Problems when rendering code on Nvidia GPU
- by 2am
I am following OpenGL GLSL cookbook 4.0, I have rendered a tesselated quad, as you see in the screenshot below, and i am moving Y coordinate of every vertex using a time based sin function as given in the code in the book.
This program, as you see on the text in the image, runs perfectly on built in Intel HD graphics of my processor, but i have…