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  • update all the servers through one virtual servers using Storage are network virtual machine

    - by Mr.Calm
    Using UBUNTU and Virtal Box by Oracle, and Using this script to start nginx in Virtual Box, and placing it in Virtual box inside~/init.d #!/bin/bash ### BEGIN INIT INFO # Provides: Testinit # Required-Start: # Required-Stop: # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Start daemon at boot time # Description: Enable service provided by daemon. ### END INIT INFO # RETVAL=0; start() { CurrentTime=$(date +%d/%m/%Y"-"%I:%M:%S) ./usr/local/nginx/sbin/nginx echo "Current Time:"$CurrentTime>>/home/server/Desktop/NginxLogs.txt echo "!Starting nginx!" >>/home/server/Desktop/NginxLogs.txt Like this i want to write auto script (setup.sh file) and place that script in all virtual boxes inside my system, for example 8 virtual boxes and in all Virtual boxes NGINX is installed. Now, The thing is i am facing problem when i want change something in setup.sh i have to go to each and every virtual box, or Communicate each Virtual machine through SSH from my main machine. i am thinking to write another script (ex: Update.sh),and inside that script we give one path of file which is saved and recently edited in main machine (ex: DummySetup.sh). as soon as i run that script all the setup.sh files which are saved in each virtual machines should update the change or replace contents with DummySetup.sh's contents. Hope this is possible thing. Help would be appreciated.Thanking you

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  • SQL Server Windows Auth Login sees Domain as untrusted...

    - by Mr Shoubs
    I've had someone set up a domain controller on windows 2008 on one server, and sql server 2008 on another. The domain seems to be working fine, I'm logged on as a domain user on both servers, nothing seems to be a problem there. However, when I try to add a domain user/group to SQL Server Security (e.g. clicking ok from the create login screen) it says it can't find it (even though I've used the search to find the correct account in the first place), when I try to logon (even though I haven't added it yet) it says something about the account being part of an untrusted domain instead of saying I don't have permission to log on. Anyone have any ideas on what is set up incorrectly?

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  • Deferred rendering with VSM - Scaling light depth loses moments

    - by user1423893
    I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light Space -> Shadow Map Space] // Transform the surface into light space and project // NB: Could be done in the vertex shader, but doing it here keeps the // "light shader" abstraction and doesn't limit the number of shadowed lights float4x4 LightViewProjection = mul(LightView, LightProjection); float4 surf_tex = mul(position, LightViewProjection); // Re-homogenize // 'w' component is not used in later calculations so no need to homogenize (it will equal '1' if homogenized) surf_tex.xyz /= surf_tex.w; // Rescale viewport to be [0,1] (texture coordinate system) float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = -surf_tex.y * 0.5f + 0.5f; // Half texel offset //shadow_tex += (0.5 / 512); // Scaled distance to light (instead of 'surf_tex.z') float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; //float rescaled_dist_to_light = surf_tex.z; // [Variance Shadow Map Depth Calculation] // No filtering float2 moments = tex2D(ShadowSampler, shadow_tex).xy; // Flip the moments values to bring them back to their original values moments.x = 1.0 - moments.x; moments.y = 1.0 - moments.y; // Compute variance float E_x2 = moments.y; float Ex_2 = moments.x * moments.x; float variance = E_x2 - Ex_2; variance = max(variance, Bias.y); // Surface is fully lit if the current pixel is before the light occluder (lit_factor == 1) // One-tailed inequality valid if float lit_factor = (rescaled_dist_to_light <= moments.x - Bias.x); // Compute probabilistic upper bound (mean distance) float m_d = moments.x - rescaled_dist_to_light; // Chebychev's inequality float p = variance / (variance + m_d * m_d); p = ReduceLightBleeding(p, Bias.z); // Adjust the light color based on the shadow attenuation shadow *= max(lit_factor, p); This is what I know for certain so far: The lighting is correct if I do not try and calculate the shadow term. (No shadows) The shadow term is correct when calculated using forward rendered lighting. (VSM works with forward rendered lights) With the current rescaled light distance (lightAttenuation.y is the far plane value): float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; The light is correct and the shadow appears to be zoomed in and misses the blurring: When I do not rescale the light and use the homogenized 'surf_tex': float rescaled_dist_to_light = surf_tex.z; the shadows are blurred correctly but the lighting is incorrect and the cube model is no longer lit Why is scaling by the far plane value (LightAttenuation.y) zooming in too far? The only other factor involved is my world pixel position, which is calculated as follows: // [Position] float4 position; // [Screen Position] position.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above position.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component position.z = 1.0 - position.z; position.w = 1.0; // 1.0 = position.w / position.w // [World Position] position = mul(position, CameraViewProjectionInverse); // Re-homogenize position (xyz AND w, otherwise shadows will bend when camera is close) position.xyz /= position.w; position.w = 1.0; Using the inverse matrix of the camera's view x projection matrix does work for lighting but maybe it is incorrect for shadow calculation? EDIT: Light calculations for shadow including 'dist_to_light' // Work out the light position and direction in world space float3 light_position = float3(LightViewInverse._41, LightViewInverse._42, LightViewInverse._43); // Direction might need to be negated float3 light_direction = float3(-LightViewInverse._31, -LightViewInverse._32, -LightViewInverse._33); // Unnormalized light vector float3 dir_to_light = light_position - position; // Direction from vertex float dist_to_light = length(dir_to_light); // Normalise 'toLight' vector for lighting calculations dir_to_light = normalize(dir_to_light); EDIT2: These are the calculations for the moments (depth) //============================================= //---[Vertex Shaders]-------------------------- //============================================= DepthVSOutput depth_VS( float4 Position : POSITION, uniform float4x4 shadow_view, uniform float4x4 shadow_view_projection) { DepthVSOutput output = (DepthVSOutput)0; // First transform position into world space float4 position_world = mul(Position, World); output.position_screen = mul(position_world, shadow_view_projection); output.light_vec = mul(position_world, shadow_view).xyz; return output; } //============================================= //---[Pixel Shaders]--------------------------- //============================================= DepthPSOutput depth_PS(DepthVSOutput input) { DepthPSOutput output = (DepthPSOutput)0; // Work out the depth of this fragment from the light, normalized to [0, 1] float2 depth; depth.x = length(input.light_vec) / FarPlane; depth.y = depth.x * depth.x; // Flip depth values to avoid floating point inaccuracies depth.x = 1.0f - depth.x; depth.y = 1.0f - depth.y; output.depth = depth.xyxy; return output; } EDIT 3: I have tried the folloiwng: float4 pp; pp.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above pp.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component pp.z = 1.0 - pp.z; pp.w = 1.0; // 1.0 = position.w / position.w // Determine the depth of the pixel with respect to the light float4x4 LightViewProjection = mul(LightView, LightProjection); float4x4 matViewToLightViewProj = mul(CameraViewProjectionInverse, LightViewProjection); float4 vPositionLightCS = mul(pp, matViewToLightViewProj); float fLightDepth = vPositionLightCS.z / vPositionLightCS.w; // Transform from light space to shadow map texture space. float2 vShadowTexCoord = 0.5 * vPositionLightCS.xy / vPositionLightCS.w + float2(0.5f, 0.5f); vShadowTexCoord.y = 1.0f - vShadowTexCoord.y; // Offset the coordinate by half a texel so we sample it correctly vShadowTexCoord += (0.5f / 512); //g_vShadowMapSize This suffers the same problem as the second picture. I have tried storing the depth based on the view x projection matrix: output.position_screen = mul(position_world, shadow_view_projection); //output.light_vec = mul(position_world, shadow_view); output.light_vec = output.position_screen; depth.x = input.light_vec.z / input.light_vec.w; This gives a shadow that has lots surface acne due to horrible floating point precision errors. Everything is lit correctly though. EDIT 4: Found an OpenGL based tutorial here I have followed it to the letter and it would seem that the uv coordinates for looking up the shadow map are incorrect. The source uses a scaled matrix to get the uv coordinates for the shadow map sampler /// <summary> /// The scale matrix is used to push the projected vertex into the 0.0 - 1.0 region. /// Similar in role to a * 0.5 + 0.5, where -1.0 < a < 1.0. /// <summary> const float4x4 ScaleMatrix = float4x4 ( 0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); I had to negate the 0.5 for the y scaling (M22) in order for it to work but the shadowing is still not correct. Is this really the correct way to scale? float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = surf_tex.y * -0.5f + 0.5f; The depth calculations are exactly the same as the source code yet they still do not work, which makes me believe something about the uv calculation above is incorrect.

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  • Laptop Bios password removing !!

    - by Mr-Right
    hi, I have a dell D620 (Laptop), My younger brother set password by mistake on BIOS Setup and forgot it. Now I want to reset BIOS Setup program so that password can be reset.Any other alternative is appriciated as well. thanks in advance.

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  • How do I use saz-sudo puppet module to deploy my own sudoers file with hiera?

    - by mr.zog
    I have saz-sudo installed and have created a site_sudo module based (I hope) on it. Here's what I have in my site_sudo/manifest/init.pp file: class { 'site_sudo': } sudo::conf { 'web': source => 'puppet:///files/etc/sudoers', } sudo::conf { 'syseng': priority => 10, content => "%sysadm ALL=(ALL) NOPASSWD: ALL", } include sudo No matter what I do, the sudoers file on the target is always overwritten with the sudoers.rhel6 file from saz-sudo module. I'm using common.yaml too: classes: - site_sudo

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  • How to sniff for wireless MAC addresses in area - My laptop got stolen

    - by Mr AJL
    A few days ago my apartment got broken in, and they took all the electronics, including my $1500 laptop. We are pretty sure it's an inside job (as in someone from the same building), so I believe that the stuff is in someones apartment. Is there any tool that tells you what wireless adapters are active within range? I have my laptops MAC address, so I could use that to find out who stole it. I think it's worth a shot. Any help is appreciated thanks!

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  • Copying symbolic links and filenames with special characters to NAS

    - by Mr E
    I have a new Western Digital My Book Live NAS. I am trying to copy files from an old drive to the NAS. I'm using Ubuntu 12.04 and I've mounted the drive by browsing the network in Nautilus and choosing a shared folder configured on the NAS. The shared folder is then automatically mounted at .gvfs/files on mybooklive. There are two problems so far: File names and directory names containing certain characters (e.g. : or |). Attempting to copy these results in the error message: cp: cannot stat `/path/to/destination.filename': Invalid argument Symbolic links. In Nautilus I get the error message: Symlinks not supported by backend My questions are: Can I connect to the NAS or configure the NAS so that I can copy my files without this problem? (In case it matters, I don't need Windows compatibility.) If not, what can I do to identify all the problem files? Can I do anything to automatically fix my filenames Please let me know if any of this needs clarification. I'm not too familiar with all of this so I may have left out some useful information.

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  • Windows server 2008 can't uninstall FTP

    - by Mr. Flibble
    I'm trying to uninstall the old IIS6 FTP service on Windows Server 2008 so that I can install FTP 7.5. In server manager I clicked remove role services and uninstalled FTP and restarted. The Web Platform Installer 2.0 RC says FTP Service is still installed but it appears uninstalled in server manager. When I try to install FTP7.5 it says that it is incompatible with FTP and that I need to uninstall that first. Is there something else that I need to do to get rid of the old FTP service? Here is a screen shot showing what is installed and the error I'm receiving:

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  • innodb recovery from .ibd files

    - by mr heLL
    My website has crashed a few days ago. The hosting company says some innodb database crashed. They sent a MySql data folder. I tried to restore the database, but phpmyadmin is only showing MyISAM tables. I checked the database with navicat. When I click innodb table, I got this error table 'xyz.wp_posts' doesn't exist. is there anyway to fix this on windows? Feel free to download db: www.degisimanaliz.com/xyzdb.tar.gz Very old backup: www.degisimanaliz.com/29_Ocak_Yedek_deganaliz.sql.gz

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  • SQL Server Windows Auth Login not working

    - by Mr Shoubs
    I've had someone set up a domain controller on windows 2008 on one server, and sql server 2008 on another. The domain seems to be working fine, I'm logged on as a domain user on both servers, nothing seems to be a problem there. However, when I try to add a domain user/group to SQL Server Security (e.g. clicking ok from the create login screen) it says it can't find it (even though I've used the search to find the correct account in the first place), when I try to logon (even though I haven't added it yet) it says something about the account being part of an untrusted domain instead of saying I don't have permission to log on. Anyone have any ideas on what is set up incorrectly?

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  • Cloning single disk drive to multiple drives simultaneously

    - by mr.b
    Hi, I am looking for a way to clone single disk drive to more than one disk drive at the same time. I have prepared system images on 1TB disks, and it takes almost 2 hours to clone one disk to another, and then it goes up exponentially, in order to have say 30 disks cloned. If it was possible to clone one disk to more than single target, it would simplify whole procedure a lot. Also, is there something that prevents this kind of operation? I mean, is there some special reason why every disk cloning software that I know about supports only single target drive? Thanks!

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  • Cloning single disk drive to multiple drives simultaneously

    - by mr.b
    Hi, I am looking for a way to clone single disk drive to more than one disk drive at the same time. I have prepared system images on 1TB disks, and it takes almost 2 hours to clone one disk to another, and then it goes up exponentially, in order to have say 30 disks cloned. If it was possible to clone one disk to more than single target, it would simplify whole procedure a lot. Also, is there something that prevents this kind of operation? I mean, is there some special reason why every disk cloning software that I know about supports only single target drive? Thanks! P.S. This question is cross-post from superuser, I hope nobody minds.

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  • needing storage integrity (write/read) test - for BASH

    - by Mr. Bash
    In need of shell scripts / bash commands to verify data integrity of local harddrives, usb-drives, etc, ... Like the famous www.heise.de/download/h2testw; or something that is at least common within repositories. (h2testw writes a specific datastring over and over onto the medium, then reads it again to verify if it was written correctly and displays write/read time/speed.) please no dd if=/dev/random of=/dev/sdx bs=1k && dd if=/dev/sdx of=/dev/null bs=1k since it won't verify if everything was written correctly. It is only a test if read/write is successful to the device. So far, I'm not too happy with badblocks -w -v /dev/sdx1 either, since it seems rather slow and I don't know what it exactly writes, and if it considers wear-leveling on flash media. There is also a program named F3 http://oss.digirati.com.br/f3/ that needs to be compiled. Designed after h2testw, the concept sounds interesting, i'd just rather have it as a ready to go bash script.

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  • Windows 7 can't connect to via ethernet to Airpot Extreme

    - by Mr AJL
    I have an Airport Extreme, and everything works beautifully on the Mac, but my Windows 7 computer, which is connected via a regular ethernet cable, can't see any network. The Windows computer says there's no cable connected. Any ideas? Is there some kind of setting you have to enable with the Airport utility? I looked everywhere but can't find anything. Or do I need to install that Airport utility something on the PC just to connect to the router? (Haven't tried because the PC has no CD drive)

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  • Booting off windows image through network

    - by Mr. Sir King Osman
    I have a HP st5742, which is a tower that does not have a hard drive and I am trying to boot it off the network, preferably off an image. It was designed along with the program HP Image Manager, however this program has been discontinued by HP and I can not seem to find a way to get a copy. If this helps, I am running my network with windows server 2008 R2 and would like the streaming client to be running windows. I have spent days searching for a way to deploy this machine however I can not seem to find a straight forward program, guide, or way to do this. I am new to this sort of thing but I willing to reading into the subject, all I need is a point in the right direction. Any help would be greatly appreciated.

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  • Nvidia GTS 360M in Asus laptop shuts off when gaming on external display

    - by mr odus
    I have had this problem on my Asus G51j Intel I5, Nvidia GTS360M graphics card. Just updated the drivers to latest off Nvidias site. Most games I play, If I hook it up through an external monitor(this happens whether it's HDMI or VGA). The laptop hard shuts down after about 20 minutes, give or take. This tends to happen on more graphically intense games like Call of dutys, bioshock. I'm running Windows 7, latest nvidia drivers. Games work fine on my laptops screen, and Movies, general computing work fine on the external displays. The laptop always sits on a cooling pad and the latest time was in front of my AC unit, I ran heatfan or whatever the heat tracking software was, and my temperatures were normal through a shut down. This has been happening for the life of the laptop. I dont play very many games, and even fewer on an external monitor, so this issue doesnt come up much Is it possible I have a faulty graphics card? Is there anything else I can try?

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  • How to create a readonly root linux: Can be mounted as writeable for persistent changes?

    - by Mr Anderson
    I'd like a read only file system that runs almost entirely in RAM but the compact flash or hardrive can be mounted and made writeable to make persistent changes. How do I do this on Linux? I've looked at several tutorials but none really explain how to create such a system with the option of being able to mount the storage device and make persistent changes. I looked at this so far: http://chschneider.eu/linux/thin_client/ I also looked on the old gentoo wiki but the article was very specific to Gentoo. I'll be using a debian based Linux but it would be nice I've someone could explain to me how to do this in pretty generic instructions ,that would work on any Linux distro. Thanks.

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  • Mac OS X Terminal not logging in

    - by Mr. Man
    I am running Mac OS X version 10.6.3 and when I open the terminal (with terminal.app or iterm) it just hangs on the login process. I've tried restarting, changing the startup command to /bin/bash, and deleting the terminal preference file. All to no avail.

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  • Free Hyperspaces for Mac alternatives

    - by Mr. Man
    Are there any free alternatives to HyperSpaces for Mac? From the HyperSpaces website Hyperspaces works with Apple’s Spaces to let you customize each Space so that it’s recognisably different from the others. It does this through a set of great visual decorations.

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  • Drive configuration for 5 large databases

    - by Mr. Flibble
    I've got 5 databases, each 300GB, currently on a RAID 5 array consisting of 5 drives. All the databases are used heavily, at the same time, so drive speed is an issue. Would I see better performance if I got rid of the RAID 5 configuration and just put each database on a separate drive? The redundancy provided by RAID 5 is not necessary due to mirroring elsewhere. Will the server then be able to perform reads / writes to different databases drives in parallel? More so at least than when it's in RAID? This is all on Windows 2003 / SQL 2008.

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  • How to stream real-time audio between Macs

    - by Mr. Man
    What I am wanting to do is create a home radio station that I can have my friends listen to on our speakers throughout the house. I will use Djay to DJ the station and I was wondering how to stream the audio from Djay on my MacBook (Where I will be DJ'ing) to a Mac Mini (Where the audio will be sent to the speakers from). Thanks in advance!

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  • Running psql in Linux Command Line

    - by Mr Shoubs
    I've just installed Postgres9 and it is up and running without any issues. There is one thing however that is confusing me: If I type /usr/local/pgsql/bin/psql test then postgres command line loads and I can use it as expected, however... If I cd /usr/local/pgsql/bin then type psql test I get the following error: The program 'psql' is currently not installed. To run 'psql' please ask your administrator to install the package 'postgresql-client-common' Does anyone know why? (please don't say install postgresql-client-common as this doesn't solve the problem)

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