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  • Order of operations in C. ++ vs |=, which occurs first?

    - by chris
    I have the following code that I'm reading through: if( (i%2) == 0 ){ *d = ((b & 0x0F) << 4); } else{ *d++ |= (b & 0x0F); }; I'm looking specifically at the else statement and wondering in what order this occurs? I don't have a regular C compiler, so I can't test this. When we are performing *d++ |= (b & 0x0F);, what order does this occur in?

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  • package private static member class vs. package private class

    - by Helper Method
    I was writing two implementations of a linked list for an assignment, a doubly linked list and a circular doubly linked list. Now as the class representing a Link within the linked list is the same in both implementations, I want to use it in both. Now I wonder which approach would be better: Implement the Link class as a package private static member class in the first implementation and then use this class in the second implementation or make the Link class a package private class.

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • Managed HttpListener vs C++ Network Lib - Requires admin rights?

    - by Max
    So, I have noticed that starting an HttpListener is considered impolite according to Win 7. I cannot do so without administrative rights without adding myself to some URL reservation list. In theory, this is alright, but I'd like to make my program as little invasive as possible. My main other alternative is something like the c++ Network Library, which utilizes boost. This is probably not as simple as a HttpListener though. Will this circumvent the admin rights requirement for listening to some HTTP url? How does windows handle http listening? Right now I'm just listening to http://+:xxxx/url, I guess it's fully possible to just create a Socket listening at port xxxx and provide my own/third party http implementation?

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  • Implicit linking vs. explicit linking of DLL in Delphi

    - by Tom
    I'm having trouble getting my dll to work when using explicit linking. Using implicit linking it works fine. Would someone google me a solution? :) No, just kidding, here's my code: This code works fine: function CountChars(_s: Pchar): integer; StdCall; external 'sample_dll.dll'; procedure TForm1.Button1Click(Sender: TObject); begin ShowMessage(IntToStr(CountChars('Hello world'))); end; This code doesn't work (I get an access violation): procedure TForm1.Button1Click(Sender: TObject); var LibHandle: HMODULE; CountChars: function(_s: PChar): integer; begin LibHandle := LoadLibrary('sample_dll.dll'); ShowMessage(IntToStr(CountChars('Hello world'))); // Access violation FreeLibrary(LibHandle); end; This is the DLL code: library sample_dll; uses FastMM4, FastMM4Messages, SysUtils, Classes; {$R *.res} function CountChars(_s: PChar): integer; stdcall; begin Result := Length(_s); end; exports CountChars; begin end.

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  • Advantages of SQLServer vs. MySQL for C#/.NET4 Cloud Applications

    - by Ed Eichman
    I am considering building several C#/.NET4 applications all using a central, cloud based database. In addition, several LAMP (MySQL) web shops will be accessing the cloud DB. MySQL is the database that I'm most familiar with, and my default selection for the cloud DB would be MySQL on Amazon or Joyent. However, I was wondering what development "extras" are available for SQLServer in VisualStudio 2010 that are not available for MySQL. Are there any "killer features" that should make me consider SQLServer instead of MySQL?

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  • MS Access 07 - Q re lookup column vs many-to-many; Q re checkboxes in many-to-many forms

    - by TBinLondon
    Hello, I'm creating a database with Access. This is just a test database, similar to my requirements, so I can get my skills up before creating one for work. I've created a database for a fictional school as this is a good playground and rich data (many students have many subjects have many teachers, etc). Question 1 What is the difference, if any, between using a Lookup column and a many-to-many associate table? Example: I have Tables 'Teacher' and 'Subject'. Many teachers have many subjects. I can, and have, created a table 'Teacher_Subject' and run queries with this. I have then created a lookup column in teachers table with data from subjects. The lookup column seems to take the place of the teacher_subject table. (though the data on relationships is obviously duplicated between lookup table and teacher_subject and may vary). Which one is the 'better' option? Is there a snag with using lookup tables? (I realize that this is a very 'general' question. Links to other resources and answers saying 'that depends...' are appreciated) Question 2 What attracts me to lookup tables is the following: When creating a form for entering subjects for teachers, with lookup I can simply create checkboxes and click a subject for a teacher 'on' or 'off'. Each click on/off creates/removes a record in the lookup column (which replaces teacher_subject). If I use a form from a query from teacher subject with teacher as main form and subject as subform I run into this problem: In the subform I can either select each subject that teacher has in a bombo box, i.e. click, scroll down, select, go to next row, click, scroll down, etc. (takes too long) OR I can create a list box listing all available subjects in each row but allowing me to select only one. (takes up too much space). Is it possible to have a click on/off list box for teacher_subject, creating/removing a record there with each click? Note - I know zero SQL or VB. If the correct answer is "you need to know SQL for this" then that's cool. I just need to know. Thanks!

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  • get-wmiobject sql join in powershell - trying to find physical memory vs. virtual memory of remote s

    - by Willy
    get-wmiobject -query "Select TotalPhysicalMemory from Win32_LogicalMemoryConfiguration" -computer COMPUTERNAME output.csv get-wmiobject -query "Select TotalPageFileSpace from Win32_LogicalMemoryConfiguration" -computer COMPUTERNAME output.csv I am trying to complete this script with an output as such: Computer Physical Memory Virtual Memory server1 4096mb 8000mb server2 2048mb 4000mb

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  • Singletons vs. Application Context in Android?

    - by mschonaker
    Recalling this post enumerating several problems of using singletons and having seen several examples of Android applications using singleton pattern, I wonder if it's a good idea to use Singletons instead of single instances shared through global application state (subclassing android.os.Application and obtaining it through context.getApplication()). What advantages/drawbacks would have both mechanisms? To be honest, I expect the same answer in this post http://stackoverflow.com/questions/2709071/singleton-pattern-with-web-application-not-a-good-idea but applied to Android. Am I correct? What's different in DalvikVM otherwise? EDIT: I would like to have opinions on several aspects involved: Synchronization Reusability Testing Thanks in advance.

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  • When to rewrite vs. upgrade?

    - by MrGumbe
    All custom legacy software needs changing, or so say our users. Sometimes they want a feature or two added and all that is necessary to change a bit of code, add a control, or some other minor upgrade task. Sometimes they want to ditch their error-prone VB5 desktop solution and rewrite the whole thing as a rich Web 2.0 ASP.NET MVC application. More often, however, the scope of changes to legacy functionality lies somewhere between these two extremes. What rules of thumb to you use to decide whether you should upgrade an existing application or start from scratch?

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • Access as a front-end to SQL Server - ADO vs DAO?

    - by webworm
    I have a project that will be using Access 2003 as the font-end and the data being stored in SQL Server. Access will connect to SQL Server via linked tables with all the database logic (stored procedures, views) within SQL Server. Given this setup, would it be better to use ADO or DAO within Access? Is it just a matter of preference or is one more suited to Access as a font-end and SQL Server as the data store? Especially when using linked tables. Thanks.

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  • IList<T> vs IEnumerable<T>. What is more efficient IList<T> or IEnumerable<T>

    - by bigb
    What is more efficient way to make methods return IList<T> or IEnumerable<T>? IEnumerable<T> it is immutable collection but IList<T> mutable and contain a lot of useful methods and properties. To cast IList<T> to IEnumerable<T> it is just reference copy: IList<T> l = new List<T>(); IEnumerable<T> e = l; To cast IEnumerable<T> to List<T> we need to iterate each element or to call ToList() method: IEnumerable<T>.ToList(); or may pass IEnumerable<T> to List<T> constructor which doing the same iteration somewhere within its constructor. List<T> l = new List<T>(e); Which cases you think is more efficient? Which you prefer more in your practice?

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  • C++ pimpl idiom wastes an instruction vs. C style?

    - by Rob
    (Yes, I know that one machine instruction usually doesn't matter. I'm asking this question because I want to understand the pimpl idiom, and use it in the best possible way; and because sometimes I do care about one machine instruction.) In the sample code below, there are two classes, Thing and OtherThing. Users would include "thing.hh". Thing uses the pimpl idiom to hide it's implementation. OtherThing uses a C style – non-member functions that return and take pointers. This style produces slightly better machine code. I'm wondering: is there a way to use C++ style – ie, make the functions into member functions – and yet still save the machine instruction. I like this style because it doesn't pollute the namespace outside the class. Note: I'm only looking at calling member functions (in this case, calc). I'm not looking at object allocation. Below are the files, commands, and the machine code, on my Mac. thing.hh: class ThingImpl; class Thing { ThingImpl *impl; public: Thing(); int calc(); }; class OtherThing; OtherThing *make_other(); int calc(OtherThing *); thing.cc: #include "thing.hh" struct ThingImpl { int x; }; Thing::Thing() { impl = new ThingImpl; impl->x = 5; } int Thing::calc() { return impl->x + 1; } struct OtherThing { int x; }; OtherThing *make_other() { OtherThing *t = new OtherThing; t->x = 5; } int calc(OtherThing *t) { return t->x + 1; } main.cc (just to test the code actually works...) #include "thing.hh" #include <cstdio> int main() { Thing *t = new Thing; printf("calc: %d\n", t->calc()); OtherThing *t2 = make_other(); printf("calc: %d\n", calc(t2)); } Makefile: all: main thing.o : thing.cc thing.hh g++ -fomit-frame-pointer -O2 -c thing.cc main.o : main.cc thing.hh g++ -fomit-frame-pointer -O2 -c main.cc main: main.o thing.o g++ -O2 -o $@ $^ clean: rm *.o rm main Run make and then look at the machine code. On the mac I use otool -tv thing.o | c++filt. On linux I think it's objdump -d thing.o. Here is the relevant output: Thing::calc(): 0000000000000000 movq (%rdi),%rax 0000000000000003 movl (%rax),%eax 0000000000000005 incl %eax 0000000000000007 ret calc(OtherThing*): 0000000000000010 movl (%rdi),%eax 0000000000000012 incl %eax 0000000000000014 ret Notice the extra instruction because of the pointer indirection. The first function looks up two fields (impl, then x), while the second only needs to get x. What can be done?

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  • HTML 5 <video> tag vs Flash video. What are the pros and cons?

    - by Vilx-
    Seems like the new <video> tag is all the hype these days, especially since Firefox now supports it. News of this are popping up in blogs all over the place, and everyone seems to be excited. But what about? As much as I searched I could not find anything that would make it better than the good old Flash video. In fact, I see only problems with it: It will still be some time before all the browsers start supporting it, and much more time before most people upgrade; Flash is available already and everyone has it; You can couple Flash with whatever fancy UI you want for controlling the playback. I gather that the tag will be controllable as well (via JavaScript probably), but will it be able to go fullscreen? The only two pros for a <video> tag that I can see are: It is more "semantic" - which probably holds no importance to a whole lot of people, including me; It is not dependent on a single commercial 3rd party entity (Adobe) - which I also don't see as a compelling reason to switch, because free players and video converters are already available, and Adobe is not hindering the whole process in any way (it's not in their interests even). So... what's the big deal? Added: OK, so there is one more Pro... maybe. Support for mobile devices. Hard to say though. A number of thoughts race through my head about the subject: How many mobile devices are actually able to decode video at a decent speed anyway, Flash or otherwise? How long until mainstream mobile devices get the <video> support? Even if it is available through updates, how many people actually do that? How many people watch videos on web pages on their mobile phones at all? As for the semantics part - I understand that search engines might be able to detect videos better now, but... what will they do with them anyway? OK, so they know that there is a video in the page. And? They can't index a video! I'd like some more arguments here. Added: Just thought of another Cons. This opens up a whole new area of cross-browser incompatibility. HTML and CSS is quite messy already in this aspect. Flash at least is the same everywhere. But it's enough for at least one major browser vendor to decide against the <video> tag (can anyone say "Internet Explorer"?) and we have a nice new area of hell to explore. Added: A Pro just came in. More competition = more innovation. That's true. Giving Adobe more competition will probably force them to improve Flash in areas it has been lacking so far. Linux seems to be a weak spot for it, cited by many.

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  • MySQL PHP | "SELECT FROM table" using "alphanumeric"-UUID. Speed vs. Indexed Integer / Indexed Char

    - by dropson
    At the moment, I select rows from 'table01' using: SELECT * FROM table01 WHERE UUID = 'whatever'; The UUID column is a unique index. I know this isn't the fastest way to select data from the database, but the UUID is the only row-identifier that is available to the front-end. Since I have to select by UUID, and not ID, I need to know what of these two options I should go for, if say the table consists of 100'000 rows. What speed differences would I look at, and would the index for the UUID grow to large, and lag the DB? Get the ID before doing the "big" select 1. $id = "SELECT ID FROM table01 WHERE UUID = '{alphanumeric character}'"; 2. $rows = SELECT * FROM table01 WHERE ID = $id; Or keep it the way it is now, using the UUID. 1. SELECT FROM table01 WHERE UUID '{alphanumeric character}'; Side note: All new rows are created by checking if the system generated uniqueid exists before trying to insert a new row. Keeping the column always unique. The "example" table. CREATE TABLE Table01 ( ID int NOT NULL PRIMARY KEY, UUID char(15), name varchar(100), url varchar(255), `date` datetime ) ENGINE = InnoDB; CREATE UNIQUE INDEX UUID ON Table01 (UUID);

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