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  • Javascript access object variables from functions

    - by Parhs
    function init_exam_chooser(id,mode) { this.id=id; this.table=$("#" + this.id); this.htmlRowOrder="<tr>" + $("#" + this.id + " tbody tr:eq(0)").html() + "</tr>"; this.htmlRowNew="<tr>" + $("#" + this.id + " tbody tr:eq(1)").html() + "</tr>"; $("#" + this.id + " tbody tr").remove(); //Arxikopoiisi var rowNew=$(this.htmlRowNew); rowNew.find("input[type='text']").eq(0).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{codeName:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").eq(1).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{name:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); }); rowNew.appendTo($(this.table).find("tbody")); //this.htmlRowNew } The problem is at ,how i can access htmlRowOrder? I tried this.htmlRowOrder and didnt work.... Any ideas?? rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); });

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  • JSONP not firing on IPad

    - by Gemtag
    After trying everything possible I've come to the conclusion this is an issue with IPad Safari. This works in FF, IE, Chrome, and Safari on MacBook. Below is my dumbed-down code. I have 2 separate JSONP calls, This first one works in all browsers including IPad. This simply calls a function based on a blur event $('#gender').blur(function() { reTarget(); }); function reTarget() { $.getJSON("http://host.com/Jsonpgm?jsoncallback=?", function() { } ); } Below is where things break. On the same page as the above code is the following, which calls a function based on a submit button click. $(':submit').bind('click', function(event) { if (checkThis() == false) { return false; }; }); $('form').bind('submit', function(event) { if (checkThis() == false) { return false; }; }); function checkThis() { $.getJSON("http://host.com/Jsonpgm.aspx?jsoncallback=?", function() { } ); } This code will not fire. I've put alerts right before it and they fire. I look at the web logs and there is no entry for this json call. I would take any suggestions on this. At this point I fear it's a problem with firing jsonp from a submit event.

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • How to access a variable outside a function in Javascript

    - by Luke101
    Here is the code I am working with: $(document).ready(function () { var TemplateEditor = function () { var GroupClassName = 'group'; var SelectedGroup = 0; var BindClicks = function () { $('.CriteriaSelections').unbind('click').click(function (event) { event.preventDefault(); if (fnIsTheClickedBoxaGroup($(this))) { TemplateEditor.GroupClicked(); } else { TemplateEditor.CriteriaClicked($(this), SelectedGroup); } }); $('.groupselected').unbind('click').click(function (event) { event.preventDefault(); SelectedGroup = $(this).attr('group-'.length); TemplateEditor.SelectGroup(SelectedGroup); }); } var fnGetGroupID = function (Obj) { if (fnIsTheClickedBoxaGroup(Obj) == true) { return null; } else { //Get parent which is the group var ObjParent = Obj.parent(); var GID = ObjParent.attr('id').substr('group-'.length); return GID; } } var fnIsTheClickedBoxaGroup = function (Obj) { var GetClass = Obj.attr('class'); if (GetClass == GroupClassName) { return true; } else { return false; } } return { Init: function () { BindClicks(); }, CriteriaClicked: function (Obj, GroupID) { $('<div>').attr({ id: '' }).addClass('selection').text(Obj).appendTo('#group-' + GroupID); }, GroupClicked: function () { }, SelectGroupClicked: function () { }, UpdateTargetPanel: function () { } }; } (); TemplateEditor.Init(); }); I am trying to access this variable: GroupClassName This variable is inside this function var fnIsTheClickedBoxaGroup = function (Obj) { var GetClass = Obj.attr('class'); if (GetClass == GroupClassName) { return true; } else { return false; } } When I run the program it says GroupClassName is undefined. Am I missing something here?

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  • PHP while(variable=mysql_fetch_assoc) - explanation

    - by Petr
    Hi, I have been working with C# so this is quite strange for me: while($variable=mysql_fetch_assoc) I have not been able to look up in PHP manual how it works. I guess that in each loop it advances to next element of assoc.array. But what is this generally called in PHP? I am just not used to see '=' in loop condition.

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  • How to debug python del self.callbacks[s][cid] keyError when the error message does not indicate where in my code the error is

    - by lkloh
    In a python program I am writing, I get an error saying Traceback (most recent call last): File "/Applications/Canopy.app/appdata/canopy-1.4.0.1938.macosx- x86_64/Canopy.app/Contents/lib/python2.7/lib-tk/Tkinter.py", line 1470, in __call__ return self.func(*args) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backends/backend_tkagg.py", line 413, in button_release_event FigureCanvasBase.button_release_event(self, x, y, num, guiEvent=event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/backend_bases.py", line 1808, in button_release_event self.callbacks.process(s, event) File "/Users/lkloh/Library/Enthought/Canopy_64bit/User/lib/python2.7/site-packages/matplotlib/cbook.py", line 525, in process del self.callbacks[s][cid] KeyError: 103 Do you have any idea how I can debug this/ what could be wrong? The error message does not point to anywhere in code I have personally written. I get the error message only after I close my GUI window, but I want to fix it even though it does not break the functionality of my code. The error is part of a very big program I am writing, so I cannot post all my code, but below is code I think is relevant: def save(self, event): self.getSaveAxes() self.save_connect() def getSaveAxes(self): saveFigure = figure(figsize=(8,1)) saveFigure.clf() # size of save buttons rect_saveHeaders = [0.04,0.2,0.2,0.6] rect_saveHeadersFilterParams = [0.28,0.2,0.2,0.6] rect_saveHeadersOverride = [0.52,0.2,0.2,0.6] rect_saveQuit = [0.76,0.2,0.2,0.6] #initalize axes saveAxs = {} saveAxs['saveHeaders'] = saveFigure.add_axes(rect_saveHeaders) saveAxs['saveHeadersFilterParams'] = saveFigure.add_axes(rect_saveHeadersFilterParams) saveAxs['saveHeadersOverride'] = saveFigure.add_axes(rect_saveHeadersOverride) saveAxs['saveQuit'] = saveFigure.add_axes(rect_saveQuit) self.saveAxs = saveAxs self.save_connect() self.saveFigure = saveFigure show() def save_connect(self): #set buttons self.bn_saveHeaders = Button(self.saveAxs['saveHeaders'], 'Save\nHeaders\nOnly') self.bn_saveHeadersFilterParams = Button(self.saveAxs['saveHeadersFilterParams'], 'Save Headers &\n Filter Parameters') self.bn_saveHeadersOverride = Button(self.saveAxs['saveHeadersOverride'], 'Save Headers &\nOverride Data') self.bn_saveQuit = Button(self.saveAxs['saveQuit'], 'Quit') #connect buttons to functions they trigger self.cid_saveHeaders = self.bn_saveHeaders.on_clicked(self.save_headers) self.cid_savedHeadersFilterParams = self.bn_saveHeadersFilterParams.on_clicked(self.save_headers_filterParams) self.cid_saveHeadersOverride = self.bn_saveHeadersOverride.on_clicked(self.save_headers_override) self.cid_saveQuit = self.bn_saveQuit.on_clicked(self.save_quit) def save_quit(self, event): self.save_disconnect() close()

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • Numpy/Python performing terribly vs. Matlab

    - by Nissl
    Novice programmer here. I'm writing a program that analyzes the relative spatial locations of points (cells). The program gets boundaries and cell type off an array with the x coordinate in column 1, y coordinate in column 2, and cell type in column 3. It then checks each cell for cell type and appropriate distance from the bounds. If it passes, it then calculates its distance from each other cell in the array and if the distance is within a specified analysis range it adds it to an output array at that distance. My cell marking program is in wxpython so I was hoping to develop this program in python as well and eventually stick it into the GUI. Unfortunately right now python takes ~20 seconds to run the core loop on my machine while MATLAB can do ~15 loops/second. Since I'm planning on doing 1000 loops (with a randomized comparison condition) on ~30 cases times several exploratory analysis types this is not a trivial difference. I tried running a profiler and array calls are 1/4 of the time, almost all of the rest is unspecified loop time. Here is the python code for the main loop: for basecell in range (0, cellnumber-1): if firstcelltype == np.array((cellrecord[basecell,2])): xloc=np.array((cellrecord[basecell,0])) yloc=np.array((cellrecord[basecell,1])) xedgedist=(xbound-xloc) yedgedist=(ybound-yloc) if xloc>excludedist and xedgedist>excludedist and yloc>excludedist and yedgedist>excludedist: for comparecell in range (0, cellnumber-1): if secondcelltype==np.array((cellrecord[comparecell,2])): xcomploc=np.array((cellrecord[comparecell,0])) ycomploc=np.array((cellrecord[comparecell,1])) dist=math.sqrt((xcomploc-xloc)**2+(ycomploc-yloc)**2) dist=round(dist) if dist>=1 and dist<=analysisdist: arraytarget=round(dist*analysisdist/intervalnumber) addone=np.array((spatialraw[arraytarget-1])) addone=addone+1 targetcell=arraytarget-1 np.put(spatialraw,[targetcell,targetcell],addone) Here is the matlab code for the main loop: for basecell = 1:cellnumber; if firstcelltype==cellrecord(basecell,3); xloc=cellrecord(basecell,1); yloc=cellrecord(basecell,2); xedgedist=(xbound-xloc); yedgedist=(ybound-yloc); if (xloc>excludedist) && (yloc>excludedist) && (xedgedist>excludedist) && (yedgedist>excludedist); for comparecell = 1:cellnumber; if secondcelltype==cellrecord(comparecell,3); xcomploc=cellrecord(comparecell,1); ycomploc=cellrecord(comparecell,2); dist=sqrt((xcomploc-xloc)^2+(ycomploc-yloc)^2); if (dist>=1) && (dist<=100.4999); arraytarget=round(dist*analysisdist/intervalnumber); spatialsum(1,arraytarget)=spatialsum(1,arraytarget)+1; end end end end end end Thanks!

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  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

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  • Create variables for unknown amount of arguments?

    - by user347600
    Working on an rsync script and the portion below is in a for loop. What I want to achieve is assign a variable to every arguement after 3. Just confused if I need to create another loop for that or not: #1: name name=$1 #2: ip ip=$2 #3: user user=$3 #4+: folder exlusion #any lines higher than 3 will be created as exlcude folders ex[ARG_NUMBER]=

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  • Creating New Object of Other Class dynamicly ?

    - by Meko
    I am trying to create new object of other class in a for loop. like for(int i =0;i<10;i++){ Computer p1=new Computer(10,20); } and when I try anywhere to reach p1.someAction(); it say you must declare p1. But if I declare it on top of program how can I create again in loop? I also try only Computer p1; but it gave exeption ..

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  • When calling a static method on parent class, can the parent class deduce the type on the child (C#)

    - by Matt
    Suppose we have 2 classes, Child, and the class from which it inherits, Parent. class Parent { public static void MyFunction(){} } class Child : Parent { } Is it possible to determine in the parent class how the method was called? Because we can call it two ways: Parent.MyFunction(); Child.MyFunction(); My current approach was trying to use: MethodInfo.GetCurrentMethod().ReflectedType; // and MethodInfo.GetCurrentMethod().DeclaringType; But both appear to return the Parent type. If you are wondering what, exactly I am trying to accomplish (and why I am violating the basic OOP rule that the parent shouldn't have to know anything about the child), the short of it is this (let me know if you want the long version): I have a Model structure representing some of our data that persists to the database. All of these models inherit from an abstract Parent. This parent implements a couple of events, such as SaveEvent, DeleteEvent, etc. We want to be able to subscribe to events specific to the type. So, even though the event is in the parent, I want to be able to do: Child.SaveEvent += new EventHandler((sender, args) => {}); I have everything in place, where the event is actually backed by a dictionary of event handlers, hashed by type. The last thing I need to get working is correctly detecting the Child type, when doing Child.SaveEvent. I know I can implement the event in each child class (even forcing it through use of abstract), but it would be nice to keep it all in the parent, which is the class actually firing the events (since it implements the common save/delete/change functionality).

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  • Looping Gridview when the button is click

    - by Nyan
    Hi all, I have create a girdview in dialog and in the girdview I added a check boxes, so that, the user can check/uncheck the gridview. And there is a button which send back the information about the check values to the server. My problem is I don't know how to loop the gridview. Is there a way to loop the girdview. Or is there other way to achieve? Thanks in advance for any help Nyan

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  • Matlab - building an array while looping

    - by Mark
    Hello, I have a for loop that loops over one array... for i=1:length(myArray) In this loop, I want to do check on the value of myArray and add it to another array myArray2 if it meets certain conditions. I looked through the Matlab docs, but couldn't find anything on creating arrays without declaring all their values on initialization or reading data into them in one shot. Many thanks!

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  • Protecting routes with authentication in an AngularJS app

    - by Chris White
    Some of my AngularJS routes are to pages which require the user to be authenticated with my API. In those cases, I'd like the user to be redirected to the login page so they can authenticate. For example, if a guest accesses /account/settings, they should be redirected to the login form. From brainstorming I came up with listening for the $locationChangeStart event and if it's a location which requires authentication then redirect the user to the login form. I can do that simple enough in my applications run() event: .run(['$rootScope', function($rootScope) { $rootScope.$on('$locationChangeStart', function(event) { // Decide if this location required an authenticated user and redirect appropriately }); }]); The next step is keeping a list of all my applications routes that require authentication, so I tried adding them as parameters to my $routeProvider: $routeProvider.when('/account/settings', {templateUrl: '/partials/account/settings.html', controller: 'AccountSettingCtrl', requiresAuthentication: true}); But I don't see any way to get the requiresAuthentication key from within the $locationChangeStart event. Am I overthinking this? I tried to find a way for Angular to do this natively but couldn't find anything.

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  • EventKitUI view and edit problem!

    - by Alish
    I try to to find a solution to do View and Edit of a the item from a tablview. My application base on UITabBarController. Each of the Bar items contain a class with a a couple of UIViews. This is the first items of UITabBarController. I done Add event from Apple sample code: SimpleEKDemo. Add Event working without any problem. I tried to add View and Edit part to the code. I would able to select an items from tableView to edit the selected item. But after I tried to add code from SimpleEKDemo to my code, I realized I have to add UINavigationController to the implement. So I did. After I add that it's came to the items of UITabBarController. Also I even the Add Event didn't worked very well (I couldn't insert event name and location. but edit was working. So I need to know: 1- Is it possible to implement Edit/View without using UINavigationController. If yes please let me know a sample code. 2- If I must use UINavigationController. Because I don't need UINavigationController to become it the first page and I don't need any bar added to my application. Is it possible it's appear in the application when I choose a item of tableView but appear alike that! Snapshots: https://public.me.com/alish (pict.zip)

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  • How to set a cell value = to whats looping?

    - by digitalgavakie
    I have this code below. How can I set a cell value to = whats looping through that value? Sub Test2() ' Select cell A2, *first line of data*. Range("A2").Select ' Set Do loop to stop when an empty cell is reached. Do Until IsEmpty(ActiveCell) ' Insert your code here. ' Step down 1 row from present location. ActiveCell.Offset(1, 0).Select Loop End Sub

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  • Is there a Form.Invoke() method?

    - by rubicon
    Hi, I am new to multithreading (and also to C#) so I hope this is not obvious: In my Form (WinForms application, .NET 2.0) I subscribed to an event that is raised by another object, and on handling this event I wish to change several Controls on my Form. As this event is raised in another thread than the main (UI) thread I want to marshal the call to the Form's thread. I understand I could use the Control.Invoke() method on any Control that I want to change, but as there are several of them I do not wish to do that. When searching the internet I found hints that the Form class itself provides an Invoke() method. See for example: http://marioschneider.blogspot.com/2008/04/invoke-methode-fr-multithread.html (Sorry, as I am I new user I can't seem to post more than one link. I will add more links as comments if possible.) With that, I could just wrap my event handler and then use it as if it was called on the UI thread. However, this doesn't seem to be defined in my environment, and in MSDN's System.Windows.Forms.Form documentation there's also no sign of it. Does this method exist in the .NET-Framework? I find it hard to believe that Form would not supply such a method, as it uses the same message queue the Controls on it do. (Or am I missing something here?)

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  • SDL (And Others) Virtual Key Input

    - by David C
    Today I set up the input in my application for all the different keys. This works fine except for virtual keys, for example, caret or ampersand. Keys that normally need shift to be got at. Using SDL these virtual keys don't work. As in they do not register an event. if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_CARET: Keys[KeyCodes::Caret] = KeyState::Down; break; case SDLK_UP: Keys[KeyCodes::Up] = KeyState::Down; break; default: break; } I am absolutely sure my system works with physical keys like Up. The program queries a keystate like so: if (Keys[KeyCode] == KeyState::Down) { lua_pushboolean(L, true); } else { lua_pushboolean(L, false); } KeyCode is passed in as an argument. So why are virtual keys, or keys that need shift to get at not working using SDL's KeyDown event type? Is more code needed to get to them? Or am I being stupid?

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  • ruby looping question

    - by jonepatr
    Hello! I want to make a loop on a variable that can be altered inside of the loop. first_var.sort.each do |first_id, first_value| second_var.sort.each do |second_id, second_value_value| difference = first_value - second_value if difference >= 0 second_var.delete(second_id) else second_var[second_id] += first_value if second_var[second_id] == 0 second_var.delete(second_id) end first_var.delete(first_id) end end end How do I do this, because this doesn't work?

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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