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  • what is the wrong with this code"length indicator implementation" ?

    - by cj
    Hello, this is an implementation of length indicator field but it hang and i think stuck at a loop and don't show any thing. // readx22.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "iostream" #include "fstream" #include "stdio.h" using namespace std; class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void read(fstream &ven); void print(); }; void Student::read(fstream &ven) { size_t cnt; ven >> cnt; id_len=cnt; id.reserve( cnt ); while ( -- cnt ) { id.push_back( ven.get() ); } ven >> cnt; first_len=cnt; first_name.reserve( cnt ); while ( -- cnt ) { first_name.push_back( ven.get() ); } ven >> cnt; last_len=cnt; last_name.reserve( cnt ); while ( -- cnt ) { last_name.push_back( ven.get() ); } ven >> cnt; phone_len=cnt; phone.reserve( cnt ); while ( -- cnt ) { phone.push_back( ven.get() ); } ven >> cnt; grade_len=cnt; grade.reserve( cnt ); while ( -- cnt ) { grade.push_back( ven.get() ); } } void Student::print() { // string::iterator it; for ( int i=0 ; i<id_len; i++) cout << id[i]; } int main() { fstream in; in.open ("fee.txt", fstream::in); Student x; x.read(in); x.print(); return 0; } thanks

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  • Playing sound on server using php

    - by Lorenz
    I want to play a sound file on my server using PHP. The PHP script is called by Apache and runs under the user 'nobody', which has by default no access to the speakers. So I created a new user soundoutput which is allowed do play sound and has read permissions for the sound files he should play. If I'm logged in as root, I can play a sound file using echo password | sudo -Su soundoutput mpg321 '/path/to/sound.mp3'. The problem is, that it doesn't work when I'm executing this command using PHP's system_exec. I guess that user nobody isn't allowed to run sudo, but what can I do that he is allowed to do that? Any help appreciated.

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  • Gnome- vs Unity-panel (applet) compatibility?

    - by user5676
    I just love the indicator-applet and other parts of the Ayatana-project and think Ubuntu has done an awesome job there. And as the question about applet compatibility seem to be answered as a 'no' I'd like to take the question to the next level - the 'why' and 'why not'. How come these Ayatana-applets today work in gnome-panel but gnome applets won't work in the Unity panel? And - as it's connected - why not make them compatible? Isn't it all about usability?

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  • Upgraded from 10.04 to 12.04, how can I make Thunderbird marks the indicators envelope blue?

    - by josvazg
    Upgraded from 10.04 to 12.04 now I don't have notifications on incoming email to Thunderbird on the indicator bar, neither when thunderbird is running nor when it's not. None of the other similar questions answers have helped me. Still no blue envelope. I DO get a notification when the email comes as a temporary OSD, ut the envelope in the indicators menu does not get blue and there is no line for received email under "Mail" althougth it is working for Google Mail.

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  • Sound not playing on Windows XP - SoundEffect or Song: Monogame

    - by ashes999
    I'm trying to integrate sound into my Monogame game. I don't have the content pipeline hack -- just straight Monogame (Beta 3) at this point. (I tried adding the content pipeline, but ran into some issues.) I added a .wav file to my /Content directory, and I can create and instantiate both SoundEffect and Song classes. However, both show durations of 00:00:00 (on a ten-second long file), and neither plays. I can call LoadContent without any issue. But when I call Play, nothing plays. I've tried a couple of different sounds, and different formats (MP3 and WAV) to rule that out. Only WAV seems to even load without crashing out, but it doesn't play. There seems to be a GitHub issue that fixes this problem in 2.5.1. Downgrading to 2.5.1 doesn't fix this problem; it seems like it's fixed in 3.0 (_data is set in the SoundEffect instance). This issue only occurs on Windows XP. I tested it on a Windows 7 laptop, and the sound plays fine.

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  • Game: Age of Empires sound good but video "out of range"

    - by Ezekiel
    I'm new to the Ubuntu realm. Currently i'm using Linux Mint 12 with Wine 1.4 and PLAYONLINUX as game loading/playing programs. Video card is MSI GeForce FX5200 (NVIDIA) and is 3d enabled. I can play "Call of Duty 5 demo just fine. My real love is the Age of Empires series games. I loaded the WINE version of AOE 1 demo. No sound and no picture. Black screen with "Out of Range" window in red. I loaded my CD version of AOE 1 through PLAYONLINUX. I get the sound just fine but again the black screen with "Out of Range" window in red. I have used all the monitor settings in both the "settings" and in winecfg. None of the eight monitor options worked in any combination. I have checked all the questions and blogs on this error and tried all I found and no one seems to come up with a real fix. I guess I need to know exactly what the "Out of Range" means. Any help? Anywhere? Thanks

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  • Sound card not detected in 13.04

    - by Ganessh Kumar R P
    I have a problem with my sound card. I don't have volume up or down option anywhere. In the setting -> Sound I don't have any card detected. But when I run the command sudo aplay -l, I get the following output **** List of PLAYBACK Hardware Devices **** Failed to create secure directory (/home/ganessh/.config/pulse): Permission denied card 0: MID [HDA Intel MID], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 7: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 8: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 9: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 And the command lspci -v | grep -A7 -i "audio" outputs 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) Subsystem: Dell Device 02a2 Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at f0f20000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) (prog-if 00 [Normal decode]) -- 02:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: Dell Device 02a2 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at d3efc000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 07:00.0 Network controller: Intel Corporation Ultimate N WiFi Link 5300 So, I assume that the drivers are properly installed but still I don't get any option in the settings or volume control. The same card used to work well back in 2010 versions(04 and 10) Any help is appreciated. Thanks

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  • Play sound on menu items on hover [migrated]

    - by Mahalia Samuels
    How can I go about making a sound clip play when an element is hovered over? I'm using the latest Wordpress, and the parent theme I am using gives me an option to paste scripts which it will embed to the <head> section. Is there a script which I can just add to my <head> that will play the sound when the cursor moves over my menu item class .menu li? I spent several hours trying to figure this out the other day with no avail. I've done this before in a simple HTML website: <head> <script language="javascript" type="text/javascript"> function playSound(soundfile) { document.getElementById("dummy").innerHTML= "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" />"; } </script> </head> <li><a href="index.html" onmouseover="playSound('lib/hover.mp3');" onclick="playSound('lib/click.mp3');"><span>Home</span></a></li> Not sure how to deploy this on Wordpress though.

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  • Mplayer no sound when playing some movies

    - by Ivan Peevski
    Ok, that's a bit of a strange problem, that somehow crept into my system. It used to work fine. Here is the problem as far as I can identify it. When I try to play certain video files with mplayer, there is no sound. As far as I can tell, it is only an issue with ac3 and dts sound tracks (using the ffmpeg decoder). Mplayer says: ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders AUDIO: 48000 Hz, 6 ch, s16le, 1536.0 kbit/33.33% (ratio: 192000->576000) Selected audio codec: [ffdca] afm: ffmpeg (FFmpeg DTS) ========================================================================== [AO_ALSA] Playback open error: Device or resource busy Failed to initialize audio driver 'alsa' Could not open/initialize audio device -> no sound. Audio: no sound (similar with ac3 sound, but using the ffac3 audio codec). Trying different audio output (-ao oss/pcm/sdl) doesn't fix the problem. The strange thing is that if I play these files directly with ffplay, they work fine. mplayer sound with mp3/ogg is fine My alsa configuration is standard (no /etc/asound.conf or ~/.asound*) OS: Linux Gentoo Mplayer: 1.0_rc4_p20100213 (SVN-r30554-4.3.4) FFMpeg: 0.5_p20601-r1 (SVN-r20601) Any other information I can provide?

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  • Windows 8 Communication Sound Setting not working

    - by blackmastiff
    I've been having a problem on my new laptop recently which is familiar but baffling the usual fixes. I'm running Windows 8 with an onboard Realtek soundcard. It's similar to the one on my older computer running Windows 7. The problem is, when I'm in Skype or Mumble, Windows changes the sound output to lower everything else automatically. I've disabled the communications sound change option on the communications tab within sound devices and checked all the applications settings to insure that they are not responsible. They aren't, and I noticed something else. When I'm in the sound properties dialog, and I switch to the microphone tab, the same audio output reduction occurs. This seems to say to me that the microphone must be responsible in some way, but seeing as I uninstalled all the drivers and installed windows drivers instead, I'm confused as to why this would be occurring. Any thoughts? EDIT: I just tried disabling the built in microphone and the sound no longer get changed. More confused now? As soon as I turn it back on, the sound gets dropped again. Incidentally, the fix for this on windows 7 was this question: Windows 7 lowers applications' volume automatically I've got my computer set that way and it doesn't work.

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • Volume range is narrow in 12.04

    - by Alejandro
    I have upgraded to Ubuntu 12.04 and I have a problem with the volume. The problem is that the volume is 0 when the volume bar is between 0% and 66% more or less, so the actual volume range is only between 66% and 100%. If I open the sound configuration menu, the position in the volume bar that makes the sound begin sounding (66% more or less) is placed where it says "no amplification". Can anyone help me? Thank you.

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  • How can I reinstall pulseaudio? (12.04 64bit)

    - by Luca Cerone
    I accidentally removed pulseaudio from my Ubuntu 12.04 64bit. I have tried reinstalling it using sudo apt-get install pulseaudio but my sound card doesn't appear in the list of the devices (in System Settings -- Sound). For the moment I managed to get sounds by using ALSA, but I would like to reinstall pulseaudio and have it working as before my accidental removal. How can I reinstall it and have the devices configured correctly?

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  • How to activate subwoofer in Inspiron 17r?

    - by alfC
    I have a Dell Inspiron 17r, after a fresh install of 12.10, the subwoofer seems to be not utilized. No sound comes from it and in the Sound Control Panel the settings appear grayed out (see screenshot). How can I activate the subwoofer? I tried adding the line options snd-hda-intel model=dell in the file /etc/modprobe.d/alsa-base.conf and enable-lfe-remixing = yes default-sample-channels = 3 in the file /etc/pulse/daemon.conf, but still doesn't work.

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  • How to associate hardware volume control to USB speakers?

    - by Wolfger
    My Xubuntu system recognizes my speakers, and I can change the mixer settings to make them the active sound device, but no matter what I do, the hardware dial will only affect the onboard sound device. generic-usb 0003:046D:0A19.0003: input,hidraw1: USB HID v1.00 Device [ Logitech Logitech Z205 ] on usb-0000:00:1d.1-1/input2 updated to reflect the fact that this was Xubuntu desktop (from Kubuntu install originally) where I had this problem. I was able to easily do this from Ubuntu Natty installation.

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  • Microphone crackling in Ubuntu 12.04

    - by Tomas
    I am not very experienced in linux and have this problem with microphone which works fine on Windows. Microphone is external one and when listening to recorded sound (both Sound Recorder and Skype Echo Test) you can hear crackling noise. I fixed output crackling by replacing load-module module-hal-detect with load-module module-hal-detect tsched=0 in /etc/pulse/default.pa but I have no idea how to fix input. Hardware info: Card: HDA ATI SB Chip: Realtek ALC272X Thanks for help!

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  • Volume control doesn't work for headphones

    - by Hendekagon
    Fresh install of 11.10 and the gnome panel's volume control doesn't work for headphones but does work for speakers on my laptop. In sound settings I have Internal Audio Analogue Stereo selected for output (Output tab) and Analogue Speakers selected for Connector. When I plug headphones in, the volume control doesn't work and the volume is maximum through the headphones. On a side note, only one of my two headphone sockets produces sound too (whereas both worked in 10.04)

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  • Audio not working for Gnome Screencast Ctrl + Alt + Shift + R

    - by Costa
    I can do screencasts by pressing ctrl+alt+shift+r, but I get no sound when I view the videos, I've check my built in mic and headset, they both work on skype and such, I just can't record sound with the gnome built in screencasting. Also, when I open the videos in movieplayer they are in mute by default and there's nothing the the preferences I can find to change that. Any help would be awesome!

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  • How to disable Power off/Power on sound on Android phone? [closed]

    - by yvolk
    My Android phone (Android v.2.1) produces loud sound both before Power off and after Power on (boot) is being completed. I don't want to turn the sound off before reboot/powering it off and to turn sound on after reboot every time I'm restarting my phone. I just want to get rid of these sounds forever :-) How can I do this (maybe executing some script, changing some properties... preferably without rooting my phone)? Update: Thank you Christopher Orr! I've also found some information that partially allows to achieve what I'm looking for (on androidforums.com): "if you are going into SettingsSound & displayNotification ringtone that sets your notification tone for app updates, power on (rebooting) etc. If you want to change notification for messages you would have to go into messaging and then hit the menu key for notification option. You can do the same for email accounts as well." So I disabled Power on/off sounds (plus something else... but I didn't notice undesired side effect yet...) with built-in settings.

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  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

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  • Why does my Messaging Menu code not work when split into functions?

    - by fluteflute
    Below are two python programs. They're exactly the same, except for one is split into two functions. However only the one that's split into two functions doesn't work - the second function doesn't work. Why would this be? Note the code is taken from this useful blog post. Without functions (works): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.mainloop() With functions (second function is executed but doesn't actually work): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate def function1(): # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() def function2(): # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() function1() function2() gtk.mainloop()

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