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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Is there any fundamental difference between piping in mac and linux?

    - by Mohammad Moghimi
    ps -e | grep bash sample output from a linux machine: 1128 pts/14 00:00:00 bash 7491 pts/7 00:00:00 bash 12651 pts/14 00:00:00 bash 16145 pts/2 00:00:00 bash sample output from a mac machine: 58352 ttys000 0:00.09 login -pfl username /bin/bash -c exec -la bash /bin/bash 58353 ttys000 0:00.02 -bash 58390 ttys000 0:00.00 grep bash 20372 ttys005 0:00.06 login -pfl username /bin/bash -c exec -la bash /bin/bash 20373 ttys005 0:00.18 -bash My question is that why we see "grep bash" in the second case but not the first case.

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  • Let other computer view my localhost over a network...

    - by Smickie
    Hi, I have apache and what not running on my local machine (mac), there also another mac on the local network. How does this other machine access my localhost? For example I have a local website at example.local.net in my vhost. How can another computer on the network navigate to this site? Cheers!

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  • [Wireless LAN]hostapd is giving error whwn running in target board

    - by Renjith G
    hi, I got the following error when i tried to run the hostapd command in my target board. Any idea about this? /etc # hostapd -dd hostapd.conf Configuration file: hostapd.conf madwifi_set_iface_flags: dev_up=0 madwifi_set_privacy: enabled=0 BSS count 1, BSSID mask ff:ff:ff:ff:ff:ff (0 bits) Flushing old station entries madwifi_sta_deauth: addr=ff:ff:ff:ff:ff:ff reason_code=3 ioctl[IEEE80211_IOCTL_SETMLME]: Invalid argument madwifi_sta_deauth: Failed to deauth STA (addr ff:ff:ff:ff:ff:ff reason 3) Could not connect to kernel driver. Deauthenticate all stations madwifi_sta_deauth: addr=ff:ff:ff:ff:ff:ff reason_code=2 ioctl[IEEE80211_IOCTL_SETMLME]: Invalid argument madwifi_sta_deauth: Failed to deauth STA (addr ff:ff:ff:ff:ff:ff reason 2) madwifi_set_privacy: enabled=0 madwifi_del_key: addr=00:00:00:00:00:00 key_idx=0 madwifi_del_key: addr=00:00:00:00:00:00 key_idx=1 madwifi_del_key: addr=00:00:00:00:00:00 key_idx=2 madwifi_del_key: addr=00:00:00:00:00:00 key_idx=3 Using interface ath0 with hwaddr 00:0b:6b:33:8c:30 and ssid '"RG_WLAN Testing Renjith G"' SSID - hexdump_ascii(len=27): 22 52 47 5f 57 4c 41 4e 20 54 65 73 74 69 6e 67 "RG_WLAN Testing 20 52 65 6e 6a 69 74 68 20 47 22 Renjith G" PSK (ASCII passphrase) - hexdump_ascii(len=12): 6d 79 70 61 73 73 70 68 72 61 73 65 mypassphrase PSK (from passphrase) - hexdump(len=32): 70 6f a6 92 da 9c a8 3b ff 36 85 76 f3 11 9c 5e 5d 4a 4b 79 f4 4e 18 f6 b1 b8 09 af 6c 9c 6c 21 madwifi_set_ieee8021x: enabled=1 madwifi_configure_wpa: group key cipher=1 madwifi_configure_wpa: pairwise key ciphers=0xa madwifi_configure_wpa: key management algorithms=0x2 madwifi_configure_wpa: rsn capabilities=0x0 madwifi_configure_wpa: enable WPA=0x1 WPA: group state machine entering state GTK_INIT (VLAN-ID 0) GMK - hexdump(len=32): [REMOVED] GTK - hexdump(len=32): [REMOVED] WPA: group state machine entering state SETKEYSDONE (VLAN-ID 0) madwifi_set_key: alg=TKIP addr=00:00:00:00:00:00 key_idx=1 madwifi_set_privacy: enabled=1 madwifi_set_iface_flags: dev_up=1 ath0: Setup of interface done. l2_packet_receive - recvfrom: Network is down Wireless event: cmd=0x8b1a len=40 Register Fail Register Fail WPA: group state machine entering state SETKEYS (VLAN-ID 0) GMK - hexdump(len=32): [REMOVED] GTK - hexdump(len=32): [REMOVED] wpa_group_setkeys: GKeyDoneStations=0 WPA: group state machine entering state SETKEYSDONE (VLAN-ID 0) madwifi_set_key: alg=TKIP addr=00:00:00:00:00:00 key_idx=2 Signal 2 received - terminating Flushing old station entries madwifi_sta_deauth: addr=ff:ff:ff:ff:ff:ff reason_code=3 ioctl[IEEE80211_IOCTL_SETMLME]: Invalid argument madwifi_sta_deauth: Failed to deauth STA (addr ff:ff:ff:ff:ff:ff reason 3) Could not connect to kernel driver. Deauthenticate all stations madwifi_sta_deauth: addr=ff:ff:ff:ff:ff:ff reason_code=2 ioctl[IEEE80211_IOCTL_SETMLME]: Invalid argument madwifi_sta_deauth: Failed to deauth STA (addr ff:ff:ff:ff:ff:ff reason 2) madwifi_set_privacy: enabled=0 madwifi_set_ieee8021x: enabled=0 madwifi_set_iface_flags: dev_up=0

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  • NFS mount share from Linux AD authentication to Linux with NIS authentication

    - by user137862
    I have two machines: Linux with AD authentication and running NFS server Linux with NIS authentication Problem: When I try to mount any share from first machine (AD authentication) to second (NIS authentication) I always get somehing like this drwxrws---+ 13 16777260 16777222 4096 Sep 21 09:42 software In fact I can't access to this folder because on NIS machine I don't have the user with such UID/GID Question: May somebody know how resolve this problem?

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  • wmi error - dcom_create_object

    - by purpletonic
    I'm trying to connect to a remote windows machine from linux command line, but I'm getting an error. Here's the command I'm running: wmic -U 'domain.com/admin%password' //machine "Select Name from Win32_Service" The error I'm getting is as follows: ERROR: dcom_create_object. ERROR: Login to remote object. NTSTATUS: NT_STATUS_IO_TIMEOUT - NT_STATUS_IO_TIMEOUT Could anyone help me understand this. I've connected to the windows box with the credentials supplied, and wmi seems to be functioning correctly. What else could be causing this?

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  • Is the PowerPC (G4) architecture better than Intel x86 architecture for certain types of application

    - by ralphc
    I have a PowerMac G4 from around the year 2000. It's a serviceable Unix machine but I don't do much with it since I have plenty of Pentium 4 machines around with Linux on them. I was wondering if the PowerPC based machine is capable of handling certain tasks faster or "better" than Intel based machines, or is it just another computer to use. I have OSX 10.4 Tiger for it, and I don't mind installing Yellow Dog Linux or UbuntuPPC if that will make it more useable.

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  • Running Untangle on Virtualbox as a Transparent Bridge

    - by user38697
    I am setting up Untangle in a Sun VirtualBox VM. I plan on using this machine as a transparent bridge to filter and monitor traffic on my network. I'm not sure how to configure the network adapters for the virtual machine under the Virtualbox's "Devices" menu so that it will function as a transparent bridge. I guess what I'm asking is, should both adapter 1 & 2 be set as Bridged adapters or what? Any help is greatly appreciated.

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  • Remotely set VNC service password

    - by FreshCode
    After a Windows update I cannot connect to a Windows Server 2008 machine via RDP. As an alternative, I remotely installed UltraVNC using PsExec. The WinVNC service starts successfully but when I try to connect remotely, I receive the following error message: This server does not have a valid password enabled. Until a password is set, incoming connections cannot be enabled. Since I don't have desktop access to the machine, how do I set the password?

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  • How to know the source of certain TCP traffic on AIX

    - by A.Rashad
    We have two AIX boxes, one for production system and another for testing. both systems are running ATM machine switches, where the ATM device is connected via TCP socket. we had an issue on production system where the machine would power off or get disconnected but the netstat -na | grep <IP of machine > would still mention that the socket is up when simulated that case on the UAT environment, the problem did not happen, where the socket would terminate in 3 to 5 minutes. when sniffed on the traffic between the machine and ATM we found that no traffic takes place on production while there is some sort of heartbeat on UAT. but it is not initiated by the application. $>tcpdump | grep -v "10.2.2.71" | grep -v "HSRP" | grep "10.3.1.30" tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on en6, link-type 1, capture size 96 bytes 09:08:13.323421 IP server073.afs3-callback > 10.3.1.30.impera: . 278204201:278204202(1) ack 3307884029 win 164 09:08:13.335334 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:08:23.425771 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:08:23.425789 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 09:09:13.628985 IP server073.afs3-callback > 10.3.1.30.impera: . 0:1(1) ack 1 win 164 09:09:13.633900 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:09:23.373634 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:09:23.373647 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 while on production, that traffic is not there. we want to know where this traffic is initiated from to implement on production to sense disconnection our comms parameters are: tcp_keepcnt = 2 tcp_keepidle = 100 tcp_keepinit = 150 tcp_keepintvl = 150 tcp_finwait2 = 1200 can anyone help? Editing Question: One point I missed because I was rushing to a meeting. the difference between the Production and UAT in setup is that in Production we have an application called F5 working as load balancer between the ATMs and the AIX box, while it is a direct connection through MPLS in case of UAT. note: we had one MPLS and one GPRS connected ATMs on UAT, and both connections terminated when unplugged in about 4 minutes Edit 2 the no -o tcp_timewait command returns 1 in both Production and UAT

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  • Sysprep without audit mode?

    - by askvictor
    In preparing a (windows 7) machine for cloning, does one need to run it in audit mode before installing/customising? I have a customised machine I would like to sysprep and clone, without having to re-create in audit mode. And from where does one run sysprep? Is the command included in the windows distro, or do I need to run it from the AIK, or from a PE environment?

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  • Adding Hyper-V Role Errors

    - by Brian
    Hello, I have a Win 2008 R2 Data Center machine, and when I added the Hyper-V role, I got the following errors: 'Hypervisor' driver required by the Virtual Machine Management service is not installed or is disabled. Check your settings or try reinstalling the Hyper-V role. Hyper-V launch failed; Either VMX not present or not enabled in BIOS. ANy help would be appreciated as I am a n00b to the server world. Thanks.

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  • Should Windows Multipoint Server stations on individual video cards support hardware video acceleration?

    - by villares
    I've set up a test machine with multiple PCI-e nVidia GF440 Video cards and installed Windows Multipoint Server 2011. I use the same kind of hardware set up with a BeTwin multiseat solution to create a class lab for Google SketchUp teaching (highly OpenGL dependent) and it works ok. On the Multipoint Windows test machine the drivers seem to be installed OK but I don´t seem to get any hardware video acceleration. Is this a intrinsic limitation of this solution or am I doing something wrong?

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  • Two network adapters on Ubuntu Server 9.10 - Can't have both working at once?

    - by Rob
    I'm trying to set up two network adapters in Ubuntu (server edition) 9.10. One for the public internet, the other a private LAN. During the install, I was asked to pick a primary network adapter (eth0 or eth1). I chose eth0, gave the installer the details listed below in the contents of /etc/network/interfaces, and carried on. I've been using this adapter with these setting for the last few days, and every thing's been fine. Today, I decide it's time to set up the local adapter. I edit the /etc/network/interfaces to add the details for eth1 (see below), and restart networking with sudo /etc/init.d/networking restart. After this, attempting to ping the machine using it's external IP address fails, but I can ping it's local IP address. If I bring eth1 down using sudo ifdown eth1, I can successfully ping the machine via it's external IP address again (but obviously not it's internal IP address). Bringing eth1 back up returns us to the original problem state: external IP not working, internal IP working. Here's my /etc/network/interfaces (I've removed the external IP information, but these settings are unchanged from when it worked) rob@rhea:~$ cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary (public) network interface auto eth0 iface eth0 inet static address xxx.xxx.xxx.xxx netmask xxx.xxx.xxx.xxx network xxx.xxx.xxx.xxx broadcast xxx.xxx.xxx.xxx gateway xxx.xxx.xxx.xxx # The secondary (private) network interface auto eth1 iface eth1 inet static address 192.168.99.4 netmask 255.255.255.0 network 192.168.99.0 broadcast 192.168.99.255 gateway 192.168.99.254 I then do this: rob@rhea:~$ sudo /etc/init.d/networking restart * Reconfiguring network interfaces... [ OK ] rob@rhea:~$ sudo ifup eth0 ifup: interface eth0 already configured rob@rhea:~$ sudo ifup eth1 ifup: interface eth1 already configured Then, from another machine: C:\Documents and Settings\Rob>ping [external ip] Pinging [external ip] with 32 bytes of data: Request timed out. Request timed out. Request timed out. Request timed out. Ping statistics for [external ip]: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss), Back on the Ubuntu server in question: rob@rhea:~$ sudo ifdown eth1 ... and again on the other machine: C:\Documents and Settings\Rob>ping [external ip] Pinging [external ip] with 32 bytes of data: Reply from [external ip]: bytes=32 time<1ms TTL=63 Reply from [external ip]: bytes=32 time<1ms TTL=63 Reply from [external ip]: bytes=32 time<1ms TTL=63 Reply from [external ip]: bytes=32 time<1ms TTL=63 Ping statistics for [external ip]: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms So... what am I doing wrong?

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  • What’s the Minimum System Spec Recommended For Developer Laptop

    - by DaveDev
    I'll be regularly running Visual Studio 2010 Professional, SQLServer Express, Office and at least 1 virtual environment running a Linux Distro. I want the machine to be snappy and responsive even when doing a reasonable amount of Development work. I want to spend what it takes for this, but I don't want to go overboard spending more than I need to. I won't be playing many games or graphics processing so i won't need a monster of a machine. Any recommendations?

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  • Problem with Apache webserver and MySQL after installing cPanel

    - by Santhosh S
    I have a Fedora machine with Apache webserver and MySQL installed with some data present in both the servers. I installed cPanel on this machine with a test license. After installing cPanel I am not able to start Apache Webserver and login to MySQL. I am getting the following error when I try to start the webserver Building global cache for cpanel...warn [Cpanel::AdvConfig::apache::modules] Unable to locate executable Apache binary warn [Cpanel::AdvConfig::apache::modules] Unable to locate executable Apache binary

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  • Image thumbnails flashes and then disappears in Windows Vista

    - by Hemant
    I have Windows Vista installed on my machine and I am facing this really annoying problem. Whenever I open a folder having images, image thumbnails appear for an instant and they are replaced by standard file icon. Argh... Points to note: Setting "Always show icon, never thumbnail" is unchecked Running Windows Aero theme (with transparency support) Have 4GB of RAM on my machine so memory is not a problem Please can you suggest a solution?

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  • Opening QNX image made by Norton Ghost

    - by Nikita Borodulin
    Guys, can anyone help me with the following problem? I've made an image of a QNX 6 machine by Norton Ghost. An I want to open this image on my Windows XP machine and to change some files in it. When I'm trying to do so, ghost32 says "Filesystem is not supported". Is there any solution for that?

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  • On Windows how can I prevent login until a software package has been installed?

    - by Phil Hannent
    I have an MSI which is configured for machine level installation because it is a device driver. I can deploy it via Active Directory and Group Policy just fine. However on a newly booted machine a user can login before the installation has a chance to complete and I get an warning in the event log saying it couldn't complete and will be tried at next reboot. How can I make the login screen wait for the installation to be completed?

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  • Is there a way to make software available for remote installation in Windows Server?

    - by Michael J. Gray
    I've heard of folks having a sort of "software repository" which contains a database of product keys and then network installation media for operating systems and other Microsoft software, such as Office. With this, they were then able to join a computer to the domain and grant that user privileges to a set of software and then the client was able to use it either remotely or locally on their machine. I believe it installed from the server on to their local machine. Does anyone happen to know what this is?

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  • sendmail sending mail to recipients I don’t know of; possible spam host

    - by Quintin Par
    Recently I did an audit of my machine with logwatch and found out that my machine sends around 582 mails everyday. STATISTICS ---------- Messages To Recipients: 582 Addressed Recipients: 582 Bytes Transferred: 444985 Messages No Valid Rcpts: 0 SMTP SESSION, MESSAGE, OR RECIPIENT ERRORS ------------------------------------------ Next day STATISTICS ---------- Messages To Recipients: 153 Addressed Recipients: 279 Bytes Transferred: 8613451 Messages No Valid Rcpts: 0 SMTP SESSION, MESSAGE, OR RECIPIENT ERRORS ------------------------------------------ How can I audit more to find out the email ids to where did is send, program which schedules this etc?

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  • WiseCustomCalla.dll ? What is that?

    - by HeavyWave
    I have a few folders in my Windows folder (I'm running Windows 7) like this: C:\Windows\1C4551A64743409391E41477CD655043.TMP\WiseCustomCalla.dll All they contain is WiseCustomCalla.dll. I've read that it is part of McAfee antivirus or whatever. The problem is: I have never ever installed any antivirus software on my machine. What is this file and what is it doing on my machine? I am also using Steam and PunkBuster if that helps.

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  • IIS 7 Cannot Access Website

    - by UberError
    We can access our website from other systems, but when logged into the local machine where the site is hosted it does not resolve to the site... for example: http://mysite.com/folder/page.aspx gets a 404.... from the local machine we also cannot ping mysite.com ... What are some common things to check to troubleshoot this issue? I'm new to IIS 7 so sorry for the vague question.

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  • IIS Strategies for Accessing Secured Network Resources

    - by ErikE
    Problem: A user connects to a service on a machine, such as an IIS web site or a SQL Server database. The site or the database need to gain access to network resources such as file shares (the most common) or a database on a different server. Permission is denied. This is because the user the service is running under doesn't have network permissions in the first place, or if it does, it doesn't have rights to access the remote resource. I keep running into this problem over and over again and am tired of not having a really solid way of handling it. Here are some workarounds I'm aware of: Run IIS as a custom-created domain user who is granted high permissions If permissions are granted one file share at a time, then every time I want to read from a new share, I would have to ask a network admin to add it for me. Eventually, with many web sites reading from many shares, it is going to get really complicated. If permissions are just opened up wide for the user to access any file shares in our domain, then this seems like an unnecessary security surface area to present. This also applies to all the sites running on IIS, rather than just the selected site or virtual directory that needs the access, a further surface area problem. Still use the IUSR account but give it network permissions and set up the same user name on the remote resource (not a domain user, a local user) This also has its problems. For example, there's a file share I am using that I have full rights to for sharing, but I can't log in to the machine. So I have to find the right admin and ask him to do it for me. Any time something has to change, it's another request to an admin. Allow IIS users to connect as anonymous, but set the account used for anonymous access to a high-privilege one This is even worse than giving the IIS IUSR full privileges, because it means my web site can't use any kind of security in the first place. Connect using Kerberos, then delegate This sounds good in principle but has all sorts of problems. First of all, if you're using virtual web sites where the domain name you connect to the site with is not the base machine name (as we do frequently), then you have to set up a Service Principal Name on the webserver using Microsoft's SetSPN utility. It's complicated and apparently prone to errors. Also, you have to ask your network/domain admin to change security policy for both the web server and the domain account so they are "trusted for delegation." If you don't get everything perfectly right, suddenly your intended Kerberos authentication is NTLM instead, and you can only impersonate rather than delegate, and thus no reaching out over the network as the user. Also, this method can be problematic because sometimes you need the web site or database to have permissions that the connecting user doesn't have. Create a service or COM+ application that fetches the resource for the web site Services and COM+ packages are run with their own set of credentials. Running as a high-privilege user is okay since they can do their own security and deny requests that are not legitimate, putting control in the hands of the application developer instead of the network admin. Problems: I am using a COM+ package that does exactly this on Windows Server 2000 to deliver highly sensitive images to a secured web application. I tried moving the web site to Windows Server 2003 and was suddenly denied permission to instantiate the COM+ object, very likely registry permissions. I trolled around quite a bit and did not solve the problem, partly because I was reluctant to give the IUSR account full registry permissions. That seems like the same bad practice as just running IIS as a high-privilege user. Note: This is actually really simple. In a programming language of your choice, you create a class with a function that returns an instance of the object you want (an ADODB.Connection, for example), and build a dll, which you register as a COM+ object. In your web server-side code, you create an instance of the class and use the function, and since it is running under a different security context, calls to network resources work. Map drive letters to shares This could theoretically work, but in my mind it's not really a good long-term strategy. Even though mappings can be created with specific credentials, and this can be done by others than a network admin, this also is going to mean that there are either way too many shared drives (small granularity) or too much permission is granted to entire file servers (large granularity). Also, I haven't figured out how to map a drive so that the IUSR gets the drives. Mapping a drive is for the current user, I don't know the IUSR account password to log in as it and create the mappings. Move the resources local to the web server/database There are times when I've done this, especially with Access databases. Does the database have to live out on the file share? Sometimes, it was just easiest to move the database to the web server or to the SQL database server (so the linked server to it would work). But I don't think this is a great all-around solution, either. And it won't work when the resource is a service rather than a file. Move the service to the final web server/database I suppose I could run a web server on my SQL Server database, so the web site can connect to it using impersonation and make me happy. But do we really want random extra web servers on our database servers just so this is possible? No. Virtual directories in IIS I know that virtual directories can help make remote resources look as though they are local, and this supports using custom credentials for each virtual directory. I haven't been able to come up with, yet, how this would solve the problem for system calls. Users could reach file shares directly, but this won't help, say, classic ASP code access resources. I could use a URL instead of a file path to read remote data files in a web page, but this isn't going to help me make a connection to an Access database, a SQL server database, or any other resource that uses a connection library rather than being able to just read all the bytes and work with them. I wish there was some kind of "service tunnel" that I could create. Think about how a VPN makes remote resources look like they are local. With a richer aliasing mechanism, perhaps code-based, why couldn't even database connections occur under a defined security context? Why not a special Windows component that lets you specify, per user, what resources are available and what alternate credentials are used for the connection? File shares, databases, web sites, you name it. I guess I'm almost talking about a specialized local proxy server. Anyway, so there's my list. I may update it if I think of more. Does anyone have any ideas for me? My current problem today is, yet again, I need a web site to connect to an Access database on a file share. Here we go again...

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