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  • zune - how do i make the PC zune download a movie, not stream it?

    - by bharal
    As the title suggests - I have bought a tv show series season on PC Zune. My gf watched the show, and now i'd like to be able to watch the show too. The catch - i'm going to go overseas on a trip soon, and i'd like to be able to watch the show from outside the US. Given that Zune won't let me stream things overseas (past experience, anyway), I would like to download the show to my computer and watch it that way. The problem is that although the full season has been "watched" it appears it was only streamed, not downloaded. Or rather, that one episode was downloaded, and the rest streamed. I bought a season pass (so all the episodes at once) and the show was bought, not rented. How do i make Zune download, not stream, a show?

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  • WCF and streaming requests and responses

    - by Cheeso
    Is it correct that in WCF, I cannot have a service write to a stream that is received by the client? My understanding is that streaming is supported in WCF for requests, responses, or both. Is it true that in all cases, the receiver of the stream must invoke Read ? I would like to support a scenario where the receiver of the stream can Write on it. Is this supported? Let me show it this way. The simplest example of Streaming in WCF is the service returning a FileStream to a client. This is a streamed response. The server code is like this: [ServiceContract] public interface IStreamService { [OperationContract] Stream GetData(string fileName); } public class StreamService : IStreamService { public Stream GetData(string filename) { FileStream fs = new FileStream(filename, FileMode.Open) return fs; } } And the client code is like this: StreamDemo.StreamServiceClient client = new WcfStreamDemoClient.StreamDemo.StreamServiceClient(); Stream str = client.GetData(@"c:\path\to\myfile.dat"); do { b = str.ReadByte(); //read next byte from stream ... } while (b != -1); (example taken from http://blog.joachim.at/?p=33) Clear, right? The server returns the Stream to the client, and the client invokes Read on it. Is it possible for the client to provide a Stream, and the server to invoke Write on it? In other words, rather than a pull model - where the client pulls data from the server - it is a push model, where the client provides the "sink" stream and the server writes into it. Is this possible in WCF, and if so, how? What are the config settings required for the binding, interface, etc? The analogy is the Response.OutputStream from an ASP.NET request. In ASPNET, any page can invoke Write on the output stream, and the content is received by the client. Can I do something similar in WCF? Thanks.

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  • Segmentation fault while feeding in an mpeg file through ffmpeg

    - by angel6
    Hi, I've set up FFserver as the streaming server. I'm trying to feed in an mpeg file. But it comes up with a segmentation fault. Does anyone know how to fix this? The following is the command-line output I get $ ./ffmpeg -i test1.mpg http://localhost:8090/feed1.ffm FFmpeg version SVN-r22945, Copyright (c) 2000-2010 the FFmpeg developers built on Apr 22 2010 19:18:45 with gcc 4.4.1 configuration: --enable-gpl --enable-version3 --enable-nonfree --enable-postproc --enable-pthreads --enable-libfaac --enable-libfaad --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libtheora --enable-libx264 --enable-libxvid --enable-x11grab libavutil 50.14. 0 / 50.14. 0 libavcodec 52.66. 0 / 52.66. 0 libavformat 52.61. 0 / 52.61. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg @ 0xab0c420]max_analyze_duration reached Input #0, mpeg, from 'test1.mpg': Duration: 00:00:20.96, start: 0.768300, bitrate: 269 kb/s Stream #0.0[0x1e0]: Video: mpeg1video, yuv420p, 160x120 [PAR 1:1 DAR 4:3], 104857 kb/s, 30 fps, 30 tbr, 90k tbn, 30 tbc Stream #0.1[0x1c0]: Audio: mp2, 32000 Hz, 2 channels, s16, 64 kb/s Output #0, ffm, to 'http://localhost:8090/feed1.ffm': Metadata: encoder : Lavf52.61.0 Stream #0.0: Audio: mp2, 22050 Hz, 1 channels, s16, 48 kb/s Stream #0.1: Video: mpeg1video, yuv420p, 160x128, q=2-31, 40 kb/s, 1000k tbn, 50 tbc Stream #0.2: Audio: libmp3lame, 22050 Hz, 1 channels, s16, 64 kb/s Stream #0.3: Video: msmpeg4, yuv420p, 352x240, q=2-31, 256 kb/s, 1000k tbn, 15 tbc Stream mapping: Stream #0.1 -> #0.0 Stream #0.0 -> #0.1 Stream #0.1 -> #0.2 Stream #0.0 -> #0.3 Press [q] to stop encoding Segmentation fault

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  • File.Copy with opened stream not crashing. Know why?

    - by Carlo
    I have this code, I open a stream (without closing or disposing it), then I copy the file used by the stream, I thought I should get a "Process can't access file somefile.xml because it's being used by another process" exception, but I don't. Any idea why? Thanks! The code: StreamWriter writer = new StreamWriter("C:\\somefile.xml"); writer.Write(string.Empty); // I thought this should crash since a stream is using "C:\somefile.xml" File.Copy("C:\\somefile.xml", "C:\\copy of somefile.xml", true);

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  • How to create a repository workspace which contains all of the components of a stream using scm tool?

    - by user470184
    I'm attempting to automate the updating of a file in a stream using 'scm' Here is how I think it should work : Login to the repository as current user (me) Create a new repository workspace which contains all of the components of a given Stream Load the components of the newly created workspace Update the file I'm on point 2. Reading about the 'create workspace' doc on http://pic.dhe.ibm.com/infocenter/rtc/v1r0m0/index.jsp?topic=%2Fcom.ibm.team.scm.doc%2Ftopics%2Fc_scm_cli.html it does'nt mention how to create a new workspace which contains all of the components of a given stream. So how can I implement point 2 ? Any comments on my methodolgy if can be improved upon also appreciated.

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  • How to use SQL file streaming win32 API and support WCF streaming

    - by Mahesh
    I'm using Sql server file stream type to store large files in the backend. I'm trying to use WCf to stream the file across to the clients. I'm able to get the handle to the file using SQLFileStream (API). I then try to return this stream. I have implemenetd data chunking on the client side to retrive the data from the stream. I'm able to do it for regular filestream and memory stream. Also if i convert then sqlfilestream in to memorystream that also works. The only think that doesn't work is when I try to return sqlfilestream. What am I doing wrong. I have tried both nettcpbinding with streaming enabled and http binding with MTOM encoding. This is the error message am getting : Socket connection was aborted. This could be caused by an error processing your mesage or a receive timeout being exceeded by the remote host, or an underlying network issue.. Local socket timneout was 00:09:59.... Here is my sample code RemoteFileInfo info = new RemoteFileInfo(); info.FileName = "SampleXMLFileService.xml"; string pathName = DataAccess.GetDataSnapshotPath("DataSnapshot1"); SqlConnection connection = DataAccess.GetConnection(); SqlTransaction sqlTransaction = connection.BeginTransaction("SQLSileStreamingTrans"); SqlCommand command = new SqlCommand(); command.Connection = connection; command.Transaction = sqlTransaction; command.CommandText = "SELECT GET_FILESTREAM_TRANSACTION_CONTEXT()"; byte[] transcationContext = command.ExecuteScalar() as byte[]; SqlFileStream stream = new SqlFileStream(pathName, transcationContext, FileAccess.Read); // byte[] bytes = new byte[stream.Length]; // stream.Read(bytes, 0, (int) stream.Length); // Stream reeturnStream = stream; // MemoryStream memoryStream = new MemoryStream(bytes); info.FileByteStream = stream; info.Length = info.FileByteStream.Length; connection.Close(); return info; [MessageContract] public class RemoteFileInfo : IDisposable { [MessageHeader(MustUnderstand = true)] public string FileName; [MessageHeader(MustUnderstand = true)] public long Length; [MessageBodyMember(Order = 1)] public System.IO.Stream FileByteStream; public void Dispose() { if (FileByteStream != null) { FileByteStream.Close(); FileByteStream = null; } } } ANy help is appreciated

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  • c# Uploading files to ftp server

    - by etarvt
    Hi there, I have a problem with uploading files to ftp server. I have a few buttons. Every button uploads different files to the ftp. The first time when a button is clicked the file is uploaded successfully, but the second and later tries fail. It gives me "The operation has timed out". When I close the site and then open it again I can upload again only one file. I am sure that I can override files on the ftp. Here's the code: protected void btn_export_OnClick(object sender, EventArgs e) { Stream stream = new MemoryStream(); stream.Position = 0; // fill the stream bool res = this.UploadFile(stream, "test.csv", "dir"); stream.Close(); } private bool UploadFile(Stream stream, string filename, string ftp_dir) { stream.Seek(0, SeekOrigin.Begin); string uri = String.Format("ftp://{0}/{1}/{2}", "host", ftp_dir, filename); try { FtpWebRequest reqFTP = (FtpWebRequest)FtpWebRequest.Create(new Uri(uri)); reqFTP.Credentials = new NetworkCredential("user", "pass"); reqFTP.Method = WebRequestMethods.Ftp.UploadFile; reqFTP.KeepAlive = false; reqFTP.UseBinary = true; reqFTP.UsePassive = true; reqFTP.ContentLength = stream.Length; reqFTP.EnableSsl = true; // it's FTPES type of ftp int buffLen = 2048; byte[] buff = new byte[buffLen]; int contentLen; try { Stream ftpStream = reqFTP.GetRequestStream(); contentLen = stream.Read(buff, 0, buffLen); while (contentLen != 0) { ftpStream.Write(buff, 0, contentLen); contentLen = stream.Read(buff, 0, buffLen); } ftpStream.Flush(); ftpStream.Close(); } catch (Exception exc) { this.lbl_error.Text = "Error:<br />" + exc.Message; this.lbl_error.Visible = true; return false; } } catch (Exception exc) { this.lbl_error.Text = "Error:<br />" + exc.Message; this.lbl_error.Visible = true; return false; } return true; } Does anyone have idea what may cause this strange behaviour? I think I'm closing all streams accurately. Could this be related with the ftp server settings? The admin said that the ftp handshake never happened second time.

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  • Decompressing a very large serialized object and managing memory

    - by Mike_G
    I have an object that contains tons of data used for reports. In order to get this object from the server to the client I first serialize the object in a memory stream, then compress it using the Gzip stream of .NET. I then send the compressed object as a byte[] to the client. The problem is on some clients, when they get the byte[] and try to decompress and deserialize the object, a System.OutOfMemory exception is thrown. Ive read that this exception can be caused by new() a bunch of objects, or holding on to a bunch of strings. Both of these are happening during the deserialization process. So my question is: How do I prevent the exception (any good strategies)? The client needs all of the data, and ive trimmed down the number of strings as much as i can. edit: here is the code i am using to serialize/compress (implemented as extension methods) public static byte[] SerializeObject<T>(this object obj, T serializer) where T: XmlObjectSerializer { Type t = obj.GetType(); if (!Attribute.IsDefined(t, typeof(DataContractAttribute))) return null; byte[] initialBytes; using (MemoryStream stream = new MemoryStream()) { serializer.WriteObject(stream, obj); initialBytes = stream.ToArray(); } return initialBytes; } public static byte[] CompressObject<T>(this object obj, T serializer) where T : XmlObjectSerializer { Type t = obj.GetType(); if(!Attribute.IsDefined(t, typeof(DataContractAttribute))) return null; byte[] initialBytes = obj.SerializeObject(serializer); byte[] compressedBytes; using (MemoryStream stream = new MemoryStream(initialBytes)) { using (MemoryStream output = new MemoryStream()) { using (GZipStream zipper = new GZipStream(output, CompressionMode.Compress)) { Pump(stream, zipper); } compressedBytes = output.ToArray(); } } return compressedBytes; } internal static void Pump(Stream input, Stream output) { byte[] bytes = new byte[4096]; int n; while ((n = input.Read(bytes, 0, bytes.Length)) != 0) { output.Write(bytes, 0, n); } } And here is my code for decompress/deserialize: public static T DeSerializeObject<T,TU>(this byte[] serializedObject, TU deserializer) where TU: XmlObjectSerializer { using (MemoryStream stream = new MemoryStream(serializedObject)) { return (T)deserializer.ReadObject(stream); } } public static T DecompressObject<T, TU>(this byte[] compressedBytes, TU deserializer) where TU: XmlObjectSerializer { byte[] decompressedBytes; using(MemoryStream stream = new MemoryStream(compressedBytes)) { using(MemoryStream output = new MemoryStream()) { using(GZipStream zipper = new GZipStream(stream, CompressionMode.Decompress)) { ObjectExtensions.Pump(zipper, output); } decompressedBytes = output.ToArray(); } } return decompressedBytes.DeSerializeObject<T, TU>(deserializer); } The object that I am passing is a wrapper object, it just contains all the relevant objects that hold the data. The number of objects can be a lot (depending on the reports date range), but ive seen as many as 25k strings. One thing i did forget to mention is I am using WCF, and since the inner objects are passed individually through other WCF calls, I am using the DataContract serializer, and all my objects are marked with the DataContract attribute.

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  • Speeding Up NHibernate Startup Time

    - by Ricardo Peres
    One technique I use and posted on the NHUsers mailing list consists in serializing a previously-configured Configuration to the filesystem and deserializing it on all subsequente starts of the application: Configuration cfg = null; IFormatter serializer = new BinaryFormatter(); //first time cfg = new Configuration().Configure(); using (Stream stream = File.OpenWrite("Configuration.serialized")) { serializer.Serialize(stream, configuration); } //other times using (Stream stream = File.OpenRead("Configuration.serialized")) { cfg = serializer.Deserialize(stream) as Configuration; } Check it out for yourselves. SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Splitting an MP4 file

    - by Asaf Chertkoff
    what is the fastest and less resource consuming method for splitting an MP4 file? @Alex: it didn't work, i don't know why. see the out put here: asafche@asafche-laptop:~$ ffmpeg -vcodec copy -ss 0 -t 00:10:00 -i /home/asafche/Videos/myVideos/MAH00124.MP4 /home/asafche/Videos/myVideos/eh.mp4 FFmpeg version SVN-r0.5.1-4:0.5.1-1ubuntu1.1, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-version=4:0.5.1-1ubuntu1.1 --prefix=/usr --enable-avfilter --enable-avfilter-lavf --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --disable-stripping --disable-vhook --enable-runtime-cpudetect --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 libswscale 0. 7. 1 / 0. 7. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Mar 31 2011 18:53:20, gcc: 4.4.3 Seems stream 0 codec frame rate differs from container frame rate: 119.88 (120000/1001) -> 59.94 (60000/1001) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/home/asafche/Videos/myVideos/MAH00124.MP4': Duration: 00:15:35.96, start: 0.000000, bitrate: 5664 kb/s Stream #0.0(und): Video: h264, yuv420p, 1280x720, 59.94 tbr, 59.94 tbn, 119.88 tbc Stream #0.1(und): Audio: aac, 48000 Hz, stereo, s16 Output #0, mp4, to '/home/asafche/Videos/myVideos/eh.mp4': Stream #0.0(und): Video: libx264, yuv420p, 1280x720, q=2-31, 90k tbn, 59.94 tbc Stream #0.1(und): Audio: 0x0000, 48000 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Unsupported codec for output stream #0.1 it says something about different frame rate...

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  • Interface extension

    - by user877329
    Suppose that I have an input stream interface, which defines a method for reading data. I also have a seekable interface which defines a method for seeking. A natural way of defining a input file is then to implement both input stream and seekable. I want to construct a data decoder from the input stream interface so I can read data from a file or from another stream. The problem is that I also want to implement seek functionality to the data decoder, since I want to be able to step individual records not raw bytes. This is not possible if I only provide an input stream, which does not have the bytewise seek method. Should I skip the seekable interface and add the seek method to input stream instead and force all streams to at least leave it as a nop.

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  • How to input live video Stream to Microsoft Encoder.

    - by GautamB
    There is a facility in Microsoft Encoder to give input from a file or from a device such as webcam for streaming. But i haven't found a way to give live video stream to encoder. i.e. How to make encoder listen to particular UDP port. From which encoder will take input stream and encode it and push to windows media server. Any help will be appreciated. Thanks, Gautam B.

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  • How can I extract the original image stream from a System.Drawing.Bitmap object?

    - by skolima
    I am embedding images into my assembly using .resx files. Upon runtime, I need to save the images into standalone files, restoring the original content. How can I extract the original file stream from an System.Drawing.Bitmap instance? I know I can create a stream using Bitmap.Save(), but this transcodes (and in effect - inflates) the images, even when saving a PNG back as PNG. Or perhaps my mistake is reading them from Resource as Bitmap in the first place?

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  • How do you stream M4V video on the web without using Flash?

    - by Alex
    I'm building a web site that needs to stream video and be friendly for handheld devices (especially the iPhone). Some handhelds don't support Flash so I'm avoiding the use of a Flash player. How does Youtube stream its videos so that they play on both desktops and iPhones? I'm looking for a player, or multiple players, which can be somehow activated based on the user's device. Your help and guidance are much appreciated. Thanks.

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  • Is there a way to get photo tags and new friendship type events by querying the FQL stream table?

    - by Fletcher Moore
    When you look at your stream on the Facebook website, events such as "FriendX was tagged in an album", "FriendY is attending EventZ", and "FriendK and FriendL are now friends". I've tried various "vague" queries on the stream table, and so far I have been unable to get these types of events. Is this possible, or do I need to query the all of the other tables and write a ton of logic to try to figure out which new events to show and how to show them?

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  • How can I terminate a multicast stream (asr - Mac) in a script?

    - by user355896
    Hello, I'm making a script to to run a bunch of multicast asr streams, but I do not know how to "stop" or "end" a multicast asr stream after a certain amount of time. Loop Suspend does not do what I'm looking for. I've also tried to add a sleep command followed by a kill command, but they kick in after the stream ends (so that approach does not work). Thanks for any possible help! By the way, I'm writing this script in bash.

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  • How to adjust the distribution of values in a random data stream?

    - by BCS
    Given a infinite stream of random 0's and 1's that is from a biased (e.g. 1's are more common than 0's by a know factor) but otherwise ideal random number generator, I want to convert it into a (shorter) infinite stream that is just as ideal but also unbiased. Looking up the definition of entropy finds this graph showing how many bits of output I should, in theory, be able to get from each bit of input. The question: Is there any practical way to actually implement a converter that is nearly ideally efficient?

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  • How to send a stream (string) to print via a print server (Asp.Net)?

    - by user359706
    I developed a web application in asp.net and I would like to send a stream string print server. I know the ip of the printer connected to the network and the IP of the print server, but I do not want to send the stream directly to the printer and prefers to spend by the print server. I really look on the net, but I do not find a solution to my need. I look forward to your advice. Thank you.

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  • Apache server still running but user can not connect website, after "sudo apachectl restart" user can connect website, what'r wrong? [on hold]

    - by Tinyfool
    My website is http://ourcoders.com/, recently I found sometime user report can not connect to my website, but I ssh to server, I found Apache still running, like this: root@AY1401261057077842eaZ:~# ps aux|grep apache root 873 0.0 1.3 290496 13528 ? Ss Aug18 0:28 /usr/sbin/apache2 -k start www-data 3490 0.0 1.8 299004 18764 ? S Aug21 0:01 /usr/sbin/apache2 -k start www-data 3612 0.0 1.5 296008 15540 ? S Aug21 0:03 /usr/sbin/apache2 -k start www-data 3860 0.0 1.5 296636 16268 ? S Aug21 0:00 /usr/sbin/apache2 -k start www-data 3913 0.0 1.2 295468 13084 ? S Aug21 0:00 /usr/sbin/apache2 -k start www-data 3931 0.0 1.7 298488 18228 ? S 16:02 0:01 /usr/sbin/apache2 -k start www-data 3938 0.0 1.9 299128 19724 ? S 16:02 0:02 /usr/sbin/apache2 -k start www-data 4465 0.0 1.6 296688 16404 ? S Aug21 0:00 /usr/sbin/apache2 -k start www-data 5075 0.0 1.2 295468 13044 ? S 16:16 0:00 /usr/sbin/apache2 -k start www-data 5153 0.0 1.5 295880 15612 ? S 16:17 0:00 /usr/sbin/apache2 -k start www-data 5770 0.0 1.5 296608 16016 ? S 16:30 0:00 /usr/sbin/apache2 -k start www-data 5773 0.0 1.6 296948 16640 ? S 16:30 0:00 /usr/sbin/apache2 -k start www-data 5816 0.0 1.6 297216 16976 ? S 16:31 0:01 /usr/sbin/apache2 -k start www-data 5918 0.0 1.7 298228 17820 ? S 16:33 0:01 /usr/sbin/apache2 -k start www-data 6023 0.0 1.9 299864 19840 ? S 16:35 0:13 /usr/sbin/apache2 -k start www-data 6073 0.0 1.7 298480 18120 ? S 16:36 0:02 /usr/sbin/apache2 -k start www-data 6088 0.0 2.0 300488 21008 ? S 16:36 0:12 /usr/sbin/apache2 -k start www-data 6114 0.0 1.7 298548 18268 ? S 16:37 0:12 /usr/sbin/apache2 -k start www-data 6134 0.0 1.6 296688 16532 ? S 16:37 0:04 /usr/sbin/apache2 -k start www-data 6193 0.0 1.7 297908 17420 ? S 16:38 0:08 /usr/sbin/apache2 -k start www-data 6821 0.0 1.8 299556 19072 ? S 16:43 0:11 /usr/sbin/apache2 -k start www-data 7058 0.0 1.7 298676 18204 ? S 16:48 0:10 /usr/sbin/apache2 -k start www-data 7065 0.0 1.8 299028 18868 ? S 16:48 0:11 /usr/sbin/apache2 -k start www-data 7084 0.0 1.8 299508 19020 ? S 16:48 0:11 /usr/sbin/apache2 -k start www-data 7221 0.0 1.8 299160 18768 ? S 16:51 0:09 /usr/sbin/apache2 -k start www-data 11453 0.0 1.7 298484 18256 ? S 09:39 0:02 /usr/sbin/apache2 -k start root 26324 0.0 0.0 8084 920 pts/0 S+ 22:52 0:00 grep --color=auto apache root 28517 0.0 0.0 4404 612 ? S Aug21 0:00 /bin/sh -c /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28518 0.0 0.0 4404 616 ? S Aug21 0:00 /bin/sh -c /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28519 0.0 0.0 4404 612 ? S Aug21 0:00 /bin/sh -c /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28520 0.0 0.0 4404 616 ? S Aug21 0:00 /bin/sh -c /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28521 0.0 0.0 4312 552 ? S Aug21 0:00 /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28522 0.0 0.0 4308 548 ? S Aug21 0:07 /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28523 0.0 0.0 4176 352 ? S Aug21 0:00 /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log root 28524 0.0 0.0 4180 356 ? S Aug21 0:00 /usr/sbin/cronolog /var/log/apache2/cocoa/%Y/%m/access-%Y-%m-%d.log Today's only error log is blow. [Sat Aug 23 22:52:47 2014] [notice] SIGHUP received. Attempting to restart [Sat Aug 23 22:52:47 2014] [notice] Apache/2.2.22 (Ubuntu) PHP/5.3.10-1ubuntu3.13 with Suhosin-Patch configured -- resuming normal operations traffic information: cat access-2014-08-23.log | cut -d " " -f4 |cut -d":" -f2 |sort|uniq -c |sort -nr 5692 14 5291 15 5083 16 4723 23 4463 12 4057 17 4011 11 3926 13 3852 10 3187 05 3176 09 3055 06 2790 07 2672 00 2608 02 2591 01 2577 04 2514 03 2497 08 707 22 88 18 After I use "sudo apachectl restart", user can connect my website. So I want to know? What is the problem? And if "sudo apachectl restart" is needed, can I automate run this command? Today this kind struts appear again, and I run netstat -a -n Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 127.0.0.1:3306 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN tcp 0 0 115.28.146.116:80 125.39.208.120:50708 SYN_RECV tcp 0 0 115.28.146.116:80 125.39.208.158:50278 SYN_RECV tcp 0 0 115.28.146.116:80 220.173.142.152:23320 SYN_RECV tcp 0 0 115.28.146.116:80 60.173.247.132:52851 SYN_RECV tcp 0 0 115.28.146.116:80 125.39.208.158:39397 SYN_RECV tcp 0 0 115.28.146.116:80 125.39.208.158:56894 SYN_RECV tcp 0 0 115.28.146.116:80 183.129.174.2:21291 SYN_RECV tcp 0 0 115.28.146.116:80 125.39.208.120:44499 SYN_RECV tcp 0 0 115.28.146.116:80 125.39.208.120:34017 SYN_RECV tcp 0 0 115.28.146.116:80 124.65.50.210:3774 SYN_RECV tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:15770 0.0.0.0:* LISTEN tcp 1 0 115.28.146.116:80 14.127.65.219:61633 CLOSE_WAIT tcp 305 0 115.28.146.116:80 125.39.208.120:37593 ESTABLISHED tcp 0 0 10.144.142.201:52866 10.146.6.61:3306 TIME_WAIT tcp 0 0 10.144.142.201:52873 10.146.6.61:3306 TIME_WAIT tcp 0 0 10.144.142.201:52868 10.146.6.61:3306 TIME_WAIT tcp 343 0 115.28.146.116:80 182.118.20.215:50709 ESTABLISHED tcp 0 0 115.28.146.116:54784 173.194.127.243:80 ESTABLISHED tcp 1 0 115.28.146.116:80 116.192.2.185:41253 CLOSE_WAIT tcp 0 0 10.144.142.201:52876 10.146.6.61:3306 ESTABLISHED tcp 559 0 115.28.146.116:80 218.241.144.114:54501 ESTABLISHED tcp 376 0 115.28.146.116:80 116.213.196.119:50604 CLOSE_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59339 CLOSE_WAIT tcp 214 0 115.28.146.116:80 142.4.215.40:34443 ESTABLISHED tcp 0 0 115.28.146.116:48635 115.28.146.116:80 ESTABLISHED tcp 187 0 115.28.146.116:80 115.28.146.116:48635 ESTABLISHED tcp 0 0 10.144.142.201:52853 10.146.6.61:3306 TIME_WAIT tcp 594 0 115.28.146.116:80 183.129.174.2:7090 CLOSE_WAIT tcp 0 0 10.144.142.201:52874 10.146.6.61:3306 TIME_WAIT tcp 0 0 115.28.146.116:80 182.118.20.166:44081 TIME_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59028 CLOSE_WAIT tcp 1 0 115.28.146.116:80 14.127.65.219:61665 CLOSE_WAIT tcp 0 0 10.144.142.201:52860 10.146.6.61:3306 TIME_WAIT tcp 0 0 10.144.142.201:46983 10.146.6.61:3306 ESTABLISHED tcp 0 2290 115.28.146.116:80 14.154.179.243:41049 FIN_WAIT1 tcp 0 0 10.144.142.201:42900 10.146.6.61:3306 ESTABLISHED tcp 571 0 115.28.146.116:80 220.173.142.152:23295 CLOSE_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59337 CLOSE_WAIT tcp 438 0 115.28.146.116:80 42.120.74.202:31567 CLOSE_WAIT tcp 0 0 115.28.146.116:80 113.36.238.28:59498 ESTABLISHED tcp 259 0 115.28.146.116:80 66.249.65.56:36739 ESTABLISHED tcp 0 0 115.28.146.116:80 113.36.238.28:59341 ESTABLISHED tcp 0 0 115.28.146.116:80 142.4.215.40:34267 FIN_WAIT2 tcp 799 0 115.28.146.116:80 180.173.88.1:52779 ESTABLISHED tcp 0 0 115.28.146.116:80 117.136.25.132:25207 FIN_WAIT2 tcp 0 0 115.28.146.116:80 220.181.108.186:42540 TIME_WAIT tcp 0 0 10.144.142.201:59902 10.242.174.13:80 TIME_WAIT tcp 0 1820 115.28.146.116:80 218.22.140.90:39266 LAST_ACK tcp 0 0 115.28.146.116:80 66.249.65.64:56977 TIME_WAIT tcp 669 0 115.28.146.116:80 83.251.90.61:49664 ESTABLISHED tcp 0 0 10.144.142.201:52872 10.146.6.61:3306 TIME_WAIT tcp 233 0 115.28.146.116:80 54.202.88.0:43398 CLOSE_WAIT tcp 479 0 115.28.146.116:80 65.49.44.149:25739 ESTABLISHED tcp 378 0 115.28.146.116:80 148.251.124.173:39313 CLOSE_WAIT tcp 1 0 115.28.146.116:80 14.127.65.219:61697 CLOSE_WAIT tcp 1 0 115.28.146.116:80 49.4.158.2:52986 CLOSE_WAIT tcp 769 0 115.28.146.116:80 14.127.65.219:61537 ESTABLISHED tcp 0 0 10.144.142.201:52859 10.146.6.61:3306 TIME_WAIT tcp 0 0 10.144.142.201:55734 10.164.2.163:9200 TIME_WAIT tcp 563 0 115.28.146.116:80 202.55.20.10:22577 CLOSE_WAIT tcp 194 0 115.28.146.116:80 37.58.100.165:50908 CLOSE_WAIT tcp 791 0 115.28.146.116:80 116.192.2.185:45628 ESTABLISHED tcp 709 0 115.28.146.116:80 113.116.61.178:65209 ESTABLISHED tcp 706 0 115.28.146.116:80 183.227.44.237:54519 ESTABLISHED tcp 301 0 115.28.146.116:80 118.198.243.127:31180 ESTABLISHED tcp 0 0 10.144.142.201:55721 10.164.2.163:9200 TIME_WAIT tcp 0 0 10.144.142.201:55726 10.164.2.163:9200 TIME_WAIT tcp 0 0 10.144.142.201:55723 10.164.2.163:9200 TIME_WAIT tcp 681 0 115.28.146.116:80 83.251.90.61:49662 ESTABLISHED tcp 0 0 115.28.146.116:80 83.251.90.61:65274 TIME_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59022 CLOSE_WAIT tcp 1 0 115.28.146.116:80 180.173.88.1:52781 CLOSE_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59037 CLOSE_WAIT tcp 0 0 10.144.142.201:55728 10.164.2.163:9200 TIME_WAIT tcp 231 0 115.28.146.116:37596 110.75.102.62:80 CLOSE_WAIT tcp 1 0 115.28.146.116:80 14.127.65.219:61569 CLOSE_WAIT tcp 0 0 10.144.142.201:51310 10.146.6.61:3306 ESTABLISHED tcp 299 0 115.28.146.116:80 123.125.71.16:36281 ESTABLISHED tcp 0 0 115.28.146.116:48620 115.28.146.116:80 ESTABLISHED tcp 1 0 115.28.146.116:80 183.227.44.237:54520 CLOSE_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59026 CLOSE_WAIT tcp 479 0 115.28.146.116:80 65.49.44.149:5490 ESTABLISHED tcp 665 0 115.28.146.116:80 83.251.90.61:49663 ESTABLISHED tcp 0 0 115.28.146.116:53744 173.194.127.147:80 ESTABLISHED tcp 1 0 115.28.146.116:80 113.36.238.28:59023 CLOSE_WAIT tcp 0 0 115.28.146.116:22 116.192.2.185:34205 ESTABLISHED tcp 333 0 115.28.146.116:80 149.174.113.111:54338 CLOSE_WAIT tcp 0 0 10.144.142.201:52861 10.146.6.61:3306 TIME_WAIT tcp 0 0 10.144.142.201:52863 10.146.6.61:3306 TIME_WAIT tcp 1 0 115.28.146.116:80 116.192.2.185:43272 CLOSE_WAIT tcp 767 0 115.28.146.116:80 49.4.158.2:52947 CLOSE_WAIT tcp 668 0 115.28.146.116:80 83.251.90.61:49665 ESTABLISHED tcp 642 0 115.28.146.116:80 222.78.185.50:55788 ESTABLISHED tcp 710 0 115.28.146.116:80 113.116.61.178:65264 ESTABLISHED tcp 284 0 115.28.146.116:80 157.55.39.243:65185 ESTABLISHED tcp 450 0 115.28.146.116:80 65.49.44.149:55496 ESTABLISHED tcp 1 0 115.28.146.116:80 116.192.2.185:36629 CLOSE_WAIT tcp 233 0 115.28.146.116:80 54.202.88.0:42424 CLOSE_WAIT tcp 187 0 115.28.146.116:80 115.28.146.116:48620 ESTABLISHED tcp 1 0 115.28.146.116:80 14.127.65.219:61601 CLOSE_WAIT tcp 776 0 115.28.146.116:80 202.118.253.102:64883 CLOSE_WAIT tcp 841 0 115.28.146.116:80 37.228.105.28:49472 ESTABLISHED tcp 787 0 115.28.146.116:80 112.65.226.198:52192 ESTABLISHED tcp 0 0 10.144.142.201:55717 10.164.2.163:9200 TIME_WAIT tcp 233 0 115.28.146.116:80 54.202.88.0:42855 CLOSE_WAIT tcp 379 0 115.28.146.116:80 101.226.166.219:2322 ESTABLISHED tcp 0 0 115.28.146.116:80 183.60.212.152:43063 CLOSE_WAIT tcp 1 0 115.28.146.116:80 180.173.88.1:52780 CLOSE_WAIT tcp 784 0 115.28.146.116:80 101.95.29.26:63094 ESTABLISHED tcp 463 0 115.28.146.116:80 65.49.44.149:53876 ESTABLISHED tcp 1 0 115.28.146.116:80 116.192.2.185:37946 CLOSE_WAIT tcp 479 0 115.28.146.116:80 65.49.44.149:41157 ESTABLISHED tcp 1 0 115.28.146.116:80 113.36.238.28:59036 CLOSE_WAIT tcp 1 0 115.28.146.116:80 49.4.158.2:52984 CLOSE_WAIT tcp 1 0 115.28.146.116:80 116.192.2.185:38100 CLOSE_WAIT tcp 0 0 10.144.142.201:52865 10.146.6.61:3306 TIME_WAIT tcp 1 0 115.28.146.116:80 113.36.238.28:59027 CLOSE_WAIT tcp 0 0 115.28.146.116:36508 173.194.127.81:80 ESTABLISHED tcp 210 0 115.28.146.116:80 188.143.232.123:47775 ESTABLISHED tcp 1 0 115.28.146.116:80 113.36.238.28:59025 CLOSE_WAIT tcp 0 0 10.144.142.201:52857 10.146.6.61:3306 TIME_WAIT tcp 654 0 115.28.146.116:80 49.4.158.2:52985 ESTABLISHED tcp 0 0 115.28.146.116:58627 110.75.102.62:80 ESTABLISHED tcp 782 0 115.28.146.116:80 180.153.219.13:40293 ESTABLISHED tcp 792 0 115.28.146.116:80 116.192.2.185:48187 CLOSE_WAIT tcp6 0 0 :::22 :::* LISTEN udp 0 0 115.28.146.116:123 0.0.0.0:* udp 0 0 10.144.142.201:123 0.0.0.0:* udp 0 0 127.0.0.1:123 0.0.0.0:* udp 0 0 0.0.0.0:123 0.0.0.0:* udp6 0 0 :::123 :::* Active UNIX domain sockets (servers and established) Proto RefCnt Flags Type State I-Node Path unix 2 [ ACC ] STREAM LISTENING 8447 /var/run/mysqld/mysqld.sock unix 2 [ ACC ] SEQPACKET LISTENING 6678 /run/udev/control unix 2 [ ACC ] STREAM LISTENING 6482 @/com/ubuntu/upstart unix 2 [ ACC ] STREAM LISTENING 7543 /var/run/dbus/system_bus_socket unix 7 [ ] DGRAM 7551 /dev/log unix 2 [ ACC ] STREAM LISTENING 7650 /var/run/nscd/socket unix 2 [ ] DGRAM 7156424 unix 3 [ ] STREAM CONNECTED 7156137 /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 7156136 unix 2 [ ] DGRAM 7156135 unix 2 [ ] DGRAM 7155834 unix 2 [ ] DGRAM 9734 unix 3 [ ] STREAM CONNECTED 9151 /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 9150 unix 3 [ ] STREAM CONNECTED 9136 /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 9135 unix 3 [ ] STREAM CONNECTED 9106 /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 9105 unix 2 [ ] DGRAM 9073 unix 3 [ ] STREAM CONNECTED 7575 /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 7574 unix 3 [ ] STREAM CONNECTED 7565 unix 3 [ ] STREAM CONNECTED 7564 unix 3 [ ] STREAM CONNECTED 7332 @/com/ubuntu/upstart unix 3 [ ] STREAM CONNECTED 7330 unix 3 [ ] DGRAM 6712 unix 3 [ ] DGRAM 6711 unix 3 [ ] STREAM CONNECTED 6662 @/com/ubuntu/upstart unix 3 [ ] STREAM CONNECTED 6635

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  • Windows Azure Service Bus Splitter and Aggregator

    - by Alan Smith
    This article will cover basic implementations of the Splitter and Aggregator patterns using the Windows Azure Service Bus. The content will be included in the next release of the “Windows Azure Service Bus Developer Guide”, along with some other patterns I am working on. I’ve taken the pattern descriptions from the book “Enterprise Integration Patterns” by Gregor Hohpe. I bought a copy of the book in 2004, and recently dusted it off when I started to look at implementing the patterns on the Windows Azure Service Bus. Gregor has also presented an session in 2011 “Enterprise Integration Patterns: Past, Present and Future” which is well worth a look. I’ll be covering more patterns in the coming weeks, I’m currently working on Wire-Tap and Scatter-Gather. There will no doubt be a section on implementing these patterns in my “SOA, Connectivity and Integration using the Windows Azure Service Bus” course. There are a number of scenarios where a message needs to be divided into a number of sub messages, and also where a number of sub messages need to be combined to form one message. The splitter and aggregator patterns provide a definition of how this can be achieved. This section will focus on the implementation of basic splitter and aggregator patens using the Windows Azure Service Bus direct programming model. In BizTalk Server receive pipelines are typically used to implement the splitter patterns, with sequential convoy orchestrations often used to aggregate messages. In the current release of the Service Bus, there is no functionality in the direct programming model that implements these patterns, so it is up to the developer to implement them in the applications that send and receive messages. Splitter A message splitter takes a message and spits the message into a number of sub messages. As there are different scenarios for how a message can be split into sub messages, message splitters are implemented using different algorithms. The Enterprise Integration Patterns book describes the splatter pattern as follows: How can we process a message if it contains multiple elements, each of which may have to be processed in a different way? Use a Splitter to break out the composite message into a series of individual messages, each containing data related to one item. The Enterprise Integration Patterns website provides a description of the Splitter pattern here. In some scenarios a batch message could be split into the sub messages that are contained in the batch. The splitting of a message could be based on the message type of sub-message, or the trading partner that the sub message is to be sent to. Aggregator An aggregator takes a stream or related messages and combines them together to form one message. The Enterprise Integration Patterns book describes the aggregator pattern as follows: How do we combine the results of individual, but related messages so that they can be processed as a whole? Use a stateful filter, an Aggregator, to collect and store individual messages until a complete set of related messages has been received. Then, the Aggregator publishes a single message distilled from the individual messages. The Enterprise Integration Patterns website provides a description of the Aggregator pattern here. A common example of the need for an aggregator is in scenarios where a stream of messages needs to be combined into a daily batch to be sent to a legacy line-of-business application. The BizTalk Server EDI functionality provides support for batching messages in this way using a sequential convoy orchestration. Scenario The scenario for this implementation of the splitter and aggregator patterns is the sending and receiving of large messages using a Service Bus queue. In the current release, the Windows Azure Service Bus currently supports a maximum message size of 256 KB, with a maximum header size of 64 KB. This leaves a safe maximum body size of 192 KB. The BrokeredMessage class will support messages larger than 256 KB; in fact the Size property is of type long, implying that very large messages may be supported at some point in the future. The 256 KB size restriction is set in the service bus components that are deployed in the Windows Azure data centers. One of the ways of working around this size restriction is to split large messages into a sequence of smaller sub messages in the sending application, send them via a queue, and then reassemble them in the receiving application. This scenario will be used to demonstrate the pattern implementations. Implementation The splitter and aggregator will be used to provide functionality to send and receive large messages over the Windows Azure Service Bus. In order to make the implementations generic and reusable they will be implemented as a class library. The splitter will be implemented in the LargeMessageSender class and the aggregator in the LargeMessageReceiver class. A class diagram showing the two classes is shown below. Implementing the Splitter The splitter will take a large brokered message, and split the messages into a sequence of smaller sub-messages that can be transmitted over the service bus messaging entities. The LargeMessageSender class provides a Send method that takes a large brokered message as a parameter. The implementation of the class is shown below; console output has been added to provide details of the splitting operation. public class LargeMessageSender {     private static int SubMessageBodySize = 192 * 1024;     private QueueClient m_QueueClient;       public LargeMessageSender(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public void Send(BrokeredMessage message)     {         // Calculate the number of sub messages required.         long messageBodySize = message.Size;         int nrSubMessages = (int)(messageBodySize / SubMessageBodySize);         if (messageBodySize % SubMessageBodySize != 0)         {             nrSubMessages++;         }           // Create a unique session Id.         string sessionId = Guid.NewGuid().ToString();         Console.WriteLine("Message session Id: " + sessionId);         Console.Write("Sending {0} sub-messages", nrSubMessages);           Stream bodyStream = message.GetBody<Stream>();         for (int streamOffest = 0; streamOffest < messageBodySize;             streamOffest += SubMessageBodySize)         {                                     // Get the stream chunk from the large message             long arraySize = (messageBodySize - streamOffest) > SubMessageBodySize                 ? SubMessageBodySize : messageBodySize - streamOffest;             byte[] subMessageBytes = new byte[arraySize];             int result = bodyStream.Read(subMessageBytes, 0, (int)arraySize);             MemoryStream subMessageStream = new MemoryStream(subMessageBytes);               // Create a new message             BrokeredMessage subMessage = new BrokeredMessage(subMessageStream, true);             subMessage.SessionId = sessionId;               // Send the message             m_QueueClient.Send(subMessage);             Console.Write(".");         }         Console.WriteLine("Done!");     }} The LargeMessageSender class is initialized with a QueueClient that is created by the sending application. When the large message is sent, the number of sub messages is calculated based on the size of the body of the large message. A unique session Id is created to allow the sub messages to be sent as a message session, this session Id will be used for correlation in the aggregator. A for loop in then used to create the sequence of sub messages by creating chunks of data from the stream of the large message. The sub messages are then sent to the queue using the QueueClient. As sessions are used to correlate the messages, the queue used for message exchange must be created with the RequiresSession property set to true. Implementing the Aggregator The aggregator will receive the sub messages in the message session that was created by the splitter, and combine them to form a single, large message. The aggregator is implemented in the LargeMessageReceiver class, with a Receive method that returns a BrokeredMessage. The implementation of the class is shown below; console output has been added to provide details of the splitting operation.   public class LargeMessageReceiver {     private QueueClient m_QueueClient;       public LargeMessageReceiver(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public BrokeredMessage Receive()     {         // Create a memory stream to store the large message body.         MemoryStream largeMessageStream = new MemoryStream();           // Accept a message session from the queue.         MessageSession session = m_QueueClient.AcceptMessageSession();         Console.WriteLine("Message session Id: " + session.SessionId);         Console.Write("Receiving sub messages");           while (true)         {             // Receive a sub message             BrokeredMessage subMessage = session.Receive(TimeSpan.FromSeconds(5));               if (subMessage != null)             {                 // Copy the sub message body to the large message stream.                 Stream subMessageStream = subMessage.GetBody<Stream>();                 subMessageStream.CopyTo(largeMessageStream);                   // Mark the message as complete.                 subMessage.Complete();                 Console.Write(".");             }             else             {                 // The last message in the sequence is our completeness criteria.                 Console.WriteLine("Done!");                 break;             }         }                     // Create an aggregated message from the large message stream.         BrokeredMessage largeMessage = new BrokeredMessage(largeMessageStream, true);         return largeMessage;     } }   The LargeMessageReceiver initialized using a QueueClient that is created by the receiving application. The receive method creates a memory stream that will be used to aggregate the large message body. The AcceptMessageSession method on the QueueClient is then called, which will wait for the first message in a message session to become available on the queue. As the AcceptMessageSession can throw a timeout exception if no message is available on the queue after 60 seconds, a real-world implementation should handle this accordingly. Once the message session as accepted, the sub messages in the session are received, and their message body streams copied to the memory stream. Once all the messages have been received, the memory stream is used to create a large message, that is then returned to the receiving application. Testing the Implementation The splitter and aggregator are tested by creating a message sender and message receiver application. The payload for the large message will be one of the webcast video files from http://www.cloudcasts.net/, the file size is 9,697 KB, well over the 256 KB threshold imposed by the Service Bus. As the splitter and aggregator are implemented in a separate class library, the code used in the sender and receiver console is fairly basic. The implementation of the main method of the sending application is shown below.   static void Main(string[] args) {     // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Open the input file.     FileStream fileStream = new FileStream(AccountDetails.TestFile, FileMode.Open);       // Create a BrokeredMessage for the file.     BrokeredMessage largeMessage = new BrokeredMessage(fileStream, true);       Console.WriteLine("Sending: " + AccountDetails.TestFile);     Console.WriteLine("Message body size: " + largeMessage.Size);     Console.WriteLine();         // Send the message with a LargeMessageSender     LargeMessageSender sender = new LargeMessageSender(queueClient);     sender.Send(largeMessage);       // Close the messaging facory.     factory.Close();  } The implementation of the main method of the receiving application is shown below. static void Main(string[] args) {       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Create a LargeMessageReceiver and receive the message.     LargeMessageReceiver receiver = new LargeMessageReceiver(queueClient);     BrokeredMessage largeMessage = receiver.Receive();       Console.WriteLine("Received message");     Console.WriteLine("Message body size: " + largeMessage.Size);       string testFile = AccountDetails.TestFile.Replace(@"\In\", @"\Out\");     Console.WriteLine("Saving file: " + testFile);       // Save the message body as a file.     Stream largeMessageStream = largeMessage.GetBody<Stream>();     largeMessageStream.Seek(0, SeekOrigin.Begin);     FileStream fileOut = new FileStream(testFile, FileMode.Create);     largeMessageStream.CopyTo(fileOut);     fileOut.Close();       Console.WriteLine("Done!"); } In order to test the application, the sending application is executed, which will use the LargeMessageSender class to split the message and place it on the queue. The output of the sender console is shown below. The console shows that the body size of the large message was 9,929,365 bytes, and the message was sent as a sequence of 51 sub messages. When the receiving application is executed the results are shown below. The console application shows that the aggregator has received the 51 messages from the message sequence that was creating in the sending application. The messages have been aggregated to form a massage with a body of 9,929,365 bytes, which is the same as the original large message. The message body is then saved as a file. Improvements to the Implementation The splitter and aggregator patterns in this implementation were created in order to show the usage of the patterns in a demo, which they do quite well. When implementing these patterns in a real-world scenario there are a number of improvements that could be made to the design. Copying Message Header Properties When sending a large message using these classes, it would be great if the message header properties in the message that was received were copied from the message that was sent. The sending application may well add information to the message context that will be required in the receiving application. When the sub messages are created in the splitter, the header properties in the first message could be set to the values in the original large message. The aggregator could then used the values from this first sub message to set the properties in the message header of the large message during the aggregation process. Using Asynchronous Methods The current implementation uses the synchronous send and receive methods of the QueueClient class. It would be much more performant to use the asynchronous methods, however doing so may well affect the sequence in which the sub messages are enqueued, which would require the implementation of a resequencer in the aggregator to restore the correct message sequence. Handling Exceptions In order to keep the code readable no exception handling was added to the implementations. In a real-world scenario exceptions should be handled accordingly.

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  • ffmpeg - creating DNxHD MFX files with alphas

    - by Hugh
    Hi all, I'm struggling with something in FFMpeg at the moment... I'm trying to make DNxHD 1080p/24, 36Mb/s MXF files from a sequence of PNG files. My current command-line is: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mxf -pix_fmt rgb32 -b 36Mb /tmp/temp.mxf To which ffmpeg gives me the output: Input #0, image2, from '/tmp/temp.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mxf, to '/tmp/temp.mxf': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 [mxf @ 0x1005800]unsupported video frame rate Could not write header for output file #0 (incorrect codec parameters ?) There are a few things in here that concern me: The output stream is insisting on being yuv422p, which doesn't support alpha. 24fps is an unsupported video frame rate? I've tried 23.976 too, and get the same thing. I then tried the same thing, but writing to a quicktime (still DNxHD, though) with: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mov -pix_fmt rgb32 -b 36Mb /tmp/temp.mov This gives me the output: Input #0, image2, from '/tmp/1274263259.28098.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mov, to '/tmp/1274263259.28098.mov': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding frame= 39 fps= 9 q=1.0 Lsize= 7177kB time=1.62 bitrate=36180.8kbits/s video:7176kB audio:0kB global headers:0kB muxing overhead 0.013636% Which obviously works, to a certain extent, but still has the issue of being yuv422p, and therefore losing the alpha. If I'm going to QuickTime, then I can get what I need using Shake, but my main aim here is to be able to generate .mxf files. Any thoughts? Thanks

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