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  • c++ class member functions instatiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched stackoverflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state info was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (vc++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • Catch and Show an error from a WCF service call in javascript.

    - by cw
    Hello, I'm calling a WCF service through javascript and right now it's not showing any errors that might occur on the service side to the user. I have the code below and am looking for a better way to inform the user an error has occured, including the call stack and error message if possible. The service itself throws a FaultException if an error has occured. However, I want to catch that error in the javascript call and show it to the user. Here is the js code to call the service function Save() { var saveInfo = $("._saveInfo").val() app.namspace.interfacetoservice.Save( saveInfo, function(results) { if (results == true) { window.close(); } else { alert("error saving"); } } ); } Thanks for the help!

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  • drop down not retaining selected value after post back

    - by Bmw
    I'm using classic asp, I have a drop down list that the user selects and then presses submit. After they press submit the drop down list is going back to the default value instead of what they selected. Is there anyway to keep the state of the drop down between post backs instead of it going back to the default? Can post code sample if needed. Thanks!

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  • Functional programming approach for Java's input/output streams

    - by Elazar Leibovich
    I'm using Java's DataInputStream with scala to parse some simple binary file (which is very bad exprerience due to the lack of unsigned types, even in scala, but that's a different story). However I find myself forced to use mutable data structure, since Java's streams are inherently state preserving entities. What's a good design to wrap Java's streams with nice functional data structure?

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  • Printing saved HTML to jsp keeps getting corrupted

    - by JWL
    I have a JAVA object where I save a HTML string value I call message. The saved data looks like the below, You have received a new <a href='' onclick='return popupRentalView('5282053859835904');'>Rental Request 5282053859835904</a>. Please view your open orders. But when printed to the JSP file and displayed at runtime using <%=pm.getMessage()%> or <%out.print(pm.getMessage());%> The actual html code comes out all messed up, You have received a new <a 5282053859835904');'="" onclick="return popupRentalView(" href="">Rental Request 5282053859835904</a> . Please view your open orders. Any thoughts on why the displayed string does not match the saved string? JAVA code for saving is note.setMessage("You have received a new <a href=\"\" onclick='return popupRentalView('" + requestId + "');'> Rental Request " + requestId + "</a>. Please view your open orders.");

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  • Using IOperationBehavior to supply a WCF parameter

    - by Chris Kemp
    This is my first step into the world of stackoverflow, so apologies if I cock anything up. I'm trying to create a WCF Operation which has a parameter that is not exposed to the outside world, but is instead automatically passed into the function. So the world sees this: int Add(int a, int b) But it is implemented as: int Add(object context, int a, int b) Then, the context gets supplied by the system at run-time. The example I'm working with is completely artificial, but mimics something that I'm looking into in a real-world scenario. I'm able to get close, but not quite the whole way there. First off, I created a simple method and wrote an application to confirm it works. It does. It returns a + b and writes the context as a string to my debug. Yay. [OperationContract] int Add(object context, int a, int b); I then wrote the following code: public class SupplyContextAttribute : Attribute, IOperationBehavior { public void Validate(OperationDescription operationDescription) { if (!operationDescription.Messages.Any(m => m.Body.Parts.First().Name == "context")) throw new FaultException("Parameter 'context' is missing."); } public void ApplyDispatchBehavior(OperationDescription operationDescription, DispatchOperation dispatchOperation) { dispatchOperation.Invoker = new SupplyContextInvoker(dispatchOperation.Invoker); } public void ApplyClientBehavior(OperationDescription operationDescription, ClientOperation clientOperation) { } public void AddBindingParameters(OperationDescription operationDescription, BindingParameterCollection bindingParameters) { // Remove the 'context' parameter from the inbound message operationDescription.Messages[0].Body.Parts.RemoveAt(0); } } public class SupplyContextInvoker : IOperationInvoker { readonly IOperationInvoker _invoker; public SupplyContextInvoker(IOperationInvoker invoker) { _invoker = invoker; } public object[] AllocateInputs() { return _invoker.AllocateInputs().Skip(1).ToArray(); } private object[] IntroduceContext(object[] inputs) { return new[] { "MyContext" }.Concat(inputs).ToArray(); } public object Invoke(object instance, object[] inputs, out object[] outputs) { return _invoker.Invoke(instance, IntroduceContext(inputs), out outputs); } public IAsyncResult InvokeBegin(object instance, object[] inputs, AsyncCallback callback, object state) { return _invoker.InvokeBegin(instance, IntroduceContext(inputs), callback, state); } public object InvokeEnd(object instance, out object[] outputs, IAsyncResult result) { return _invoker.InvokeEnd(instance, out outputs, result); } public bool IsSynchronous { get { return _invoker.IsSynchronous; } } } And my WCF operation now looks like this: [OperationContract, SupplyContext] int Amend(object context, int a, int b); My updated references no longer show the 'context' parameter, which is exactly what I want. The trouble is that whenver I run the code, it gets past the AllocateInputs and then throws an Index was outside the bounds of the Array. error somewhere in the WCF guts. I've tried other things, and I find that I can successfully change the type of the parameter and rename it and have my code work. But the moment I remove the parameter it falls over. Can anyone give me some idea of how to get this to work (or if it can be done at all).

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  • Why can't I save changes to application settings with NSUserDefaults?

    - by Brennan
    I am using the following code to save values from a settings view that takes values from a UITextField and stores them with NSUserDefaults. The code below even calls synchronize yet it is not saving the changes. What am I doing wrong here? - (IBAction)save { NSLog(@"save"); NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if (self.usernameTextField.text != nil) { NSLog(@"username: %@", self.usernameTextField.text); [defaults setObject:kTwitterUsernameKey forKey:self.usernameTextField.text]; } if (self.passwordTextField.text != nil) { NSLog(@"password: %@", self.passwordTextField.text); [defaults setObject:kTwitterPasswordKey forKey:self.passwordTextField.text]; } [defaults synchronize]; [self dismissModalViewControllerAnimated:TRUE]; }

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  • iphone core data loop array and save each

    - by Matt Facer
    I have a core data model with two tables (meal and ingredients). I am trying to save ONE meal with MANY ingredients. I have the code below which loops through an array of ingredients. I'm trying to save it, but I cannot redeclare the "entity" below. How do I do it? I've tried releasing it, but that didn't work! Thanks for any help. for (x=0;x<ingredients;x++) { NSEntityDescription *entity = [NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:managedObjectContext]; entity.name = @"test"; } (this method does work saving ONE record out of the loop.. so that's not the problem)

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  • Send data from Service to Widget on Android.

    - by Jose Vega
    I am writing a widget on Android 1.6 that shows the minutes that a person has used on the current month. The way I have it setup is by having a service that listens to the state of the phone and when the phone is picked up, it starts the timer and when the person hangs up, ends a timer. I would like to send this variable(long duration) over to my appWidgetProvider so I could update the edit text on it.

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  • functional dependencies vs type families

    - by mhwombat
    I'm developing a framework for running experiments with artificial life, and I'm trying to use type families instead of functional dependencies. Type families seems to be the preferred approach among Haskellers, but I've run into a situation where functional dependencies seem like a better fit. Am I missing a trick? Here's the design using type families. (This code compiles OK.) {-# LANGUAGE TypeFamilies, FlexibleContexts #-} import Control.Monad.State (StateT) class Agent a where agentId :: a -> String liveALittle :: Universe u => a -> StateT u IO a -- plus other functions class Universe u where type MyAgent u :: * withAgent :: (MyAgent u -> StateT u IO (MyAgent u)) -> String -> StateT u IO () -- plus other functions data SimpleUniverse = SimpleUniverse { mainDir :: FilePath -- plus other fields } defaultWithAgent :: (MyAgent u -> StateT u IO (MyAgent u)) -> String -> StateT u IO () defaultWithAgent = undefined -- stub -- plus default implementations for other functions -- -- In order to use my framework, the user will need to create a typeclass -- that implements the Agent class... -- data Bug = Bug String deriving (Show, Eq) instance Agent Bug where agentId (Bug s) = s liveALittle bug = return bug -- stub -- -- .. and they'll also need to make SimpleUniverse an instance of Universe -- for their agent type. -- instance Universe SimpleUniverse where type MyAgent SimpleUniverse = Bug withAgent = defaultWithAgent -- boilerplate -- plus similar boilerplate for other functions Is there a way to avoid forcing my users to write those last two lines of boilerplate? Compare with the version using fundeps, below, which seems to make things simpler for my users. (The use of UndecideableInstances may be a red flag.) (This code also compiles OK.) {-# LANGUAGE MultiParamTypeClasses, FunctionalDependencies, FlexibleInstances, UndecidableInstances #-} import Control.Monad.State (StateT) class Agent a where agentId :: a -> String liveALittle :: Universe u a => a -> StateT u IO a -- plus other functions class Universe u a | u -> a where withAgent :: Agent a => (a -> StateT u IO a) -> String -> StateT u IO () -- plus other functions data SimpleUniverse = SimpleUniverse { mainDir :: FilePath -- plus other fields } instance Universe SimpleUniverse a where withAgent = undefined -- stub -- plus implementations for other functions -- -- In order to use my framework, the user will need to create a typeclass -- that implements the Agent class... -- data Bug = Bug String deriving (Show, Eq) instance Agent Bug where agentId (Bug s) = s liveALittle bug = return bug -- stub -- -- And now my users only have to write stuff like... -- u :: SimpleUniverse u = SimpleUniverse "mydir"

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  • java best way to transfer images

    - by d.raev
    I have a application that reads a PDF, transform the content to collection of TIF files, and send them to Glass Fish Server for saving. Usually there are 1-5 pages and it works nice, but when I got a input file with 100+ pages... it throws error on the transfer. Java heap space at java.util.Arrays.copyOf(Arrays.java:2786) at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:94) Putting more resources is not a good option in my case, so I m looking for a way to optimize it somehow. I store the data in: HashMap<TifProfile, List<byte[]> Is there a better way to store or send them ? EDIT I did some tests and the final collections for PDF with 80 pages has size over 280mb (240 tiffs with different settings inside)

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  • Efficient storage/retrieval method for replayable comet style applications (Google Wave, Etherpad)

    - by Gareth Simpson
    I am considering a web application that would have the same kind of multi user, automatic saving, infinite undo / replay capabilities that you see in Google Wave and Etherpad (albeit on a drastically smaller scale and userbase). Before I go away and reinvent the wheel, is this something that has already been addressed as either a piece of technology or library, or even just a design pattern. I know this isn't necessarily the best Stack Overflow question as there is probably not a "right" answer, but my Google-fu has failed me and I'd just like a reading list! Ordinarily I would be developing under python/django but this is not a firm requirement just a preference :)

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  • Ruby on Rails: How best to escape a string in a model?

    - by williamjones
    I want my application to sanitize html on input rather than on display, so that the fields saved into the database are sanitized. I've been doing this with strip_tags, and it was working great. However, this has the downside that it means the user can't input anything that's bracketed with < and . How can I tell Rails in the model to securely escape tags before saving them to the database? I'd like to not have to call h on the sanitized fields again before using them in the views.

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  • Reset View in Visual Studio 2008?

    - by Donut
    For some reason, the layout and sizes of various panels in my copy of Visual Studio 2008 has gone all wonky -- for example, the Error and Output windows appear in the same tab group as my code, and their position doesn't persist if I attempt to manually move them where I want them to go. Is there some sort of way to reset all panels to their default state?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • SharpArch.Core.PreconditionException: For better clarity and reliability, Entities with an assigned

    - by Quintin Par
    When I do a save of an entity with assigned id I get a SharpArch.Core.PreconditionException: For better clarity and reliability, Entities with an assigned Id must call Save or Update My class is public class CompanyUserRepository : RepositoryWithTypedId<CompanyUser, string>, ICompanyUserRepository { public override CompanyUser SaveOrUpdate(CompanyUser entity) { var user = base.SaveOrUpdate(entity); //Do some stuff return user; } } How do I go about saving this entity? RepositoryWithTypedId does not expose a Save method Related question. This tells you the reason, but I haven't found out the Sharp Architecture way to do a Save.

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  • Postgresql 9.1: ERROR: type "citext" does not exist

    - by gotuskar
    I am trying to execute following query through PgAdmin utility. CREATE TABLE svcr."EventLogs" ("eventId" BIGINT NOT NULL, "eventTime" TIMESTAMP WITH TIME ZONE NOT NULL, "userid" CITEXT, "realmid" CITEXT NOT NULL, "onUserid" CITEXT, "description" TEXT, CONSTRAINT eventlogs_pkey PRIMARY KEY ("eventId")); And I get following error - ERROR: type "citext" does not exist SQL state: 42704 Character: 120 However, following query runs fine - CREATE TABLE svcr."CategoryMap" ("category" INT NOT NULL, "userData" INT NOT NULL); What is wrong with the first query?

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  • Sanitize HTML before storing in the DB or before rendering? (AntiXSS library in ASP.NET)

    - by user102533
    I have an editor that lets users add HTML that is stored in the database and rendered on a web page. Since this is untrusted input, I plan to use Microsoft.Security.Application.AntiXsSS.GetSafeHtmlFragment to sanitize the HTML. Should I santiize before saving to the database or before rendering the untrusted input into the webpage? Is there an advantage in including the AntiXSS source code in my project instead of just the DLL? (Maybe I can customize the white list?) Which class file should I look in for actual implementation of the GetSafeHtmlFragment

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  • What are possible designs for the DCI architecture?

    - by Gabriel Šcerbák
    What are possibles designs for implementation of the DCI (data, contexts, interactions) architecture in different OOP languages? I thought of Policy based design (Andrei Alexandrescu) for C++, DI and AOP for Java. However, I also thought about using State design pattern for representing roles and some sort of Template method for the interactions... What are the other possibilities?

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  • how to stop this message on pressing CTRL + ALT + DEL?

    - by moon
    i have the following code to disable task manager of windows xp but it still displays a message the "task manager is disabled" and we have to press ok how can i disable even this message ; i want that when any one presses ALT+CLRT+ DEL nothing happens even no message dialog. HKEY hMykey; DWORD pDWDisp; unsigned char cData[1]; cData[0]='1'; LONG lRes = RegCreateKeyEx(HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\Policies\\system", 0,"DisableTaskMgr",REG_OPTION_NON_VOLATILE,KEY_ALL_ACCESS, NULL,&hMykey,&pDWDisp); // Open a key for edit if(lRes != ERROR_SUCCESS) { MessageBox(0,"Error opening key","",MB_OK); exit(0);// Shutdown on fail }//End if lRes = RegSetValueEx(hMykey,"DisableTaskMgr",0,REG_DWORD, (LPBYTE)cData,sizeof(cData));// Add your key value if(lRes != ERROR_SUCCESS) { MessageBox(0,"Error saving record","",MB_OK); RegCloseKey(hMykey); exit(0);// Shutdown on fail }//End if

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  • Conditional operator in if-statement?

    - by Pindatjuh
    I've written the following if-statement in Java: if(methodName.equals("set" + this.name) || isBoolean() ? methodName.equals("is" + this.name) : methodName.equals("get" + this.name)) { ... } Is this a good practice to write such expressions in if, to separate state from condition? And can this expression be simplified?

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  • apt-get install fuse - MAKEDEV not installed, skipping device node creation

    - by holms
    This happened with command apt-get dist-upgrade to upgrade to debian jessie, after which I've tried to remove fuse, and install it again. Same error: root@msgapp:/dev# apt-get install fuse Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: fuse 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/69.9 kB of archives. After this operation, 191 kB of additional disk space will be used. Selecting previously unselected package fuse. (Reading database ... 39354 files and directories currently installed.) Preparing to unpack .../fuse_2.9.3-10_amd64.deb ... Unpacking fuse (2.9.3-10) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up fuse (2.9.3-10) ... MAKEDEV not installed, skipping device node creation. device node not found dpkg: error processing package fuse (--configure): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: fuse E: Sub-process /usr/bin/dpkg returned an error code (1) UPDATE Reinstalling makedev gives another problem: root@msgapp:/dev# apt-get install makedev Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: makedev 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 0 B/42.6 kB of archives. After this operation, 129 kB of additional disk space will be used. Selecting previously unselected package makedev. (Reading database ... 39347 files and directories currently installed.) Preparing to unpack .../makedev_2.3.1-93_all.deb ... Unpacking makedev (2.3.1-93) ... Processing triggers for man-db (2.6.7.1-1) ... ySetting up makedev (2.3.1-93) ... /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation. /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation. /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation. There's ticket raised, and their fix doesn't give any result: root@msgapp:/dev# cd /dev && ./MAKEDEV fuse /run/udev or .udevdb or .udev presence implies active udev. Aborting MAKEDEV invocation.

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  • Accepting bank account information in a form

    - by jeffthink
    What security concerns are there when accepting a user's bank account information (account number and routing number) via a form on a page that is using SSL, and posting it back to the server where I then curl off a HTTPS request to send that information to an ACH service like First ACH or ACH Direct via their API? We wouldn't be saving the bank account information in our database. I know another option is to use Paypal's Mass Pay API, but they think it's unprofessional (at least for their business) to require customers to have a paypal account to get paid. Thoughts?

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  • Images saved with D3DXSaveSurfaceToFile will open in Paint, not Photoshop

    - by bsruth
    I'm using D3DXSaveSurfaceToFile to save windowed Direct3D 9 surfaces to PNG, BMP and JPG files. There are no errors returned from the D3DXSaveSurfaceToFile call and all files open fine in Windows Photo Viewer and Paint. But they will not open in a higher end image editing program such as Paint Shop Pro or Photoshop. The error messages from these programs basically say that the file is corrupted. If I open the files in Paint and then save them in the same file format with a different file name, then they'll open fine in the other programs. This leads me to believe that D3DXSaveSurfaceToFile is writing out non-standard versions of these file formats. Is there some way I can get this function to write out files that can be opened in programs like Photoshop without the intermediate step of resaving the files in Paint? Or is there another function I should be using that does a better job of saving a Direct3D surfaces to an image?

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