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  • Problems in creating click package for native application

    - by Swordfish90
    Hello everyone I've tried may times to package a native click application mainly following this tutorial: http://notyetthere.org/?p=316 The procedure works and I'm able to execute the binaries both on phones and desktops. The problems start when I install the click package. The application is launched but the game is not working (the "gamefield" is not loaded). The only error message that is given is that versions of localstorages are not compatible (that is impossbile, because it never changed). I suspect that the problem is related to apparmor but I have no proof of that. The source code of the application is available here: https://launchpad.net/ubuntu-netwalk Thank you in advance to everyone...

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  • How to practice typing of programmer keys such as tilde, pipe and programmer quote?

    - by user7893
    It is nice that there are services such as TypeRacer where you can practice casual writing but I want to practice programmer keys, covers more numbers and keys not used by regular typist. There was some tutor with which I practiced some programmer keys and noticed that my speed dropped dramatically from 70-80 wpm to even about 15-30 wpm, it also trains different muscles. So how can I practice just programming keys with programming texts or just random code pieces?

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  • How to use uTouch on multitouch-enabled touchpads?

    - by Freddi
    I currently have a Synaptics touchpad with only few classic multitouch features (2 finger scroll, right click). By installing the uTouch testing suite, I saw that it doesn't accept my touchpad as input device. I want to buy a newer notebook and would like to benefit of uTouch features (window management, swipe, pinch, rotate). Does uTouch only work on touchscreens or also on touchpads? What requirements should I take into account when choosing a new notebook?

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  • GestureListener's fling method doesn't get called

    - by nosferat
    I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method: Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController)); charController is my class which implements the DirectionListener interface defined in the SimpleDirectionGestureDetector class and it is responsible for moving the player character. However the character doesn't change direction when I'm performing a fling action in any direction. I've checked and the fling() method in the SimpleDirectionGesture class doesn't get called and I have no idea why, since everything seems good. What am I doing wrong?

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  • Multitouch screen not detected on Asus Taichi 21DH71

    - by geekfreak
    I just bought this Ultrabook "Asus Taichi 21 DH71". This has Intel 3rd generation i7 processor and 4gb ram with 256 gb SSD. The main feature is that it is a hybrid machine. Naming it has dual screens. When the lid is closed it can be used as a tablet and when lid open it can be used as a notebook. This machine can also be used with the two screens on at the same time. I used ubuntu many years ago and loved it. But I never tried any linux later. My questions are Does the new version of Ubuntu support the Multitouch interface? Will it work specifically on this machine? Will Ubuntu support gestures on multi touchpad? Update 2/22/2013 I did try the latest 64bit Ubuntu(12.10) from live usb and noticed that it couldn't detect the tablet screen. Everything else worked seamlessly. Do you guys think the tablet screen would be detected if I make a complete installation on to the notebook? Please help guys..

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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Restoring two finger middle click again

    - by Thomas A.
    it used to be that tapping two fingers on the touchpad send a middle mouse click. Now it does a right click and three fingers now are the middle click. I really can't understand the change and think it is a bug or badly copied from Apple or something. The reasoning escapes me totally. I use middle click to open links in a new tab in the browser all day and I rarely use right click (and I have a right mouse button below the touchpad, doh) Tapping three fingers on my tiny EeePC touchpad is next to impossible so I want the old behavior. I found: synclient TapButtons2=2 synclient TapButtons3=3 but that did not work on 10.10 Does anyone know how to restore sane behavior?

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  • Mobile broadband not connect without unplug and plug

    - by Muhammad Zohaib
    I have recently installed ubuntu 13.10 and I am still very new in this operating system. My problem is that when I start my computer, it detects all the wifi connections around but not my mobile broadband usb connection (huwaie). I dont get any mobile broadband section automatically. I have to unplug and then plug my broadband usb to connect and have mobile broadband section available. I dont like to unplug and then plug my device always as it will loose my laptop and I always want to be plug in laptop even in shutdown. I always want to auto detect my usb broadband by ubuntu. Please someone guide me. Thanks in advance.

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  • Unable to Restore Nexus 7 2013

    - by belkinsa
    I have a Nexus 7 2013 with FLO-04.01 bootloader and I tired ./flash-all.sh and it fails. Happens every time. Output below: svetlana@svetlana-TECRA-M5:~/Downloads/razor-krt16s$ sudo ./flash-all.sh [sudo] password for svetlana: < waiting for device > sending 'bootloader' (3911 KB)... OKAY [ 0.163s] writing 'bootloader'... OKAY [ 1.446s] finished. total time: 1.609s rebooting into bootloader... OKAY [ 0.006s] finished. total time: 0.006s archive does not contain 'boot.sig' archive does not contain 'recovery.sig' failed to allocate 721539744 bytes error: update package missing system.img svetlana@svetlana-TECRA-M5:~/Downloads/razor-krt16s$

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  • Examples of Android Joystick Controls? [on hold]

    - by KRB
    I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the design and implementation of Android joystick controls; I can't seem to find anything decent on the net. What are some well executed examples? More specifically, Pseudo Code Current Examples Idea/Design Functionality Description Controller Hints Related Directly to Android Architecture What kind of classes will I have making this? Will there be only one? How would this be implemented to the game architecture? All things I am thinking about. Cheers! UPDATE I've found this on the subject Joystick Example1, though I am still looking for different examples/resources. Answered my own question with a link to the code of the above video. It's a fantastic start to Android Joystick Controls.

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  • Getting a 404 when using the Nexus 7 installer PPA, how do I fix this? [duplicate]

    - by Vitaliy
    This question already has an answer here: How can I fix a 404 Error when using a PPA? 2 answers ubuntu 13.10 sudo add-apt-repository ppa:ubuntu-nexus7/ubuntu-nexus7-installer OK sudo apt-get update: W: ?? ??????? ???????? http://ppa.launchpad.net/ubuntu-nexus7/ubuntu-nexus7-installer/ubuntu/dists/saucy/main/binary-amd64/Packages 404 Not Found W: ?? ??????? ???????? http://ppa.launchpad.net/ubuntu-nexus7/ubuntu-nexus7-installer/ubuntu/dists/saucy/main/binary-i386/Packages 404 Not Found Thanks for the answer

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • Middle-click does nothing but makes window controls appear

    - by hleinone
    Just did a fresh install of Precise Pangolin on my laptop and noticed that the middle-click (actually three finger-tap on the touchpad) on Firefox doesn't work as it used to. When doing it on a link it doesn't get opened on a new tab, in fact, it doesn't get opened at all. Only the (useless) window size and position controls appear, as demonstrated on terminal in the following screen shot. How do I get my tab-opening middle-clicks back?

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  • How do I make 3finger multitouch work on Samsung 530?

    - by RiaD
    I have Samsung 530U4C. How can I configure 3-finger gestures to work? Choosing next photo using 3 finger "scrool" worked in Windows 7. If I use synclient TapButton3=2 I may use it as medium mouse button, but there's problem: it gets cancelled after reboot, and as I read over the Internet, sometime else. Moreover, it would be great to see all gestures my laptop support and configure them all as I need. I find some info about touchegg, but I didn't manage to understand what it exactly is and even run it. Two-finger gestures works fine(configured using System setting menu)

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  • How to get past "sending 'system' (92311 KB)..." when installing ubuntu on Nexus 7

    - by brew182
    I'm in the process of installing the Ubuntu image onto my Nexus 7 following these directions. I am on the step 4 and typed in phablet-flash -b and it downloaded some files, erased 'system' and is now on sending 'system' (92311 KB)... However, it has been on this step for about 3 hours now. I am assuming it shouldn't take this long so how can I go about getting out of this and restarting the flash without bricking my device?

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  • permanently disable bluetooth

    - by NotABluetoothUser
    I simply don't use bluetooth. Since it can be a security risk and also drains the battery I would like to keep it deactivated. I quickly found the option to turn it off in the settings menu, but the problem is: it doesn't stay dead! Everytime I pull my Nexus 4 out of standby mode bluetooth reappears in the top bar as if I never deactivated it. How can I deactivate it so it stays deactivated or better yet how can I remove it from my phone entirely? I tried sudo apt-get remove bluez bluetooth, but I am not allowed to edit this package.

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  • Quickly open Windows Mobility Center in Windows 8 "tablet" mode

    - by piyo
    I am using a Surface Pro (2013). I would like to know if there is a quick way to open the Windows Mobility Center desktop program. I like to use this program because it is easy to manipulate during the "tablet" (non-keyboard, no-mouse) mode. This program has multiple ways to be started, according to From How to Open and Use Mobility Center in Windows 7 and Windows 8: (Windows 8) Press Windows key + X and select Mobility Center Open the Control Panel and select "Windows Mobility Center" Open the Run dialog and type "mblctr.exe" and press Enter key. None of these are quick and easy when in "tablet" mode. I would ideally like to swipe from right screen edge into to open the Settings pop up and select one icon that opens the Mobility Center. Alternatively, another way I would like to have implemented would be to touch the Windows icon on the tablet screen outside of the viewing area and touch an "app" to launch the Mobility Center. Alternatively, it would be nice to have a Live Tile App that duplicates this functionality.

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  • using iphone to control mac

    - by Ajay Pandey
    i want to use iPhone touch screen as the touchPad for my mac while both devices are connected via bluetooth. So far i hv gone for two approaches what i want is an application which when launched turns the bluetooth on and get connected to mac.Further ...screen of iPhone becomes the touch pad for mac. i dont want to install anything at the mac like any server........ I have already tried the vnc and remotePad approach. the one with vnc looks more promising for me..but even in that case i have to install a vnc server on mac ,i guess and then we'll have to actually call vnc client while my application is still running,which does not look real in 3.2 verson as it does not support multi tasking. Is there any other way of doing it? or is there anything wrong in my above interpretation? please let me know if there is anyother approach of doing the same or if i can do any thing different with my current approach. hoping for quick response Thanks

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  • How can I get the Creative Zen Touch to work?

    - by Hello71
    I've tried using gnomad2 (too lazy to configure all the dependencies) and Amarok (segfaulted when I tried to do anything with it). $ lsusb Bus 002 Device 004: ID 041e:4131 Creative Technology, Ltd Zen Touch (mtp) # SNIP OUTPUT # $ lsusb --verbose -s 002:004 Bus 002 Device 004: ID 041e:4131 Creative Technology, Ltd Zen Touch (mtp) Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x041e Creative Technology, Ltd idProduct 0x4131 Zen Touch (mtp) bcdDevice 1.00 iManufacturer 1 Creative Technology Ltd iProduct 2 Creative Zen Touch iSerial 3 010125517D039098 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 39 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 16 Configuration 1 bmAttributes 0xc0 Self Powered MaxPower 440mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 3 bInterfaceClass 0 (Defined at Interface level) bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 33 MTP Interface Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 4 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 can't get debug descriptor: Connection timed out Device Status: 0x0000 (Bus Powered)

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  • Do Android/webOS devices support multi-touch Javascript events?

    - by Rufo Sanchez
    On iPhone, iPod touch and (presumably) iPad, Apple has multi-touch event handling available via JavaScript in Mobile Safari. I know the Nexus One recently added multi-touch support via an update, and I believe webOS is also multi-touch enabled. Do Android 2.1 and/or webOS have access to multi-touch in the browser, or is this currently exclusive to Apple devices?

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  • WPF touch and slide/drag animation

    - by George
    I'm trying to create a pretty simple WPF interface, and from what I know this should be mostly possible using pure XAML. What I know I have a pretty basic understanding of WPF so far, however I have a decent grasp on XAML. I know or can work out how to put content in these panels. This isn't the topic of this question. What I don't know I don't know how to animate this interface. I'm not very proficient at binding, however again, that's not the topic of this question. The topic of this question is what would be the best way to animate panels 1-4 (images below) so that they may be dragged (via touch) into view. The number of panels here may be static for the purpose of this question. The panels (1-4) can be stack panels, grids or whatever; their content isnt important. What is important is the container that would contain all 4 panels. The complication in this animation is the other two containers here (Item One/TODO), as they're in the way of a smooth animation. If it makes this question simpler, the touch features can be ignored for now, and a simple button push can slide the containers across. One Two

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  • iPad Safari's mapping of mouse events to touch events in image-maps

    - by Tim
    My website makes extensive use of image-maps. The images are of pages from a medieval manuscript. The mouseOver event of the AREA tags has a tooltip attached to it, which displays a modern typographic transcription of the ancient script for the line the mouse is hovering over. I just checked my website out on the iPad at the Apple store. The iPad is many respects a joy to use, however, I am wondering about Apple's mapping of the mouseEvents to the finger-touch events. Apple probably had a good reason for doing things as they did, but their choices seem counterintuitive an overly complicated to me. Specifically, the iPad Safari browser clearly was responding to both fingerDown and fingerTap, and in different ways. When I tapped an area of the image-map, the tooltip wired to the mouse-over event pf the AREA tag was displayed, and remained visible until I tapped somewhere else. When I held my finger down on an area of the image-map, the area changed color. So if iPad Safari detects a mouseOver eventhandler, it executes the mouseOver code and apparently prevents the "click" event from propagating, so that if you also have something wired to the click event, it doesn't work? Is that right? But more importantly, why isn't fingerDown the iPad-Safari counterpart for mouseOver? FingerDown seems a more likely candidate than Tap when mapping the mousePOver event. I would have expected things to be mapped in this way: MouseClick : FingerTap (i.e. finger down and then immediately up) MouseOver : FingerDown (finger down and stays on the spot) If Apple had treated fingerDown as the counterpart to mouseOver, then the tooltip could be displayed upon FingerDown and made invisible again on fingerUp, which would be the counterpart to mouseOut. Perhaps someone could enlighten me about the thinking process that led Apple to these particular mouse-to-touch event-mappings? Thanks

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  • Android - HorizontalScrollView within ScrollView Touch Handling

    - by Joel
    Hi, I have a ScrollView that surrounds my entire layout so that the entire screen is scrollable. The first element I have in this ScrollView is a HorizontalScrollView block that has features that can be scrolled through horizontally. I've added an ontouchlistener to the horizontalscrollview to handle touch events and force the view to "snap" to the closest image on the ACTION_UP event. So the effect I'm going for is like the stock android homescreen where you can scroll from one to the other and it snaps to one screen when you lift your finger. This all works great except for one problem: I need to swipe left to right almost perfectly horizontally for an ACTION_UP to ever register. If I swipe vertically in the very least (which I think many people tend to do on their phones when swiping side to side), I will receive an ACTION_CANCEL instead of an ACTION_UP. My theory is that this is because the horizontalscrollview is within a scrollview, and the scrollview is hijacking the vertical touch to allow for vertical scrolling. How can I disable the touch events for the scrollview from just within my horizontal scrollview, but still allow for normal vertical scrolling elsewhere in the scrollview? Here's a sample of my code: public class HomeFeatureLayout extends HorizontalScrollView { private ArrayList<ListItem> items = null; private GestureDetector gestureDetector; View.OnTouchListener gestureListener; private static final int SWIPE_MIN_DISTANCE = 5; private static final int SWIPE_THRESHOLD_VELOCITY = 300; private int activeFeature = 0; public HomeFeatureLayout(Context context, ArrayList<ListItem> items){ super(context); setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); setFadingEdgeLength(0); this.setHorizontalScrollBarEnabled(false); this.setVerticalScrollBarEnabled(false); LinearLayout internalWrapper = new LinearLayout(context); internalWrapper.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); internalWrapper.setOrientation(LinearLayout.HORIZONTAL); addView(internalWrapper); this.items = items; for(int i = 0; i< items.size();i++){ LinearLayout featureLayout = (LinearLayout) View.inflate(this.getContext(),R.layout.homefeature,null); TextView header = (TextView) featureLayout.findViewById(R.id.featureheader); ImageView image = (ImageView) featureLayout.findViewById(R.id.featureimage); TextView title = (TextView) featureLayout.findViewById(R.id.featuretitle); title.setTag(items.get(i).GetLinkURL()); TextView date = (TextView) featureLayout.findViewById(R.id.featuredate); header.setText("FEATURED"); Image cachedImage = new Image(this.getContext(), items.get(i).GetImageURL()); image.setImageDrawable(cachedImage.getImage()); title.setText(items.get(i).GetTitle()); date.setText(items.get(i).GetDate()); internalWrapper.addView(featureLayout); } gestureDetector = new GestureDetector(new MyGestureDetector()); setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { if (gestureDetector.onTouchEvent(event)) { return true; } else if(event.getAction() == MotionEvent.ACTION_UP || event.getAction() == MotionEvent.ACTION_CANCEL ){ int scrollX = getScrollX(); int featureWidth = getMeasuredWidth(); activeFeature = ((scrollX + (featureWidth/2))/featureWidth); int scrollTo = activeFeature*featureWidth; smoothScrollTo(scrollTo, 0); return true; } else{ return false; } } }); } class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { //right to left if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { activeFeature = (activeFeature < (items.size() - 1))? activeFeature + 1:items.size() -1; smoothScrollTo(activeFeature*getMeasuredWidth(), 0); return true; } //left to right else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { activeFeature = (activeFeature > 0)? activeFeature - 1:0; smoothScrollTo(activeFeature*getMeasuredWidth(), 0); return true; } } catch (Exception e) { // nothing } return false; } } }

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • Getting in touch with a domain owner

    - by David
    There is a domain name I want to use for a new business I am starting. It is a perfect fit and I really have my heart set on getting it. Only the .com of the name is registered, and I'm pretty sure the owner has forgotten about the domain. No changes have been made in 3 years, and the WHOIS information is a (almost funny) dead-end Listed email bounces Listed telephone goes to wrong number Listed mailing address physically no longer exists (I looked it up on Google streets, the nearby houses have been demolished and it looks like it's being turned into an apartment complex) Owner name is "D Smith" (do I have to call every D Smith in the region?) My question: Is there any way to track down the owner of a domain besides the WHOIS record?

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