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  • Strange thing about .NET 4.0 filesystem enumeratation functionality

    - by codymanix
    I just read a page of "Whats new .NET Framework 4.0". I have trouble understanding the last paragraph: To remove open handles on enumerated directories or files Create a custom method (or function in Visual Basic) to contain your enumeration code. Apply the MethodImplAttribute attribute with the NoInlining option to the new method. For example: [MethodImplAttribute(MethodImplOptions.NoInlining)] Private void Enumerate() Include the following method calls, to run after your enumeration code: * The GC.Collect() method (no parameters). * The GC.WaitForPendingFinalizers() method. Why the attribute NoInlining? What harm would inlining do here? Why call the garbage collector manually, why not making the enumerator implement IDisposable in the first place? I suspect they use FindFirstFile()/FindNextFile() API calls for the imlementation, so FindClose() has to be called in any case if the enumeration is done.

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  • My Windows Service crashes with "the key does not exist in the appSettings configuration section"

    - by Greg
    There is the same question listed under http://stackoverflow.com/questions/427007/the-key-userid-does-not-exist-in-the-appsettings-configuration-section, but unfortunately none of the answers worked in my case. All was working fine, I checked everything in and when I opened the solution again, it started crashing on the above. I cannot find any hint of what I am doing wrong. Any ideas? <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="URI" value="http://123.123.123.123:8080/smsxml/collector" /> <add key="Provider" value="123" /> <add key="LongCode" value="+123" /> <add key="PassWord" value="123" /> </appSettings> </configuration>

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  • Looping over files - OpenCMS

    - by John Manak
    Hi! I'm developing a website using OpenCMS and am having a problem with creating links to files over which I loop using cms:contentload: <cms:contentload collector="allInFolder" param="faqs/|FaqFile" editable="false"> <b><a href="${opencms.filename}"><cms:contentshow element="Title" /></a></b><br /> </cms:contentload> This is a part of the index.jsp file. All the links unfortunately lead to index.jsp and not to the individual FAQ files. Do you know how to change this so that it works as expected? Thanks, John

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  • Cleanup for control inside a FlowDocument

    - by Thorarin
    I have a custom control that I use inside a FlowDocument. The control uses a System.Drawing.ImageAnimator to display transparent, animated GIF images. Why is this such a pain in the butt in WPF anyway? :P In my original implementation, this was causing memory leaks when a paragraph containing the control was being deleted from the document, because the ImageAnimator kept a reference to the control for event handling. I've now implemented a WeakEventManager pattern which seems to indeed fix the leak itself, but I would like to stop "OnFrameChanged" events from being fired if a particular animated GIF is not currently in the document, instead of relying on the garbage collector to eventually collect the control objects and my event manager to notice that there no longer are valid listeners to the event. Basically, I would like to take a more active role in this and have the control react to being removed from the FlowDocument. Is there some way to do this? I've been unable to find it. OnVisualParentChanged doesn't get fired, because the direct parent (a Paragraph) is unchanged.

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  • What is the underlying reason for not being able to put arrays of pointers in unsafe structs in C#?

    - by cons
    If one could put an array of pointers to child structs inside unsafe structs in C# like one could in C, constructing complex data structures without the overhead of having one object per node would be a lot easier and less of a time sink, as well as syntactically cleaner and much more readable. Is there a deep architectural reason why fixed arrays inside unsafe structs are only allowed to be composed of "value types" and not pointers? I assume only having explicitly named pointers inside structs must be a deliberate decision to weaken the language, but I can't find any documentation about why this is so, or the reasoning for not allowing pointer arrays inside structs, since I would assume the garbage collector shouldn't care what is going on in structs marked as unsafe. Digital Mars' D handles structs and pointers elegantly in comparison, and I'm missing not being able to rapidly develop succinct data structures; by making references abstract in C# a lot of power seems to have been removed from the language, even though pointers are still there at least in a marketing sense. Maybe I'm wrong to expect languages to become more powerful at representing complex data structures efficiently over time.

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  • return type of modal dialog box is undefined

    - by Aru
    Hi, I am using the modal dialog box to open the modal dialog. Here is the code var Window; function PopDis() { Window=window.showModalDialog('/collector/modalBox.jsp', '', 'dialogHeight:300px; dialogWidth:500px;scroll:no; status:no; help:no; center:yes; resizable:no'); } In another function i want to close the modal dialog. Code is function CloseModalDialog() { alert("in fun close"+Window); Window.close(); } But var Window is undefined hence unable to close the window. Please give me the solution.

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  • Objective-C Memory Management: When do I [release]?

    - by Sahat
    I am still new to this Memory Management stuff (Garbage Collector took care of everything in Java), but as far as I understand if you allocate memory for an object then you have to release that memory back to the computer as soon as you are finished with your object. myObject = [Object alloc]; and [myObject release]; Right now I just have 3 parts in my Objective-C .m file: @Interface, @Implementation and main. I released my object at the end of the program next to these guys: [pool drain]; return 0; But what if this program were to be a lot more complicated, would it be okay to release myObject at the end of the program? I guess a better question would be when do I release an object's allocated memory? How do I know where to place [myObject release];?

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  • Bitmapdata heavy usage - memory disaster (spark/FB4)

    - by keyle
    I've got a flex component which works pretty well but unfortunately turns into a disaster once used in a datagroup item renderer of about 40-50 items. Essentially it uses bitmapdata to take screenshot of a fully-rendered webpage in mx:HTML (this version of webkit rocks btw, miles better than flex 3). The code is pretty self-explanatory I think. http://noben.org/show/PageGrabber.mxml I've optimized it all I could, browsed, search for answers and already trimmed it down a lot, I'm desparate to reduce the memory usage (about 600mb after 100 draw) The Garbage collector has little effect. Thanks! Nic

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  • Strategy for unsubscribing event handlers

    - by stiank81
    In my WPF application I have a View that is given a ViewModel, and when given this View it adds event handlers to the ViewModel's PropertyChanged event. When some action occur in the GUI I remove the View and add another View to the holding container - where this new one is bound to the same ViewModel. After this has happened the old View still keeps handling PropertyChanged events in the ViewModel. I'm assuming this happens because the View hasn't been collected by the Garbage Collector yet, and therefore is alive? Well - I need it to stop. My assumption is that I need to manually detach the event handler from the ViewModel? Is there a best-practice on how to handle this?

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  • AVR Analog Comparator + Internal Pullup?

    - by vicatcu
    I have what I hope is a simple question pertaining to the Atmel AVR microcontrollers. So I want to use the ATTiny85's Analog Comparator to determine if a signal is above or below a threshold. This signal is normally "floating" and grounded when "active" (i.e. it's an active low - open collector signal). If I enable the pullup on the input pin (which is also the comparator input) by doing: DDRB = 0x00; // DDRB.1 = 0 = input PORTB = 0xFF; // PORTB.1 = 1 = internal pullup enabled If i use the analog comparator and select PORTB.1 as AIN1 will the internal pullup be applied to my input signal? I'm hoping someone has personal experience to verify this behavior. Hope this question isn't too 'hardware-oriented' for stack-overflow. Thanks!

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  • Strange thing about .NET 4.0 filesystem enumeration functionality

    - by codymanix
    I just read a page of "Whats new .NET Framework 4.0". I have trouble understanding the last paragraph: To remove open handles on enumerated directories or files Create a custom method (or function in Visual Basic) to contain your enumeration code. Apply the MethodImplAttribute attribute with the NoInlining option to the new method. For example: [MethodImplAttribute(MethodImplOptions.NoInlining)] Private void Enumerate() Include the following method calls, to run after your enumeration code: * The GC.Collect() method (no parameters). * The GC.WaitForPendingFinalizers() method. Why the attribute NoInlining? What harm would inlining do here? Why call the garbage collector manually, why not making the enumerator implement IDisposable in the first place? I suspect they use FindFirstFile()/FindNextFile() API calls for the imlementation, so FindClose() has to be called in any case if the enumeration is done.

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  • returning a memoryStream as a string

    - by WeNeedAnswers
    What is wrong with this statement? return new ASCIIEncoding().GetString(memoryStream.ToArray()); I know about the Dispose pattern, have checked out the underlying memoryStream and seen that there is nothing really happening in the dispose. So why shouldn't I allow one of my developers to do this. The aim is to make the code succinct and not create references that are not required, Hopefully getting the Garbage Collector to kick in soon as. Its just niggling me, I feel that the memoryStream lets the party down, when compared to what the other streams do and why they implement the IDispose. Can someone please give me a good reason not to allow the code above. I got a gut feeing about the code not being right but need some back up. :)

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  • How Manage Big Linq DataContext ?

    - by Rev
    Hi The major problem in .net programs is "How manage memory for best performance". so Microsoft use garbage collector in .net and with that, we don't need to do something for managing memory(or better say we can use GC easily) But when you develop big project(business app), you make too many tables and database for your own project. so if you use Linq-to-sql, we must build DataContext include hundred or more tables. That make problem for program when you create an object from datacontext, that object give big amount of memory. also we cant divide datacontext to datacontexts(cuz relation between tables) so "How manage datacontext and memory"?

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  • Java variables -> replace? RAM optimization

    - by poeschlorn
    Hi guys, I just wanted to know what happens behind my program when I declare and initialize a variable and later initialize it again with other values, e.g. an ArrayList or something similar. What happens in my RAM, when I say e.g. this: ArrayList<String> al = new ArrayList<String>(); ...add values, work with it and so on.... al = new ArrayList<String>(); So is my first ArrayList held in RAM or will the second ArrayList be stored on the same position where the first one has been before? Or will it just change the reference of "al"? If it is not replaced...is there a way to manually free the RAM which was occupied by the first arraylist? (without waiting for the garbage collector) Would it help to set it first =null? Nice greetings, poeschlorn

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  • Application leaking Strings?

    - by Jörg B.
    My .net application does some heavy string loading/manipulation and unfortunately the memory consumption keeps rising and rising and when looking at it with a profiler I see alot of unreleased string instances. Now at one point of time or another I do need all objects t hat do have these string fields, but once done, I could get rid of e.g. the half of it and I Dispose() and set the instances to null, but the Garbage Collector does not to pick that up.. they remain in memory (even after half an hour after disposing etc). Now how do I get properly rid of unneeded strings/object instances in order to release them? They are nowhere referenced anymore (afaik) but e.g. aspose's memory profiler says their distance to the gc's root is '3'?

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  • AS3 Memory management when instantiating extended classes

    - by araid
    I'm developing an AS3 application which has some memory leaks I can't find, so I'd like to ask some newbie questions about memory management. Imagine I have a class named BaseClass, and some classes that extend this one, such as ClassA, ClassB, etc. I declare a variable: myBaseClass:BaseClass = new ClassA(); After a while, I use it to instantiate a new object: myBaseClass = new ClassB(); some time after myBaseClass = new ClassC(); and the same thing keeps happening every x millis, triggered by a timer. Is there any memory problem here? Are the unused instances correctly deleted by the garbage collector? Thanks!

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  • How can I ensure that a Java object (containing cryptographic material) is zeroized?

    - by Jeremy Powell
    My concern is that cryptographic keys and secrets that are managed by the garbage collector may be copied and moved around in memory without zeroization. As a possible solution, is it enough to: public class Key { private char[] key; // ... protected void finalize() throws Throwable { try { for(int k = 0; k < key.length; k++) { key[k] = '\0'; } } catch (Exception e) { //... } finally { super.finalize(); } } // ... }

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  • Tuning JVM (GC) for high responsive server application

    - by elgcom
    I am running an application server on Linux 64bit with 8 core CPUs and 6 GB memory. The server must be highly responsive. After some inspection I found that the application running on the server creates rather a huge amount of short-lived objects, and has only about 200~400 MB long-lived objects(as long as there is no memory leak) After reading http://java.sun.com/javase/technologies/hotspot/gc/gc_tuning_6.html I use these JVM options -Xms2g -Xmx2g -XX:MaxPermSize=256m -XX:NewRatio=1 -XX:+UseConcMarkSweepGC Result: the minor GC takes 0.01 ~ 0.02 sec, the major GC takes 1 ~ 3 sec the minor GC happens constantly. How can I further improve or tune the JVM? larger heap size? but will it take more time for GC? larger NewSize and MaxNewSize (for young generation)? other collector? parallel GC? is it a good idea to let major GC take place more often? and how?

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  • Is re-using a Command and Connection object in ado.net a legitimate way of reducing new object creat

    - by Neil Trodden
    The current way our application is written, involves creating a new connection and command object in every method that access our sqlite db. Considering we need it to run on a WM5 device, that is leading to hideous performance. Our plan is to use just one connection object per-thread but it's also occurred to us to use one global command object per-thread too. The benefit of this is it reduces the overhead on the garbage collector created by instantiating objects all over the place. I can't find any advice against doing this but wondered if anyone can answer definitively if this is a good or bad thing to do, and why?

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  • C# Serial Communications - Received Data Lost

    - by Jim Fell
    Hello. Received data in my C# application is getting lost due to the collector array being over-written, rather than appended. private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e) { try { pUartData_c = serialPort1.ReadExisting().ToCharArray(); bUartDataReady_c = true; } catch ( System.Exception ex ) { MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } In this example pUartData_c is over-written every time new data is received. On some systems this is not a problem because the data comes in quickly enough. However, on other systems data in the receive buffer is not complete. How can I append received data to pUartData_c, rather than over-write it. I am using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • Normalising book titles - Python

    - by RadiantHex
    Hi folks, I have a list of books titles: "The Hobbit: 70th Anniversary Edition" "The Hobbit" "The Hobbit (Illustrated/Collector Edition)[There and Back Again]" "The Hobbit: or, There and Back Again" "The Hobbit: Gift Pack" and so on... I thought that if I normalised the titles somehow, it would be easier to implement an automated way to know what book each edition is referring to. normalised = ''.join([char for char in title if char in (string.ascii_letters + string.digits)]) or normalised = '' for char in title: if char in ':/()|': break normalised += char return normalised But obviously they are not working as intended, as titles can contain special characters and editions can basically have very different title layouts. Help would be very much appreciated! Thanks :)

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  • android exit application completely and go to main applications screen

    - by Totti
    i know that this question is asked many times, but really i can't understand the answer, i want to set button, when user click it i want to exit the application (also the carbage collector should remove the objects), and after exiting i want to go to the screen where the user found the application icon on mobile. for exit i don't know what to do for going to the screen where to find the application icon i tried like this Intent intent = new Intent(Intent.ACTION_MAIN); intent.addCategory(Intent.CATEGORY_HOME); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(intent); but doesn't work

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  • Mathematica & J/Link: Memory Constraints?

    - by D-Bug
    I am doing a computing-intensive benchmark using Mathematica and its J/Link Java interface. The benchmark grinds to a halt if a memory footprint of about 320 MB is reached, since this seems to be the limit and the garbage collector needs more and more time and will eventually fail. The Mathematica function ReinstallJava takes the argument command line. I tried to do ReinstallJava[CommandLine -> "java -Xmx2000m ..."] but Mathematica seems to ignore the -Xmx option completely. How can I set the -Xmx memory option for my java program? Where does the limit of 320 MB come from? Any help would be greatly appreciated.

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  • Can I just release the top object (iPhone)?

    - by yar
    If I release the object that's holding a reference to the variable that I need to release, is that sufficient? Or must I release at every level of the containment hierarchy? I fear that my logic comes from working with a garbage collector for too long. For instance, I assigned to this property of a UIPickerView instance by hand instead of using IB @property(nonatomic, assign) id<UIPickerViewDelegate> delegate Since it's an assign property, I can't just release the reference after I assign it. When I finally release my UIPickerView instance, do I need to do this: [singlePicker.delegate release]; [singlePicker release]; or is the second line sufficient? Also: Are these assign properties the norm, or is that mostly for Interface Builder? I thought that retain properties were the normal thing to expect.

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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