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  • Can I use UIPerformance grails plugin and host my static resources in another domain?

    - by fabien7474
    The UIPerfomance plugin is an easy way to speed up your web pages by applying some of the best practices rules from Yahoo performance team (like minifying, setting a far-future expires header, versioned images...) Unfortunately I didn't find a way to store the static resources in a location outside of the webapplication which has his own advantages ( smaller WAR sizes, better optimize cookieless server, static resources served faster by a highly optimized native httpd, no need to redeploy WAR when updating static resources..). So my question is: is it possible to use this great plugin with static resoures stored outside the web application? And if yes, how?

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  • Why I do not see a static variable in a loop?

    - by Roman
    I have a static method which sets a variable: static String[] playersNames; public static void setParameters(String[] players) { playersNames = players; } Then I have a static block: static { JRadioButton option; ButtonGroup group = new ButtonGroup(); // Wright a short explanation of what the user should do. partnerSelectionPanel.add(new JLabel("Pleas select a partner:")); // Generate radio-buttons corresponding to the options available to the player. // Bellow is the problematic line causing the null pointer exception: for (String playerName: playersNames) { final String pn = playerName; option = new JRadioButton(playerName, false); option.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partner = pn; } }); partnerSelectionPanel.add(option); group.add(option); } partnerSelectionPanel.add(label); // Add the "Submit" button to the end of the "form". JButton submitButton = new JButton("Submit"); submitButton.addActionListener(new ActionListener(){ @Override public void actionPerformed(ActionEvent evt) { partnerSelected(); } }); partnerSelectionPanel.add(submitButton); } Compiler does not complain about anything but when I try to execute the code I get problems. In this place SelectPartnerGUI.setParameters(players); I have: Exception in thread "main" java.lang.ExceptionInitializerError. and it is cause by java.lang.NullpointerException at this place for (String playerName: playersNames). Does my program do not see the palyersNames?

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  • Is it possible to overwrite a static method in parent class?

    - by MartinDenny2069
    I have a static method defined in a base class, I want to overwrite this method in its child class, is it possible? I tried this but it did not work as I expected. When I created an instance of class B and invoke its callMe() method, the static foo() method in class A is invoked. public abstract class A { public static void foo() { System.out.println("I am base class"); } public void callMe() { foo(); } } Public class B { public static void foo() { System.out.println("I am child class"); } }

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  • Can I mix static and shared-object libraries when linking?

    - by SiegeX
    I have a C project that produces ten executables, all of which I would like to be statically linked. The problem I am facing is that one of these executables uses a 3rd-party library of which only the shared-object version is available. If I pass the -static flag to gcc, ld will error saying it can't find the library in question (I presume it's looking for the .a version) and the executable will not be built. Ideally, I would like to be able to tell 'ld' to statically link as much as it can and fail over to the shared object library if a static library cannot be found. In the interium I tried something like gcc -static -lib1 -lib2 -shared -lib3rdparty foo.c -o foo.exe in hopes that 'ld' would statically link in lib1 and lib2 but only have a run-time dependence on lib3rdparty. Unfortunatly, this did not work as I intended; instead the -shared flag overwrote the -static flag and everything was compiled as shared-objects. Is statically linking an all-or-nothing deal, or is there some way I can mix and match?

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  • How to use the debugger with nested static libraries in XCode?

    - by EightyEight
    Hi all, A project that I've inherited has the following structure: Project A produces a static library. Project B produces a static library and links with library A. Project C produces the executable and links with library B. When I run app in debug mode, I can successfully debug code within the executable (project C) and the static library from project B. I can't, however, debug anything in the Project A library -- my breakpoints are ignored. I've checked and made sure that debug symbols are enabled and not stripped. Is there something else I'm missing? Thanks

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  • Is it possible to defer member initialization to the constructor body?

    - by Kjir
    I have a class with an object as a member which doesn't have a default constructor. I'd like to initialize this member in the constructor, but it seems that in C++ I can't do that. Here is the class: #include <boost/asio.hpp> #include <boost/array.hpp> using boost::asio::ip::udp; template<class T> class udp_sock { public: udp_sock(std::string host, unsigned short port); private: boost::asio::io_service _io_service; udp::socket _sock; boost::array<T,256> _buf; }; template<class T> udp_sock<T>::udp_sock(std::string host = "localhost", unsigned short port = 50000) { udp::resolver res(_io_service); udp::resolver::query query(udp::v4(), host, "spec"); udp::endpoint ep = *res.resolve(query); ep.port(port); _sock(_io_service, ep); } The compiler tells me basically that it can't find a default constructor for udp::socket and by my research I understood that C++ implicitly initializes every member before calling the constructor. Is there any way to do it the way I wanted to do it, or is it too "Java-oriented" and not feasible in C++? I worked around the problem by defining my constructor like this: template<class T> udp_sock<T>::udp_sock(std::string host = "localhost", unsigned short port = 50000) : _sock(_io_service) { udp::resolver res(_io_service); udp::resolver::query query(udp::v4(), host, "spec"); udp::endpoint ep = *res.resolve(query); ep.port(port); _sock.bind(ep); } So my question is more out of curiosity and to better understand OOP in C++

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  • Overloading Console.ReadLine possible? (or any static class method)

    - by comecme
    I'm trying to create an overload of the System.Console.ReadLine() method that will take a string argument. My intention basically is to be able to write string s = Console.ReadLine("Please enter a number: "); in stead of Console.Write("Please enter a number: "); string s = Console.ReadLine(); I don't think it is possible to overload Console.ReadLine itself, so I tried implementing an inherited class, like this: public static class MyConsole : System.Console { public static string ReadLine(string s) { Write(s); return ReadLine(); } } That doesn't work though, cause it is not possible to inherit from System.Console (because it is a static class which automatically makes is a sealed class). Does it make sense what I'm trying to do here? Or is it never a good idea to want to overload something from a static class?

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  • Where does static variable work in C# page. At Application level or Page Level

    - by Shantanu Gupta
    I had an interview today and every thing was going very good, but then an interviewer asked me a question Where Does Static Variable Work in C#- At Application Level or At Page Level. I was not very much clear about this answer as I only knew that static variables are stored on heap and I didn't knew anything about web related thing about it. Then tried to make me more clear by giving an example that in a page I am using static variable and three users are accessing the page one of the user updates the value of static variable, What value will be visible to remaining two users an old copy or the update will be reflected.

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  • Could/Should I use static classes in asp.net/c# for shared data?

    - by death.au
    Here's the situation I have: I'm building an online system to be used by school groups. Only one school can log into the system at any one time, and from that school you'll get about 13 users. They then proceed into a educational application in which they have to co-operate to complete tasks, and from a code point of view, sharing variables all over the place. I was thinking, if I set up a static class with static properties that hold the variables that are required to be shared, this could save me having to store/access the variables in/from a database, as long as the static variables are all properly initialized when the application starts and cleaned up at the end. Of course I would also have to put locks on the get and set methods to make the variables thread safe. Something in the back of my mind is telling me this might be a terrible way of going about things, but I'm not sure exactly why, so if people could give me their thoughts for or against using a static class in this situation, I would be quite appreciative.

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  • Is there a way to make sure classes implementing an Interface implement static methods?

    - by Tobias Kienzler
    Frist of all, I read erickson's usefull reply to "Why can’t I define a static method in a Java interface?". This question is not about the "why" but about the "how then?". So basically I want one Interface to provide both usual methods and e.g. a getSimilarObject method. For (a made up) example public interface ParametricFunction { /** @return f(x) using the parameters */ static abstract public double getValue(double x, double[] parameters); /** @return The function's name */ static abstract public String getName(); } and then public class Parabola implements ParametricFunction { /** @return f(x) = parameters[0] * x² + parameters[1] * x + parameters[2] */ static public double getValue(double x, double[] parameters) { return ( parameters[2] + x*(parameters[1] + x*parameters[0])); } static public String getName() { return "Parabola"; } } Since this is not allowed in the current Java standard, what is the closest thing to this? The idea behind this is putting several ParametricFunction's in a package and use Reflection to list them all, allowing the user to pick e.g. which one to plot. Obviously one could provide a loader class containing an array of the available ParametricFunction's, but every time a new one is implemented one has to remember adding it there, too.

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  • Defining a static array into a C or C++ source file.

    - by VansFannel
    Hello. I know this is a question that every programmer should know, but I do not know. Long time no C programming and I've forgotten a lot of things. My question is: I have three huge static arrays defined inside a header file. Someone told me that It's much better to declare them as extern in the header file, and define them in a single C or C++ source file. How can I do that? Here is my header file: #ifndef _TEMPLE_OBJECT_H_ #define _TEMPLE_OBJECT_H_ #define NUM_TEMPLE_OBJECT_VERTEX 10818 static const float TEMPLEVertices[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...}; static const float TEMPLENormals[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...}; static const float TEMPLETexCoords[NUM_TEMPLE_OBJECT_VERTEX * 3] = {...}; #endif If a use a C++ source file, may I need to define a class? Thank you.

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  • Static variables within functions in C++ - allocated even if function doesn't run?

    - by John C
    I've been reading up on C++ on the Internet, and here's one thing that I haven't been quite able to find an answer to. I know that static variables used within functions are akin to globals, and that subsequent invocations of that function will have the static variable retain its value between calls. However, if the function is never claled, does the static variable get allocated? Thanks

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  • Declaration and initialization of local variables - what is most C++ like?

    - by tuergeist
    Hi, I did not find any suitable questions answered yet, so I'd like to know what is "better" C++ style in the mean of performance and/or memory. Both codes are inside a method. The question is: When to declare long prio? And what are the implications? Code 1 while (!myfile.eof()) { getline(myfile, line); long prio = strtol(line); // prio is declared here // put prio in map... // some other things } Code 2 long prio; // prio is declared here while (!myfile.eof()) { getline(myfile, line); prio = strtol(line); // put prio in map... // some other things }

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • c99 goto past initialization

    - by R Samuel Klatchko
    While debugging a crash, I came across this issue in some code: int func() { char *p1 = malloc(...); if (p1 == NULL) goto err_exit; char *p2 = malloc(...); if (p2 == NULL) goto err_exit; ... err_exit: free(p2); free(p1); return -1; } The problem occurs when the first malloc fails. Because we jump across the initialization of p2, it contains random data and the call to free(p2) can crash. I would expect/hope that this would be treated the same way as in C++ where the compiler does not allow a goto to jump across an initialization. My question: is jumping across an initialization allowed by the standard or is this a bug in gcc's implementation of c99?

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  • Add code before initialization of units in Delphi

    - by Alan Clark
    Is there a place where I can add code that will be executed before unit initialization? The reason I want to do this is I need to change the DecimalSeparator, this has to be done before the initialization of some units. I have put it in the project source, before Application.Initialize but it is too late by then. As I see it the only choice I have is to put it in the initialization of the unit that needs the DecimalSeparator to be changed, is this the case? Thanks in advance for any advice.

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  • order of initialization in Java

    - by M.H
    Hi, I want to ask why java initializes the static objects before the non-static objects ? in this example b3 will be initialized after b4 and b5 : class Cupboard { Bowl b3 = new Bowl(3); static Bowl b4 = new Bowl(4); Cupboard() {} static Bowl b5 = new Bowl(5); }

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  • FTPS connection stalled on TLS initialization?

    - by sightofnick
    Hello, I am very good with an HTTP server, but I am new to FTP. I'm trying to configure a FTPS connection and I have listen set to port 990. But FileZilla client connection always hangs up on TLS initialization and then times out. Any suggestions on configuration? This is my current FTPS config: Enable FTP over SSL/TLS support (FTPS) - Checked Allow explicit FTP over TLS - Checked Disallow plain unencrypted FTP - Checked Force PROT P to encrypt file transfers in SSL/TLS mode - Checked

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  • Host is unreacheble with static networking configuration via /etc/network/interfaces while GUI NetworkManager is ok

    - by Riccardo
    I have some trouble setting-up the network interface using the static IP configuration. I run ubuntu 12.04 kernel 3.11.0-22 with the back-ports enabled. I followed these instructions from help.ubuntu.com but there seems to exist some conflict between the GUI approach (NetworkManager) and the command line approach. $ sudo nano /etc/network/interfaces auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 10.1.1.50 gateway 10.1.1.10 netmask 255.255.255.0 dns-nameservers 192.168.3.45 192.168.8.10 $ sudo /etc/init.d/networking restart I than try to ping for example google.com ping -c 3 www.google.com the response is that the host is unreachable. The icon on the top right of the desktop says: wired network disconnected. If I work using the GUI approach (Edit Connections and so on...) all works great. Can same one explain to me where I wrong? $ ifconfig eth0 eth0 Link encap:Ethernet HWaddr 90:e6:ba:07:4a:77 inet addr:10.1.1.50 Bcast:10.1.1.255 Mask:255.255.255.0 inet6 addr: fe80::92e6:baff:fe07:4a77/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:39619 errors:0 dropped:0 overruns:0 frame:0 TX packets:18520 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:19030895 (19.0 MB) TX bytes:2768769 (2.7 MB) $ netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 10.1.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0

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  • "Error occurred during initialization of VM" in linux server

    - by Khoyendra Pande
    I am trying to run java command in linux server it was running well but today when I tried to run java I got some error- Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. my memory space is - root@vps [~]# free -m total used free shared buffers cached Mem: 8192 226 7965 0 0 0 -/+ buffers/cache: 226 7965 Swap: 0 0 0 How can I solve this problem.

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