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  • is there stack size in iphone?

    - by senthilmuthu
    Hi, Every RAM must have stack and heap (like CS,ES,DS,SS 4 segments).but is there like stack size in iphone,is only heap available?some tutorial say when we increase stack size , heap will be decreased,when we increase heap size ,stack will be decreased ...is it true..? or fixed stack size or fixed heap size ? any help please?

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  • Preferences bundle -- iPhone vs. Simulator

    - by trevrosen
    I have a preferences bundle that exhibits different behavior in the simulator vs the phone. The basic problem is that the default values of my preferences are getting read fine on the simulator but are coming up NULL on the iPhone. Is there some kind of special initialization I have to do for the device in order for these to be seen there? Thanks in advance for any insights!

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  • How to receive userinfo with google adwords api libraries

    - by PatrickvKleef
    I'm using the Google Adwords API libraries and I would like to receive the userinfo of the logged in user. I added the userinfo scope as followed: googleAdwordsUser = new AdWordsUser(); string oauth_callback_url = HttpContext.Current.Request.Url.GetLeftPart(UriPartial.Path); googleAdwordsUser.OAuthProvider = new AdsOAuthNetProvider("https://adwords-sandbox.google.com/api/adwords/ https://www.googleapis.com/auth/userinfo.email", oauth_callback_url, Session.SessionID); When the callback url is called, I'm trying to get the users emailaddress, but it isn't working, the error 'The remote server returned an error: (401) Unauthorized.' is thrown. string url = @"https://www.googleapis.com/oauth2/v2/userinfo?access_token=" + token; HttpWebRequest objRequest = (HttpWebRequest)WebRequest.Create(url); objRequest.Method = "GET"; HttpWebResponse objResponse = (HttpWebResponse)objRequest.GetResponse(); string result = string.Empty; using (StreamReader sr = new StreamReader(objResponse.GetResponseStream())) { result = sr.ReadToEnd(); } Does somebody knows how to fix this? Thanks.

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  • Having trouble with event creation using the events.create API with the iPhone SDK

    - by MahatmaManic
    I'm using the FBConnect library in my iPhone app, and I'm trying to create Facebook events. After getting a valid session and verifying permissions, I'm using events.create and getting what looks like a valid event ID back from FB in a success response. Oddly the event isn't showing up on my account's Events page either in current or in past events. I thought the problem might be that the event might not include me as an attendee so I followed the successful events.create call with an events.rsvp call to set my status to "attending". That also gets back success from FB, but I'm still not seeing anything show up. Am I missing a step? Is there something other than Create and then RSVP that I need to do, or is there an error with the api/Facebook? I don't think I'm missing any of the required fields for event creation (name and start_time) and I am populating a lot of the other fields in event_info...

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  • New App provisioning in iPhone SDK 4 Beta

    - by Vinod
    The enterprise distribution in iPhone 4 beta is supposed to be easier. Companies can host their own servers with the apps instead of distributing through iTunes. I am looking for technical information on how to do this. Can someone refer to the documentation/online details regarding this? Thank much.

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  • Restoring a "Canceled" event with Google Calendar API?

    - by user283182
    I'm trying to change the status of an event back from "canceled" to "confirmed" using Google Calendar API (I'm using .NET but an answer in any language would help) but I get GDataRequestException error: "You can't modify a cancelled event" If I've used the API to delete an event in a repeating series, for example, is it possible to change the status of the resulting recurrence exception (there's no EXDATE, just a new "canceled" event that is only visible when the feed is requested with start and end date) to "confirmed" (or even delete the resulting exception completely) in order to restore the repeating series to the original state? event.Delete() and event.Update() don't even see the event any longer once it's been .canceled. event.Update() gives the above error. Thanks!

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  • Best way to set-up an iPhone project?

    - by wgpubs
    Looking for the best way to set-up an iPhone project in XCode ... namely: What is the preferred project template to start with (e.g View-Based or Windows-Based application)? What folder structure should I create in XCode to manage the project? For example, under "Classes" is it a preferred practice to add Models, Views and Controllers sub-folders? Any other best practices, tips, etc... would be appreciated. Thanks

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  • iPhone video screen capture for the 3GS

    - by teabot
    With the advent of the iPhone 3GS' video capability - does anyone know if Apple bundled the ability to capture the device screen as a video? Note: I know this question has already been asked regarding previous handset versions but I am specifically asking about the 3GS where this functionality seems more plausible. Update: until I hear otherwise I am going to have to accept that this is not possible.

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Didn't load images when I test version on Iphone

    - by Igor
    I use images from resources like that: UIImage *image = [ UIImage imageNamed:@"example.jpg" ]; UIImageView *imageView = [ [UIImageView alloc] initWithImage:image ]; When I test it on semulator it's works. But on Iphone no. Also image with size about 10Kb loaded, with size about 100Kb no. Whats wrong?

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  • iPhone: Tracking/Identifying individual touches

    - by FlorianZ
    I have a quick question regarding tracking touches on the iPhone and I seem to not be able to come to a conclusion on this, so any suggestions / ideas are greatly appreciated: I want to be able to track and identify touches on the iphone, ie. basically every touch has a starting position and a current/moved position. Touches are stored in a std::vector and they shall be removed from the container, once they ended. Their position shall be updated once they move, but I still want to keep track of where they initially started (gesture recognition). I am getting the touches from [event allTouches], thing is, the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std::vector and refer to the touches in the NSSet (so I know which ones ended and shall be removed, or have been moved, etc.) Here is my code, which works perfectly with only one finger on the touch screen, of course, but with more than one, I do get unpredictable results... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) handleTouches:(NSSet*)allTouches { for(int i = 0; i < (int)[allTouches count]; ++i) { UITouch* touch = [[allTouches allObjects] objectAtIndex:i]; NSTimeInterval timestamp = [touch timestamp]; CGPoint currentLocation = [touch locationInView:self]; CGPoint previousLocation = [touch previousLocationInView:self]; if([touch phase] == UITouchPhaseBegan) { Finger finger; finger.start.x = currentLocation.x; finger.start.y = currentLocation.y; finger.end = finger.start; finger.hasMoved = false; finger.hasEnded = false; touchScreen->AddFinger(finger); } else if([touch phase] == UITouchPhaseEnded || [touch phase] == UITouchPhaseCancelled) { Finger& finger = touchScreen->GetFingerHandle(i); finger.hasEnded = true; } else if([touch phase] == UITouchPhaseMoved) { Finger& finger = touchScreen->GetFingerHandle(i); finger.end.x = currentLocation.x; finger.end.y = currentLocation.y; finger.hasMoved = true; } } touchScreen->RemoveEnded(); } Thanks!

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  • IPv4 private address assignment

    - by helloworld922
    I'm working on a private network which uses static IPv4 addresses as well as DHCP addressing for the physical LAN network. At a previous company I worked at they would assign static addresses in the 10.*.*.* space and all DHCP/LAN addresses were assigned in the 192.168.*.* space. Both of these address spaces are defined in the IPv4 private address space and there were never any internal conflicts. From personal experience at home, school, at work, and pretty much any other machine I've dealt with extensively (Windows and a few Linux distros), the DHCP server would always by default choose an address from the 192.168.*.* address space. Now my question is can I rely on this behavior? Do DHCP servers always by default assign from the 192.168.*.* pool (or any pool other than the 10.*.*.* pool), leaving the 10.*.*.* pool free for private static addressing? If not, under what conditions might a DHCP server choose an address in the 10.*.*.* address space?

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  • Limit the model data fields serialized by Web API based on the return type Interface

    - by Stevo3000
    We're updating our architecture to use a single object model for desktop, web and mobile that can be used in the MVVM pattern. I would like to be able to limit the data fields that are serialized through Web API by using interfaces on the controllers. This is required because the model objects for mobile are stored in HTML5 local storage so don't carry optional data while a thin desktop client would be able to store (and work with) more data. To achieve this a model will implement the different interfaces that define which data fields should be serialized and there will be a controller specific to the interface. The problem is that the Web API always serializes every field in the model even if it is not part of the interface being returned. How can we only serialize fields in the returned interface?

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  • How to draw NSString vertically on iPhone?

    - by Horace Ho
    Chinese characters can be view horizontally and vertically. I want to let users have both options. How can this be done in an iPhone views? e.g. +-------------------------+ +-------------------------+ | Hello, I am a newbie. | | b a H | | | | i m e | | | | e l | | | ---> | . a l | | | | o | | | | n , | | | | e | | | | w I | +-------------------------+ +-------------------------+

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  • streaming speed for video content on iphone

    - by Jim
    My application was rejected from Apple today.Apple says that the video stream should be not more than at 64kbps. what should i will have to do get my application approve on App Store?? Should i have to make changes on video content that i am streaming from my iPhone or should i have to change in code? Please suggest. Thanks, Jim.

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