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  • Android playing Video data from a custom network stream?

    - by Cinar
    Does Android MediaPlayer can only work with file sources? I would like play media (video) from a network stream, but the stream comes in a non-standard protocol, so I have to somehow feed Android MediaPlayer with the data only. Is there anyway to do that? I found a few web pages suggesting using a temporary file for the buffered media data etc. but I would like to minimize the I/O usage as much as I can, so I'm looking for a API only solution if there is any? how about JNI? but looks like the permissions going to be an issue with that also.

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  • How do I write the audio stream to a memory buffer instead of a file using DirectShow?

    - by yngvedh
    Hi, I have made a sample application which constructs a filter graph to capture audio from the microphone and stream it to a file. Is there any filter which allows me to stream to a memory buffer instead? I'm following the approach outlined in an article on msdn and are currently using the CLSID_FileWriter object to write the audio to file. This works nicely, but I cannot figure out how to write to a memory buffer. Is there such a memory sink filter or do I have to create it myself? (I would prefer one which is bundled with windows XP)

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  • high tweet status IDs causing failed to open stream errors?

    - by escarp
    Erg. Starting in the past few days high tweet IDs (at least, it appears it's ID related, but I suppose it could be some recent change in the api returns) are breaking my code. At first I tried passing the ID as a string instead of an integer to this function, and I thought this worked, but in reality it was just the process of uploading the file from my end. In short, a php script generates these function calls, and when it does so, they fail. If I download the php file the call is generated into, delete the server copy and re-upload the exact same file without changing it, it works fine. Does anyone know what could be causing this behavior? Below is what I suspect to be the most important part of the individual files that are pulling the errors. Each of the files is named for a status ID (e.g. the below file is named 12058543656.php) <?php require "singlePost.php"; SinglePost(12058543656) ?> Here's the code that writes the above files: $postFileName = $single_post_id.".php"; if(!file_exists($postFileName)){ $created_at_full = date("l, F jS, Y", strtotime($postRow[postdate])-(18000)); $postFileHandle = fopen($postFileName, 'w+'); fwrite($postFileHandle, '<html> <head> <title><?php $thisTITLE = "escarp | A brief poem or short story by '.$authorname.' on '.$created_at_full.'"; echo $thisTITLE;?></title><META NAME="Description" CONTENT="This brief poem or short story, by '.$authorname.', was published on '.$created_at_full.'"> <?php include("head.php");?> To receive other poems or short stories like this one from <a href=http://twitter.com/escarp>escarp</a> on your cellphone, <a href=http://twitter.com/signup>create</a> and/or <a href=http://twitter.com/devices>associate</a> a Twitter account with your cellphone</a>, follow <a href=http://twitter.com/escarp>us</a>, and turn device updates on. <pre><?php require "singlePost.php"; SinglePost("'.$single_post_id.'") ?> </div></div></pre><?php include("foot.php");?> </body> </html>'); fclose($postFileHandle);} $postcounter++; } I can post more if you don't see anything here, but there are several files involved and I'm trying to avoid dumping tons of irrelevant code. Error: Warning: include(head.php) [function.include]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 4 Warning: include(head.php) [function.include]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 4 Warning: include() [function.include]: Failed opening 'head.php' for inclusion (include_path='.:/nfsn/apps/php5/lib/php/:/nfsn/apps/php/lib/php/') in /f2/escarp/public/12177797583.php on line 4 To receive other poems or short stories like this one from escarp on your cellphone, create and/or associate a Twitter account with your cellphone, follow us, and turn device updates on. Warning: require(singlePost.php) [function.require]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 7 Warning: require(singlePost.php) [function.require]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 7 Fatal error: require() [function.require]: Failed opening required 'singlePost.php' (include_path='.:/nfsn/apps/php5/lib/php/:/nfsn/apps/php/lib/php/') in /f2/escarp/public/12177797583.php on line 7 <?php function SinglePost($statusID) { require "nicetime.php"; $db = sqlite_open("db.escarp"); $updates = sqlite_query($db, "SELECT * FROM posts WHERE postID = '$statusID'"); $row = sqlite_fetch_array($updates, SQLITE_ASSOC); $id = $row[authorID]; $result = sqlite_query($db, "SELECT * FROM authors WHERE authorID = '$id'"); $row5 = sqlite_fetch_array($result, SQLITE_ASSOC); $created_at_full = date("l, F jS, Y", strtotime($row[postdate])-(18000)); $created_at = nicetime($row[postdate]); if($row5[url]==""){ $authorurl = ''; } else{ /*I'm omitting a few pages of output code and associated regex*/ return; } ?>

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  • How do stream rows from a MSSQL table into a .NET app, in 10000 row chunks?

    - by Gravitas
    I have a table with 300 million rows in Microsoft SQL Server 2008 R2. There is a clustered index on the date column [DataDate] which means that the entire table is ordered by the date column. How do I stream out the data from this table, into my .NET application, in 10000 row chunks? Environment: Using C#. Have to be able to pause the data stream at any point, to allow the client to process the rows. Unfortunately, cannot use a select * from as this will select the entire table (its 50GB - it won't fit into memory).

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • Is there any way to play Netflix (stream) in Windows Media Player 11?

    - by Not So Sharp
    Googling for a solution yields a ridiculous page on eHow that instructs to insert a DVD from Netflix. But I am not interested in the DVD option. I am only interested in streaming and unfortunately none of my browsers (IE, FF, Chrome) uses the hardware acceleration built into my video card. The only way I can play non-choppy video on my PC is via Windows Media Player, but WMP doesn't list Netflix as one of the supported online stores for some reason. Any idea or trick how stream Netflix on WMP 11 instead of a browser?

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  • PHP5 giving failed to open stream: HTTP request failed error when using fopen.

    - by mickey
    Hello everyone. This problem seems to have been discussed in the past everywhere on google and here, but I have yet to find a solution. A very simple fopen gives me a PHP Warning: fopen(http://www.google.ca): failed to open stream: HTTP request failed!". The URL I am fetching have no importance because even when I fetch http://www.google.com it doesnt work. The exact same script works on different server. The one failing is Ubuntu 10.04 and PHP 5.3.2. This is not a problem in my script, it's something different in my server or it might be a bug in PHP. I have tried using a user_agent in php.ini but no success. My allow_url_fopen is set to On. If you have any ideas, feel free!

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  • Linux: set up media server to stream video via the Internet?

    - by Hassan
    How do I set up a media server in Linux which streams video over the internet? Is it easy to do this? I want a server that will actually encode video in real time to allow it to stream over sometimes slow or unreliable networks. Basically, I want a server that works on the internet. I have a directory with a bunch of video files, and want to make this accessible to myself remotely. For other situations, I found great and useful software (such as the PS3 media server). I'd like to find something equally as useful for streaming video over the internet.

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  • Suggestion for live video stream aggregation/switching/forwarding/management software?

    - by deceze
    I'm looking for a software or system that can receive video streams from a number of cameras via a network (RTMP or similar protocol), present a visual overview of all video streams and allow me to forward/send a selected stream to another service (e.g. to a Flash Media Server, or anywhere via RTMP). Basically the digital internet equivalent of a TV studio control panel, which allows a director to put together a live show. Is there any such software at an affordable price? A GUI-less server which can be scripted to switch streams would be good too. I'm not even quite sure what kind of product category this falls into or what search terms to plug into Google. Most results I have come up with have little more than an executive summary description which doesn't tell me anything. Any suggestion welcome.

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  • How to stream multiple files on demand in VLC?

    - by romkyns
    Is there any way at all that I can set up VLC on a server PC in such a way that I can access a list of all my videos from another PC, and pick one to be streamed on demand? I've been pointed at this streaming guide (pdf), but it's pretty useless. For a start, most of the menus in those screenshots don't match the actual current version VLC, and then it sort of assumes you already know what you're doing. So far I managed to figure out how to stream a single file, which I must choose before watching on the server PC - pretty useless if you ask me! The impenetrable "UI" doesn't help either... (P.S. The reason I'm going for streaming rather than the very simple to set up network drive is described in this question)

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  • What lightweight solution can you recommend to stream MP3 files?

    - by ron
    Hi there, I need to stream MP3 files to a client running Flash. Streaming is the key here, no progressive downloads allowed. What free server can you recommend? I know Red5 but it seems a bit overkill for our needs (basic MP3 streaming). Anything more lightweight? Our Webserver runs Linux and Apache and we can install stuff there as long as it doesn't bog down the machine. Plus there is Perl and PHP although I don't think this will help for streaming, right? Thank you!

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  • 1080p HD TV + what is minimum spec pc required to stream HD movie files to it?

    - by rutherford
    I want to stream hi-def (non flash-based) movies from my future minimum spec pc to my network-ready HDTV. What I want to know is a) when streaming from a computer (local wifi network), is the computer's cpu/video/ram resources used to the same extent as it would be if playing back on the computers local screen? If not what are the differences? b) So with streaming hd content what is the minimum spec processor I should go for, if i) only one TV is acting as client ii) two TVs are simultaneous clients.

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  • Enable Media Streaming in Windows Home Server to Windows Media Player

    - by Mysticgeek
    One of the cool features of Windows Home Server is the ability to stream photos, music, and video to other computers on your network. Today we take a look at how to enable streaming in WHS to Windows Media Player in Vista and Windows 7. Turn on Media Streaming on WHS To enable Media Streaming from Windows Home Server, open the Windows Home Server Console and click on Settings. Now in the Setting screen select Media Sharing, then in the right column under Media Library Sharing turn on Library Sharing for the folders you want to stream.   If you have a Windows 7 machine on your network make sure media streaming is enabled. You should then see the server under Other Libraries and can start streaming your media collection.   Stream Video to Media Player 11 Now let’s say you want to stream videos to another member of your household who’s using a Vista machine in another room through Windows Media Player 11. Open WMP and click on Library then Media Sharing. Now click the box next to Find media that others are sharing then click Ok. Now you should see the server listed under Library…where in this example it’s geekserver. Since we only enabled Video streaming for this example, we need to click on the category icon and select Video. Now you can scroll through the available videos… And start enjoying your favorite videos streamed from the server through WMP 11 on Vista. Of course you can use this method to stream photos and music as well, you just need to enable what you want to stream from the Home Server Console. You can also stream your media to Windows Media Center and Xbox which we will be covering soon. Similar Articles Productive Geek Tips Share Digital Media With Other Computers on a Home Network with Windows 7Fixing When Windows Media Player Library Won’t Let You Add FilesGMedia Blog: Setting Up a Windows Home ServerShare and Stream Digital Media Between Windows 7 Machines On Your Home NetworkInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab

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  • Complex Event Processing and SQL in London next week

    - by simonsabin
    Don’t forget that we have the Stream Insight team coming to London and will be presenting at a SQL Social event on the 9th June. Stream Insight is one of the exciting new features in SQL Server 2008 R2. There are numerous uses of Stream Insight one being Algorithmic Trading an exciting topic in the banking sector. For details of what Stream Insight is go to the teams blog http://blogs.msdn.com/streaminsight/archive/2010/04/22/rtm.aspx and follow some of the links. For more details of the SQL Social...(read more)

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  • Encoding multiple video streams with a single avconv invocation

    - by automatthias
    I played with avconv on Ubuntu and I'm now able to e.g. record the desktop with sound from a soundcard. One thing I wanted to do was recording two video inputs at the same time, for instance the desktop and from the webcam. I thought about doing something like this: avconv \ -f alsa \ -i default \ -acodec flac \ -f video4linux2 \ -r 6 \ -i /dev/video0 \ -f x11grab \ -i :0.0 \ out.mkv My thinking was that if you define multiple video inputs, and the .mkv format can handle multiple video streams, avconv will encode 2 video streams and 1 audio stream into one file. But this isn't what happens: avconv version 0.8.4-6:0.8.4-0ubuntu0.12.10.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:51:11 with gcc 4.7.2 [alsa @ 0x1091bc0] capture with some ALSA plugins, especially dsnoop, may hang. [alsa @ 0x1091bc0] Estimating duration from bitrate, this may be inaccurate Input #0, alsa, from 'default': Duration: N/A, start: 1354364317.020350, bitrate: N/A Stream #0.0: Audio: pcm_s16le, 48000 Hz, 2 channels, s16, 1536 kb/s [video4linux2 @ 0x10923e0] Estimating duration from bitrate, this may be inaccurate Input #1, video4linux2, from '/dev/video0': Duration: N/A, start: 100607.724745, bitrate: 29491 kb/s Stream #1.0: Video: rawvideo, yuyv422, 640x480, 29491 kb/s, 6 tbr, 1000k tbn, 6 tbc [x11grab @ 0x107b2a0] device: :0.0+83,87 -> display: :0.0 x: 83 y: 87 width: 854 height: 480 [x11grab @ 0x107b2a0] shared memory extension found [x11grab @ 0x107b2a0] Estimating duration from bitrate, this may be inaccurate Input #2, x11grab, from ':0.0+83,87': Duration: N/A, start: 1354364318.488382, bitrate: 196761 kb/s Stream #2.0: Video: rawvideo, bgra, 854x480, 196761 kb/s, 15 tbr, 1000k tbn, 15 tbc Incompatible pixel format 'bgra' for codec 'mpeg4', auto-selecting format 'yuv420p' [buffer @ 0x107fcc0] w:854 h:480 pixfmt:bgra [avsink @ 0x10bdf00] auto-inserting filter 'auto-inserted scaler 0' between the filter 'src' and the filter 'out' [scale @ 0x10dc680] w:854 h:480 fmt:bgra -> w:854 h:480 fmt:yuv420p flags:0x4 Output #0, matroska, to '.../out.mkv': Metadata: encoder : Lavf53.21.0 Stream #0.0: Video: mpeg4, yuv420p, 854x480, q=2-31, 4000 kb/s, 1k tbn, 15 tbc Stream #0.1: Audio: libvorbis, 48000 Hz, 2 channels, s16 Stream mapping: Stream #2:0 -> #0:0 (rawvideo -> mpeg4) Stream #0:0 -> #0:1 (pcm_s16le -> libvorbis) Press ctrl-c to stop encoding [mpeg4 @ 0x10bd800] rc buffer underflow ^Cframe= 160 fps= 15 q=2.0 Lsize= 3414kB time=10.66 bitrate=2623.0kbits/s video:3273kB audio:131kB global headers:4kB muxing overhead 0.165600% Received signal 2: terminating. I'm not sure if it's the question of mapping (some -map options to add?) or that avconv just can't encode more than 1 video stream at one time. So is it an actual avconv limitation, or a limitation of the available containers, or me simply not finding the right combination of command line options?

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  • HLS video segmenting complications. How to create a transport stream with ffmpeg

    - by Agzam
    I have h264 videos, and currently we're using Apple's HTTP Video Streaming tools and mediafilesegmenter to segment these files. What I need to do is to switch to alternative segmenter based on this very popular open-sourced segmenter The problem is that this segmenter does not just take any video, but takes only MPEG-TS videos. So I have to convert my h264 videos to TS first. I can do that with ffmpeg. I'm using this: ffmpeg -i encoded.mp4 -vcodec h264 -i encoded.mp4 -sameq -acodec aac -strict experimental -f mpegts output.ts But this creates fairly larger output. And the reason is that Apple's segmenter keeps the same codec - AVC and the same audio codec - AAC, whereas ffmpeg changes video format to MPEG Video. The question is: can I somehow keep the same AVC video codec and still convert video to a transport stream? So my goal is to keep the same video quality and same video codecs as Apple's medifilesegmenter does. UPD: Okay... it seems that ffmpeg CAN split videos into segments: ffmpeg -i encoded.mp4 -c copy -map 0 -vbsf h264_mp4toannexb -f segment -segment_time 10 -segment_list test.m3u8 -segment_format mpegts segment%d.ts That's still has one problem: it doesn't create http live streaming index file. (-segment_list creates a file with list of segments, but it doesn't look like HLS index). So, you still have to create index file

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  • How can I stream audio signals from various devices/computers to my home server?

    - by Breakthrough
    I currently have a headless home server set up (running Ubuntu 12.04 server edition) running a simple Apache HTTP server. The server is near an audio receiver, which controls a set of indoor and outdoor speakers in my home. Recently, my father purchased a Bluetooth adapter, which our various laptops and cellphones can connect to, outputting the music to the speakers. I was hoping to find a solution that worked over Wi-Fi, namely because it won't cost anything (I already have a server with an audio card), and it doesn't depend on Bluetooth. Is there any cross-platform (preferably free and open-source) solution that I can use which will allow me to stream audio to my home server, over my home network, from a wide variety of devices (laptops running Windows/Linux or cellphones running Android/BB/iOS)? I need something that works at least with Windows and Android. Also, just to clairfy, I want something that simply allows devices to connect to my server and output an audio signal without any action on the server end (since it's a server hidden away near my receiver). Any subsequent connection attempt should be dropped, so only one device can be in control of the stereo at once.

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  • I can't download or stream for more then 3 sec, and then the conection activity just dies

    - by JMHein
    Just got a new internet connection installed at my sisters place, but it randomly just stops working. At first it was only affecting flash videos. they would randomly just stop buffering. I did a lot of research on this and found that there can be many things that cause this exact trouble. I then tried IE and some flash would stream fine, but still random deaths. So I told my brother in law to reset the router and modem and that fixed the problem for them but not my laptop. I then started trying to fix the flash problem only to fined that downloads of any kind were affected. Now it is so bad that 50% of page loads will never finish because the connection drops to 0% usage with in a split sec. I can't get flash reinstalled because the installer is trying to download but the download dies at 8% I tried up loading a large file by FTP to a web server with no troubles. Yet any activity on my end that takes longer then about 1 sec to finish, just never finishes I can watch the network log in the taskmanager and it spikes for ruffly one sec then drops back to zero and when I go back to the web page it says it is still loading and no matter how long I let it sit it never does any thing more till I reload then it will again create a very short spike of activity on the connection and then drop to zero. Also if I start a download and it does drop off I can restart the download where it left off and get up to 100Kb/s for around the same one sec then it drops to around 14Kb/s then zero a sec latter... I am running Win 7 home prem x64 with FF11 and IE8 I have simply tried every thing I can short of calling up the ISP which very likely will get me no where fast. any advice on what step to take to figure this out would be nice. I am not even sure it is not just an ISP problem. (at least I should be able to get flash reinstalled once I get back home)

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  • How to run node.js app on port 80? Are processes blocking my port?

    - by Lucas
    I believe the port 80 on my remote instance is blocked, and I am trying to run a node.js app using port 80. I have experimented with ports 3000 and 3002, and both ports are working fine, but I get an error when running on port 80. I suspect port 80 is blocked from my output of netstat -an below, but how can I find the process id's of the addresses that are blocking port 80 below? [lucas@ecoinstance]~/node/nodetest1$ netstat -an Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 127.0.0.1:27017 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:3002 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:27017 127.0.0.1:51108 ESTABLISHED tcp 0 0 127.0.0.1:51106 127.0.0.1:27017 ESTABLISHED tcp 0 0 127.0.0.1:27017 127.0.0.1:51106 ESTABLISHED tcp 0 0 127.0.0.1:51107 127.0.0.1:27017 ESTABLISHED tcp 0 0 10.240.241.116:3002 174.61.171.61:36583 TIME_WAIT tcp 0 0 127.0.0.1:27017 127.0.0.1:51109 ESTABLISHED tcp 0 0 10.240.241.116:42423 169.254.169.254:80 ESTABLISHED tcp 0 0 127.0.0.1:51108 127.0.0.1:27017 ESTABLISHED tcp 0 532 10.240.241.116:22 174.61.171.61:56824 ESTABLISHED tcp 0 0 127.0.0.1:27017 127.0.0.1:51107 ESTABLISHED tcp 0 0 10.240.241.116:42412 169.254.169.254:80 ESTABLISHED tcp 0 0 127.0.0.1:51109 127.0.0.1:27017 ESTABLISHED tcp 0 0 127.0.0.1:51105 127.0.0.1:27017 ESTABLISHED tcp 0 0 10.240.241.116:42422 169.254.169.254:80 TIME_WAIT tcp 0 0 127.0.0.1:27017 127.0.0.1:51105 ESTABLISHED tcp6 0 0 :::22 :::* LISTEN udp 0 0 0.0.0.0:49948 0.0.0.0:* udp 0 0 0.0.0.0:68 0.0.0.0:* udp 0 0 10.240.241.116:123 0.0.0.0:* udp 0 0 127.0.0.1:123 0.0.0.0:* udp 0 0 0.0.0.0:123 0.0.0.0:* udp6 0 0 :::12151 :::* udp6 0 0 :::123 :::* Active UNIX domain sockets (servers and established) Proto RefCnt Flags Type State I-Node Path unix 2 [ ACC ] STREAM LISTENING 405680 /tmp/ssh-KdkxJfFLpKTC/agent.22 813 unix 2 [ ACC ] STREAM LISTENING 408230 /tmp/ssh-ofUeNNEwAqtP/agent.22 243 unix 2 [ ACC ] STREAM LISTENING 416227 /tmp/mongodb-27017.sock unix 2 [ ACC ] SEQPACKET LISTENING 3692 /run/udev/control unix 7 [ ] DGRAM 5286 /dev/log unix 2 [ ACC ] STREAM LISTENING 5318 /var/run/acpid.socket unix 2 [ ACC ] STREAM LISTENING 16170 /tmp//tmux-1000/default unix 2 [ ACC ] STREAM LISTENING 414450 /var/run/dbus/system_bus_socke And here is the log when trying to run on port 80 with node.js: [lucas@ecoinstance]~/node/nodetest1$ npm start > [email protected] start /home/lucas/node/nodetest1 > node ./bin/www events.js:72 throw er; // Unhandled 'error' event ^ Error: listen EACCES at errnoException (net.js:904:11) at Server._listen2 (net.js:1023:19) at listen (net.js:1064:10) at Server.listen (net.js:1138:5) at Function.app.listen (/home/lucas/node/nodetest1/node_modules/express/lib/applicati on.js:532:24) at Object.<anonymous> (/home/lucas/node/nodetest1/bin/www:7:18) at Module._compile (module.js:456:26) at Object.Module._extensions..js (module.js:474:10) at Module.load (module.js:356:32) at Function.Module._load (module.js:312:12) npm ERR! [email protected] start: `node ./bin/www` npm ERR! Exit status 8 npm ERR! npm ERR! Failed at the [email protected] start script. npm ERR! This is most likely a problem with the nodetest1 package, npm ERR! not with npm itself. npm ERR! Tell the author that this fails on your system: npm ERR! node ./bin/www npm ERR! You can get their info via: npm ERR! npm owner ls nodetest1 npm ERR! There is likely additional logging output above. npm ERR! System Linux 3.13-0.bpo.1-amd64 npm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "start" npm ERR! cwd /home/lucas/node/nodetest1 npm ERR! node -v v0.10.28 npm ERR! npm -v 1.4.9 npm ERR! code ELIFECYCLE npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /home/lucas/node/nodetest1/npm-debug.log npm ERR! not ok code 0 And sudo netstat -lnp does not return any matching port 80's: [lucas@ecoinstance]~/node/nodetest1$ sudo netstat -lnp [48/648] Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Progr am name tcp 0 0 127.0.0.1:27017 0.0.0.0:* LISTEN 29160/mon god tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1976/sshd tcp6 0 0 :::22 :::* LISTEN 1976/sshd udp 0 0 0.0.0.0:49948 0.0.0.0:* 1604/dhcl ient udp 0 0 0.0.0.0:68 0.0.0.0:* 1604/dhcl ient udp 0 0 10.240.241.116:123 0.0.0.0:* 2076/ntpd udp 0 0 127.0.0.1:123 0.0.0.0:* 2076/ntpd udp 0 0 0.0.0.0:123 0.0.0.0:* 2076/ntpd udp6 0 0 :::12151 :::* 1604/dhcl ient udp6 0 0 :::123 :::* 2076/ntpd Active UNIX domain sockets (only servers) Proto RefCnt Flags Type State I-Node PID/Program name Path unix 2 [ ACC ] STREAM LISTENING 405680 22814/ssh-agent /tmp/ssh-K dkxJfFLpKTC/agent.22813 unix 2 [ ACC ] STREAM LISTENING 408230 24049/ssh-agent /tmp/ssh-o fUeNNEwAqtP/agent.22243 unix 2 [ ACC ] STREAM LISTENING 416227 29160/mongod /tmp/mongo db-27017.sock unix 2 [ ACC ] SEQPACKET LISTENING 3692 284/udevd /run/udev/ control unix 2 [ ACC ] STREAM LISTENING 5318 1798/acpid /var/run/a cpid.socket unix 2 [ ACC ] STREAM LISTENING 16170 5177/tmux /tmp//tmux -1000/default unix 2 [ ACC ] STREAM LISTENING 414450 28213/dbus-daemon /var/run/d bus/system_bus_socket unix 2 [ ACC ] STREAM LISTENING 404225 22324/1 /tmp/ssh-9 TlDmu4bjl/agent.22324

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  • How to fix these compiler errors?

    - by Sandra Schlichting
    I have this source code from 2001 that I would like to compile. It gives this: $ make g++ -O99 -Wall -DLINUX -pedantic -c -o audio.o audio.cpp In file included from audio.cpp:7: audio.h:14: error: use of enum ‘mad_flow’ without previous declaration audio.h:15: error: use of enum ‘mad_flow’ without previous declaration audio.h:17: error: use of enum ‘mad_flow’ without previous declaration audio.cpp: In function ‘mad_flow audio::input(void*, mad_stream*)’: audio.cpp:19: error: new declaration ‘mad_flow audio::input(void*, mad_stream*)’ audio.h:14: error: ambiguates old declaration ‘int audio::input(void*, mad_stream*)’ audio.h:11: error: ‘size_t audio::stream::BufferPos’ is private audio.cpp:23: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferSize’ is private audio.cpp:23: error: within this context audio.h:10: error: ‘char* audio::stream::Buffer’ is private audio.cpp:26: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferSize’ is private audio.cpp:26: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferPos’ is private audio.cpp:27: error: within this context audio.h:11: error: ‘size_t audio::stream::BufferSize’ is private audio.cpp:27: error: within this context audio.cpp: In function ‘mad_flow audio::output(void*, const mad_header*, mad_pcm*)’: audio.cpp:49: error: new declaration ‘mad_flow audio::output(void*, const mad_header*, mad_pcm*)’ audio.h:15: error: ambiguates old declaration ‘int audio::output(void*, const mad_header*, mad_pcm*)’ audio.cpp: In function ‘mad_flow audio::error(void*, mad_stream*, mad_frame*)’: audio.cpp:83: error: new declaration ‘mad_flow audio::error(void*, mad_stream*, mad_frame*)’ audio.h:17: error: ambiguates old declaration ‘int audio::error(void*, mad_stream*, mad_frame*)’ audio.cpp: In constructor ‘audio::stream::stream(const char*)’: audio.cpp:119: error: ‘input’ was not declared in this scope audio.cpp:122: error: ‘output’ was not declared in this scope audio.cpp:123: error: ‘error’ was not declared in this scope make: *** [audio.o] Error 1 audio.h contains #include <stdlib.h> #include "mad.h" namespace audio { class stream { private: char* Buffer; size_t BufferSize, BufferPos; struct mad_decoder Decoder; friend enum mad_flow input(void* Data, struct mad_stream* MadStream); friend enum mad_flow output(void* Data, const struct mad_header* Header, struct mad_pcm* PCM); friend enum mad_flow error(void* Data, struct mad_stream* MadStream, struct mad_frame* Frame); public: stream(const char* FileName); ~stream(); void play(); }; } I have tried to just insert enum mad_flow {}; but that just gave a new problem. Can anyone see how to fix this?

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  • How to convert an MKV to AVI with minimal loss

    - by Linux Jedi
    To convert an MKV to AVI, I do two things. The first thing I do is this: ffmpeg -i filename.mkv -vcodec copy -acodec copy output.avi This converts the MKV to an AVI, but the problem is that the video does not play smoothly for some reason. That's fine, because if I do one more thing it gets fixed: ffmpeg -i output.avi -vcodec mpeg4 -b 4000k -acodec mp2 -ab 320k converted.avi After I do this then the file plays without problem. I had success doing it this way for one file, but then I tried it on another file, and there is a slight, but noticeable loss in video quality. This is the output I get when doing the second step: FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 29 2010 18:02:10 with gcc 4.2.1 (Apple Inc. build 5664) configuration: libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 Seems stream 0 codec frame rate differs from container frame rate: 359.00 (359/1) -> 29.92 (359/12) Input #0, avi, from 'output.avi': Metadata: ISFT : Lavf52.64.2 Duration: 00:04:17.21, start: 0.000000, bitrate: 3074 kb/s Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], 29.92 fps, 29.92 tbr, 29.92 tbn, 359 tbc Stream #0.1: Audio: vorbis, 48000 Hz, stereo, s16 Output #0, avi, to 'nidome_no_kanojo.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0: Video: mpeg4, yuv420p, 704x480 [PAR 229:189 DAR 5038:2835], q=2-31, 4000 kb/s, 29.92 tbn, 29.92 tbc Stream #0.1: Audio: mp2, 48000 Hz, stereo, s16, 320 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 I just used arbitrarily large settings on the second step and it worked nicely before but not in this case. What settings should I use?

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  • How to forward a 'saved' request stream to another Action within the same controller?

    - by Moe Howard
    We have a need to chunk-up large http requests sent by our mobile devices. These smaller chunk streams are merged to a file on the server. Once all chunks are received we need a way to submit the saved merged request to an another method(Action) within the same controller that will process this large http request. How can this be done? The code we tried below results in the service hanging. Is there a way to do this without a round-trip? //Open merged chunked file FileStream fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); //Read steam support variables int bytesRead = 0; byte[] buffer = new byte[1024]; //Build New Web Request. The target Action is called "Upload", this method we are in is called "UploadChunk" HttpWebRequest webRequest; webRequest = (HttpWebRequest)WebRequest.Create(Request.Url.ToString().Replace("Chunk", string.Empty)); webRequest.Method = "POST"; webRequest.ContentType = "text/xml"; webRequest.KeepAlive = true; webRequest.Timeout = 600000; webRequest.ReadWriteTimeout = 600000; webRequest.Credentials = System.Net.CredentialCache.DefaultCredentials; Stream webStream = webRequest.GetRequestStream(); //Hangs here, no errors, just hangs I have looked into using RedirectToAction and RedirecctToRoute but these methods don't fit well with what we are looking to do as we cannot edit the Request.InputStream (as it is read-only) to carry out large request stream. Thanks, Moe

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  • JSON: Jackson stream parser - is it really worth it?

    - by synic
    I'm making pretty heavy use of JSON parsing in an app I'm writing. Most of what I have done is already implemented using Android's built in JSONObject library (is it json-lib?). JSONObject appears to create instances of absolutely everything in the JSON string... even if I don't end up using all of them. My app currently runs pretty well, even on a G1. My question is this: are the speed and memory benefits from using a stream parser like Jackson worth all the trouble? By trouble, I mean this: As far as I can tell, there are three downsides to using Jackson instead of the built in library: Dependency on an external library. This makes your .apk bigger in the end. Not a huge deal. Your app is more fragile. Since the parsing is not done automatically, it is more vulnerable to changes in the JSON text that it's parsing. I'm extremely worried that malformed JSON will result in infinite loops (as pull parsing requires a lot of while loops). Writing code to parse JSON via a stream parser is ugly and tedious.

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