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  • Python optimization problem?

    - by user342079
    Alright, i had this homework recently (don't worry, i've already done it, but in c++) but I got curious how i could do it in python. The problem is about 2 light sources that emit light. I won't get into details tho. Here's the code (that I've managed to optimize a bit in the latter part): import math, array import numpy as np from PIL import Image size = (800,800) width, height = size s1x = width * 1./8 s1y = height * 1./8 s2x = width * 7./8 s2y = height * 7./8 r,g,b = (255,255,255) arr = np.zeros((width,height,3)) hy = math.hypot print 'computing distances (%s by %s)'%size, for i in xrange(width): if i%(width/10)==0: print i, if i%20==0: print '.', for j in xrange(height): d1 = hy(i-s1x,j-s1y) d2 = hy(i-s2x,j-s2y) arr[i][j] = abs(d1-d2) print '' arr2 = np.zeros((width,height,3),dtype="uint8") for ld in [200,116,100,84,68,52,36,20,8,4,2]: print 'now computing image for ld = '+str(ld) arr2 *= 0 arr2 += abs(arr%ld-ld/2)*(r,g,b)/(ld/2) print 'saving image...' ar2img = Image.fromarray(arr2) ar2img.save('ld'+str(ld).rjust(4,'0')+'.png') print 'saved as ld'+str(ld).rjust(4,'0')+'.png' I have managed to optimize most of it, but there's still a huge performance gap in the part with the 2 for-s, and I can't seem to think of a way to bypass that using common array operations... I'm open to suggestions :D

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  • App to convert from ANSI to UTF8 on windows [closed]

    - by antoniocs
    Possible Duplicate: Batch-convert files for encoding or line ending under Windows Hey! I have many files that are encoded in the ANSI (iso-8859-1) format and I want to change it to utf8. I am converting one by one using notepad++ but I was wondering if there is any application that will convert them all (I have many files) in a quick and easy way. Anyone know of one app that will do this?? (free app would be great) Thanks

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  • Packet fragmentation when sending data via SSLStream

    - by Ive
    When using an SSLStream to send a 'large' chunk of data (1 meg) to a (already authenticated) client, the packet fragmentation / dissasembly I'm seeing is FAR greater than when using a normal NetworkStream. Using an async read on the client (i.e. BeginRead()), the ReadCallback is repeatedly called with exactly the same size chunk of data up until the final packet (the remainder of the data). With the data I'm sending (it's a zip file), the segments happen to be 16363 bytes long. Note: My receive buffer is much bigger than this and changing it's size has no effect I understand that SSL encrypts data in chunks no bigger than 18Kb, but since SSL sits on top of TCP, I wouldn't think that the number of SSL chunks would have any relevance to the TCP packet fragmentation? Essentially, the data is taking about 20 times longer to be fully read by the client than with a standard NetworkStream (both on localhost!) What am I missing? EDIT: I'm beginning to suspect that the receive (or send) buffer size of an SSLStream is limited. Even if I use synchronous reads (i.e. SSLStream.Read()), no more data ever becomes available, regardless of how long I wait before attempting to read. This would be the same behavior as if I were to limit the receive buffer to 16363 bytes. Setting the Underlying NetworkStream's SendBufferSize (on the server), and ReceiveBufferSize (on the client) has no effect.

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  • How to run a script on startup in XP?

    - by Daniel Williams
    Just want to run a DOS script to set some parameters. Where do I put the batch file? Clarification: I want to run some DOS commands when I start a DOC prompt, mainly to set some aliases. This is really what I am looking for, not really when logging in or starting the system. I apologize for not being more clear. For example I want to run: doskey ls=dir Just so I can type ls rather than dir.

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  • UITableViewCell Problem....

    - by balu
    Hi friends... i am creating a Custom reusable UITableViewCell with Three labels and one imageView,and i am removing them in cell's dealloc method... all is working fine but the problem is the text in cell getting Dark while selected... it and it is kind of overlapping on each other help me to avoid that problem... - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { NSLog(@"Address for cel called"); NameLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,5,140,20)]; [self.contentView addSubview:NameLbl]; NameLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; NameLbl.font = [UIFont boldSystemFontOfSize:15]; NameLbl.opaque=YES; NameLbl.tag = 1001; AddressLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,25,140,20)]; [self.contentView addSubview:AddressLbl]; AddressLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; AddressLbl.opaque=YES; AddressLbl.tag = 1002; CityStateZipLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,50,150,20)]; [self.contentView addSubview:CityStateZipLbl]; CityStateZipLbl.opaque=YES; CityStateZipLbl.tag = 1003; CityStateZipLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; } return self; } - (void)dealloc { [CityStateZipLbl release]; [NameLbl release]; [AddressLbl release]; [super dealloc]; }

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  • C Programming: malloc() inside another function

    - by vikramtheone
    Hi Guys, I need help with malloc() inside another function. I'm passing a pointer and size to the function from my main() and I would like to allocate memory for that pointer dynamically using malloc() from inside that called function, but what I see is that.... the memory which is getting allocated is for the pointer declared withing my called function and not for the pointer which is inside the main(). How should I pass a pointer to a function and allocate memory for the passed pointer from inside the called function? Can anyone throw light on this? Help!!! Vikram I have written the following code and I get the output as shown below SOURCE: main() { unsigned char *input_image; unsigned int bmp_image_size = 262144; if(alloc_pixels(input_image, bmp_image_size)==NULL) printf("\nPoint2: Memory allocated: %d bytes",_msize(input_image)); else printf("\nPoint3: Memory not allocated"); } signed char alloc_pixels(unsigned char *ptr, unsigned int size) { signed char status = NO_ERROR; ptr = NULL; ptr = (unsigned char*)malloc(size); if(ptr== NULL) { status = ERROR; free(ptr); printf("\nERROR: Memory allocation did not complete successfully!"); } printf("\nPoint1: Memory allocated: %d bytes",_msize(ptr)); return status; } PROGRAM OUTPUT: Point1: Memory allocated ptr: 262144 bytes Point2: Memory allocated input_image: 0 bytes

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  • Potential problem with C standard malloc'ing chars.

    - by paxdiablo
    When answering a comment to another answer of mine here, I found what I think may be a hole in the C standard (c1x, I haven't checked the earlier ones and yes, I know it's incredibly unlikely that I alone among all the planet's inhabitants have found a bug in the standard). Information follows: Section 6.5.3.4 ("The sizeof operator") para 2 states "The sizeof operator yields the size (in bytes) of its operand". Para 3 of that section states: "When applied to an operand that has type char, unsigned char, or signed char, (or a qualified version thereof) the result is 1". Section 7.20.3.3 describes void *malloc(size_t sz) but all it says is "The malloc function allocates space for an object whose size is specified by size and whose value is indeterminate". It makes no mention at all what units are used for the argument. Annex E startes the 8 is the minimum value for CHAR_BIT so chars can be more than one byte in length. My question is simply this: In an environment where a char is 16 bits wide, will malloc(10 * sizeof(char)) allocate 10 chars (20 bytes) or 10 bytes? Point 1 above seems to indicate the former, point 2 indicates the latter. Anyone with more C-standard-fu than me have an answer for this?

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  • Incorrect sizing of a JPanel in a JScrollPane In Java 1.5

    - by Coder
    Hi, I am making an image loading component which consists of a JPanel containing a JScrollPane, which in turn contains another JPanel. What this component does is allows images to be dropped on top of it, after which point the image is loaded and the inner most JPanel is set to the size of the image dropped. This in turn causes the scroll bars to show up and the user can scroll the image. This all works fine. The problem comes in when i try to auto-shrink the image to the maximum visible area in the outer JPanel. In this case i do a uniform scale of the image to be less than or equal to the width and height of the outer JPanel. What happens now is that both the horizontal and vertical scroll bars show up indicating the the inner JPanel is bigger than the visible area (which should not be the case). I verified that the image is scale to the proper dimensions(ie. the maximum width and height is respected). I also verified that if i decrease the maximum height by 3 pixels, then no scroll bars appear. What i believe the problem is, is that panel.getWidth() and panel.getHeight() don't actually return the visible area (maximum area) that sub components can take up. Ie. there is likely some more width and height taken up by the border around the JPanel or something like that. My question is, how do i get around this problem. Functionally all i want is to determine the maximum size a JPanel can be in a JScrollPane, then set the panel to that size and paint an image over top of it and be assured that the scroll bars of the scroll pane will not show up. Right now the scroll bars are set to AS_NEEDED. Thanks!

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  • Would making plain int 64-bit break a lot of reasonable code?

    - by R..
    Until recently, I'd considered the decision by most systems implementors/vendors to keep plain int 32-bit even on 64-bit machines a sort of expedient wart. With modern C99 fixed-size types (int32_t and uint32_t, etc.) the need for there to be a standard integer type of each size 8, 16, 32, and 64 mostly disappears, and it seems like int could just as well be made 64-bit. However, the biggest real consequence of the size of plain int in C comes from the fact that C essentially does not have arithmetic on smaller-than-int types. In particular, if int is larger than 32-bit, the result of any arithmetic on uint32_t values has type signed int, which is rather unsettling. Is this a good reason to keep int permanently fixed at 32-bit on real-world implementations? I'm leaning towards saying yes. It seems to me like there could be a huge class of uses of uint32_t which break when int is larger than 32 bits. Even applying the unary minus or bitwise complement operator becomes dangerous unless you cast back to uint32_t. Of course the same issues apply to uint16_t and uint8_t on current implementations, but everyone seems to be aware of and used to treating them as "smaller-than-int" types.

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • Swing JTable Scrolling not working properly

    - by Marko
    I'm doing an application, which uses Swing JTable. I used drag and drop in NetBeans, to add the JTable. When I add the JTable, JScrollPane is added automaticly. All the look is done with drag and drop. By pressing the first button, I set the number of rows in the table. This is the code to set my DataModel int size = 50; String[] colNames = {"Indeks", "Ime", "Priimek", "Drzava"}; DefaultTableModel model = new DefaultTableModel(size, colNames.length); model.setColumnIdentifiers(colNames); table.setModel(model); So if the size is, let's say 10, it works OK, since there is no scroll bar. When I add 50 empty rows, when trying to scroll for 5 seconds, it doesn't work properly and crashes in some time. I added the picture, for better understanding (this is what happens to the rows when I scroll up and down for a while). What could be wrong? Am I not using the DataModel as it is supposed to be used, should I .revalidate() or .repaint() the JTable?

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  • How to compare a string with an option value

    - by user225269
    I have this html form which has options: <tr> <td width="30" height="35"><font size="3">*List:</td> <td width="30"><input name="specific" type="text" id="specific" maxlength="25" value=""> </td> <td><font size="3">*By:</td> <td> <select name="general" id="general"> <font size="3"> <option value="YEAR">Year</option> <option value="ADDRESS">Address</option> </select></td></td> </tr> And I'm trying to have this as the form action: if ('{$_POST["ADDRESS"]}'="ADDRESS") Which will compare if the value in the option in the html form matches the word "Address". If it matches then it will execute this query: $saddress= mysql_real_escape_string($_POST['specific']);<--this is the input form where the user will put the specific address to search. mysql_query("SELECT * FROM student WHERE ADDRESS='$saddress'"); Please I need help in here, I thinks its wrong: if ('{$_POST["ADDRESS"]}'="ADDRESS")

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  • Multithreaded TIFF to PNG conversion

    - by mtone
    I'm working with images of scanned books, so hundreds of high resolution pictures. I'm doing conversion work with Photoshop Elements - I can quickly save them to uncompressed TIFF, but converting to compressed PNG using a single thread takes ages. Do you know a software, ideally simple and free, that would batch convert those TIFFs to PNG in a multi-threaded manner (4 to 8 simultaneous files) to take advantage of those cores and cut converting times? I'm not too worried in slight variations in final size.

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  • asp file system object

    - by sushant
    i am using this code to access files and folders. <%@ Language=VBScript %<% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize % <% sRoot = "D:Raghu" sDir = Request("Dir") sDir = sDir & "\" Response.Write "" & sDir & "" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number < 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "Parent folder" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "" & objSubFolder.Name & "" & vbCRLF Next ' Now we want to loop through the files in this folder For Each objFile In objFolder.Files if Clng(objFile.Size) < 1024 then sSize = objFile.Size & " bytes" else sSize = Clng(objFile.Size / 1024) & " KB" end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters Response.Write "" & objFile.Name & "" & sSize & "" & objFile.Type & "" & vbCRLF Next Response.Write "" % it works fine. but when i try to access something on shred path like: "\cvrdd0110:share" it gives error. how to access these files?

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  • Help thinking "Pythony"

    - by Josh
    I'm brand new to Python and trying to learn it by replicating the following C++ function into python // determines which words in a vector consist of the same letters // outputs the words with the same letters on the same line void equivalentWords(vector <string> words, ofstream & outFile) { outFile << "Equivalent words\n"; // checkedWord is parallel to the words vector. It is // used to make sure each word is only displayed once. vector <bool> checkedWord (words.size(), false); for(int i = 0; i < words.size(); i++) { if (!checkedWord[i]){ outFile << " "; for(int j = i; j < words.size(); j++){ if(equivalentWords(words[i], words[j], outFile)) { outFile << words[j] << " "; checkedWord[j] = true; } } outFile << "\n"; } } } In my python code (below), rather than having a second vector, I have a list ("words") of lists of a string, a sorted list of the chars in the former string (because strings are immutable), and a bool (that tells if the word has been checked yet). However, I can't figure out how to change a value as you iterate through a list. for word, s_word, checked in words: if not checked: for word1, s_word1, checked1 in words: if s_word1 == s_word: checked1 = True # this doesn't work print word1, print "" Any help on doing this or thinking more "Pythony" is appreciated.

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  • Obtaining FontMetrics before getting a Graphics instance

    - by Tom Castle
    Typically, I'd obtain a graphics instance something like this: BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics2D g = img.createGraphics(); However, in the current project I'm working on, the width and height variables above are dependent upon the size of a number of text fragments that will later be drawn onto the graphics instance. But, to obtain the dimensions of the font being used I would usually use the FontMetrics that I get from the graphics object. FontMetrics metrics = g.getFontMetrics(); So, I have a nasty little dependency cycle. I cannot create the graphics object until I know the size of the text, and I cannot know the size of the text until I have a graphics object. One solution is just to create another BufferedImage/Graphics pair first in order to get the FontMetrics instance I need, but this seems unnecessary. So, is there a nicer way? Or is it the case that the width, height etc. properties for a Font are somehow dependent upon what (graphics, component...) the text is to be drawn on?

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  • Appending unique values only in a linked list in C

    - by LuckySlevin
    typedef struct child {int count; char word[100]; inner_list*next;} child; typedef struct parent { char data [100]; inner_list * head; int count; outer_list * next; } parent; void append(child **q,char num[100],int size) { child *temp,*r,*temp2,*temp3; parent *out=NULL; temp = *q; temp2 = *q; temp3 = *q; char *str; if(*q==NULL) { temp = (child *)malloc(sizeof(child)); strcpy(temp->word,num); temp->count =size; temp->next=NULL; *q=temp; } else { temp = *q; while(temp->next !=NULL) { temp=temp->next; } r = (child *)malloc(sizeof(child)); strcpy(r->word,num); r->count = size; r->next=NULL; temp->next=r; } } This is my append function which I use for adding an element to my child list. But my problem is it only should append unique values which are followed by a string. Which means : Inputs : aaa bbb aaa ccc aaa bbb ccc aaa Append should act : For aaa string there should be a list like bbb->ccc(Not bbb->ccc->bbb since bbb is already there if bbb is coming more than one time it should be increase count only.) For bbb string there should be list like aaa->ccc only For ccc string there should be list like aaa only I hope i could make myself clear. Is there any ideas? Please ask for further info.

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  • Pymedia video encoding failed

    - by user1474837
    I am using Python 2.5 with Windows XP. I am trying to make a list of pygame images into a video file using this function. I found the function on the internet and edited it. It worked at first, than it stopped working. This is what it printed out: Making video... Formating 114 Frames... starting loop making encoder Frame 1 process 1 Frame 1 process 2 Frame 1 process 2.5 This is the error: Traceback (most recent call last): File "ScreenCapture.py", line 202, in <module> makeVideoUpdated(record_files, video_file) File "ScreenCapture.py", line 151, in makeVideoUpdated d = enc.encode(da) pymedia.video.vcodec.VCodecError: Failed to encode frame( error code is 0 ) This is my code: def makeVideoUpdated(files, outFile, outCodec='mpeg1video', info1=0.1): fw = open(outFile, 'wb') if (fw == None) : print "Cannot open file " + outFile return if outCodec == 'mpeg1video' : bitrate= 2700000 else: bitrate= 9800000 start = time.time() enc = None frame = 1 print "Formating "+str(len(files))+" Frames..." print "starting loop" for img in files: if enc == None: print "making encoder" params= {'type': 0, 'gop_size': 12, 'frame_rate_base': 125, 'max_b_frames': 90, 'height': img.get_height(), 'width': img.get_width(), 'frame_rate': 90, 'deinterlace': 0, 'bitrate': bitrate, 'id': vcodec.getCodecID(outCodec) } enc = vcodec.Encoder(params) # Create VFrame print "Frame "+str(frame)+" process 1" bmpFrame= vcodec.VFrame(vcodec.formats.PIX_FMT_RGB24, img.get_size(), # Covert image to 24bit RGB (pygame.image.tostring(img, "RGB"), None, None) ) print "Frame "+str(frame)+" process 2" # Convert to YUV, then codec da = bmpFrame.convert(vcodec.formats.PIX_FMT_YUV420P) print "Frame "+str(frame)+" process 2.5" d = enc.encode(da) #THIS IS WHERE IT STOPS print "Frame "+str(frame)+" process 3" fw.write(d.data) print "Frame "+str(frame)+" process 4" frame += 1 print "savng file" fw.close() Could somebody tell me why I have this error and possibly how to fix it? The files argument is a list of pygame images, outFile is a path, outCodec is default, and info1 is not used anymore. UPDATE 1 This is the code I used to make that list of pygame images. from PIL import ImageGrab import time, pygame pygame.init() f = [] #This is the list that contains the images fps = 1 for n in range(1, 100): info = ImageGrab.grab() size = info.size mode = info.mode data = info.tostring() info = pygame.image.fromstring(data, size, mode) f.append(info) time.sleep(fps)

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  • How to store an interger value of 4 bytes in a memory of chunk which is malloced as type char

    - by Adi
    Dear all, Hello Guys!! This is my first post in the forum . I am really looking forward to having good fun in this site. My question is : int mem_size = 10; char *start_ptr; if((start_ptr= malloc(mem_size*1024*1024*sizeof(char)))==NULL) {return -1;} I have allocated a chunk of memory of type char and size is say 10 MB (i.e mem_size = 10 ); Now I want to store the size information in the header of the memory chunk, To make myself more clear Lets Say : start_ptr = 0xaf868004 (This is the value I got from my execution, it changes every time) Now I want to put the size information in the start of this pointer.. i.e *start_ptr = mem_size*1024*1024; But I am not able to put this information in the start_ptr. I think the reason is because my ptr is of type char which only takes one byte but I am trying to store int which takes 4 bytes, is the problem . I am not sure how to fix this problem.. I would greatly appreciate your suggestions. Cheers!! Aditya

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  • How can I use rows in a lookup table as columns in a MySQL query?

    - by TomH
    I'm trying to build a MySQL query that uses the rows in a lookup table as the columns in my result set. LookupTable id | AnalysisString 1 | color 2 | size 3 | weight 4 | speed ScoreTable id | lookupID | score | customerID 1 | 1 | A | 1 2 | 2 | C | 1 3 | 4 | B | 1 4 | 2 | A | 2 5 | 3 | A | 2 6 | 1 | A | 3 7 | 2 | F | 3 I'd like a query that would use the relevant lookupTable rows as columns in a query so that I can get a result like this: customerID | color | size | weight | speed 1 A C D 2 A A 3 A F The kicker of the problem is that there may be additional rows added to the LookupTable and the query should be dynamic and not have the Lookup IDs hardcoded. That is, this will work: SELECT st.customerID, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=1 AND st.customerID = st1.customerID) AS color, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=2 AND st.customerID = st1.customerID) AS size, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=3 AND st.customerID = st1.customerID) AS weight, (SELECT st1.score FROM ScoreTable st1 WHERE lookupID=4 AND st.customerID = st1.customerID) AS speed FROM ScoreTable st GROUP BY st.customerID Until there is a fifth row added to the LookupTable . . . Perhaps I'm breaking the whole relational model and will have to resolve this in the backend PHP code? Thanks for pointers/guidance. tom

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • Sizing issues while adding a .Net UserControl to a TabPage

    - by TJ_Fischer
    I have a complex Windows Forms GUI program that has a lot of automated control generation and manipulation. One thing that I need to be able to do is add a custom UserControl to a newly instatiated TabPage. However, when my code does this I get automatic resizing events that cause the formatting to get ugly. Without detailing all of the different Containers that could possibly be involved, the basic issue is this: At a certain point in the code I create a new tab page: TabPage tempTabPage = new TabPage("A New Tab Page"); Then I set it to a certain size that I want it to maintain: tempTabPage.Width = 1008; tempTabPage.Height = 621; Then I add it to a TabControl: tabControl.TabPages.Add(tempTabPage); Then I create a user control that I want to appear in the newly added TabPage: CustomView customView = new CustomView("A new custom control"); Here is where the problem comes in. At this point both the tempTabPage and the customView are the same size with no padding or margin and they are the size I want them to be. I now try to add this new custom UserControl to the tab page like this: tempTabPage.Controls.Add(customView); When making this call the customView and it's children controls get resized to be larger and so parts of the customView are hidden. Can anyone give me any direction on what to look for or what could be causing this kind of issue? Thanks ahead of time.

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  • Silverlight 3 ArcSegment to always draw circle's

    - by kapaboo
    Hi everyone, Ok, my arcSegment must always draw Circle's. For this reason I calculate the Arc's Width with the following formula: arcXRadius = (4 * Math.Pow(height, 2) + Math.Pow(distanceArcPoints, 2)) / (8 * height); so Arcs.Size = (arcXRadius,height) But seems that the height is scaled down when drawn. I want to add a small Circle to the Arc's middle (highest point) so when you drag it it changes the arc Height but also changes the Width so it will remain a circle. Here's how I calculate the Circle's (highest) point: Point middlePoint = GetMiddlePoint(arcPointA,arcPointB); double arcYRadius = arcSegment.Size.Height; if (arcYRadius <= 0) return middlePoint; double angle = arcSegment.RotationAngle; Point ellinewPoint = new Point(); ellinewPoint.X = Math.Cos((angle + 90) * Math.PI / 180) * arcYRadius + middlePoint.X; ellinewPoint.Y = Math.Sin((angle + 90) * Math.PI / 180) * arcYRadius + middlePoint.Y; Until Arc's.Size.Height Property gets Closer to the Width my Circle is not at the right Point. So maybe someone can give me a hint or tell me what am I doing wrong. Cheers, kapaboo

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