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  • Rails XML Builder - Code refactoring

    - by Vijay Dev
    I have written the following code in my Rails app to generate XML. I am using Aptana IDE to do Rails development and the IDE shows a warning that the code structure is identical in both the blocks. What changes can be done to the code to remove the duplicity in structure? Is there any other way to write the same? xml.roles do @rolesList.each do |r| xml.role(:id => r["role_id"], :name => r["role_name"]) end end xml.levels do @levelsList.each do |lvl| xml.level(:id => lvl["level_id"], :name => lvl["level_name"]) end end

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  • [Assembly] jnz after xor?

    - by kotarou3
    After using IDA Pro to disassemble a x86 dll, I found this code (Comments added by me in pusedo-c code. I hope they're correct): test ebx, ebx ; if (ebx == false) jz short loc_6385A34B ; Jump to 0x6385a34b mov eax, [ebx+84h] ; eax = *(ebx+0x84) mov ecx, [esi+84h] ; ecx = *(esi+0x84) mov al, [eax+30h] ; al = *(*(ebx+0x84)+0x30) xor al, [ecx+30h] ; al = al XOR *(*(esi+0x84)+0x30) jnz loc_6385A453 Lets make it simpler for me to understand: mov eax, b3h xor eax, d6h jnz ... How does the conditional jump instruction work after a xor instruction?

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  • Set an Interface Builder created element's state programatically

    - by mvexel
    I have a couple of UISwitch elements in a view controller that is presented modally in my iPhone app. I set up the view in IB. I want these UISwitch elements to reflect the current values in my [NSUserDefaults standardUserDefaults] where I store the appropriate BOOLs. I thought this would do the trick setting the switches to the right state, but no: -(void)viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [backgroundSwitch setOn:[defaults boolForKey:kTrackInBackgroundKey] animated:NO]; [batterySaveSwitch setOn:[defaults boolForKey:kBatterySaveKey] animated:NO]; } The backgroundSwitch and batterySaveSwitch are declared as properties for the view controller class. They are not initialized; that does not seem to make a difference. I did check the values coming out of the NSUserDefaults dictionary. The method is being called at the right time.

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  • Writing an OS kernel in assembly with NASM

    - by Betamoo
    I want to know what is the standard way for writing a -simple- kernel to be compiled on NASM? To get it clearer: I was able to define the code block with all the following ways: [segment code] [segment .code] segment code segment .code [section code] [section .code] section code section .code I need to know what is the standard way to do that, And what is the difference between them... Thanks

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  • C/C++/Assembly Programatically detect if hyper-threading is active on Windows, Mac and Linux

    - by HTASSCPP
    I can already correctly detect the number of logical processors correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyperthreading is supported AND active (or enabled if you prefer) and if so divide the number of logical processors by 2 to determine the number of physical processors. Perphaps I should provide an example: A quad core Intel CPU's with hyperthreading enabled has 4 physical cores, yet 8 logical processors (hyperthreading creates 4 more logical processors). So my current function would detect 8 instead of the desired 4. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED?

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  • Align UItextFields one below the other in interface builder

    - by Dave
    How to align 2 textfields one below the other in a tool bar and display a button on the left side (or right side) in the vertical middle of those two fields? Please see the image to know what I am talking about. http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/mobilehig/art/ui_textfields.jpg

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  • Attempting to convert an if statement to assembly

    - by Malfist
    What am I doing wrong? This is the assmebly I've written: char encode(char plain){ __asm{ mov al, plain ;check for y or z status cmp al, 'y' je YorZ cmp al, 'z' je YorZ cmp al, 'Y' je YorZ cmp al, 'Z' je YorZ ;check to make sure it is in the alphabet now mov cl, al sub cl, 'A' cmp cl, 24 jl Other sub cl, '6' ;there are six characters between 'Z' and 'a' cmp cl, 24 jl Other jmp done ;means it is not in the alphabet YorZ: sub al, 24 jmp done Other: add al, 2 jmp done done: leave ret } } and this is the C code it's supposed to replace, but doesn't char encode(char plain){ char code; if((plain>='a' && plain<='x') || (plain>='A' && plain <='X')){ code = plain+2; }else if(plain == 'y' || plain=='z' || plain=='Y' || plain == 'y'){ code = plain - 24; }else{ code = plain; } return code; } It seems to convert every character that isn't an y,z,Y,Z into a plus 2 equivalent instead of just A-Xa-x. Any ideas why?

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  • Assembly: compile a COM program

    - by Fantomas
    Hi! Can COM program be 32 bit? How can I compile COM program? I have TLINK32 and TASM32. tasm32 \t alex_7.asm pause tlink32 alex_7.obj pause td32 main.exe I ve got following error: Fatal: 16 bit segments not supported in module alex_7.asm I have DOSBOX and I'am running Windows 7 x64 I got same when I try to compile my program inside DOSBOX

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  • Visual C++ Assembly link library troubles

    - by Sanarothe
    Hi. I'm having a problem having my projects built in VC++ Express 2008... I'm using a library, irvine32.inc/lib. INCLUDE Irvine32.inc works for me at school (On already configured VS environments) by default, but at home (Windows 7 x64) I'm having a boatload of issues. My original post here was that a file that irvine32.inc referenced, in the same folder, 'could not be opened.' Added irvine folder to the include path for specific project, progress. Then I was getting an error with mt.exe, but a suggestion on the MSDN suggested turn off antivirus, and now project does build but when I run a program that does NOT reference anything in irvine32, it tells me repeatedly that my project has triggered a breakpoint, and allows me to continue or break. Continue just pops the same window, break loads another popup telling me that "No symbols are loaded for any call stack frame. Source code cannot be displayed." This popup lets me view the disassembly. I tested it with and without working statements, it just throws the same breakpoint on the first line of code. Now, if I run the program when it DOES require something from the include file, in this case, DumpRegs: INCLUDE Irvine32.inc .data .code main PROC mov ebx,1000h mov eax,1000h add eax,ebx call DumpRegs main ENDP END main This gives me 1main.obj : error LNK2019: unresolved external symbol _DumpRegs@0 referenced in function _main@0 1C:\Users\Cameron\csis165\Lab8_CCarroll\Debug\Lab8_CCarroll.exe : fatal error LNK1120: 1 unresolved externals This does NOT happen when I build a project from the book author's examples, which has the same include statement. I'm baffled. :(

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  • Interface Builder warnings

    - by Biranchi
    Hi all, I am getting an warning while building my source code as follows: /* com.apple.ibtool.document.warnings */ /Users/biranchi/Desktop/Hotlist v2.0/Classes/HLCheckinViewController.xib:6: warning: The separator style "Single Line Etched" is not supported on iPhone OS versions prior to 3.2. What is this error due to ? Thanks

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  • Can you help with this assembly language code?

    - by Mugen
    Hi, I've been looking through a piece of code of a pc game that I'm trying to "improve". (ok so maybe I suck at the game but I still want to play it). Could you please look into the following code: fld dword ptr[ebp+00007B1C] fsub dword ptr[esp+64] fst dword ptr[ebp+00007B1C] call 004A2E48 This code is called every second for the level countdown timer. I need to stay on a particular level for a few minutes. If I can modify the above code so that the value pushed into the address [ebp+00007B1C] is 0 then the game level will always time out and it will save me playing those crazy "survival" minigames. I'll explain what I understand from this code. Dont worry, you dont have to go deep into this. In the first line we get the timer value. For example if 97 seconds are remaining then it is here that this value is loaded. In the second line a value (1 second) is subtracted from 97. In the third line 96 is again moved to memory. And finally we have the function call that will do other processing based on the time remaining. Now all I need to do is patch this piece of code somehow so that the value that is pushed is 0 (in the third step). Can you please help me out with this?

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  • Assembly stack persistency

    - by user246100
    Hello. I would like to know if after calling functions the data I have in the stack is persistent. Like, I would like to know if (assuming cdecl convention) can I do this (independently of function X and independently of optimizations): push 1 push 2 push 3 call X call X call X add 12 esp ? Also, let's say that before the calls I save the address of where the pushed values are in a global variable. Can I, inside X, alter the values it contain by acessing the global variable? Like, for some reason I want that in X I'm able to alter the values in stack so that the second and third call to X receive different values.

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  • Illegal instruction in Assembly

    - by Natasha
    I really do not understand why this simple code works fine in the first attempt but when putting it in a procedure an error shows: NTVDM CPU has encountered an illegal instruction CS:db22 IP:4de4 OP:f0 ff ff ff ff The first code segment works just fine: .model small .stack 100h .code start: mov ax,@data mov ds,ax mov es,ax MOV AH,02H ;sets cursor up MOV BH,00H MOV DH,02 MOV DL,00 INT 10H EXIT: MOV AH,4CH INT 21H END However This generates an error: .model small .stack 100h .code start: mov ax,@data mov ds,ax mov es,ax call set_cursor PROC set_cursor near MOV AH,02H ;sets cursor up MOV BH,00H MOV DH,02 MOV DL,00 INT 10H RET set_cursor ENDP EXIT: MOV AH,4CH INT 21H END Note: Nothing is wrong with windows config. I have tried many sample codes that work fine Thanks

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  • Interface builder background color => clear color ?

    - by jchatard
    I've setup some background colors for my Labels in order to position them. Now that they are well in place, I vould like to reset their background color to none, or clearColor. But I don't find any way to achieve this in IB, I don't gind any "no color" color... Any way to do this without re-coding color at runtime? Thanks, Jérémy

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  • For Loops in MIPS assembly

    - by John Moffitt
    I'm having problems getting my processor to simulate correctly and I think I've narrowed it down to the program I'm giving it. 1. li $R1, 0 2. li $R2, 0x100 3. li $R6, 1 4. li $R8, 0 5. li $R9, 20 6. lw $R3, 0($R1) 7. lw $R4, 4($R1) 8. add $R5, $R3, $R4 9. srlv $R5, $R5, $R6 10. sw $R5, 0($R2) 11. addi $R1, $R1, 4 12. addi $R2, $R2, 4 13. addi $R8, $R8, 1 14. slt $R7, $R8, $R9 15. bnq $R7, $zero, -9 It should iterate through the bottom portion 20 times and then exit. I'm particularly unsure about the branch instruction but I can't find anything wrong with it so : /

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  • x86 Assembly Question about outputting

    - by jdea
    My code looks like this _declspec(naked) void f(unsigned int input,unsigned int *output) { __asm{ push dword ptr[esp+4] call factorial pop ecx mov [output], eax //copy result ret } } __declspec(naked) unsigned int factorial(unsigned int n) { __asm{ push esi mov esi, dword ptr [esp+8] cmp esi, 1 jg RECURSE mov eax, 1 jmp END RECURSE: dec esi push esi call factorial pop esi inc esi mul esi END: pop esi ret } } Its a factorial function and I'm trying to output the answer after it recursively calculates the number that was passed in But what I get returned as an output is the same large number I keep getting Not sure about what is wrong with my output, by I also see this error CXX0030: Error: expression cannot be evaluated Thanks!

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  • Interface Builder caching bad data (voodoo)

    - by Ryan Townshend
    Sometimes IB will hold onto old or bad references, and I cannot seem to remove or edit them. EDIT I have made this a wiki question with the intention of gathering more data on the phenomenon. Answers involving situations where other coders have encountered this are welcome. This happened to me again last night with a table controller. When I created a spike project to try and reproduce the error, the system worked the way I anticipated. Then back in the actual project the bad behavior continued, even if I remove the xib file and all controllers involved. Creating a whole new project with none of the original (problematic) xib and nib files worked correctly. This question is not about the specifics of this incident but about this type of incident in IB. Does anyone know more about this type of bad IB behaviour, and possibly a more stylish way to to eliminate it than nuking the project? Note, removing the offending IB files and recreating them in the same project has not solved this for me in the past, only whole new projects. Answers regarding examples of when/how this glitch has been observed/created are welcome as well.

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  • Flash Builder 4: Call main function from a component function

    - by hyper
    i try to make a login sistem in flex, and my app looks like this: i have a main.mxml. when the app loads, a function named "start" is called. it verifies if the user is logged in or not. if "true" the user is redirected to a dashboard, if "false", a component named login is loaded. my login.mxml component has 2 input boxes (user & pass) and a "Submit" button. when the button is pressed a function named "send_login" sends the user and the pass values to the server. My problem sounds like this: when i press the Submit button in my login component, after user and pass are sended... i want to call again the "start" function from my main.mxml to check again if the user is logged in or not... i need some kind of as2 "_root" this is how my code looks: main.mxml public function start():void { currentState="Start"; loginstatus(); } login.mxml private function send_login(event:Event):void { ... bla bla send user and pass.... scriptLoader.addEventListener(Event.COMPLETE, handleLoadSuccessful); } private function handleLoadSuccessful(evt:Event):void { trace("Data sent."); start(); <-- HERE i want to call the function from main.mxml } any help is welcomed!

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  • assembly language programming (prime number)

    - by chris
    Prompt the user for a positive three digit number, then read it. Let's call it N. Divide into N all integer values from 2 to (N/2)+1 and test to see if the division was even, in which case N is instantly shown to be non-prime. Output a message printing N and saying that it is not prime. If none of those integer values divide evenly (remainder never is zero), then N is shown to be prime. Output a message printing N and saying that it is prime. Ask the user if he or she wants to test another number; if the user types "n" or "N", quit. If "y" or "Y", jump back and repeat. Comments in your code are essential. Hi. I am kinda in rush to do this.. please help me doing it. I'll be much appreciated. thank you

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  • Intel Assembly Programming

    - by Kay
    class MyString{ char buf[100]; int len; boolean append(MyString str){ int k; if(this.len + str.len>100){ for(k=0; k<str.len; k++){ this.buf[this.len] = str.buf[k]; this.len ++; } return false; } return true; } } Does the above translate to: start: push ebp ; save calling ebp mov ebp, esp ; setup new ebp push esi ; push ebx ; mov esi, [ebp + 8] ; esi = 'this' mov ebx, [ebp + 14] ; ebx = str mov ecx, 0 ; k=0 mov edx, [esi + 200] ; edx = this.len append: cmp edx + [ebx + 200], 100 jle ret_true ; if (this.len + str.len)<= 100 then ret_true cmp ecx, edx jge ret_false ; if k >= str.len then ret_false mov [esi + edx], [ebx + 2*ecx] ; this.buf[this.len] = str.buf[k] inc edx ; this.len++ aux: inc ecx ; k++ jmp append ret_true: pop ebx ; restore ebx pop esi ; restore esi pop ebp ; restore ebp ret true ret_false: pop ebx ; restore ebx pop esi ; restore esi pop ebp ; restore ebp ret false My greatest difficulty here is figuring out what to push onto the stack and the math for pointers. NOTE: I'm not allowed to use global variables and i must assume 32-bit ints, 16-bit chars and 8-bit booleans.

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