Search Results

Search found 31319 results on 1253 pages for 'source engine'.

Page 262/1253 | < Previous Page | 258 259 260 261 262 263 264 265 266 267 268 269  | Next Page >

  • Interactive Fiction engine and Tech Support - has anyone done this? [on hold]

    - by Larry G. Wapnitsky
    I've always been a big fan of Interactive Fiction and have been wanting to try my hand at it for a while. I have a need to create a decision tree for my tech support group (L1-L3) and feel as though presenting a decision tree in the form of an IF game would be rather interesting and helpful. I plan on using Inform7, but am curious if anyone has done anything like this in the past. If so, can you present examples, links to examples, opinions? Thanks, Larry

    Read the article

  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

    Read the article

  • How to start/stop iptables in Ubuntu 12.04?

    - by imwrng
    I am using Ubuntu 12.04 . while learning some new things about iptables i cant through this . see at the image . while i am trying to start ,its saying as root@badfox:~# iptables -L -n -v Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination root@badfox:~# service iptables stop iptables: unrecognized service root@badfox:~# service iptables start iptables: unrecognized service Source: http://www.cyberciti.biz/tips/linux-iptables-examples.html Why i am getting like this ? EDIT: So my firewall already started but why i am not getting the output as i mentioned in the link at source link in first workout. . Here is my output root@badfox:~# sudo start ufw start: Job is already running: ufw root@badfox:~# iptables -L -n -v Chain INPUT (policy ACCEPT 4882 packets, 2486K bytes) pkts bytes target prot opt in out source destination Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 5500 packets, 873K bytes) pkts bytes target prot opt in out source destination root@badfox:~#

    Read the article

  • How would you code an AI engine to allow communication in any programming language?

    - by Tokyo Dan
    I developed a two-player iPhone board game. Computer players (AI) can either be local (in the game code) or remote running on a server. In the 2nd case, both client and server code are coded in Lua. On the server the actual AI code is separate from the TCP socket code and coroutine code (which spawns a separate instance of AI for each connecting client). I want to be able to further isolate the AI code so that that part can be a module coded by anyone in their language of choice. How can I do this? What tecniques/technology would enable communication between the Lua TCP socket/coroutine code and the AI module?

    Read the article

  • Will many links to the same page without nofollow penalize the host site in the search engine rankings?

    - by Evgeny
    May be a silly question, but I'll give it a shot :). On my forum app I would like to allow users with sufficiently high reputation display links to their home pages under every post - without the nofollow attribute (while lower rep users will have the nofollow) I am happy to help the site contributors improve rankings of their own, but not sure if this can actually deteriorate the rank of the host (the site that hosts those links) - as potentially the same link to the user's home page may be peppered in the pages of the host. What do you think? Thanks.

    Read the article

  • Open Grid Engine or Akka/Something more fault tolerant?

    - by Mike Lyons
    My use case is that I have a pipeline of independent, stand alone programs, that I want to execute in a certain order on specific pieces of data that our output from previous pipeline stages. The pipeline is entirely linear and doesn't do anything in terms of alternate paths through the pipe. I'm currently using SGE to do this and it works OK, however occasionally a job will overstep it's memory bounds, fail, and all jobs that require that output data will fail. The pipe needs to be restarted in that case, and it seems that whatever is providing the fault tolerance in akka might solve that for me?

    Read the article

  • Does having a website inside a frame (<frameset>) helps or affect search engine rankings?

    - by rajesh.magar
    I have been working to promote my website from long time but not getting such traffic as work I have done on that. My website is running online with another domain using framset so is it somewhere affecting on search index & ranking. My parent website is http://www.battle cancer.com and using <frameset frameborder=0 framespacing=0 border=0 rows="100%,*"noresize> <frame name="frame" src="http://www.battle-cancer.com" noresize></frameset> It running online with the http://www.elimaysupplements.com/.

    Read the article

  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). Off the top of my head I can remember these: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) But I know there are many more. Please tell me and I'll update.

    Read the article

  • C: What is a good source to teach standard/basic code conventions to someone newly learning the language ?

    - by shan23
    I'm tutoring someone who can be described as a rank newcomer in C. Understandably, she does not know much about coding conventions generally practiced, and hence all her programs tend to use single letter vars, mismatched spacing/indentation and the like, making it very difficult to read/debug her endeavors. My question is, is there a link/set of guidelines and examples which she can use for adopting basic code conventions ? It should not be too arcane as to scare her off, yet inclusive enough to have the basics covered (so that no one woulc wince looking at the code). Any suggestions ?

    Read the article

  • How to determine the source of a request in a distributed service system?

    - by Kabumbus
    Map/Reduce is a great concept for sorting large quantities of data at once. What to do if you have small parts of data and you need to reduce it all the time? Simple example - choosing a service for request. Imagine we have 10 services. Each provides services host with sets of request headers and post/get arguments. Each service declares it has 30 unique keys - 10 per set. service A: name id ... Now imagine we have a distributed services host. We have 200 machines with 10 services on each. Each service has 30 unique keys in there sets. but now to find to which service to map the incoming request we make our services post unique values that map to that sets. We can have up to or more than 10 000 such values sets on each machine per each service. service A machine 1 name = Sam id = 13245 ... service A machine 1 name = Ben id = 33232 ... ... service A machine 100 name = Ron id = 777888 ... So we get 200 * 10 * 30 * 30 * 10 000 == 18 000 000 000 and we get 500 requests per second on our gateway each containing 45 items 15 of which are just noise. And our task is to find a service for request (at least a machine it is running on). On all machines all over cluster for same services we have same rules. We can first select to which service came our request via rules filter 10 * 30. and we will have 200 * 30 * 10 000 == 60 000 000. So... 60 mil is definitely a problem... I hope to get on idea of mapping 30 * 10 000 onto some artificial neural network alike Perceptron that outputs 1 if 30 words (some hashes from words) from the request are correct or if less than Perceptron should return 0. And I’ll send each such Perceptron for each service from each machine to gateway. So I would have a map Perceptron <-> machine for each service. Can any one tall me if my Perceptron idea is at least “sane”? Or normal people do it some other way? Or if there are better ANNs for such purposes?

    Read the article

  • Does XNA/MonoGame have a text caching mechanism, or has an open source one been implemented?

    - by Casey
    I'm playing around with MonoGame, and I've noticed the SpriteFont class draws static text very inefficiently. Each time the text is drawn the spacing is recalculated. This isn't a big deal on my quad core PC, but on mobile applications it might be a problem. Before I go and program some text which caches the arrangement of its letters in an array and then feeds that array to the SpriteBatch, I would like to make sure there isn't something available to do this already, either in MonoGame itself or a class someone has implemented and made available for general use.

    Read the article

  • Le parti pirate vogue vers les législatives, et propose une campagne "libre et open-source", voterez-vous pour le parti en juin ?

    Le parti pirate vogue vers les législatives À un moment où tout le monde à les yeux rivés vers les élections présidentielles, les pirates regardent déjà plus loin vers l'horizon et scrutent les élections législatives de juin prochain. Leur objectif ? Obtenir leur premier siège à l'Assemblée nationale. Mais en premier lieu, le but du parti est de faire connaître leurs idées et d'amener des débats souvent ignorés par les autres partis. Siéger à l'Assemblée nationale serait l'idéal pour se faire entendre de la sphère politique. Mais, et c'est tout aussi important, les idées doivent aussi être entendues par les citoyens. C'est aussi dans ce but que les pirates ont mis en ligne un

    Read the article

  • Search Engine Optimization Services - Offering Cost-Effective Marketing Strategy!

    It's the increasing popularity for the Internet that is exactly propelling more and more businessmen to announce their website in order to draw customers around the world. These days, the Internet has been considered as the most effective marketing and product promotion platform that can take business for new heights. If you are all set to get some international clients, then its time to opt for the SEO services.

    Read the article

  • C: What is a good source to teach standard/basic code conventions to someone newly learning the language?

    - by shan23
    I'm tutoring someone who can be described as a rank newcomer in C. Understandably, she does not know much about coding conventions generally practiced, and hence all her programs tend to use single letter vars, mismatched spacing/indentation and the like, making it very difficult to read/debug her endeavors. My question is, is there a link/set of guidelines and examples which she can use for adopting basic code conventions ? It should not be too arcane as to scare her off, yet inclusive enough to have the basics covered (so that no one woulc wince looking at the code). Any suggestions ?

    Read the article

  • What's the best way to explain branching (of source code) to a client?

    - by Jon Hopkins
    The situation is that a client requested a number of changes about 9 months ago which they then put on hold with them half done. They've now requested more changes without having made up their mind to proceed with the first set of changes. The two sets of changes will require alterations to the same code modules. I've been tasked with explaining why them not making a decision about the first set of changes (either finish them or bin them) may incur additional costs (essentially because the changes would need to be made to a branch then if they proceed with the first set of changes we'd have to merge them to the trunk - which will be messy - and retest them). The question I have is this: How best to explain branching of code to a non-technical client?

    Read the article

  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

    Read the article

  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

    Read the article

  • Drupal 7 sera beaucoup plus puissant, mais d'après son créateur le CMS Open Source va également deve

    Mise à jour du 20/04/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Drupal 7 sera beaucoup plus puissant Mais moins rapide que Drupal 6, admet son créateur « Malheureusement, Drupal 7 sera un petit peu plus lent que Drupal 6, mais il répondra mieux aux exigences de montées en charge » (en vo : « Unfortunately, Drupal 7 will be a little slower than Drupal 6, but it will be much more scalable »). Autrement dit, il sera encore mieux adapté aux sites de...

    Read the article

  • What is SEO? Just Keyword and Backinks

    This is basic and exact definition of SEO according to our research and understanding search engine optimization and web promotion field. We all know what SEO stands for of course - Search Engine Optimization. This is the creativity of making your website more readers friendly, relevant to the interest of search engine users and hence ranking better in the search engine results.

    Read the article

  • What do I need to Mod a Unreal Engine 3 game?

    - by RoadSideWarrior
    what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it possible? And if so, what programs will I need? It is an online only game so I was unsure how plausible a mod would be for it. Plus I have never made a video game before, but I do like the game and I wanted to do some things with it. Additionally, this will be my first time making anything video game related so I would appreciate any advise. To expand a bit, I plan to add something simple at first. A mod that would let you spectate another player in the first person. Then I plan do something a bit more complex where I want to make so the game optionally always records you playing (in short intervals most likely or you would run quickly out of memory). After all that is done I would add items, armor, weapons, and maybe make a map or not I am not sure but this in a shell what I hope to do. I don't know much about these things but I am reading anything I can get my hands on. So if this is overly ambitious or just plain out not a possibility any advise on what I should look to instead will be welcomed warmly. Thank you.

    Read the article

  • DotNetNuke source in C#. Yeah, Really.

    Shaun first launched DotNetNuke on December 24, 2002. I dont think its a stretch to suggest that the first inquiry about a C# version came in on about December 25. And they have continued to come in on a fairly regular basis igniting all sorts of language wars which continue to this day......Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How can I load .obj files in the Soya3D engine?

    - by John Riselvato
    I recently just found soya3d. I want to import .obj files, but it seems to only accept .data files. How can I import .obj files? Importing a .obj file named "house" produces this error: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit...

    Read the article

< Previous Page | 258 259 260 261 262 263 264 265 266 267 268 269  | Next Page >