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  • touch multi UIViews

    - by user262325
    Hello everyone There are a series UIViews arranaged very close. I hope when my finger touchs some of them, my app can detect which UIView touched. Maybe one or two or three.(because the displayed parts of each UIView are too thin). I hope to get the middle x value of the touch, then spread the UIView where the middle x value locates and the UIViews near it. Welcome any comment Thanks interdev

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  • iphone sdk: finding the direction of scrolling in UIScrollView

    - by Alex1987
    I have a UIScrollView with only horizontal scrolling allowed, and I would like to know which direction (left, right) the user scrolls. What I did was to subclass the UIScrollView and override the touchesMoved method: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; UITouch *touch = [touches anyObject]; float now = [touch locationInView:self].x; float before = [touch previousLocationInView:self].x; NSLog(@"%f %f", before, now); if (now > before){ right = NO; NSLog(@"LEFT"); } else{ right = YES; NSLog(@"RIGHT"); } } But this method sometimes doesn't get called at all when I move. What do you think?

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  • UIEvent timestamp

    - by skajam66
    When handling a UIButton touch, you are given a UIEvent object. The UIEvent object has a timestamp which the Apple documentation states as being "the time that the event was created" (UIEvent Class Reference). In the documentation on the Main Event Loop, it states that: "The application object obtains the topmost object in the event queue, converts it to an event object (UIEvent) ..." Does [UIEvent timestamp] refer to the time at which the UIEvent object is created (i.e. after processing the touch event off of the main run loop and hance not remotely real-time) or does it refer to the time that the underlying touch object was created (and hence as close as possible to representing the actual time of the user touch9?

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  • Soundboard app: Play sound as long as the user is pressing the button

    - by Pantelis Proios
    I am making a soundboard app and i am using sounds with over 30sec duration. I am playing the sound by connecting in IB my action with a "touch down" event, however the sound keeps playing once started. I connected in the some button a "touch cancel" & "touch up outside" event that is supposed to stop the sound but for some reason it doesn't. Can anybody provide a solution to my problem? ---Edit--- Here is my code: -(IBAction)playSound:(id)sender { NSString *soundFile; soundFile = [[NSBundle mainBundle] pathForResource:@"testSound" ofType:@"mp3"]; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundFile] error:nil]; audioPlayer.volume = volumeSlider.value; audioPlayer.numberOfLoops = -1; [audioPlayer prepareToPlay]; [audioPlayer play]; } -(IBAction)stopSound:(id)sender { [audioPlayer stop]; }

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  • How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPot Touch)

    - by Eonil
    I'm planning making a game for AppStore, so I'm studying GLES. But, GLES 1.1 and 2.0 APIs are different about handling in some features.(and limitations) I have not enough time to consider both of them, I have to choosing one. 2.0 is clearly better in developer's view, but I'm worry about it's market share. I wish most users moved on newer SGX based hardware, but in fact, I don't know. Does anybody have information about location of those hardware ratio data in iPhone OS supported hardwares? (iPhone/iPod touch, per GPU) Please let me know.

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • how to access locally deployed webapp on ipodtouch ?

    - by abhinav
    Hi, I have a wifi network at home with a couple of laptops. I am running a Tapestry webapp on my machine. I can access this webapp from the other laptop if I use the IP address of my machine (I mean enter something like : http://192.168.1.53:8080/webapp/index.html). Now, I also want to access the same webapp through my iPodTouch which is also in this wifi network. However, when I try to do so in Safari on iPodTouch, it fails. Could someone point out what's the problem here ? Thanks, Abhinav

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  • Batch convert divx to iPhone format

    - by Kelsey
    I am looking for free software to do batch conversions of divx video files to iPhone format. I have read the thread: http://superuser.com/questions/5784/looking-to-convert-video-to-iphone-format Handbrake works good for single files but it has very little customization with regards to files names and the batch functionality is not very good (or at least I can't get it to work very easily). Can anyone recommend a good batch converter? A script for Handbrake to do a batch for all in a specific directory would be useful even.

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  • Making my computer an iPhone music dock?

    - by deddebme
    Are there any application which lets me play the music in my iPhone through the USB cable? It will be very convenient if I can just dock the phone (while the music is playing), and the music will come out from the computer's speakers instead of the speaker in the iPhone. Edit 1: Stock iPhone dock does have a line-out jack, thanks SidneySM for reminding me. Now the problem is, even though I have select Line In as the Sound Input in Mac OSX, there is no sound coming out from the speaker. How do I make the Speaker output the Line In audio?

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  • WinRT GridView scrolling setup work differently on mouse/kb and touch

    - by Jay Kannan
    I'm trying to mimic the functionality of the NetFlix app, with a strip on the left that collapses on scrolling, I had to offset the tiles on the GridView a bit to the right so that they can accomodate that behavior. They seem to work alright in keyboard and scroll completely to the right (although I noticed the scrollbar suddenly grows in size when I hit the left boundaries. this totally changes when I use it on touch - I seem to have a limit on the right and the scrolling doesnt scroll past the last 100 pixels or so. how do I take care of this. I'm assuming it is related to the bug here, but didn't seem to solve the problem with that solution there. "Sticky scrolling" issue in WinRT XAML GridView control

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  • Capture Touch Event on UITableViewCell and after enter didSelectRowAdTindePath method

    - by Luca
    Hi I want to personalize my UITableView changing background when user tap on a specific cell. I've a dedicated ViewController for each cell and if I implement touchesBegan method in this viewController i can change my cell background without any problem. The problem is that the method "didSelectRowAtIndexPath" of the UITableView is no longer called. How can I call it manually? I am in another viewController and I have no access to that method. or how can propagate to the touch tableView? Thanks a lot

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  • iphone - forcing button to acknowledge touch programmatically

    - by Mike
    When you touch a UIButton it hides for a fraction of second and then it executes its action. This fast "blink" is the feedback the user needs to know that the button has been clicked. In the project I am doing, I need to select the button programmatically, as if the user had clicked it. In other words, the same behavior has the button had been clicked by the user... a fast blink and execution of its action. Is this possible? thanks for any help.

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  • .Net Compact Framework 2.0 touch and nice controls [.netcf 2.0]

    - by eridem
    Hello! I would like to know if somebody knows free custom nice controls for .NET Compact Framework 2.0. There are nice controls as Manila Interface SDK (http://forum.xda-developers.com/showthread.php?t=566188), Sense Interface SDK (http://forum.xda-developers.com/showthread.php?t=648906) and so on for free, but they work only on .NET CF 3.5. Furthermore, there are others that you have to pay for them and for .NET CF 2.0 and 3.5 (Resco or Touch Control Suite). And there is one called Fluid (http://fluid.codeplex.com/) but it's so complicated, there are not exactly controls (are classes added to a host control) and there is not much documentation to work with it. Any nice controls for free and working in .NET CF 2.0? And with list sliders if it's possible? Thanks!

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  • Navigate touch-tone menus via modem

    - by Kongress
    I have a system that I need to programmatically interface with that requires a set of numbers to be dialed after the phone line is picked up, like a standard automated phone answering system. For instance, dial the number 123-456-7890, wait for the line to be answered, wait 15 seconds for the voice prompt, dial 1234#, hang up. The question is, can I and how do I do that through a modem? I know how to dial a number through a modem, it's simply ATDT[phone number], but that will attempt to initiate a data connection which will not allow touch-tone number entry. Would a voice modem provide the necessary capability? If so, could anyone provide example commands to accomplish this?

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  • Frustrated with Objective-c code...

    - by Moshe
    Well, I've started with iPod/iPhone programming using Head First iPhone Development (O'reilly) and I'm typing code out of the book. There are two problems, one is programming related and the other is not. I don't understand the format of objective-c methods. I'm getting an few errors now, based on source code from the book. Which leads me to my next issue. Some of the code is buggy. I think so because I couldn't get the code to run without modifying it. The book has some typos in the text since it's a first edition and whatnot, but could my "fixing" the code have to do with it? So... Where can I learn more about objective-c methods and how they work in terms of structure and where the return type and arguments go? For those with the book, I'm in the middle of the InstaTweet app towards the beginning. Thanks.

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  • Touch screens for kiosk applications

    - by Micah
    I'm developing a kiosk-style touchscreen application in Qt. Currently I'm using an Elo Touch surface acoustic wave touchmonitor which works well except for one thing: drag performance is way too poor to provide a good user experience. As this is the case for the cursor in X as well as in my application, it seems to be either the fault of X (probably not) or the touchmonitor. Since mobile platforms are able to achieve very high performance in this regard, it seems like it should be possible for vastly more powerful desktop systems. Does anybody have experience with getting good drag performance out of desktop touchmonitors? What hardware have you used? Is X to blame?

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  • .Net Compact Framework 2.0 touch and nice controls

    - by eridem
    Hello! I would like to know if somebody knows free custom nice controls for .NET Compact Framework 2.0. There are nice controls as Manila Interface SDK (http://forum.xda-developers.com/showthread.php?t=566188), Sense Interface SDK (http://forum.xda-developers.com/showthread.php?t=648906) and so on for free, but they work only on .NET CF 3.5. Furthermore, there are others that you have to pay for them and for .NET CF 2.0 and 3.5 (Resco or Touch Control Suite). And there is one called Fluid (http://fluid.codeplex.com/) but it's so complicated, there are not exactly controls (are classes added to a host control) and there is not much documentation to work with it. Any nice controls for free and working in .NET CF 2.0? And with list sliders if it's possible? Thanks!

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  • Where are events in Cocoa Touch?

    - by yesenin
    Hi all! I learn Cocoa Touch several days, and today have stuck while looking for way to implement a custom event. Event that I can see in Connection Inspector for my UIView subclass. What I have: There are a UILabel and MyView:UIView on MainVindow. MyView contains a UISlider. Interfaces for Controller and MyView // Controller.h @interface Controller : NSObject { IBOutlet UILabel *label; IBOutlet MyView *myView; } // I suppose that there should be something like -(IBAction) changeLabelValue for myView event @end // MyView.h @interface MyView : UIView { IBOutlet UISlider *slider; float value; } - (IBAction) changeValue; //for slider "Changed Value" event What I want: Add something in MyView that allows it to rise a event after change value. Can anybody help me? My main area in programming is .NET and I begin think that its terminology is not appropriate for this case. Thanks.

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  • UISearchDisplayController's full-screen background intercepts touch events in iOS 7

    - by tba
    I have a UITableview that doesn't take up the whole screen (screenshot). Everything worked fine in iOS 6. But in iOS 7, when the user searches, the search result table takes up the whole view (screenshot). To fix this, I tried setting the frame manually as described in this answer. The appearance is now correct (screenshot), but now the "<" button in the top left doesn't receive tap events when the search results table is displayed. It seems the searchResultsTableView is adding a full-screen background view that is intercepting touch events. To prove this, I added this code to didShowSearchResultsTableView: controller.searchResultsTableView.superview.backgroundColor = [UIColor blueColor];` This screenshot confirms my hypothesis. How can I fix this to allow the "<" button to receive tap events? I want to avoid modifying controller.searchResultsTableView.superview so that my change doesn't break in future versions of iOS. And what change in iOS 7 caused this behavior to start happening?

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  • Improve responsiveness of $(...).click on touch interface

    - by Bram W.
    I need access to a web-based on screen keyboard which will be used on a touch interface. This example looks nice and functional, however when I try it on an iPad, the responsiveness it very low IMHO. It's not comfortable to use and sometimes whole words are misspelled due to slow response. Is there a way to improve the experience on this type of on screen keyboard? This implementation uses the $('#id').click(...); function to process the events. Is there a better way to achieve the goal of typing on the screen? Are there better plugins out there? Note: The final application will run on different types of devices. For several reasons, native on screen keyboards are no option.

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  • Making Overlaid image transparent on touch in Android ?

    - by Andhravaala
    Hi All, I need help on making the touched areas of bitmap image transparent(seems like erasing) while I am moving my finger on that image. I am having a PNG file with Alpha channel in it. I want to turn the touched pixels to transparent so that, the user can feel that he is actually erasing it. For this I am using frame layout to load 2 layers. Down layer is for content and upper layer is an Imageview for erasing. I need erase the upper layer when user touch and move his finger on it. I am not getting how to make it transparent. can anyone please help me in this. If possible please direct me to any sample code, as I am very new to this image processing. Thanks in advance.

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  • Fitts Law, applying it to touch screens

    - by Caylem
    Been reading a lot into UI design lately and Fitts Law keeps popping up. Now from what i gather its basically the larger an item is, and the closer it is to your cursor, the easier it is to click on. So what about touch screen devices where the input comes from multiple touches or just single touches. What are the fundamentals to take into account considering this? Should it be something like, the hands of the user are on the sides of the device so the buttons should be close to the left and right hand sides of the device? Thanks

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