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  • Oracle 'In Touch' PartnerCast – Neues von der Oracle OpenWorld

    - by Alliances & Channels Redaktion
    Kurz nach den vielen interessanten Ankündigungen auf der Oracle OpenWorld sind alle Oracle EMEA Partner herzlich eingeladen, an dem „In Touch“-Partnerwebcast mit David Callaghan, Senior Vice President EMEA Alliances and Channels, und seinen Studiogästen teilzunehmen. Am Dienstag, 29. Oktober, um 11:30 Uhr MEZ informiert Sie David Callaghan über die neuesten Entwicklungen rund um die Oracle Cloud und Oracle Hardware. Er wird die Key Partner Wins aus dem ersten Quartal vorstellen sowie Ihre Fragen an seine Studiogäste weiterleiten. Live im Studio dabei ist Will O'Brien, Vice President Alliances & Channels, UK & Irland, der über die Highlights der Oracle OpenWorld berichtet und die Relevanz von Storage für das Software Business erläutert. David Callaghan wird Will O’Brien zu seiner neuen Rolle interviewen und ihn nach seinen obersten Prioritäten für FY14 befragen. Markus Reischl, Senior Director und Sales Leader EMEA Strategic Alliances, stellt die Updates in Business Intelligence vor und berichtet darüber, wie diese das gesamte Oracle Portfolio beeinflussen und welche Chancen dies für die Partner bringt. Registrieren Sie sich hier für den Webcast. Über Fragen an die Studiogäste freut sich David Callaghan. Kontaktieren Sie ihn über Twitter mit dem Hashtag #DCpickme oder per E-Mail [email protected]. Mehr Informationen über diesen sowie frühere Webcasts on-demand finden Sie hier auf der neuen Website.

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  • Rotate canvas along its center based on user touch - Android

    - by Ganapathy
    I want to rotate the canvas circularly on its center axis based on user touch. i want to rotate based on center but its rotating based on top left corner . so i am able to see only 1/4 for rotation of image. any idea.. Like a old phone dialer . I have tried like as follows onDraw(Canvas canvas){ canvas.save(); // do my rotation canvas.rotate(rotation,0,0); canvas.drawBitmap( ((BitmapDrawable)d).getBitmap(),0,0,p ); canvas.restore(); } @Override public boolean onTouchEvent(MotionEvent e) { float x = e.getX(); float y = e.getY(); updateRotation(x,y); mPreviousX = x; mPreviousY = y; invalidate(); } private void updateRotation(float x, float y) { double r = Math.atan2(x - centerX, centerY - y); rotation = (int) Math.toDegrees(r); }

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  • Show underlying applications mouse cursor when hovering over visible section of my application.

    - by Dylan Vester
    I am writing a WPF application that allows the user to draw over the entire screen when the right mouse button is held down. I use a full screen transparent overlay form to achieve this, however, as I draw lines with the mouse, what's happening is that the portion of my window that contains the line is becoming visible (as expected). The undesired effect of this is that if the line is over a part of another application such as a textbox, or hyperlink, this changes the cursor back to the default cursor my my app (arrow), instead of the other applications desired cursor (IBeam). I want my overlay to be seamless to the user, and just show their drawing path, rather than have any interaction with the mouse cursor. See my example below:

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  • How to Detect Forward and Back Mouse Button Events in Delphi?

    - by EagleOfToledo
    If a mouse has other buttons in addition to the standard left/right/middle (e.g. forward/back), how can we detect those button clicks in Delphi? An example of how this is used is the Internet Explorer, where the forward/back button on the side of a Logitech or MS mouse cycles forward and back between any loaded web pages. This seems to replicate the Backspace/CTRL+Backspace on the keyboard but I tried to detect that using KeyPreview and the KeyPress event but it does not pick it up. Any idea how to detect clicks on these extended mouse buttons?

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  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

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  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

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  • What is the best method for implementing mouse wheel activity in Delphi VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behavior? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • X11: How do I REALLY grab the mouse pointer?

    - by Drew Hall
    I've implemented a horizontal splitter widget in Xlib. I'm trying to grab the mouse when the user clicks & drags on the splitter bar (so that the user can dynamically move the split & thus resize the windows on either side of the splitter bar). I've used XGrabPointer() after receiving a left click, in hopes that all future mouse motion (dragging) will be diverted to the splitter window until the left button is released. Unfortuntately, it doesn't seem to work like that. If the user drags too quickly and the mouse pointer enters one of the windows on either side of the split, the MotionEvent messages are diverted to that (child) window rather than the splitter window. What have I done wrong? My XGrabPointer() call is as follows: ::XGrabPointer(mDisplay, window, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | EnterWindowMask | LeaveWindowMask, GrabModeAsync, GrabModeAsync, RootWindow(mDisplay, DefaultScreen(mDisplay)), None, CurrentTime);

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  • What is the best method for implementing mouse wheel activity in Delph1 VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behaviour? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • looking for a clock widget that is unaffected by the mouse

    - by Joshua Robison
    Between screenlets, cairo-dock widgets and plasma-widgets. One of them's gotta have this function; A widget that hovers above everything on the desktop but is completely unaffected by the mouse. I would use this by making a clock hover above everything and semi transparent. I also want to be able to click on windows underneath the clock. After some experimentation, the screenlets widgets do not do what I am asking. I can make them float above everything on the screen but I am not able to click on windows underneath them. I need the widget to be COMPLETELY unaffected by the mouse.

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  • Preview YouTube Videos On Mouse Over–Chrome Extension

    - by Gopinath
    YouTube video preview is a nice Google Chrome extension that let you preview YouTube videos without playing them. After installing the plugin, users can hover mouse on any of the YouTube video thumbnails displayed on YouTube website to preview the video. This plugin tries to imitate the beautiful Bing Video search results preview feature by displaying 3 frames of video. The plugin does not work outside YouTube website. May be you can give a try to this plugin.  Download YouTube Video Preview Extension This article titled,Preview YouTube Videos On Mouse Over–Chrome Extension, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Firefox: middle mouse button stopped working

    - by diversario
    In Firefox, middle mouse button/wheel has been assigned "Open link in new tab" action for a while now, by default. Since I ran Software Update tonight, this action doesn't work in Firefox anymore. To be specific, middle mouse click doesn't open links anymore. At the same time, it closes tabs just fine (middle-click a tab == 'Close tab'). I don't know the update details, but I remember that Firefox update was there among other things. I tried running Firefox with a clean profile and middle button did work there, so something must've changed with existing settings.

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  • Failed Update & Mouse Issues

    - by James
    I`m using my gfs computer - but I do have Ubuntu 11.10 up and running well to some degree. Still need to work out some bugs but not quite sure how to do that. My mouse is only somewhat responsive - cursor moves, and able to click on things but still unable to do a double click function. Left mouse button still not working at all. Tried running updates but it keeps coming up synaptic error. Not sure what that means. I have read that some people have done reinstalls of Ubuntu and it corrected the problems - not sure if that could work. Comments would be appreciated. Installed Ubuntu 11.10 but thinking of trying to wipe the system to do a fresh install can someone tell me how I get back to the Ubuntu installation menu. Wondering if gnome may need to be reset but not sure.

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  • Double launchers and mouse captured between screens in Twinview configuration

    - by Numpty
    Just upgraded to 12.04 and noticed an extremely annoying issue. While using twinview, there now appears to be a launcher on each screen. Moving the mouse between monitors and over the launcher "captures" the mouse for half a second or so, creating the perception of lag. According to some bug reports I've read it appears that a launcher on every screen is a new "feature". Is there any way I can get rid of the 2nd launcher? It's driving my crazy.

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  • External monitor with NO mouse cursor

    - by Csaba Nyerges
    I am using a Fujitsu Siemens Amilo L7310 laptop computer with an external monitor. I'm wishihg to use version 10.04. The problem is, when I plug my laptop into the external monitor with my laptop screen turned either on or off, I do not see the mouse cursor on the external monitor! The mouse cursor is still there, although invisible. If I connect the external monitor to my laptop before swithing both on, the same happens. Is there any solution to make the cursor appear on the monitor?

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  • Scaling an image using the mouse in a WinForms application?

    - by Gaax
    I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • How to recognize the touch of a non regular sprite image ?

    - by srikanth rongali
    I have a sprite and if it is touched the touch should be recognized. I used the coordinates to do so. I took the coordinates (min x, min y, max x , max y)of the sprite image. But The sprite image is not a rectangular shape. So, even if I touch the coordinates outside the sprite and inside the rectangular bounds the sprite is recognized. But for my application I need only the sprite to be recognized. So, I have to take only the coordinates of the sprite, but it is not regular shape. I am using CCSprite in my program. So, what can I do to for only the sprite to be selected ? Which classes should use for this? Thank You.

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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