Force Direct3D anti-aliasing in a Direct3D game?
- by James McLaughlin
Some old games look really jagged nowadays on large displays without any anti-aliasing, but don't have any option built-in to the game to enable it.
On a PC with an NVIDIA graphics card, it's possible to force anti-aliasing in the NVIDIA control panel which can really improve this. But I'm playing the game in Parallels on a Mac, and although the Mac has an NVIDIA graphics card, it's Parallels' emulated card that Windows sees and so obviously there's no NVIDIA control panel.
Is there some generic way I can force anti-aliasing for a Direct3D game without using the NVIDIA control panel?