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  • Cocoa Touch: Why doesn't UINavigationController render 'Back' button?

    - by Joshua
    When I push a view controller it animates properly and slides in, the only problem is that no 'Back' button is rendered up top.The back button is still there, I can still tap it, it just doesn't render on the screen. This behavior is identical in both the simulator and on multiple devices. Is this a known issue or bug? Using 3.1.3 of the iPhone SDK. More information: It renders it for further levels, just not on the second level of nav controller. So Main Page (No back button - OK). Second level page (back button, but doesn't render - not OK). Third level page (Back button there and rendering - OK).

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • Images appear in simulator but not when uploading to ipod touch (3.0)

    - by user139190
    I created a simple test app with an image (as well as a button with an image) and it runs fine in the simulator. But when uploading to the iPod, none of the images appear. The button appears but with no image. A few things worth mentioning: - Today's massive achievement was making it beyond the code signing errors and so I have not had any applications uploaded to the device until now. IOW, it's not a sudden change. - The png image is about 100 x 200. - I also set an icon image (png 24 x 24) that does not appear either. Thanks in advance for any advice.

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  • I cannot get the value of a table view cell in cocoa touch

    - by Michael Amici
    I am trying to get the value of a cell in a table view but it won't let me. If someone could help that would be great. int numberOfChecks = -1; numberOfChecks = numberOfChecks +1; if ([objectsForTable count]-1 >= numberOfChecks) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:numberOfChecks]; NSString *cellTitle = cell.textLabel.text; }

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  • Cocoa touch: decorating text

    - by user365904
    I've added a UIAppFont to my plist, and, happily, am able to write a custom font to my display. Now, if I had to display this custom font in a very large size with a yellow outline and purple in the middle- how in the world would I achieve that??

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  • Cocoa touch - creating view template for iPad

    - by teepusink
    Hi, This is kinda a hard question to describe. I'm just starting to make an iPad app. Now with the amount of real estate I have, I'm planning to have different but similar "views" to populate the space. (might be easier to think a newspaper site, where many of the columns are similar) I would like to create a "view template" so I can reuse the view in the different spots. Is it possible to design the view template in Interface Builder? (meaning I design the UIView in Interface Builder and then somehow I can just do [window addSubview:viewController.viewTemplate1]; multiple times? If so how would I load that view template in the different places? If you know of an example code / tutorial that does something similar, that would work too. Thanks, Tee

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  • Change resolution on an image in Cocoa Touch

    - by Oscar
    Hi, i need to change the resolution of an image programmatically. I'm really noobiedoobie at resolutions and Dpi so i'm not sure how to go about it. I need to change the reolution on the camera image to 300Dpi. My idea is to do the calculations in photoshop and then shrink the image by drawing it in a smaller rect with cgcontext. I's this a clumsyway of doing it?

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  • How can I do Mouse Selection In OpenGL 3.0?

    - by NoobScratcher
    Hello I'm pretty good programmer I've made my own 2D games in SDL and made a gui in 3D using Old OpenGL and Modern OpenGL but.. I'm having problems with trying to click 3D models with opengl I have no idea what to do too be honest. Do I read the area that I've clicked? or what do I do? 100% shore this has been asked before but I just don't know what to do...?? using : OpenGL 3.0 WIN32 API C++

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by SYNYST3R1
    I am translating in my main class' render. How do I get the mouse position based on the translation? public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); I update the player position on keydown by .2f * delta Picture to help with explanation i92.photobucket.com/albums/l22/occ31191/Untitled-4.png

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  • Problem with virtual mouse click

    - by Alex
    Hi. I have a program that simulates mouse click. Code is something like this: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo); private const int MOUSEEVENTF_LEFTDOWN = 0x02; private const int MOUSEEVENTF_LEFTUP = 0x04; public static void DoMouseClick(int x, int y) { Cursor.Position = new Point(x, y); mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, x, y, 0, 0); } This code works perfectly. For example I call this function every 30 minutes. But if I press WINKEY+L (Windows is locked) only cursor is moved but not press occurs. Any ideas?

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  • C# - Moving a control to the mouse's position

    - by APShredder
    Hello everybody. I am trying to get a control to follow the cursor when the user clicks and drag the control. The problem is that 1.) the control doesn't go to the mouse's position, and 2.) the control flickers and flies all over the place. I've tried a few different methods of doing this, but all so far have failed. I've tried: protected override void OnMouseDown(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } and protected override void OnMouseMove(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } but neither of these work. Any help is appreciated, and thanks in advance!

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  • Find which MFC child window would receive a mouse click

    - by tfinniga
    So, I have a plugin to an MFC program. I'm using a mouse event hook (from SetWindowsHookEx) to capture clicks. The host application can have any number of (possibly overlapping) child windows open, but I only want to intercept clicks in a particular child window. Is there a way to figure out in the hook proc which of the child windows would process the click? I guess it's something like enumerate all child windows, looking at Z-order, but I'm very unfamiliar with the MFC/Win32 libraries, and I'm not able to find any good discussion about how to enumerate all children and calculate which is topmost.

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  • Image rotate to mouse using Jquery and CSS

    - by James
    I have a compass image and am trying to get the needle to follow the mouse around the page, exactly how the images are rotated in the following demo but without having to shift and click. I'm having trouble breaking down that code however, so any help would be most appreciated. Thanks in advance. http://www.elated.com/res/File/articles/development/javascript/jquery/smooth-rotatable-images-css3-jquery/ The images are simply wrapped in a div <div id="content"> <img id="compass" src="compass.png"/> <img id="needle" src="needle.png"/> </div>

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  • Mouse move and thread

    - by bsebi
    When I move the mouse over the window, the program runs much faster (cc. 3 times). This is a real time webcam .Net/Mono application running on a MacBook. On Windows works perfect. Is this maybe a power saving function of the laptop? The code: Thread t = new Thread(Foo); t.Priority = ThreadPriority.Highest; // I've tried without priority too, doesn't matter t.Start(); ... void Foo() { while (true) { ++k; // then write k to the window somehow } }

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  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

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  • SEO Professional Can Add the Required Magical Touch

    When you decide to get your business listed under a suitable search engine then you need to make sure that you get in touch with the SEO consultancy so that they help in sketching out a proper layout for the journey from then on. The SEO consultancy has professionals who take the charge and guide the innumerable entrepreneurs in getting the goal met with proper benefits and gains, in fact these professionals are the once who add that extra touch and enhance them even more. Realising that the role of the SEO professional is so important, it is...

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  • How can I get the touch screen working on a motion computing m1400

    - by pgcudahy
    I picked up a motion computing m1400 for cheap and was successful in getting 11.04 installed on it but have run into trouble getting the touch screen to work. This is one of the older tablet pcs that need a special pen for the touch screen. There are instructions out there for older versions of Ubuntu but they usually rely on a package called wacom-tools that is no longer in the repos. Is there any support for these old tablets or has time passed them by?

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  • ergonomics: what's better; trackball, ergonomic mouse or some other pointing device (a-la touchscree

    - by mauriciopastrana
    So I bit into the hype and recently purchased an apple wireless keyboard and that evil bar-of-soap thing apple makes for a mouse. Couple of hundred dollars later and this is where I begin to worry about RSI. Go figure. Don't get me wrong, this apple mouse is genius and looks pretty as hell, but my right wrist feels tired after a full day's worth of work, so i'm thinking of switching. Anyone out there use a trackball? is this worse? should I get a super-ergonomic mouse instead? I've seen mouse-trackball combos but am not sold, they still elicit the same end-finger behaviour detrimental for RSI, right? I also have a wrist-rest mousepad, but couldn't find one suitable for my keyboard. I've even considered having a small touchscreen where the mousepad should go, no mouse (or alternatively, a usb trackpad). Just looking for ideas, is the trackball better than the mouse? /mp

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Can I control the mouse cursor from within R?

    - by Bernd Meyer
    Is it possible, to control the mouse pointer from the R console? I have something like this in mind: move_mouse(x_pos=100,y_pos=200) # move the mouse pointer to position (100,200) mouse_left_button_down # simulate a press of the left button move_mouse(x_pos=120,y_pos=250) # move mouse to select something mose_release_left_button # release the pressed button In MATLAB, something like this is possible with the following code import java.awt.Robot; mouse = Robot; mouse.mouseMove(0, 0); mouse.mouseMove(100, 200); Is something similar possible for the keybord? E.g. simulate keybord events?

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  • How To Draw line on touch event ?

    - by AJPatel
    Hey i m beginner of objective C Please Help me i make following code but not work..... -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; loc1 = location; CGContextMoveToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d At Touch Begain", loc1.x, loc1.y); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; CGContextMoveToPoint(context, loc1.x, loc1.y); NSLog(@"x:%d y:%d At Touch Move", loc1.x, loc1.y); CGContextAddLineToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d", location.x, location.y); } }

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  • Ubuntu touch flashing failed/taking to long. Black screen! Redeploy help!

    - by Marius Rye
    So i'm brand new to the whole unlock, root and flashing thing. I just tried flashing Ubuntu touch on my Galaxy Nexus (international GSM/HSPA+) and everything seamed fine until the very end when i got this ERROR message. ERROR:phablet-flash:Installation is taking too long or an error occured along the way. I didn't know what to do so i disconnected my device (which was in Ubuntu recovery) and tried rebooting it from there, it worked "sort of". i got the Google logo with the unlocked icon then it continued to a black screen. In the installation guide on http://www.ubuntu.com/phone/install said i should: "try wiping the /data partition on your device and redeploy". the problem is that i don't know how to do this and i'm basically sitting here with a useless phone right now. I would be extremely grateful for some proffeexpert help.

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