Search Results

Search found 8567 results on 343 pages for 'thread safety'.

Page 26/343 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >

  • VB.net avoiding cross thread exception with extension method

    - by user574632
    Hello I am trying to implement a solution for updating form controls without using a delegate. I am attempting to use the 1st solution on this page: http://www.dreamincode.net/forums/blog/143/entry-2337-handling-the-dreaded-cross-thread-exception/ Imports System.ComponentModel Imports System.Runtime.CompilerServices Public Module MyInvoke <Extension()> _ Public Sub CustomInvoke(Of T As ISynchronizeInvoke)(ByVal control As T, ByVal toPerform As Action(Of T)) If control.InvokeRequired Then control.Invoke(toPerform, New Object() {control}) toPerform(control) End If End Sub End Module The site gives this as example of how to use: Label1.CustomInvoke(l => l.Text = "Hello World!") But i get 'l' is not declared error. As you can see im very new to VB or any OOP. I can get the second solution on that page to work (using delegates) but i have quite a few things to do in this thread and it seems like i would need to write a new delegate sub for each thing, which seems wasteful. What i need to do is select the 1st item from a combobox, update a textbox.text with the selected item, and pass the selected item to a function. Then wait for x seconds and start again, selecting the second item. I can get it to work in a single threaded application, but i need the interface to remain responsive. Any help greatly appreciated. EDIT: OK so changing the syntax worked for the example. However if i change it from Label1.CustomInvoke(Sub(l) l.text = "hello world!") (which worked just fine) to: Dim indexnumber As Integer = 0 ComboBox1.CustomInvoke(Sub(l) l.SelectedIndex = indexnumber) I get a cross threading error as though i didnt even use this method: Cross-thread operation not valid: Control 'ComboBox1' accessed from a thread other than the thread it was created on. So now im back to where i started? Any further help very much appreciated.

    Read the article

  • Cleanest Way to Invoke Cross-Thread Events

    - by Nick
    I find that the .NET event model is such that I'll often be raising an event on one thread and listening for it on another thread. I was wondering what the cleanest way to marshal an event from a background thread onto my UI thread is. Based on the community suggestions, I've used this: // earlier in the code mCoolObject.CoolEvent+= new CoolObjectEventHandler(mCoolObject_CoolEvent); // then private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args) { if (InvokeRequired) { CoolObjectEventHandler cb = new CoolObjectEventHandler( mCoolObject_CoolEvent); Invoke(cb, new object[] { sender, args }); return; } // do the dirty work of my method here }

    Read the article

  • Android : background thread

    - by Ram
    Team, I need to run a background thread in my application. Could you please share the best practices where to initiate the thread so that keeps running irrespective of the Activity is being shown and things to consider. The purpose of this background thread is to fire transactions from the Simulator to the server and get the response back from the host. thanks, Ramesh

    Read the article

  • Python Terminated Thread Cannot Restart

    - by Mel Kaye
    Hello, I have a thread that gets executed when some action occurs. Given the logic of the program, the thread cannot possibly be started while another instance of it is still running. Yet when I call it a second time, I get a "RuntimeError: thread already started" error. I added a check to see if it is actually alive using the Thread.is_alive() function, and it is actually dead. What am I doing wrong? I can provide more details as are needed.

    Read the article

  • Async polling useable for GUI thread

    - by Tomas
    Hi, I have read that I can use asynchronous call with polling especially when the caller thread serves the GUI. I cannot see how because: while(AsyncResult_.IsCompleted==false) //this stops the GUI thread { } So how it come it should be good for this purpose? I needed to update my GUI status bar everytime deamon thread did some progress..

    Read the article

  • .NET: Start a thread as suspended

    - by Ikaso
    In unmanaged code you can create a thread in suspended state. In .NET Framework I can't find this option. Is it because the Thread constructor puts the thread in a suspended state? Is there other reasons why this is not supported?

    Read the article

  • Thread-safe equivalent to python's time.strptime() ?

    - by Wells
    Something I wrote throws a lot of AttributeErrors when using time.strptime() inside a thread. This only seems to happen on Windows (not on Linux), but whatever…. Upon a'Googling, it seems that time.strptime() isn't considered thread-safe. Is there a better way to create a datetime object from a string? Current code looks like: val = DateFromTicks(mktime(strptime(val, '%B %d, %Y'))) But, that yields the AttributeErrors as its run inside a thread. Thanks!

    Read the article

  • COM port read - Thread remains alive after timeout occurs

    - by Sna
    Hello to all. I have a dll which includes a function called ReadPort that reads data from serial COM port, written in c/c++. This function is called within an extra thread from another WINAPI function using the _beginthreadex. When COM port has data to be read, the worker thread returns the data, ends normaly, the calling thread closes the worker's thread handle and the dll works fine. However, if ReadPort is called without data pending on the COM port, when timeout occurs then WaitForSingleObject returns WAIT_TIMEOUT but the worker thread never ends. As a result, virtual memory grows at about 1 MB every time, physical memory grows some KBs and the application that calls the dll becomes unstable. I also tryied to use TerminateThread() but i got the same results. I have to admit that although i have enough developing experience, i am not familiar with c/c++. I did a lot of research before posting but unfortunately i didn't manage to solve my problem. Does anyone have a clue on how could i solve this problem? However, I really want to stick to this kind of solution. Also, i want to mention that i think i can't use any global variables to use some kind of extra events, because each dll's functions may be called many times for every COM port. I post some parts of my code below: The Worker Thread: unsigned int __stdcall ReadPort(void* readstr){ DWORD dwError; int rres;DWORD dwCommModemStatus, dwBytesTransferred; int ret; char szBuff[64] = ""; ReadParams* params = (ReadParams*)readstr; ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD | EV_RING); if (ret == 0) { _endthreadex(0); return -1; } ret = WaitCommEvent(params->param2, &dwCommModemStatus, 0); if (ret == 0) { _endthreadex(0); return -2; } ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD| EV_RING); if (ret == 0) { _endthreadex(0); return -3; } if (dwCommModemStatus & EV_RXCHAR||dwCommModemStatus & EV_RLSD) { rres = ReadFile(params->param2, szBuff, 64, &dwBytesTransferred,NULL); if (rres == 0) { switch (dwError = GetLastError()) { case ERROR_HANDLE_EOF: _endthreadex(0); return -4; } _endthreadex(0); return -5; } else { strcpy(params->param1,szBuff); _endthreadex(0); return 0; } } else { _endthreadex(0); return 0; } _endthreadex(0); return 0;} The Calling Thread: int WINAPI StartReadThread(HANDLE porthandle, HWND windowhandle){ HANDLE hThread; unsigned threadID; ReadParams readstr; DWORD ret, ret2; readstr.param2 = porthandle; hThread = (HANDLE)_beginthreadex( NULL, 0, ReadPort, &readstr, 0, &threadID ); ret = WaitForSingleObject(hThread, 500); if (ret == WAIT_OBJECT_0) { CloseHandle(hThread); if (readstr.param1 != NULL) // Send message to GUI return 0; } else if (ret == WAIT_TIMEOUT) { ret2 = CloseHandle(hThread); return -1; } else { ret2 = CloseHandle(hThread); if (ret2 == 0) return -2; }} Thank you in advance, Sna.

    Read the article

  • [gtk+] run function in another thread than gui

    - by sterh
    Hello, I have simple C/gtk+ application. I have function in this app which load image in gtkimageview widget: gboolean main_win_open( MainWin* mw, const char* file_path) { ... //loading and displaing image in gtkimageview ... } The loading image is work, but i need to run this function in another thread then main gui form; I have function: void* argument_thread(void *args) { Data *data = (Data*)args; gdk_threads_enter(); main_win_open (data->win,data->argv); gdk_threads_leave(); } Data it's structure for main_win_open function arguments: typedef struct _Data { MainWin *win; char* argv; } Data; Then in main function i create thread and run it: int main(int argc, char** argv) { GError* err; GThread* thread; Data data; MainWin *win; // init thread support if(!g_thread_supported()) g_thread_init(NULL); gdk_threads_init(); // init GTK+ gtk_init (&argc, &argv); win = (MainWin*)main_win_new(); gtk_widget_show(GTK_WIDGET(win)); data.win = win; data.argv = argv[1]; if (argc == 2) { thread = g_thread_create((GThreadFunc)argument_thread,&data,FALSE, &err); } gdk_threads_enter(); gtk_main(); gdk_threads_leave(); } But when i try to run app from command line and try to load big-size image, gui is blocking. What's wrong? Thank you.

    Read the article

  • Thread in android

    - by ravi adhikari
    Hi experts, I need some help as i am just calling a method in a thread. now what i want is wait for reply form getData() method only for 15 seconds. If it reply before 15 seconds it should be terminated otherwise after 15 seconds it should be terminated. The code is given below: boolean networkStatus; private Runnable runnable; private ProgressDialog m_ProgressDialog = null; private Runnable returnRes = new Runnable() { @Override public void run() { if(networkStatus){ setData(); m_ProgressDialog.dismiss(); } }; private void callGetdata(){ runnable = new Runnable() { @Override public void run() { networkStatus = getData(); runOnUiThread(returnRes); } }; Thread thread = new Thread(null, runnable, "MovetoBackground"); thread.start(); m_ProgressDialog = ProgressDialog.show(this, "", getString(R.string.loadMsg), true); }

    Read the article

  • Invoke target throwing invalid cross-thread operate exception

    - by sqwerty
    MethodInfo mi = typeof(NotifyIcon).GetMethod("ShowContextMenu", BindingFlags.Instance | BindingFlags.NonPublic); mi.Invoke(notify, null); This throws the following exception: {"Exception has been thrown by the target of an invocation."} With the following inner exception: "Cross-thread operation not valid: Control '' accessed from a thread other than the thread it was created on." If I comment out a line of code that sets the images for the context menu entries then it stops throwing the exception. Any ideas?

    Read the article

  • Tomcat thread waiting on and locking the same resource

    - by Adam Matan
    Consider the following Java\Tomcat thread dump: "http-0.0.0.0-4080-4" daemon prio=10 tid=0x0000000019a2b000 nid=0x360e in Object.wait() [0x0000000040b71000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at java.lang.Object.wait(Object.java:485) at org.apache.tomcat.util.net.JIoEndpoint$Worker.await(JIoEndpoint.java:458) - locked <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:484) at java.lang.Thread.run(Thread.java:662) Is this a deadlock? It seems that the same resource (0x00002ab5565fe358) is both locked and waited on - what does it mean?

    Read the article

  • Thread Jobs in Java

    - by Bragaadeesh
    Hi, I want to spawn 200 threads simultaneously in Java. What I'm doing right now is running into a loop and creating 200 threads and starting them. After these 200 gets completed, I want to spawn another 200 set of threads and so on. The gist here is that the first 200 threads I spawned need to be FINISHED before spawning the next set. I tried the code below, but its not working for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } Note: I have intentionally put the for loop Twice, but the desired effect I intend is not happening simply because the second for loop is executed before the first set of threads end their execution. Please advise

    Read the article

  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

    Read the article

  • How can i pass an object to a new thread generated anonymously in a button listener

    - by WaterBoy
    I would like to pass an object (docket for printing) to a new thread which will print the docket. My code is: private final Button.OnClickListener cmdPrintOnClickListener = new Button.OnClickListener() { public void onClick(View v) { new Thread(new Runnable() { public void run() { enableTestButton(false); Looper.prepare(); doConnectionTest(); Looper.loop(); Looper.myLooper().quit(); } }).start(); } }; How do I pass the object to it? Also - I need to generate the object in the UI thread, just before starting the new thread so where could I put this method (e.g. getDocketObject()) in relation to my code below thanks, anton

    Read the article

  • .NET Threading : How to wait for other thread to finish some task

    - by Alex Ilyin
    Assume I have method void SomeMethod(Action callback) This method does some work in background thread and then invokes callback. The question is - how to block current thread until callback is called ? There is an example bool finished = false; SomeMethod(delegate{ finished = true; }); while(!finished) Thread.Sleep(); But I'm sure there should be better way

    Read the article

  • Interrupt a thread in DatagramSocket.receive

    - by SEK
    I'm building an application that listens on both TCP and UDP, and I've run into some trouble with my shutdown mechanism. When I call Thread.interrupt() on each of the listening threads, the TCP thread is interrupted from listening, whereas the UDP listener isn't. To be specific, the TCP thread uses Socket.accept(), which simply returns (without actually connecting). Whereas the UDP thread uses DatagramSocket.receive, and doesn't exit that method. Is this an issue in my JRE, my OS, or should I just switch to (Datagram)Socket.close()?

    Read the article

  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

    Read the article

  • C# Events between threads executed in their own thread (How to) ?

    - by Guillaume
    Hello, I'd like to have two Threads. Let's call them : Thread A Thread B Thread A fires an event and thread B listen to this event. When the Thread B Event Listener is executed, it's executed with the Thread A's thread ID, so i guess it is executed within the Thread A. What I'd like to do is be able to fire event to Thread B saying something like: "hey, a data is ready for you, you can deal with it now". This event must be executed in its own Thread because it uses things that only him can access (like UI controls). How can I do that ? Thank you for you help.

    Read the article

  • one timer per thread using Qt

    - by Pourya
    Hi, I modified Qt's broadcast sender example so that it has ten threads and in each thread it starts a timer, but only timer of the first thread is triggered. How can I have one timer running for each thread?

    Read the article

  • Java Thread wait() => blocked?

    - by Chris
    According to http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Thread.State.html calling wait() will result a thread to go in BLOCKED state. However this piece of code will result (after being called) in a Thread in WAITING State. class bThread extends Thread { public synchronized void run() { try { wait(); } catch (InterruptedException e) { e.printStackTrace(); } } } Have I got something wrong? Can anybody explain this behaviour to me? Any help would be appreciated!

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >