source control for the JavaScript Reference Application by clicking the following link: Download You need Visual Studio 2010 and ASP.NET 4 to build the application. Before running the JavaScript unit tests, install the Microsoft Script Control. Before running the Selenium tests, start the Selenium server by running the StartSeleniumServer.bat file located in the JavaScriptReference.QATests project.

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • How can I get Hpricot to play nice with HTML5?

    - by Adam Singer
    I am using Hpricot to parse a theme file. I have noticed, however, that if I feed a valid HTML5 document into Hpricot(), it auto-closes HTML5 tags (like <section>), and messes with the DOCTYPE. Are there any extensions to Hpricot, or perhaps a flag I need to set, that will allow HTML5 documents to be parsed correctly?

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  • Which is the future of web development: HTML5 or Silverlight(or other RIA framework)?

    - by Morgan Cheng
    My colleagues have a heated debate on what is the future of web development. One side is supporting HTML5 and the other is supporting Silverlight. There is no conclusion of the debate yet. In my humble opinion as a programmer, HTML5 will not improve programming productivity, while Silverlight will. In my understanding, programmers still need to program in JavaScript to take advantage of HTML5. For Silverlight, we can use C# which is static-type language. A lot of coding defects can be found in compilation time. For HTML5, different browsers might still have different behavior even though there is spec. For Silverlight, generally what works in IE will work the same way in other browsers. Just my thoughts. Any idea on how to choose future direction of web development?

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  • Learning HTML5 & CSS3. Do I need javascript too?

    - by samfu_1
    I'm familiar with the way html & css work together. Recently I was previewing some html5 content demo'd by apple and saw they used a html5/css/javascript. I'm at the point where I need to know whether or not javascript is a must-learn; or if I can find similar workarounds with CSS3 & HTML5. Do I need to learn javascript?

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  • Can you declare <canvas> methods within a template in javascript?

    - by Binarytales
    Not entirely sure I posed the question in the best way but here goes... I have been playing around with the HTML5 canvas API and have got as far as drawing a shape in the canvas and getting it to move around with the arrow keys. I then tried to move my various variables and functions to a template so I could spawn multiple shapes (that would eventually be controlled by different keys). This is what I have: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; this.playerSize = z; this.colour = colour; } playerOne = new player(100, 100, 10, "#F0F"); function persona(z, colour){ zone.fillStyle = colour; offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } function move(x, y){ playerOne.lx = playerOne.lx + x; playerOne.ly = playerOne.ly + y; zone.clearRect(0, 0, 500, 500); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); } window.onkeydown = function() { var direction = this.event.keyCode; var s = playerOne.speed; // Arrow Keys if( direction == 38 && playerOne.ly >= 10){ // Up move(0,-s); } if( direction == 40 && playerOne.ly <= 490){ // Down move(0,s); } if( direction == 37 && playerOne.lx >= 10){ // Left move(-s,0); } if( direction == 39 && playerOne.lx <= 490){ // Right move(s,0); } }; window.onload = function() { zone = document.getElementById('canvas').getContext('2d'); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); }; So what I tried to do was move the persona function into the player template like this: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; function persona(){ zone.fillStyle = colour; var offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } } And then where before it said persona(playerOne.playerSize, playerOne.colour); it now just says playerOne.persona(); But this is just totally flaking out and not working and I can't figure out why. I'm probably going about it all the wrong way and I think the problem is that I'm trying to manipulate the canvas.context (call zone in my script) from within a object/template. Perhaps its nothing to do with that at all and I an just not declaring my persona functions properly in the context of the template. Documentation for the canvas API is very thin on the ground and any hint in the right direction will be very much appreciated.

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