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  • How to display "Comic Sans MS" in Linux?

    - by Roman
    I use "Comic Sans MS" font on my web page. The web page looks OK if I open it under Windows and MAC. But it does not work under Linux. How can I solve this problem? May be I can put the font on my web server? Is this font available for free? Can it slow down my page? Or may be I can replace "Comic Sans MS" by another font which is similar and is available on the 3 operation systems?

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  • MS-DOS 7.1, Active-Boot

    - by user3005255
    I created a MS-DOS 7.1 (Win 98) active-boot USB-flash stick and it functions properly. Nevertheless I still have some unsolved issues: I want to change my keyboard-layout to german but I don´t know where to start since I only have the "basic-DOS" with IO.sys, MSDOS.sys + command.com. I already created Autoexec.bat + config.sys but don´t know which files I need and which I have to change in order to get a german keyboard. Also I can´t really shutdown my DOS properly, what is the right way to do it in MS-DOS 7.1? Thanks very much in advance for your help!

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  • ms access template where to find the vb code

    - by tintincutes
    I'm very new to this ms access 2007. I have a copy of a charitable contribution template charitablecontributions.accdb. I would like to know where I can find the code of it? I opened it by holding down the shift button and double click on it and it will open to a normal ms access where you can modify the table and so. But when I just click the file: charitablecontributions.accdb it will open to a formular view where the ribbon bars are gone. I wanted to know how, how is it possible to have this formular view? Because I have a Test.mdb from 2003 and I also would like it to be open like the formular view of charitablecontributions.accdb. I'll appreciate your help. Thanks

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  • ms access template where to find the vb code

    - by tintincute
    Hi I'm very new to this ms access 2007. I have a copy of a charitable contribution template charitablecontributions.accdb. I would like to know where I can find the code of it? I opened it by holding down the shift button and double click on it and it will open to a normal ms access where you can modify the table and so. But when I just click the file: charitablecontributions.accdb it will open to a formular view where the ribbon bars are gone. I wanted to know how, how is it possible to have this formular view? Because I have a Test.mdb from 2003 and I also would like it to be open like the formular view of charitablecontributions.accdb. I'll appreciate your help. Thanks

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  • How to build OpenSSL in release mode with symbols?

    - by twk
    I generally build my openssl libs by doing this: perl Configure VC-WIN32 ms\do_masm nmake -f ms\ntdll.mak nmake -f ms\ntdll.mak test For debugging minidumps, I'd like to get a pdb file for the 2 dlls (while still building them in "release" mode). I've added /Zi to the CFLAGS part of ms\ntdll.mak, but I still get "Binary was not built with debug information" when I look at the in-memory modules in the visual studio debugger. Am I missing a step? Thanks

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  • Smooth scrolling and syntax highlighting in MacVim

    - by mitjak
    Is there any way to get MacVim to scroll more smoothly TextMate style? While I'm here, is there a syntax file I can edit to add syntax highlighting to files? I have Velocity .vhtml files which are largely regular HTML with a bit of VTL thrown in. If I could just add .vhtml as an extension to the HTML syntax highlighter that would already make things 10x better.

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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  • How can rotating release managers improve a project's velocity and stability?

    - by Yannis Rizos
    The Wikipedia article on Parrot VM includes this unreferenced claim: Core committers take turns producing releases in a revolving schedule, where no single committer is responsible for multiple releases in a row. This practice has improved the project's velocity and stability. Parrot's Release Manager role documentation doesn't offer any further insight into the process, and I couldn't find any reference for the claim. My first thoughts were that rotating release managers seems like a good idea, sharing the responsibility between as many people as possible, and having a certain degree of polyphony in releases. Is it, though? Rotating release managers has been proposed for Launchpad, and there were some interesting counterarguments: Release management is something that requires a good understanding of all parts of the code and the authority to make calls under pressure if issues come up during the release itself The less change we can have to the release process the better from an operational perspective Don't really want an engineer to have to learn all this stuff on the job as well as have other things to take care of (regular development responsibilities) Any change of timezones of the releases would need to be approved with the SAs and: I think this would be a great idea (mainly because of my lust for power), but I also think that there should be some way making sure that a release manager doesn't get overwhelmed if something disastrous happens during release week, maybe by have a deputy release manager at the same time (maybe just falling back to Francis or Kiko would be sufficient). The practice doesn't appear to be very common, and the counterarguments seem reasonalbe and convincing. I'm quite confused on how it would improve a project's velocity and stability, is there something I'm missing, or is this just a bad edit on the Wikipedia article? Worth noting that the top voted answer in the related "Is rotating the lead developer a good or bad idea?" question boldly notes: Don't rotate.

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  • How do I configure OpenVPN for accessing the internet with one NIC?

    - by Lekensteyn
    I've been trying to get OpenVPN to work for three days. After reading many questions, the HOWTO, the FAQ and even parts of a guide to Linux networking, I cannot get my an Internet connection to the Internet. I'm trying to set up a OpenVPN server on a VPS, which will be used for: secure access to the Internet bypassing port restrictions (directadmin/2222 for example) an IPv6 connection (my client does only have IPv4 connectivity, while the VPS has both IPv4 and native IPv6 connectivity) (if possible) I can connect to my server and access the machine (HTTP), but Internet connectivity fails completely. I'm using ping 8.8.8.8 for testing whether my connection works or not. Using tcpdump and iptables -t nat -A POSTROUTING -j LOG, I can confirm that the packets reach my server. If I ping to 8.8.8.8 on the VPS, I get an echo-reply from 8.8.8.8 as expected. When pinging from the client, I do not get an echo-reply. The VPS has only one NIC: etho. It runs on Xen. Summary: I want to have a secure connection between my laptop and the Internet using OpenVPN. If that works, I want to have IPv6 connectivity as well. Network setup and software: Home laptop (eth0: 192.168.2.10) (tap0: 10.8.0.2) | | (running Kubuntu 10.10; OpenVPN 2.1.0-3ubuntu1) | wifi | router/gateway (gateway 192.168.2.1) | INTERNET | VPS (eth0:1.2.3.4) (gateway, tap0: 10.8.0.1) (running Debian 6; OpenVPN 2.1.3-2) wifi and my home router should not cause problems since all traffic goes encrypted over UDP port 1194. I've turned IP forwarding on: # echo 1 > /proc/sys/net/ipv4/ip_forward iptables has been configured to allow forwarding traffic as well: iptables -F FORWARD iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A FORWARD -s 10.8.0.0/24 -j ACCEPT iptables -A FORWARD -j DROP I've tried each of these rules separately without luck (flushing the chains before executing): iptables -t nat -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j SNAT --to 1.2.3.4 iptables -t nat -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE route -n before (server): 1.2.3.4 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 1.2.3.4 0.0.0.0 UG 0 0 0 eth0 route -n after (server): 1.2.3.4 0.0.0.0 255.255.255.0 U 0 0 0 eth0 10.8.0.0 0.0.0.0 255.255.255.0 U 0 0 0 tap0 0.0.0.0 1.2.3.4 0.0.0.0 UG 0 0 0 eth0 route -n before (client): 192.168.2.0 0.0.0.0 255.255.255.0 U 2 0 0 wlan0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 wlan0 0.0.0.0 192.168.2.1 0.0.0.0 UG 0 0 0 wlan0 route -n after (client): 1.2.3.4 192.168.2.1 255.255.255.255 UGH 0 0 0 wlan0 10.8.0.0 0.0.0.0 255.255.255.0 U 0 0 0 tap0 192.168.2.0 0.0.0.0 255.255.255.0 U 2 0 0 wlan0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 wlan0 0.0.0.0 10.8.0.1 128.0.0.0 UG 0 0 0 tap0 128.0.0.0 10.8.0.1 128.0.0.0 UG 0 0 0 tap0 0.0.0.0 192.168.2.1 0.0.0.0 UG 0 0 0 wlan0 SERVER config proto udp dev tap ca ca.crt cert server.crt key server.key dh dh1024.pem server 10.8.0.0 255.255.255.0 push "redirect-gateway def1" ifconfig-pool-persist ipp.txt keepalive 10 120 tls-auth ta.key 0 comp-lzo user nobody group nobody persist-key persist-tun log-append openvpn-log verb 3 mute 10 CLIENT config dev tap proto udp remote 1.2.3.4 1194 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert client.crt key client.key ns-cert-type server tls-auth ta.key 1 comp-lzo verb 3 mute 20 traceroute 8.8.8.8 works as expected (similar output without OpenVPN activated): 1 10.8.0.1 (10.8.0.1) 24.276 ms 26.891 ms 29.454 ms 2 gw03.sbp.directvps.nl (178.21.112.1) 31.161 ms 31.890 ms 34.458 ms 3 ge0-v0652.cr0.nik-ams.nl.as8312.net (195.210.57.105) 35.353 ms 36.874 ms 38.403 ms 4 ge0-v3900.cr0.nik-ams.nl.as8312.net (195.210.57.53) 41.311 ms 41.561 ms 43.006 ms 5 * * * 6 209.85.248.88 (209.85.248.88) 147.061 ms 36.931 ms 28.063 ms 7 216.239.49.36 (216.239.49.36) 31.109 ms 33.292 ms 216.239.49.28 (216.239.49.28) 64.723 ms 8 209.85.255.130 (209.85.255.130) 49.350 ms 209.85.255.126 (209.85.255.126) 49.619 ms 209.85.255.122 (209.85.255.122) 52.416 ms 9 google-public-dns-a.google.com (8.8.8.8) 41.266 ms 44.054 ms 44.730 ms If you have any suggestions, please comment or answer. Thanks in advance.

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  • private address in traceroute results

    - by misteryes
    I use traceroute to check paths on a remote host, and I notice that there are some private IPs, like 10.230.10.1 bash-4.0# traceroute -T 132.227.62.122 traceroute to 132.227.62.122 (132.227.62.122), 30 hops max, 60 byte packets 1 194.199.68.161 (194.199.68.161) 1.103 ms 1.107 ms 1.097 ms 2 sw-ptu.univ.run (10.230.10.1) 1.535 ms 1.625 ms 2.172 ms 3 sw-univ-gazelle.univ.run (10.10.20.1) 6.891 ms 6.937 ms 6.927 ms 4 10.10.5.6 (10.10.5.6) 1.544 ms 1.517 ms 1.518 ms why there are private addresses near the host? what are the purposes that these private addresses are used? I mean why they want to put the public IP behind private IPs? thanks!

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  • MS ACCESS: How can i count distinct value using access query?

    - by Sadat
    here is the current complex query given below. SELECT DISTINCT Evaluation.ETCode, Training.TTitle, Training.Tcomponent, Training.TImpliment_Partner, Training.TVenue, Training.TStartDate, Training.TEndDate, Evaluation.EDate, Answer.QCode, Answer.Answer, Count(Answer.Answer) AS [Count], Questions.SL, Questions.Question FROM ((Evaluation INNER JOIN Training ON Evaluation.ETCode=Training.TCode) INNER JOIN Answer ON Evaluation.ECode=Answer.ECode) INNER JOIN Questions ON Answer.QCode=Questions.QCode GROUP BY Evaluation.ETCode, Answer.QCode, Training.TTitle, Training.Tcomponent, Training.TImpliment_Partner, Training.Tvenue, Answer.Answer, Questions.Question, Training.TStartDate, Training.TEndDate, Evaluation.EDate, Questions.SL ORDER BY Answer.QCode, Answer.Answer; There is an another column Training.TCode. I need to count distinct Training.TCode, can anybody help me? If you need more information please let me know

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  • VBA: How go I get the total width from all controls in an MS-Access form?

    - by Stefan Åstrand
    Hi, This is probably very basic stuff, but please bear in mind I am completely new to these things. I am working on a procedure for my Access datasheet forms that will: Adjust the width of each column to fit content Sum the total width of all columns and subtract it from the size of the window's width Adjust the width of one of the columns to fit the remaining space This is the code that adjusts the width of each column to fit content (which works fine): Dim Ctrl As Control Dim Path As String Dim ClmWidth As Integer 'Adjust column width to fit content For Each Ctrl In Me.Controls If TypeOf Ctrl Is TextBox Then Path = Ctrl.Name Me(Path).ColumnWidth = -2 End If Next Ctrl How should I write the code so I get the total width of all columns? Thanks a lot! Stefan Solution This is the code that makes an Access datasheet go from this: To this: Sub AdjustColumnWidth(frm As Form, clm As String) On Error GoTo HandleError Dim intWindowWidth As Integer ' Window width property Dim ctrl As Control ' Control Dim intCtrlWidth As Integer ' Control width property Dim intCtrlSum As Integer ' Control width property sum Dim intCtrlAdj As Integer ' Control width property remaining after substracted intCtrSum 'Adjust column width to standard width For Each ctrl In frm.Controls If TypeOf ctrl Is TextBox Or TypeOf ctrl Is CheckBox Or TypeOf ctrl Is ComboBox Then Path = ctrl.Name frm(Path).ColumnWidth = 1500 End If Next ctrl 'Get total column width For Each ctrl In frm.Controls If TypeOf ctrl Is TextBox Or TypeOf ctrl Is CheckBox Or TypeOf ctrl Is ComboBox Then Path = ctrl.Name intCtrlWidth = frm(Path).ColumnWidth If Path <> clm Then intCtrlSum = intCtrlSum + intCtrlWidth End If End If Next ctrl 'Adjust column to fit window intWindowWidth = frm.WindowWidth - 270 intCtrlAdj = intWindowWidth - intCtrlSum frm.Width = intWindowWidth frm(clm).ColumnWidth = intCtrlAdj Debug.Print "Totalt (Ctrl): " & intCtrlSum Debug.Print "Totalt (Window): " & intWindowWidth Debug.Print "Totalt (Remaining): " & intCtrlAdj Debug.Print "clm : " & clm HandleError: GeneralErrorHandler Err.Number, Err.Description Exit Sub End Sub Code to call procedure: Private Sub Form_Load() Call AdjustColumnWidth(Me, "txtDescription") End Sub

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  • testdisk - recover partition table

    - by Evaggelos Balaskas
    I destroyed my partition table of my laptop. Testdisk reports the below Disk laptop.img - 250 GB / 232 GiB - CHS 30402 255 63 (RO) Partition Start End Size in sectors >P MS Data 435868 456606 20739 [NO NAME] P MS Data 19232600 19235479 2880 [NO NAME] D MS Data 41945087 83890143 41945057 D MS Data 57151486 168579069 111427584 D MS Data 67637246 141037565 73400320 D MS Data 151523326 193466365 41943040 D MS Data 170617328 170618223 896 D MS Data 170631168 170634047 2880 D MS Data 171338232 171344405 6174 [Boot] D MS Data 172008235 172231918 223684 [NO NAME] P MS Data 193466368 214437887 20971520 D MS Data 217321375 225321678 8000304 [root] D MS Data 224923646 308809725 83886080 [media] D MS Data 308809728 420237311 111427584 D MS Data 418910206 481824765 62914560 [vmimages] my partition table had 3 Primary Partitions. 1. WinXP Home 2. /boot 3. LVM inside LVM i had 9 or 10 LVM partitions One of them was my home (encrypted with luks) testdisk cant recover my partition table or any other partition. Partitions with [P] doesnt have any useful data. I want to use dd to extract the partitions and try to recover as many files i can. Any ideas of how i can extract eg. the [root] lvm partition from the above testdisk report ? I am afraid that my disk was also corrupted.

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  • How to calculate the sum of a column in an MS Access table for a given date (a single day, month or year)

    - by cMinor
    I have a table in Access in a custom format saved as dd/MM/yyyy hh:mm:ss tt , Also A form in VB.NET 2010, I get a specific day, month and year with no problem but the problem comes when I want to query the sum of a column named value depending on a specific month or day or year.... The table is like: +-----+-----------+-------------------------+ | id | value | date | +-----+-----------+-------------------------+ | id1 | 1499 | 01/01/2012 07:30:11 p.m.| | id2 | 1509 | 11/02/2012 07:30:11 p.m.| | id3 | 1611 | 21/10/2012 07:30:11 p.m.| | id1 | 1115 | 11/10/2012 07:30:11 p.m.| | id1 | 1499 | 17/05/2012 07:30:11 p.m.| | id2 | 1709 | 11/06/2012 07:30:11 p.m.| | id3 | 1911 | 30/07/2012 07:30:11 p.m.| | id1 | 1015 | 01/08/2012 07:30:11 p.m.| | id1 | 1000 | 11/05/2012 07:30:11 p.m.| |+-----+-----------+------------------------+ So I Know the query SELECT SUM(value) FROM mytable WHERE date in='01/05/2012 00:00:00' ... How to tell the query I want the month of May so I would get 1499+1000= 2499 Or how to tell I want the year 2012 so I would get the sum of all the table Which would be the correct syntax...

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  • Why am I getting "Enter Parameter Value" when running my MS Access query?

    - by DanM
    In my query, I use the IIF function to assign either "Before" or "After" to a field named BeforeOrAfter using AS. When I run this query, however, the "Enter Parameter Value" dialog appears, requesting a value for BeforeOrAfter. If I remove BeforeOrAfter DESC from the ORDER BY clause, I don't get the dialog. Here is the offending query: SELECT d.Scenario, e.Event, IIF(d.LogTime < e.Time, 'Before','After') AS BeforeOrAfter, d.HeartRate FROM Data d INNER JOIN Events e ON d.Scenario = e.Scenario WHERE e.Include = Yes ORDER BY d.Scenario, e.Id, BeforeOrAfter DESC Question: Why is my AS BeforeOrAfter not being recognized by the ORDER BY clause? Why does it ask me to enter a parameter value for "BeforeOrAfter" when I run this query? Note: I tried using brackets, single quotes, double quotes, etc., but none of that made any difference.

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  • How to programmatically change a data cell of Ms Access using VB.Net?

    - by manuel
    I have a Microsoft Access database file connected to VB.NET. In the database table, I have a 'No.' and a 'Status' column. Then I have a textbox where I can input an integer. I also have a button, which will change the data cell in 'Status' where 'No.' = textbox.Text(), when I click it. Let's say I want the 'Status' cell to be changed to "Low". What codes should I put in the button_Click event handler? Here is the codes I used to retrieve and display the database table. Public Class theForm Dim con As New OleDb.OleDbConnection Dim ds As New DataSet Dim daTitles As OleDb.OleDbDataAdapter Private Sub theForm_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load con.ConnectionString = "Provider=Microsoft.Jet.OLEDB.4.0; Data Source=|DataDirectory|\db1.mdb" con.Open() daTitles = New OleDb.OleDbDataAdapter("SELECT * FROM Titles", con) daTitles.Fill(ds, "Titles") DataGridView1.DataSource = ds.Tables("Titles") DataGridView1.AutoResizeColumns() End Sub

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  • wanting to move up from ms access, thinking .net? visual studio?

    - by Tristan Lear
    So I wrote a project-management program for a small business using Microsoft Access 2007. Now they've requested lots of additional features (timekeeping, privileged data tiers ...) I personally use Linux, but the whole office uses Windows. I'm relatively new to programming but like to teach myself using projects like this. I'm right on the edge on this -- I can't really tell what the path of least resistance here is: do I stay in access + VBA and teach myself a dying, annoying language -- while struggling against all the limitations of Access? Or do I move to something else? Python seems simple enough ... Whatever I use, i need to be able to offer a GUI.

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  • MS Access Mark Duplicates in order of appearance - using the function RankOfDup: (SELECT Count(*) ...)

    - by veska stoyanova
    I'm trying to create Ranking that shows the sequence of agreements for the two fields Customers and Agreements. The number for agreements must be unique, whereas customers can repeat. The formula RankOfDup: (SELECT Count(*) FROM Data a WHERE a.customer=Data.customer And a.agreement >= Data.agreement) Works beautifully but after this query with columns Agreement, Customer and RankofDup, I need to create crosstab that transposes the RankofDub. It works when I make the table first and then create query but my data is too large so I'm trying to put the select query with the ranking in a crosstab query. However, when I try to do this Access gives error message that microsoft jet ... doesn't recognise Data.customer? Any ideas how I can fix this?

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