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  • design decision between array or object save in database

    - by justjoe
    i code some configuration setting. And need those values to be load, everytime my webapp start. yes, it's somekind autoload setting. But, right now, i have to choose between save it as object or array. is there any different between them when we save them in database ? which one is faster or maintainable or other pro and cons thanks

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  • how to get variable stored in another object using objective c

    - by mac
    Hi All SaveNotes *saveNotes = [[SaveNotes alloc]initWithTitleString:title descrString:descr]; [titleDescrObjects addObject:saveNotes]; [saveNotes release]; from the above code i have saved title,descr to a class SaveNotes , and then i have stored that object in my NSMutableArray - titleDescrObjects, Its working fine, i need to get particular objects "descr" alone, how to get the descr from objectAtIndex:i i am trying for (int i=0; i<[titleDescrObjects count]; i++) { NSLog(@"\n ((%@))\n",[titleDescrObjects objectAtIndex:i].descr); } Thanks in advance,

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  • Skin Object Tokens for DotNetNuke 5 - 8 Videos

    In this tutorial we demonstrate how to use Skin Object Tokens in DotNetNuke v5 and above. Skin Object tokens are a new skinning method introduced in DotNetNuke 5 for adding tokens into a DotNetNuke skin. A Skin Object Token is a web user control, it covers skin elements such as the logo, menu, search, login links, date, copyright, languages, links, banners, privacy, terms of use etc. This new Object token method has been introduced into DotNetNuke with the idea of making it simpler to add a skin object into a DotNetNuke skin. The videos contain: Video 1 - Introduction to HTML Object Token Skinning Video 2 - Basic Styling of a Skin and Creating Multiple Content Panes Video 3 - Styling, Control Panel, Login and Register Skin Object Tokens Video 4 - Packaging, Installing, Testing and Viewing the ASCX Version of the Skin Video 5 - Viewing the Attributes for Skin Object Tokens, Logo Token, Search Token Video 6 - Breadcrumb Token, Text Token and Localization, Links Token Video 7 - More Skin Tokens and Token Replacement Video 8 - Demonstration of the Object Tokens and Bug Fixing Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Slow T-SQL query, convert to LINQ to Object

    - by yimbot
    I have a T-SQL query which populates a DataSet from an MSSQL database. string qry = "SELECT * FROM EvnLog AS E WHERE TimeDate = (SELECT MAX(TimeDate) From EvnLog WHERE Code = E.Code) AND (Event = 8) AND (TimeDate BETWEEN '" + Start + "' AND '" + Finish + "')" The database is quite large and being the type of nested query it is, the Data Adapter can take a number of minutes to fill the DataSet. I have extended the DataAdapter's timeout value to 480 seconds to combat it, but the client still complains about slow performance and occassional timeouts. To combat this, I was considering executing a simpler query (ie. just taking the date range) and then populating a Generic List which I could then execute a Linq query against. The simple query executes very quickly which is great. However, I cannot seem to build a Linq query which generates the same results as the T-SQL query above. Is this the best solution to this problem? Can anyone provide tips on rewriting the above T-SQL into Linq? I have also considered using a DataView, but cannot seem to get the results from that either.

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  • How to convert an object into a double?

    - by george t.
    I am working on VS C# on the following code, which converts an user input math expression and computes it. MSScriptControl.ScriptControl sc = new MSScriptControl.ScriptControl(); sc.Language = "VBScript"; sc.ExecuteStatement( "function pi\n" + "pi = 3.14159265\n" + "end function"); sc.ExecuteStatement( "function e\n" + "e = exp(1)\n" + "end function"); expression = textBox1.Text.ToString(); expression = expression.Replace("x", i.ToString()); object y = sc.Eval(expression); string k = y.ToString(); double result = double.Parse(k); While this outputs onto the console with the correct result, I want to use the values to make a graph of the function user inputs and it's not doing it correctly. Thank you for your help.

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  • How to read a Choice Field from Sharepoint 2010 Client Object Model

    - by Eric
    Hello, I'm using Sharepoint 2010 Object Model. I'm trying to retrive the content of a Custom List. Everything works fine except if when I try to retrieve a Choice Field. When I try to retrieve the choice field, I got an PropertyOrFieldNotInitializedException exception... Here is the code I'm using: ClientContext clientContext = new ClientContext("https://mysite"); clientContext.FormsAuthenticationLoginInfo = new FormsAuthenticationLoginInfo("aaa", bbb"); clientContext.AuthenticationMode = ClientAuthenticationMode.FormsAuthentication; List list = clientContext.Web.Lists.GetByTitle("mylist"); CamlQuery camlQuery = new CamlQuery(); camlQuery.ViewXml = "<View/>"; ListItemCollection listItems = list.GetItems(camlQuery); clientContext.Load(listItems); clientContext.ExecuteQuery(); foreach (ListItem listItem in listItems) { listBoxControl1.Items.Add(listItem["Assigned_x0020_Company"]); } Thank you for you help! Eric

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  • Visual C#, Large Arrays, and LOH Fragmentation. What is the accepted convention?

    - by Gorchestopher H
    I have an other active question HERE regarding some hopeless memory issues that possibly involve LOH Fragmentation among possibly other unknowns. What my question now is, what is the accepted way of doing things? If my app needs to be done in Visual C#, and needs to deal with large arrays to the tune of int[4000000], how can I not be doomed by the garbage collector's refusal to deal with the LOH? It would seem that I am forced to make any large arrays global, and never use the word "new" around any of them. So, I'm left with ungraceful global arrays with "maxindex" variables instead of neatly sized arrays that get passed around by functions. I've always been told that this was bad practice. What alternative is there? Is there some kind of function to the tune of System.GC.CollectLOH("Seriously") ? Are there possibly some way to outsource garbage collection to something other than System.GC? Anyway, what are the generally accepted rules for dealing with large (85Kb) variables?

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  • Unable to cast object of type 'System.Object[]' to type 'System.String[]'

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server website application. I am a newbie to ASP.NET. I am getting the above error, however, on the last line of the following code. Can you give me advice on how to fix this? This compiles correctly, but I encounter this error after running it. DataTable dt; Hashtable ht; string[] SingleRow; ... SqlConnection conn2 = new SqlConnection(connString); SqlCommand cmd = conn2.CreateCommand(); cmd.CommandText = "dbo.AppendDataCT"; cmd.Connection = conn2; SingleRow = (string[])dt.Rows[1].ItemArray; My error: System.InvalidCastException was caught Message="Unable to cast object of type 'System.Object[]' to type 'System.String[]'." Source="App_Code.g68pyuml" StackTrace: at ADONET_namespace.ADONET_methods.AppendDataCT(DataTable dt, Hashtable ht) in c:\Documents and Settings\Admin\My Documents\Visual Studio 2008\WebSites\Jerry\App_Code\ADONET methods.cs:line 88 InnerException:

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  • EMBED vs. OBJECT

    - by JayhawksFan93
    Which is the right/best tag to use in my HTML file when I want to display the Adobe PDF viewer? Right now I'm using the code below, but there are weird side effects (e.g. it seems to steal the starting focus that I've set to another INPUT text box; it doesn't seem to play real well with the jQueryUI Resizeable class; etc.) <embed src="abc.pdf" type="application/pdf" /> Could I even do the same thing with the OBJECT tag? Are there advantages/disadvantages to using one tag vs. the other?

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  • Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API

    Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API Brett Slatkin The Pipeline API makes it easy to analyze complex data using App Engine. This talk will cover how to build multi-phase Map Reduce workflows; how to merge multiple large data sources with "join" operations; and how to build reusable analysis components. It will also cover the API's concurrency model, how to debug in production, and built-in testing facilities. From: GoogleDevelopers Views: 3320 17 ratings Time: 51:39 More in Science & Technology

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  • Undocumented Gmail Search Operator Ferrets Out Large Email Attachments

    - by Jason Fitzpatrick
    If you’re looking for a way to quickly find large email attachments in your Gmail account, this undocumented search operator makes it simple to zero in on the hulking attachments hiding out in your inbox. To use the search operator simply plug in “size:” and some value to narrow your search to only emails that size or larger. In the screenshot above we searched for “size:20000000″ to search for files roughly 20MB or larger (if you want to be extremely precise, a true 20MB search would be “size:20971520″). If you’re looking to clean up your Gmail account this is a nearly zero-effort way to find the biggest space hogs–in our case, we found an email packed with massive PDF files from a 5 year old project that we were more than happy to purge. Finding Large Attachments in Google Mail/Gmail [via gHacks] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Getters and Setters are bad OO design?

    - by Dan
    Getters and Setters are bad Briefly reading over the above article I find that getters and setters are bad OO design and should be avoided as they go against Encapsulation and Data Hiding. As this is the case how can it be avoided when creating objects and how can one model objects to take this into account. In cases where a getter or setter is required what other alternatives can be used? Thanks.

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  • Runtime Error 424 Object Required

    - by Luis
    Hey so I get this error in this code: Private Sub Request_Stuff_button_Click() Call Main.createObjects Call My_Control.requestStuff End Sub at the 'Call My_Control.requestStuff' line. The 'Main' module looks like this: Public My_Control As ControlObject Public Sub createObjects() If My_Control Is Nothing Then Set My_Control = New ControlObject End If End Sub The weirdest thing is that when I add Dim x As Integer x = My_Control.dummyInt right before the line that gets me the error, x gets the correct value right before the error happens which means My_Control is definitely an object and is definitely not nothing. This error is killing me, thanks in advance.

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  • How to map IEnumerable<SelectListItem> to IList<> for ListBox

    - by Superhuman
    I have two classes. Class1 and Class2. public class Class1{ ... public virtual IList<Class2> Class2s{get;set;} ... } public class Class2{ ... public virtual IList<Class1> Class1s{get;set;} ... } The view contains <%=Html.ListBox("Class2s", ViewData.Model.Class2s.Select( x => new SelectListItem { Text = x.Name, Value = x.Id.ToString(), Selected = ViewData.Model.Class1.Class2s.Any(y => y.Id == x.Id) }) They have many to many mapping. I have a ListBox in Class1 view which displays Class2. How to map the output of the ListBox back to IList Class2s property of Class1? I am able to display the values in the ListBox but unable to map back the SelectListItem to IList.

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  • Heap corruption error after language pack installation for Visual Studio 2012

    - by Lyndon
    I have installed the german version of Visual Studio 2012 Premium on my german windows machine and installed the english language pack vor Visual Studio 2012 Premium and it works great but after I installed the german language pack I get the heap corruption error 0xc0000374. The faulty module is ntdll.dll, version: 6.3.9600.16408 Only restoring Windows resolves this issue. Edit: This error also occurs when changing the displayed language and I was able to observe this behavior only after updating from Windows 8 to Windows 8.1 and updating from DevExpress 12.1 to DevExpress 13.1. Not only that, but the error does not occure immediately after installing a language, sometimes I can start debugging my program as usual and then after three to five times or so, the error occurs. Is there another solution than restoring Windows?

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  • What is the difference between JSON and Object Literal Notation?

    - by burak ozdogan
    Hi, Can someone tell me what is the main difference between a Javascript object defined by using "Object Literal Notation" and JSON object? According to a Javascript book it says this is an object defined by using Object Notation: var newObject = { prop1 : true, showMessage : function (msg) {alert(msg)} }; Why it is not a JSON object in this case? Just because it is not defined by using quotation marks? Thanks,

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  • Object tree navigation language in Java

    - by lewap
    In the system which I'm currently developing I often have to navigate an object tree and based on its state and values take actions. In normal Java this results in tedious for loops, if statements etc... Are there alternative ways to achieve tree navigation, similar to XPath for XML? I know there is JXPath and OGNL, but do you know any other libraries for such purpose? Do you know any libraries which generate bytecodes for specific tree navigation expressions to make the processing as fast as Java native fors and ifs?

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  • Proper way to set object instance variables

    - by ensnare
    I'm writing a class to insert users into a database, and before I get too far in, I just want to make sure that my OO approach is clean: class User(object): def setName(self,name): #Do sanity checks on name self._name = name def setPassword(self,password): #Check password length > 6 characters #Encrypt to md5 self._password = password def commit(self): #Commit to database >>u = User() >>u.setName('Jason Martinez') >>u.setPassword('linebreak') >>u.commit() Is this the right approach? Should I declare class variables up top? Should I use a _ in front of all the class variables to make them private? Thanks for helping out.

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  • Pattern for managing reference count and object life

    - by Gopalakrishnan Subramani
    We have a serial port which is connected to hundreds of physical devices on the same wire. We have protocols like Modbus and Hart to handle the request and response between the application and devices. The question is related to managing the reference count of the channel. When no device is using the channel, the channel should be closed. public class SerialPortChannel { int refCount = 0; public void AddReference() { refCount++; } public void ReleaseReference() { refCount--; if (refCount <= 0) this.ReleasePort(); //This close the serial port } } For each device connected, we create a object for the device like device = new Device(); device.Attach(channel); //this calls channel.AddReference() When the device disconnect, device.Detach(channel); //this calls channel.ReleaseReference() I am not convinced by the reference count model. Are there any better way to handle this problem in .NET World?

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  • glibc Heap Consistency Checking

    - by idimba
    According to posts from 2008 (I can't find it right now), glibc heap check doesn't work in multithreaded environment. Is it still situation now in 2010? Does heap check enabled by default? (gcc 4.1.2)? I don't set MALLOC_CHECK_, don't aware of calling mcheck(), but still sometimes receive double free glibc error with backtrace. Maybe it's enabled by some ccompilation flag?

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  • NHibernate Query object collection issue

    - by Mahesh
    Hi, I am new to NHibernate and need some information regarding the internal working of the engine: I have a table called Student and the design is as follows: RollNo Name City Postcode and there are 5 more columns like this. I have School class and mappings associated with it. I am querying RollNo and Name using session as given below: IQuery query = session.CreateQuery("SELECT RollNo,Name FROM Student); Executing query.List resulting in error because the query is returning object[][]. Now, I changed the query as given below: IQuery query = session.CreateQuery("FROM Student); Executing query.List on this query yeilds the desired results. But, the results contain more data than I want. Could you please let me know the query to which I can get RollNo and Name from Student and castable as Student collection. Thanks, Mahesh

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  • How are Implicit-Heap dynamic Storage Binding and Dynamic type binding similar?

    - by Appy
    "Concepts of Programming languages" by Robert Sebesta says - Implicit Heap-Dynamic Storage Binding: Implicit Heap-Dynamic variables are bound to heap storage only when they are assigned values. It is similar to dynamic type binding. Can anyone explain the similarity with suitable examples. I understand the meaning of both the phrases, but I am an amateur when it comes to in-depth details.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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