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  • By passing div id, can i change target of text replacement?

    - by crosenblum
    I am using the code below to replace text inside a div. But I need to loop through a specific div, instead of everything on the page, that is the div's text nodes... I just do not understand how to refer to the div in the code below. (function (parent) { var childs = parent.childNodes; // if there are children to this if (childs && childs.length) { // loop through each text node for (var i = 0, node; node = childs[i]; i++) {

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  • Why my collision detection is not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him standstill on the wall? void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; } void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; }

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  • RichFaces Drop down menu links to work in target panel.

    - by Jeremiah
    Hello There, I new to RichFaces and have been tinkering with it for a few days, I was playing around with drop down menus and i can only see examples of rendering text when a tab is clicked, what i am looking for is to renderer a page when clicking a link in the drop down menu. Any pointers or help would be much appreciated. Cheers

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  • How to get the path of a shortcut (NOT target path) in .net?

    - by okkko
    Hello world! I have an .exe application written in vb.net. When I make shortcuts to the application, say on desktop (or anywhere else) and then click on them I want to programatically get the path to that shortcut, ie. C:/Users/xxx/Desktop/shortcut.lnk. I want this so I can store the pairs shortcuts : (program + different cmd args).

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  • How do I program a hyperlink to include a username and password to the target site?

    - by Fred Griffith
    We have a website with a section restricted to members only. They log in and can view the website. Some of the information is stored on another server. We want that information to ONLY be accessible to those who have logged into the main website. What would be the best way to link the two sites, without making members log in again? Seems like there must be some way to send an encrypted username and password along with the URL in the hyperlink. Any ideas? Thank you in advance. Fred G.

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  • Algorithm to pick values from set to match target value?

    - by CSharperWithJava
    I have a fixed array of constant integer values about 300 items long (Set A). The goal of the algorithm is to pick two numbers (X and Y) from this array that fit several criteria based on input R. Formal requirement: Pick values X and Y from set A such that the expression X*Y/(X+Y) is as close as possible to R. That's all there is to it. I need a simple algorithm that will do that. Additional info: The Set A can be ordered or stored in any way, it will be hard coded eventually. Also, with a little bit of math, it can be shown that the best Y for a given X is the closest value in Set A to the expression X*R/(X-R). Also, X and Y will always be greater than R From this, I get a simple iterative algorithm that works ok: int minX = 100000000; int minY = 100000000; foreach X in A if(X<=R) continue; else Y=X*R/(X-R) Y=FindNearestIn(A, Y);//do search to find closest useable Y value in A if( X*Y/(X+Y) < minX*minY/(minX+minY) ) then minX = X; minY = Y; end end end I'm looking for a slightly more elegant approach than this brute force method. Suggestions?

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  • Make error: target pattern contains no '%'. Stop.

    - by Derek
    Hi all. I have a project that I have been running on IRIX that builds fine with gmake. I copied the source and make files onto a Redhat machine, and running gmake gives me the error posted in the subject. This is during a part of the make that is building .d dependency files, and they are separated by a colon, which I have read is a no-no, but why does it work on one system and not the other? What is the fix? Thanks

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  • How do I workaround this error ? You can't specify target table my table for update in FROM clause

    - by Jules
    I'm struggling to convert my select query into a update query, it has aliases.. Update pads set RemoveMeDate = '1999-01-01 00:00:00' where padid in ( SELECT old_table.padid FROM `jules-fix-reasons`.`pads` AS old_table JOIN `jules`.`pads` AS new_table ON old_table.padid = new_table.`PadID` WHERE new_table.RemoveMeDate <> '2001-01-01 00:00:00' AND old_table.RemoveMeDate = '2001-01-01 00:00:00') I've tried removing the aliases, but that doesn't help :(

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  • Drag and drop objects onto a DIV.. relative vs absolute position and size of target DIV

    - by Scott
    Hi, I have a question about drag and drop and hoping one of you already solved it. I have an online web app where I can drag and drop annotations (arrows, stars) on top of an image that sits on a DIV. Here's some things to know. 1) The image can be any size (sometimes big sometimes small) 2) The DIV of wrapper can be left aligned or centered 3) The DIV of wrapper can be fixed or auto So is there any possible solution to make it so positions of annotations are always relative to the top left corner of the image? So I am using jQuery. How would I get an annotation's position always relative to the top left corner of an image once I drop object? Thanks!

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  • Why is my collision detection not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him stand still on the wall? From collideWithBox() function below, it shows that playerDest.Y = boxDest.Y - boxDest.height; will get the position the character should standstill on the wall. Theoretically, the clipping effect won't be happen as the character hit the box from below works with the equation playerDest.Y = boxDest.Y + boxDest.height;. void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; } void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; }

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  • bounce multiple servers using ant

    - by Angrezy
    Hi All, This is restart target code which is defined in build.xml target name="restart" propertycopy name="remote.host" from="deploy.${target.env}.host.${remote.id}" propertycopy name="remote.port" from="deploy.${target.env}.port.${remote.id}" sshexec trust="true" host="${remote.host}" port="${remote.port}" username="${scm.user}" keyfile="${scm.user.key}" command="sudo /usr/local/bin/bounce_jboss" target server information is defined in build.properties. The above code is working fine, but the restarting process is very late bcas its stopping-starting server one and later its stopping-starting another server, Is there a way where i can restart both servers parallely with a time frame of 45 seconds.

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  • How does SWTBOT run a custom eclipse based application? I don't know how to specify my target application

    - by jlisam13
    I have an eclipse based application. I have heard of swtbot however I am having a hard time understanding how exactly does this tool run my application and how would I specify that. This eclipse based application has an executable and various configuration/plugin/features files. I have done the tutorials about swtbot and I have successfully completed them but they all just create a template application to test on. Is this even possible? If not do you guys have any alternatives for UI automation testing on eclipse based apps? Thanks.

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  • How can I tell cpan to change the target for the module installation?

    - by sid_com
    Hello! When I installed perl from the source the first nice surprise was that without doing something all module installed from now on were available to the new perl. Since I didn't find one module on cpan that comes with my OS I have to use for some scripts the onboard-perl. For one of these scripts I would like to install Text::Format or Text::Autoformat (didn't find the docu for that module on cpan). My question: how can I tell cpan to install the module this one time for the OS-distro-perl?

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  • Detecting what the target object is when NullReferenceException is thrown.

    - by StingyJack
    I'm sure we all have received the wonderfully vague "Object reference not set to instance of an Object" exception at some time or another. Identifying the object that is the problem is often a tedious task of setting breakpoints and inspecting all members in each statement. Does anyone have any tricks to easily and efficiently identify the object that causes the exception, either via programmatical means or otherwise? --edit It seems I was vague like the exception =). The point is to _not have to debug the app to find the errant object. The compiler/runtime does know that the object has been allocated, and that the object has not yet been instantiated. Is there a way to extract / identify those details in a caught exception @ W. Craig Trader Your explanation that it is a result of a design problem is probably the best answer I could get. I am fairly compulsive with defensive coding and have managed to get rid of most of these errors after fixing my habits over time. The remaining ones just tweak me to no end, and lead me to posting this question to the community. Thanks for everyone's suggestions.

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  • How can I tell cpan the change the target for the moduleinstallation?

    - by sid_com
    Hello! When I installed perl from the source the first nice surprise was that without doing something all module installed from now on were available to the new perl. Since I didn't find one module on cpan that comes with my OS I have to use for some scripts the onboard-perl. For one of these scripts I would like to install Text::Format or Text::Autoformat (didn't find the docu for that module on cpan). My question: how can I tell cpan to install the module this one time for the OS-distro-perl?

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  • How do I target a new browser window en ASP.NET MVC?

    - by Richard77
    Hello, This is what I want: Let's say I have a textbox and a button on a page. when I click the button, I get a page in a new browser window where I can make some choices. when I click OK on that new window, it disappears and my choice appears in the textbox located in the first window. How do I do that in ASP.NET MVC? I know that what I'm trying to do can be easily obtained through JavaScript. However, I'd like to apply the unobtrusive principle. So, I'll do first without JQuery in mind then, later, add JQuery. Thanks for helping

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  • VS2010 (older) installer project - two or more objects have the same target location.

    - by Hamish Grubijan
    This installer project was created back in 2004 and upgraded ever since. There are two offending dll files, which produce a total of 4 errors. I have searched online for this warning message and did not find a permanent fix (I did manage to make it go away once until I have done something like a clean, or built in Release, and then in Debug). I also tried cleaning, and then refreshing the dependencies. The duplicated entries are still in there. I also did not find a good explanation for what this error means. Additional warnings are of this nature: Warning 36 The version of the .NET Framework launch condition '.NET Framework 4' does not match the selected .NET Framework bootstrapper package. Update the .NET Framework launch condition to match the version of the .NET Framework selected in the Prerequisites Dialog Box. So, where is this prerequisites box? I want to make both things agree on .Net 4.0, just having a hard time locating both of them.

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  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

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  • Merge functionality of two xsl files into a single file (not a xsl import or include issue)

    - by anuamb
    I have two xsl files; both of them perform different tasks on source xml one after another. Now I need a single xsl file which will actually perform both these tasks in single file (its not an issue of xsl import or xsl include): say my source xml is: <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV#+# <EXP_AFT_CONVabc <GUARANTEE_AMOUNT#+# <CREDIT_DER/ </LVL2 <LVL21 <AZ#+# <BZbz1 <AZaz2 <BZ#+# <CZ/ </LVL21 </R7P1_1 </LIST_R7P1_1 My first xsl (tr1.xsl) removes all nodes whose value is blank or null: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="@*|node()"> <xsl:if test=". != '' or ./@* != ''"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:if> <xsl:template </xsl:stylesheet The output here is <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV#+# <EXP_AFT_CONVabc <GUARANTEE_AMOUNT#+# </LVL2 <LVL21 <AZ#+# <BZbz1 <AZaz2 <BZ#+# </LVL21 </R7P1_1 </LIST_R7P1_1 And my second xsl (tr2.xsl) does a global replace (of #+# with text blank'') on the output of first xsl: <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0" <xsl:template name="globalReplace" <xsl:param name="outputString"/ <xsl:param name="target"/ <xsl:param name="replacement"/ <xsl:choose <xsl:when test="contains($outputString,$target)"> <xsl:value-of select= "concat(substring-before($outputString,$target), $replacement)"/> <xsl:call-template name="globalReplace"> <xsl:with-param name="outputString" select="substring-after($outputString,$target)"/> <xsl:with-param name="target" select="$target"/> <xsl:with-param name="replacement" select="$replacement"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$outputString"/> </xsl:otherwise> </xsl:choose </xsl:template <xsl:template match="text()" <xsl:template match="@*|*"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> </xsl:stylesheet So my final output is <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV <EXP_AFT_CONVabc <GUARANTEE_AMOUNT </LVL2 <LVL21 <AZ <BZbz1 <AZaz2 <BZ </LVL21 </R7P1_1 </LIST_R7P1_1 My concern is that instead of these two xsl (tr1.xsl and tr2.xsl) I only need a single xsl (tr.xsl) which gives me final output? Say when I combine these two as <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" <xsl:template match="@*|node()" <xsl:if test=". != '' or ./@* != ''"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:if> <xsl:template name="globalReplace" <xsl:param name="outputString"/ <xsl:param name="target"/ <xsl:param name="replacement"/ <xsl:choose <xsl:when test="contains($outputString,$target)"> <xsl:value-of select= "concat(substring-before($outputString,$target), $replacement)"/> <xsl:call-template name="globalReplace"> <xsl:with-param name="outputString" select="substring-after($outputString,$target)"/> <xsl:with-param name="target" select="$target"/> <xsl:with-param name="replacement" select="$replacement"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$outputString"/> </xsl:otherwise> </xsl:choose </xsl:template <xsl:template match="text()" <xsl:call-template name="globalReplace" <xsl:with-param name="outputString" select="."/ <xsl:with-param name="target" select="'#+#'"/ <xsl:with-param name="replacement" select="''"/ </xsl:call-template </xsl:template <xsl:template match="@|" <xsl:copy <xsl:apply-templates select="@*|node()"/ </xsl:copy </xsl:template </xsl:stylesheet it outputs: <LIST_R7P1_1 <R7P1_1 <LVL2 <ORIG_EXP_PRE_CONV <EXP_AFT_CONVabc <GUARANTEE_AMOUNT <CREDIT_DER/ </LVL2 <LVL21 <AZ <BZbz1 <AZaz2 <BZ <CZ/ </LVL21 </R7P1_1 </LIST_R7P1_1 Only replacement is performed but not null/blank node removal.

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  • How do I drag and drop between two listboxes in XUL?

    - by pc1oad1etter
    I am trying to implement drag and drop between two listboxes. I have a few problems 1) I am not detecting any drag events of any kind from the source list box/ I do not seem to be able to drag from it 2) I can drag from my desktop to the target listbox and I am able to detect 'dragenter' 'dragover' and 'dragexit' events. I am noticing that the event parameter is undefined in my 'dragenter' callback - is this a problem? 3) I cannot figure out how to complete the drag and drop operation. From https://developer.mozilla.org/En/DragDrop/Drag_Operations#Performing_... "If the mouse was released over an element that is a valid drop target, that is, one that cancelled the last dragenter or dragover event, then the drop will be successful, and a drop event will fire at the target. Otherwise, the drag operation is cancelled and no drop event is fired." This seems to be referring to a 'drop' event, though there is not one listed at https://developer.mozilla.org/en/XUL/Events . I can't seem to detect the end of the drag in order to call one of the example 'doDrop()' functions that I find on MDC. My example, so far: http://pastebin.mozilla.org/713676 <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/ there.is.only.xul" onload="initialize();"> <vbox> <hbox> <vbox> <description>List1</description> <listbox id="source" draggable="true"> <listitem label="1"/> <listitem label="3"/> <listitem label="4"/> <listitem label="5"/> </listbox> </vbox> <vbox> <description>List2</description> <listbox id="target" ondragenter="onDragEnter();"> <listitem label="2"/> </listbox> </vbox> </hbox> </vbox> <script type="application/x-javascript"> <![CDATA[ function initialize(){ jsdump('adding events'); var origin = document.getElementById("source"); origin.addEventListener("drag", onDrag, false); origin.addEventListener("dragdrop", onDragDrop, false); origin.addEventListener("dragend", onDragEnd, false); origin.addEventListener("dragstart", onDragStart, false); var target = document.getElementById("target"); target.addEventListener("dragenter", onDragEnter, false); target.addEventListener("dragover", onDragOver, false); target.addEventListener("dragexit", onDragExit, false); target.addEventListener("drop", onDrop, false); target.addEventListener("drag", onDrag, false); target.addEventListener("dragdrop", onDragDrop, false); } function onDrag(){ jsdump('onDrag'); } function onDragDrop(){ jsdump('onDragDrop'); } function onDragStart(){ jsdump('onDragStart'); } function onDragEnd(){ jsdump('onDragEnd'); } function onDragEnter(event){ //debugger; if(event){ jsdump('onDragEnter event.preventDefault()'); event.preventDefault(); }else{ jsdump("event undefined in onDragEnter"); } } function onDragExit(){ jsdump('onDragExit'); } function onDragOver(event){ //debugger; if(event){ //jsdump('onDragOver event.preventDefault()'); event.preventDefault(); }else{ jsdump("event undefined in onDragOver"); } } function onDrop(event){ jsdump('onDrop'); var data = event.dataTransfer.getData("text/plain"); event.target.textContent = data; event.preventDefault(); } function jsdump(str) { Components.classes['[email protected]/consoleservice;1'] .getService(Components.interfaces.nsIConsoleService) .logStringMessage(str); } ]]> </script> </window>

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