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  • Is it normal for programmer to work on multiple projects simultaneously.

    - by gasan
    On a current job I have 2 projects to work on. First is very huge system and the second one is smaller but it also big (first project is being developed for 12 years, second for 4 years). At first I was working only on first project and was trying to get used to it. Then I was moved to second project and tried there, so my knowledge about first project became shady. Now I have to work on both projects at the same time. It's very hard for me because despite they both use java, they use different frameworks and the amount of code and business-logic to understand is very big so I really can't hold both that projects in my head. Is it normal and I should get used to it, although my expertise became very squashy, what won't happen if I would work only on a single project? Or should I raise a concern or maybe change employer?

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  • how to contribute the same source code to two separate open-source projects?

    - by Jason S
    Let's say there are two similar open source projects A and B, both licensed under the Apache Software License 2.0. I would like to contribute an improvement to both projects (because I don't know which one is administered better, and I would like to see my improvement show up in both). Is there a way I can contribute this improvement to both projects in a simple way? (One obvious approach is to start an open source project C licensed under Apache 2.0, but that's a headache for various reasons; I don't want to maintain a project myself)

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  • How are crossplatform/multiple-OS C++ projects planned in terms of code and tools?

    - by Nav
    I want to create a project in C++ that can work in Windows, Linux and Embedded Linux. How are projects created when they have to work across many OS'es? Is it first created on one OS and then the code slowly modified to be ported to another OS? Eg: to me, the Linux version of Firefox appears to be created as a Windows project and a separate Linux project with a different code base, since Firefox behaves a bit different in Windows and Linux. Although the source code download is surprisingly a single link. If QT is used for UI, Boost threads for threading, Build Bot for CI and NetBeans/Eclipse/QT Creator for an IDE, would a person be able to minimise the amount of code re-write required to get the project onto another OS? Is this the right way to do it, or are such projects meant to be created as two entirely separate projects for two separate OS'es?

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  • Which online/hosted bug tracking tool do you use for your own work and projects?

    - by blueberryfields
    I've accumulated a lot of side projects over the years, which I slowly improve on over time. Whenever I return to one, I take some time reading over text files that include design, recent bugs, next features, etc... that I should be working on - it's not pretty. I'm looking to switch to something more formal. Ideally, this would be a full featured, online, bug tracking system, which allows for free or nearly free bug tracking for my own projects. Also, ideally this would be doable in a private manner - I don't really want everyone to see my side projects and what a mess I've made of some of them.

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  • Why do some open source projects do not allow to report issues in a public issue tracker?

    - by linquize
    Why do some open source projects do not allow to report issues in a public issue tracker? Those projects requires the issues to be reported via email, and the issues may be forwarded to people in mailing list. Users may repeatedly report the same issue if there is no public issue tracker, as they have no easy way to know what have been reported before. The project team members need to spend extra time answering those repeated issues. Some projects do have a public issue tracker, but the issues are still reported through email and they are posted only by the project team only after filtering. It does not allow anyone to report directly in issue tracker. (example: SVN) Such arrangement is not transparent nor open, which I think it violates the philosophy of open source. And it is outdated.

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  • Why do some open-source projects NOT have a public issue tracker?

    - by linquize
    Why do some open source projects not allow to report issues in a public issue tracker? Those projects require the issues to be reported via email, and the issues may be forwarded to people in a mailing list. Users may repeatedly report the same issue if there is no public issue tracker, as they have no easy way to know what has been reported before. The project team members need to spend extra time answering those repeated issues. Some projects do have a public issue tracker but the issues are still reported through email and they are posted by the project team only after filtering. It does not allow anyone to report directly in issue tracker (example: SVN). Such arrangement is not transparent nor open, which I think violates the philosophy of open source. And it is outdated.

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  • Monday at Oracle OpenWorld 2012 - Must See Session: “Using the Right Tools, Techniques, and Technologies for Integration Projects”

    - by Lionel Dubreuil
    Don’t miss this “CON8669 - Using the Right Tools, Techniques, and Technologies for Integration Projects“ session with Timothy Hall - Sr. Director, Oracle: Date: Monday, Oct 1, Time: 3:15 PM - 4:15 PM Location: Moscone South - 308 Every integration project brings its own unique set of challenges. There are many tools and techniques to choose from. How do you ensure that you have a means of consistently and repeatedly making decisions about which tools, techniques, and technologies are used? In working with many customers around the globe, Oracle has developed a set of criteria to help evaluate a variety of common integration questions. This session explores these criteria and how they have been further organized into decision trees that offer a repeatable means for ensuring that project teams are given the same guidance from project to project. Using these techniques, the presentation shows how you can reduce risk and speed productivity for your projects Objectives for this session are to: Discuss common questions that arise at the start of integration projects Review various decision criteria and approaches for getting to a consistent set of answers Explore how these techniques can be used to reduce risk and speed productivity

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  • Monday at Oracle OpenWorld 2012 - Must See Session: “Using the Right Tools, Techniques, and Technologies for Integration Projects”

    - by Lionel Dubreuil
    Don’t miss this “CON8669 - Using the Right Tools, Techniques, and Technologies for Integration Projects“ session with Timothy Hall - Sr. Director, Oracle: Date: Monday, Oct 1, Time: 3:15 PM - 4:15 PM Location: Moscone South - 308 Every integration project brings its own unique set of challenges. There are many tools and techniques to choose from. How do you ensure that you have a means of consistently and repeatedly making decisions about which tools, techniques, and technologies are used? In working with many customers around the globe, Oracle has developed a set of criteria to help evaluate a variety of common integration questions. This session explores these criteria and how they have been further organized into decision trees that offer a repeatable means for ensuring that project teams are given the same guidance from project to project. Using these techniques, the presentation shows how you can reduce risk and speed productivity for your projects Objectives for this session are to: Discuss common questions that arise at the start of integration projects Review various decision criteria and approaches for getting to a consistent set of answers Explore how these techniques can be used to reduce risk and speed productivity

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  • How do you stay motivated for hobby projects? [closed]

    - by aubreyrhodes
    I started seriously programming as a hobbiest, student and then intern about 4 years ago and I've always done small projects on the side as a learning exercise. Schools over now though, and I spend my days at work as a software developer. I would still love to do projects on the side to learn about areas in computer science that I'm not exposed to at work, but I've noticed that after 8 hours of starring at an IDE it's far to tempting to veg out. Any time I do get up the gumption to work on something for a few hours lately it's gotten left by the wayside. Anyone have any advice for sticking with side projects when you spend most of your day coding?

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  • GIT repository layout for server with multiple projects

    - by Paul Alexander
    One of the things I like about the way I have Subversion set up is that I can have a single main repository with multiple projects. When I want to work on a project I can check out just that project. Like this \main \ProductA \ProductB \Shared then svn checkout http://.../main/ProductA As a new user to git I want to explore a bit of best practice in the field before committing to a specific workflow. From what I've read so far, git stores everything in a single .git folder at the root of the project tree. So I could do one of two things. Set up a separate project for each Product. Set up a single massive project and store products in sub folders. There are dependencies between the products, so the single massive project seems appropriate. We'll be using a server where all the developers can share their code. I've already got this working over SSH & HTTP and that part I love. However, the repositories in SVN are already many GB in size so dragging around the entire repository on each machine seems like a bad idea - especially since we're billed for excessive network bandwidth. I'd imagine that the Linux kernel project repositories are equally large so there must be a proper way of handling this with Git but I just haven't figured it out yet. Are there any guidelines or best practices for working with very large multi-project repositories?

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  • Visual Studio Templates - adding additional pre-existing projects

    - by Bob Palmer
    Hey all, I'm working on a Visual Studio template where the generated project relies on a number of references, which happen to be other projects under source control. The question is how do I set this up in my ProjectGroup template? For example, if I have an already existing project at "C:\Stuff\MyUtilityProject\Utility.csproj" with a single file (Tools.cs) that I want to add to my template, how would I go about this? Here's what my vstempalte looks like. FYI - I am having no issues with the ProjectTemplateLink or creation of the Solution folder, just in adding the pre-existing Utility.csproj to my new solution: Thanks in advance! <VSTemplate Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="ProjectGroup"> <TemplateData> <Name>MySampleSolution</Name> <Description>My Test Project</Description> <ProjectType>CSharp</ProjectType> <Icon>__TemplateIcon.ico</Icon> </TemplateData> <TemplateContent> <ProjectCollection> <SolutionFolder Name="Content"> <Project File="C:\Stuff\MyUtilityProject\Utility.csproj"> <ProjectItem>Tools.cs</ProjectItem> </Project> </SolutionFolder> <ProjectTemplateLink ProjectName="MyWorkingTemplate"> MyWorkingTemplate\MyTemplate.vstemplate </ProjectTemplateLink> </ProjectCollection> </TemplateContent> </VSTemplate>

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  • Workflow for academic research projects, one-step builds, and the Joel Test

    - by Steve
    Working alone on academic research sometimes breeds bad habits. With no one else reading my code, I would write a lot of throw-away code, and I would lose track of intermediate results which, weeks or months later, I wish I had retained. My recent attempts to make my personal workflow conform to the Joel Test raised interesting questions. Academic research has inherently different goals than industrial software development, and therefore some aspects of the Joel Test become less valid. Nevertheless, I find these steps to be still valuable for academic research: Do you use source control? Can you make a build in one step? Do you have an up-to-date schedule? Do you have a spec? Of particular use is the one-step build. I find myself more organized now that I have implemented the following "one-step build": In other words, I have a single script, build.py, that accepts Python code, data, and TeX as inputs. The outputs are results, figures, and a paper with all the results filled in. (Yes, I know "build" is probably not accurate in this context, but you get the idea.) By consolidating many small steps into one, I am not backtracking as much as I used to. ...but I'm sure there is still room for improvement. Question: For research projects, which steps of the Joel Test do you still value? Do you have a one-step build? If so, what does yours consist of, i.e., what inputs does it accept, and what output does it generate?

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  • Error in Visual Studio 2008 with SSRS 2005 report projects

    - by Tj Kellie
    Has anyone found a good workaound for opening or editing an SSRS 2005 report project with Visual Studio 2008 yet? Will the SQL server 2008 tools be the migration path for these report projects in the future? I really dont want to have to keep VS2005 installed forever just to update SSRS reports. After an upgrade to VS2008 an existing solution that contains a VS2005 SSRS reports project will not open. From what I understand the SQL Server 2005 tools dont know about VS2008 so they will not integrate into the IDE. So currently I switch back to VS2005 for any updates to this project, and get an error loading project message everytime I open the solution in 2008. EDIT on solution: I was able to install the shared component for BDIS from the SQL2008 disc and am now able to open and update my SSRS 2005 .rdl project items within VS2008. Note to others: If you edit your SSRS 2005 reports in VS2008 and re-save you will not be able to edit them in VS2005 anymore, or deploy them to a 2005 server. They are up-converted to 2008 report files.

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  • mod_wsgi for multiple trac projects [Windows]

    - by fampinheiro
    Hello, I have a system with windows server 2008, Apache httpd 2.2 and trac 0.11 i'm using mod_wsgi so the apache server do the web server job. Integration with Trac after read this site i found that the most suitable solution was the following (i have in my httpd.conf the line Include conf/extra/httpd-trac.conf) httpd-trac.conf LoadModule wsgi_module modules/mod_wsgi.so WSGIDaemonProcess tracs processes=3 threads=25 maximum-requests=1000 RewriteEngine On RewriteCond %{REQUEST_URI} ^/trac/([^/]+) RewriteCond c:\Project\Services\Trac\%1\conf\trac.ini !-f RewriteRule . - [F] RewriteCond %{REQUEST_URI} ^/trac/([^/]+) RewriteRule . - [E=trac.env_path:c:\Project\Services\Trac\%1] WSGIScriptAliasMatch ^/trac/([^/]+) c:\Project\Trac\trac.wsgi <Directory c:\Project\Trac> WSGIProcessGroup tracs WSGIApplicationGroup %{GLOBAL} Order deny,allow Allow from all </Directory> the problem i encouter is the following: C:\Project\Apache\binhttpd.exe -k start Syntax error on line 3 of C:/Project/Apache/conf/extra/httpd-trac.conf: Invalid command 'WSGIDaemonProcess', perhaps misspelled or defined by a module not included in the server configuration The objective: My objective is to have multiple trac projects with diferente authentication information. If you have other solution than this please tell me =) Thank you for your help.

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  • log4net affecting other projects which don't even use it

    - by Graeme
    I'm seeing something really strange happening with some projects I'm working on. I used log4net in an MVC web site and this was working great. I then was working on a totally unrelated Console application which uses the SharePoint API and as soon as I include the following line (other lines don't cause the problem) SPLimitedWebPartManager spWebPartManager = web.GetLimitedWebPartManager("http://blah/blah.aspx?PageView=Shared", System.Web.UI.WebControls.WebParts.PersonalizationScope.Shared); I get the following message in the console app log4net:ERROR XmlConfigurator: Failed to find configuration section 'log4net' in the application's .config file. Check your .config file for the <log4net> and < configSections> elements. The configuration section should look like: <section n ame="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" / > log4net:ERROR XmlConfigurator: Failed to find configuration section 'log4net' in the application's .config file. Check your .config file for the <log4net> and < configSections> elements. The configuration section should look like: <section n ame="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" / > I get this twice after a small delay. The delay is probably the request to get the web part manager from the page but I'm not sure why this log4net error is showing up in this project. I've gone through the code and bin folders etc. and found no trace of any log4net mentions. Any ideas why this might be happening?

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  • ASP.NET Projects with Two Versions of AjaxControlToolkit

    - by Chris
    In my Solution I have three projects. Project A is a web app and uses version 1.0.10618.0 of the AjaxControlToolkit. I would love to upgrade it to the latest but unfortunately any newer release completely breaks a portion of my site. Project B is also a web app but is a completely new software product and so it uses (and relies on) the latest version of the AjaxControlToolkit. Everything works great. Thought A and B are totally different products they use the same DB and rely on the same ClassLibrary. Project C is a small web app that ties A and B together with certain functionality like forgot password pages. The pages in this app reside in a virtual directory of both A and B. Project C currently uses v1.0.10618.0 of the toolkit so it works with Project A but it fails with project B because the manifest definitions of the dlls don't match (to be expected). What I've done is built a new dll of the toolkit and changed the assembly and namespace to AjaxControlToolkit_v1 and then changed all v1 references to this new dll so the old version and new versions can sit side by side in the same bin folder and nobody complains. I then changed my web.config controls tag to look like this: <add tagPrefix="ajaxToolkit" namespace="AjaxControlToolkit_v1" assembly="AjaxControlToolkit_v1, Version=1.0.10618.0, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e"/> This all works except I get a runtime error of: Unknown server tag 'ajaxToolkit:AnimationExtender'. I can't figure out why this is, any ideas on how to remedy it?

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  • Problem with Silverlight 3 projects in Web Developer Express 2008

    - by MNT
    Hi, I have a strange problem when working with silverlight 3 projects in Web Developer Express 2008. Mainly, I cannot show the design view of a XAML file. Also the XAML files (markup) are shown as plain text files (No Syntax coloring & No Intellisense). However I can write an application that is compiled and run successfully. I have the following installed on my machine: Windows XP SP3 Visual Web Developer Express 2008 SP1 & .NET 3.5 SP1 SL3 Requirements I had a few problems while installing SL3 SDK & Tool for VS. I repeated the process many times until the installation succeeded. The main problem was in the "SL Tools for VS" installation where I used to get an error in the middle. My workaround was to extract the MSI file and manually run the VWDxxx installer from the extracted files. Is this the cause of the problem? Kindly advise as it's impractical to work w/o Intellisense. Thnak you

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  • Working around "one executable per project" in Visual C# for many small test programs

    - by Kevin Ivarsen
    When working with Visual Studio in general (or Visual C# Express in my particular case), it looks like each project can be configured to produce only one output - e.g. a single executable or a library. I'm working on a project that consists of a shared library and a few application, and I already have one project in my solution for each of those. However, during development I find it useful to write small example programs that can run one small subsystem in isolation (at a level that doesn't belong in the unit tests). Is there a good way to handle this in Visual Studio? I'd like to avoid adding several dozen separate projects to my solution for each small test program I write, especially when these programs will typically be less than 100 lines of code. I'm hoping to find something that lets me continue to work in Visual Studio and use its build system (rather than moving to something like NAnt). I could foresee the answer being something like: A way of setting this up in Visual Studio that I haven't found yet A GUI like NUnit's graphical runner that searches an assembly for classes with defined Main() functions that you can select and run A command line tool that lets you specify an assembly and a class with a Main function to run

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  • Copying a foreign Subversion repository to keep under dependencies

    - by Jonathan Sternberg
    I want to keep dependencies for my project in our own repository, that way we have consistent libraries for the entire team to work with. For example, I want our project to use the Boost libraries. I've seen this done in the past with putting dependencies under a "vendor" or "dependencies" folder. But I still want to be able to update these dependencies. If a new feature appears in a library and we need it, I want to just be able to update that repository within our own repository. I don't want to have to recopy it and put it under version control again. I'd also like for us to have the ability to change dependencies if a small change is needed without stopping us from ever updating the library. I want the ability to do something like 'svn cp', then be able to 'svn merge' in the future. I just tried this with the boost trunk, but I'm not able to get any history using 'svn log' on the copy I made. How do I do this? What is usually done for large projects with dependencies?

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  • Cocoa framework development: sharing between projects

    - by e.James
    I am currently developing a handful of similar Cocoa desktop apps. In an effort to share code between them, I have identified a set of core classes and functions that can be common across all of these applications. I would like to bundle this common code into a framework which all of my current applications (and any future ones) can link against. Now, here's the hard part: I'm going to be developing this framework as I go, so I need each of my desktop apps to have a reference to it, but I want to be able to edit the framework source code from within each of the app projects and have the framework automatically rebuilt as required. For example, let's say I have the Xcode project for DesktopAppNumberOne open, and I decide that one of my framework classes needs to be changed. I would like to: Open and edit the source file for that framework class without having to open the framework project in Xcode. Hit "build" on DesktopAppNumberOne, and see the framework rebuilt first (because one of its sources has changed), then see parts of DesktopAppNumberOne rebuilt (because one of the frameworks it links against has changed). I can see how to do this with only one app and one framework, but I'm having trouble figuring out how to do it with multiple apps that share a single framework. Has anyone had success with this approach? Am I perhaps going about this the wrong way? Any help would be appreciated.

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  • How to make Solution Explorer behave after clearing search?

    - by stijn
    I currently have a VS installation with no extensions to see how that works out. For navigation that means making heavy use of Ctrl+; aka Search Solution Explorer. While the search itself is ok, it has one major drawback for me that makes it a pain to use for me (both with keyboard and mouse): Solution with two projects, one collapsed, one opened: Use Ctrl+; and start typing until match found from collapsed project What I want now is to simply clear the search and return to the previous view. Seems like a pretty standard requirement, no? But there seems to be no such functionality built in. Problem with the current commands that come close (pressing Esc, clicking Back or Home buttons in Solution Explorer Toolbar) is all the same: they have the extremely annoying behaviour that they insist on suddenly uncollapsing the previously collapsed project and track the match found! (Btw the Track Active Item in Solution Explorer option is turned of in the options). This makes no sense from a UX point of view? You select some kind of 'undo' command, the search box clears which is expected, but then suddenly there's an item visible from a previous search: So if the collapsed project has like 50 items in it, solution explorer is now useless visually since it litters the screen with stuff you don't want to see, and worse you have to manually collapse the project again to return to the previous view. Is there a way around this? I thought maybe keyboard shortcuts for Back/Home would be different, but the commands do not seem to be registered. I looked into EnvDTE80.DTE2.ToolWindows.SolutionExplorer but it has no properties/methods that have anything to do with this issue. And somewhere in the tree there is a Microsoft.VisualStudio.PlatformUI.SolutionPivotNavigator which is probably the class responsible for this behaviour, but I have no idea how to access it?

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • grails services :: multiple projects

    - by naveen
    PROBLEM : I have multiple grails projects (lets say appA, appB and appC) : services to be precise I want to run them in a single grails-app.. probably a war deployment, how can i do this? REQUIREMENTS : I want this to be a single app since i am deploying it on cloud and i don't have enough memory to hold all these service instances individually. The reason for multiple grails project is scalability. So that if later on i want to run 10 instance of appA, 3 instance of appB, and 1 instance of aapC; i should be able to do that. EDIT : Can i use something like 0mq, will that be helpful in keeping the services separated from each other. How will i package my service? And reading the docs of 0mq seems that it can work with both inprocess and external process. Will async grails requests on HTTP work with 0mq in process/ external mq calls. Haven't used 0mq, but from the initial doc it seems to work. Need some experience calls in this scenario. Are there any other alternatives or mq alternatives?

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Building the DropThings ASP.NET Solution

    - by Sephrial
    Hi all, I'm attempting to build a project called DropThings but I am getting all these errors and I'm not sure how to resolve them. Can anyone lend a helping hand? I'm wondering if anyone else can build the website and if so, what steps it took you. Thanks in advance! Source Code: http://code.google.com/p/dropthings/ My Configuration: Visual Studio 2008 SP1 SQL 2005 (with the database loaded + Web.Config file configured) Microsoft Silverlight Projects 2008 Errors: Error File Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\DashboardBusiness Build failed due to validation errors in ...\Dropthings-v2.2.0\src\DashboardDataAccess\DropthingsDataContext.dbml. Open the file and resolve the issues in the Error List, then try rebuilding the project. ...\Dropthings-v2.2.0\src\DashboardDataAccess\DropthingsDataContext.dbml Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Activities Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Activities Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Activities\bin\Debug\Dropthings.Business.Activities.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found Dropthings.Widget.Framework Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Facade Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Facade Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows\bin\Debug\Dropthings.Business.Workflows.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Activities\bin\Debug\Dropthings.Business.Activities.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Widget.Framework\bin\Debug\Dropthings.Widget.Framework.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Facade\bin\Debug\Dropthings.Business.Facade.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found Dropthings.Web.Framework The type or namespace name 'Framework' does not exist in the namespace 'Dropthings.Web' (are you missing an assembly reference?) ...\Dropthings-v2.2.0\src\Dropthings\web.config

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